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clipAnimations: [] + clipAnimations: + - serializedVersion: 16 + name: elevator_down + takeName: elevator|elevator|elevator|elevator_down_elevator|elevator|elevator_down + internalID: 3800077309258468399 + firstFrame: 0 + lastFrame: 36 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: elevator_up + takeName: elevator|elevator|elevator|elevator_up_elevator|elevator|elevator_up_ele + internalID: 6125961371069380270 + firstFrame: 0 + lastFrame: 40 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: elevator_wait + takeName: elevator|elevator|elevator|elevator_wait_elevator|elevator|elevator_wait + internalID: -3344633985405764014 + firstFrame: 0 + lastFrame: 1 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 isReadable: 0 meshes: lODScreenPercentages: [] diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/FlyingRod.fbx b/Assets/Resources/Models/Games/BuiltToScaleDS/FlyingRod.fbx index b4a0cb0ad..1ee8a33eb 100644 Binary files a/Assets/Resources/Models/Games/BuiltToScaleDS/FlyingRod.fbx and b/Assets/Resources/Models/Games/BuiltToScaleDS/FlyingRod.fbx differ diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/FlyingRod.fbx.meta b/Assets/Resources/Models/Games/BuiltToScaleDS/FlyingRod.fbx.meta index 5567fb9b5..5e764e05c 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/FlyingRod.fbx.meta +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/FlyingRod.fbx.meta @@ -18,7 +18,7 @@ ModelImporter: resampleCurves: 1 optimizeGameObjects: 0 removeConstantScaleCurves: 0 - motionNodeName: + motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: @@ -27,14 +27,43 @@ ModelImporter: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 - animationCompression: 1 + animationCompression: 0 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] - clipAnimations: [] + clipAnimations: + - serializedVersion: 16 + name: parts_airshot + takeName: parts_airshot|parts_airshot|parts_airshot|parts_airshot_parts_airshot|parts_a + internalID: 2465399158856133786 + firstFrame: 0 + lastFrame: 40 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 isReadable: 0 meshes: lODScreenPercentages: [] @@ -59,7 +88,7 @@ ModelImporter: skinWeightsMode: 0 maxBonesPerVertex: 4 minBoneWeight: 0.001 - optimizeBones: 1 + optimizeBones: 0 meshOptimizationFlags: -1 indexFormat: 0 secondaryUVAngleDistortion: 8 @@ -92,7 +121,7 @@ ModelImporter: legStretch: 0.05 feetSpacing: 0 globalScale: 1 - rootMotionBoneName: + rootMotionBoneName: parts_airshot.001 hasTranslationDoF: 0 hasExtraRoot: 0 skeletonHasParents: 1 @@ -100,7 +129,7 @@ ModelImporter: autoGenerateAvatarMappingIfUnspecified: 1 animationType: 2 humanoidOversampling: 1 - avatarSetup: 0 + avatarSetup: 1 addHumanoidExtraRootOnlyWhenUsingAvatar: 1 remapMaterialsIfMaterialImportModeIsNone: 1 additionalBone: 0 diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/HitParts.fbx b/Assets/Resources/Models/Games/BuiltToScaleDS/HitParts.fbx index f889ac963..71f138a5a 100644 Binary files a/Assets/Resources/Models/Games/BuiltToScaleDS/HitParts.fbx and b/Assets/Resources/Models/Games/BuiltToScaleDS/HitParts.fbx differ diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/HitParts.fbx.meta b/Assets/Resources/Models/Games/BuiltToScaleDS/HitParts.fbx.meta index 912217ae7..db3c12fa0 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/HitParts.fbx.meta +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/HitParts.fbx.meta @@ -34,7 +34,36 @@ ModelImporter: animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] - clipAnimations: [] + clipAnimations: + - serializedVersion: 16 + name: partsok + takeName: parts_ok|parts_ok|parts_ok|parts_ok_parts_ok|parts_ok|parts_ok_parts_ok + internalID: 4401626605303300418 + firstFrame: 0 + lastFrame: 180 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 isReadable: 0 meshes: lODScreenPercentages: [] diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/Divider.mat b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/Divider.mat index fd53ffb74..1c507da00 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/Divider.mat +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/Divider.mat @@ -2,14 +2,15 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Divider m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -55,6 +56,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Cutoff: 0.5 @@ -73,6 +75,6 @@ Material: - _UVSec: 0 - _ZWrite: 1 m_Colors: - - _Color: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 0.509434, g: 0.509434, b: 0.509434, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/Object.mat b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/Object.mat index 55b1189b6..024ad14a2 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/Object.mat +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/Object.mat @@ -8,11 +8,12 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Object - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: + - _EMISSION - _GLOSSYREFLECTIONS_OFF m_InvalidKeywords: [] - m_LightmapFlags: 4 + m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 @@ -102,7 +103,7 @@ Material: - _EnvironmentReflections: 