diff --git a/Assets/Resources/Games/fanClub.prefab b/Assets/Resources/Games/fanClub.prefab
index c4c7de576..76e9e8900 100644
--- a/Assets/Resources/Games/fanClub.prefab
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new file mode 100644
index 000000000..f4b93a70b
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similarity index 85%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolSquat0.anim
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolCall1Arrange.anim
index 2d8279372..fefb8ade3 100644
--- a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolSquat0.anim
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m_PrefabAsset: {fileID: 0}
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value: {x: 0, y: 0, z: 0}
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rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolBeat.anim
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index 000000000..7d061f1e5
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similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolCall0.anim
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolCall0.anim
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolCrap.anim
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolCrap.anim
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similarity index 100%
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similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolDab.anim
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolDab.anim
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similarity index 100%
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similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolJump.anim
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolJump.anim
index a1caf8971..274b14301 100644
--- a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolJump.anim
+++ b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolJump.anim
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diff --git a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolJump.anim.meta b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolJump.anim.meta
similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolJump.anim.meta
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolJump.anim.meta
diff --git a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolLand.anim b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolLand.anim
similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolLand.anim
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolLand.anim
index ebea861b4..bfcda4c0b 100644
--- a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolLand.anim
+++ b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolLand.anim
@@ -5737,6 +5737,36 @@ AnimationClip:
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similarity index 100%
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similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolSquat0.anim.meta
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolSquat0.anim.meta
diff --git a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolSquat1.anim b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolSquat1.anim
similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolSquat1.anim
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolSquat1.anim
diff --git a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolSquat1.anim.meta b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolSquat1.anim.meta
similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolSquat1.anim.meta
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diff --git a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolWink0.anim b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolWink0.anim
similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolWink0.anim
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolWink0.anim
diff --git a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolWink0.anim.meta b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolWink0.anim.meta
similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolWink0.anim.meta
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diff --git a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolWink1.anim b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolWink1.anim
similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolWink1.anim
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolWink1.anim
diff --git a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolWink1.anim.meta b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolWink1.anim.meta
similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolWink1.anim.meta
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similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/NoPose.anim
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/NoPose.anim
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similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/NoPose.anim.meta
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--- a/Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png.meta
