From 0241cd0533ccab9bc43fef72b6ae9f5879e8e115 Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Sun, 21 Aug 2022 19:34:45 -0500 Subject: [PATCH] Menu Fully Functional! There's not much on it right now, but it's nice to have --- Assets/Resources/Sprites/Menu/anims/Beat.anim | 169 --------- .../Resources/Sprites/Menu/anims/BeatL.anim | 348 ++++++++++++++++++ .../anims/{Beat.anim.meta => BeatL.anim.meta} | 4 +- .../Resources/Sprites/Menu/anims/BeatR.anim | 348 ++++++++++++++++++ .../Sprites/Menu/anims/BeatR.anim.meta | 8 + .../Sprites/Menu/anims/Logo.controller | 91 +++-- Assets/Scenes/Menu.unity | 138 +++++++ Assets/Scripts/Menu/LogoAnimator.cs | 26 +- 8 files changed, 926 insertions(+), 206 deletions(-) delete mode 100644 Assets/Resources/Sprites/Menu/anims/Beat.anim create mode 100644 Assets/Resources/Sprites/Menu/anims/BeatL.anim rename Assets/Resources/Sprites/Menu/anims/{Beat.anim.meta => BeatL.anim.meta} (64%) create mode 100644 Assets/Resources/Sprites/Menu/anims/BeatR.anim create mode 100644 Assets/Resources/Sprites/Menu/anims/BeatR.anim.meta diff --git a/Assets/Resources/Sprites/Menu/anims/Beat.anim b/Assets/Resources/Sprites/Menu/anims/Beat.anim deleted file mode 100644 index 59a19e5fa..000000000 --- a/Assets/Resources/Sprites/Menu/anims/Beat.anim +++ /dev/null @@ -1,169 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!74 &7400000 -AnimationClip: - 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Animator animator = gameObject.GetComponent(); - animator.Play("Beat"); + } void Update() { - if (HeavenStudio.MenuConductor.instance.songPositionInBeats % 1f == 0f) + Animator animator = gameObject.GetComponent(); + + currentBeatRem = HeavenStudio.MenuConductor.instance.songPositionInBeats % 1; + + if (currentBeatRem < lastBeatRem & beatSide == false) { - //animator.Play("Beat"); + animator.Play("BeatR"); + beatSide = true; Debug.Log("Beat"); + //animator.Play("idle"); } + else if (currentBeatRem < lastBeatRem & beatSide == true) + { + animator.Play("BeatL"); + beatSide = false; + Debug.Log("BeatL"); + //animator.Play("idle"); + } + + lastBeatRem = HeavenStudio.MenuConductor.instance.songPositionInBeats % 1; } }