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spriteMeshType: 1 + spriteMeshType: 0 alignment: 0 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 73.1 spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spriteGenerateFallbackPhysicsShape: 1 + spriteGenerateFallbackPhysicsShape: 0 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 @@ -963,12 +963,12 @@ TextureImporter: name: mobTrick_parts00_19 rect: serializedVersion: 2 - x: 5930 + x: 5931 y: 2343 - width: 200 + width: 199 height: 352 - alignment: 0 - pivot: {x: 0.5, y: 0.5} + alignment: 4 + pivot: {x: 0, y: 0.5} border: {x: 0, y: 0, z: 42, w: 0} outline: [] physicsShape: [] diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs index b03a96dec..93e0a9ba9 100644 --- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs +++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs @@ -123,11 +123,10 @@ namespace HeavenStudio.Games.Loaders new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the gears speed up/slow down with?"), } }, - } - // , - // new List() { "pco", "normal", "repeat" }, - // "pcomeat", "en", - // new List() { } + }, + new List() { "pco", "normal", "repeat" }, + "pcomeat", "en", + new List() { } ); } } diff --git a/Assets/Scripts/Games/TrickClass/TrickClass.cs b/Assets/Scripts/Games/TrickClass/TrickClass.cs index a4717364d..a73ea8a48 100644 --- a/Assets/Scripts/Games/TrickClass/TrickClass.cs +++ b/Assets/Scripts/Games/TrickClass/TrickClass.cs @@ -16,13 +16,22 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List() { - new GameAction("toss", "Paper Ball") + new GameAction("toss", "Toss Object") { preFunction = delegate { - TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Ball); + var e = eventCaller.currentEntity; + TrickClass.PreTossObject(e.beat, (int)e["obj"], e["nx"]); }, defaultLength = 2, + parameters = new List() + { + new Param("obj", TrickClass.TrickObjTypeEditor.PaperBall, "Object", "Changes the object thrown at the player", new List() + { + new Param.CollapseParam((x, _) => (int)x == (int)TrickClass.TrickObjTypeEditor.Phone, new string[] { "nx" }), + }), + new Param("nx", false, "Switch", "Replace the phone with a Switch"), + } }, new GameAction("plane", "Plane") { @@ -32,6 +41,24 @@ namespace HeavenStudio.Games.Loaders }, defaultLength = 3, }, + new GameAction("blast", "Optic Blast") + { + preFunction = delegate + { + TrickClass.PreBlast(eventCaller.currentEntity.beat); + }, + defaultLength = 4, + }, + new GameAction("bop", "Bop") + { + function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); }, + resizable = true, + parameters = new List() + { + new Param("bop", true, "Bop", "Should the girl and boy bop?"), + new Param("autoBop", false, "Bop (Auto)", "Should the girl and boy auto bop?") + } + }, new GameAction("chair", "Chair") { preFunction = delegate @@ -39,6 +66,7 @@ namespace HeavenStudio.Games.Loaders TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Chair); }, defaultLength = 2, + hidden = true, }, new GameAction("phone", "Phone") { @@ -47,6 +75,7 @@ namespace HeavenStudio.Games.Loaders TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Phone, eventCaller.currentEntity["nx"]); }, defaultLength = 2, + hidden = true, parameters = new List() { new Param("nx", false, "Switch", "Replace the phone with a Switch"), @@ -59,24 +88,7 @@ namespace HeavenStudio.Games.Loaders TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Shock); }, defaultLength = 2, - }, - new GameAction("blast", "Optic Blast") - { - preFunction = delegate - { - TrickClass.PreBlast(eventCaller.currentEntity.beat); - }, - defaultLength = 3, - }, - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); }, - resizable = true, - parameters = new List() - { - new Param("bop", true, "Bop", "Should the girl and boy bop?"), - new Param("autoBop", false, "Bop (Auto)", "Should the girl and boy auto bop?") - } + hidden = true, }, }, new List() { "mob", "normal" }, @@ -96,13 +108,21 @@ namespace HeavenStudio.Games using Scripts_TrickClass; public class TrickClass : Minigame { - public enum TrickObjType + public enum TrickObjTypeEditor : int + { + PaperBall, + Chair, + Lightning, + Phone, + } + public enum TrickObjType : int { Ball, - Plane, Chair, Shock, - Phone + Phone, + Plane, + Blast } public struct QueuedObject { @@ -110,6 +130,7 @@ namespace HeavenStudio.Games