using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace RhythmHeavenMania
{
    public class GameProperties
    {
        public class Latency
        {
            public static float early = 0.71f;
            public static float perfect = 0.74f;
            public static float late = 0.84f;
        }
    }
}
