diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 82426dcf1..1c613df8e 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -135,26 +135,6 @@ RasterizerOpenGL::RasterizerOpenGL()
     glActiveTexture(TextureUnits::TextureBufferLUT_RGBA.Enum());
     glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, texture_buffer.GetHandle());
 
-    // Setup the LUT for proctex
-    proctex_lut.Create();
-    state.proctex_lut.texture_buffer = proctex_lut.handle;
-    state.Apply();
-    proctex_lut_buffer.Create();
-    glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle);
-    glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 4 * 256, nullptr, GL_DYNAMIC_DRAW);
-    glActiveTexture(TextureUnits::ProcTexLUT.Enum());
-    glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, proctex_lut_buffer.handle);
-
-    // Setup the difference LUT for proctex
-    proctex_diff_lut.Create();
-    state.proctex_diff_lut.texture_buffer = proctex_diff_lut.handle;
-    state.Apply();
-    proctex_diff_lut_buffer.Create();
-    glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle);
-    glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 4 * 256, nullptr, GL_DYNAMIC_DRAW);
-    glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum());
-    glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, proctex_diff_lut_buffer.handle);
-
     // Bind index buffer for hardware shader path
     state.draw.vertex_array = hw_vao.handle;
     state.Apply();
@@ -1996,7 +1976,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
     }
 
     // Sync the proctex lut
-    if (uniform_block_data.proctex_lut_dirty) {
+    if (uniform_block_data.proctex_lut_dirty || invalidate) {
         std::array<GLvec4, 256> new_data;
 
         std::transform(Pica::g_state.proctex.color_table.begin(),
@@ -2006,17 +1986,18 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
                            return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
                        });
 
-        if (new_data != proctex_lut_data) {
+        if (new_data != proctex_lut_data || invalidate) {
             proctex_lut_data = new_data;
-            glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle);
-            glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4),
-                            new_data.data());
+            std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
+            uniform_block_data.data.proctex_lut_offset = (offset + bytes_used) / sizeof(GLvec4);
+            uniform_block_data.dirty = true;
+            bytes_used += new_data.size() * sizeof(GLvec4);
         }
         uniform_block_data.proctex_lut_dirty = false;
     }
 
     // Sync the proctex difference lut
-    if (uniform_block_data.proctex_diff_lut_dirty) {
+    if (uniform_block_data.proctex_diff_lut_dirty || invalidate) {
         std::array<GLvec4, 256> new_data;
 
         std::transform(Pica::g_state.proctex.color_diff_table.begin(),
@@ -2026,11 +2007,13 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
                            return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
                        });
 
-        if (new_data != proctex_diff_lut_data) {
+        if (new_data != proctex_diff_lut_data || invalidate) {
             proctex_diff_lut_data = new_data;
-            glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle);
-            glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4),
-                            new_data.data());
+            std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
+            uniform_block_data.data.proctex_diff_lut_offset =
+                (offset + bytes_used) / sizeof(GLvec4);
+            uniform_block_data.dirty = true;
+            bytes_used += new_data.size() * sizeof(GLvec4);
         }
         uniform_block_data.proctex_diff_lut_dirty = false;
     }
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index d2fc8ead1..2753ddb79 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -294,13 +294,7 @@ private:
     std::array<GLvec2, 128> proctex_noise_lut_data{};
     std::array<GLvec2, 128> proctex_color_map_data{};
     std::array<GLvec2, 128> proctex_alpha_map_data{};
-
-    OGLBuffer proctex_lut_buffer;
-    OGLTexture proctex_lut;
     std::array<GLvec4, 256> proctex_lut_data{};
-
-    OGLBuffer proctex_diff_lut_buffer;
-    OGLTexture proctex_diff_lut;
     std::array<GLvec4, 256> proctex_diff_lut_data{};
 
     bool allow_shadow;
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 063bf9d70..1d1ce9758 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -1171,15 +1171,16 @@ float ProcTexNoiseCoef(vec2 x) {
         out += "int lut_index_i = int(lut_coord) + " +
                std::to_string(config.state.proctex.lut_offset) + ";\n";
         out += "float lut_index_f = fract(lut_coord);\n";
-        out += "vec4 final_color = texelFetch(proctex_lut, lut_index_i + proctex_lut_offset) + "
+        out += "vec4 final_color = texelFetch(texture_buffer_lut_rgba, lut_index_i + "
+               "proctex_lut_offset) + "
                "lut_index_f * "
-               "texelFetch(proctex_diff_lut, lut_index_i + proctex_diff_lut_offset);\n";
+               "texelFetch(texture_buffer_lut_rgba, lut_index_i + proctex_diff_lut_offset);\n";
         break;
     case ProcTexFilter::Nearest:
     case ProcTexFilter::NearestMipmapLinear:
     case ProcTexFilter::NearestMipmapNearest:
         out += "lut_coord += " + std::to_string(config.state.proctex.lut_offset) + ";\n";
-        out += "vec4 final_color = texelFetch(proctex_lut, int(round(lut_coord)) + "
+        out += "vec4 final_color = texelFetch(texture_buffer_lut_rgba, int(round(lut_coord)) + "
                "proctex_lut_offset);\n";
         break;
     }
@@ -1224,8 +1225,6 @@ uniform sampler2D tex2;
 uniform samplerCube tex_cube;
 uniform samplerBuffer texture_buffer_lut_rg;
 uniform samplerBuffer texture_buffer_lut_rgba;
-uniform samplerBuffer proctex_lut;
-uniform samplerBuffer proctex_diff_lut;
 
