From 19a76babd264fc98834162ec6d48faee140f83ba Mon Sep 17 00:00:00 2001 From: Jenny Crowe Date: Tue, 22 Feb 2022 01:16:10 -0700 Subject: [PATCH] Editor: Starting BPM can be entered via input field as well as through the BPM change tool. --- Assets/Scenes/Editor.unity | 1312 +++++++++++++---- Assets/Scripts/LevelEditor/Editor.cs | 1 + .../EventSelector/EventPropertyPrefab.cs | 7 +- .../LevelEditor/Timeline/TempoTimeline.cs | 59 +- .../Scripts/LevelEditor/Timeline/Timeline.cs | 3 +- 5 files changed, 1105 insertions(+), 277 deletions(-) diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity index 1c20c9df7..30e4ec295 100644 --- a/Assets/Scenes/Editor.unity +++ b/Assets/Scenes/Editor.unity @@ -2946,6 +2946,181 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 285804966} m_CullTransparentMesh: 1 +--- !u!1 &306116919 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + 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Timeline.instance.TempoInfo.UpdateStartingBPMText(); } } } diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs index 5f9231b14..ce4fc5ff1 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs @@ -71,12 +71,13 @@ namespace RhythmHeavenMania.Editor slider.maxValue = fl.max; slider.value = System.Convert.ToSingle(parameterManager.entity[propertyName]); - inputField.text = slider.value.ToString("G4"); // G4 = Display no more than 4 decimal places. + inputField.text = slider.value.ToString("G"); slider.onValueChanged.AddListener(delegate { - inputField.text = slider.value.ToString("G4"); - parameterManager.entity[propertyName] = (float)System.Math.Round(slider.value, 4); + var newValue = (float)System.Math.Round(slider.value, 4); + inputField.text = newValue.ToString("G"); + parameterManager.entity[propertyName] = newValue; }); inputField.onEndEdit.AddListener(delegate diff --git a/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs b/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs index a8dba6e44..7385c49a6 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; +using System; using TMPro; using Starpelly; @@ -13,13 +14,17 @@ namespace RhythmHeavenMania.Editor.Track [Header("Components")] private RectTransform rectTransform; [SerializeField] private RectTransform RefTempoChange; - [SerializeField] private RectTransform StartingBPM; + public TMP_InputField StartingBPM; + private RectTransform StartingBPMRect; public List tempoTimelineObjs = new List(); + private bool firstUpdate; + private void Start() { rectTransform = this.GetComponent(); + StartingBPMRect = StartingBPM.GetComponent(); for (int i = 0; i < GameManager.instance.Beatmap.tempoChanges.Count; i++) { @@ -30,7 +35,14 @@ namespace RhythmHeavenMania.Editor.Track private void Update() { - StartingBPM.GetChild(0).GetComponent().text = GameManager.instance.Beatmap.bpm.ToString(); + if (!firstUpdate) + { + UpdateStartingBPMText(); + firstUpdate = true; + } + + if (Timeline.instance.userIsEditingInputField) + return; if (Timeline.instance.timelineState.tempoChange && !Conductor.instance.NotStopped()) { @@ -45,7 +57,7 @@ namespace RhythmHeavenMania.Editor.Track } } - if (RectTransformUtility.RectangleContainsScreenPoint(StartingBPM, Input.mousePosition, Editor.instance.EditorCamera)) + if (RectTransformUtility.RectangleContainsScreenPoint(StartingBPMRect, Input.mousePosition, Editor.instance.EditorCamera)) { float increase = Input.mouseScrollDelta.y; if (Input.GetKey(KeyCode.LeftControl)) @@ -53,19 +65,42 @@ namespace RhythmHeavenMania.Editor.Track if (Input.GetKey(KeyCode.LeftShift)) increase *= 5f; - GameManager.instance.Beatmap.bpm += increase; - StartingBPM.transform.GetChild(0).GetComponent().text = GameManager.instance.Beatmap.bpm.ToString(); + if (increase != 0f) + { + GameManager.instance.Beatmap.bpm += increase; + UpdateStartingBPMText(); + } } + } + } - StartingBPM.GetComponent().enabled = true; - StartingBPM.GetComponent