+++ b/Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png.meta
@@ -173,6 +173,42 @@ TextureImporter:
- first:
213: -928842840566755790
second: fan_Hand03
+ - first:
+ 213: -1633484853686196032
+ second: idol_Clt_body_up
+ - first:
+ 213: -1683005477360016522
+ second: idol_Clt_body_down0
+ - first:
+ 213: -6684664956765449452
+ second: idol_Clt_body_down1
+ - first:
+ 213: -4046640891417002374
+ second: psyllium
+ - first:
+ 213: 7431816273384491690
+ second: idol_mike02
+ - first:
+ 213: -7664577289212602306
+ second: idol_Hnd_08
+ - first:
+ 213: -3960305690750155392
+ second: idol_Hnd_09
+ - first:
+ 213: -546228402893326850
+ second: idol_Hnd_10
+ - first:
+ 213: -170988832995438424
+ second: ntrIdol_heartEffect
+ - first:
+ 213: -4684268937190979842
+ second: idol_Arm_06
+ - first:
+ 213: 4268582668646798735
+ second: idol_Arm_07
+ - first:
+ 213: 4845979151013781269
+ second: idol_Arm_08
externalObjects: {}
serializedVersion: 11
mipmaps:
@@ -895,7 +931,7 @@ TextureImporter:
name: idol_Hnd_06
rect:
serializedVersion: 2
- x: 1021
+ x: 1022
y: 1018
width: 53
height: 59
@@ -1173,7 +1209,7 @@ TextureImporter:
width: 319
height: 157
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1194,7 +1230,7 @@ TextureImporter:
width: 155
height: 197
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1215,7 +1251,7 @@ TextureImporter:
width: 165
height: 183
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1236,7 +1272,7 @@ TextureImporter:
width: 167
height: 181
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1257,7 +1293,7 @@ TextureImporter:
width: 167
height: 179
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1278,7 +1314,7 @@ TextureImporter:
width: 167
height: 173
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1299,7 +1335,7 @@ TextureImporter:
width: 139
height: 215
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1320,7 +1356,7 @@ TextureImporter:
width: 97
height: 233
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1341,7 +1377,7 @@ TextureImporter:
width: 163
height: 139
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1362,7 +1398,7 @@ TextureImporter:
width: 75
height: 127
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1383,7 +1419,7 @@ TextureImporter:
width: 75
height: 133
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1404,7 +1440,7 @@ TextureImporter:
width: 67
height: 141
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1425,7 +1461,7 @@ TextureImporter:
width: 59
height: 173
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1446,7 +1482,7 @@ TextureImporter:
width: 65
height: 163
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1467,7 +1503,7 @@ TextureImporter:
width: 93
height: 103
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1488,7 +1524,7 @@ TextureImporter:
width: 71
height: 91
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1509,7 +1545,7 @@ TextureImporter:
width: 87
height: 91
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1530,7 +1566,7 @@ TextureImporter:
width: 71
height: 97
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1551,7 +1587,7 @@ TextureImporter:
width: 67
height: 93
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1572,7 +1608,7 @@ TextureImporter:
width: 61
height: 85
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1593,7 +1629,7 @@ TextureImporter:
width: 83
height: 93
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1614,7 +1650,7 @@ TextureImporter:
width: 93
height: 73
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1626,6 +1662,258 @@ TextureImporter:
indices:
edges: []
weights: []
+ - serializedVersion: 2
+ name: idol_Clt_body_up
+ rect:
+ serializedVersion: 2
+ x: 388
+ y: 1496
+ width: 65
+ height: 67
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 0c8ad0e1e22b459e0800000000000000
+ internalID: -1633484853686196032
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: idol_Clt_body_down0
+ rect:
+ serializedVersion: 2
+ x: 563
+ y: 1505
+ width: 66
+ height: 53
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 6736bee6f63c4a8e0800000000000000
+ internalID: -1683005477360016522
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: idol_Clt_body_down1
+ rect:
+ serializedVersion: 2
+ x: 732
+ y: 1516
+ width: 80
+ height: 50
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 4135e7183ac4b33a0800000000000000
+ internalID: -6684664956765449452
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: psyllium
+ rect:
+ serializedVersion: 2
+ x: 1967
+ y: 1818
+ width: 49
+ height: 139
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: a7ef48d9c8177d7c0800000000000000
+ internalID: -4046640891417002374
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: idol_mike02
+ rect:
+ serializedVersion: 2
+ x: 1505
+ y: 660
+ width: 59
+ height: 45
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: aaacc03768d132760800000000000000
+ internalID: 7431816273384491690
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: idol_Hnd_08
+ rect:
+ serializedVersion: 2
+ x: 1047
+ y: 1152
+ width: 67
+ height: 61
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: e38d4fa6093f1a590800000000000000
+ internalID: -7664577289212602306
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: idol_Hnd_09
