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namespace RhythmHeavenMania { public class GameManager : MonoBehaviour @@ -17,15 +14,11 @@ namespace RhythmHeavenMania public static GameManager instance; public List Events = new List(); - public List AutoPlay = new List(); - public List allPlayerActions = new List(); - public int currentEvent, currentEventAutoplay, currentEventPlayer; + public int currentEvent; public TextAsset txt; - public bool autoplay = false; - public float startOffset; [Serializable] @@ -54,30 +47,6 @@ namespace RhythmHeavenMania SortEventsList(); - allPlayerActions = Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare" && c.eventName != "end"); - AutoPlay = allPlayerActions.Select(c => c.spawnTime + 2).ToList(); - - /*List temp = new List(); - for (int i = 0; i < allPlayerActions.Count; i++) - { - if (i - 1 > 0) - { - if (Mathp.IsWithin(allPlayerActions[i - 1].spawnTime, allPlayerActions[i].spawnTime - 1f, allPlayerActions[i].spawnTime)) - { - // do nothing lul - continue; - } - } - Event e = (Event)allPlayerActions[i].Clone(); - e.spawnTime = allPlayerActions[i].spawnTime - 1; - e.eventName = "prepare"; - - temp.Add(e); - } - - string s = JsonConvert.SerializeObject(temp); - print(s);*/ - StartCoroutine(Begin()); GlobalGameManager.Init(); @@ -87,20 +56,10 @@ namespace RhythmHeavenMania { yield return new WaitForSeconds(startOffset); Conductor.instance.musicSource.Play(); - GoForAPerfect.instance.Enable(); } private void Update() { - if (Input.GetKeyDown(KeyCode.Q)) - ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 0); - if (Input.GetKeyDown(KeyCode.W)) - ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 1); - if (Input.GetKeyDown(KeyCode.E)) - ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 2); - if (Input.GetKeyDown(KeyCode.R)) - ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 3); - if (Events.Count < 1) return; @@ -110,54 +69,9 @@ namespace RhythmHeavenMania { if (Conductor.instance.songPositionInBeats >= floats[currentEvent]) { - - switch (Events[currentEvent].eventName) - { - case "pea": - currentEventPlayer++; - ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 0); - break; - case "topbun": - currentEventPlayer++; - ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 1); - break; - case "burger": - currentEventPlayer++; - ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 2); - break; - case "bottombun": - currentEventPlayer++; - ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 3); - break; - case "gulp": - ForkLifterPlayer.instance.Eat(); - break; - case "sigh": - Jukebox.PlayOneShot("sigh"); - break; - case "prepare": - ForkLifterHand.instance.Prepare(); - break; - case "end": - GlobalGameManager.LoadScene(2, 0.45f); - break; - - } currentEvent++; } } - - if (autoplay) - { - if (currentEventAutoplay < AutoPlay.Count && currentEventAutoplay >= 0) - { - if (Conductor.instance.songPositionInBeats >= AutoPlay[currentEventAutoplay]) - { - ForkLifterPlayer.instance.Stab(); - currentEventAutoplay++; - } - } - } } public void SortEventsList() @@ -172,11 +86,6 @@ namespace RhythmHeavenMania List floats = Events.Select(c => c.spawnTime).ToList(); currentEvent = floats.IndexOf(Mathp.GetClosestInList(floats, Conductor.instance.songPositionInBeats)); } - if (AutoPlay.Count > 0) - { - currentEvent = AutoPlay.IndexOf(Mathp.GetClosestInList(AutoPlay, Conductor.instance.songPositionInBeats)); - currentEventPlayer = AutoPlay.IndexOf(Mathp.GetClosestInList(AutoPlay, Conductor.instance.songPositionInBeats)); - } } diff --git a/Assets/Scripts/GameProfiler.cs b/Assets/Scripts/GameProfiler.cs index f1e9c5b57..1962dfd78 100644 --- a/Assets/Scripts/GameProfiler.cs +++ b/Assets/Scripts/GameProfiler.cs @@ -26,7 +26,7 @@ namespace RhythmHeavenMania public void IncreaseScore() { totalHits++; - score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count); + // score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count); broken right now will fix eventually } public float GetPercent(float value, float totalValue) diff --git a/Assets/Scripts/Games/ClappyTrio.meta b/Assets/Scripts/Games/ClappyTrio.meta new file mode 100644 index 000000000..7cb8a4c61 --- /dev/null +++ b/Assets/Scripts/Games/ClappyTrio.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 18fa454b7a49ea94fa7d33add3f9ebec +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs new file mode 100644 index 000000000..fef4fdd65 --- /dev/null +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace RhythmHeavenMania.Games.ClappyTrio +{ + public class ClappyTrio : MonoBehaviour + { + void Start() + { + Debug.Log("ClappyTrio"); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs.meta b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs.meta new file mode 100644 index 000000000..7ac76e1f1 --- /dev/null +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a7c8ebd2f1b0ce448acc55b6f6608e15 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index 88925e723..53a893675 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -12,6 +12,8 @@ namespace RhythmHeavenMania.Games.ForkLifter GameManager GameManager; + public List allPlayerActions = new List(); + [Header("Objects")] public Animator handAnim; public GameObject flickedObject; @@ -28,6 +30,28 @@ namespace RhythmHeavenMania.Games.ForkLifter private void Start() { GameManager = GameManager.instance; + allPlayerActions = GameManager.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare" && c.eventName != "end"); + + /*List temp = new List(); + for (int i = 0; i < allPlayerActions.Count; i++) + { + if (i - 1 > 0) + { + if (Mathp.IsWithin(allPlayerActions[i - 1].spawnTime, allPlayerActions[i].spawnTime - 1f, allPlayerActions[i].spawnTime)) + { + // do nothing lul + continue; + } + } + Event e = (Event)allPlayerActions[i].Clone(); + e.spawnTime = allPlayerActions[i].spawnTime - 1; + e.eventName = "prepare"; + + temp.Add(e); + } + + string s = JsonConvert.SerializeObject(temp); + print(s);*/ } public void Flick(float beat, int type) diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs index ef5f9b77c..1fb12705b 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs @@ -26,7 +26,7 @@ namespace RhythmHeavenMania.Games.ForkLifter { allPlayerActions = GameManager.instance.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare"); - if (GameManager.instance.currentEventPlayer < allPlayerActions.Count) + /*if (GameManager.instance.currentEventPlayer < allPlayerActions.Count) { switch (allPlayerActions[GameManager.instance.currentEventPlayer].eventName) { @@ -51,7 +51,7 @@ namespace RhythmHeavenMania.Games.ForkLifter else { ForkLifter.instance.peaPreview.sprite = null; - } + }*/ } public void Prepare() diff --git a/Assets/Scripts/WTF.cs b/Assets/Scripts/WTF.cs index 2bb7990fd..71323c038 100644 --- a/Assets/Scripts/WTF.cs +++ b/Assets/Scripts/WTF.cs @@ -9,13 +9,6 @@ namespace RhythmHeavenMania.Tests // Start is called before the first frame update void Start() { - } - - // Update is called once per frame - void Update() - { - - } - } + } } \ No newline at end of file diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 3db5ab229..7bec10c13 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -153,7 +153,7 @@ PlayerSettings: androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 applicationIdentifier: - Standalone: com.DefaultCompany.RhythmHeavenMania + Standalone: com.Starpelly.RhythmHeavenMania buildNumber: Standalone: 0 iPhone: 0