diff --git a/src/citra/config.cpp b/src/citra/config.cpp
index 86d592b8c..9193dcb5e 100644
--- a/src/citra/config.cpp
+++ b/src/citra/config.cpp
@@ -131,10 +131,13 @@ void Config::ReadValues() {
         sdl2_config->GetInteger("Renderer", "render_3d", 0));
     Settings::values.factor_3d =
         static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0));
-    Settings::values.pp_shader_name = sdl2_config->GetString(
-        "Renderer", "pp_shader_name",
-        (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph) ? "dubois (builtin)"
-                                                                               : "none (builtin)");
+    std::string default_shader = "none (builtin)";
+    if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)
+        default_shader = "dubois (builtin)";
+    else if (Settings::values.render_3d == Settings::StereoRenderOption::Interlaced)
+        default_shader = "horizontal (builtin)";
+    Settings::values.pp_shader_name =
+        sdl2_config->GetString("Renderer", "pp_shader_name", default_shader);
     Settings::values.filter_mode = sdl2_config->GetBoolean("Renderer", "filter_mode", true);
 
     Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h
index d646823e2..79481dc75 100644
--- a/src/citra/default_ini.h
+++ b/src/citra/default_ini.h
@@ -137,7 +137,7 @@ bg_blue =
 bg_green =
 
 # Whether and how Stereoscopic 3D should be rendered
-# 0 (default): Off, 1: Side by Side, 2: Anaglyph
+# 0 (default): Off, 1: Side by Side, 2: Anaglyph, 3: Interlaced
 render_3d =
 
 # Change 3D Intensity
diff --git a/src/citra_qt/configuration/configure_enhancements.cpp b/src/citra_qt/configuration/configure_enhancements.cpp
index 677f868c2..97cc1f53d 100644
--- a/src/citra_qt/configuration/configure_enhancements.cpp
+++ b/src/citra_qt/configuration/configure_enhancements.cpp
@@ -21,8 +21,7 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
     connect(ui->render_3d_combobox,
             static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
             [this](int currentIndex) {
-                updateShaders(static_cast<Settings::StereoRenderOption>(currentIndex) ==
-                              Settings::StereoRenderOption::Anaglyph);
+                updateShaders(static_cast<Settings::StereoRenderOption>(currentIndex));
             });
 
     connect(ui->bg_button, &QPushButton::clicked, this, [this] {
@@ -49,7 +48,7 @@ void ConfigureEnhancements::SetConfiguration() {
     ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
     ui->render_3d_combobox->setCurrentIndex(static_cast<int>(Settings::values.render_3d));
     ui->factor_3d->setValue(Settings::values.factor_3d);
-    updateShaders(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph);
+    updateShaders(Settings::values.render_3d);
     ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
     ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
     ui->swap_screen->setChecked(Settings::values.swap_screen);
@@ -64,17 +63,20 @@ void ConfigureEnhancements::SetConfiguration() {
     ui->bg_button->setIcon(color_icon);
 }
 
-void ConfigureEnhancements::updateShaders(bool anaglyph) {
+void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_option) {
     ui->shader_combobox->clear();
 
-    if (anaglyph)
+    if (stereo_option == Settings::StereoRenderOption::Anaglyph)
         ui->shader_combobox->addItem("dubois (builtin)");
+    else if (stereo_option == Settings::StereoRenderOption::Interlaced)
+        ui->shader_combobox->addItem("horizontal (builtin)");
     else
         ui->shader_combobox->addItem("none (builtin)");
 
     ui->shader_combobox->setCurrentIndex(0);
 
-    for (const auto& shader : OpenGL::GetPostProcessingShaderList(anaglyph)) {
+    for (const auto& shader : OpenGL::GetPostProcessingShaderList(
+             stereo_option == Settings::StereoRenderOption::Anaglyph)) {
         ui->shader_combobox->addItem(QString::fromStdString(shader));
         if (Settings::values.pp_shader_name == shader)
             ui->shader_combobox->setCurrentIndex(ui->shader_combobox->count() - 1);
diff --git a/src/citra_qt/configuration/configure_enhancements.h b/src/citra_qt/configuration/configure_enhancements.h
index 422c1dc35..7155140bd 100644
--- a/src/citra_qt/configuration/configure_enhancements.h
+++ b/src/citra_qt/configuration/configure_enhancements.h
@@ -6,6 +6,10 @@
 
 #include <QWidget>
 
+namespace Settings {
+enum class StereoRenderOption;
+}
+
 namespace Ui {
 class ConfigureEnhancements;
 }
@@ -22,7 +26,7 @@ public:
     void SetConfiguration();
 
 private:
-    void updateShaders(bool anaglyph);
+    void updateShaders(Settings::StereoRenderOption stereo_option);
 
     Ui::ConfigureEnhancements* ui;
     QColor bg_color;
diff --git a/src/citra_qt/configuration/configure_enhancements.ui b/src/citra_qt/configuration/configure_enhancements.ui
index bb677dabb..b268a50fe 100644
--- a/src/citra_qt/configuration/configure_enhancements.ui
+++ b/src/citra_qt/configuration/configure_enhancements.ui
@@ -152,6 +152,11 @@
             <string>Anaglyph</string>
            </property>
           </item>
+          <item>
+           <property name="text">
+            <string>Interlaced</string>
+           </property>
+          </item>
          </widget>
         </item>
        </layout>
diff --git a/src/core/settings.h b/src/core/settings.h
index d7d351a4c..a0b0464f2 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -32,7 +32,7 @@ enum class MicInputType {
     Static,
 };
 