1 - _FirstOutlineWidth: 0.02 - _GlossMapScale: 0 - - _Glossiness: 0 + - _Glossiness: 0.621 - _GlossinessSource: 0 - _GlossyReflections: 0 - _IndirectLightMultiplier: 1 @@ -141,7 +142,7 @@ Material: m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissionColor: {r: 0.20754719, g: 0.20754719, b: 0.20754719, a: 1} - _EmissionMapChannelMask: {r: 1, g: 1, b: 1, a: 0} - _FirstOutlineColor: {r: 0, g: 0, b: 0, a: 0.5} - _IndirectLightMinColor: {r: 0, g: 0, b: 0, a: 1} diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/Shooter.mat b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/Shooter.mat index 94b52f167..5f321223c 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/Shooter.mat +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/Shooter.mat @@ -8,10 +8,11 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Shooter - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ValidKeywords: [] + m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0} + m_ValidKeywords: + - _EMISSION m_InvalidKeywords: [] - m_LightmapFlags: 4 + m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 @@ -56,6 +57,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _BumpScale: 1 @@ -63,7 +68,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _GlossMapScale: 1 - - _Glossiness: 0.5 + - _Glossiness: 0.684 - _GlossyReflections: 1 - _Metallic: 0 - _Mode: 0 @@ -76,5 +81,6 @@ Material: - _ZWrite: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissionColor: {r: 0.16981131, g: 0.16981131, b: 0.16981131, a: 1} + - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Bridge.mat b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Bridge.mat index 2c9aa06e8..06e7e64e8 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Bridge.mat +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Bridge.mat @@ -15,15 +15,18 @@ MonoBehaviour: version: 4 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Bridge - m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: - m_LightmapFlags: 4 + m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0} + m_ValidKeywords: + - _EMISSION + - _GLOSSYREFLECTIONS_OFF + m_InvalidKeywords: [] + m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 @@ -53,7 +56,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: - m_Texture: {fileID: 0} + m_Texture: {fileID: 2800000, guid: 657c2f9c15dce0541bcc21ff7c7ede1d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: @@ -88,6 +91,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _AlphaClip: 0 - _Blend: 0 @@ -101,9 +105,10 @@ Material: - _DstBlend: 0 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - - _Glossiness: 0 + - _Glossiness: 0.807 - _GlossyReflections: 0 - _Metallic: 0 + - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.005 - _QueueOffset: 0 @@ -114,11 +119,12 @@ Material: - _SpecularHighlights: 1 - _SrcBlend: 1 - _Surface: 0 + - _UVSec: 0 - _WorkflowMode: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissionColor: {r: 0.122641504, g: 0.122641504, b: 0.122641504, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/GapShadow.mat b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/GapShadow.mat index db5b0cf62..33862c4bf 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/GapShadow.mat +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/GapShadow.mat @@ -15,14 +15,17 @@ MonoBehaviour: version: 4 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: GapShadow m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _GLOSSYREFLECTIONS_OFF + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -105,6 +108,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _AdditionalLightIgnoreCelShade: 0.9 - _AlphaClip: 0 diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Grid.mat b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Grid.mat index f2244349b..dbceea585 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Grid.mat +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Grid.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Grid - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - _GLOSSYREFLECTIONS_OFF m_InvalidKeywords: @@ -79,6 +79,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _TerrainHolesTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -104,8 +108,8 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _EnvironmentReflections: 1 - - _GlossMapScale: 0 - - _Glossiness: 0 + - _GlossMapScale: 0.305 + - _Glossiness: 0.689 - _GlossinessSource: 0 - _GlossyReflections: 0 - _Metallic: 0 @@ -130,5 +134,5 @@ Material: - _BaseColor: {r: 0, g: 1, b: 0, a: 1} - _Color: {r: 0, g: 1, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + - _SpecColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/GridPlane.mat b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/GridPlane.mat index 2f5e10587..306e4adda 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/GridPlane.mat +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/GridPlane.