diff --git a/.vscode/settings.json b/.vscode/settings.json index d5d9a24c5..96cff9f79 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -51,5 +51,10 @@ "temp/": true, "Temp/": true }, - "dotnet.defaultSolution": "HeavenStudio.sln" + "dotnet.defaultSolution": "HeavenStudio.sln", + "files.autoSave": "off", + "editor.inlineSuggest.showToolbar": "always", + "editor.definitionLinkOpensInPeek": true, + "editor.gotoLocation.multipleDefinitions": "gotoAndPeek", + "editor.gotoLocation.alternativeDefinitionCommand": "editor.action.peekDefinition" } \ No newline at end of file diff --git a/Assets/New Flare.flare b/Assets/New Flare.flare new file mode 100644 index 000000000..ccaaca91e --- /dev/null +++ b/Assets/New Flare.flare @@ -0,0 +1,21 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!121 &12100000 +Flare: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: New Flare + m_FlareTexture: {fileID: 0} + m_TextureLayout: 0 + m_Elements: + - m_ImageIndex: 0 + m_Position: 0 + m_Size: 0.5 + m_Color: {r: 1, g: 1, b: 1, a: 0} + m_UseLightColor: 1 + m_Rotate: 0 + m_Zoom: 1 + m_Fade: 1 + m_UseFog: 1 diff --git a/Assets/New Flare.flare.meta b/Assets/New Flare.flare.meta new file mode 100644 index 000000000..20834b050 --- /dev/null +++ b/Assets/New Flare.flare.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 203e150a187c5ee488d2f6793cf8ecfe +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 12100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Fonts/Kurokane.asset b/Assets/Resources/Fonts/Kurokane.asset index 16a8167d6..0bfe8e312 100644 --- a/Assets/Resources/Fonts/Kurokane.asset +++ b/Assets/Resources/Fonts/Kurokane.asset @@ -252,6 +252,21 @@ MonoBehaviour: - m_ComponentGlyphIDs: 400000004b000000 m_LigatureGlyphID: 9451 m_GlyphPairAdjustmentRecords: + - m_FirstAdjustmentRecord: + m_GlyphIndex: 9 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 75 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -1307037408 - m_FirstAdjustmentRecord: m_GlyphIndex: 34 m_GlyphValueRecord: @@ -1992,6 +2007,141 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: -1093390048 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 55 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 13 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -1307037408 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 55 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 15 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -1307037408 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 55 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 34 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -1307037408 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 55 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 162 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -1307037408 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 55 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 163 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -1307037408 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 55 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 164 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -1307037408 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 55 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 165 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -1307037408 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 55 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 166 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -1307037408 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 55 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 167 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -1307037408 - m_FirstAdjustmentRecord: m_GlyphIndex: 56 m_GlyphValueRecord: @@ -2127,36 +2277,6 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: -1093390048 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 83 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -5.4 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 13 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -1093390048 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 83 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -5.4 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 15 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -1093390048 - m_FirstAdjustmentRecord: m_GlyphIndex: 58 m_GlyphValueRecord: @@ -2577,156 +2697,6 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: 295055648 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 55 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -4.5 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 13 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -1307037408 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 55 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -4.5 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 15 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -1307037408 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 55 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -4.5 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 34 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -1307037408 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 55 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -4.5 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 162 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -1307037408 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 55 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -4.5 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 163 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -1307037408 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 55 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -4.5 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 164 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -1307037408 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 55 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -4.5 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 165 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -1307037408 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 55 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -4.5 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 166 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -1307037408 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 55 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -4.5 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 167 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -1307037408 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 9 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 3.6000001 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 75 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -1307037408 - m_FirstAdjustmentRecord: m_GlyphIndex: 60 m_GlyphValueRecord: @@ -2742,6 +2712,36 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: -1307037408 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 83 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 13 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -1093390048 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 83 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 15 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -1093390048 m_MarkToBaseAdjustmentRecords: [] m_MarkToMarkAdjustmentRecords: [] m_ShouldReimportFontFeatures: 0 diff --git a/Assets/Resources/Fonts/Rodin DB.asset b/Assets/Resources/Fonts/Rodin DB.asset index d2ef11d1c..30312ff5f 100644 --- a/Assets/Resources/Fonts/Rodin DB.asset +++ b/Assets/Resources/Fonts/Rodin DB.asset @@ -54,6 +54,7 @@ Material: - _CullMode: 0 - _Diffuse: 0.5 - _FaceDilate: 0 + - _FaceShininess: 0 - _FaceUVSpeedX: 0 - _FaceUVSpeedY: 0 - _GlowInner: 0.05 @@ -64,6 +65,7 @@ Material: - _LightAngle: 3.1416 - _MaskSoftnessX: 0 - _MaskSoftnessY: 0 + - _OutlineShininess: 0 - _OutlineSoftness: 0 - _OutlineUVSpeedX: 0 - _OutlineUVSpeedY: 0 @@ -89,12 +91,14 @@ Material: - _UnderlayOffsetX: 0 - _UnderlayOffsetY: 0 - _UnderlaySoftness: 0 + - _UseUIAlphaClip: 0 - _VertexOffsetX: 0 - _VertexOffsetY: 0 - 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m_ClassDefinitionType: 0 + - m_Index: 721 + m_Metrics: + m_Width: 133.90625 + m_Height: 127.171875 + m_HorizontalBearingX: 0.546875 + m_HorizontalBearingY: 117.71875 + m_HorizontalAdvance: 135 + m_GlyphRect: + m_X: 865 + m_Y: 877 + m_Width: 135 + m_Height: 128 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 - m_Index: 728 m_Metrics: m_Width: 117.859375 @@ -1621,6 +1641,21 @@ MonoBehaviour: m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 + - m_Index: 205 + m_Metrics: + m_Width: 30.234375 + m_Height: 109.484375 + m_HorizontalBearingX: 2.4375 + m_HorizontalBearingY: 109.484375 + m_HorizontalAdvance: 35.640625 + m_GlyphRect: + m_X: 695 + m_Y: 859 + m_Width: 31 + m_Height: 110 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 m_CharacterTable: - m_ElementType: 1 m_Unicode: 32 @@ -2010,6 +2045,18 @@ MonoBehaviour: m_Unicode: 9633 m_GlyphIndex: 728 m_Scale: 1 + - m_ElementType: 1 + m_Unicode: 9734 + m_GlyphIndex: 721 + m_Scale: 1 + - m_ElementType: 1 + m_Unicode: 237 + 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m_GlyphIndex: 854 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 848 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 854 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 854 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 850 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 854 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 854 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 853 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 854 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 854 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 880 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 854 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 908 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 854 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 910 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 854 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 918 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 847 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 858 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 859 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 862 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 863 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 866 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 874 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 891 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 895 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 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-14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 853 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 853 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 853 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 896 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 853 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 913 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 917 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 917 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 917 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 917 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 878 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 917 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 917 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 880 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 889 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 889 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 889 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 889 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 889 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 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m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -16.2 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -16.2 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 660 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -6.3 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 881 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -6.3 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 882 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 889 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 890 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 930 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 939 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 940 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 955 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 956 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 967 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 970 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 971 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -6.3 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 972 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -6.3 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 973 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 987 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -10.8 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 988 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 999 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 847 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 847 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 847 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 847 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 847 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 847 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 895 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 915 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 915 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 915 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 915 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 915 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 660 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 915 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 915 