-enum class StereoRenderOption { Off, SideBySide, Anaglyph };
+enum class StereoRenderOption { Off, SideBySide, Anaglyph, Interlaced };
 
 namespace NativeButton {
 enum Values {
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 7b7c73483..ecf0d7a68 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -238,6 +238,25 @@ void main() {
 }
 )";
 
+static const char fragment_shader_interlaced[] = R"(
+
+in vec2 frag_tex_coord;
+out vec4 color;
+
+uniform vec4 o_resolution;
+
+uniform sampler2D color_texture;
+uniform sampler2D color_texture_r;
+
+void main() {
+    float screen_row = o_resolution.x * frag_tex_coord.x;
+    if (int(screen_row) % 2 == 0)
+        color = texture(color_texture, frag_tex_coord);
+    else
+        color = texture(color_texture_r, frag_tex_coord);
+}
+)";
+
 /**
  * Vertex structure that the drawn screen rectangles are composed of.
  */
@@ -622,6 +641,19 @@ void RendererOpenGL::ReloadShader() {
                 shader_data += shader_text;
             }
         }
+    } else if (Settings::values.render_3d == Settings::StereoRenderOption::Interlaced) {
+        if (Settings::values.pp_shader_name == "horizontal (builtin)") {
+            shader_data += fragment_shader_interlaced;
+        } else {
+            std::string shader_text =
+                OpenGL::GetPostProcessingShaderCode(true, Settings::values.pp_shader_name);
+            if (shader_text.empty()) {
+                // Should probably provide some information that the shader couldn't load
+                shader_data += fragment_shader_interlaced;
+            } else {
+                shader_data += shader_text;
+            }
+        }
     } else {
         if (Settings::values.pp_shader_name == "none (builtin)") {
             shader_data += fragment_shader;
@@ -641,7 +673,8 @@ void RendererOpenGL::ReloadShader() {
     state.Apply();
     uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
     uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
-    if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph) {
+    if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph ||
+        Settings::values.render_3d == Settings::StereoRenderOption::Interlaced) {
         uniform_color_texture_r = glGetUniformLocation(shader.handle, "color_texture_r");
     }
     uniform_i_resolution = glGetUniformLocation(shader.handle, "i_resolution");
@@ -752,9 +785,9 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
  * Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD
  * rotation.
  */
-void RendererOpenGL::DrawSingleScreenAnaglyphRotated(const ScreenInfo& screen_info_l,
-                                                     const ScreenInfo& screen_info_r, float x,
-                                                     float y, float w, float h) {
+void RendererOpenGL::DrawSingleScreenStereoRotated(const ScreenInfo& screen_info_l,
+                                                   const ScreenInfo& screen_info_r, float x,
+                                                   float y, float w, float h) {
     const auto& texcoords = screen_info_l.display_texcoords;
 
     const std::array<ScreenRectVertex, 4> vertices = {{
@@ -822,8 +855,12 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout) {
     // Bind texture in Texture Unit 0
     glUniform1i(uniform_color_texture, 0);
 
+    const bool stereo_single_screen =
+        Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph ||
+        Settings::values.render_3d == Settings::StereoRenderOption::Interlaced;
+
     // Bind a second texture for the right eye if in Anaglyph mode
-    if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph) {
+    if (stereo_single_screen) {
         glUniform1i(uniform_color_texture_r, 1);
     }
 
@@ -841,10 +878,10 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout) {
                                     ((float)top_screen.left / 2) + ((float)layout.width / 2),
                                     (float)top_screen.top, (float)top_screen.GetWidth() / 2,
                                     (float)top_screen.GetHeight());
-        } else if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph) {
-            DrawSingleScreenAnaglyphRotated(
-                screen_infos[0], screen_infos[1], (float)top_screen.left, (float)top_screen.top,
-                (float)top_screen.GetWidth(), (float)top_screen.GetHeight());
+        } else if (stereo_single_screen) {
+            DrawSingleScreenStereoRotated(screen_infos[0], screen_infos[1], (float)top_screen.left,
+                                          (float)top_screen.top, (float)top_screen.GetWidth(),
+                                          (float)top_screen.GetHeight());
         }
     }
     glUniform1i(uniform_layer, 0);
@@ -862,11 +899,11 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout) {
                                     ((float)bottom_screen.left / 2) + ((float)layout.width / 2),
                                     (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
                                     (float)bottom_screen.GetHeight());
-        } else if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph) {
-            DrawSingleScreenAnaglyphRotated(screen_infos[2], screen_infos[2],
-                                            (float)bottom_screen.left, (float)bottom_screen.top,
-                                            (float)bottom_screen.GetWidth(),
-                                            (float)bottom_screen.GetHeight());
+        } else if (stereo_single_screen) {
+            DrawSingleScreenStereoRotated(screen_infos[2], screen_infos[2],
+                                          (float)bottom_screen.left, (float)bottom_screen.top,
+                                          (float)bottom_screen.GetWidth(),
+                                          (float)bottom_screen.GetHeight());
         }
     }
 }
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 40c850b78..a9417853b 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -77,9 +77,9 @@ private:
                                      const GPU::Regs::FramebufferConfig& framebuffer);
     void DrawScreens(const Layout::FramebufferLayout& layout);
     void DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h);
-    void DrawSingleScreenAnaglyphRotated(const ScreenInfo& screen_info_l,
-                                         const ScreenInfo& screen_info_r, float x, float y, float w,
-                                         float h);
+    void DrawSingleScreenStereoRotated(const ScreenInfo& screen_info_l,
+                                       const ScreenInfo& screen_info_r, float x, float y, float w,
+                                       float h);
     void UpdateFramerate();
 
     // Loads framebuffer from emulated memory into the display information structure