/* * (c) Copyright Ascensio System SIA 2010-2015 * * This program is a free software product. You can redistribute it and/or * modify it under the terms of the GNU Affero General Public License (AGPL) * version 3 as published by the Free Software Foundation. In accordance with * Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect * that Ascensio System SIA expressly excludes the warranty of non-infringement * of any third-party rights. * * This program is distributed WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For * details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html * * You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia, * EU, LV-1021. * * The interactive user interfaces in modified source and object code versions * of the Program must display Appropriate Legal Notices, as required under * Section 5 of the GNU AGPL version 3. * * Pursuant to Section 7(b) of the License you must retain the original Product * logo when distributing the program. Pursuant to Section 7(e) we decline to * grant you any rights under trademark law for use of our trademarks. * * All the Product's GUI elements, including illustrations and icon sets, as * well as technical writing content are licensed under the terms of the * Creative Commons Attribution-ShareAlike 4.0 International. See the License * terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode * */ "use strict"; function OverlayObject(geometry, extX, extY, brush, pen, transform) { this.geometry = geometry; this.ext = {}; this.ext.cx = extX; this.ext.cy = extY; this.extX = extX; this.extY = extY; var _brush, _pen; if ((!brush || !brush.fill || brush.fill.type === FILL_TYPE_NOFILL) && (!pen || !pen.Fill || !pen.Fill || !pen.Fill.fill || pen.Fill.fill.type === FILL_TYPE_NOFILL || pen.w === 0)) { var penBrush = CreatePenBrushForChartTrack(); _brush = penBrush.brush; _pen = penBrush.pen; } else { _brush = brush; _pen = pen; } this.brush = _brush; this.pen = _pen; this.TransformMatrix = transform; this.shapeDrawer = new CShapeDrawer(); this.updateTransform = function (extX, extY, transform) { this.ext.cx = extX; this.ext.cy = extY; this.extX = extX; this.extY = extY; this.transform = transform; }; this.updateExtents = function (extX, extY) { this.ext.cx = extX; this.ext.cy = extY; this.extX = extX; this.extY = extY; this.geometry && this.geometry.Recalculate(extX, extY); }; this.updateTransformMatrix = function (transform) { this.TransformMatrix = transform; }; this.draw = function (overlay, transform) { var oldTransform = this.TransformMatrix; if (transform) { this.updateTransformMatrix(transform); } if (this.checkDrawGeometry()) { overlay.SaveGrState(); overlay.SetIntegerGrid(false); overlay.transform3(this.TransformMatrix, false); this.shapeDrawer.fromShape2(this, overlay, this.geometry); this.shapeDrawer.draw(this.geometry); overlay.RestoreGrState(); } else { if (window["NATIVE_EDITOR_ENJINE"] === true) { var _shape = new CShape(); _shape.extX = this.ext.cx; _shape.extY = this.ext.cy; _shape.brush = CreateSolidFillRGBA(255, 255, 255, 128); _shape.pen = new CLn(); _shape.pen.Fill = CreateSolidFillRGBA(0, 0, 0, 160); _shape.pen.w = 18000; overlay.SaveGrState(); overlay.SetIntegerGrid(false); overlay.transform3(this.TransformMatrix, false); this.shapeDrawer.fromShape2(_shape, overlay, null); this.shapeDrawer.draw(null); overlay.RestoreGrState(); } else { overlay.SaveGrState(); overlay.SetIntegerGrid(false); overlay.transform3(this.TransformMatrix); overlay._s(); overlay._m(0, 0); overlay._l(this.ext.cx, 0); overlay._l(this.ext.cx, this.ext.cy); overlay._l(0, this.ext.cy); overlay._z(); overlay.p_color(0, 0, 0, 160); overlay.p_width(500); overlay.ds(); overlay.b_color1(255, 255, 255, 128); overlay.df(); overlay._e(); overlay.RestoreGrState(); if (overlay.m_oOverlay) { overlay.m_oOverlay.ClearAll = true; } } } if (transform) { this.updateTransformMatrix(oldTransform); } }; this.checkDrawGeometry = function () { return this.geometry && ((this.pen && this.pen.Fill && this.pen.Fill.fill && this.pen.Fill.fill.type != FILL_TYPE_NOFILL && this.pen.Fill.fill.type != FILL_TYPE_NONE) || (this.brush && this.brush.fill && this.brush.fill && this.brush.fill.type != FILL_TYPE_NOFILL && this.brush.fill.type != FILL_TYPE_NONE)); }; this.check_bounds = function (boundsChecker) { if (this.geometry) { this.geometry.check_bounds(boundsChecker); } else { boundsChecker._s(); boundsChecker._m(0, 0); boundsChecker._l(this.ext.cx, 0); boundsChecker._l(this.ext.cx, this.ext.cy); boundsChecker._l(0, this.ext.cy); boundsChecker._z(); boundsChecker._e(); } }; } function ObjectToDraw(brush, pen, extX, extY, geometry, transform) { this.brush = brush; this.pen = pen; this.extX = extX; this.extY = extY; this.transform = transform; this.TransformMatrix = transform; this.geometry = geometry; } ObjectToDraw.prototype = { check_bounds: function (boundsChecker) { if (this.geometry) { this.geometry.check_bounds(boundsChecker); } else { boundsChecker._s(); boundsChecker._m(0, 0); boundsChecker._l(this.extX, 0); boundsChecker._l(this.extX, this.extY); boundsChecker._l(0, this.extY); boundsChecker._z(); boundsChecker._e(); } } }; function RotateTrackShapeImage(originalObject) { this.originalObject = originalObject; this.transform = new CMatrix(); this.overlayObject = new OverlayObject(originalObject.spPr.geometry, originalObject.extX, originalObject.extY, originalObject.brush, originalObject.pen, this.transform); this.angle = originalObject.rot; var full_flip_h = this.originalObject.getFullFlipH(); var full_flip_v = this.originalObject.getFullFlipV(); this.signum = !full_flip_h && !full_flip_v || full_flip_h && full_flip_v ? 1 : -1; this.draw = function (overlay, transform) { if (isRealNumber(this.originalObject.selectStartPage) && overlay.SetCurrentPage) { overlay.SetCurrentPage(this.originalObject.selectStartPage); } this.overlayObject.draw(overlay, transform); }; this.track = function (angle, e) { var new_rot = angle + this.originalObject.rot; while (new_rot < 0) { new_rot += 2 * Math.PI; } while (new_rot >= 2 * Math.PI) { new_rot -= 2 * Math.PI; } if (new_rot < MIN_ANGLE || new_rot > 2 * Math.PI - MIN_ANGLE) { new_rot = 0; } if (Math.abs(new_rot - Math.PI * 0.5) < MIN_ANGLE) { new_rot = Math.PI * 0.5; } if (Math.abs(new_rot - Math.PI) < MIN_ANGLE) { new_rot = Math.PI; } if (Math.abs(new_rot - 1.5 * Math.PI) < MIN_ANGLE) { new_rot = 1.5 * Math.PI; } if (e.ShiftKey) { new_rot = (Math.PI / 12) * Math.floor(12 * new_rot / (Math.PI)); } this.angle = new_rot; var hc, vc; hc = this.originalObject.extX * 0.5; vc = this.originalObject.extY * 0.5; this.transform.Reset(); global_MatrixTransformer.TranslateAppend(this.transform, -hc, -vc); if (this.originalObject.flipH) { global_MatrixTransformer.ScaleAppend(this.transform, -1, 1); } if (this.originalObject.flipV) { global_MatrixTransformer.ScaleAppend(this.transform, 1, -1); } global_MatrixTransformer.RotateRadAppend(this.transform, -this.angle); global_MatrixTransformer.TranslateAppend(this.transform, this.originalObject.x + hc, this.originalObject.y + vc); if (this.originalObject.group) { global_MatrixTransformer.MultiplyAppend(this.transform, this.originalObject.group.transform); } if (this.originalObject.parent && this.originalObject.parent.isShapeChild) { var parent_shape = this.originalObject.parent.isShapeChild(true); if (parent_shape) { global_MatrixTransformer.MultiplyAppend(this.transform, parent_shape.transformText); } } }; this.trackEnd = function () { CheckSpPrXfrm(this.originalObject); this.originalObject.spPr.xfrm.setRot(this.angle); }; this.getBounds = function () { var boundsChecker = new CSlideBoundsChecker(); var tr = this.transform; var parent_shape = this.originalObject && this.originalObject.parent && this.originalObject.parent.isShapeChild && this.originalObject.parent.isShapeChild(true); if (parent_shape) { tr = tr.CreateDublicate(); global_MatrixTransformer.MultiplyAppend(tr, parent_shape.invertTransformText); } this.draw(boundsChecker, parent_shape ? tr : null); var arr_p_x = []; var arr_p_y = []; arr_p_x.push(tr.TransformPointX(0, 0)); arr_p_y.push(tr.TransformPointY(0, 0)); arr_p_x.push(tr.TransformPointX(this.originalObject.extX, 0)); arr_p_y.push(tr.TransformPointY(this.originalObject.extX, 0)); arr_p_x.push(tr.TransformPointX(this.originalObject.extX, this.originalObject.extY)); arr_p_y.push(tr.TransformPointY(this.originalObject.extX, this.originalObject.extY)); arr_p_x.push(tr.TransformPointX(0, this.originalObject.extY)); arr_p_y.push(tr.TransformPointY(0, this.originalObject.extY)); arr_p_x.push(boundsChecker.Bounds.min_x); arr_p_x.push(boundsChecker.Bounds.max_x); arr_p_y.push(boundsChecker.Bounds.min_y); arr_p_y.push(boundsChecker.Bounds.max_y); boundsChecker.Bounds.min_x = Math.min.apply(Math, arr_p_x); boundsChecker.Bounds.max_x = Math.max.apply(Math, arr_p_x); boundsChecker.Bounds.min_y = Math.min.apply(Math, arr_p_y); boundsChecker.Bounds.max_y = Math.max.apply(Math, arr_p_y); boundsChecker.Bounds.posX = this.originalObject.x; boundsChecker.Bounds.posY = this.originalObject.y; boundsChecker.Bounds.extX = this.originalObject.extX; boundsChecker.Bounds.extY = this.originalObject.extY; return boundsChecker.Bounds; }; } function RotateTrackGroup(originalObject) { this.originalObject = originalObject; this.transform = new CMatrix(); this.overlayObjects = []; this.arrTransforms = []; this.arrTransforms2 = []; var arr_graphic_objects = originalObject.getArrGraphicObjects(); var group_invert_transform = originalObject.getInvertTransform(); for (var i = 0; i < arr_graphic_objects.length; ++i) { var gr_obj_transform_copy = arr_graphic_objects[i].getTransformMatrix().CreateDublicate(); global_MatrixTransformer.MultiplyAppend(gr_obj_transform_copy, group_invert_transform); this.arrTransforms2[i] = gr_obj_transform_copy; this.overlayObjects[i] = new OverlayObject(arr_graphic_objects[i].spPr.geometry, arr_graphic_objects[i].extX, arr_graphic_objects[i].extY, arr_graphic_objects[i].brush, arr_graphic_objects[i].pen, new CMatrix()); } this.angle = originalObject.rot; this.draw = function (overlay) { if (isRealNumber(this.originalObject.selectStartPage) && overlay.SetCurrentPage) { overlay.SetCurrentPage(this.originalObject.selectStartPage); } for (var i = 0; i < this.overlayObjects.length; ++i) { this.overlayObjects[i].draw(overlay); } }; this.getBounds = function () { var boundsChecker = new CSlideBoundsChecker(); this.draw(boundsChecker); var tr = this.transform; var arr_p_x = []; var arr_p_y = []; arr_p_x.push(tr.TransformPointX(0, 0)); arr_p_y.push(tr.TransformPointY(0, 0)); arr_p_x.push(tr.TransformPointX(this.originalObject.extX, 0)); arr_p_y.push(tr.TransformPointY(this.originalObject.extX, 0)); arr_p_x.push(tr.TransformPointX(this.originalObject.extX, this.originalObject.extY)); arr_p_y.push(tr.TransformPointY(this.originalObject.extX, this.originalObject.extY)); arr_p_x.push(tr.TransformPointX(0, this.originalObject.extY)); arr_p_y.push(tr.TransformPointY(0, this.originalObject.extY)); arr_p_x.push(boundsChecker.Bounds.min_x); arr_p_x.push(boundsChecker.Bounds.max_x); arr_p_y.push(boundsChecker.Bounds.min_y); arr_p_y.push(boundsChecker.Bounds.max_y); boundsChecker.Bounds.min_x = Math.min.apply(Math, arr_p_x); boundsChecker.Bounds.max_x = Math.max.apply(Math, arr_p_x); boundsChecker.Bounds.min_y = Math.min.apply(Math, arr_p_y); boundsChecker.Bounds.max_y = Math.max.apply(Math, arr_p_y); boundsChecker.Bounds.posX = this.originalObject.x; boundsChecker.Bounds.posY = this.originalObject.y; boundsChecker.Bounds.extX = this.originalObject.extX; boundsChecker.Bounds.extY = this.originalObject.extY; return boundsChecker.Bounds; }; this.track = function (angle, e) { var new_rot = angle + this.originalObject.rot; while (new_rot < 0) { new_rot += 2 * Math.PI; } while (new_rot >= 2 * Math.PI) { new_rot -= 2 * Math.PI; } if (new_rot < MIN_ANGLE || new_rot > 2 * Math.PI - MIN_ANGLE) { new_rot = 0; } if (Math.abs(new_rot - Math.PI * 0.5) < MIN_ANGLE) { new_rot = Math.PI * 0.5; } if (Math.abs(new_rot - Math.PI) < MIN_ANGLE) { new_rot = Math.PI; } if (Math.abs(new_rot - 1.5 * Math.PI) < MIN_ANGLE) { new_rot = 1.5 * Math.PI; } if (e.ShiftKey) { new_rot = (Math.PI / 12) * Math.floor(12 * new_rot / (Math.PI)); } this.angle = new_rot; var hc, vc; hc = this.originalObject.extX * 0.5; vc = this.originalObject.extY * 0.5; this.transform.Reset(); global_MatrixTransformer.TranslateAppend(this.transform, -hc, -vc); if (this.originalObject.flipH) { global_MatrixTransformer.ScaleAppend(this.transform, -1, 1); } if (this.originalObject.flipV) { global_MatrixTransformer.ScaleAppend(this.transform, 1, -1); } global_MatrixTransformer.RotateRadAppend(this.transform, -this.angle); global_MatrixTransformer.TranslateAppend(this.transform, this.originalObject.x + hc, this.originalObject.y + vc); for (var i = 0; i < this.overlayObjects.length; ++i) { var new_transform = this.arrTransforms2[i].CreateDublicate(); global_MatrixTransformer.MultiplyAppend(new_transform, this.transform); this.overlayObjects[i].updateTransformMatrix(new_transform); } }; this.trackEnd = function () { CheckSpPrXfrm(this.originalObject); this.originalObject.spPr.xfrm.setRot(this.angle); }; }