/* * (c) Copyright Ascensio System SIA 2010-2014 * * This program is a free software product. You can redistribute it and/or * modify it under the terms of the GNU Affero General Public License (AGPL) * version 3 as published by the Free Software Foundation. In accordance with * Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect * that Ascensio System SIA expressly excludes the warranty of non-infringement * of any third-party rights. * * This program is distributed WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For * details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html * * You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia, * EU, LV-1021. * * The interactive user interfaces in modified source and object code versions * of the Program must display Appropriate Legal Notices, as required under * Section 5 of the GNU AGPL version 3. * * Pursuant to Section 7(b) of the License you must retain the original Product * logo when distributing the program. Pursuant to Section 7(e) we decline to * grant you any rights under trademark law for use of our trademarks. * * All the Product's GUI elements, including illustrations and icon sets, as * well as technical writing content are licensed under the terms of the * Creative Commons Attribution-ShareAlike 4.0 International. See the License * terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode * */ #pragma once #ifndef PPTX_LOGIC_SCENE3D_INCLUDE_H_ #define PPTX_LOGIC_SCENE3D_INCLUDE_H_ #include "./../WrapperWritingElement.h" #include "Camera.h" #include "LightRig.h" #include "Backdrop.h" namespace PPTX { namespace Logic { class Scene3d : public WrapperWritingElement { public: PPTX_LOGIC_BASE(Scene3d) public: virtual void fromXML(XmlUtils::CXmlNode& node) { camera = node.ReadNode(_T("a:camera")); lightRig = node.ReadNode(_T("a:lightRig")); backdrop = node.ReadNode(_T("a:backdrop")); FillParentPointersForChilds(); } virtual CString toXML() const { XmlUtils::CNodeValue oValue; oValue.Write(camera); oValue.Write(lightRig); oValue.WriteNullable(backdrop); return XmlUtils::CreateNode(_T("a:scene3d"), oValue); } virtual void toPPTY(NSBinPptxRW::CBinaryFileWriter* pWriter) const { } virtual void toXmlWriter(NSBinPptxRW::CXmlWriter* pWriter) const { } public: Camera camera; LightRig lightRig; nullable backdrop; protected: virtual void FillParentPointersForChilds() { camera.SetParentPointer(this); lightRig.SetParentPointer(this); if(backdrop.IsInit()) backdrop->SetParentPointer(this); } }; } } #endif // PPTX_LOGIC_SCENE3D_INCLUDE_H_