+ rect:
+ serializedVersion: 2
+ x: 1183
+ y: 1152
+ width: 47
+ height: 67
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 08501e4f4fa2a09c0800000000000000
+ internalID: -3960305690750155392
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: idol_Hnd_10
+ rect:
+ serializedVersion: 2
+ x: 1301
+ y: 1152
+ width: 53
+ height: 69
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: ef5705f59286b68f0800000000000000
+ internalID: -546228402893326850
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: ntrIdol_heartEffect
+ rect:
+ serializedVersion: 2
+ x: 1569
+ y: 756
+ width: 67
+ height: 69
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 8a09fb4ff8680adf0800000000000000
+ internalID: -170988832995438424
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: idol_Arm_06
+ rect:
+ serializedVersion: 2
+ x: 1359
+ y: 1298
+ width: 45
+ height: 111
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: ef6c55e48322efeb0800000000000000
+ internalID: -4684268937190979842
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: idol_Arm_07
+ rect:
+ serializedVersion: 2
+ x: 1868
+ y: 1134
+ width: 49
+ height: 95
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: f85d41b325d0d3b30800000000000000
+ internalID: 4268582668646798735
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: idol_Arm_08
+ rect:
+ serializedVersion: 2
+ x: 1872
+ y: 1010
+ width: 27
+ height: 63
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 51f102ddc50604340800000000000000
+ internalID: 4845979151013781269
+ vertices: []
+ indices:
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bones: []
diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs
index a8e7096d8..b0be63470 100644
--- a/Assets/Scripts/Games/FanClub/FanClub.cs
+++ b/Assets/Scripts/Games/FanClub/FanClub.cs
@@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Loaders
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
new Param("toggle", false, "Disable call", "Disable the idol's call")
},
- inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
+ inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle, 0, e.type);}
),
new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List()
@@ -47,8 +47,15 @@ namespace HeavenStudio.Games.Loaders
new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List()
{
- new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
+ new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play")
}),
+
+ new GameAction("set performance type", delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type);}, 0.5f, false, parameters: new List()
+ {
+ new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set of animations for the idol to use")
+ },
+ inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type); }
+ ),
});
}
}
@@ -73,7 +80,7 @@ namespace HeavenStudio.Games
Call,
Response,
Jump,
- //TODO: BigCall
+ BigCall,
Squat,
Wink,
Dab
@@ -81,12 +88,19 @@ namespace HeavenStudio.Games
public enum KamoneResponseType {
Through,
Jump,
+ ThroughFast,
+ JumpFast,
}
public enum StageAnimations {
Reset,
Flash,
//TODO: spotlight
}
+ public enum IdolPerformanceType {
+ Normal,
+ Arrange,
+ // Tour(this one is fan made so ?)
+ }
// userdata here
[Header("Animators")]
@@ -115,6 +129,7 @@ namespace HeavenStudio.Games
public GameEvent noResponse = new GameEvent();
public GameEvent noSpecBop = new GameEvent();
+ private static int performanceType = (int) IdolPerformanceType.Normal;
private bool responseToggle = false;
private static float wantHais = Single.MinValue;
private static float wantKamone = Single.MinValue;
@@ -175,6 +190,31 @@ namespace HeavenStudio.Games
// spawnPos.z -= RADIUS/4;
}
}
+
+ if (performanceType != (int) IdolPerformanceType.Normal)
+ {
+ idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
+ }
+ }
+
+ public static string GetPerformanceSuffix()
+ {
+ switch (performanceType)
+ {
+ case (int) IdolPerformanceType.Arrange:
+ return "Arrange";
+ default:
+ return "";
+ }
+ }
+
+ public static void SetPerformanceType(int type = (int) IdolPerformanceType.Normal)
+ {
+ performanceType = type;
+ if (GameManager.instance.currentGame == "fanClub")
+ {
+ FanClub.instance.idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
+ }
}
public override void OnGameSwitch(float beat)
@@ -204,7 +244,7 @@ namespace HeavenStudio.Games
if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
{
if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length))
- idolAnimator.Play("IdolBeat", 0, 0);
+ idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0);
}
}
@@ -226,7 +266,7 @@ namespace HeavenStudio.Games
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul*yMul) + 1f;
//TODO: idol start position
- ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight);
+ ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f);
ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
}
else
@@ -293,52 +333,59 @@ namespace HeavenStudio.Games
public void PlayAnim(float beat, float length, int type)
{
idolJumpStartTime = Single.MinValue;
- DisableResponse(beat, length);
- DisableBop(beat, length);
+ DisableResponse(beat, length + 0.5f);
+ DisableBop(beat, length + 0.5f);
switch (type)
{
case (int) IdolAnimations.Bop:
