diff --git a/Assets/Scripts/Games/HoleInOne/HoleInOne.cs b/Assets/Scripts/Games/HoleInOne/HoleInOne.cs index 3e86945f7..007c27bb1 100644 --- a/Assets/Scripts/Games/HoleInOne/HoleInOne.cs +++ b/Assets/Scripts/Games/HoleInOne/HoleInOne.cs @@ -18,7 +18,14 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("holeInOne", "Hole in One", "6ab99e", false, false, new List() { - } + // new GameAction("testanims", "Test Animation") + // { + // function = delegate { HoleInOne.instance.DoTestAnim(eventCaller.currentEntity.beat); }, + // } + }, + new List() { "rvl", "normal" }, + "rvlgolf", "en", + new List() { } ); } } @@ -30,5 +37,20 @@ namespace HeavenStudio.Games /// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override. public class HoleInOne : Minigame { + // public Animator Monkey; + + // public static HoleInOne instance; + + // public void DoTestAnim(double beat) + // { + // //Bell Sound lol + // SoundByte.PlayOneShotGame("rhythmSomen/somen_bell"); + + // BeatAction.New(this, new List() + // { + // new BeatAction.Action(beat, delegate { Monkey.DoScaledAnimationAsync("MonkeySpin", 0.5f);}), + // }); + + // } } } \ No newline at end of file