/* * (c) Copyright Ascensio System SIA 2010-2015 * * This program is a free software product. You can redistribute it and/or * modify it under the terms of the GNU Affero General Public License (AGPL) * version 3 as published by the Free Software Foundation. In accordance with * Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect * that Ascensio System SIA expressly excludes the warranty of non-infringement * of any third-party rights. * * This program is distributed WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For * details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html * * You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia, * EU, LV-1021. * * The interactive user interfaces in modified source and object code versions * of the Program must display Appropriate Legal Notices, as required under * Section 5 of the GNU AGPL version 3. * * Pursuant to Section 7(b) of the License you must retain the original Product * logo when distributing the program. Pursuant to Section 7(e) we decline to * grant you any rights under trademark law for use of our trademarks. * * All the Product's GUI elements, including illustrations and icon sets, as * well as technical writing content are licensed under the terms of the * Creative Commons Attribution-ShareAlike 4.0 International. See the License * terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode * */ "use strict"; function HitInLine(context, px, py, x0, y0, x1, y1) { var tx, ty, dx, dy, d; tx = x1 - x0; ty = y1 - y0; d = 1.5 / Math.sqrt(tx * tx + ty * ty); if (typeof global_mouseEvent !== "undefined" && isRealObject(global_mouseEvent) && isRealNumber(global_mouseEvent.KoefPixToMM)) { d *= global_mouseEvent.KoefPixToMM; } if (undefined !== window.AscHitToHandlesEpsilon) { d = window.AscHitToHandlesEpsilon / Math.sqrt(tx * tx + ty * ty); } dx = -ty * d; dy = tx * d; context.beginPath(); context.moveTo(x0, y0); context.lineTo(x0 + dx, y0 + dy); context.lineTo(x1 + dx, y1 + dy); context.lineTo(x1 - dx, y1 - dy); context.lineTo(x0 - dx, y0 - dy); context.closePath(); return context.isPointInPath(px, py); } function HitInBezier4(context, px, py, x0, y0, x1, y1, x2, y2, x3, y3) { var l = Math.min(x0, x1, x2, x3); var t = Math.min(y0, y1, y2, y3); var r = Math.max(x0, x1, x2, x3); var b = Math.max(y0, y1, y2, y3); if (px < l || px > r || py < t || py > b) { return false; } var tx, ty, dx, dy, d; tx = x3 - x0; ty = y3 - y0; d = 1.5 / Math.sqrt(tx * tx + ty * ty); if (typeof global_mouseEvent !== "undefined" && isRealObject(global_mouseEvent) && isRealNumber(global_mouseEvent.KoefPixToMM)) { d *= global_mouseEvent.KoefPixToMM; } if (undefined !== window.AscHitToHandlesEpsilon) { d = window.AscHitToHandlesEpsilon / Math.sqrt(tx * tx + ty * ty); } dx = -ty * d; dy = tx * d; context.beginPath(); context.moveTo(x0, y0); context.lineTo(x0 + dx, y0 + dy); context.bezierCurveTo(x1 + dx, y1 + dy, x2 + dx, y2 + dy, x3 + dx, y3 + dy); context.lineTo(x3 - dx, y3 - dy); context.bezierCurveTo(x2 - dx, y2 - dy, x1 - dx, y1 - dy, x0 - dx, y0 - dy); context.closePath(); return context.isPointInPath(px, py); } function HitInBezier3(context, px, py, x0, y0, x1, y1, x2, y2) { var l = Math.min(x0, x1, x2); var t = Math.min(y0, y1, y2); var r = Math.max(x0, x1, x2); var b = Math.max(y0, y1, y2); if (px < l || px > r || py < t || py > b) { return false; } var tx, ty, dx, dy, d; tx = x2 - x0; ty = y2 - y0; d = 1.5 / Math.sqrt(tx * tx + ty * ty); if (typeof global_mouseEvent !== "undefined" && isRealObject(global_mouseEvent) && isRealNumber(global_mouseEvent.KoefPixToMM)) { d *= global_mouseEvent.KoefPixToMM; } if (undefined !== window.AscHitToHandlesEpsilon) { d = window.AscHitToHandlesEpsilon / Math.sqrt(tx * tx + ty * ty); } dx = -ty * d; dy = tx * d; context.beginPath(); context.moveTo(x0, y0); context.lineTo(x0 + dx, y0 + dy); context.quadraticCurveTo(x1 + dx, y1 + dy, x2 + dx, y2 + dy); context.lineTo(x2 - dx, y2 - dy); context.quadraticCurveTo(x1 - dx, y1 - dy, x0 - dx, y0 - dy); context.closePath(); return context.isPointInPath(px, py); }