/* * (c) Copyright Ascensio System SIA 2010-2014 * * This program is a free software product. You can redistribute it and/or * modify it under the terms of the GNU Affero General Public License (AGPL) * version 3 as published by the Free Software Foundation. In accordance with * Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect * that Ascensio System SIA expressly excludes the warranty of non-infringement * of any third-party rights. * * This program is distributed WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For * details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html * * You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia, * EU, LV-1021. * * The interactive user interfaces in modified source and object code versions * of the Program must display Appropriate Legal Notices, as required under * Section 5 of the GNU AGPL version 3. * * Pursuant to Section 7(b) of the License you must retain the original Product * logo when distributing the program. Pursuant to Section 7(e) we decline to * grant you any rights under trademark law for use of our trademarks. * * All the Product's GUI elements, including illustrations and icon sets, as * well as technical writing content are licensed under the terms of the * Creative Commons Attribution-ShareAlike 4.0 International. See the License * terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode * */ function OverlayObject(geometry, extX, extY, brush, pen, transform) { this.geometry = geometry; this.ext = {}; this.ext.cx = extX; this.ext.cy = extY; this.brush = brush; this.pen = pen; this.TransformMatrix = transform; this.shapeDrawer = new CShapeDrawer(); this.updateTransform = function (extX, extY, transform) { this.ext.cx = extX; this.ext.cy = extY; this.transform = transform; }; this.updateExtents = function (extX, extY) { this.ext.cx = extX; this.ext.cy = extY; this.geometry.Recalculate(extX, extY); }; this.updateTransformMatrix = function (transform) { this.TransformMatrix = transform; }; this.draw = function (overlay) { if (this.checkDrawGeometry()) { overlay.SaveGrState(); overlay.SetIntegerGrid(false); overlay.transform3(this.TransformMatrix, false); this.shapeDrawer.fromShape2(this, overlay, this.geometry); this.shapeDrawer.draw(this.geometry); overlay.RestoreGrState(); } else { overlay.SetIntegerGrid(false); overlay.transform3(this.TransformMatrix); overlay._m(0, 0); overlay._l(this.ext.cx, 0); overlay._l(this.ext.cx, this.ext.cy); overlay._l(0, this.ext.cy); overlay._z(); overlay.p_color(0, 0, 0, 160); overlay.p_width(500); overlay.ds(); overlay.b_color1(255, 255, 255, 128); overlay.df(); } }; this.checkDrawGeometry = function () { return this.geometry && ((this.pen && this.pen.Fill && this.pen.Fill.fill && this.pen.Fill.fill.type != FILL_TYPE_NOFILL && this.pen.Fill.fill.type != FILL_TYPE_NONE) || (this.brush && this.brush.fill && this.brush.fill && this.brush.fill.type != FILL_TYPE_NOFILL && this.brush.fill.type != FILL_TYPE_NONE)); }; this.check_bounds = function (boundsChecker) { if (this.geometry) { this.geometry.check_bounds(boundsChecker); } else { boundsChecker._s(); boundsChecker._m(0, 0); boundsChecker._l(this.ext.cx, 0); boundsChecker._l(this.ext.cx, this.ext.cy); boundsChecker._l(0, this.ext.cy); boundsChecker._z(); boundsChecker._e(); } }; } function RotateTrackShapeImage(originalObject) { this.originalObject = originalObject; this.transform = new CMatrix(); this.overlayObject = new OverlayObject(originalObject.spPr.geometry, originalObject.extX, originalObject.extY, originalObject.brush, originalObject.pen, this.transform); this.angle = originalObject.rot; this.draw = function (overlay) { this.overlayObject.draw(overlay); }; this.track = function (angle, e) { var new_rot = angle + this.originalObject.rot; while (new_rot < 0) { new_rot += 2 * Math.PI; } while (new_rot >= 2 * Math.PI) { new_rot -= 2 * Math.PI; } if (new_rot < MIN_ANGLE || new_rot > 2 * Math.PI - MIN_ANGLE) { new_rot = 0; } if (Math.abs(new_rot - Math.PI * 0.5) < MIN_ANGLE) { new_rot = Math.PI * 0.5; } if (Math.abs(new_rot - Math.PI) < MIN_ANGLE) { new_rot = Math.PI; } if (Math.abs(new_rot - 1.5 * Math.PI) < MIN_ANGLE) { new_rot = 1.5 * Math.PI; } if (e.ShiftKey) { new_rot = (Math.PI / 12) * Math.floor(12 * new_rot / (Math.PI)); } this.angle = new_rot; var hc, vc; hc = this.originalObject.extX * 0.5; vc = this.originalObject.extY * 0.5; this.transform.Reset(); global_MatrixTransformer.TranslateAppend(this.transform, -hc, -vc); if (this.originalObject.flipH) { global_MatrixTransformer.ScaleAppend(this.transform, -1, 1); } if (this.originalObject.flipV) { global_MatrixTransformer.ScaleAppend(this.transform, 