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new file mode 100644
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diff --git a/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/BG.controller.meta b/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/BeachBG.controller.meta
similarity index 100%
rename from Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/BG.controller.meta
rename to Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/BeachBG.controller.meta
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new file mode 100644
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new file mode 100644
index 000000000..551cd52b9
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diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs
index f5e68e629..5ea1f12e6 100644
--- a/Assets/Scripts/Games/Tunnel/Tunnel.cs
+++ b/Assets/Scripts/Games/Tunnel/Tunnel.cs
@@ -40,6 +40,16 @@ namespace HeavenStudio.Games.Loaders
preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
defaultLength = 4f,
resizable = true,
+ },
+ new GameAction("bg", "Change Background")
+ {
+ function = delegate { Tunnel.instance?.SetBg(eventCaller.currentEntity["type"]); },
+ defaultLength = 1f,
+ resizable = false,
+ parameters = new List()
+ {
+ new Param("type", Tunnel.BgOption.Beach, "Background", "Set the background to change to."),
+ }
}
},
new List() { "ntr", "keep" },
@@ -58,8 +68,7 @@ namespace HeavenStudio.Games
public static Tunnel instance { get; set; }
[Header("Backgrounds")]
- [SerializeField] Transform bg;
- [SerializeField] float bgScrollTime;
+ [SerializeField] GameObject[] bg;
[SerializeField] Material tunnelLightMaterial;
[SerializeField] Color tunnelTint;
@@ -82,9 +91,17 @@ namespace HeavenStudio.Games
[Header("Curves")]
[SerializeField] BezierCurve3D handCurve;
- GameEvent cowbell = new GameEvent();
+ public enum BgOption
+ {
+ Beach,
+ Desert,
+ Field,
+ City,
+ Night,
+ Moai,
+ Crop
+ }
- float bgStartX;
float fadeDuration = 2f;
double tunnelStartTime = double.MinValue;
double tunnelEndTime = double.MinValue;
@@ -114,9 +131,9 @@ namespace HeavenStudio.Games
{
evt.Disable();
}
- if (Conductor.instance != null && !(Conductor.instance.isPlaying || Conductor.instance.isPaused))
+ if (conductor != null && !(conductor.isPlaying || conductor.isPaused))
{
- Conductor.instance.FadeMinigameVolume(Conductor.instance.songPositionInBeatsAsDouble, 0, 1);
+ conductor.FadeMinigameVolume(conductor.songPositionInBeatsAsDouble, 0, 1);
tunnelLightMaterial.SetColor("_Color", Color.white);
tunnelLightMaterial.SetColor("_AddColor", Color.black);
@@ -139,12 +156,11 @@ namespace HeavenStudio.Games
private void Update()
{
- var cond = Conductor.instance;
//update hand position
- handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1);
+ handProgress = Math.Min(base.conductor.songPositionInBeats - handStart, 1);
frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress));
- if (!cond.isPlaying || cond.isPaused)
+ if (!conductor.isPlaying || conductor.isPaused)
{
return;
}
@@ -163,7 +179,7 @@ namespace HeavenStudio.Games
queuedInputs.Clear();
}
- if (lastCowbell + 1 <= cond.songPositionInBeatsAsDouble)
+ if (lastCowbell + 1 <= conductor.songPositionInBeatsAsDouble)
{
lastCowbell++;
ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty);
@@ -172,11 +188,11 @@ namespace HeavenStudio.Games
// bg.localPosition = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0);
if (tunnelWall.activeSelf)
{
- tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(cond.songPositionAsDouble - tunnelStartTime), 0, 0);
+ tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(conductor.songPositionAsDouble - tunnelStartTime), 0, 0);
}
- if (inTunnel && cond.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime)
+ if (inTunnel && conductor.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime)
{
- cond.FadeMinigameVolume(cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1);
+ conductor.FadeMinigameVolume(conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1);
tunnelLightMaterial.SetColor("_Color", Color.white);