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 915 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 915 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 880 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 915 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 884 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 915 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 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m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 847 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 851 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 862 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 m_XAdvance: -4.5 m_YAdvance: 0 m_SecondAdjustmentRecord: - m_GlyphIndex: 15 + m_GlyphIndex: 878 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 m_XAdvance: 0 m_YAdvance: 0 - m_FeatureLookupFlags: -576966368 + m_FeatureLookupFlags: 1334653216 - m_FirstAdjustmentRecord: - m_GlyphIndex: 90 + m_GlyphIndex: 916 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: 1.08 + m_XAdvance: -5.4 m_YAdvance: 0 m_SecondAdjustmentRecord: - m_GlyphIndex: 122 + m_GlyphIndex: 879 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 m_XAdvance: 0 m_YAdvance: 0 - m_FeatureLookupFlags: -576966368 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 880 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 909 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 903 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 903 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 868 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 903 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 876 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 903 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 880 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 920 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 920 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 920 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 876 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 878 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 880 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 851 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 858 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 862 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 880 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 884 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 895 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 924 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 902 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 902 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 902 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 902 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 953 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -16.2 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 953 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -16.2 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 953 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 953 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 953 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -10.8 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 970 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -10.8 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -10.8 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 660 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 939 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 955 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 970 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 981 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 982 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 988 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 999 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 891 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 881 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 891 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 882 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 847 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 880 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 904 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 906 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 909 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 911 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 895 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 913 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 924 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 660 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 847 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 854 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 855 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 862 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 865 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 866 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 870 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 876 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 878 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 880 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 884 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 892 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 897 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 898 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 899 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 909 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 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m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 913 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 901 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 901 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 901 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 901 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 851 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 851 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 851 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 851 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 851 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 851 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 895 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 851 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 904 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -10.8 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -10.8 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 660 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 959 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 999 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 909 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -10.8 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 909 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -10.8 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 909 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 909 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 909 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 895 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 909 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 924 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -10.8 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -10.8 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 862 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 870 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 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m_GlyphIndex: 917 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 920 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 924 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + 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m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 863 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -8.1 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 866 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -8.1 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 868 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 869 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 874 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 914 + 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m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 880 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 884 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 860 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 660 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 860 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 847 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 860 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 860 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 918 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 871 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -12.6 + m_YAdvance: 0 + m_SecondAdjustmentRecord: 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0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 871 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 884 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -18 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -18 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -16.2 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -16.2 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 660 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 931 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 934 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 935 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 939 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -10.8 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 940 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 947 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 949 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 950 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + 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m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 881 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 939 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 940 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 949 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 950 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 955 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + 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m_GlyphIndex: 984 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 985 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 999 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -12.6 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -12.6 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -10.8 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -10.8 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 931 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 935 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 940 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 949 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 955 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 956 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 969 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 970 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 973 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 988 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 993 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 991 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -12.6 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 991 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -12.6 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 991 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 991 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 973 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 842 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 842 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 842 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 842 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 881 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 866 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 881 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 876 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 881 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 883 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -16.2 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -16.2 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 860 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 868 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 869 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 881 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 882 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 895 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.5 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 896 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 897 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 898 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 899 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 904 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + 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m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 866 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 866 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -14.400001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 866 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - 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m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 946 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -13.500001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 946 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -13.500001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 946 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 946 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 