1, -1); } global_MatrixTransformer.RotateRadAppend(this.transform, -this.angle); global_MatrixTransformer.TranslateAppend(this.transform, this.originalObject.x + hc, this.originalObject.y + vc); }; this.trackEnd = function () { this.originalObject.setXfrm(null, null, null, null, this.angle, null, null); }; } function RotateTrackShapeImageInGroup(originalObject) { this.originalObject = originalObject; this.transform = new CMatrix(); this.overlayObject = new OverlayObject(originalObject.spPr.geometry, originalObject.extX, originalObject.extY, originalObject.brush, originalObject.pen, this.transform); this.angle = originalObject.rot; var full_flip_h = this.originalObject.getFullFlipH(); var full_flip_v = this.originalObject.getFullFlipV(); this.signum = !full_flip_h && !full_flip_v || full_flip_h && full_flip_v ? 1 : -1; this.draw = function (overlay) { this.overlayObject.draw(overlay); }; this.track = function (angle, e) { var new_rot = this.signum * angle + this.originalObject.rot; while (new_rot < 0) { new_rot += 2 * Math.PI; } while (new_rot >= 2 * Math.PI) { new_rot -= 2 * Math.PI; } if (new_rot < MIN_ANGLE || new_rot > 2 * Math.PI - MIN_ANGLE) { new_rot = 0; } if (Math.abs(new_rot - Math.PI * 0.5) < MIN_ANGLE) { new_rot = Math.PI * 0.5; } if (Math.abs(new_rot - Math.PI) < MIN_ANGLE) { new_rot = Math.PI; } if (Math.abs(new_rot - 1.5 * Math.PI) < MIN_ANGLE) { new_rot = 1.5 * Math.PI; } if (e.ShiftKey) { new_rot = (Math.PI / 12) * Math.floor(12 * new_rot / (Math.PI)); } this.angle = new_rot; var hc, vc; hc = this.originalObject.extX * 0.5; vc = this.originalObject.extY * 0.5; this.transform.Reset(); global_MatrixTransformer.TranslateAppend(this.transform, -hc, -vc); if (this.originalObject.flipH) { global_MatrixTransformer.ScaleAppend(this.transform, -1, 1); } if (this.originalObject.flipV) { global_MatrixTransformer.ScaleAppend(this.transform, 1, -1); } global_MatrixTransformer.RotateRadAppend(this.transform, -this.angle); global_MatrixTransformer.TranslateAppend(this.transform, this.originalObject.x + hc, this.originalObject.y + vc); global_MatrixTransformer.MultiplyAppend(this.transform, this.originalObject.group.getTransformMatrix()); }; this.trackEnd = function () { this.originalObject.setRotate(this.angle); }; } function RotateTrackGroup(originalObject) { this.originalObject = originalObject; this.transform = new CMatrix(); this.overlayObjects = []; this.arrTransforms = []; this.arrTransforms2 = []; var arr_graphic_objects = originalObject.getArrGraphicObjects(); var group_invert_transform = originalObject.getInvertTransform(); for (var i = 0; i < arr_graphic_objects.length; ++i) { var gr_obj_transform_copy = arr_graphic_objects[i].getTransformMatrix().CreateDublicate(); global_MatrixTransformer.MultiplyAppend(gr_obj_transform_copy, group_invert_transform); this.arrTransforms2[i] = gr_obj_transform_copy; this.overlayObjects[i] = new OverlayObject(arr_graphic_objects[i].spPr.geometry, arr_graphic_objects[i].extX, arr_graphic_objects[i].extY, arr_graphic_objects[i].brush, arr_graphic_objects[i].pen, new CMatrix()); } this.angle = originalObject.rot; this.draw = function (overlay) { for (var i = 0; i < this.overlayObjects.length; ++i) { this.overlayObjects[i].draw(overlay); } }; this.track = function (angle, e) { var new_rot = angle + this.originalObject.rot; while (new_rot < 0) { new_rot += 2 * Math.PI; } while (new_rot >= 2 * Math.PI) { new_rot -= 2 * Math.PI; } if (new_rot < MIN_ANGLE || new_rot > 2 * Math.PI - MIN_ANGLE) { new_rot = 0; } if (Math.abs(new_rot - Math.PI * 0.5) < MIN_ANGLE) { new_rot = Math.PI * 0.5; } if (Math.abs(new_rot - Math.PI) < MIN_ANGLE) { new_rot = Math.PI; } if (Math.abs(new_rot - 1.5 * Math.PI) < MIN_ANGLE) { new_rot = 1.5 * Math.PI; } if (e.ShiftKey) { new_rot = (Math.PI / 12) * Math.floor(12 * new_rot / (Math.PI)); } this.angle = new_rot; var hc, vc; hc = this.originalObject.extX * 0.5; vc = this.originalObject.extY * 0.5; this.transform.Reset(); global_MatrixTransformer.TranslateAppend(this.transform, -hc, -vc); if (this.originalObject.flipH) { global_MatrixTransformer.ScaleAppend(this.transform, -1, 1); } if (this.originalObject.flipV) { global_MatrixTransformer.ScaleAppend(this.transform, 1, -1); } global_MatrixTransformer.RotateRadAppend(this.transform, -this.angle); global_MatrixTransformer.TranslateAppend(this.transform, this.originalObject.x + hc, this.originalObject.y + vc); for (var i = 0; i < this.overlayObjects.length; ++i) { var new_transform = this.arrTransforms2[i].CreateDublicate(); global_MatrixTransformer.MultiplyAppend(new_transform, this.transform); this.overlayObjects[i].updateTransformMatrix(new_transform); } }; this.trackEnd = function () { this.originalObject.setRotate(this.angle); }; }