From 0ede80d81ef673063690e24dad9cf55805b910ad Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Sun, 14 Jan 2024 10:31:53 -0600 Subject: [PATCH] The Dazzles Text Update --- Assets/Scripts/Games/TheDazzles/TheDazzles.cs | 61 +++++++++---------- 1 file changed, 30 insertions(+), 31 deletions(-) diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs index 0592d454b..1051fca43 100644 --- a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs +++ b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs @@ -15,13 +15,23 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("theDazzles", "The Dazzles", "9cfff7", false, false, new List() { + new GameAction("bop", "Bop") + { + function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.Bop(e.beat, e.length, e["toggle2"], e["toggle"]); }, + resizable = true, + parameters = new List() + { + new Param("toggle2", true, "Bop", "Toggle if the dazzles should bop for the duration of this event."), + new Param("toggle", false, "Bop (Auto)", "Toggle if the dazzles should automatically bop until another Bop event is reached.") + } + }, new GameAction("crouch", "Crouch") { preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PreCrouch(e.beat, e.length, e["countIn"]); }, defaultLength = 3f, parameters = new List() { - new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Should the count-In be from megamix, DS or random?") + new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Set if the count-in should be from Megamix, DS or random.") } }, new GameAction("crouchStretch", "Crouch (Stretchable)") @@ -31,7 +41,7 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Should the count-In be from megamix, DS or random?") + new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Set if the count-in should be from Megamix, DS or random.") } }, new GameAction("poseThree", "Pose Horizontal") @@ -40,8 +50,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 3f, parameters = new List() { - new Param("toggle", false, "Stars", "Should stars appear when successfully posing?"), - new Param("toggle2", true, "Cheer Sounds") + new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."), + new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.") } }, new GameAction("poseTwo", "Pose Vertical") @@ -50,8 +60,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 4f, parameters = new List() { - new Param("toggle", true, "Stars", "Should stars appear when successfully posing?"), - new Param("toggle2", true, "Cheer Sounds") + new Param("toggle", true, "Stars", "Toggle if stars should appear when successfully posing."), + new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.") } }, new GameAction("poseSixDiagonal", "Pose Diagonal") @@ -60,8 +70,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 4.5f, parameters = new List() { - new Param("toggle", false, "Stars", "Should stars appear when successfully posing?"), - new Param("toggle2", true, "Cheer Sounds") + new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."), + new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.") } }, new GameAction("poseSixColumns", "Pose Rows") @@ -70,8 +80,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 4f, parameters = new List() { - new Param("toggle", false, "Stars", "Should stars appear when successfully posing?"), - new Param("toggle2", true, "Cheer Sounds") + new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."), + new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.") } }, new GameAction("poseSix", "Pose Six") @@ -80,8 +90,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 4.5f, parameters = new List() { - new Param("toggle", true, "Stars", "Should stars appear when successfully posing?"), - new Param("toggle2", true, "Cheer Sounds") + new Param("toggle", true, "Stars", "Toggle if stars should appear when successfully posing."), + new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.") } }, new GameAction("customPose", "Custom Pose") @@ -91,14 +101,14 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("upLeft", new EntityTypes.Float(0, 30f, 0f), "Up Left Girl Pose Beat", "How many beats after the event has started will this girl pose?"), - new Param("upMiddle", new EntityTypes.Float(0, 30f, 1f), "Up Middle Girl Pose Beat", "How many beats after the event has started will this girl pose?"), - new Param("upRight", new EntityTypes.Float(0, 30f, 2f), "Up Right Girl Pose Beat", "How many beats after the event has started will this girl pose?"), - new Param("downLeft", new EntityTypes.Float(0, 30f, 0f), "Down Left Girl Pose Beat", "How many beats after the event has started will this girl pose?"), - new Param("downMiddle", new EntityTypes.Float(0, 30f, 1f), "Down Middle Girl Pose Beat", "How many beats after the event has started will this girl pose?"), - new Param("player", new EntityTypes.Float(0, 30f, 2f), "Player Pose Beat", "How many beats after the event has started should the player pose?"), - new Param("toggle", false, "Stars", "Should stars appear when successfully posing?"), - new Param("toggle2", true, "Cheer Sounds") + new Param("upLeft", new EntityTypes.Float(0, 30f, 0f), "Up Left Girl Pose Beat", "Set how many beats after the event has started this girl will pose."), + new Param("upMiddle", new EntityTypes.Float(0, 30f, 1f), "Up Middle Girl Pose Beat", "Set how many beats after the event has started this girl will pose."), + new Param("upRight", new EntityTypes.Float(0, 30f, 2f), "Up Right Girl Pose Beat", "Set how many beats after the event has started this girl will pose."), + new Param("downLeft", new EntityTypes.Float(0, 30f, 0f), "Down Left Girl Pose Beat", "Set how many beats after the event has started this girl will pose."), + new Param("downMiddle", new EntityTypes.Float(0, 30f, 1f), "Down Middle Girl Pose Beat", "Set how many beats after the event has started this girl will pose."), + new Param("player", new EntityTypes.Float(0, 30f, 2f), "Player Pose Beat", "Set how many beats after the event has started the player will pose."), + new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."), + new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.") } }, new GameAction("forceHold", "Force Hold") @@ -106,17 +116,6 @@ namespace HeavenStudio.Games.Loaders function = delegate { TheDazzles.instance.ForceHold(); }, defaultLength = 0.5f }, - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.Bop(e.beat, e.length, e["toggle2"], e["toggle"]); }, - resizable = true, - parameters = new List() - { - new Param("toggle2", true, "Should bop?", "Should the dazzles bop?"), - new Param("toggle", false, "Should auto bop?", "Should the dazzles auto bop?") - } - }, - }, new List() {"ntr", "normal"}, "ntrboxshow", "en",