939 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 946 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 940 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 946 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 970 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 946 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 851 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 895 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 924 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 949 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 866 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 874 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 875 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 880 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 895 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 915 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 926 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 868 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 868 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 868 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 868 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 868 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 924 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 959 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -10.8 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 959 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -10.8 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 959 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 959 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 959 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 955 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 959 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 956 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 923 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 634 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 923 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -9 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 635 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 923 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 636 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 923 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 637 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 923 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 923 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 851 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 923 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 862 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 923 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 863 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 923 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 883 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 923 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -5.4 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 884 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 923 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 885 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 923 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 923 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 895 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 923 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 904 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + 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m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 957 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 971 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 988 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 971 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 884 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + 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m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 859 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 915 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 915 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -120 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 858 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 859 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 868 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 905 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 920 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 916 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 903 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 903 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -110 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 851 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 883 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 886 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 895 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 920 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 920 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 858 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 859 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -100 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 868 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 869 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -100 + m_SecondAdjustmentRecord: + m_GlyphIndex: 878 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 903 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -120 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -160 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 845 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7891 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 902 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 902 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 902 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7891 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 865 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 865 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -100 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 953 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 966 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 953 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 977 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 953 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 988 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 953 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 953 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -120 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 953 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -180 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 944 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 966 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1000 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -140 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 891 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 859 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 891 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 891 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 891 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -100 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 886 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 856 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 859 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 923 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -100 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -140 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 843 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 849 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 851 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 872 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 873 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 883 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 886 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 917 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 920 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 879 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 859 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 901 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 901 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 901 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 901 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 901 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7891 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 851 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 935 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 955 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -100 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -160 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7891 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 909 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 858 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 909 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 859 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 909 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -10 + m_SecondAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 909 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -10 + m_SecondAdjustmentRecord: + m_GlyphIndex: 888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 909 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 909 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -140 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 883 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 857 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 914 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 900 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 860 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 858 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 860 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 880 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 860 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 871 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 852 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 871 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 854 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 871 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 871 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 941 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 951 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 992 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 965 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 965 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 965 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 934 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 935 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 944 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 954 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 957 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 962 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 966 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 977 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 978 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 979 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 989 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -100 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -160 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 1007 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7891 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 928 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 934 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -140 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7929 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 948 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7933 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 973 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 939 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 973 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 955 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 973 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 973 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 883 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 864 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 883 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 894 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 883 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -80 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 881 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -60 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -40 + m_SecondAdjustmentRecord: + m_GlyphIndex: 858 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -20 + m_SecondAdjustmentRecord: + m_GlyphIndex: 877 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -120 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7887 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 1334653216 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 867 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: -160 + m_SecondAdjustmentRecord: + m_GlyphIndex: 7888 + 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m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 52 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -1.8000001 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 222 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -3139,86 +1062,11 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 + m_GlyphIndex: 74 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -3.6000001 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 13 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - 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m_SecondAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 3.6000001 + m_XAdvance: 2.7 m_YAdvance: 0 m_SecondAdjustmentRecord: m_GlyphIndex: 62 @@ -3229,142 +1077,7 