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float fadeProg = cond.GetPositionFromBeat(bgFadeTime, bgFadeDuration); if (bgFadeTime != Single.MinValue && fadeProg >= 0) { @@ -741,7 +741,16 @@ namespace HeavenStudio.Games public void Honki(float beat, float length, int type, bool deactivate, bool miss, bool noSound, bool alt) { - ActivateHonki(beat, deactivate, noSound, alt); + HonkiChanceStart = beat; + HonkiChanceLength = length; + /*if (beat >= HonkiChanceStart && beat <= HonkiChanceStart + HonkiChanceLength) + { + if (PlayerInput.Pressed() && IsExpectingInputNow()) + ActivateHonki(beat, deactivate, noSound, alt); + }*/ + + if (type == (int) HonkiChanceType.IgnoreObject) + ActivateHonki(beat, deactivate, noSound, alt); } public void ActivateHonki(float beat, bool deactivate, bool noSound, bool alt) @@ -929,13 +938,7 @@ namespace HeavenStudio.Games { wordClearTime = clear; } - switch (language) - { - case (int) HitThreeGraphicLang.Japanese: - return word + "jp"; - default: - return word; - } + return word; } float HitExpressionLength(int type) @@ -1349,7 +1352,6 @@ namespace HeavenStudio.Games { WantBop = toggle; } - public void Prepare(float beat, float length) { Joe.Prepare(beat, length); diff --git a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs index 441e6a77f..a7170b704 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs @@ -5,6 +5,7 @@ using UnityEngine; using HeavenStudio; using HeavenStudio.Util; +using UnityEngine.UIElements; namespace HeavenStudio.Games.Scripts_KarateMan { @@ -97,6 +98,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan { anim.speed = 1f; anim.Play("Beat", -1, 0); + bop.startBeat = (int) cond.songPositionInBeats + KarateMan.BopLength; lastChargeTime = Single.MinValue; Debug.Log($"Bop Length {bop.length}, Bop Start Beat {bop.startBeat}"); } diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs index 817dad1eb..b1cb0a46e 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs @@ -834,13 +834,27 @@ namespace HeavenStudio.Games.Scripts_KarateMan startBeat = Conductor.instance.songPositionInBeats; status = FlyStatus.HitWeak; Jukebox.PlayOneShotGame("karateman/hitNoNori", forcePlay: true); - joe.Punch(3); + if (startBeat >= KarateMan.instance.HonkiChanceStart && startBeat <= KarateMan.instance.HonkiChanceStart + KarateMan.instance.HonkiChanceLength) + { + KarateMan.instance.ActivateHonki(startBeat, false, false, false); + joe.Punch(2); + } + else + joe.Punch(3); transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z - 30f); KarateMan.instance.Nori.DoNG(); return; } } bool straight = joe.Punch(ItemPunchHand()); + var kar = KarateMan.instance; + var beat = Conductor.instance.songPositionInBeats; + if (beat >= kar.HonkiChanceStart && beat <= kar.HonkiChanceStart + kar.HonkiChanceLength) + { + KarateMan.instance.ActivateHonki(startBeat, false, false, false); + straight = joe.Punch(2); + } + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z - 30f); DoHitExpression(startBeat + 2f); ItemHitEffect(straight); status = FlyStatus.Hit; diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs index 33758a65c..fe7f6a7a4 100644 --- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs +++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs @@ -200,7 +200,7 @@ namespace