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: GridPlane - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - _GLOSSYREFLECTIONS_OFF m_InvalidKeywords: @@ -79,6 +79,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _TerrainHolesTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -105,7 +109,7 @@ Material: - _DstBlend: 0 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - - _Glossiness: 0 + - _Glossiness: 0.689 - _GlossinessSource: 0 - _GlossyReflections: 0 - _Metallic: 0 @@ -130,5 +134,5 @@ Material: - _BaseColor: {r: 0, g: 1, b: 0, a: 1} - _Color: {r: 0, g: 1, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + - _SpecColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 1.mat b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 1.mat index 65327de3f..f49db7033 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 1.mat +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 1.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Lights 1 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - _GLOSSYREFLECTIONS_OFF m_InvalidKeywords: @@ -79,6 +79,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _TerrainHolesTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -105,7 +109,7 @@ Material: - _DstBlend: 0 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - - _Glossiness: 0 + - _Glossiness: 0.689 - _GlossinessSource: 0 - _GlossyReflections: 0 - _Metallic: 0 @@ -130,5 +134,5 @@ Material: - _BaseColor: {r: 0, g: 1, b: 0, a: 1} - _Color: {r: 0, g: 1, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + - _SpecColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 2.mat b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 2.mat index f5d88e807..616e6fc80 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 2.mat +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 2.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Lights 2 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - _GLOSSYREFLECTIONS_OFF m_InvalidKeywords: @@ -79,6 +79,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _TerrainHolesTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -105,7 +109,7 @@ Material: - _DstBlend: 0 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - - _Glossiness: 0 + - _Glossiness: 0.689 - _GlossinessSource: 0 - _GlossyReflections: 0 - _Metallic: 0 @@ -130,5 +134,5 @@ Material: - _BaseColor: {r: 0, g: 1, b: 0, a: 1} - _Color: {r: 0, g: 1, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + - _SpecColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 3.mat b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 3.mat index b3aceb703..f72cad602 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 3.mat +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 3.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Lights 3 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - _GLOSSYREFLECTIONS_OFF m_InvalidKeywords: @@ -79,6 +79,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _TerrainHolesTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -105,7 +109,7 @@ Material: - _DstBlend: 0 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - - _Glossiness: 0 + - _Glossiness: 0.689 - _GlossinessSource: 0 - _GlossyReflections: 0 - _Metallic: 0 @@ -130,5 +134,5 @@ Material: - _BaseColor: {r: 0, g: 1, b: 0, a: 1} - _Color: {r: 0, g: 1, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + - _SpecColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 4.mat b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 4.mat index d10383559..78b618183 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 4.mat +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights 4.mat @@ -15,14 +15,17 @@ MonoBehaviour: version: 4 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Lights 4 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _GLOSSYREFLECTIONS_OFF _RECEIVE_SHADOWS_OFF + m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0} + m_ValidKeywords: + - _GLOSSYREFLECTIONS_OFF + m_InvalidKeywords: + - _RECEIVE_SHADOWS_OFF m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -76,6 +79,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _TerrainHolesTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -88,6 +95,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _AlphaClip: 0 - _Blend: 0 @@ -101,7 +109,7 @@ Material: - _DstBlend: 0 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - - _Glossiness: 0 + - _Glossiness: 0.689 - _GlossinessSource: 0 - _GlossyReflections: 0 - _Metallic: 0 @@ -126,5 +134,5 @@ Material: - _BaseColor: {r: 0, g: 1, b: 0, a: 1} - _Color: {r: 0, g: 1, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + - _SpecColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights.mat b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights.mat index 712c96802..cf36ba992 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights.mat +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Lights.