diff --git a/Assets/Resources/Games/fillbots.prefab b/Assets/Resources/Games/fillbots.prefab
index 55efcae39..76ea11922 100644
--- a/Assets/Resources/Games/fillbots.prefab
+++ b/Assets/Resources/Games/fillbots.prefab
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diff --git a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Filler.controller b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Filler.controller
index 8028c4621..2cdb06015 100644
--- a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Filler.controller
+++ b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Filler.controller
@@ -26,6 +26,32 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
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+ m_ObjectHideFlags: 1
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: HoldBeatLarge
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--- !u!1102 &-6575070259686465030
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m_State: {fileID: 6577735940507864683}
m_Position: {x: 375, y: 325, z: 0}
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m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
@@ -86,7 +124,7 @@ AnimatorStateMachine:
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
- m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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--- !u!1102 &-5343786555266629887
@@ -115,6 +153,32 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
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+ m_ObjectHideFlags: 1
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+ m_PrefabInstance: {fileID: 0}
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AnimatorController:
m_ObjectHideFlags: 0
@@ -215,3 +279,55 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
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diff --git a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Hold.anim b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_Hold.anim
similarity index 82%
rename from Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Hold.anim
rename to Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_Hold.anim
index 8fa6b3ec7..965dfb46c 100644
--- a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Hold.anim
+++ b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_Hold.anim
@@ -6,7 +6,7 @@ AnimationClip:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
@@ -47,6 +47,22 @@ AnimationClip:
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m_RotationOrder: 4
path: JuicerHolder
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diff --git a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_Hold.anim.meta b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_Hold.anim.meta
new file mode 100644
index 000000000..71ab867e9
--- /dev/null
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diff --git a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/HoldBeat.anim b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_HoldBeat.anim
similarity index 99%
rename from Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/HoldBeat.anim
rename to Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_HoldBeat.anim
index 417abfdf5..7695b70af 100644
--- a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/HoldBeat.anim
+++ b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_HoldBeat.anim
@@ -6,7 +6,7 @@ AnimationClip:
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m_PrefabAsset: {fileID: 0}
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diff --git a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_HoldBeat.anim.meta b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_HoldBeat.anim.meta
new file mode 100644
index 000000000..ba40cfe82
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diff --git a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Release.anim b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_Release.anim
similarity index 99%
rename from Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Release.anim
rename to Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_Release.anim
index 4c3b67f02..114a0e4fc 100644
--- a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Release.anim
+++ b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_Release.anim
@@ -6,7 +6,7 @@ AnimationClip:
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diff --git a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_Release.anim.meta b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_Release.anim.meta
new file mode 100644
index 000000000..5bb500a19
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diff --git a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/ReleaseWhiff.anim b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_ReleaseWhiff.anim
similarity index 99%
rename from Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/ReleaseWhiff.anim
rename to Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_ReleaseWhiff.anim
index 5f50f7e8a..ad157274a 100644
--- a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/ReleaseWhiff.anim
+++ b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Large_ReleaseWhiff.anim
@@ -6,7 +6,7 @@ AnimationClip:
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new file mode 100644
index 000000000..d64799b99
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diff --git a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Medium_Hold.anim b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Medium_Hold.anim
new file mode 100644
index 000000000..9910a3ceb