HeavenStudio.Games { marchPlayerCount++; - Jukebox.PlayOneShotGame("marchingOrders/step1"); + Jukebox.PlayOneShotGame("marchingOrders/step1", volume: 0.25f); CadetPlayer.DoScaledAnimationAsync(marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL", 0.5f); } @@ -211,7 +211,7 @@ namespace HeavenStudio.Games public void HaltHit(PlayerActionEvent caller, float beat) { - Jukebox.PlayOneShotGame("marchingOrders/step1"); + Jukebox.PlayOneShotGame("marchingOrders/step1", volume: 0.25f); CadetPlayer.DoScaledAnimationAsync("Halt", 0.5f); } @@ -242,29 +242,44 @@ namespace HeavenStudio.Games Bop(beatTsugi + (int)currBeat, bop.length); } } - if (PlayerInput.Pressed() && !IsExpectingInputNow()) + if (!IsExpectingInputNow()) { - Jukebox.PlayOneShot("miss"); - Sarge.DoScaledAnimationAsync("Anger", 0.5f); - Steam.DoScaledAnimationAsync("Steam", 0.5f); - - marchPlayerCount++; - var marchPlayerAnim = (marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL"); + if (PlayerInput.Pressed()) + { + Jukebox.PlayOneShot("miss"); + Sarge.DoScaledAnimationAsync("Anger", 0.5f); + Steam.DoScaledAnimationAsync("Steam", 0.5f); - Jukebox.PlayOneShotGame("marchingOrders/step1"); - CadetPlayer.DoScaledAnimationAsync(marchPlayerAnim, 0.5f); - } + marchPlayerCount++; + var marchPlayerAnim = (marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL"); - if (PlayerInput.AltPressed() && !IsExpectingInputNow()) - { - Jukebox.PlayOneShot("miss"); - Sarge.DoScaledAnimationAsync("Anger", 0.5f); - Steam.DoScaledAnimationAsync("Steam", 0.5f); + CadetPlayer.DoScaledAnimationAsync(marchPlayerAnim, 0.5f); + } + if (PlayerInput.AltPressed()) + { + Jukebox.PlayOneShot("miss"); + Sarge.DoScaledAnimationAsync("Anger", 0.5f); + Steam.DoScaledAnimationAsync("Steam", 0.5f); - Jukebox.PlayOneShotGame("marchingOrders/step1"); - CadetPlayer.DoScaledAnimationAsync("Halt", 0.5f); + CadetPlayer.DoScaledAnimationAsync("Halt", 0.5f); + } + if (PlayerInput.Pressed(true) && PlayerInput.GetSpecificDirection(PlayerInput.LEFT)) + { + Jukebox.PlayOneShot("miss"); + Sarge.DoScaledAnimationAsync("Anger", 0.5f); + Steam.DoScaledAnimationAsync("Steam", 0.5f); + + CadetHeadPlayer.DoScaledAnimationAsync("FaceL", 0.5f); + } + if (PlayerInput.Pressed(true) && PlayerInput.GetSpecificDirection(PlayerInput.RIGHT)) + { + Jukebox.PlayOneShot("miss"); + Sarge.DoScaledAnimationAsync("Anger", 0.5f); + Steam.DoScaledAnimationAsync("Steam", 0.5f); + + CadetHeadPlayer.DoScaledAnimationAsync("FaceR", 0.5f); + } } - switch (background) { case (int) MarchingOrders.BackgroundColor.Yellow: @@ -320,6 +335,7 @@ namespace HeavenStudio.Games Jukebox.PlayOneShotGame("marchingOrders/step1"); } else ScheduleInput(beat - 1f, 1f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, MarchEmpty);}) }); + Jukebox.PlayOneShotGame("marchingOrders/step1", volume: 0.75f); } public void MarchAction(float beat, float length, bool auto) @@ -397,7 +413,7 @@ namespace HeavenStudio.Games new MultiSound.Sound("marchingOrders/usagiOnna/halt2", beat + 0.2f), new MultiSound.Sound("marchingOrders/usagiOnna/halt3", beat + 0.4f), new MultiSound.Sound("marchingOrders/halt2", beat + 1f), - new MultiSound.Sound("marchingOrders/step1", beat + 1f), + new MultiSound.Sound("marchingOrders/step1", beat + 1f, volume: 0.75f), }, forcePlay: true); }