diff --git a/Assets/Resources/Sfx/games/chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100.wav b/Assets/Resources/Sfx/games/chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100.wav
new file mode 100644
index 000000000..8e9a3fc5e
Binary files /dev/null and b/Assets/Resources/Sfx/games/chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100.wav differ
diff --git a/Assets/Resources/Sfx/games/chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100.wav.meta b/Assets/Resources/Sfx/games/chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100.wav.meta
new file mode 100644
index 000000000..1e5e59067
--- /dev/null
+++ b/Assets/Resources/Sfx/games/chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100.wav.meta
@@ -0,0 +1,22 @@
+fileFormatVersion: 2
+guid: e6cc053191752f346a618141f7dbf38b
+AudioImporter:
+ externalObjects: {}
+ serializedVersion: 6
+ defaultSettings:
+ loadType: 0
+ sampleRateSetting: 0
+ sampleRateOverride: 44100
+ compressionFormat: 1
+ quality: 1
+ conversionMode: 0
+ platformSettingOverrides: {}
+ forceToMono: 0
+ normalize: 1
+ preloadAudioData: 1
+ loadInBackground: 0
+ ambisonic: 0
+ 3D: 1
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs b/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
index 8513adf41..6c59c806c 100644
--- a/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
+++ b/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
@@ -24,10 +24,11 @@ namespace HeavenStudio.Games.Loaders
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
instance.ChargeUp(e.beat, e.length, 4 /*e["forceHold"]*/, e["drumbeat"], e["bubble"], e["endText"], e["textLength"], e["success"], e["fail"], e["destination"], e["customDestination"]);
}
- ChargingChicken.CountIn(e.beat);
+ ChargingChicken.CountIn(e.beat, e["cowbell"]);
},
parameters = new List()
{
+ new Param("cowbell", true, "Cue Sound", "Choose whether to play the cue sound for this charge."),
new Param("drumbeat", ChargingChicken.DrumLoopList.Straight, "Drum Beat", "Choose which drum beat to play while filling."),
new Param("bubble", false, "Countdown Bubble", "Choose whether the counting bubble will spawn for this input."),
//ending text
@@ -136,6 +137,16 @@ namespace HeavenStudio.Games.Loaders
}),
}
},
+ new GameAction("explodehaha", "Force Explosion")
+ {
+ function = delegate {
+ var e = eventCaller.currentEntity;
+ if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
+ instance.ExplodeButFunee();
+ }
+ },
+ defaultLength = 0.5f,
+ },
},
new List() { "ctr", "aim" },
"ctrChargingChicken", "en",
@@ -640,8 +651,10 @@ namespace HeavenStudio.Games
//chicken methods
#region Chicken Methods
- public static void CountIn(double beat)
+ public static void CountIn(double beat, bool enabled = true)
{
+ if (!enabled) return; //i trust that you can figure out what this does lol
+
//cowbell count in
MultiSound.Play(new MultiSound.Sound[]
{
@@ -1145,6 +1158,9 @@ namespace HeavenStudio.Games
stone.journeyEnd = ((a.stoneNumber + 1) * platformDistanceConstant) + (platformDistanceConstant / 2);
}
+ //boom
+ SoundByte.PlayOneShotGame("chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false), volume: 0.5f);
+
//erase text
yardsTextIsEditable = false;
yardsText.text = "";
@@ -1158,6 +1174,29 @@ namespace HeavenStudio.Games
ChickenRespawn(Math.Min(length / 2, 3));
}
+ public void ExplodeButFunee()
+ {
+ if (currentIsland == null) currentIsland = nextIsland;
+
+ //just in case
+ isInputting = false;
+
+ //boom
+ SoundByte.PlayOneShotGame("chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false), volume: 0.5f);
+
+ //erase text
+ yardsTextIsEditable = false;
+ yardsText.text = "";
+
+ //despawn the counting bubble
+ countBubble.SetActive(false);
+
+ //burn animation
+ ChickenAnim.DoScaledAnimationAsync("Gone", 0.5f);
+ currentIsland.FakeChickenAnim.DoScaledAnimationAsync("Burn", 0.5f);
+ nextIsland.FakeChickenAnim.DoScaledAnimationAsync("Burn", 0.5f);
+ }
+
public void ChickenFall(bool fellTooFar)
{
if (!fellTooFar)