 #if ALLOW_SHADOW
 layout(r32ui) uniform readonly uimage2D shadow_texture_px;
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 19e163804..3b3faea9a 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -57,8 +57,6 @@ static void SetShaderSamplerBindings(GLuint shader) {
     // Set the texture samplers to correspond to different lookup table texture units
     SetShaderSamplerBinding(shader, "texture_buffer_lut_rg", TextureUnits::TextureBufferLUT_RG);
     SetShaderSamplerBinding(shader, "texture_buffer_lut_rgba", TextureUnits::TextureBufferLUT_RGBA);
-    SetShaderSamplerBinding(shader, "proctex_lut", TextureUnits::ProcTexLUT);
-    SetShaderSamplerBinding(shader, "proctex_diff_lut", TextureUnits::ProcTexDiffLUT);
 
     SetShaderImageBinding(shader, "shadow_buffer", ImageUnits::ShadowBuffer);
     SetShaderImageBinding(shader, "shadow_texture_px", ImageUnits::ShadowTexturePX);
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index dd019b8f1..0d41242ee 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -58,9 +58,6 @@ OpenGLState::OpenGLState() {
     texture_buffer_lut_rg.texture_buffer = 0;
     texture_buffer_lut_rgba.texture_buffer = 0;
 
-    proctex_lut.texture_buffer = 0;
-    proctex_diff_lut.texture_buffer = 0;
-
     image_shadow_buffer = 0;
     image_shadow_texture_px = 0;
     image_shadow_texture_nx = 0;
@@ -230,18 +227,6 @@ void OpenGLState::Apply() const {
         glBindTexture(GL_TEXTURE_BUFFER, texture_buffer_lut_rgba.texture_buffer);
     }
 
-    // ProcTex LUT
-    if (proctex_lut.texture_buffer != cur_state.proctex_lut.texture_buffer) {
-        glActiveTexture(TextureUnits::ProcTexLUT.Enum());
-        glBindTexture(GL_TEXTURE_BUFFER, proctex_lut.texture_buffer);
-    }
-
-    // ProcTex Diff LUT
-    if (proctex_diff_lut.texture_buffer != cur_state.proctex_diff_lut.texture_buffer) {
-        glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum());
-        glBindTexture(GL_TEXTURE_BUFFER, proctex_diff_lut.texture_buffer);
-    }
-
     // Shadow Images
     if (image_shadow_buffer != cur_state.image_shadow_buffer) {
         glBindImageTexture(ImageUnits::ShadowBuffer, image_shadow_buffer, 0, GL_FALSE, 0,
@@ -357,10 +342,6 @@ OpenGLState& OpenGLState::ResetTexture(GLuint handle) {
         texture_buffer_lut_rg.texture_buffer = 0;
     if (texture_buffer_lut_rgba.texture_buffer == handle)
         texture_buffer_lut_rgba.texture_buffer = 0;
-    if (proctex_lut.texture_buffer == handle)
-        proctex_lut.texture_buffer = 0;
-    if (proctex_diff_lut.texture_buffer == handle)
-        proctex_diff_lut.texture_buffer = 0;
     if (image_shadow_buffer == handle)
         image_shadow_buffer = 0;
     if (image_shadow_texture_px == handle)
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 4f939be31..4408506c3 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -20,8 +20,6 @@ constexpr TextureUnit PicaTexture(int unit) {
     return TextureUnit{unit};
 }
 
-constexpr TextureUnit ProcTexLUT{8};
-constexpr TextureUnit ProcTexDiffLUT{9};
 constexpr TextureUnit TextureCube{10};
 constexpr TextureUnit TextureBufferLUT_RG{11};
 constexpr TextureUnit TextureBufferLUT_RGBA{12};
@@ -108,14 +106,6 @@ public:
         GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
     } texture_buffer_lut_rgba;
 
-    struct {
-        GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
-    } proctex_lut;
-
-    struct {
-        GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
-    } proctex_diff_lut;
-
     // GL_IMAGE_BINDING_NAME
     GLuint image_shadow_buffer;
     GLuint image_shadow_texture_px;