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -3.2400002 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 66 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -3.6000001 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 70 - m_GlyphValueRecord: - 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-190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -2.16 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 91 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 + m_GlyphIndex: 74 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -3379,7 +1092,7 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 + m_GlyphIndex: 74 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -3394,11 +1107,11 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 + m_GlyphIndex: 74 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: 3.6000001 + m_XAdvance: 3.2400002 m_YAdvance: 0 m_SecondAdjustmentRecord: m_GlyphIndex: 122 @@ -3409,14 +1122,14 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 + m_GlyphIndex: 69 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -0.45000002 + m_XAdvance: 2.7 m_YAdvance: 0 m_SecondAdjustmentRecord: - m_GlyphIndex: 138 + m_GlyphIndex: 10 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -3424,14 +1137,14 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 + m_GlyphIndex: 69 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: 3.6000001 + m_XAdvance: 1.8000001 m_YAdvance: 0 m_SecondAdjustmentRecord: - m_GlyphIndex: 164 + m_GlyphIndex: 62 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -3439,14 +1152,14 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 + m_GlyphIndex: 69 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: 3.6000001 + m_XAdvance: 1.8000001 m_YAdvance: 0 m_SecondAdjustmentRecord: - m_GlyphIndex: 165 + m_GlyphIndex: 94 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -3454,637 +1167,7 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 3.6000001 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 166 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 3.6000001 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 167 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 3.6000001 - m_YAdvance: 0 - 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m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -3.6000001 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 211 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -3.6000001 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 212 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -3.6000001 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 213 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - 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53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -1.8000001 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 218 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -1.8000001 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 219 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -2.7 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 220 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - 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m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -1.8000001 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 9416 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 53 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -1.8000001 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 9417 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 54 + m_GlyphIndex: 52 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -4099,7 +1182,7 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 54 + m_GlyphIndex: 52 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -4114,11 +1197,266 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 54 + m_GlyphIndex: 52 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -0.54 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 87 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 52 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 90 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 52 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 220 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 52 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 222 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 88 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 13 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 88 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -3.6000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 15 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 88 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.08 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 122 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 68 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 10 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 68 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 62 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 68 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 94 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 40 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 13 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 40 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 15 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 40 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 90 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 40 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 220 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 40 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 222 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 13 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.2000003 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 15 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.52 m_YAdvance: 0 m_SecondAdjustmentRecord: m_GlyphIndex: 34 @@ -4129,11 +1467,41 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 54 + m_GlyphIndex: 39 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -0.54 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 70 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 80 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.52 m_YAdvance: 0 m_SecondAdjustmentRecord: m_GlyphIndex: 164 @@ -4144,11 +1512,11 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 54 + m_GlyphIndex: 39 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -0.54 + m_XAdvance: -2.52 m_YAdvance: 0 m_SecondAdjustmentRecord: m_GlyphIndex: 165 @@ -4159,11 +1527,11 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 54 + m_GlyphIndex: 39 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -0.54 + m_XAdvance: -2.52 m_YAdvance: 0 m_SecondAdjustmentRecord: m_GlyphIndex: 166 @@ -4174,11 +1542,11 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 54 + m_GlyphIndex: 39 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -0.54 + m_XAdvance: -2.52 m_YAdvance: 0 m_SecondAdjustmentRecord: m_GlyphIndex: 167 @@ -4189,11 +1557,11 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 54 + m_GlyphIndex: 39 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -0.54 + m_XAdvance: -2.52 m_YAdvance: 0 m_SecondAdjustmentRecord: m_GlyphIndex: 168 @@ -4204,11 +1572,11 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 54 + m_GlyphIndex: 39 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -0.54 + m_XAdvance: -2.52 m_YAdvance: 0 m_SecondAdjustmentRecord: m_GlyphIndex: 169 @@ -4219,11 +1587,176 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 54 + m_GlyphIndex: 39 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -0.54 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 200 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 201 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 202 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 203 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 210 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 211 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 212 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 213 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 214 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 9364 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 9365 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.52 m_YAdvance: 0 m_SecondAdjustmentRecord: m_GlyphIndex: 9366 @@ -4234,11 +1767,11 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 54 + m_GlyphIndex: 39 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: -0.54 + m_XAdvance: -2.52 m_YAdvance: 0 m_SecondAdjustmentRecord: m_GlyphIndex: 9394 @@ -4248,6 +1781,216 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 9407 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 9408 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 9409 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 9413 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 39 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 9414 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 77 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 3.0600002 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 10 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 77 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 62 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 77 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 94 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 77 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 3.0600002 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 96 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 77 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 3.0600002 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 122 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 83 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 13 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 83 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 15 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 83 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 2.7 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 96 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 83 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 3.2400002 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 122 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: m_GlyphIndex: 55 m_GlyphValueRecord: @@ -5374,11 +3117,176 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 56 + m_GlyphIndex: 81 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 - m_XAdvance: 0.90000004 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 13 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 81 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 15 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 80 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 13 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 80 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 15 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 46 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 13 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 46 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 15 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 36 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 90 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 36 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 220 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 36 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 222 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 51 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.26 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 14 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 71 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.6200001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 3 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 71 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 1.8000001 m_YAdvance: 0 m_SecondAdjustmentRecord: m_GlyphIndex: 10 @@ -5389,7 +3297,742 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 56 + m_GlyphIndex: 71 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + 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m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 13 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 54 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.8000001 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 15 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: -190041824 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 54 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -5404,97 +4047,7 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 56 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0.90000004 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 62 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - 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m_FirstAdjustmentRecord: - m_GlyphIndex: 56 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -1.08 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 80 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 56 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 1.8000001 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 122 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 56 + m_GlyphIndex: 54 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -5509,7 +4062,7 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 56 + m_GlyphIndex: 54 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -5524,7 +4077,7 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 56 + m_GlyphIndex: 54 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -5539,7 +4092,7 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 56 + m_GlyphIndex: 54 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -5554,7 +4107,7 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 56 + m_GlyphIndex: 54 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -5569,7 +4122,7 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 56 + m_GlyphIndex: 54 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -5584,277 +4137,7 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 56 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -1.08 - m_YAdvance: 0 - 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m_YPlacement: 0 - m_XAdvance: -1.08 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 9364 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 56 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -1.08 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 9365 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 56 + m_GlyphIndex: 54 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -5869,7 +4152,7 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 56 + m_GlyphIndex: 54 m_GlyphValueRecord: m_XPlacement: 0 m_YPlacement: 0 @@ -5884,11 +4167,896 @@ MonoBehaviour: m_YAdvance: 0 m_FeatureLookupFlags: -190041824 - m_FirstAdjustmentRecord: - m_GlyphIndex: 56 + 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m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: -2.7 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 15 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 83 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 2.7 - m_YAdvance: 0 - m_SecondAdjustmentRecord: - m_GlyphIndex: 96 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 0 - m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 83 - m_GlyphValueRecord: - m_XPlacement: 0 - m_YPlacement: 0 - m_XAdvance: 3.2400002 + m_XAdvance: 0.90000004 m_YAdvance: 0 m_SecondAdjustmentRecord: m_GlyphIndex: 122 @@ -7397,217 +7570,7 @@ MonoBehaviour: m_YPlacement: 0 m_XAdvance: 0 m_YAdvance: 0 - m_FeatureLookupFlags: -190041824 - - m_FirstAdjustmentRecord: - m_GlyphIndex: 84 - m_GlyphValueRecord: - m_XPlacement: 0 - 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+AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: SumoPosePBopMiss3 + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: b2beeddf51de9084f982f3beb4d1c597, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/inuSensei/InuAlarm.