tunnelLightMaterial.SetColor("_AddColor", Color.black);
inTunnel = false;
@@ -187,7 +203,7 @@ namespace HeavenStudio.Games
{
SoundByte.PlayOneShot("count-ins/cowbell");
- handStart = Conductor.instance.songPositionInBeats;
+ handStart = conductor.songPositionInBeats;
cowbellAnimator.Play("Shake", -1, 0);
}
@@ -257,14 +273,13 @@ namespace HeavenStudio.Games
public void StartTunnel(double beat, double length, float volume = 0.1f, float fadeDuration = 2f)
{
- Conductor cond = Conductor.instance;
- if (cond.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime)
+ if (conductor.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime)
{
return;
}
double targetBeat = beat + length;
- tunnelStartTime = cond.GetSongPosFromBeat(beat);
- tunnelEndTime = cond.GetSongPosFromBeat(targetBeat);
+ tunnelStartTime = conductor.GetSongPosFromBeat(beat);
+ tunnelEndTime = conductor.GetSongPosFromBeat(targetBeat);
// tunnel chunks can be divided into quarters
double durationSec = Math.Ceiling((tunnelEndTime - tunnelStartTime) * 4 * tunnelChunksPerSec) * 0.25 / tunnelChunksPerSec;
@@ -272,7 +287,7 @@ namespace HeavenStudio.Games
tunnelWall.transform.localPosition = tunnelStartPos;
tunnelWall.SetActive(true);
this.fadeDuration = fadeDuration;
- cond.FadeMinigameVolume(beat, fadeDuration, volume);
+ conductor.FadeMinigameVolume(beat, fadeDuration, volume);
tunnelSoundRight?.Stop();
tunnelSoundMiddle?.Stop();
@@ -282,19 +297,28 @@ namespace HeavenStudio.Games
tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true);
tunnelSoundLeft = SoundByte.PlayOneShotGame("tunnel/tunnelLeft", beat + (12 / 48f), looping: true);
- double tunnelEnd = cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime);
+ double tunnelEnd = conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime);
tunnelSoundRight.SetLoopParams(tunnelEnd, 0.1);
tunnelSoundMiddle.SetLoopParams(tunnelEnd + (6 / 48f), 0.1);
tunnelSoundLeft.SetLoopParams(tunnelEnd + (12 / 48f), 0.25);
- BeatAction.New(instance, new List()
+ BeatAction.New(this, new List()
{
- new BeatAction.Action(cond.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate {
+ new BeatAction.Action(conductor.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate {
tunnelLightMaterial.SetColor("_Color", tunnelTint);
tunnelLightMaterial.SetColor("_AddColor", tunnelScreen);
}),
});
inTunnel = true;
}
+
+ public void SetBg(int type)
+ {
+ foreach (var b in bg)
+ {
+ b.SetActive(false);
+ }
+ bg[type].SetActive(true);
+ }
}
}
diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
index 3ff4c2bf0..ead3389e6 100644
--- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
+++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
@@ -17,269 +17,6 @@ MonoBehaviour:
DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0
ImportedScriptPaths:
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- - Assets/Scripts/Util/StringUtils.cs
- - Assets/Scripts/Games/KarateMan/KarateMan.cs
- - Assets/Scripts/Games/KarateMan/KarateManJoe.cs
- - Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
- - Assets/Scripts/Util/BeatAction.cs
- - Assets/Scripts/Games/TossBoys/TossBoys.cs
- - Assets/Scripts/Games/DoubleDate/DoubleDate.cs
- - Assets/Scripts/Games/AirRally/AirRally.cs
- - Assets/Scripts/LevelEditor/Editor.cs
- - Assets/Scripts/Common/MemRenderer.cs
- - Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
- - Assets/Scripts/PersistentDataManager.cs
- - Assets/Scripts/UI/Overlays/OverlaysManager.cs
- - Assets/Scripts/TitleManager.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
- - Assets/Scripts/Games/DJSchool/Student.cs
- - Assets/Scripts/UI/PauseMenu.cs
- - Assets/Scripts/Util/Sound.cs
- - Assets/Scripts/Conductor.cs
- - Assets/Scripts/EventCaller.cs
- - Assets/Scripts/Games/TrickClass/TrickClass.cs
- - Assets/Scripts/GameInitializer.cs
- - Assets/Scripts/LevelEditor/Timeline/Timeline.cs
- - Assets/Scripts/Games/PlayerActionEvent.cs
- - Assets/Scripts/Games/KarateMan/KarateManPot.cs
- - Assets/Scripts/Games/DJSchool/DJSchool.cs
- - Assets/Scripts/LevelEditor/Commands/TestCommand.cs
- - Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
- - Assets/Scripts/Games/GleeClub/GleeClub.cs
- - Assets/Scripts/Games/DoubleDate/Basketball.cs
- - Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
- - Assets/Scripts/Games/Spaceball/SpaceballBall.cs
- - Assets/Scripts/Games/QuizShow/QuizShow.cs
- - Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
- - Assets/Scripts/Games/TotemClimb/TCEndTotem.cs
- - Assets/Editor/BuildScript.cs
- - Assets/Scripts/LevelEditor/Selections.cs
- - Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs
- - Assets/Plugins/Starpelly/Math.cs
- - Assets/Scripts/Games/GleeClub/ChorusKid.cs
- - Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
- - Assets/Scripts/LevelEditor/Timeline/TimelineZoom.cs
- - Assets/Scripts/Games/CheerReaders/RvlCharacter.cs
- - Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
- - Assets/Scripts/Games/CatchyTune/CatchyTune.cs
- - Assets/GUIWindows/Scripts/GUIWindow.cs
- - Assets/Scripts/Games/AirRally/CloudsManager.cs
- - Assets/Scripts/Games/DogNinja/ThrowObject.cs
- - Assets/Scripts/Games/RhythmTweezers/Hair.cs
- - Assets/Scripts/Games/Rockers/RockersInput.cs
- - Assets/Scripts/UI/Overlays/GoForAPerfect.cs
- - Assets/Scripts/Games/SpaceSoccer/Ball.cs
- - Assets/Scripts/Games/TossBoys/TossKid.cs
- - Assets/Scripts/Games/CropStomp/Farmer.cs
- - Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
- - Assets/Scripts/UI/LeftClickTMP_Dropdown.cs
- - Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs
- - Assets/Scripts/Games/Fireworks/FireworksBomb.cs
- - Assets/Scripts/Transform/ScaleByVelocity.cs
- - Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
- - Assets/Scripts/Games/Global/Textbox.cs
- - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ImageChartResourcePrefab.cs
- - Assets/Scripts/Games/CropStomp/Veggie.cs
- - Assets/Scripts/OpeningManager.cs
- - Assets/Scripts/Games/BlueBear/BlueBear.cs
- - Assets/Scripts/Games/DoubleDate/Football.cs
- - Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
- - Assets/Scripts/StretchCameraVFX.cs
- - Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
- - Assets/Scripts/Games/TapTrial/TapTrial.cs
- - Assets/Scripts/Games/AirRally/RvlIsland.cs
- - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
- - Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs
- - Assets/Scripts/Games/Rockers/RockersRocker.cs
- - Assets/Scripts/Games/TapTroupe/TapTroupe.cs
- - Assets/Scripts/Games/TotemClimb/TCTotem.cs
- - Assets/Scripts/LevelEditor/Timeline/BlockDeleteFX.cs
- - Assets/Scripts/UI/Overlays/SectionMedalsManager.cs
- - Assets/Scripts/Games/AirRally/IslandsManager.cs
- - Assets/Scripts/Games/CallAndResponseHandler.cs
- - Assets/Scripts/Games/RhythmTweezers/LongHair.cs
- - Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs
- - Assets/Scripts/Games/ForkLifter/Pea.cs
- - Assets/Scripts/LevelEditor/WaveformVisual.cs
- - Assets/Scripts/Games/CatchyTune/Fruit.cs
- - Assets/Scripts/Games/FanClub/NtrIdolFan.cs
- - Assets/Scripts/Games/PajamaParty/PajamaParty.cs
- - Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
- - Assets/Scripts/LevelEditor/Commands/Block.cs
- - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
- - Assets/Scripts/Games/LaunchParty/LaunchParty.cs
- - Assets/Scripts/Games/Rockers/Rockers.cs
- - Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
- - Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs
- - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/EnumChartPropertyPrefab.cs
- - Assets/Scripts/Games/Global/Filter.cs
- - Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs
- - Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
- - Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
- - Assets/Scripts/LevelEditor/SnapDialog/SnapChangeButton.cs
- - Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserWindows.cs
- - Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs
- - Assets/Scripts/ScreenTiling.cs
- - Assets/Scripts/Games/AirRally/Shuttlecock.cs
- - Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
- - Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs
- - Assets/Scripts/Games/CoinToss/CoinToss.cs
- - Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs
- - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs
- - Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
- - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs
- - Assets/Plugins/Starpelly/Colors.cs
- - Assets/Scripts/Games/AirRally/RvlBirds.cs
- - Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs
- - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
- - Assets/Scripts/Games/Splashdown/NtrSplash.cs
- - Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
- - Assets/Scripts/Games/FlipperFlop/FlipperFlopFlipper.cs
- - Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
- - Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs
- - Assets/Scripts/AppInfo.cs
- - Assets/Scripts/Games/SeeSaw/SeeSaw.cs
- - Assets/Scripts/Util/AnimationHelpers.cs
- - Assets/Scripts/Games/TossBoys/TossBoysBall.cs
- - Assets/Scripts/LevelEditor/BPMText.cs
- - Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs
- - Assets/Scripts/Games/CheerReaders/CheerReaders.cs
- - Assets/Scripts/Games/SpaceSoccer/Kicker.cs
- - Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs
- - Assets/Scripts/Games/DogNinja/DogNinja.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
- - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
- - Assets/Scripts/Games/TotemClimb/TCDragon.cs
- - Assets/Scripts/LevelEditor/BoxSelection.cs
- - Assets/Scripts/Games/ForkLifter/ForkLifter.cs
- - Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
- - Assets/Scripts/LevelEditor/DisableSelectOnHover.cs
- - Assets/Scripts/LevelEditor/Theme.cs
- - Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
- - Assets/Scripts/Common/CanvasScroll.cs
- - Assets/Scripts/GameCamera.cs
- - Assets/Scripts/Games/TotemClimb/TCJumper.cs
- - Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
- - Assets/Scripts/UI/RightClickDropdownObject.cs
- - Assets/Scripts/StaticCamera.cs
- - Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs
- - Assets/Scripts/Util/SoundByte.cs
- - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
- - Assets/Scripts/Games/Splashdown/NtrSynchrette.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/VolumeTimelineObj.cs
- - Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs
- - Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
- - Assets/Scripts/StudioDance/ChoreographyInfo.cs
- - Assets/Scripts/Games/CropStomp/CropStomp.cs
- - Assets/Scripts/Games/Global/Flash.cs
- - Assets/Scripts/LevelEditor/Commands/ICommand.cs
- - Assets/Scripts/StudioDance/StudioDanceManager.cs
- - Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
- - Assets/Scripts/Games/DrummingPractice/Drummer.cs
- - Assets/Scripts/Games/RhythmRally/Paddlers.cs
- - Assets/Scripts/UI/SettingsDialog/Tabs/DispAudioSettings.cs
- - Assets/Scripts/Util/SavWav.cs
- - Assets/Scripts/Util/EntityTypes.cs
- - Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
- - Assets/Scripts/Games/Ringside/Ringside.cs
- - Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
- - Assets/Scripts/Games/Spaceball/Spaceball.cs
- - Assets/Scripts/Games/TotemClimb/TCGroundManager.cs
- - Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
- - Assets/Scripts/Games/BlueBear/Treat.cs
- - Assets/Scripts/PostProcessingVFX.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
- - Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs
- - Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs
- - Assets/Scripts/LevelEditor/EditorTheme.cs
- - Assets/Scripts/Games/TrickClass/MobTrickObj.cs
- - Assets/Scripts/Games/OctopusMachine/Octopus.cs
- - Assets/Scripts/Games/WizardsWaltz/Plant.cs
- - Assets/Scripts/UI/SettingsDialog/Tabs/CreditsLegalSettings.cs
- - Assets/Scripts/Games/TapTroupe/TapTroupeZoomOut.cs
- - Assets/Scripts/Games/MeatGrinder/Meat.cs
- - Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowser.cs
- - Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs
- - Assets/Scripts/LevelEditor/Commands/SpecialMarker.cs
- - Assets/Scripts/UI/SettingsDialog/SettingsDialog.cs
