diff --git a/Assets/Resources/Prefabs/GameView/CamerasGame.prefab b/Assets/Resources/Prefabs/GameView/CamerasGame.prefab index ae977d4b9..db05ba5fc 100644 --- a/Assets/Resources/Prefabs/GameView/CamerasGame.prefab +++ b/Assets/Resources/Prefabs/GameView/CamerasGame.prefab @@ -2198,7 +2198,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 0, y: 0.5} - m_AnchoredPosition: {x: -0.25, y: 0} + m_AnchoredPosition: {x: -0.25, y: 1} m_SizeDelta: {x: 1, y: 1} m_Pivot: {x: 0, y: 0.5} --- !u!222 &1479785503205304790 diff --git a/Assets/Resources/Prefabs/GlobalGameManager.prefab b/Assets/Resources/Prefabs/GlobalGameManager.prefab index c3022c019..64c6c9ff5 100644 --- a/Assets/Resources/Prefabs/GlobalGameManager.prefab +++ b/Assets/Resources/Prefabs/GlobalGameManager.prefab @@ -1459,7 +1459,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 0.1254902, g: 0.1254902, b: 0.1254902, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -1688,7 +1688,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: