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e["mute"],e["clapType"]); + BonOdori.instance.Clap(e.beat, e[variation], e["type"], e["mute"]); }, defaultLength = 1f, parameters = new List() @@ -51,7 +51,6 @@ namespace HeavenStudio.Games.Loaders new Param("variationPan", BonOdori.variationPan.PanC, "Pan Type", "Set the variation of the voice line."), new Param("variationPa", BonOdori.variationPa.PaG, "Pa Type", "Set the variation of the voice line."), new Param("variationPa_n", BonOdori.variationPa_n.Pa_nA , "Pa-n Type", "Set the variation of the voice line."), - new Param("clapType", BonOdori.typeClap.SideClap, "Clap Type", "Set the type of clap.") } }, @@ -137,15 +136,15 @@ namespace HeavenStudio.Games.Loaders resizable = true, }, - // new GameAction("spin", "Spin") - // { - // function = delegate {BonOdori.instance.Spin(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);}, - // defaultLength = 1f, + new GameAction("spin", "Spin") + { + function = delegate {BonOdori.instance.Spin(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);}, + defaultLength = 1f, - // }, + }, new GameAction("toggle bg", "Toggle Darker Background") { - function = delegate {BonOdori.instance.DarkBG(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"], eventCaller.currentEntity.length);}, + function = delegate {BonOdori.instance.DarkBG(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"]);}, defaultLength = 1f, parameters = new List() { @@ -173,12 +172,9 @@ namespace HeavenStudio.Games string prefix; double beatUniversal; string suffix; - SpriteRenderer darkPlane; bool goBopDonpans; bool goBopJudge; bool bopDonpans; - int clapTypeGlobal = 0; - string clapTypeString = "ClapSide"; string originalText1; string originalText2; string originalText3; @@ -189,8 +185,6 @@ namespace HeavenStudio.Games Coroutine Scroll3; Coroutine Scroll4; Coroutine Scroll5; - Coroutine DarkerBG; - bool darkBgIsOn = false; TextMeshProUGUI Text1_GUI; TextMeshProUGUI Text2_GUI; TextMeshProUGUI Text3_GUI; @@ -203,7 +197,6 @@ namespace HeavenStudio.Games TextMeshProUGUI Text10_GUI; - [SerializeField] TMP_Text Text1; [SerializeField] TMP_Text Text2; [SerializeField] TMP_Text Text3; @@ -215,19 +208,15 @@ namespace HeavenStudio.Games [SerializeField] TMP_Text Text8; [SerializeField] TMP_Text Text9; [SerializeField] TMP_Text Text10; + [SerializeField] Animator DarkPlane; [SerializeField] Animator Player; [SerializeField] Animator Judge; - [SerializeField] GameObject DarkPlane; [SerializeField] Animator CPU1; [SerializeField] Animator CPU2; [SerializeField] Animator CPU3; [SerializeField] Animator Face; - public enum typeClap - { - SideClap = 0, - FrontClap = 1 - } + public enum typePan { Pan = 0, @@ -278,14 +267,6 @@ namespace HeavenStudio.Games public void Awake() { - darkPlane = DarkPlane.GetComponent(); - - - - - - - clapTypeGlobal = 0; instance = this; Text1_GUI = Text1.GetComponent(); Text2_GUI = Text2.GetComponent(); @@ -302,70 +283,12 @@ namespace HeavenStudio.Games } - public void OnStop() - { - DarkPlane.GetComponent().color = new Color(1f, 1f, 1f, 0f); - - } + public void Update() { - Conductor con = new Conductor(); - if (!con.NotStopped()) - { - Text1.text = ""; - Text2.text = ""; - Text3.text = ""; - Text4.text = ""; - Text6.text = ""; - Text7.text = ""; - Text8.text = ""; - Text9.text = ""; - Text10.text = ""; - - - - StopCoroutine(Scroll1); - StopCoroutine(Scroll2); - StopCoroutine(Scroll3); - StopCoroutine(Scroll4); - StopCoroutine(Scroll5); - StopCoroutine(DarkerBG); - Text6.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); - Text7.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); - Text8.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); - Text9.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); - Text10.