From 13f476546b00a8e9a0a54f2b687d5a20c867fd97 Mon Sep 17 00:00:00 2001
From: Firerise9402 <90978630+Firerise9402@users.noreply.github.com>
Date: Sat, 12 Aug 2023 16:07:27 -0400
Subject: [PATCH] value changes
---
Assets/Scenes/Editor.unity | 15 +++++++++++++++
Assets/Scripts/Minigames.cs | 6 +++---
Assets/Scripts/StaticCamera.cs | 14 +++++++-------
3 files changed, 25 insertions(+), 10 deletions(-)
diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity
index 6d08de9a7..ba17b519d 100644
--- a/Assets/Scenes/Editor.unity
+++ b/Assets/Scenes/Editor.unity
@@ -13810,6 +13810,10 @@ PrefabInstance:
propertyPath: letterboxMask
value:
objectReference: {fileID: 2105509201}
+ - target: {fileID: 4035854539513523048, guid: 720073bc7682b1441bece7116681f72c, type: 3}
+ propertyPath: viewportTexture
+ value:
+ objectReference: {fileID: 1638236456}
- target: {fileID: 4820152107260776423, guid: 720073bc7682b1441bece7116681f72c, type: 3}
propertyPath: m_RaycastTarget
value: 0
@@ -33693,6 +33697,17 @@ GameObject:
m_CorrespondingSourceObject: {fileID: 2464883521749415129, guid: 720073bc7682b1441bece7116681f72c, type: 3}
m_PrefabInstance: {fileID: 631525709}
m_PrefabAsset: {fileID: 0}
+--- !u!114 &1638236456 stripped
+MonoBehaviour:
+ m_CorrespondingSourceObject: {fileID: 647613278910435637, guid: 720073bc7682b1441bece7116681f72c, type: 3}
+ m_PrefabInstance: {fileID: 631525709}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1638236449}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
--- !u!1 &1647324172
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs
index ec9091277..c03f0e345 100644
--- a/Assets/Scripts/Minigames.cs
+++ b/Assets/Scripts/Minigames.cs
@@ -721,7 +721,7 @@ namespace HeavenStudio
new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to scale the letterbox in")
}
),
- new GameAction("complex pan", "Scale Viewport(Complex)", 1f, true, new List()
+ new GameAction("complex pan", "Pan Viewport(Complex)", 1f, true, new List()
{
new Param("valA", new EntityTypes.Float(-50, 50, 1), "Pan Viewport X"),
new Param("valB", new EntityTypes.Float(-50, 50, 1), "Pan Viewport Y"),
@@ -731,8 +731,8 @@ namespace HeavenStudio
),
new GameAction("complex scale", "Scale Viewport(Complex)", 1f, true, new List()
{
- new Param("valA", new EntityTypes.Float(0, 50, 1), "Scale Viewport X"),
- new Param("valB", new EntityTypes.Float(0, 50, 1), "Scale Viewport Y"),
+ new Param("valA", new EntityTypes.Float(0, 200, 100), "Scale Viewport X"),
+ new Param("valB", new EntityTypes.Float(0, 200, 100), "Scale Viewport Y"),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to scale the viewport in")
}
diff --git a/Assets/Scripts/StaticCamera.cs b/Assets/Scripts/StaticCamera.cs
index 86d25be85..8c1f5b480 100644
--- a/Assets/Scripts/StaticCamera.cs
+++ b/Assets/Scripts/StaticCamera.cs
@@ -329,14 +329,14 @@ namespace HeavenStudio
switch (e["axis"])
{
case (int) ViewAxis.X:
- complexScale.x = func(complexScaleLast.x, e["valA"], Mathf.Min(prog, 1f)) * AspectRatioWidth;
+ complexScale.x = func(complexScaleLast.x, e["valA"] * .01f, Mathf.Min(prog, 1f)) * AspectRatioWidth;
break;
case (int) ViewAxis.Y:
- complexScale.y = func(complexScaleLast.y, e["valB"], Mathf.Min(prog, 1f)) * AspectRatioHeight;
+ complexScale.y = func(complexScaleLast.y, e["valB"] * .01f, Mathf.Min(prog, 1f)) * AspectRatioHeight;
break;
default:
- float dx = func(complexScaleLast.x, e["valA"], Mathf.Min(prog, 1f)) * AspectRatioWidth;
- float dy = func(complexScaleLast.y, e["valB"], Mathf.Min(prog, 1f)) * AspectRatioHeight;
+ float dx = func(complexScaleLast.x, e["valA"] * .01f, Mathf.Min(prog, 1f)) * AspectRatioWidth;
+ float dy = func(complexScaleLast.y, e["valB"] * .01f, Mathf.Min(prog, 1f)) * AspectRatioHeight;
complexScale = new Vector3(dx, dy, 1);
break;
}
@@ -346,13 +346,13 @@ namespace HeavenStudio
switch (e["axis"])
{
case (int) ViewAxis.X:
- complexScaleLast.x = e["valA"] * AspectRatioWidth;
+ complexScaleLast.x = e["valA"] * .01f * AspectRatioWidth;
break;
case (int) ViewAxis.Y:
- complexScaleLast.y = e["valB"] * AspectRatioHeight;
+ complexScaleLast.y = e["valB"] * .01f * AspectRatioHeight;
break;
default:
- complexScaleLast = new Vector3(e["valA"] * AspectRatioWidth, e["valB"] * AspectRatioHeight, 1);
+ complexScaleLast = new Vector3(e["valA"] * .01f * AspectRatioWidth, e["valB"] * .01f * AspectRatioHeight, 1);
break;
}
}