public int type; public bool variant; } + public static List queuedInputs = new List(); [Header("Objects")] @@ -140,7 +161,7 @@ namespace HeavenStudio.Games double playerBopStart = double.MinValue; double girlBopStart = double.MinValue; bool showBubble = true; - bool playerReady; + bool playerReady, girlBopEnable; public static PlayerInput.InputAction InputAction_TouchPressing = new("PcoTrickTouching", new int[] { IAEmptyCat, IAPressingCat, IAEmptyCat }, @@ -159,6 +180,7 @@ namespace HeavenStudio.Games { instance = this; SetupBopRegion("trickClass", "bop", "autoBop"); + girlBopEnable = true; } public override void OnBeatPulse(double beat) @@ -168,7 +190,7 @@ namespace HeavenStudio.Games if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart) playerAnim.DoScaledAnimationAsync("Bop"); - if (cond.songPositionInBeatsAsDouble > girlBopStart) + if (cond.songPositionInBeatsAsDouble > girlBopStart && girlBopEnable) girlAnim.DoScaledAnimationAsync("Bop"); } @@ -331,8 +353,104 @@ namespace HeavenStudio.Games public static void PreBlast(double beat) { PlaySoundSequence("trickClass", "girlCharge", beat); + if (GameManager.instance.currentGame == "trickClass") + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate + { + instance.DoBlast(beat); + }) + }); + } + else + { + queuedInputs.Add(new QueuedObject + { + beat = beat, + type = (int)TrickObjType.Blast, + variant = false + }); + } } + public void DoBlast(double beat) + { + ScheduleInput(beat, 2, InputAction_FlickPress, BlastJustOrNg, BlastMiss, Through, CanDodge); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate + { + girlBopEnable = false; + girlAnim.DoScaledAnimationAsync("Charge0"); + }), + new BeatAction.Action(beat + 0.75, delegate + { + girlAnim.DoScaledAnimationAsync("Charge1"); + }), + new BeatAction.Action(beat + 1.5, delegate + { + girlAnim.DoScaledAnimationAsync("Charge1"); + }), + new BeatAction.Action(beat + 2, delegate + { + //test + // girlAnim.DoScaledAnimationAsync("BlastDodged", 0.5f); + }), + new BeatAction.Action(beat + 4, delegate + { + girlBopEnable = true; + }), + }); + } + + public bool CanDodge() + { + return playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble; + } + + public void BlastJustOrNg(PlayerActionEvent caller, float state) + { + if (state <= -1f || state >= 1f) + { + SoundByte.PlayOneShotGame("trickClass/shock_impact"); + girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f); + PlayerDodgeNg(true); + return; + } + girlAnim.DoScaledAnimationAsync("BlastDodged", 0.5f); + if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return; + + SoundByte.PlayOneShotGame("trickClass/blast_dodge"); + playerAnim.DoScaledAnimationAsync("DodgeBlast0", 1f); + playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.25; + playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 1; + playerReady = false; + + SoundByte.PlayOneShotGame("trickClass/blast_dodge_return", caller.startBeat + caller.timer + 1f); + BeatAction.New(instance, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate + { + playerAnim.DoScaledAnimationAsync("DodgeBlast1", 1f); + }), + }); + } + + public void BlastMiss(PlayerActionEvent caller) + { + girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f); + + SoundByte.PlayOneShotGame("trickClass/blast_miss"); + + playerAnim.DoScaledAnimationAsync("ThroughBlast"); + playerReady = false; + playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.5f; + playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.5f; + } + + public void Through(PlayerActionEvent caller) { } + public void PlayerDodge(bool slow = false, bool type = false) { if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return; diff --git a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs index 1d2f67bab..d227bb9d2 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs @@ -310,6 +310,7 @@ namespace HeavenStudio.Editor new List(), new List(), new List(), + new List(), }; for (int i = 0; i < mgs.Count; i++) { @@ -321,10 +322,11 @@ namespace HeavenStudio.Editor "ntr" => 1, "rvl" => 2, "ctr" => 3, - _ => 4, + "mob" => 4, + _ => 5, }].Add(mgs[i]); } else if (mg.inferred) { - systems[4].Add(mgs[i]); + systems[^1].Add(mgs[i]); } else { Debug.LogWarning($"Chronological sorting has failed, does \"{mg.displayName}\" ({mg.name}) have an asset bundle assigned to it?"); }