diff --git a/src/video_core/regs_framebuffer.h b/src/video_core/regs_framebuffer.h
index 8020faee8..9703243fd 100644
--- a/src/video_core/regs_framebuffer.h
+++ b/src/video_core/regs_framebuffer.h
@@ -15,6 +15,12 @@
 namespace Pica {
 
 struct FramebufferRegs {
+    enum class FragmentOperationMode : u32 {
+        Default = 0,
+        Gas = 1,
+        Shadow = 3,
+    };
+
     enum class LogicOp : u32 {
         Clear = 0,
         And = 1,
@@ -84,6 +90,7 @@ struct FramebufferRegs {
 
     struct {
         union {
+            BitField<0, 2, FragmentOperationMode> fragment_operation_mode;
             // If false, logic blending is used
             BitField<8, 1, u32> alphablend_enable;
         };
@@ -274,7 +281,14 @@ struct FramebufferRegs {
         ASSERT_MSG(false, "Unknown depth format %u", static_cast<u32>(format));
     }
 
-    INSERT_PADDING_WORDS(0x20);
+    INSERT_PADDING_WORDS(0x10); // Gas related registers
+
+    union {
+        BitField<0, 16, u32> constant; // float1.5.10
+        BitField<16, 16, u32> linear;  // float1.5.10
+    } shadow;
+
+    INSERT_PADDING_WORDS(0xF);
 };
 
 static_assert(sizeof(FramebufferRegs) == 0x40 * sizeof(u32),
diff --git a/src/video_core/swrasterizer/framebuffer.cpp b/src/video_core/swrasterizer/framebuffer.cpp
index fb41ce4f5..f8312b3c1 100644
--- a/src/video_core/swrasterizer/framebuffer.cpp
+++ b/src/video_core/swrasterizer/framebuffer.cpp
@@ -359,5 +359,54 @@ u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) {
     UNREACHABLE();
 };
 
+// Decode/Encode for shadow map format. It is similar to D24S8 format, but the depth field is in
+// big-endian
+static const Math::Vec2<u32> DecodeD24S8Shadow(const u8* bytes) {
+    return {static_cast<u32>((bytes[0] << 16) | (bytes[1] << 8) | bytes[2]), bytes[3]};
+}
+
+static void EncodeD24X8Shadow(u32 depth, u8* bytes) {
+    bytes[2] = depth & 0xFF;
+    bytes[1] = (depth >> 8) & 0xFF;
+    bytes[0] = (depth >> 16) & 0xFF;
+}
+
+static void EncodeX24S8Shadow(u8 stencil, u8* bytes) {
+    bytes[3] = stencil;
+}
+
+void DrawShadowMapPixel(int x, int y, u32 depth, u8 stencil) {
+    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
+    const auto& shadow = g_state.regs.framebuffer.shadow;
+    const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
+
+    y = framebuffer.height - y;
+
+    const u32 coarse_y = y & ~7;
+    u32 bytes_per_pixel = 4;
+    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
+                     coarse_y * framebuffer.width * bytes_per_pixel;
+    u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
+
+    auto ref = DecodeD24S8Shadow(dst_pixel);
+    u32 ref_z = ref.x;
+    u32 ref_s = ref.y;
+
+    if (depth < ref_z) {
+        if (stencil == 0) {
+            EncodeD24X8Shadow(depth, dst_pixel);
+        } else {
+            float16 constant = float16::FromRaw(shadow.constant);
+            float16 linear = float16::FromRaw(shadow.linear);
+            float16 x = float16::FromFloat32(static_cast<float>(depth) / ref_z);
+            float16 stencil_new = float16::FromFloat32(stencil) / (constant + linear * x);
+            stencil = static_cast<u8>(MathUtil::Clamp(stencil_new.ToFloat32(), 0.0f, 255.0f));
+
+            if (stencil < ref_s)
+                EncodeX24S8Shadow(stencil, dst_pixel);
+        }
+    }
+}
+
 } // namespace Rasterizer
 } // namespace Pica
diff --git a/src/video_core/swrasterizer/framebuffer.h b/src/video_core/swrasterizer/framebuffer.h
index 4a32a4979..0a1c42669 100644
--- a/src/video_core/swrasterizer/framebuffer.h
+++ b/src/video_core/swrasterizer/framebuffer.h
@@ -25,5 +25,7 @@ Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4
 
 u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op);
 
+void DrawShadowMapPixel(int x, int y, u32 depth, u8 stencil);
+
 } // namespace Rasterizer
 } // namespace Pica
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp
index 7c3109f93..f2666deaf 100644
--- a/src/video_core/swrasterizer/rasterizer.cpp
+++ b/src/video_core/swrasterizer/rasterizer.cpp
@@ -572,6 +572,17 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
             }
 
             const auto& output_merger = regs.framebuffer.output_merger;
+
+            if (output_merger.fragment_operation_mode ==
+                FramebufferRegs::FragmentOperationMode::Shadow) {
+                u32 depth_int = static_cast<u32>(depth * 0xFFFFFF);
+                // use green color as the shadow intensity
+                u8 stencil = combiner_output.y;
+                DrawShadowMapPixel(x >> 4, y >> 4, depth_int, stencil);
+                // skip the normal output merger pipeline if it is in shadow mode
+                continue;
+            }
+
             // TODO: Does alpha testing happen before or after stencil?
             if (output_merger.alpha_test.enable) {
                 bool pass = false;