From 14d9ab109b989dc299a04d62dd0fb17539357722 Mon Sep 17 00:00:00 2001
From: playinful <82474412+playinful@users.noreply.github.com>
Date: Fri, 22 Mar 2024 16:53:17 -0400
Subject: [PATCH] 3/22
---
Assets/Resources/Credits.txt | 1 +
Assets/Resources/Games/CatchOfTheDay.prefab | 2938 ++++---
.../Prefabs/Games/CatchOfTheDay.meta | 8 +
.../Prefabs/Games/CatchOfTheDay/BGFish.prefab | 140 +
.../Games/CatchOfTheDay/BGFish.prefab.meta | 7 +
.../Games/CatchOfTheDay/LakeScene.prefab | 5251 +++++++++++++
.../Games/CatchOfTheDay/LakeScene.prefab.meta | 7 +
.../Animations/Angler/Angler.controller | 217 +
.../Animations/Angler/Angler.controller.meta | 8 +
.../CatchOfTheDay/Animations/Angler/Idle.anim | 2713 +++++++
.../Animations/Angler/Idle.anim.meta | 8 +
.../CatchOfTheDay/Animations/Angler/Just.anim | 3941 ++++++++++
.../Animations/Angler/Just.anim.meta | 8 +
.../Animations/Angler/JustLoop.anim | 3698 +++++++++
.../Animations/Angler/JustLoop.anim.meta | 8 +
.../CatchOfTheDay/Animations/Angler/Miss.anim | 3941 ++++++++++
.../Animations/Angler/Miss.anim.meta | 8 +
.../CatchOfTheDay/Animations/Angler/Pick.anim | 3292 ++++++++
.../Animations/Angler/Pick.anim.meta | 8 +
.../Animations/Angler/Through.anim | 3244 ++++++++
.../Animations/Angler/Through.anim.meta | 8 +
.../CatchOfTheDay/Animations/Background.meta | 8 +
.../Animations/Background/BGFish.controller | 72 +
.../Background/BGFish.controller.meta | 8 +
.../Animations/Background/BGFishIdle.anim | 265 +
.../Background/BGFishIdle.anim.meta | 8 +
.../Background/Background.controller | 130 +
.../Background/Background.controller.meta | 8 +
.../Animations/Background/LayoutA.anim | 2588 ++++++
.../Animations/Background/LayoutA.anim.meta | 8 +
.../Animations/Background/LayoutB.anim | 2623 +++++++
.../Animations/Background/LayoutB.anim.meta | 8 +
.../Animations/Background/LayoutC.anim | 2463 ++++++
.../Animations/Background/LayoutC.anim.meta | 8 +
.../Distractions/BigManta/Idle.anim | 146 +-
.../Distractions/SchoolFish/Idle.anim | 110 +-
.../Distractions/SmallManta/Idle.anim | 188 +-
.../CatchOfTheDay/Animations/Fish/Fish1.meta | 8 +
.../Animations/Fish/Fish1/Fish1_Bite.anim | 1415 ++++
.../Fish/Fish1/Fish1_Bite.anim.meta | 8 +
.../Animations/Fish/Fish1/Fish1_Just.anim | 5234 +++++++++++++
.../Fish/Fish1/Fish1_Just.anim.meta | 8 +
.../Animations/Fish/Fish1/Fish1_JustLoop.anim | 5329 +++++++++++++
.../Fish/Fish1/Fish1_JustLoop.anim.meta | 8 +
.../Animations/Fish/Fish1/Fish1_Miss.anim | 2661 +++++++
.../Fish/Fish1/Fish1_Miss.anim.meta | 8 +
.../Animations/Fish/Fish1/Fish1_MissLoop.anim | 1365 ++++
.../Fish/Fish1/Fish1_MissLoop.anim.meta | 8 +
.../Animations/Fish/Fish1/Fish1_Out.anim | 2783 +++++++
.../Animations/Fish/Fish1/Fish1_Out.anim.meta | 8 +
.../Animations/Fish/Fish1/Fish1_Pick.anim | 2590 ++++++
.../Fish/Fish1/Fish1_Pick.anim.meta | 8 +
.../Animations/Fish/Fish1/Fish1_Through.anim | 2070 +++++
.../Fish/Fish1/Fish1_Through.anim.meta | 8 +
.../Animations/Fish/Fish1/Fish1_Wait.anim | 993 +++
.../Fish/{ => Fish1}/Fish1_Wait.anim.meta | 0
.../CatchOfTheDay/Animations/Fish/Fish2.meta | 8 +
.../Animations/Fish/Fish2/Fish2_Bite.anim | 1565 ++++
.../Fish/Fish2/Fish2_Bite.anim.meta | 8 +
.../Animations/Fish/Fish2/Fish2_Just.anim | 4373 +++++++++++
.../Fish/Fish2/Fish2_Just.anim.meta | 8 +
.../Animations/Fish/Fish2/Fish2_JustLoop.anim | 4780 ++++++++++++
.../Fish/Fish2/Fish2_JustLoop.anim.meta | 8 +
.../Animations/Fish/Fish2/Fish2_Miss.anim | 2833 +++++++
.../Fish/Fish2/Fish2_Miss.anim.meta | 8 +
.../Animations/Fish/Fish2/Fish2_MissLoop.anim | 1410 ++++
.../Fish/Fish2/Fish2_MissLoop.anim.meta | 8 +
.../Animations/Fish/Fish2/Fish2_Out.anim | 2858 +++++++
.../Animations/Fish/Fish2/Fish2_Out.anim.meta | 8 +
.../Animations/Fish/Fish2/Fish2_Pick.anim | 2599 ++++++
.../Fish/Fish2/Fish2_Pick.anim.meta | 8 +
.../Animations/Fish/Fish2/Fish2_Rest.anim | 1533 ++++
.../Fish/Fish2/Fish2_Rest.anim.meta | 8 +
.../Animations/Fish/Fish2/Fish2_Through.anim | 2115 +++++
.../Fish/Fish2/Fish2_Through.anim.meta | 8 +
.../Animations/Fish/Fish2/Fish2_Wait.anim | 1518 ++++
.../Fish/Fish2/Fish2_Wait.anim.meta | 8 +
.../CatchOfTheDay/Animations/Fish/Fish3.meta | 8 +
.../Animations/Fish/Fish3/Fish3_Bite.anim | 2363 ++++++
.../Fish/Fish3/Fish3_Bite.anim.meta | 8 +
.../Animations/Fish/Fish3/Fish3_Just.anim | 6937 +++++++++++++++++
.../Fish/Fish3/Fish3_Just.anim.meta | 8 +
.../Animations/Fish/Fish3/Fish3_JustLoop.anim | 6658 ++++++++++++++++
.../Fish/Fish3/Fish3_JustLoop.anim.meta | 8 +
.../Animations/Fish/Fish3/Fish3_Miss.anim | 3748 +++++++++
.../Fish/Fish3/Fish3_Miss.anim.meta | 8 +
.../Animations/Fish/Fish3/Fish3_MissLoop.anim | 1565 ++++
.../Fish/Fish3/Fish3_MissLoop.anim.meta | 8 +
.../Animations/Fish/Fish3/Fish3_Out.anim | 4098 ++++++++++
.../Animations/Fish/Fish3/Fish3_Out.anim.meta | 8 +
.../Animations/Fish/Fish3/Fish3_PickDown.anim | 3547 +++++++++
.../Fish/Fish3/Fish3_PickDown.anim.meta | 8 +
