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m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.x + path: LegBottomLeft + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.x + path: LegTopRight + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.y + path: LegTopRight + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.z + path: LegTopRight + classID: 4 + script: {fileID: 0} + m_HasGenericRootTransform: 0 + m_HasMotionFloatCurves: 0 + m_Events: [] diff --git a/Assets/Resources/Sprites/Games/Flockstep/bop.anim.meta b/Assets/Resources/Sprites/Games/Flockstep/Animations/bop.anim.meta similarity index 100% rename from Assets/Resources/Sprites/Games/Flockstep/bop.anim.meta rename to Assets/Resources/Sprites/Games/Flockstep/Animations/bop.anim.meta diff --git a/Assets/Resources/Sprites/Games/Flockstep/stupid dumb bird.controller b/Assets/Resources/Sprites/Games/Flockstep/Animations/huebird.controller similarity index 80% rename from Assets/Resources/Sprites/Games/Flockstep/stupid dumb bird.controller rename to Assets/Resources/Sprites/Games/Flockstep/Animations/huebird.controller index 97e23d09c..955e18a06 100644 --- a/Assets/Resources/Sprites/Games/Flockstep/stupid dumb bird.controller +++ b/Assets/Resources/Sprites/Games/Flockstep/Animations/huebird.controller @@ -7,7 +7,7 @@ AnimatorState: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: L_walk_00 + m_Name: walkLeft_00 m_Speed: 1 m_CycleOffset: 0 m_Transitions: [] @@ -20,7 +20,7 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: d2a87ec05f29347408ee6e826e240c7d, type: 2} + m_Motion: {fileID: 7400000, guid: 2b7728b32da91cd40aa572030c7e3e9a, type: 2} m_Tag: m_SpeedParameter: m_MirrorParameter: @@ -33,33 +33,7 @@ AnimatorState: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: R_walk_01 - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: [] - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 199ffb92bd6722f43b2a61274a0d1fb2, type: 2} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1102 &-4178023043166419753 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: R_walk_00 + m_Name: walkRight_01 m_Speed: 1 m_CycleOffset: 0 m_Transitions: [] @@ -78,14 +52,14 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1102 &-3581303689570369415 +--- !u!1102 &-4178023043166419753 AnimatorState: serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: marching1 + m_Name: walkRight_00 m_Speed: 1 m_CycleOffset: 0 m_Transitions: [] @@ -98,7 +72,7 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 4bfde33c5de208c49be38112963343d0, type: 2} + m_Motion: {fileID: 7400000, guid: 199ffb92bd6722f43b2a61274a0d1fb2, type: 2} m_Tag: m_SpeedParameter: m_MirrorParameter: @@ -137,7 +111,7 @@ AnimatorState: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: L_walk_01 + m_Name: walkLeft_01 m_Speed: 1 m_CycleOffset: 0 m_Transitions: [] @@ -150,7 +124,7 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 2b7728b32da91cd40aa572030c7e3e9a, type: 2} + m_Motion: {fileID: 7400000, guid: d2a87ec05f29347408ee6e826e240c7d, type: 2} m_Tag: m_SpeedParameter: m_MirrorParameter: @@ -162,7 +136,7 @@ AnimatorController: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: stupid dumb bird + m_Name: huebird serializedVersion: 5 m_AnimatorParameters: [] m_AnimatorLayers: @@ -204,32 +178,6 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1102 &1509503415385314288 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: marching2 - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: [] - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 9c196d961ea2824459ae80da01035ba6, type: 2} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: --- !u!1102 &2537832236300301322 AnimatorState: serializedVersion: 6 @@ -250,7 +198,7 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 524e693ef6004fe4eaa3100757e5749e, type: 2} + m_Motion: {fileID: 7400000, guid: 9c196d961ea2824459ae80da01035ba6, type: 2} m_Tag: m_SpeedParameter: m_MirrorParameter: @@ -278,23 +226,17 @@ AnimatorStateMachine: m_State: {fileID: 2537832236300301322} m_Position: {x: 305, y: 195, z: 0} - serializedVersion: 1 - m_State: {fileID: 1509503415385314288} + m_State: {fileID: -4178023043166419753} m_Position: {x: 340, y: 260, z: 0} - - serializedVersion: 1 - m_State: {fileID: -3581303689570369415} - m_Position: {x: 375, y: 325, z: 0} - - serializedVersion: 1 - m_State: {fileID: -4178023043166419753} - m_Position: {x: 410, y: 390, z: 0} - serializedVersion: 1 m_State: {fileID: -7097726224053299313} - m_Position: {x: 445, y: 455, z: 0} + m_Position: {x: 370, y: 330, z: 0} - serializedVersion: 1 m_State: {fileID: -8144385767092123285} - m_Position: {x: 480, y: 520, z: 0} + m_Position: {x: 410, y: 390, z: 0} - serializedVersion: 1 m_State: {fileID: -35646247508316430} - m_Position: {x: 515, y: 585, z: 0} + m_Position: {x: 440, y: 460, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] diff --git a/Assets/Resources/Sprites/Games/Flockstep/stupid dumb bird.controller.meta b/Assets/Resources/Sprites/Games/Flockstep/Animations/huebird.controller.meta similarity index 100% rename from Assets/Resources/Sprites/Games/Flockstep/stupid dumb bird.controller.meta rename to Assets/Resources/Sprites/Games/Flockstep/Animations/huebird.controller.meta diff --git a/Assets/Resources/Sprites/Games/Flockstep/marching2.anim b/Assets/Resources/Sprites/Games/Flockstep/Animations/marching.anim similarity index 99% rename from Assets/Resources/Sprites/Games/Flockstep/marching2.anim rename to Assets/Resources/Sprites/Games/Flockstep/Animations/marching.anim index c4f681103..2557262c8 100644 --- a/Assets/Resources/Sprites/Games/Flockstep/marching2.anim +++ b/Assets/Resources/Sprites/Games/Flockstep/Animations/marching.anim @@ -6,7 +6,7 @@ AnimationClip: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: marching2 + m_Name: marching serializedVersion: 6 m_Legacy: 0 m_Compressed: 0 diff --git a/Assets/Resources/Sprites/Games/Flockstep/marching2.anim.meta b/Assets/Resources/Sprites/Games/Flockstep/Animations/marching.anim.meta similarity index 100% rename from Assets/Resources/Sprites/Games/Flockstep/marching2.anim.meta rename to Assets/Resources/Sprites/Games/Flockstep/Animations/marching.anim.meta diff --git a/Assets/Resources/Sprites/Games/Flockstep/startStep.anim b/Assets/Resources/Sprites/Games/Flockstep/Animations/startStep.anim similarity index 100% rename from Assets/Resources/Sprites/Games/Flockstep/startStep.anim rename to Assets/Resources/Sprites/Games/Flockstep/Animations/startStep.anim diff --git a/Assets/Resources/Sprites/Games/Flockstep/startStep.anim.meta b/Assets/Resources/Sprites/Games/Flockstep/Animations/startStep.anim.meta similarity index 100% rename from Assets/Resources/Sprites/Games/Flockstep/startStep.anim.meta rename to Assets/Resources/Sprites/Games/Flockstep/Animations/startStep.anim.meta diff --git a/Assets/Resources/Sprites/Games/Flockstep/L_walk_01.anim b/Assets/Resources/Sprites/Games/Flockstep/Animations/walkL_00.anim similarity index 99% rename from Assets/Resources/Sprites/Games/Flockstep/L_walk_01.anim rename to Assets/Resources/Sprites/Games/Flockstep/Animations/walkL_00.anim index 280fcf903..b6bb96384 100644 --- a/Assets/Resources/Sprites/Games/Flockstep/L_walk_01.anim +++ b/Assets/Resources/Sprites/Games/Flockstep/Animations/walkL_00.anim @@ -6,7 +6,7 @@ AnimationClip: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: L_walk_01 + m_Name: walkL_00 serializedVersion: 6 m_Legacy: 0 m_Compressed: 0 diff --git a/Assets/Resources/Sprites/Games/Flockstep/L_walk_01.anim.meta b/Assets/Resources/Sprites/Games/Flockstep/Animations/walkL_00.anim.meta similarity index 100% rename from Assets/Resources/Sprites/Games/Flockstep/L_walk_01.anim.meta rename to Assets/Resources/Sprites/Games/Flockstep/Animations/walkL_00.anim.meta diff --git a/Assets/Resources/Sprites/Games/Flockstep/L_walk_00.anim b/Assets/Resources/Sprites/Games/Flockstep/Animations/walkL_01.anim similarity index 99% rename from Assets/Resources/Sprites/Games/Flockstep/L_walk_00.anim