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/inuSensei/InuAlarm.anim index 0ef98919f..010ab2af5 100644 --- a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/inuSensei/InuAlarm.anim +++ 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a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -620,6 +620,31 @@ namespace HeavenStudio } } + public static void PlaySFXArbitrary(double beat, float length, string game, string name, float pitch, float volume, bool looping, int offset) + { + if (string.IsNullOrEmpty(name)) return; + Sound sound; + if (game == "common") { + sound = SoundByte.PlayOneShot(name, beat, pitch, volume, looping, null, (offset / 1000f)); + } else { + SoundByte.PreloadGameAudioClips(game); + sound = SoundByte.PlayOneShotGame(game + "/" + name, beat, pitch, volume, looping, true, (offset / 1000f)); + } + if (looping) { + BeatAction.New(null, new() { + new(beat + length, () => sound.KillLoop(0)), + }); + } + } + + public void PlayAnimationArbitrary(string animator, string animation, float scale) + { + Transform animTrans = minigameObj.transform.Find(animator); + if (animTrans != null && animTrans.TryGetComponent(out Animator anim)) { + anim.DoScaledAnimationAsync(animation, scale); + } + } + public void ToggleInputs(bool inputs) { canInput = inputs; diff --git a/Assets/Scripts/Games/BonOdori.meta b/Assets/Scripts/Games/BonOdori.meta new file mode 100644 index 000000000..59033e7c9 --- /dev/null +++ b/Assets/Scripts/Games/BonOdori.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8ae300e75b8826b48ab1324aa1285875 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/BonOdori/BonOdori.cs b/Assets/Scripts/Games/BonOdori/BonOdori.cs new file mode 100644 index 000000000..9b457bf77 --- /dev/null +++ b/Assets/Scripts/Games/BonOdori/BonOdori.cs @@ -0,0 +1,888 @@ +using System; +using System.Text; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using TMPro; +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + + public static class AgbBonOdoriLoader + { + + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("bonOdori", "The☆Bon Odori \n(Za☆Bon Odori)", "312B9F", false, false, new List() + { new GameAction("bop", "Bop") + { function = delegate {BonOdori.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["toggle"], eventCaller.currentEntity["auto"]);}, + resizable = true, + parameters = new List() + { + new Param("toggle", true, "Bop", "Toggle if the Donpans and Yagura-chan should bop for the duration of this event."), + new Param("auto", false, "Bop (Auto)", "Toggle if the Donpans and Yagura-chan should automatically bop until another Bop event is reached."), + }, + + }, + + new GameAction("pan", "Pan") + { + + function = delegate { + var e = eventCaller.currentEntity; + string variation = "variation" + (new string[] { "Pan", "Pa", "Pa_n" })[e["type"]]; + BonOdori.instance.Clap(e.beat, e[variation], e["type"], e["mute"],e["clapType"]); +}, + defaultLength = 1f, + parameters = new List() + { + new Param("mute", false, "Mute Sound", "Mute the voice line."), + new Param("type",BonOdori.typePan.Pan, "Type", "Set the type of voice line.", new(){ + new((x, _) => (int)x == 0, new string[] { "variationPan"}), + new((x, _) => (int)x == 1, new string[] { "variationPa"}), + new((x, _) => (int)x == 2, new string[] { "variationPa_n"}), + }), + new Param("variationPan", BonOdori.variationPan.PanC, "Pan Type", "Set the variation of the voice line."), + new Param("variationPa", BonOdori.variationPa.PaG, "Pa Type", "Set the variation of the voice line."), + new Param("variationPa_n", BonOdori.variationPa_n.Pa_nA , "Pa-n Type", "Set the variation of the voice line."), + new Param("clapType", BonOdori.typeClap.SideClap, "Clap Type", "Set the type of clap.") + } + }, + + new GameAction("don", "Don") + { + + function = delegate { + var e = eventCaller.currentEntity; + string variation = "variation" + (new string[] { "Don", "Do", "Do_n" })[e["type"]]; + BonOdori.instance.Sound(e.beat, e[variation], e["type"]); +}, + defaultLength = 1f, + parameters = new List() + { + new Param("type",BonOdori.typeDon.Don, "Type", "Set the type of voiceline", new(){ + new((x, _) => (int)x == 0, new string[] { "variationDon"}), + new((x, _) => (int)x == 1, new string[] { "variationDo"}), + new((x, _) => (int)x == 2, new string[] { "variationDo_n"}), + }), + new Param("variationDon", BonOdori.variationDon.DonA, "Don Type", "Set the variation of the voice line."), + new Param("variationDo", BonOdori.variationDo.DoC, "Do Type", "Set the variation of the voice line."), + new Param("variationDo_n", BonOdori.variationDo_n.Do_nA, "Do-n Type", "Set the variation of the voice line."), + } + }, + + new GameAction("show text", "Show Text") + { + function = delegate {BonOdori.instance.ShowText(eventCaller.currentEntity["line 1"], eventCaller.currentEntity["line 2"], eventCaller.currentEntity["line 3"], eventCaller.currentEntity["line 4"], eventCaller.currentEntity["line 5"]);}, + defaultLength = 1f, + parameters = new List() + { new Param("whichLine", new EntityTypes.Integer(1,5,1), "Line", "Which line to modify.", new(){ + new((x, _) => (int)x == 1, new string[] { "line 1"}), + new((x, _) => (int)x == 2, new string[] { "line 2"}), + new((x, _) => (int)x == 3, new string[] { "line 3"}), + new((x, _) => (int)x == 4, new string[] { "line 4"}), + new((x, _) => (int)x == 5, new string[] { "line 5"}), + }), + new Param("line 1", "Type r| for red text, g| for green text and y| for yellow text. These can be used multiple times in a single line.", "Line 1", "Set the text for line 1."), + new Param("line 2", "", "Line 2", "Set the text for line 2."), + new Param("line 3", "", "Line 3", "Set the text for line 3.y"), + new Param("line 4", "", "Line 4", "Set the text for line 4."), + new Param("line 5", "", "Line 5", "Set the text for line 5."), + + + + + }, + priority = 1 + }, + new GameAction("delete text", "Delete Text") + { + function = delegate {BonOdori.instance.DeleteText(eventCaller.currentEntity["line 1"],eventCaller.currentEntity["line 2"],eventCaller.currentEntity["line 3"],eventCaller.currentEntity["line 4"],eventCaller.currentEntity["line 5"]);}, + defaultLength = 1f, + parameters = new List() + { + new Param("line 1", false, "Line 1", "Delete the contents of line 1."), + new Param("line 2", false, "Line 2", "Delete the contents of line 2."), + new Param("line 3", false, "Line 3", "Delete the contents of line 3."), + new Param("line 4", false, "Line 4", "Delete the contents of line 4."), + new Param("line 5", false, "Line 5", "Delete the contents of line 5."), + }, + + }, + new GameAction("scroll text", "Scroll Text") + { + function = delegate {BonOdori.instance.ScrollText(eventCaller.currentEntity["line 1"],eventCaller.currentEntity["line 2"],eventCaller.currentEntity["line 3"],eventCaller.currentEntity["line 4"],eventCaller.currentEntity["line 5"], eventCaller.currentEntity.length, eventCaller.currentEntity.beat);}, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("line 1", false, "Line 1", "Scroll the contents of line 1."), + new Param("line 2", false, "Line 2", "Scroll the contents of line 2."), + new Param("line 3", false, "Line 3", "Scroll the contents of line 3."), + new Param("line 4", false, "Line 4", "Scroll the contents of line 4."), + new Param("line 5", false, "Line 5", "Scroll the contents of line 5."), + }, + + }, + new GameAction("bow", "Bow") + { + function = delegate {BonOdori.instance.Bow(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);}, + defaultLength = 2f, + resizable = true, + + }, + // new GameAction("spin", "Spin") + // { + // function = delegate {BonOdori.instance.Spin(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);}, + // defaultLength = 1f, + + // }, + new GameAction("toggle bg", "Toggle Darker Background") + { + function = delegate {BonOdori.instance.DarkBG(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"], eventCaller.currentEntity.length);}, + defaultLength = 1f, + parameters = new List() + { + new Param("toggle", true, "Darken Background", "Darkens the background"), + } + + }, + + + + + }); + + } + }; +}; +namespace HeavenStudio.Games +{ + + + + + public class BonOdori : Minigame + { + string prefix; + double beatUniversal; + string suffix; + SpriteRenderer darkPlane; + bool goBopDonpans; + bool goBopJudge; + bool bopDonpans; + int clapTypeGlobal = 0; + string clapTypeString = "ClapSide"; + string originalText1; + string originalText2; + string originalText3; + string originalText4; + string originalText5; + Coroutine Scroll1; + Coroutine Scroll2; + Coroutine Scroll3; + Coroutine Scroll4; + Coroutine Scroll5; + Coroutine DarkerBG; + bool darkBgIsOn = false; + TextMeshProUGUI Text1_GUI; + TextMeshProUGUI Text2_GUI; + TextMeshProUGUI Text3_GUI; + TextMeshProUGUI Text4_GUI; + TextMeshProUGUI Text5_GUI; + TextMeshProUGUI Text6_GUI; + TextMeshProUGUI Text7_GUI; + TextMeshProUGUI Text8_GUI; + TextMeshProUGUI Text9_GUI; + TextMeshProUGUI Text10_GUI; + + + + [SerializeField] TMP_Text Text1; + [SerializeField] TMP_Text Text2; + [SerializeField] TMP_Text Text3; + [SerializeField] TMP_Text Text4; + [SerializeField] TMP_Text Text5; + + [SerializeField] TMP_Text Text6; + [SerializeField] TMP_Text Text7; + [SerializeField] TMP_Text Text8; + [SerializeField] TMP_Text Text9; + [SerializeField] TMP_Text Text10; + [SerializeField] Animator Player; + [SerializeField] Animator Judge; + [SerializeField] GameObject DarkPlane; + + [SerializeField] Animator CPU1; + [SerializeField] Animator CPU2; + [SerializeField] Animator CPU3; + [SerializeField] Animator Face; + public enum typeClap + { + SideClap = 0, + FrontClap = 1 + } + public enum typePan + { + Pan = 0, + Pa = 1, + Pa_n = 2 + } + public enum typeDon + { + Don = 0, + Do = 1, + Do_n = 2 + } + + public enum variationPan + { + PanC = 0, + PanE = 1, + PanA = 2 + } + public enum variationPa_n + { + Pa_nA = 0, + Pa_nC = 1 + } + public enum variationPa + { + PaG = 0 + + } + public enum variationDon + { + DonA = 0, + DonD = 1, + DonC = 2, + DonG = 3 + } + public enum variationDo_n + { + Do_nA = 0, + Do_nG = 1 + } + public enum variationDo + { + DoC = 0, + DoG = 1 + } + public static BonOdori instance { get; set; } + public void Awake() + + { + darkPlane = DarkPlane.GetComponent(); + + + + + + + clapTypeGlobal = 0; + instance = this; + Text1_GUI = Text1.GetComponent(); + Text2_GUI = Text2.GetComponent(); + Text3_GUI = Text3.GetComponent(); + Text4_GUI = Text4.GetComponent(); + Text5_GUI = Text5.GetComponent(); + Text6_GUI = Text6.GetComponent(); + Text7_GUI = Text7.GetComponent(); + Text8_GUI = Text8.GetComponent(); + Text9_GUI = Text9.GetComponent(); + Text10_GUI = Text10.GetComponent(); + + + + + } + public void OnStop() + { + DarkPlane.GetComponent().color = new Color(1f, 1f, 1f, 0f); + + } + public void Update() + { + Conductor con = new Conductor(); + if (!con.NotStopped()) + { + Text1.text = ""; + Text2.text = ""; + Text3.text = ""; + Text4.text = ""; + Text6.text = ""; + Text7.text = ""; + Text8.text = ""; + Text9.text = ""; + Text10.text = ""; + + + + StopCoroutine(Scroll1); + StopCoroutine(Scroll2); + StopCoroutine(Scroll3); + StopCoroutine(Scroll4); + StopCoroutine(Scroll5); + StopCoroutine(DarkerBG); + Text6.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); + Text7.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); + Text8.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); + Text9.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); + Text10.