.../Animations/Fish/Fish3/Fish3_PickUp.anim | 3703 +++++++++
.../Fish/Fish3/Fish3_PickUp.anim.meta | 8 +
.../Animations/Fish/Fish3/Fish3_Rest.anim | 1684 ++++
.../Fish/Fish3/Fish3_Rest.anim.meta | 8 +
.../Animations/Fish/Fish3/Fish3_RestLoop.anim | 2314 ++++++
.../Fish/Fish3/Fish3_RestLoop.anim.meta | 8 +
.../Animations/Fish/Fish3/Fish3_Through.anim | 2698 +++++++
.../Fish/Fish3/Fish3_Through.anim.meta | 8 +
.../Fish/Fish3/Fish3_ThroughLoop.anim | 1009 +++
.../Fish/Fish3/Fish3_ThroughLoop.anim.meta | 8 +
.../Animations/Fish/Fish3/Fish3_Wait.anim | 2323 ++++++
.../Fish/Fish3/Fish3_Wait.anim.meta | 8 +
.../Animations/Fish/Fish3/Fish3_WaitB.anim | 5077 ++++++++++++
.../Fish/Fish3/Fish3_WaitB.anim.meta | 8 +
.../Animations/Fish/FishAnimator.controller | 1272 ++-
.../Fish/{Fish1_Wait.anim => NoFish.anim} | 506 +-
.../Animations/Fish/NoFish.anim.meta | 8 +
.../Animations/Fish/OutLoop.anim | 1475 ++++
.../Animations/Fish/OutLoop.anim.meta | 8 +
.../Games/CatchOfTheDay/New Material.mat | 84 +
.../Games/CatchOfTheDay/New Material.mat.meta | 8 +
.../New Render Texture.renderTexture | 39 +
.../New Render Texture.renderTexture.meta | 8 +
.../Sprites/Games/CatchOfTheDay/Texture0.png | Bin 177342 -> 180342 bytes
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.../Games/CatchOfTheDay/Texture1.png.meta | 60 +-
.../Games/CatchOfTheDay/ref/Untitled.png | Bin 0 -> 443581 bytes
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.../Games/CatchOfTheDay/CatchOfTheDay.cs | 177 +-
.../Scripts/Games/CatchOfTheDay/LakeScene.cs | 116 +
.../Games/CatchOfTheDay/LakeScene.cs.meta | 11 +
.../EventSelector/GridGameSelector.cs | 66 +-
Assets/Scripts/Minigames.cs | 6 +-
1716 files changed, 138008 insertions(+), 99286 deletions(-)
create mode 100644 Assets/Resources/Prefabs/Games/CatchOfTheDay.meta
create mode 100644 Assets/Resources/Prefabs/Games/CatchOfTheDay/BGFish.prefab
create mode 100644 Assets/Resources/Prefabs/Games/CatchOfTheDay/BGFish.prefab.meta
create mode 100644 Assets/Resources/Prefabs/Games/CatchOfTheDay/LakeScene.prefab
create mode 100644 Assets/Resources/Prefabs/Games/CatchOfTheDay/LakeScene.prefab.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Angler/Angler.controller
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Angler/Angler.controller.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Angler/Idle.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Angler/Idle.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Angler/Just.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Angler/Just.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Angler/JustLoop.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Angler/JustLoop.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Angler/Miss.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Angler/Miss.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Angler/Pick.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Angler/Pick.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Angler/Through.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Angler/Through.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Background.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Background/BGFish.controller
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Background/BGFish.controller.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Background/BGFishIdle.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Background/BGFishIdle.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Background/Background.controller
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Background/Background.controller.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Background/LayoutA.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Background/LayoutA.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Background/LayoutB.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Background/LayoutB.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Background/LayoutC.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Background/LayoutC.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_Bite.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_Bite.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_Just.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_Just.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_JustLoop.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_JustLoop.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_Miss.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_Miss.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_MissLoop.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_MissLoop.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_Out.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_Out.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_Pick.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_Pick.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_Through.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_Through.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_Wait.anim