rename to Assets/Resources/Sprites/Games/Flockstep/Animations/walkL_01.anim index fc898a656..78ed3fec4 100644 --- a/Assets/Resources/Sprites/Games/Flockstep/L_walk_00.anim +++ b/Assets/Resources/Sprites/Games/Flockstep/Animations/walkL_01.anim @@ -6,7 +6,7 @@ AnimationClip: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: L_walk_00 + m_Name: walkL_01 serializedVersion: 6 m_Legacy: 0 m_Compressed: 0 diff --git a/Assets/Resources/Sprites/Games/Flockstep/L_walk_00.anim.meta b/Assets/Resources/Sprites/Games/Flockstep/Animations/walkL_01.anim.meta similarity index 100% rename from Assets/Resources/Sprites/Games/Flockstep/L_walk_00.anim.meta rename to Assets/Resources/Sprites/Games/Flockstep/Animations/walkL_01.anim.meta diff --git a/Assets/Resources/Sprites/Games/Flockstep/R_walk_01.anim b/Assets/Resources/Sprites/Games/Flockstep/Animations/walkR_00.anim similarity index 99% rename from Assets/Resources/Sprites/Games/Flockstep/R_walk_01.anim rename to Assets/Resources/Sprites/Games/Flockstep/Animations/walkR_00.anim index 42865425a..3bac742ef 100644 --- a/Assets/Resources/Sprites/Games/Flockstep/R_walk_01.anim +++ b/Assets/Resources/Sprites/Games/Flockstep/Animations/walkR_00.anim @@ -6,7 +6,7 @@ AnimationClip: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: R_walk_01 + m_Name: walkR_00 serializedVersion: 6 m_Legacy: 0 m_Compressed: 0 diff --git a/Assets/Resources/Sprites/Games/Flockstep/R_walk_01.anim.meta b/Assets/Resources/Sprites/Games/Flockstep/Animations/walkR_00.anim.meta similarity index 100% rename from Assets/Resources/Sprites/Games/Flockstep/R_walk_01.anim.meta rename to Assets/Resources/Sprites/Games/Flockstep/Animations/walkR_00.anim.meta diff --git a/Assets/Resources/Sprites/Games/Flockstep/R_walk_00.anim b/Assets/Resources/Sprites/Games/Flockstep/Animations/walkR_01.anim similarity index 99% rename from Assets/Resources/Sprites/Games/Flockstep/R_walk_00.anim rename to Assets/Resources/Sprites/Games/Flockstep/Animations/walkR_01.anim index d2cd35804..aec50f102 100644 --- a/Assets/Resources/Sprites/Games/Flockstep/R_walk_00.anim +++ b/Assets/Resources/Sprites/Games/Flockstep/Animations/walkR_01.anim @@ -6,7 +6,7 @@ AnimationClip: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: R_walk_00 + m_Name: walkR_01 serializedVersion: 6 m_Legacy: 0 m_Compressed: 0 diff --git a/Assets/Resources/Sprites/Games/Flockstep/R_walk_00.anim.meta b/Assets/Resources/Sprites/Games/Flockstep/Animations/walkR_01.anim.meta similarity index 100% rename from Assets/Resources/Sprites/Games/Flockstep/R_walk_00.anim.meta rename to Assets/Resources/Sprites/Games/Flockstep/Animations/walkR_01.anim.meta diff --git a/Assets/Scripts/Games/Flockstep/Flockstep.cs b/Assets/Scripts/Games/Flockstep/Flockstep.cs index 1a5c0a405..303f8c546 100644 --- a/Assets/Scripts/Games/Flockstep/Flockstep.cs +++ b/Assets/Scripts/Games/Flockstep/Flockstep.cs @@ -30,16 +30,16 @@ namespace HeavenStudio.Games.Loaders /// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information /// For help, feel free to reach out to us on our discord, in the #development channel. - public static class RvlFlockstepLoader + public static class RvlFlockStepLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("flockstep", "Flock-Step", "ffffff", false, false, new List() + return new Minigame("flockStep", "Flock Step", "ffffff", false, false, new List() { new GameAction("bop", "Bop") { - function = delegate { var e = eventCaller.currentEntity; Flockstep.instance.Bop(e.beat, e.length, e["toggle2"], e["toggle"]); }, + function = delegate { var e = eventCaller.currentEntity; FlockStep.instance.ToggleBop(e.beat, e.length, e["toggle2"], e["toggle"]); }, resizable = true, parameters = new List() { @@ -49,7 +49,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("march", "Stepping") { - function = delegate {var e = eventCaller.currentEntity; Flockstep.instance.StartStep(e.beat); }, //open to adding more stuff eventually + function = delegate {var e = eventCaller.currentEntity; FlockStep.instance.StartStep(e.beat, e.length); }, defaultLength = 1, }, new GameAction("jump", "Jump") @@ -72,202 +72,201 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { - /// This class handles the minigame logic. - /// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override. - public class Flockstep : Minigame + using Scripts_FlockStep; + public class FlockStep : Minigame { - public static Flockstep instance; - bool goBop; + bool noBop; public GameEvent bop = new GameEvent(); - [SerializeField] Animator[] allThemOtherBirbs; - - [SerializeField] Animator birbPlayer; + [SerializeField] Huebird[] Huebirds; + [SerializeField] Huebird HuebirdPlayer; - [SerializeField]Transform BG; - [SerializeField]Transform birdHolder; - [SerializeField]float DebugStep; - [SerializeField]float DebugTime; - [SerializeField]float DebugStep2; - [SerializeField]float DebugTime2; + [SerializeField] Transform Root; + [SerializeField] Transform birdHolder; + [SerializeField] float stepDistance; + [SerializeField] float stepTime; + + int marchIteratorGlobal; + + public static FlockStep instance; + + // Start is called before the first frame update + void Awake() + { + instance = this; + SetupBopRegion("flockStep", "bop", "toggle"); + } public override void OnBeatPulse(double beat) { - if (goBop) - { - PlayBirbAnim("bop", true, 0.5f); - } + if (BeatIsInBopRegion(beat)) Bop(); } - void PlayBirbAnim(string animName, bool player, float timescale = 0.5f, float startpos = 0f, int layer = -1) + + void Update() { - if (player) birbPlayer.DoScaledAnimationAsync(animName, timescale, startpos, layer); - - foreach(Animator birb in allThemOtherBirbs) + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { - birb.DoScaledAnimationAsync(animName, timescale, startpos, layer); + ScoreMiss(); + } + if (PlayerInput.GetIsAction(InputAction_BasicRelease)) + { + Steppers(HuebirdPlayer, true, marchIteratorGlobal + 1); } } - void PlayBirbAnimDesync(Animator birbSelected, string animName, bool player, float timescale = 0.5f, float startpos = 0f, int layer = -1) + void PlayBirdAnim(string animName, bool player, float timescale = 0.5f, float startpos = 0f, int layer = -1) + { + if (player) HuebirdPlayer.PlayAnim(animName, timescale, startpos, layer); + + foreach(Huebird bird in Huebirds) + { + bird.PlayAnim(animName, timescale, startpos, layer); + } + } + void PlayBirdAnimDesync(Huebird birdSelected, string animName, bool player, float timescale = 0.5f, float startpos = 0f, int layer = -1) { if (player) { - birbPlayer.DoScaledAnimationAsync(animName, timescale, startpos, layer); + HuebirdPlayer.PlayAnim(animName, timescale, startpos, layer); } if (!player) { - birbSelected.DoScaledAnimationAsync(animName, timescale, startpos, layer); + birdSelected.PlayAnim(animName, timescale, startpos, layer); } } - public void Bop(double beat, float length, bool shouldBop, bool autoBop) + public void ToggleBop(double beat, float length, bool shouldBop, bool autoBop) { - goBop = autoBop; if (shouldBop) { for (int i = 0; i < length; i++) { BeatAction.New(instance, new List() { - new BeatAction.Action(beat + i, delegate - { - PlayBirbAnim("bop", true, 0.5f); - }) + new BeatAction.Action(beat + i, delegate { Bop();}) }); } } } - public void StartStep(double beat) + private void Bop() { - RecursiveMarching(beat); - Steppers(beat, true, birbPlayer, 0); - foreach(Animator birb in allThemOtherBirbs) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - Steppers(beat + UnityEngine.Random.Range(-0.05f, 0.05f), false, birb, 0); - }), - }); - } - + if (!noBop) PlayBirdAnim("bop", true); } - public void Steppers(double beat, bool player, Animator birb, int marchIterator) + public void StartStep(double beat, double length) { - var beatOffset = beat; - if(marchIterator == 4) + noBop = true; + PlayBirdAnim("startStep", true); + SoundByte.PlayOneShotGame("flockStep/start", beat); + RecursiveMarching(beat + length, 0); + // RecursiveSteppers(beat + length, HuebirdPlayer, true, 0); + foreach(Huebird bird in Huebirds) { - marchIterator = 0; - } - if(player) - { - switch(marchIterator) - { - case 0: - PlayBirbAnimDesync(birbPlayer, "R_walk_00", true, 0.5f); - break; - case 1: - PlayBirbAnimDesync(birbPlayer, "R_walk_01", true, 0.5f); - break; - case 2: - PlayBirbAnimDesync(birbPlayer, "L_walk_00", true, 0.5f); - break; - case 3: - PlayBirbAnimDesync(birbPlayer, "L_walk_01", true, 0.5f); - - break; - } - } - else - { - switch(marchIterator) - { - case 0: - PlayBirbAnimDesync(birb, "R_walk_00", false, 0.5f); - break; - case 1: - PlayBirbAnimDesync(birb, "R_walk_01", false, 0.5f); - break; - case 2: - PlayBirbAnimDesync(birb, "L_walk_00", false, 0.5f); - break; - case 3: - PlayBirbAnimDesync(birb, "L_walk_01", false, 0.5f); - break; - } - } - if(player) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - Steppers(beat + 0.5f, true, birbPlayer, marchIterator + 1); - }), - }); - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - Steppers(beatOffset + 0.5f, false, birb, marchIterator + 1); - }), - }); - } + RecursiveSteppers(beat + length + UnityEngine.Random.Range(-0.05f, 0.05f), bird, false, 0); + } } - public void RecursiveMarching(double beat) + private void RecursiveSteppers(double beat, Huebird birdSelected, bool player, int marchIterator) { - ScheduleStep(beat); - StartCoroutine(StepTo(BG ,DebugStep, DebugTime)); - StartCoroutine(StepTo(birdHolder ,DebugStep2, DebugTime2)); + marchIterator %= 4; BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate + { + Steppers(birdSelected, player, marchIterator); + RecursiveSteppers(beat + 0.5f, birdSelected, player, marchIterator + 1); + }), + }); + + } + + private void RecursiveMarching(double beat, int marchIterator) + { + marchIterator %= 4; + marchIteratorGlobal = marchIterator; + ScheduleStep(beat); + BeatAction.New(instance, new List() { new BeatAction.Action(beat, delegate { - RecursiveMarching(beat + 1f); + UpdatePos(); + StartCoroutine(StepCo(Root, beat, stepTime, stepDistance)); + StartCoroutine(StepCo(birdHolder, beat, 0, -stepDistance)); + RecursiveMarching(beat + 1f, marchIterator + 2); }), }); } - IEnumerator StepTo(Transform thing, float xValue, float xTime) + private void Steppers(Huebird birdSelected, bool player, int marchIterator) { - float xPos = thing.position.x; - for (float t = 0.0f; t < 1.0f; t += Time.deltaTime / xTime) + switch(marchIterator) { - thing.position = new Vector2(Mathf.SmoothStep(xPos, xPos + xValue, t), BG.position.y); - yield return null; + case 0: + PlayBirdAnimDesync(birdSelected, "walkRight_00", player); + if (player) SoundByte.PlayOneShotGame("flockStep/step1"); + break; + case 1: + PlayBirdAnimDesync(birdSelected, "walkRight_01", player); + if (player) SoundByte.PlayOneShotGame("flockStep/step2"); + break; + case 2: + PlayBirdAnimDesync(birdSelected, "walkLeft_00", player); + if (player) SoundByte.PlayOneShotGame("flockStep/step3"); + break; + case 3: + PlayBirdAnimDesync(birdSelected, "walkLeft_01", player); + if (player) SoundByte.PlayOneShotGame("flockStep/step4"); + break; } } - - // Start is called before the first frame update - void Awake() + + IEnumerator StepCo(Transform thing, double beat, float length, float xValue) { - instance = this; - SetupBopRegion("flockstep", "bop", "toggle"); + float xPos = thing.localPosition.x; + if (length > 0) + { + float normalized = Conductor.instance.GetPositionFromBeat(beat, length, false); + while (normalized <= 1f) + { + normalized = Conductor.instance.GetPositionFromBeat(beat, length); + thing.localPosition = new Vector2(Mathf.SmoothStep(xPos, xPos + xValue, normalized), thing.localPosition.y); + yield return null; + } + } + thing.localPosition = new Vector2(xPos + xValue, thing.localPosition.y); + yield break; + } + void UpdatePos() + { + var rootPos = Root.localPosition; + var newPosX = rootPos.x % 18.32f; + Root.localPosition = new Vector2(newPosX, rootPos.y); + var birdPos = birdHolder.localPosition; + birdHolder.localPosition = new Vector2(-newPosX, birdPos.y); } private void ScheduleStep(double beat) { - PlayerActionEvent input = ScheduleInput(beat, 1f, InputAction_BasicPress, Success, Miss, Nothing); + ScheduleInput(beat, 0, InputAction_BasicPress, StepJust, StepMiss, Empty); + ScheduleAutoplayInput(beat, 0.5, InputAction_BasicRelease, StepReleaseAutoplay, Empty, Empty).countsForAccuracy = false; } - public void Success(PlayerActionEvent caller, float state) + public void StepJust(PlayerActionEvent caller, float state) { + Steppers(HuebirdPlayer, true, marchIteratorGlobal); // man.Step(); // if (state is >= 1f or <= -1f) SoundByte.PlayOneShot("nearMiss"); } + void StepReleaseAutoplay(PlayerActionEvent caller, float state) + { + Steppers(HuebirdPlayer, true, marchIteratorGlobal + 1); + } - public void Miss(PlayerActionEvent caller) + public void StepMiss(PlayerActionEvent caller) { // man.Fall(); } - public void Nothing(PlayerActionEvent caller) { } + public void Empty(PlayerActionEvent caller) { } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/Flockstep/Huebird.cs b/Assets/Scripts/Games/Flockstep/Huebird.cs new file mode 100644 index 000000000..605612f7d --- /dev/null +++ b/Assets/Scripts/Games/Flockstep/Huebird.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_FlockStep +{ + public class Huebird : MonoBehaviour + { + public Color mainBody; + [SerializeField] Animator huebirdAnimator; + [SerializeField] SpriteRenderer hueBody; + [SerializeField] SpriteRenderer hueWing; + [System.NonSerialized] public float stepTime; + + private FlockStep game; + + void Awake() + { + game = FlockStep.instance; + Material huebirdMaterial; + + huebirdMaterial = hueBody.material; + huebirdMaterial.SetColor("_ColorAlpha", mainBody); + huebirdMaterial = hueWing.material; + huebirdMaterial.SetColor("_ColorAlpha", mainBody); + } + + public void PlayAnim(string animName, float timescale = 0.5f, float startpos = 0f, int layer = -1) + { + huebirdAnimator.DoScaledAnimationAsync(animName, timescale, startpos, layer); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/Flockstep/birb.cs.meta b/Assets/Scripts/Games/Flockstep/Huebird.cs.meta similarity index 100% rename from Assets/Scripts/Games/Flockstep/birb.cs.meta rename to Assets/Scripts/Games/Flockstep/Huebird.cs.meta diff --git a/Assets/Scripts/Games/Flockstep/birb.cs b/Assets/Scripts/Games/Flockstep/birb.cs deleted file mode 100644 index 26d483281..000000000 --- a/Assets/Scripts/Games/Flockstep/birb.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class birb : MonoBehaviour -{ - public Color mainBody; - [SerializeField]Material huebirdMaterial; - [SerializeField]SpriteRenderer hueBody; - [SerializeField]SpriteRenderer hueWing; - - void Start() - { - - } - void Awake() - { - huebirdMaterial = hueBody.material; - huebirdMaterial.SetColor("_ColorAlpha", mainBody); - huebirdMaterial = hueWing.material; - huebirdMaterial.SetColor("_ColorAlpha", mainBody); - } - - // // Start is called before the first frame update - // void Start() - // { - - // } - - // // Update is called once per frame - // void Update() - // { - - // } -} diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index 4d9d11c8d..e963c849b 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -53,6 +53,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrFlickLoader failed!"); } + game = RvlBuiltToScaleWiiLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader RvlBuiltToScaleWiiLoader failed!"); + } + game = CtrCatchLoader.AddGame(eventCaller); if (game != null) { @@ -183,6 +193,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!"); } + game = RvlFlockStepLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader RvlFlockstepLoader failed!"); + } + game = RvlForkLoader.AddGame(eventCaller); if (game != null) { @@ -573,16 +593,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbWaltzLoader failed!"); } - game = RvlFlockstepLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlFlockstepLoader Fucking failed!"); - } - game = RvlWorkingDoughLoader.AddGame(eventCaller); if (game != null) {