- - Assets/Scripts/UI/Overlays/ChartSectionDisplay.cs
- - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs
- - Assets/GUIWindows/Scripts/GUIWindowHandle.cs
- - Assets/Scripts/Games/Kitties/Kitties.cs
- - Assets/Scripts/Games/QuizShow/QSTimer.cs
- - Assets/Scripts/CircleCursor.cs
- - Assets/Scripts/Games/TotemClimb/TCBirdManager.cs
- - Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserLinux.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SpecialTimelineObj.cs
- - Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
- - Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
- - Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
- - Assets/Scripts/Games/Rockers/RockerBendInput.cs
- - Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs
- - Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserEditor.cs
- - Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/VolumeDialog.cs
- - Assets/Scripts/Games/Splashdown/Splashdown.cs
- - Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserMac.cs
- - Assets/Scripts/Games/AirRally/Cloud.cs
- - Assets/Scripts/InputSystem/InputController.cs
- - Assets/Scripts/UI/Overlays/SkillStarManager.cs
- - Assets/Scripts/LevelEditor/BeatGrid.cs
- - Assets/Scripts/Games/RhythmRally/RhythmRally.cs
- - Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs
- - Assets/Scripts/Games/TapTroupe/TapTroupeCorner.cs
- - Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
- - Assets/GUIWindows/Scripts/GUIWindowUtils.cs
- - Assets/Scripts/Games/Tambourine/Tambourine.cs
- - Assets/Scripts/Util/MultiSound.cs
- - Assets/Scripts/Games/Fireworks/Rocket.cs
- - Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
- Assets/Scripts/Games/Tunnel/Tunnel.cs
- - Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
- - Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs
- - Assets/Scripts/Games/TotemClimb/TotemClimb.cs
- - Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
- - Assets/Scripts/LevelEditor/Commands/CommandManager.cs
- - Assets/Scripts/Games/FirstContact/Translator.cs
- - Assets/Scripts/LevelEditor/TooltipGiver.cs
- - Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
- - Assets/Scripts/Games/DrummingPractice/DrummerHit.cs
- - Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs
- - Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
- - Assets/Scripts/StudioDance/Dancer.cs
- - Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
- - Assets/Scripts/Games/Lockstep/Lockstep.cs
- - Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
- - Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
- - Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
- - Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
- - Assets/Scripts/Games/DoubleDate/SoccerBall.cs
- - Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
- - Assets/Scripts/Games/WorkingDough/WorkingDough.cs
- - Assets/Scripts/Games/TotemClimb/TCFrog.cs
- - Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
- - Assets/Scripts/Games/SpaceDance/SpaceDance.cs
- - Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
- - Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
- - Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
- - Assets/Scripts/Games/Fireworks/Fireworks.cs
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- - Assets/Scripts/Games/WizardsWaltz/Wizard.cs
- - Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
- - Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
- - Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
- - Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
- - Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
- - Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
- - Assets/Scripts/Games/Manzai/Manzai.cs
- - Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs
- - Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
- - Assets/Scripts/Games/NightWalkAgb/AgbStar.cs
- - Assets/Scripts/Games/MannequinFactory/MannequinHead.cs
- - Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
- - Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []