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swingInput.text = (tempoObj.chartEntity["swing"] * 100 + 50).ToString("F"); + swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F"); swingSlider.value = tempoObj.chartEntity["swing"]; swingDivisionToggle.isOn = tempoObj.chartEntity["swingDivision"] != 1f; @@ -97,81 +97,24 @@ public class TempoDialog : Dialog } } - public void RefreshSwingUI() - { - swingInput.text = (tempoObj.chartEntity["swing"] * 100 + 50).ToString("F"); - swingSlider.value = tempoObj.chartEntity["swing"]; - } - public void SwingSliderUpdate() { if (tempoObj != null) { tempoObj.SetSwing(System.MathF.Round(swingSlider.value, 4)); - RefreshSwingUI(); + swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F"); + swingSlider.value = tempoObj.chartEntity["swing"]; } } - public void SwingManualUpdate() + public void SetSwing() { if (tempoObj != null) { float swing = float.Parse(swingInput.text); - tempoObj.SetSwing(swing / 100f - 0.5f); - RefreshSwingUI(); - } - } - - /* - a note for future reference: - - all stored swing values (like ones in remix.json) are the SWING RATIO - 0.5 - for example, a swing ratio of 50% would be 0.5 - 0.5 = 0 - and a ratio of 66.67% would be 0.6667 - 0.5 = 0.1667 - - you put that final value into tempoObj.SetSwing() to set it, - hence why the above functions use that weird formula and the below functions set it directly - - in addition, you can get the swing ratio (as a percentage) from this value by - multiplying the value by 100, then adding 50 - - this is really stupid lol - minenice why didnt you write any of this down lmao - zeo - */ - - public void SetStraightSwing() - { - if (tempoObj != null) - { - tempoObj.SetSwing(0f); - RefreshSwingUI(); - } - } - - public void SetLightSwing() - { - if (tempoObj != null) - { - tempoObj.SetSwing(0.1f); - RefreshSwingUI(); - } - } - - public void SetNormalSwing() - { - if (tempoObj != null) - { - tempoObj.SetSwing(0.1667f); - RefreshSwingUI(); - } - } - - public void SetHeavySwing() - { - if (tempoObj != null) - { - 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