diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs index 46c470d9c..02457f1ea 100644 --- a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs +++ b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs @@ -17,8 +17,8 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("bop", true, "Bop", "Should the two couples bop?"), - new Param("autoBop", false, "Bop (Auto)", "Should the two couples auto bop?") + new Param("bop", true, "Bop", "Toggle if the two couples should bop for the duration of this event."), + new Param("autoBop", false, "Bop (Auto)", "Toggle if the two couples should automatically bop until another Bop event is reached.") } }, new GameAction("soccer", "Soccer Ball") @@ -28,7 +28,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 2f, parameters = new() { - new("b", false, "Weasels Jump") + new("b", false, "Weasels Jump", "Toggle if the weasels should jump upon successfully hitting the cue.") } }, new GameAction("basket", "Basket Ball") @@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 2f, parameters = new() { - new("b", false, "Weasels Jump") + new("b", false, "Weasels Jump", "Toggle if the weasels should jump upon successfully hitting the cue.") } }, new GameAction("football", "Football") @@ -48,29 +48,29 @@ namespace HeavenStudio.Games.Loaders defaultLength = 2.5f, parameters = new() { - new("b", true, "Weasels Jump") + new("b", true, "Weasels Jump", "Toggle if the weasels should jump upon successfully hitting the cue.") } }, new GameAction("blush", "Blush") { function = delegate { DoubleDate.instance.GirlBlush(); } }, - new GameAction("toggleGirls", "Girls Presence") + new GameAction("toggleGirls", "Set Girls' Presence") { function = delegate { DoubleDate.instance.ToggleGirls(eventCaller.currentEntity["b"]); }, defaultLength = 0.5f, parameters = new() { - new("b", false, "Present?") + new("b", false, "Present", "Toggle if the girl and the female weasel should appear.") } }, - new GameAction("stare", "Boy Stare") + new GameAction("stare", "Boy Looks") { function = delegate { DoubleDate.instance.ToggleStare(eventCaller.currentEntity["b"]); }, defaultLength = 0.5f, parameters = new() { - new("b", true, "Should stare?") + new("b", true, "Look", "Toggle if the boy should look at the girl.") } }, new GameAction("time", "Time of Day") @@ -79,7 +79,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new() { - new("d", DoubleDate.DayTime.Noon, "Time") + new("d", DoubleDate.DayTime.Noon, "Time", "Set the time of day.") } } },