diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs index 603448136..cfc3e7f62 100644 --- a/Assets/Scripts/Games/Ringside/Ringside.cs +++ b/Assets/Scripts/Games/Ringside/Ringside.cs @@ -15,13 +15,23 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("ringside", "Ringside", "6bdfe7", false, false, new List() { + new GameAction("toggleBop", "Bop") + { + function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ToggleBop(e.beat, e.length, e["bop2"], e["bop"]); }, + parameters = new List() + { + new Param("bop2", true, "Bop", "Toggle if the wrestler should bop for the duration of this event."), + new Param("bop", false, "Bop (Auto)", "Toggle if the wrestler should automatically bop until another Bop event is reached."), + }, + resizable = true, + }, new GameAction("question", "Question") { function = delegate {var e = eventCaller.currentEntity; Ringside.instance.Question(e.beat, e["alt"], e["variant"]); }, parameters = new List() { - new Param("alt", false, "Alt", "Whether the alt voice line should be used or not."), - new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Which variant of the cue do you wish to play.") + new Param("alt", false, "Alternate Voice Line", "Toggle if the reporter should use an alternate voice line."), + new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Choose the variant of the cue.") }, defaultLength = 4f }, @@ -30,7 +40,7 @@ namespace HeavenStudio.Games.Loaders function = delegate {var e = eventCaller.currentEntity; Ringside.instance.BigGuy(e.beat, e["variant"]); }, parameters = new List() { - new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Which variant of the cue do you wish to play.") + new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Choose the variant of the cue.") }, defaultLength = 4f }, @@ -39,30 +49,20 @@ namespace HeavenStudio.Games.Loaders preFunction = delegate {var e = eventCaller.currentEntity; Ringside.PoseForTheFans(e.beat, e["and"], e["variant"], e["keepZoomedOut"], e["newspaperBeats"]); }, parameters = new List() { - new Param("and", false, "And", "Whether the And voice line should be said or not."), - new Param("variant", Ringside.PoseForTheFansVariant.Random, "Variant", "Which variant of the cue do you wish to play."), - new Param("keepZoomedOut", false, "Keep Zoomed Out", "Whether the camera should keep being zoomed out after the event has completed."), - new Param("newspaperBeats", new EntityTypes.Float(0, 80, 0), "Newspaper Beats", "How many beats should the newspaper stay for?"), - new Param("ease", Util.EasingFunction.Ease.EaseOutQuad, "Camera Ease", "What ease should the camera use?"), + new Param("and", false, "And", "Toggle if the camera crew should say \"And\" before saying the rest of the cue."), + new Param("variant", Ringside.PoseForTheFansVariant.Random, "Variant", "Choose the variant of the cue."), + new Param("keepZoomedOut", false, "Stay Zoomed Out", "Toggle if the camera should stay zoomed out after the event."), + new Param("newspaperBeats", new EntityTypes.Float(0, 80, 0), "Newspaper Beats", "Set how many beats the newspaper should be visible for."), + new Param("ease", Util.EasingFunction.Ease.EaseOutQuad, "Ease", "Set the easing of the action."), }, defaultLength = 4f }, - new GameAction("toggleBop", "Bop") - { - function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ToggleBop(e.beat, e.length, e["bop2"], e["bop"]); }, - parameters = new List() - { - new Param("bop2", true, "Bop?", "Whether the wrestler should bop or not."), - new Param("bop", false, "Bop? (Auto)", "Whether the wrestler should bop automatically or not."), - }, - resizable = true, - }, new GameAction("toggleSweat", "Toggle Sweat") { function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ToggleSweat(e["sweat"]); }, parameters = new List() { - new Param("sweat", false, "Sweat?", "Whether the wrestler should sweat or not."), + new Param("sweat", false, "Sweat", "Toggle if the wrestler should sweat."), }, defaultLength = 0.5f }, @@ -72,8 +72,8 @@ namespace HeavenStudio.Games.Loaders preFunction = delegate {if (Ringside.instance == null) return; var e = eventCaller.currentEntity; Ringside.instance.PreQuestion(e.beat, e["variant"], e.length); }, parameters = new List() { - new Param("alt", false, "Alt", "Whether the alt voice line should be used or not."), - new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Which variant of the cue do you wish to play.") + new Param("alt", false, "Alternate Voice Line", "Toggle if the reporter should use an alternate voice line."), + new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Choose the variant of the cue.") }, defaultLength = 4f, resizable = true