using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace RhythmHeavenMania.Games
{
    public class Minigame : MonoBehaviour
    {
        public static float earlyTime = 0.77f, perfectTime = 0.87f, lateTime = 1.09f, endTime = 1.15f;

        // hopefully these will fix the lowbpm problem
        public static float EarlyTime()
        {
            return earlyTime;
        }

        public static float PerfectTime()
        {
            return perfectTime;
        }

        public static float LateTime()
        {
            return lateTime;
        }

        public static float EndTime()
        {
            return endTime;
        }

        public int firstEnable = 0;

        public virtual void OnGameSwitch()
        {

        }
    }
}