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); - - - - } - - - if (PlayerInput.GetIsAction(BonOdori.InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){ ScoreMiss(); SoundByte.PlayOneShotGame("bonOdori/clap"); - if (clapTypeGlobal == 0) - { - clapTypeString = "ClapSide"; - } - else - { - clapTypeString = "ClapFront"; - } - - Player.Play(clapTypeString); - if (!goBopDonpans) - { - - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped"); goBopDonpans = true;}) - }); - } - - @@ -373,21 +296,8 @@ namespace HeavenStudio.Games } - - - - - public void Clap(double beat, int variation, int typeSpeak, bool muted, int clapType) - + public void Clap(double beat, int variation, int typeSpeak, bool muted) { - if (clapType == 1) - { - clapTypeGlobal = 1; - } - else - { - clapTypeGlobal = 0; - } if (muted) { ScheduleInput(beat, 0f, InputAction_BasicPress, Success, Miss, Empty); @@ -430,8 +340,7 @@ namespace HeavenStudio.Games } beatUniversal = beat; - ScheduleInput(beat, 0f, InputAction_BasicPress, Success, Miss, Empty);} - } + ScheduleInput(beat, 0f, InputAction_BasicPress, Success, Miss, Empty);}} public void Sound(double beat, int variation, int typeSpeak ) { switch (typeSpeak){ case 0: @@ -481,37 +390,16 @@ namespace HeavenStudio.Games public void Success(PlayerActionEvent caller, float state) { - if (clapTypeGlobal == 0) - { - clapTypeString = "ClapSide"; - } - else - { - clapTypeString = "ClapFront"; - } - - Player.Play(clapTypeString); - CPU1.Play(clapTypeString); - CPU2.Play(clapTypeString); - CPU3.Play(clapTypeString); - if (!goBopDonpans) - { - - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");}), - }); - } - SoundByte.PlayOneShotGame("bonOdori/clap"); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("bonOdori/clap", 0f, offset: 0.01f), + }); } public void Miss(PlayerActionEvent caller) { - CPU1.Play(clapTypeString); - CPU2.Play(clapTypeString); - CPU3.Play(clapTypeString); - SoundByte.PlayOneShot("miss"); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("miss", 0f, offset: 0.01f), + }); BeatAction.New(instance, new List() { new BeatAction.Action(beatUniversal + 1d, delegate { Face.Play("Sad");}), @@ -523,30 +411,10 @@ namespace HeavenStudio.Games public void Empty(PlayerActionEvent caller) { - if (clapTypeGlobal == 0) - { - clapTypeString = "ClapSide"; - } - else - { - clapTypeString = "ClapFront"; - } - - Player.Play(clapTypeString); - CPU1.Play(clapTypeString); - CPU2.Play(clapTypeString); - CPU3.Play(clapTypeString); - if (!goBopDonpans) - { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("bonOdori/nearMiss", 0f, offset: 0.01f), + }); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");}), - }); - } - - SoundByte.PlayOneShot("nearMiss"); } @@ -788,7 +656,6 @@ namespace HeavenStudio.Games else { bopDonpans = false; - } goBopDonpans = false; Player.Play("Bow"); @@ -800,10 +667,10 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + length, delegate { Player.Play("NeutralBopped"); CPU1.Play("NeutralBopped");CPU2.Play("NeutralBopped"); CPU3.Play("NeutralBopped"); if (bopDonpans) {goBopDonpans = true;}}) }); } - // public void Spin(double beat, float length) - // { + public void Spin(double beat, float length) + { - // } + } public override void OnBeatPulse(double beat) { @@ -820,69 +687,19 @@ namespace HeavenStudio.Games Judge.Play("Bop"); } } -public void DarkBG(double beat, bool toggle, float length) -{ - DarkerBG = StartCoroutine(DarkBGCoroutine(beat, toggle, length)); - -} -IEnumerator DarkBGCoroutine(double beat, bool toggle, float length) +public void DarkBG(double beat, bool toggle) { if (toggle) - { - if (darkBgIsOn) - { - yield return null; - } - else - { - - - float startTime = Time.time; - Conductor con = new Conductor(); - float realLength = length / con.GetBpmAtBeat(beat) * 60; - while (Time.time < realLength + startTime) - { - - - - - darkPlane.color = new Color(1f, 1f, 1f, Mathf.Lerp(0f, 0.4666f, (Time.time - startTime) / realLength)); - darkBgIsOn = true; - yield return null; - - - - }}} + { + DarkPlane.Play("Appear"); + } else { - if (!darkBgIsOn) - { - yield return null; - } - else - { - - - float startTime = Time.time; - Conductor con = new Conductor(); - float realLength = length / con.GetBpmAtBeat(beat) * 60; - while (Time.time < realLength + startTime) - { - - - - - darkPlane.color = new Color(1f, 1f, 1f, Mathf.Lerp(0.4666f,0f, (Time.time - startTime) / realLength)); - - darkBgIsOn = true; - yield return null; - - + DarkPlane.Play("GoAway"); } - } } -}}} \ No newline at end of file +} \ No newline at end of file diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index 7c33548cb..e69bebf0f 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -13,16 +13,7 @@ namespace HeavenStudio Minigames.Minigame game; - game = NtrAirboarderLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrAirboarderLoader failed!"); - } - + Debug.Log("Running game loader RvlBadmintonLoader"); game = RvlBadmintonLoader.AddGame(eventCaller); if (game != null) { @@ -33,6 +24,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlBadmintonLoader failed!"); } + Debug.Log("Running game loader CtrBearLoader"); game = CtrBearLoader.AddGame(eventCaller); if (game != null) { @@ -43,6 +35,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader CtrBearLoader failed!"); } + Debug.Log("Running game loader RvlBoardMeetingLoader"); game = RvlBoardMeetingLoader.AddGame(eventCaller); if (game != null) { @@ -53,6 +46,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!"); } + Debug.Log("Running game loader AgbBonOdoriLoader"); game = AgbBonOdoriLoader.AddGame(eventCaller); if (game != null) { @@ -63,6 +57,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbBonOdoriLoader failed!"); } + Debug.Log("Running game loader NtrFlickLoader"); game = NtrFlickLoader.AddGame(eventCaller); if (game != null) { @@ -73,16 +68,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrFlickLoader failed!"); } - game = PcoCanneryLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader PcoCanneryLoader failed!"); - } - + Debug.Log("Running game loader CtrCatchLoader"); game = CtrCatchLoader.AddGame(eventCaller); if (game != null) { @@ -93,6 +79,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader CtrCatchLoader failed!"); } + Debug.Log("Running game loader RvlBookLoader"); game = RvlBookLoader.AddGame(eventCaller); if (game != null) { @@ -103,6 +90,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlBookLoader failed!"); } + Debug.Log("Running game loader AgbClapLoader"); game = AgbClapLoader.AddGame(eventCaller); if (game != null) { @@ -113,16 +101,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbClapLoader failed!"); } - game = RvlClapTrapLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlClapTrapLoader failed!"); - } - + Debug.Log("Running game loader NtrCoinLoader"); game = NtrCoinLoader.AddGame(eventCaller); if (game != null) { @@ -133,6 +112,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrCoinLoader failed!"); } + Debug.Log("Running game loader NtrCropLoader"); game = NtrCropLoader.AddGame(eventCaller); if (game != null) { @@ -143,6 +123,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrCropLoader failed!"); } + Debug.Log("Running game loader NtrDjLoader"); game = NtrDjLoader.AddGame(eventCaller); if (game != null) { @@ -153,6 +134,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrDjLoader failed!"); } + Debug.Log("Running game loader NtrDogNinjaLoader"); game = NtrDogNinjaLoader.AddGame(eventCaller); if (game != null) { @@ -163,6 +145,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrDogNinjaLoader failed!"); } + Debug.Log("Running game loader RvlDoubleDateLoader"); game = RvlDoubleDateLoader.AddGame(eventCaller); if (game != null) { @@ -173,6 +156,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlDoubleDateLoader failed!"); } + Debug.Log("Running game loader CtrDrummingLoader"); game = CtrDrummingLoader.AddGame(eventCaller); if (game != null) { @@ -183,6 +167,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader CtrDrummingLoader failed!"); } + Debug.Log("Running game loader NtrIdolLoader"); game = NtrIdolLoader.AddGame(eventCaller); if (game != null) { @@ -193,6 +178,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrIdolLoader failed!"); } + Debug.Log("Running game loader AgbFireworkLoader"); game = AgbFireworkLoader.AddGame(eventCaller); if (game != null) { @@ -203,6 +189,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbFireworkLoader failed!"); } + Debug.Log("Running game loader CtrFirstContact"); game = CtrFirstContact.AddGame(eventCaller); if (game != null) { @@ -213,6 +200,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader CtrFirstContact failed!"); } + Debug.Log("Running game loader RvlFlipperFlopLoader"); game = RvlFlipperFlopLoader.AddGame(eventCaller); if (game != null) { @@ -223,6 +211,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!"); } + Debug.Log("Running game loader RvlForkLoader"); game = RvlForkLoader.AddGame(eventCaller); if (game != null) { @@ -233,6 +222,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlForkLoader failed!"); } + Debug.Log("Running game loader NtrGleeClubLoader"); game = NtrGleeClubLoader.AddGame(eventCaller); if (game != null) { @@ -243,6 +233,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrGleeClubLoader failed!"); } + Debug.Log("Running game loader RvlNewKarateLoader"); game = RvlNewKarateLoader.AddGame(eventCaller); if (game != null) { @@ -253,6 +244,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlNewKarateLoader failed!"); } + Debug.Log("Running game loader CtrTeppanLoader"); game = CtrTeppanLoader.AddGame(eventCaller); if (game != null) { @@ -263,6 +255,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader CtrTeppanLoader failed!"); } + Debug.Log("Running game loader RvlRocketLoader"); game = RvlRocketLoader.AddGame(eventCaller); if (game != null) { @@ -273,6 +266,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlRocketLoader failed!"); } + Debug.Log("Running game loader NtrBackbeatLoader"); game = NtrBackbeatLoader.AddGame(eventCaller); if (game != null) { @@ -283,16 +277,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrBackbeatLoader failed!"); } - game = CtrLumBEARjackLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader CtrLumBEARjackLoader failed!"); - } - + Debug.Log("Running game loader AgbMannequinFactoryLoader"); game = AgbMannequinFactoryLoader.AddGame(eventCaller); if (game != null) { @@ -303,6 +288,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!"); } + Debug.Log("Running game loader RvlManzaiLoader"); game = RvlManzaiLoader.AddGame(eventCaller); if (game != null) { @@ -313,6 +299,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlManzaiLoader failed!"); } + Debug.Log("Running game loader AgbMarcherLoader"); game = AgbMarcherLoader.AddGame(eventCaller); if (game != null) { @@ -323,6 +310,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbMarcherLoader failed!"); } + Debug.Log("Running game loader PcoMeatLoader"); game = PcoMeatLoader.AddGame(eventCaller); if (game != null) { @@ -333,6 +321,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader PcoMeatLoader failed!"); } + Debug.Log("Running game loader RvlMonkeyWatchLoader"); game = RvlMonkeyWatchLoader.AddGame(eventCaller); if (game != null) { @@ -343,6 +332,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlMonkeyWatchLoader failed!"); } + Debug.Log("Running game loader AgbUpbeatLoader"); game = AgbUpbeatLoader.AddGame(eventCaller); if (game != null) { @@ -353,6 +343,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbUpbeatLoader failed!"); } + Debug.Log("Running game loader ntrMunchyMonkLoader"); game = ntrMunchyMonkLoader.AddGame(eventCaller); if (game != null) { @@ -363,16 +354,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!"); } - game = PcoNailLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader PcoNailLoader failed!"); - } - + Debug.Log("Running game loader AgbNightWalkLoader"); game = AgbNightWalkLoader.AddGame(eventCaller); if (game != null) { @@ -383,6 +365,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbNightWalkLoader failed!"); } + Debug.Log("Running game loader NtrOctopusMachineLoader"); game = NtrOctopusMachineLoader.AddGame(eventCaller); if (game != null) { @@ -393,6 +376,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrOctopusMachineLoader failed!"); } + Debug.Log("Running game loader CtrPillowLoader"); game = CtrPillowLoader.AddGame(eventCaller); if (game != null) { @@ -403,6 +387,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader CtrPillowLoader failed!"); } + Debug.Log("Running game loader AgbQuizShowLoader"); game = AgbQuizShowLoader.AddGame(eventCaller); if (game != null) { @@ -413,6 +398,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbQuizShowLoader failed!"); } + Debug.Log("Running game loader NtrPingpongLoader"); game = NtrPingpongLoader.AddGame(eventCaller); if (game != null) { @@ -423,6 +409,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrPingpongLoader failed!"); } + Debug.Log("Running game loader PcoSomenLoader"); game = PcoSomenLoader.AddGame(eventCaller); if (game != null) { @@ -433,16 +420,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader PcoSomenLoader failed!"); } - game = AgbRhythmTestGBALoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbRhythmTestGBALoader failed!"); - } - + Debug.Log("Running game loader AgbHairLoader"); game = AgbHairLoader.AddGame(eventCaller); if (game != null) { @@ -453,6 +431,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbHairLoader failed!"); } + Debug.Log("Running game loader RvlRingsideLoader"); game = RvlRingsideLoader.AddGame(eventCaller); if (game != null) { @@ -463,6 +442,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlRingsideLoader failed!"); } + Debug.Log("Running game loader NtrRockersLoader"); game = NtrRockersLoader.AddGame(eventCaller); if (game != null) { @@ -473,6 +453,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrRockersLoader failed!"); } + Debug.Log("Running game loader NtrSamuraiLoader"); game = NtrSamuraiLoader.AddGame(eventCaller); if (game != null) { @@ -483,6 +464,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrSamuraiLoader failed!"); } + Debug.Log("Running game loader RvlSeeSawLoader"); game = RvlSeeSawLoader.AddGame(eventCaller); if (game != null) { @@ -493,16 +475,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlSeeSawLoader failed!"); } - game = NtrSlotMonsterLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrSlotMonsterLoader failed!"); - } - + Debug.Log("Running game loader AgbGhostLoader"); game = AgbGhostLoader.AddGame(eventCaller); if (game != null) { @@ -513,6 +486,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbGhostLoader failed!"); } + Debug.Log("Running game loader AgbBatterLoader"); game = AgbBatterLoader.AddGame(eventCaller); if (game != null) { @@ -523,6 +497,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbBatterLoader failed!"); } + Debug.Log("Running game loader AgbSpaceDanceLoader"); game = AgbSpaceDanceLoader.AddGame(eventCaller); if (game != null) { @@ -533,6 +508,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbSpaceDanceLoader failed!"); } + Debug.Log("Running game loader NtrSoccerLoader"); game = NtrSoccerLoader.AddGame(eventCaller); if (game != null) { @@ -543,6 +519,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrSoccerLoader failed!"); } + Debug.Log("Running game loader NtrSplashdownLoader"); game = NtrSplashdownLoader.AddGame(eventCaller); if (game != null) { @@ -553,16 +530,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrSplashdownLoader failed!"); } - game = CtrSumouLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader CtrSumouLoader failed!"); - } - + Debug.Log("Running game loader RvlTambourineLoader"); game = RvlTambourineLoader.AddGame(eventCaller); if (game != null) { @@ -573,6 +541,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlTambourineLoader failed!"); } + Debug.Log("Running game loader AgbTapLoader"); game = AgbTapLoader.AddGame(eventCaller); if (game != null) { @@ -583,6 +552,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbTapLoader failed!"); } + Debug.Log("Running game loader RvlTapTroupeLoader"); game = RvlTapTroupeLoader.AddGame(eventCaller); if (game != null) { @@ -593,6 +563,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlTapTroupeLoader failed!"); } + Debug.Log("Running game loader NtrDazzlesLoader"); game = NtrDazzlesLoader.AddGame(eventCaller); if (game != null) { @@ -603,6 +574,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrDazzlesLoader failed!"); } + Debug.Log("Running game loader AgbTossBoysLoader"); game = AgbTossBoysLoader.AddGame(eventCaller); if (game != null) { @@ -613,6 +585,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbTossBoysLoader failed!"); } + Debug.Log("Running game loader TotemClimbLoader"); game = TotemClimbLoader.AddGame(eventCaller); if (game != null) { @@ -623,6 +596,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader TotemClimbLoader failed!"); } + Debug.Log("Running game loader AgbTramLoader"); game = AgbTramLoader.AddGame(eventCaller); if (game != null) { @@ -633,6 +607,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbTramLoader failed!"); } + Debug.Log("Running game loader MobTrickLoader"); game = MobTrickLoader.AddGame(eventCaller); if (game != null) { @@ -643,6 +618,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader MobTrickLoader failed!"); } + Debug.Log("Running game loader NtrTunnelLoader"); game = NtrTunnelLoader.AddGame(eventCaller); if (game != null) { @@ -653,6 +629,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrTunnelLoader failed!"); } + Debug.Log("Running game loader AgbWaltzLoader"); game = AgbWaltzLoader.AddGame(eventCaller); if (game != null) { @@ -663,6 +640,7 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbWaltzLoader failed!"); } + Debug.Log("Running game loader RvlWorkingDoughLoader"); game = RvlWorkingDoughLoader.AddGame(eventCaller); if (game != null) { diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index 16b46e873..44b50b5f8 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -17,9 +17,278 @@ MonoBehaviour: DenseViewWidthThreshold: 512 _disableAutoReloadInBackground: 0 ImportedScriptPaths: - - Assets/Scripts/Games/Airboarder/Arch.cs - - Assets/Scripts/Games/Airboarder/Airboarder.cs - - Assets/Scripts/AppInfo.cs + - Assets/Scripts/Minigames.cs + - Assets/Editor/CreateAssetBundles.cs + - Assets/Editor/CreateMinigameScriptTemplate.cs + - Assets/Scripts/Games/Minigame.cs + - Assets/Scripts/Games/FanClub/FanClub.cs + - Assets/Scripts/GameManager.cs + - Assets/Editor/SpritesheetScaler.cs + - Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs + - Assets/Scripts/Games/TheDazzles/TheDazzles.cs + - Assets/Scripts/Games/FirstContact/FirstContact.cs + 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Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs + - Assets/Scripts/Games/DJSchool/Student.cs + - Assets/Scripts/UI/PauseMenu.cs + - Assets/Scripts/Util/Sound.cs + - Assets/Scripts/Conductor.cs + - Assets/Scripts/EventCaller.cs + - Assets/Scripts/Games/TrickClass/TrickClass.cs + - Assets/Scripts/GameInitializer.cs + - Assets/Scripts/LevelEditor/Timeline/Timeline.cs + - Assets/Scripts/Games/PlayerActionEvent.cs + - Assets/Scripts/Games/KarateMan/KarateManPot.cs + - Assets/Scripts/Games/DJSchool/DJSchool.cs + - Assets/Scripts/LevelEditor/Commands/TestCommand.cs + - Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs + - Assets/Scripts/Games/GleeClub/GleeClub.cs + - Assets/Scripts/Games/DoubleDate/Basketball.cs + - Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs + - Assets/Scripts/Games/Spaceball/SpaceballBall.cs + - Assets/Scripts/Games/QuizShow/QuizShow.cs + - Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs + - 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Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs + - Assets/Scripts/Games/Rockers/RockersRocker.cs + - Assets/Scripts/Games/TapTroupe/TapTroupe.cs + - Assets/Scripts/Games/TotemClimb/TCTotem.cs + - Assets/Scripts/LevelEditor/Timeline/BlockDeleteFX.cs + - Assets/Scripts/UI/Overlays/SectionMedalsManager.cs + - Assets/Scripts/Games/AirRally/IslandsManager.cs + - Assets/Scripts/Games/CallAndResponseHandler.cs + - Assets/Scripts/Games/RhythmTweezers/LongHair.cs + - Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs + - Assets/Scripts/Games/ForkLifter/Pea.cs + - Assets/Scripts/LevelEditor/WaveformVisual.cs + - Assets/Scripts/Games/CatchyTune/Fruit.cs + - Assets/Scripts/Games/FanClub/NtrIdolFan.cs + - Assets/Scripts/Games/PajamaParty/PajamaParty.cs + - Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs + - Assets/Scripts/LevelEditor/Commands/Block.cs + - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs + - Assets/Scripts/Games/LaunchParty/LaunchParty.cs + - Assets/Scripts/Games/Rockers/Rockers.cs + - Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs + - Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs + - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/EnumChartPropertyPrefab.cs + - Assets/Scripts/Games/Global/Filter.cs + - Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs + - Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs + - Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs + - Assets/Scripts/LevelEditor/SnapDialog/SnapChangeButton.cs + - Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserWindows.cs + - Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs + - Assets/Scripts/ScreenTiling.cs + - Assets/Scripts/Games/AirRally/Shuttlecock.cs + - Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs + - Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs + - Assets/Scripts/Games/CoinToss/CoinToss.cs + - Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs + - 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