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); + + + + } + + + + if (PlayerInput.GetIsAction(BonOdori.InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){ + ScoreMiss(); + SoundByte.PlayOneShotGame("bonOdori/clap"); + if (clapTypeGlobal == 0) + { + clapTypeString = "ClapSide"; + } + else + { + clapTypeString = "ClapFront"; + } + + Player.Play(clapTypeString); + if (!goBopDonpans) + { + + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped"); goBopDonpans = true;}) + }); + } + + + + + + } + + } + + + + + + public void Clap(double beat, int variation, int typeSpeak, bool muted, int clapType) + + { + if (clapType == 1) + { + clapTypeGlobal = 1; + } + else + { + clapTypeGlobal = 0; + } + if (muted) + { + ScheduleInput(beat, 0f, InputAction_BasicPress, Success, Miss, Empty); + } + else + { + + + + + switch (typeSpeak){ + case 0: + + switch (variation){ + case 0: + SoundByte.PlayOneShotGame("bonOdori/pan1"); + break; + case 1: + SoundByte.PlayOneShotGame("bonOdori/pan2"); break; + case 2: + SoundByte.PlayOneShotGame("bonOdori/pan3"); + break;} + break; + case 2: + + switch (variation){ + case 0: + SoundByte.PlayOneShotGame("bonOdori/pa_n1"); + break; + case 1: + SoundByte.PlayOneShotGame("bonOdori/pa_n2"); + break;} + break; + case 1: + SoundByte.PlayOneShotGame("bonOdori/pa1"); + break; + + + + + } + beatUniversal = beat; + ScheduleInput(beat, 0f, InputAction_BasicPress, Success, Miss, Empty);} + } + public void Sound(double beat, int variation, int typeSpeak ) + { switch (typeSpeak){ + case 0: + switch (variation){ + case 0: + SoundByte.PlayOneShotGame("bonOdori/don1"); + break; + case 1: + SoundByte.PlayOneShotGame("bonOdori/don2"); + break; + case 2: + SoundByte.PlayOneShotGame("bonOdori/don3"); + break; + case 3: + SoundByte.PlayOneShotGame("bonOdori/don4"); + break; + } + + + break; + case 2: + + switch (variation) { + case 0: + SoundByte.PlayOneShotGame("bonOdori/do_n1"); + break; + case 1: + SoundByte.PlayOneShotGame("bonOdori/do_n2"); + break; + } + break; + + case 1: + switch (variation){ + case 0: + SoundByte.PlayOneShotGame("bonOdori/do1"); + break; + case 1: + SoundByte.PlayOneShotGame("bonOdori/do2"); + break; + } + + + break; + } + } + + public void Success(PlayerActionEvent caller, float state) + { + if (clapTypeGlobal == 0) + { + clapTypeString = "ClapSide"; + } + else + { + clapTypeString = "ClapFront"; + } + + Player.Play(clapTypeString); + CPU1.Play(clapTypeString); + CPU2.Play(clapTypeString); + CPU3.Play(clapTypeString); + if (!goBopDonpans) + { + + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");}), + }); + } + SoundByte.PlayOneShotGame("bonOdori/clap"); + } + + public void Miss(PlayerActionEvent caller) + { + CPU1.Play(clapTypeString); + CPU2.Play(clapTypeString); + CPU3.Play(clapTypeString); + SoundByte.PlayOneShot("miss"); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beatUniversal + 1d, delegate { Face.Play("Sad");}), + new BeatAction.Action(beatUniversal + 3d, delegate {Face.Play("Neutral");}) + }); + + } + + + public void Empty(PlayerActionEvent caller) + { + if (clapTypeGlobal == 0) + { + clapTypeString = "ClapSide"; + } + else + { + clapTypeString = "ClapFront"; + } + + Player.Play(clapTypeString); + CPU1.Play(clapTypeString); + CPU2.Play(clapTypeString); + CPU3.Play(clapTypeString); + if (!goBopDonpans) + { + + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");}), + }); + } + + SoundByte.PlayOneShot("nearMiss"); + + + } + string ChangeColor(string text, bool isScroll) + { + if (text.Contains("r|") | text.Contains("y|") | text.Contains("g|")){ + if (!isScroll){ + + + return text.Replace("r|", "") + .Replace("g|", "") + .Replace("y|", "") + + ""; + } + else + { + return text.Replace("r|", "") + .Replace("g|", "") + .Replace("y|", "") + + ""; + + }} + return text; + + } + + public void ShowText(string text1, string text2, string text3, string text4, string text5) + { + + if (text1 is not "" && text1 is not "Type r| for red text, g| for green text and y| for yellow text. These can be used multiple times in a single line."){ + if (Scroll1 is not null) + { + StopCoroutine(Scroll1); + Scroll1 = null; + } + Text6.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); + originalText1 = text1; + text1 = ChangeColor(text1, false); + + Text1.text = text1; + + + Text6.text = ChangeColor(originalText1, true); + + } + if (text2 is not ""){ + if (Scroll2 is not null) + { + StopCoroutine(Scroll2); + Scroll2 = null; + } + Text7.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); + originalText2 = text2; + text2 = ChangeColor(text2, false); + Text2.text = text2; + Text7.text = ChangeColor(originalText2, true); + + } + if (text3 is not ""){ + if (Scroll3 is not null) + { + StopCoroutine(Scroll3); + Scroll3 = null; + } + originalText3 = text3; + Text8.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); + + text3 = ChangeColor(text3, false); + + Text3.text = text3; + Text8.text = ChangeColor(originalText3, true); + + } + if (text4 is not ""){ + if (Scroll4 is not null) + { + StopCoroutine(Scroll4); + Scroll4 = null; + } + Text9.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); + originalText4 = text4; + text4 = ChangeColor(text4, false); + Text4.text = text4; + + Text9.text = text4; + Text9.text = ChangeColor(originalText4, true); + + } + if (text5 is not ""){ + if (Scroll5 is not null) + { + StopCoroutine(Scroll5); + Scroll5 = null; + } + Text10.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); + originalText5 = text5; + text5 = ChangeColor(text5, false); + Text5.text = text5; + Text10.text = ChangeColor(originalText5, true); + + } + + + } + public void DeleteText(bool text1, bool text2, bool text3, bool text4, bool text5){ + if (text1 == true){ + if (Scroll1 is not null) + { + StopCoroutine(Scroll1); + Scroll1 = null; + } + Text6.GetComponent().SetMask(0, new Vector4(-10, -10, -10, 10)); + Text1.text = ""; + Text6.text = ""; + } + if (text2 == true){ + if (Scroll2 is not null) + { + StopCoroutine(Scroll2); + Scroll2 = null; + } + Text7.GetComponent().SetMask(0, new Vector4(-10, -10, -10, 10)); + Text2.text = ""; + Text7.text = ""; + } + if (text3 == true){ + if (Scroll3 is not null) + { + StopCoroutine(Scroll3); + Scroll3 = null; + } + Text8.GetComponent().SetMask(0, new Vector4(-10, -10, -10, 10)); + Text3.text = ""; + Text8.text = ""; + } + if (text4 == true){ + if (Scroll4 is not null) + { + StopCoroutine(Scroll4); + Scroll4 = null; + } + Text9.GetComponent().SetMask(0, new Vector4(-10, -10, -10, 10)); + Text4.text = ""; + Text9.text = ""; + } + if (text5 == true){ + if (Scroll5 is not null) + { + StopCoroutine(Scroll5); + Scroll5 = null; + } + Text10.GetComponent().SetMask(0, new Vector4(-10, -10, -10, 10)); + Text5.text = ""; + Text10.text = ""; + } + + + } + IEnumerator SmoothText(TMP_Text text, float length, double beat) + { + Conductor conductor = new Conductor(); + float startTime = Time.time; + float endTime = startTime + length; + float duration = ((length / conductor.GetBpmAtBeat(beat)) * 60); + + while (Time.time < endTime) + { + float t = ((Time.time - startTime) / duration); + + float maskValue = Mathf.Lerp(-10f, -7f, t); + + text.GetComponent().SetMask(0, new Vector4(-10, -10, maskValue, 10)); + + yield return null; + + } + + + + } + public void ScrollText(bool text1, bool text2, bool text3, bool text4, bool text5, float length, double beat) + { + if (text1){ + Scroll1 = StartCoroutine(SmoothText(Text6, length, beat));} + if (text2){ + Scroll2 = StartCoroutine(SmoothText(Text7, length, beat));} + if (text3){ + Scroll3 = StartCoroutine(SmoothText(Text8, length, beat));} + if (text4){ + Scroll4 = StartCoroutine(SmoothText(Text9, length, beat));} + if (text5){ + Scroll5 = StartCoroutine(SmoothText(Text10, length, beat));} + + } + + public void Bop(double beat, float length, bool shouldBop, bool autoBop) + { + if (!shouldBop) { goBopDonpans = false; goBopJudge = false; return; } + goBopDonpans = autoBop; + goBopJudge = autoBop; + if (autoBop) { return;} + if (shouldBop) + { + for (int i = 0; i < length; i++) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + i, delegate + { + Player.Play("Bop"); + CPU1.Play("Bop"); + CPU2.Play("Bop"); + CPU3.Play("Bop"); + Judge.Play("Bop"); + + }), + new BeatAction.Action(beat + length, delegate + { + Player.Play("NeutralBopped"); + CPU1.Play("NeutralBopped"); + CPU2.Play("NeutralBopped"); + CPU3.Play("NeutralBopped"); + + + }) + }); + } + + + } + + } + public void Bow(double beat, float length) + { + if (goBopDonpans == true) + { + bopDonpans = true; + } + else + { + bopDonpans = false; + + } + goBopDonpans = false; + Player.Play("Bow"); + CPU1.Play("Bow"); + CPU2.Play("Bow"); + CPU3.Play("Bow"); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + length, delegate { Player.Play("NeutralBopped"); CPU1.Play("NeutralBopped");CPU2.Play("NeutralBopped"); CPU3.Play("NeutralBopped"); if (bopDonpans) {goBopDonpans = true;}}) + }); + } + // public void Spin(double beat, float length) + // { + + // } + + public override void OnBeatPulse(double beat) + { + if (goBopDonpans) + { + Player.Play("Bop"); + CPU1.Play("Bop"); + CPU2.Play("Bop"); + CPU3.Play("Bop"); + + } + if (goBopJudge) + { + Judge.Play("Bop"); + } + } +public void DarkBG(double beat, bool toggle, float length) +{ + DarkerBG = StartCoroutine(DarkBGCoroutine(beat, toggle, length)); + +} +IEnumerator DarkBGCoroutine(double beat, bool toggle, float length) +{ + if (toggle) + { + if (darkBgIsOn) + { + yield return null; + } + else + { + + + float startTime = Time.time; + Conductor con = new Conductor(); + float realLength = length / con.GetBpmAtBeat(beat) * 60; + while (Time.time < realLength + startTime) + { + + + + + darkPlane.color = new Color(1f, 1f, 1f, Mathf.Lerp(0f, 0.4666f, (Time.time - startTime) / realLength)); + darkBgIsOn = true; + yield return null; + + + + }}} + else + { + if (!darkBgIsOn) + { + yield return null; + } + else + { + + + float startTime = Time.time; + Conductor con = new Conductor(); + float realLength = length / con.GetBpmAtBeat(beat) * 60; + while (Time.time < realLength + startTime) + { + + + + + darkPlane.color = new Color(1f, 1f, 1f, Mathf.Lerp(0.4666f,0f, (Time.time - startTime) / realLength)); + + darkBgIsOn = true; + yield return null; + + + } + +} + + + + } +}}} \ No newline at end of file diff --git a/Assets/Scripts/Games/BonOdori/BonOdori.cs.meta b/Assets/Scripts/Games/BonOdori/BonOdori.cs.meta new file mode 100644 index 000000000..b1a10bd64 --- /dev/null +++ b/Assets/Scripts/Games/BonOdori/BonOdori.cs.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: e14a32c93848aee4b86fc5b716011dc1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - gameManager: {instanceID: 0} + - conductor: {instanceID: 0} + - Player: {fileID: 7610243762372451898, guid: 1c1593c25c3527d46b6a8f4eb5938942, type: 3} + - Donpan1: {fileID: 3428985180986727733, guid: 7aaf29d31fb65c14a867e7a5180125ad, type: 3} + - Donpan2: {fileID: 1105973744054150980, guid: 335cb966c748efa45a1007d107463578, type: 3} + - Donpan3: {fileID: 8579637015379797236, guid: d8e6d121213b6f345b5005fe89272a2e, type: 3} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Cannery.meta b/Assets/Scripts/Games/Cannery.meta new file mode 100644 index 000000000..a0ad70366 --- /dev/null +++ b/Assets/Scripts/Games/Cannery.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 573540e943d68424c999f225ad09487d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Cannery/Can.cs b/Assets/Scripts/Games/Cannery/Can.cs new file mode 100644 index 000000000..ec6fd99b6 --- /dev/null +++ b/Assets/Scripts/Games/Cannery/Can.cs @@ -0,0 +1,48 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_Cannery +{ + public class Can : MonoBehaviour + { + public double startBeat; + + [Header("Components")] + [SerializeField] Animator anim; + + public Cannery game; + + private void Awake() + { + if (Random.Range(0, 1f) >= 0.5f) anim.Play("Flip", 0); + + game.ScheduleInput(startBeat, 1, Minigame.InputAction_BasicPress, Hit, null, null); + } + + private void Update() + { + float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 2); + if (normalizedBeat > 1) Destroy(gameObject); + anim.DoNormalizedAnimation("Move", normalizedBeat, 0); + } + + private void Hit(PlayerActionEvent caller, float state) + { + SoundByte.PlayOneShotGame("cannery/can"); + anim.DoScaledAnimationAsync("Can", 0.5f, 0, 1); + if (state is >= 1 or <= -1) { + SoundByte.PlayOneShot("miss"); + game.cannerAnim.DoScaledAnimationAsync("CanBarely", 0.5f); + double beat = caller.startBeat + caller.timer; + BeatAction.New(this, new() { + new(beat + 0.35f, () => anim.DoScaledAnimationAsync("Reopen", 0.5f, 0, 1)) + }); + } else { + game.cannerAnim.DoScaledAnimationAsync("Can", 0.5f); + } + } + } +} diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs.meta b/Assets/Scripts/Games/Cannery/Can.cs.meta similarity index 83% rename from Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs.meta rename to Assets/Scripts/Games/Cannery/Can.cs.meta index 20cada823..f10857b81 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs.meta +++ b/Assets/Scripts/Games/Cannery/Can.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 8ada001011e54c74b87c04d7186d5f3c +guid: 8f323154225ad644881f9c4be951c0e4 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Games/Cannery/Cannery.cs b/Assets/Scripts/Games/Cannery/Cannery.cs new file mode 100644 index 000000000..3e8de7886 --- /dev/null +++ b/Assets/Scripts/Games/Cannery/Cannery.cs @@ -0,0 +1,253 @@ +using System; +using System.Collections.Generic; + +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class PcoCanneryLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("cannery", "The Cannery", "554899", false, false, new List() + { + new GameAction("bop", "Bop") + { + function = delegate { + if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) { + instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["auto"], eventCaller.currentEntity["toggle"]); + } + }, + parameters = new List() + { + new Param("toggle", true, "Bop", "Toggle if the alarm should bop for the duration of this event."), + new Param("auto", false, "Bop (Auto)", "Toggle if Dog Ninja should automatically bop until another Bop event is reached."), + } + }, + new GameAction("can", "Can") + { + preFunction = delegate { + SoundByte.PlayOneShotGame("cannery/ding", eventCaller.currentEntity.beat, forcePlay: true); + if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) { + instance.SendCan(eventCaller.currentEntity.beat); + } + }, + defaultLength = 2, + }, + new GameAction("blackout", "Blackout") + { + function = delegate { + if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) { + instance.Blackout(); + } + }, + defaultLength = 0.5f, + }, + new GameAction("backgroundModifiers", "Background Modifiers") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) { + instance.BackgroundModifiers(e.beat, e.length, e["startSpeed"], e["endSpeed"], e["ease"]); + } + }, + defaultLength = 0.5f, + resizable = true, + parameters = new List() + { + // new Param("speed", new EntityTypes.Float(0, 50, 10), "Speed", "Set the speed of the background."), + new Param("startSpeed", new EntityTypes.Float(0, 50, 10), "Start Speed", "Set the speed at the start of the event."), + new Param("endSpeed", new EntityTypes.Float(0, 50, 10), "End Speed", "Set the speed at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action.", new() { new((x, _) => (int)x == (int)Util.EasingFunction.Ease.Instant, "startSpeed") }), + } + }, + new