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rename from Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Release.anim.meta
rename to Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Medium_Release.anim.meta
diff --git a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Medium_ReleaseWhiff.anim b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Medium_ReleaseWhiff.anim
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index 000000000..bc90fd032
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diff --git a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/ReleaseWhiff.anim.meta b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Medium_ReleaseWhiff.anim.meta
similarity index 100%
rename from Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/ReleaseWhiff.anim.meta
rename to Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Medium_ReleaseWhiff.anim.meta
diff --git a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Small_Hold.anim b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Small_Hold.anim
new file mode 100644
index 000000000..109801cea
--- /dev/null
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new file mode 100644
index 000000000..b0a4ac23a
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diff --git a/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Small_ReleaseWhiff.anim.meta b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Small_ReleaseWhiff.anim.meta
new file mode 100644
index 000000000..b58c8fea3
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/Fillbots/Animations/Filler/Small_ReleaseWhiff.anim.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 012c49e4e7b4c2d489db28854fee74a6
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 7400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/Fillbots/Fillbots.cs b/Assets/Scripts/Games/Fillbots/Fillbots.cs
index abad8cf89..7db703a62 100644
--- a/Assets/Scripts/Games/Fillbots/Fillbots.cs
+++ b/Assets/Scripts/Games/Fillbots/Fillbots.cs
@@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Loaders
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
- }
+ },
},
new GameAction("large", "Large Bot")
{
@@ -47,6 +47,12 @@ namespace HeavenStudio.Games.Loaders
Fillbots.PreSpawnFillbot(e.beat, 7, Scripts_Fillbots.BotSize.Large, e["colorFuel"], e["colorLampOff"], e["colorLampOn"]);
},
defaultLength = 12f,
+ parameters = new List()
+ {
+ new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
+ new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
+ new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
+ },
},
new GameAction("small", "Small Bot")
{
@@ -55,6 +61,12 @@ namespace HeavenStudio.Games.Loaders
Fillbots.PreSpawnFillbot(e.beat, 1, Scripts_Fillbots.BotSize.Small, e["colorFuel"], e["colorLampOff"], e["colorLampOn"]);
},
defaultLength = 6f,
+ parameters = new List()
+ {
+ new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
+ new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
+ new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
+ },
},
new GameAction("blackout", "Blackout")
{
@@ -302,7 +314,7 @@ namespace HeavenStudio.Games
toggle ^= 1;
}
}
-
+
public void Blackout()
{
blackout.SetActive(!blackout.activeSelf);
diff --git a/Assets/Scripts/Games/Fillbots/NtrFillbot.cs b/Assets/Scripts/Games/Fillbots/NtrFillbot.cs
index a7b2275db..045acbc98 100644
--- a/Assets/Scripts/Games/Fillbots/NtrFillbot.cs
+++ b/Assets/Scripts/Games/Fillbots/NtrFillbot.cs
@@ -21,6 +21,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
public Color fuelColor;
public Color lampColorOff;
public Color lampColorOn;
+ double conveyerRestartLength = 0.5;
[Header("Body Parts")]
[SerializeField] private Animator fullBody;
@@ -231,7 +232,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
holding = false;
normalizedFill = normalizedBeat;
SoundByte.PlayOneShotGame("fillbots/miss");
- if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
+ if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
}
else if (!isExplode)
{
@@ -241,7 +242,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
holding = false;
normalizedFill = normalizedBeat;
SoundByte.PlayOneShotGame("fillbots/miss");
- if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
+ if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
}
else
{
@@ -249,7 +250,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
beepEvent.enabled = false;
holding = false;
normalizedFill = normalizedBeat;
- if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
+ if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
}
releaseEvent.Disable();
}
@@ -292,7 +293,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
fillSound.KillLoop(0);
beepEvent.enabled = false;
holding = false;
- if (game.conveyerStartBeat != -2) game.conveyerStartBeat = caller.timer + caller.startBeat + 1;
+ if (game.conveyerStartBeat != -2) game.conveyerStartBeat = caller.timer + caller.startBeat + conveyerRestartLength;
if (state >= 1f)
{
SoundByte.PlayOneShotGame("fillbots/miss");
@@ -325,6 +326,15 @@ namespace HeavenStudio.Games.Scripts_Fillbots
new MultiSound.Sound("fillbots/" + sizePrefix + "OK1", caller.startBeat + caller.timer + 0.5),
new MultiSound.Sound("fillbots/" + sizePrefix + "OK2", caller.startBeat + caller.timer + 1),
});
+ BeatAction.New(game, new List()
+ {
+ new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate {
+ fullBody.DoScaledAnimationAsync("Success", 0.5f);
+ }),
+ new BeatAction.Action(caller.startBeat + caller.timer + 2, delegate {
+ fullBody.DoScaledAnimationAsync("Success", 0.5f);
+ }),
+ });
}
private void Empty(PlayerActionEvent caller) { }