- idolAnimator.Play("IdolBeat", -1, 0);
+ idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), -1, 0);
break;
case (int) IdolAnimations.PeaceVocal:
- idolAnimator.Play("IdolPeace", -1, 0);
+ idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);
break;
case (int) IdolAnimations.Peace:
- idolAnimator.Play("IdolPeaceNoSync", -1, 0);
+ idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0);
break;
case (int) IdolAnimations.Clap:
- idolAnimator.Play("IdolCrap", -1, 0);
+ idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0);
break;
case (int) IdolAnimations.Call:
BeatAction.New(Arisa, new List()
{
- new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", -1, 0); }),
- new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1", -1, 0); }),
+ new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0" + GetPerformanceSuffix(), -1, 0); }),
+ new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1" + GetPerformanceSuffix(), -1, 0); }),
});
break;
case (int) IdolAnimations.Response:
- idolAnimator.Play("IdolResponse", -1, 0);
+ idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0);
break;
case (int) IdolAnimations.Jump:
DoIdolJump(beat, length);
break;
+ case (int) IdolAnimations.BigCall:
+ BeatAction.New(Arisa, new List()
+ {
+ new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolBigCall0" + GetPerformanceSuffix(), -1, 0); }),
+ new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolBigCall1" + GetPerformanceSuffix(), -1, 0); }),
+ });
+ break;
case (int) IdolAnimations.Squat:
BeatAction.New(Arisa, new List()
{
- new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolSquat0", -1, 0); }),
- new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolSquat1", -1, 0); }),
+ new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolSquat0" + GetPerformanceSuffix(), -1, 0); }),
+ new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolSquat1" + GetPerformanceSuffix(), -1, 0); }),
});
break;
case (int) IdolAnimations.Wink:
BeatAction.New(Arisa, new List()
{
- new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolWink0", -1, 0); }),
- new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolWink1", -1, 0); }),
+ new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolWink0" + GetPerformanceSuffix(), -1, 0); }),
+ new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolWink1" + GetPerformanceSuffix(), -1, 0); }),
});
break;
case (int) IdolAnimations.Dab:
- idolAnimator.Play("IdolDab", -1, 0);
+ idolAnimator.Play("IdolDab" + GetPerformanceSuffix(), -1, 0);
Jukebox.PlayOneShotGame("fanClub/arisa_dab");
break;
}
@@ -366,8 +413,8 @@ namespace HeavenStudio.Games
//play anim
BeatAction.New(Arisa, new List()
{
- new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolJump", -1, 0); }),
- new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolLand", -1, 0); }),
+ new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolJump" + GetPerformanceSuffix(), -1, 0); }),
+ new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolLand" + GetPerformanceSuffix(), -1, 0); }),
});
}
@@ -377,7 +424,7 @@ namespace HeavenStudio.Games
{
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
{
- idolAnimator.Play("IdolCrap", -1, 0);
+ idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0);
}
}
}
@@ -387,7 +434,7 @@ namespace HeavenStudio.Games
if (responseToggle)
{
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
- idolAnimator.Play("IdolResponse", -1, 0);
+ idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0);
}
}
@@ -401,21 +448,21 @@ namespace HeavenStudio.Games
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
});
- Prepare(beat + 3f);
responseToggle = false;
DisableBop(beat, 8f);
+ Prepare(beat + 3f);
Prepare(beat + 4f);
Prepare(beat + 5f);
Prepare(beat + 6f);
BeatAction.New(Arisa, new List()
{
- new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolPeace", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolPeace", -1, 0);}),
- new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent().Play("IdolPeace", -1, 0);}),
+ new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}),
+ new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}),
+ new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}),
new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}),
- new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent().Play("IdolPeaceNoSync"); PlayPrepare(); }),
+ new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent().Play("IdolPeaceNoSync" + GetPerformanceSuffix()); PlayPrepare(); }),
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}),
@@ -450,15 +497,41 @@ namespace HeavenStudio.Games
const float CALL_LENGTH = 2.5f;
public void CallKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
{
- if (!noSound)
- MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
- new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
- new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
- });
+ bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast);
+ BeatAction.Action call0;
+ BeatAction.Action call1;
+ DisableResponse(beat, 2f);
+ if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
+ {
+ call0 = new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolBigCall0" + GetPerformanceSuffix(), -1, 0); });
