diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index 87cf93bac..f1f3e7ab3 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -84,7 +84,7 @@ inline void Write(u32 addr, const T data) {
 
             for (int y = 0; y < config.output_height; ++y) {
                 // TODO: Why does the register seem to hold twice the framebuffer width?
-                for (int x = 0; x < config.output_width / 2; ++x) {
+                for (int x = 0; x < config.output_width; ++x) {
                     struct {
                         int r, g, b, a;
                     } source_color = { 0, 0, 0, 0 };
@@ -93,7 +93,7 @@ inline void Write(u32 addr, const T data) {
                     case Regs::FramebufferFormat::RGBA8:
                     {
                         // TODO: Most likely got the component order messed up.
-                        u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4 / 2;
+                        u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4;
                         source_color.r = srcptr[0]; // blue
                         source_color.g = srcptr[1]; // green
                         source_color.b = srcptr[2]; // red
@@ -121,7 +121,7 @@ inline void Write(u32 addr, const T data) {
                     case Regs::FramebufferFormat::RGB8:
                     {
                         // TODO: Most likely got the component order messed up.
-                        u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3 / 2;
+                        u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3;
                         dstptr[0] = source_color.r; // blue
                         dstptr[1] = source_color.g; // green
                         dstptr[2] = source_color.b; // red
@@ -217,16 +217,15 @@ void Init() {
     framebuffer_sub.address_right1 = 0x184C7800;
     //framebuffer_sub.address_right2 = unknown;
 
-    // TODO: Width should be 240 instead?
-    framebuffer_top.width = 480;
+    framebuffer_top.width = 240;
     framebuffer_top.height = 400;
-    framebuffer_top.stride = 480*3;
+    framebuffer_top.stride = 3 * 240;
     framebuffer_top.color_format = Regs::FramebufferFormat::RGB8;
     framebuffer_top.active_fb = 0;
 
-    framebuffer_sub.width = 480;
-    framebuffer_sub.height = 400;
-    framebuffer_sub.stride = 480*3;
+    framebuffer_sub.width = 240;
+    framebuffer_sub.height = 320;
+    framebuffer_sub.stride = 3 * 240;
     framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8;
     framebuffer_sub.active_fb = 0;
 
diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp
index b7180328c..592f2f476 100644
--- a/src/video_core/clipper.cpp
+++ b/src/video_core/clipper.cpp
@@ -92,7 +92,7 @@ static void InitScreenCoordinates(OutputVertex& vtx)
     viewport.offset_z   = float24::FromRawFloat24(registers.viewport_depth_far_plane);
 
     // TODO: Not sure why the viewport width needs to be divided by 2 but the viewport height does not
-    vtx.screenpos[0] = (vtx.pos.x / vtx.pos.w + float24::FromFloat32(1.0)) * viewport.halfsize_x / float24::FromFloat32(2.0) + viewport.offset_x;
+    vtx.screenpos[0] = (vtx.pos.x / vtx.pos.w + float24::FromFloat32(1.0)) * viewport.halfsize_x + viewport.offset_x;
     vtx.screenpos[1] = (vtx.pos.y / vtx.pos.w + float24::FromFloat32(1.0)) * viewport.halfsize_y + viewport.offset_y;
     vtx.screenpos[2] = viewport.offset_z - vtx.pos.z / vtx.pos.w * viewport.zscale;
 }
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index cdfdb6215..b55391e5e 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -22,21 +22,21 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
     u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b();
 
     // Assuming RGBA8 format until actual framebuffer format handling is implemented
-    *(color_buffer + x + y * registers.framebuffer.GetWidth() / 2) = value;
+    *(color_buffer + x + y * registers.framebuffer.GetWidth()) = value;
 }
 
 static u32 GetDepth(int x, int y) {
     u16* depth_buffer = (u16*)Memory::GetPointer(registers.framebuffer.GetDepthBufferAddress());
 
     // Assuming 16-bit depth buffer format until actual format handling is implemented
-    return *(depth_buffer + x + y * registers.framebuffer.GetWidth() / 2);
+    return *(depth_buffer + x + y * registers.framebuffer.GetWidth());
 }
 
 static void SetDepth(int x, int y, u16 value) {
     u16* depth_buffer = (u16*)Memory::GetPointer(registers.framebuffer.GetDepthBufferAddress());
 
     // Assuming 16-bit depth buffer format until actual format handling is implemented
-    *(depth_buffer + x + y * registers.framebuffer.GetWidth() / 2) = value;
+    *(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value;
 }
 
 void ProcessTriangle(const VertexShader::OutputVertex& v0,
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index dc1b8e28b..6470245e6 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -49,12 +49,17 @@ RendererOpenGL::RendererOpenGL() {
     resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
 
     // Initialize screen info
-    screen_info.Top().width            = VideoCore::kScreenTopWidth;
-    screen_info.Top().height           = VideoCore::kScreenTopHeight;
-    screen_info.Top().flipped_xfb_data = xfb_top_flipped;
+    const auto& framebuffer_top = GPU::g_regs.framebuffer_config[0];
+    const auto& framebuffer_sub = GPU::g_regs.framebuffer_config[1];
+
+    screen_info.Top().width               = VideoCore::kScreenTopWidth;
+    screen_info.Top().height              = VideoCore::kScreenTopHeight;
+    screen_info.Top().stride              = framebuffer_top.stride;
+    screen_info.Top().flipped_xfb_data    = xfb_top_flipped;
 
     screen_info.Bottom().width            = VideoCore::kScreenBottomWidth;
     screen_info.Bottom().height           = VideoCore::kScreenBottomHeight;
+    screen_info.Bottom().stride           = framebuffer_sub.stride;
     screen_info.Bottom().flipped_xfb_data = xfb_bottom_flipped;
 }
 
@@ -90,8 +95,8 @@ void RendererOpenGL::SwapBuffers() {
  * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
  */
 void RendererOpenGL::FlipFramebuffer(const u8* raw_data, ScreenInfo& screen_info) {
-    int in_coord = 0;
     for (int x = 0; x < screen_info.width; x++) {
+        int in_coord = x * screen_info.stride;
         for (int y = screen_info.height-1; y >= 0; y--) {
             // TODO: Properly support other framebuffer formats
             int out_coord = (x + y * screen_info.width) * 3;
@@ -184,6 +189,7 @@ void RendererOpenGL::InitFramebuffer() {
 }
 
 void RendererOpenGL::RenderFramebuffer() {
+    glViewport(0, 0, resolution_width, resolution_height);
     glClear(GL_COLOR_BUFFER_BIT);
 
     glUseProgram(program_id);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index b21092f07..423467e4c 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -57,6 +57,7 @@ private:
         // Properties
         int width;
         int height;
+        int stride; ///< Number of bytes between the coordinates (0,0) and (1,0)
 
         // OpenGL object IDs
         GLuint texture_id;