diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs index 752d7b84d..6fb612563 100644 --- a/Assets/Scripts/Games/TossBoys/TossBoys.cs +++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs @@ -1065,8 +1065,7 @@ namespace HeavenStudio.Games if (currentSpecialKid != null) currentSpecialKid.crouch = false; currentSpecialKid = GetCurrentReceiver(); - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) - GetCurrentReceiver().Crouch(); + GetCurrentReceiver().Crouch(); GetSpecialBasedOnReceiver().SetActive(true); switch (currentReceiver) diff --git a/Assets/Scripts/Games/TossBoys/TossKid.cs b/Assets/Scripts/Games/TossBoys/TossKid.cs index 851f68a9c..420a4c1bc 100644 --- a/Assets/Scripts/Games/TossBoys/TossKid.cs +++ b/Assets/Scripts/Games/TossBoys/TossKid.cs @@ -35,7 +35,6 @@ namespace HeavenStudio.Games.Scripts_TossBoys DoAnimationScaledAsync("Whiff", 0.5f); SoundByte.PlayOneShotGame("tossBoys/whiff"); } - crouch = false; preparing = false; } @@ -51,12 +50,6 @@ namespace HeavenStudio.Games.Scripts_TossBoys crouch = true; } - public void UnCrouch() - { - DoAnimationScaledAsync("Idle", 1f); - crouch = false; - } - public void PopBall() { DoAnimationScaledAsync("Slap", 0.5f);