diff --git a/Assets/Scripts/Games/TrickClass/MobTrickObj.cs b/Assets/Scripts/Games/TrickClass/MobTrickObj.cs index 92e5fb753..bbc8b6682 100644 --- a/Assets/Scripts/Games/TrickClass/MobTrickObj.cs +++ b/Assets/Scripts/Games/TrickClass/MobTrickObj.cs @@ -98,7 +98,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass // no input? if (Conductor.instance.GetPositionFromBeat(startBeat, dodgeBeats) >= Minigame.EndTime()) { - PlayDodgeSound(); + Jukebox.PlayOneShotGame(GetDodgeSound()); miss = true; switch (type) { @@ -122,17 +122,16 @@ namespace HeavenStudio.Games.Scripts_TrickClass TrickClass.instance.PlayerDodge(); dodged = true; MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.5f), + new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.5f), }); } - public void PlayDodgeSound() + public string GetDodgeSound() { switch (type) { default: - Jukebox.PlayOneShotGame("trickClass/ball_impact"); - break; + return "trickClass/ball_impact"; } } }