+ call1 = new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolBigCall1" + GetPerformanceSuffix(), -1, 0); });
+
+ if (!noSound)
+ {
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("fanClub/arisa_ka_fast_jp", beat),
+ new MultiSound.Sound("fanClub/arisa_mo_fast_jp", beat + 0.25f),
+ new MultiSound.Sound("fanClub/arisa_ne_fast_jp", beat + 0.5f),
+ });
+ }
+ }
+ else
+ {
+ call0 = new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0" + GetPerformanceSuffix(), -1, 0); });
+ call1 = new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1" + GetPerformanceSuffix(), -1, 0); });
+
+ if (!noSound)
+ {
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
+ new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
+ new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
+ });
+ }
+ }
responseToggle = true;
- DisableBop(beat, (responseType == (int) KamoneResponseType.Jump) ? 6.25f : 5.25f);
+ DisableBop(beat, (doJump) ? 6.25f : 5.25f);
DisableSpecBop(beat + 0.5f, 6f);
Prepare(beat + 1f);
@@ -468,8 +541,8 @@ namespace HeavenStudio.Games
BeatAction.New(Arisa, new List()
{
- new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", -1, 0); }),
- new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1", -1, 0); }),
+ call0,
+ call1,
new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); }),
new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); }),
@@ -477,7 +550,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
- if (responseType == (int) KamoneResponseType.Jump)
+ if (doJump)
{
DoIdolJump(beat + 5f);
}
@@ -501,11 +574,22 @@ namespace HeavenStudio.Games
wantKamone = beat;
wantKamoneType = responseType;
if (noSound) return;
- MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
- new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
- new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
- }, forcePlay:true);
+ if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
+ {
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("fanClub/arisa_ka_fast_jp", beat),
+ new MultiSound.Sound("fanClub/arisa_mo_fast_jp", beat + 0.25f),
+ new MultiSound.Sound("fanClub/arisa_ne_fast_jp", beat + 0.5f),
+ }, forcePlay:true);
+ }
+ else
+ {
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
+ new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
+ new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
+ }, forcePlay:true);
+ }
}
public void ContinueKamone(float beat, int type = 0, int responseType = (int) KamoneResponseType.Through)
@@ -516,12 +600,13 @@ namespace HeavenStudio.Games
const float BIGCALL_LENGTH = 2.75f;
public void CallBigReady(float beat, bool noSound = false)
{
+ Prepare(beat + 1.5f);
+ Prepare(beat + 2f);
+
if (!noSound)
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
DisableSpecBop(beat, 3.75f);
- Prepare(beat + 1.5f);
- Prepare(beat + 2f);
PlayAnimationAll("FanBigReady", onlyOverrideBop: true);
BeatAction.New(this.gameObject, new List()
diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs
index 3141409ec..5894a5f4b 100644
--- a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs
+++ b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs
@@ -7,6 +7,8 @@ public class NtrIdolAri : MonoBehaviour
[Header("Objects")]
public ParticleSystem idolClapEffect;
public ParticleSystem idolWinkEffect;
+ public ParticleSystem idolKissEffect;
+ public ParticleSystem idolWinkArrEffect;
public void ClapParticle()
{
@@ -17,4 +19,14 @@ public class NtrIdolAri : MonoBehaviour
{
idolWinkEffect.Play();
}
+
+ public void KissParticle()
+ {
+ idolKissEffect.Play();
+ }
+
+ public void WinkArrangeParticle()
+ {
+ idolWinkArrEffect.Play();
+ }
}
diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs
index 05d8d06ff..e57a73b22 100644
--- a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs
+++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs
@@ -29,7 +29,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
float clappingStartTime = 0f;
- public Queue> upcomingHits;
+ public SortedList upcomingHits;
public float startBeat;
public int type;
public bool doCharge = false;
@@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
public void Init()
{
if (player)
- upcomingHits = new Queue>(); // beat, type
+ upcomingHits = new SortedList(); // beat, type
inputHit = true;
hasHit = true;
@@ -53,7 +53,12 @@ namespace HeavenStudio.Games.Scripts_FanClub
public void AddHit(float beat, int type)
{
inputHit = false;
- upcomingHits.Enqueue(new KeyValuePair(beat, type));
+ try
+ {
+ upcomingHits.Add(beat, type);
+ }
+ catch (ArgumentException)
+ {}
}
public void Hit(bool _hit, int type = 0, bool fromAutoplay = false)
@@ -77,15 +82,18 @@ namespace HeavenStudio.Games.Scripts_FanClub
{
if (upcomingHits?.Count > 0)
{
- var next = upcomingHits.Dequeue();
+ var k = upcomingHits.Keys[0];
+ var v = upcomingHits[k];
- startBeat = next.Key;
- type = next.Value == 2 ? 0 : next.Value;
- doCharge = (next.Value == 2);
+ startBeat = k;
+ type = v == 2 ? 0 : v;
+ doCharge = (v == 2);
// reset our shit to prepare for next hit
hasHit = false;
ResetState();
+
+ upcomingHits.Remove(k);
}
else if (Conductor.instance.GetPositionFromBeat(startBeat, 1) >= Minigame.EndTime())
{