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Lights - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - _GLOSSYREFLECTIONS_OFF m_InvalidKeywords: @@ -79,6 +79,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _TerrainHolesTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -105,7 +109,7 @@ Material: - _DstBlend: 0 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - - _Glossiness: 0 + - _Glossiness: 0.689 - _GlossinessSource: 0 - _GlossyReflections: 0 - _Metallic: 0 @@ -130,5 +134,5 @@ Material: - _BaseColor: {r: 0, g: 1, b: 0, a: 1} - _Color: {r: 0, g: 1, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + - _SpecColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Line.mat b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Line.mat index df126c280..5e9cbb813 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Line.mat +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/Materials/World/Line.mat @@ -15,15 +15,18 @@ MonoBehaviour: version: 4 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Line - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _GLOSSYREFLECTIONS_OFF - m_LightmapFlags: 4 + m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0} + m_ValidKeywords: + - _EMISSION + - _GLOSSYREFLECTIONS_OFF + m_InvalidKeywords: [] + m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 @@ -88,6 +91,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _AlphaClip: 0 - _Blend: 0 @@ -101,7 +105,7 @@ Material: - _DstBlend: 0 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - - _Glossiness: 0 + - _Glossiness: 0.711 - _GlossinessSource: 0 - _GlossyReflections: 0 - _Metallic: 0 @@ -125,6 +129,6 @@ Material: m_Colors: - _BaseColor: {r: 1, g: 0, b: 0, a: 1} - _Color: {r: 1, g: 0, b: 0, a: 1} - - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissionColor: {r: 0.084905684, g: 0.084905684, b: 0.084905684, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/MissParts.fbx b/Assets/Resources/Models/Games/BuiltToScaleDS/MissParts.fbx index bb3ecca0d..46028f5cf 100644 Binary files a/Assets/Resources/Models/Games/BuiltToScaleDS/MissParts.fbx and b/Assets/Resources/Models/Games/BuiltToScaleDS/MissParts.fbx differ diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/MissParts.fbx.meta b/Assets/Resources/Models/Games/BuiltToScaleDS/MissParts.fbx.meta index 228656283..f5acf4a7d 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/MissParts.fbx.meta +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/MissParts.fbx.meta @@ -34,7 +34,36 @@ ModelImporter: animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] - clipAnimations: [] + clipAnimations: + - serializedVersion: 16 + name: parts_ng + takeName: parts_ng|parts_ng|parts_ng|parts_ng_parts_ng|parts_ng|parts_ng_parts_ng + internalID: 9130175970626193648 + firstFrame: 0 + lastFrame: 200 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 isReadable: 0 meshes: lODScreenPercentages: [] diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/MovingBlocks.fbx b/Assets/Resources/Models/Games/BuiltToScaleDS/MovingBlocks.fbx index bc662b24b..b805b7aa4 100644 Binary files a/Assets/Resources/Models/Games/BuiltToScaleDS/MovingBlocks.fbx and b/Assets/Resources/Models/Games/BuiltToScaleDS/MovingBlocks.fbx differ diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/MovingBlocks.fbx.meta b/Assets/Resources/Models/Games/BuiltToScaleDS/MovingBlocks.fbx.meta index cfb0b58ff..cad747daf 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/MovingBlocks.fbx.meta +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/MovingBlocks.fbx.meta @@ -34,7 +34,36 @@ ModelImporter: animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] - clipAnimations: [] + clipAnimations: + - serializedVersion: 16 + name: piece_LR + takeName: piece_LR|piece_LR|piece_LR|piece_LR_piece_LR|piece_LR|piece_LR_piece_LR + internalID: 5263545620203285798 + firstFrame: 0 + lastFrame: 80 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 isReadable: 0 meshes: lODScreenPercentages: [] diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/Shooter.fbx b/Assets/Resources/Models/Games/BuiltToScaleDS/Shooter.fbx index 44779e182..2946b13c3 100644 Binary files a/Assets/Resources/Models/Games/BuiltToScaleDS/Shooter.fbx and b/Assets/Resources/Models/Games/BuiltToScaleDS/Shooter.fbx differ diff --git a/Assets/Resources/Models/Games/BuiltToScaleDS/Shooter.fbx.meta b/Assets/Resources/Models/Games/BuiltToScaleDS/Shooter.fbx.meta index ca72a2e11..aac78dd46 100644 --- a/Assets/Resources/Models/Games/BuiltToScaleDS/Shooter.fbx.meta +++ b/Assets/Resources/Models/Games/BuiltToScaleDS/Shooter.fbx.meta @@ -33,14 +33,101 @@ ModelImporter: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 - animationCompression: 1 + animationCompression: 0 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] - clipAnimations: [] + clipAnimations: + - serializedVersion: 16 + name: machine_shot_machine + takeName: machine|machine|machine|machine_shot_machine|machine|machine_shot_machi + internalID: 3178102532616702734 + firstFrame: 0 + lastFrame: 28 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: machine_touch_machine + takeName: machine|machine|machine|machine_touch_machine|machine|machine_touch_mac + internalID: -1408222738841483094 + firstFrame: 0 + lastFrame: 28 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: machine_wait_machine + takeName: machine|machine|machine|machine_wait_machine|machine|machine_wait_machi + internalID: -1871232912940249434 + firstFrame: 0 + lastFrame: 1 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 isReadable: 0 meshes: lODScreenPercentages: []