rename Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/{ => Fish1}/Fish1_Wait.anim.meta (100%)
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Bite.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Bite.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Just.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Just.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_JustLoop.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_JustLoop.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Miss.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Miss.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_MissLoop.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_MissLoop.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Out.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Out.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Pick.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Pick.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Rest.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Rest.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Through.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Through.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Wait.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Wait.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish3.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish3/Fish3_Bite.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish3/Fish3_Bite.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish3/Fish3_Just.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish3/Fish3_Just.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish3/Fish3_JustLoop.anim
create mode 100644 Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish3/Fish3_JustLoop.anim.meta
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diff --git a/Assets/Resources/Credits.txt b/Assets/Resources/Credits.txt
index 72b63dfd1..c239960b7 100644
--- a/Assets/Resources/Credits.txt
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@@ -18,6 +18,7 @@
-Bhaos
-RaffyTaffy14
-Thinedave
+-playinful
-Marc / ThePurpleAnon
-fu_majime
-Streitixy
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index 000000000..8f66d8844
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rename to Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1/Fish1_Wait.anim.meta
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diff --git a/Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Bite.anim b/Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Bite.anim
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index 000000000..cacbbeed5
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diff --git a/Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Through.anim b/Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish2/Fish2_Through.anim
new file mode 100644
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diff --git a/Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1_Wait.anim b/Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/NoFish.anim
similarity index 69%
rename from Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1_Wait.anim
rename to Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/NoFish.anim
index 6b77b6225..546575151 100644
--- a/Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/Fish1_Wait.anim
+++ b/Assets/Resources/Sprites/Games/CatchOfTheDay/Animations/Fish/NoFish.anim
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_ScaleCurves: []
m_FloatCurves:
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m_Curve:
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time: 0
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inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -57,16 +32,16 @@ AnimationClip:
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m_PostInfinity: 2
m_RotationOrder: 4
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+ attribute: m_Enabled
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script: {fileID: 0}
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m_Curve:
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time: 0
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inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -76,16 +51,73 @@ AnimationClip:
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m_PostInfinity: 2
m_RotationOrder: 4
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script: {fileID: 0}
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m_RotationOrder: 4
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+ path: Fish3
classID: 1
script: {fileID: 0}
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path: Fish1
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