diff --git a/Assets/Scripts/Games/CoinToss/CoinToss.cs b/Assets/Scripts/Games/CoinToss/CoinToss.cs index 8d6776431..4c2240a0b 100644 --- a/Assets/Scripts/Games/CoinToss/CoinToss.cs +++ b/Assets/Scripts/Games/CoinToss/CoinToss.cs @@ -168,8 +168,8 @@ namespace HeavenStudio.Games switch (type) { case (int) CoinToss.CoinVariation.Cowbell: + Jukebox.PlayOneShotGame("coinToss/cowbell1"); //this was intentional. it was to avoid the throw and cowbells to go offbeat. MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("coinToss/cowbell1", beat), new MultiSound.Sound("coinToss/cowbell2", beat + 1f), new MultiSound.Sound("coinToss/cowbell1", beat + 2f), new MultiSound.Sound("coinToss/cowbell2", beat + 3f),