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externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index eddaa5eb1..dc662aefd 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -9,7 +9,6 @@ using HeavenStudio.Games; namespace HeavenStudio { - public class Minigames { public class Minigame @@ -461,9 +460,12 @@ namespace HeavenStudio new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List() { new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play") +<<<<<<< HEAD }) }), new Minigame("Tram&Pauline", "Tram&Pauline \n[WIP don't use]", "000000", false, false, new List() +======= +>>>>>>> parent of 092240a (Tram&Pauline) }), }), /*new Minigame("spaceDance", "Space Dance", "B888F8", new List()