GameAction("alarmColor", "Alarm Color") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) { + instance.AlarmColor(e.beat, e.length, e["startColor"], e["endColor"], e["ease"]); + } + }, + defaultLength = 0.5f, + resizable = true, + parameters = new List() + { + new Param("startColor", Cannery.alarmColor , "Start Color", "Set the color at the start of the event."), + new Param("endColor", Cannery.alarmColor, "End Color", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action.", new() { new((x, _) => (int)x == (int)Util.EasingFunction.Ease.Instant, "startColor") }), + } + }, + }, + new List() { "pco", "normal" }, + "pcocannery", "en", + new List() { } + ); + } + } +} + +namespace HeavenStudio.Games +{ + using Jukebox; + using Scripts_Cannery; + public class Cannery : Minigame + { + [Header("Objects")] + [SerializeField] Can can; + [SerializeField] GameObject blackout; + [SerializeField] Material alarmMat; + [SerializeField] SpriteRenderer bgPlaneSR; + + [Header("Animators")] + [SerializeField] Animator conveyorBeltAnim; + [SerializeField] Animator[] bgAnims; + [SerializeField] Animator alarmAnim; + public Animator dingAnim; + public Animator cannerAnim; + + // private ColorEase bgColorEase = new(Color.white); + public float bgCurrentTime; + public float bgCurrentSpeed; + [NonSerialized] public double bgStartBeat; + [NonSerialized] public float bgLength; + [NonSerialized] public float bgStartSpeed, bgEndSpeed; + [NonSerialized] public Util.EasingFunction.Ease bgEase = Util.EasingFunction.Ease.Instant; + [NonSerialized] public Util.EasingFunction.Function bgEaseFunc; + + [NonSerialized] public static readonly Color alarmColor = new Color(0.8627f, 0.3725f, 0.0313f); + [NonSerialized] public double aStartBeat; + [NonSerialized] public float aLength; + [NonSerialized] public Color aStartColor, aEndColor; + [NonSerialized] public Util.EasingFunction.Ease aEase = Util.EasingFunction.Ease.Instant; + [NonSerialized] public Util.EasingFunction.Function aEaseFunc; + + private bool alarmBop = true; + + private void Awake() + { + can.gameObject.SetActive(false); + aStartColor = aEndColor = alarmColor; + } + + private void Update() + { + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { + cannerAnim.DoScaledAnimationAsync("CanEmpty", 0.5f); + // SoundByte.PlayOneShotGame("cannery/can"); + SoundByte.PlayOneShot("nearMiss"); + } + conveyorBeltAnim.DoNormalizedAnimation("Move", (conductor.songPositionInBeats / 2) % 1); + + // bg stuff + float bgNormalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(bgStartBeat, bgLength)); + if (!double.IsNaN(bgNormalizedBeat)) { + bgEaseFunc ??= Util.EasingFunction.GetEasingFunction(bgEase); + bgCurrentSpeed = bgEaseFunc(bgStartSpeed, bgEndSpeed, bgNormalizedBeat); + } + + bgCurrentTime = (bgCurrentTime + (Time.deltaTime * (bgCurrentSpeed / 10))) % 1; + foreach (var anim in bgAnims) { + anim.DoNormalizedAnimation("Scroll", bgCurrentTime); + } + + // alarm color stuff + float aNormalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(aStartBeat, aLength)); + + Color newColor = alarmColor; + if (!double.IsNaN(aNormalizedBeat)) { + aEaseFunc ??= Util.EasingFunction.GetEasingFunction(aEase); + float newR = aEaseFunc(aStartColor.r, aEndColor.r, aNormalizedBeat); + float newG = aEaseFunc(aStartColor.g, aEndColor.g, aNormalizedBeat); + float newB = aEaseFunc(aStartColor.b, aEndColor.b, aNormalizedBeat); + newColor = new Color(newR, newG, newB); + } + + alarmMat.SetColor("_ColorAlpha", newColor); + } + + public override void OnPlay(double beat) => OnGameSwitch(beat); + public override void OnStop(double beat) => OnGameSwitch(beat); + public override void OnGameSwitch(double beat) + { + List events = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "cannery"); + List cans = events.FindAll(e => e.datamodel == "cannery/can" && beat > e.beat - 2 && beat < e.beat + 1); + foreach (var can in cans) { + SendCan(can.beat); + } + + RiqEntity alarmEvent = events.FindLast(e => e.datamodel == "cannery/alarmColor" && e.beat < beat); + if (alarmEvent != null) { + var e = alarmEvent; + AlarmColor(e.beat, e.length, e["startColor"], e["endColor"], e["ease"]); + } else { + AlarmColor(0, 0, alarmColor, alarmColor, (int)Util.EasingFunction.Ease.Instant); + } + RiqEntity bgEvent = events.FindLast(e => e.datamodel == "cannery/backgroundModifiers" && e.beat < beat); + if (bgEvent != null) { + var e = bgEvent; + BackgroundModifiers(e.beat, e.length, e["startSpeed"], e["endSpeed"], e["ease"]); + } else { + BackgroundModifiers(0, 0, 10, 10, (int)Util.EasingFunction.Ease.Instant); + } + } + + public override void OnLateBeatPulse(double beat) + { + if (alarmBop) { + alarmAnim.DoScaledAnimationAsync("Bop", 0.5f); + } + } + + public void Bop(double beat, float length, bool auto, bool bop) + { + alarmBop = auto; + if (bop) { + List actions = new(); + for (int i = 0; i < length; i++) { + actions.Add(new(beat + i, delegate { alarmAnim.DoScaledAnimationAsync("Bop", 0.5f); })); + } + if (actions.Count > 0) BeatAction.New(this, actions); + } + } + + public void SendCan(double beat) + { + // do the ding animation on the beat + BeatAction.New(this, new() { new(beat, delegate { dingAnim.DoScaledAnimationAsync("Ding", 0.5f); }) }); + + Can newCan = Instantiate(can, transform); + newCan.startBeat = beat; + newCan.gameObject.SetActive(true); + } + + public void Blackout() + { + blackout.SetActive(!blackout.activeSelf); + } + + public void BackgroundModifiers(double beat, float length, float startSpeed, float endSpeed, int ease) + { + bgStartBeat = beat; + bgLength = length; + bgStartSpeed = startSpeed; + bgEndSpeed = endSpeed; + bgEase = (Util.EasingFunction.Ease)ease; + bgEaseFunc = Util.EasingFunction.GetEasingFunction(bgEase); + } + + public void AlarmColor(double beat, float length, Color startColor, Color endColor, int ease) + { + aStartBeat = beat; + aLength = length; + aStartColor = startColor; + aEndColor = endColor; + aEase = (Util.EasingFunction.Ease)ease; + aEaseFunc = Util.EasingFunction.GetEasingFunction(aEase); + } + } +} diff --git a/Assets/Scripts/Games/Cannery/Cannery.cs.meta b/Assets/Scripts/Games/Cannery/Cannery.cs.meta new file mode 100644 index 000000000..d53a8f405 --- /dev/null +++ b/Assets/Scripts/Games/Cannery/Cannery.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 04e746b114e67e9439c7c1c6a5f6e9bc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/ClapTrap.meta b/Assets/Scripts/Games/ClapTrap.meta new file mode 100644 index 000000000..a869357b3 --- /dev/null +++ b/Assets/Scripts/Games/ClapTrap.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0507ed58d8bc20240b9bf716d4a49db5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs new file mode 100644 index 000000000..53a2bac81 --- /dev/null +++ b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs @@ -0,0 +1,382 @@ +using HeavenStudio.Util; +using System; +using System.Collections.Generic; +using UnityEngine; +using DG.Tweening; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class RvlClapTrapLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("clapTrap", "Clap Trap", "FFf362B", false, false, new List() + { + new GameAction("clap", "Clap") + { + function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.Clap(e.beat, e.length, e["sword"], e["spotlight"]);}, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("sword", ClapTrap.ClapType.Hand, "Object", "The evil, giant object attempting to karate chop the doll."), + //new Param("sighBeat", new EntityTypes.Float(2, 100), "Sigh Beat", "The slapper attempting to hit the doll"), + new Param("spotlight", true, "Spotlight", "Toggle if the spotlight should appear."), + } + }, + new GameAction("doll animations", "Doll Animations") + { + function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.DollAnimations(e.beat, e["animate"]);}, + defaultLength = 0.5f, + parameters = new List() + { + new Param("animate", ClapTrap.DollAnim.Inhale, "Animation", "The animation that the doll will play."), + } + }, + new GameAction("spotlight", "Force Spotlight") + { + function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.Spotlight(e["force"]);}, + defaultLength = 0.5f, + parameters = new List() + { + new Param("force", true, "Force Spotlight", "Toggle if the spotlight should appear."), + } + }, + new GameAction("background color", "Background Colors") + { + function = delegate { var e = eventCaller.currentEntity; ClapTrap.instance.BackgroundColor(e["bgColor"], e["bgColorEnd"], e["ease"], e.length, e.beat); }, + defaultLength = 0.5f, + resizable = true, + parameters = new List() + { + new Param("bgColor", ClapTrap.defaultBgColor, "Start Color", "Set the color at the start of the event."), + new Param("bgColorEnd", ClapTrap.defaultBgColor, "End Color", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") + + }, + }, + new GameAction("hand color", "Object Colors") + { + function = delegate { var e = eventCaller.currentEntity; ClapTrap.instance.ChangeHandColor(e["left"], e["right"], e["spotlightTop"], e["spotlightBottom"], e["spotlightGlow"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("left", ClapTrap.defaultLeftColor, "Left Hand", "The color for the doll's right hand."), + new Param("right", ClapTrap.defaultRightColor, "Right Hand", "The color for the doll's left hand."), + new Param("spotlightBottom", ClapTrap.defaultBgColor, "Spotlight Bottom", "The color for the bottom of the spotlight."), + new Param("spotlightTop", ClapTrap.glowSpotlight, "Spotlight Top", "The color for the top of the spotlight."), + new Param("spotlightGlow", ClapTrap.glowSpotlight, "Spotlight Glow", "The color for the glow around the spotlight.") + }, + }, + + }); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_ClapTrap; + + public class ClapTrap : Minigame + { + + public enum ClapType + { + Hand, + //Paw, + //GreenOnion, + //Branch, + //Random + } + + public enum DollAnim + { + Idle, + Inhale, + Exhale, + Talk, + + } + + public static ClapTrap instance; + + private static Color _defaultBgColor; + public static Color defaultBgColor + { + get + { + ColorUtility.TryParseHtmlString("#FFEF11", out _defaultBgColor); + return _defaultBgColor; + } + } + + private static Color _defaultLeftColor; + public static Color defaultLeftColor + { + get + { + ColorUtility.TryParseHtmlString("#10B5E7", out _defaultLeftColor); + return _defaultLeftColor; + } + } + + private static Color _defaultRightColor; + public static Color defaultRightColor + { + get + { + ColorUtility.TryParseHtmlString("#EC740F", out _defaultRightColor); + return _defaultRightColor; + } + } + + private static Color _glowSpotlight; + public static Color glowSpotlight + { + get + { + ColorUtility.TryParseHtmlString("#FFFFFF", out _glowSpotlight); + return _glowSpotlight; + } + } + + [Header("Sprite Renderers")] + [SerializeField] SpriteRenderer Background; + + [Header("Colors")] + public SpriteRenderer bg; + + // i stole these from rhythm tweezers lol + private double colorStartBeat = -1; + private float colorLength = 0f; + private Color colorStart; //obviously put to the default color of the game + private Color colorEnd; + private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox + Tween bgColorTween; + + public SpriteRenderer stageLeft; + + public SpriteRenderer stageRight; + + public SpriteRenderer stageLeftRim; + + public SpriteRenderer stageRightRim; + + [Header("Spotlight")] + public GameObject spotlight; + public Material spotlightMaterial; + + [Header("Animators")] + public Animator doll; + public Animator dollHead; + public Animator dollArms; + public Animator dollBody; + public Animator clapEffect; + public Animator sword; + + [Header("Sword")] + public GameObject swordObj; + + [Header("Shadows")] + public GameObject shadowHead; + public GameObject shadowLeftArm; + public GameObject shadowLeftGlove; + public GameObject shadowLeftGloveRim; + public GameObject shadowRightArm; + public GameObject shadowRightGlove; + public GameObject shadowRightGloveRim; + + [Header("Properties")] + private bool canClap = true; + public int currentSpotlightClaps = 0; + private Color backgroundColor; + private bool forceSpotlight = false; + + void Awake() + { + instance = this; + + + spotlightMaterial.SetColor("_ColorAlpha", glowSpotlight); + spotlightMaterial.SetColor("_ColorBravo", glowSpotlight); + spotlightMaterial.SetColor("_ColorDelta", defaultBgColor); + + backgroundColor = defaultBgColor; + colorStart = defaultBgColor; + colorEnd = defaultBgColor; + } + + private void Update() + { + if (PlayerInput.GetIsAction(InputAction_BasicPress) && canClap == true && !IsExpectingInputNow(InputAction_BasicPress)) + { + SoundByte.PlayOneShotGame($"clapTrap/clap"); + + dollArms.DoScaledAnimationAsync("ArmsWhiff", 0.5f); + clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f); + + BeatAction.New(instance, new List() + { + new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap = false; }), + new BeatAction.Action(Conductor.instance.songPositionInBeats + 0.4, delegate { canClap = true; }) + }); + } + + if (spotlight.activeSelf && currentSpotlightClaps == 0 && forceSpotlight == false) + { + spotlight.SetActive(false); + } + + shadowHead.SetActive(spotlight.activeSelf); + shadowLeftArm.SetActive(spotlight.activeSelf); + shadowLeftGlove.SetActive(spotlight.activeSelf); + shadowLeftGloveRim.SetActive(spotlight.activeSelf); + shadowRightArm.SetActive(spotlight.activeSelf); + shadowRightGlove.SetActive(spotlight.activeSelf); + shadowRightGloveRim.SetActive(spotlight.activeSelf); + + if (spotlight.activeSelf) { dollBody.DoScaledAnimationAsync("BodyIdleLit", 0.5f); } + else { dollBody.DoScaledAnimationAsync("BodyIdle", 0.5f); + BackgroundColorUpdate(); + } + } + + private void LateUpdate() + { + + } + + + public void Clap(double beat, float length, int type, bool spotlightBool) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("clapTrap/donk", beat), + new MultiSound.Sound("clapTrap/donk", beat + length), + new MultiSound.Sound("clapTrap/donk", beat + length * 2f), + new MultiSound.Sound("clapTrap/whiff", beat + length * 3.5f), + }, forcePlay: true); + + if (spotlightBool) + { + currentSpotlightClaps += 1; + spotlight.SetActive(true); + + if (bg.color != Color.black) + { + backgroundColor = bg.color; + } + bg.color = Color.black; + } + + Sword swordClone = Instantiate(swordObj, gameObject.transform).GetComponent(); + swordClone.cueLength = length * 4; + swordClone.cueStart = beat; + + swordClone.cueType = Enum.GetName(typeof(ClapType), type);; + swordClone.spotlightToggle = spotlightBool; + } + + public void DollAnimations(double beat, int animate) + { + if (animate == 0) + { + dollHead.DoScaledAnimationAsync("HeadIdle", 0.5f); + } + else if (animate == 1) + { + dollHead.DoScaledAnimationAsync("HeadBreatheIn", 0.5f); + SoundByte.PlayOneShotGame($"clapTrap/deepInhale"); + } + else if (animate == 2) + { + dollHead.DoScaledAnimationAsync("HeadBreatheOut", 0.5f); + SoundByte.PlayOneShotGame($"clapTrap/deepExhale{UnityEngine.Random.Range(1, 3)}"); + } + else if (animate == 3) + { + dollHead.DoScaledAnimationAsync("HeadTalk", 0.5f); + } + } + + public void Spotlight(bool toggle) + { + forceSpotlight = toggle; + + if (forceSpotlight) + { + spotlight.SetActive(true); + + if (bg.color != Color.black) + { + backgroundColor = bg.color; + } + bg.color = Color.black; + } + } + + public void ChangeBackgroundColor(Color color, float length) + { + var seconds = Conductor.instance.secPerBeat * length; + + if (bgColorTween != null) + bgColorTween.Kill(true); + + if (seconds == 0) + { + bg.color = color; + } + else + { + bgColorTween = bg.DOColor(color, seconds); + } + + backgroundColor = color; + } + + public void BackgroundColor(Color start, Color end, int ease, float length, double beat) + { + colorStartBeat = beat; + colorLength = length; + colorStart = start; + colorEnd = end; + colorEase = (Util.EasingFunction.Ease)ease; + + /*if (fade) + { + ChangeBackgroundColor(bg.color, 0f); + ChangeBackgroundColor(end, length - 0.0001f); + } + else + { + ChangeBackgroundColor(end, 0f); + }*/ + } + + private void BackgroundColorUpdate() // stolen from tweezers too lol + { + float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); + + var func = Util.EasingFunction.GetEasingFunction(colorEase); + + float newR = func(colorStart.r, colorEnd.r, normalizedBeat); + float newG = func(colorStart.g, colorEnd.g, normalizedBeat); + float newB = func(colorStart.b, colorEnd.b, normalizedBeat); + + bg.color = new Color(newR, newG, newB); + } + + public void ChangeHandColor(Color leftHand, Color rightHand, Color topSpot, Color bottomSpot, Color glowSpot) + { + stageLeft.color = leftHand; + stageLeftRim.color = leftHand; + stageRight.color = rightHand; + stageRightRim.color = rightHand; + + spotlightMaterial.SetColor("_ColorAlpha", topSpot); + spotlightMaterial.SetColor("_ColorBravo", glowSpot); + spotlightMaterial.SetColor("_ColorDelta", bottomSpot); + } + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs.meta b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs.meta new file mode 100644 index 000000000..3dcdb3413 --- /dev/null +++ b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ae50c07d6063aa54dbb92255bfdf3f40 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/ClapTrap/Sword.cs b/Assets/Scripts/Games/ClapTrap/Sword.cs new file mode 100644 index 000000000..f52a11a30 --- /dev/null +++ b/Assets/Scripts/Games/ClapTrap/Sword.cs @@ -0,0 +1,100 @@ +using HeavenStudio.Util; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_ClapTrap +{ + public class Sword : MonoBehaviour + { + public double cueStart; + public float cueLength; + public string cueType; + public bool spotlightToggle; + + private Animator dollHead; + private Animator dollArms; + + + private ClapTrap game; + + // Start is called before the first frame update + void Awake() + { + + + game = ClapTrap.instance; + dollHead = game.dollHead; + dollArms = game.dollArms; + } + + void Start() + { + game.ScheduleInput((float)cueStart, cueLength, ClapTrap.InputAction_BasicPress, Hit, Miss, Out); + gameObject.SetActive(false); + } + + // Update is called once per frame + void Update() + { + + } + + void KillYourselfNow() + { + GameObject.Destroy(gameObject); + } + + private void Hit(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + SoundByte.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 3)}"); + dollHead.DoScaledAnimationAsync("HeadBarely", 0.5f); + } + else + { + SoundByte.PlayOneShotGame($"clapTrap/goodClap{UnityEngine.Random.Range(1, 5)}"); + dollHead.DoScaledAnimationAsync("HeadHit", 0.5f); + if (state >= -0.2 && state <= 0.2) + { + SoundByte.PlayOneShotGame($"clapTrap/clapAce"); + } + else + { + SoundByte.PlayOneShotGame($"clapTrap/clapGood"); + } + } + + dollArms.DoScaledAnimationAsync("ArmsHit", 0.5f); + game.doll.DoScaledAnimationAsync("DollHit", 0.5f); + game.clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f); + + gameObject.SetActive(true); + GetComponent().DoScaledAnimationAsync("sword" + cueType + "Hit", 0.5f); + + if (spotlightToggle) { game.currentSpotlightClaps -= 1; } + + Debug.Log(state); + } + + private void Miss(PlayerActionEvent caller) + { + SoundByte.PlayOneShotGame($"clapTrap/miss"); + dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f); + dollArms.DoScaledAnimationAsync("ArmsMiss", 0.5f); + game.doll.DoScaledAnimationAsync("DollMiss", 0.5f); + + gameObject.SetActive(true); + GetComponent().DoScaledAnimationAsync("sword" + cueType + "Miss", 0.5f); + + if (spotlightToggle) { game.currentSpotlightClaps -= 1; } + } + + private void Out(PlayerActionEvent caller) + { + + } + } +} diff --git a/Assets/Scripts/Games/ClapTrap/Sword.cs.meta b/Assets/Scripts/Games/ClapTrap/Sword.cs.meta new file mode 100644 index 000000000..afb422f7c --- /dev/null +++ b/Assets/Scripts/Games/ClapTrap/Sword.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1d289b64976e38a4697250b3ebb8afb6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs index 6db3c6985..162ac47ec 100644 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs @@ -59,12 +59,6 @@ namespace HeavenStudio.Games.Loaders new Param("valA", new EntityTypes.Integer(3, 8, 3), "Lions", "Set how many lions there will be. The player is always the rightmost lion.") } }, - // This is still here for backwards-compatibility but is hidden in the editor - new GameAction("prepare_alt", "") - { - function = delegate { ClappyTrio.instance.Prepare(3); }, - hidden = true - }, }, new List() {"agb", "normal"}, "agbclap", "en", @@ -81,7 +75,6 @@ namespace HeavenStudio.Games public class ClappyTrio : Minigame { public int lionCount = 3; - public List Lion; [SerializeField] private Sprite[] faces; diff --git a/Assets/Scripts/Games/CoinToss/CoinToss.cs b/Assets/Scripts/Games/CoinToss/CoinToss.cs index c98a61f87..9ac52b76b 100644 --- a/Assets/Scripts/Games/CoinToss/CoinToss.cs +++ b/Assets/Scripts/Games/CoinToss/CoinToss.cs @@ -76,27 +76,10 @@ namespace HeavenStudio.Games public static CoinToss instance { get; set; } - private static Color _defaultBgColor; - public static Color defaultBgColor - { - get - { - ColorUtility.TryParseHtmlString("#F7F742", out _defaultBgColor); - return _defaultBgColor; - } - } + public static Color defaultBgColor = new Color(0.97f, 0.97f, 0.26f); + public static Color defaultFgColor = new Color(1f, 1f, 0.51f); - private static Color _defaultFgColor; - public static Color defaultFgColor - { - get - { - ColorUtility.TryParseHtmlString("#FFFF83", out _defaultFgColor); - return _defaultFgColor; - } - } - [Header("Backgrounds")] public SpriteRenderer fg; public SpriteRenderer bg; @@ -123,10 +106,6 @@ namespace HeavenStudio.Games coin = null; - colorStart = defaultBgColor; - colorEnd = defaultBgColor; - colorStartF = defaultBgColor; - colorEndF = defaultBgColor; BackgroundColorUpdate(); } @@ -142,6 +121,9 @@ namespace HeavenStudio.Games } } + public override void OnPlay(double beat) => PersistColor(beat); + public override void OnGameSwitch(double beat) => PersistColor(beat); + public void TossCoin(double beat, int type, bool audienceReacting) { if (coin != null) return; @@ -176,21 +158,6 @@ namespace HeavenStudio.Games //coin.perfectOnly = true; } - public void TossCoin(double beat) - { - if (coin != null) return; - - //Play sound and animations - SoundByte.PlayOneShotGame("coinToss/throw"); - handAnimator.Play("Throw", 0, 0); - //Game state says the hand is throwing the coin - isThrowing = true; - this.audienceReacting = false; - - coin = ScheduleInput(beat, 6f, InputAction_BasicPress, CatchSuccess, CatchMiss, CatchEmpty); - //coin.perfectOnly = true; - } - public void CatchSuccess(PlayerActionEvent caller, float state) { SoundByte.PlayOneShotGame("coinToss/catch"); @@ -217,43 +184,20 @@ namespace HeavenStudio.Games coin.CanHit(false); } - private double colorStartBeat = -1; - private float colorLength = 0f; - private Color colorStart; //obviously put to the default color of the game - private Color colorEnd; - private Color colorStartF; //obviously put to the default color of the game - private Color colorEndF; - private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox + private ColorEase bgColorEase = new(defaultBgColor); + private ColorEase bgFColorEase = new(defaultBgColor); - //call this in update + // call this in update private void BackgroundColorUpdate() { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); - - var func = Util.EasingFunction.GetEasingFunction(colorEase); - - float newR = func(colorStart.r, colorEnd.r, normalizedBeat); - float newG = func(colorStart.g, colorEnd.g, normalizedBeat); - float newB = func(colorStart.b, colorEnd.b, normalizedBeat); - - bg.color = new Color(newR, newG, newB); - - float newRF = func(colorStartF.r, colorEndF.r, normalizedBeat); - float newGF = func(colorStartF.g, colorEndF.g, normalizedBeat); - float newBF = func(colorStartF.b, colorEndF.b, normalizedBeat); - - fg.color = new Color(newRF, newGF, newBF); + bg.color = bgColorEase.GetColor(); + fg.color = bgFColorEase.GetColor(); } public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, Color colorStartSetF, Color colorEndSetF, int ease) { - colorStartBeat = beat; - colorLength = length; - colorStart = colorStartSet; - colorEnd = colorEndSet; - colorStartF = colorStartSetF; - colorEndF = colorEndSetF; - colorEase = (Util.EasingFunction.Ease)ease; + bgColorEase = new ColorEase(beat, length, colorStartSet, colorEndSet, ease); + bgFColorEase = new ColorEase(beat, length, colorStartSetF, colorEndSetF, ease); } //call this in OnPlay(double beat) and OnGameSwitch(double beat) @@ -268,14 +212,5 @@ namespace HeavenStudio.Games } } - public override void OnPlay(double beat) - { - PersistColor(beat); - } - - public override void OnGameSwitch(double beat) - { - PersistColor(beat); - } } } diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs index cf383a523..12e3e3363 100644 --- a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs +++ b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs @@ -67,10 +67,10 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("colorAStart", new Color(43/255f, 207/255f, 51/255f), "Color A Start", "Set the top-most color of the background gradient at the start of the event."), - new Param("colorA", new Color(43/255f, 207/255f, 51/255f), "Color A End", "Set the top-most color of the background gradient at the end of the event."), - new Param("colorBStart", new Color(1, 1, 1), "Color B Start", "Set the bottom-most color of the background gradient at the start of the event."), - new Param("colorB", new Color(1, 1, 1), "Color B End", "Set the bottom-most color of the background gradient at the end of the event."), + new Param("colorAStart", new Color(43/255f, 207/255f, 51/255f), "Top Color Start", "Set the top-most color of the background gradient at the start of the event."), + new Param("colorA", new Color(43/255f, 207/255f, 51/255f), "Top Color End", "Set the top-most color of the background gradient at the end of the event."), + new Param("colorBStart", new Color(1, 1, 1), "Bottom Color Start", "Set the bottom-most color of the background gradient at the start of the event."), + new Param("colorB", new Color(1, 1, 1), "Bottom Color End", "Set the bottom-most color of the background gradient at the end of the event."), new Param("colorC", new Color(1, 247/255f, 0), "Streak Color", "Set the color of the streaks that appear upon a successful hit."), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") } @@ -280,46 +280,22 @@ namespace HeavenStudio.Games SetFaces(0); } - private double colorStartBeat = -1; - private float colorLength = 0f; - private Color colorStart = new Color(43 / 255f, 207 / 255f, 51 / 255f); //obviously put to the default color of the game - private Color colorEnd = new Color(43 / 255f, 207 / 255f, 51 / 255f); - private Color colorStartB = Color.white; //obviously put to the default color of the game - private Color colorEndB = Color.white; - private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox + private ColorEase tColorEase = new(new Color(43 / 255f, 207 / 255f, 51 / 255f)); // top gradient color + private ColorEase bColorEase = new(Color.white); // bottom gradient color //call this in update private void BackgroundColorUpdate() { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); - - var func = Util.EasingFunction.GetEasingFunction(colorEase); - - float newR = func(colorStart.r, colorEnd.r, normalizedBeat); - float newG = func(colorStart.g, colorEnd.g, normalizedBeat); - float newB = func(colorStart.b, colorEnd.b, normalizedBeat); - - backgroundGradient.color = new Color(newR, newG, newB); - - float newRB = func(colorStartB.r, colorEndB.r, normalizedBeat); - float newGB = func(colorStartB.g, colorEndB.g, normalizedBeat); - float newBB = func(colorStartB.b, colorEndB.b, normalizedBeat); - - background.color = new Color(newRB, newGB, newBB); + backgroundGradient.color = tColorEase.GetColor(); + background.color = bColorEase.GetColor(); } - public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, Color colorStartSetB, Color colorEndSetB, Color setStreak, int ease) + public void BackgroundColor(double beat, float length, Color colorStartSetT, Color colorEndSetT, Color colorStartSetB, Color colorEndSetB, Color setStreak, int ease) { - colorStartBeat = beat; - colorLength = length; - colorStart = colorStartSet; - colorEnd = colorEndSet; - colorStartB = colorStartSetB; - colorEndB = colorEndSetB; - colorEase = (Util.EasingFunction.Ease)ease; + tColorEase = new ColorEase(beat, length, colorStartSetT, colorEndSetT, ease); + bColorEase = new ColorEase(beat, length, colorStartSetB, colorEndSetB, ease); - foreach (SpriteRenderer streak in streaks) - { + foreach (SpriteRenderer streak in streaks) { streak.color = new Color(setStreak.r, setStreak.g, setStreak.b, streak.color.a); } } diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index 559ad8bb5..d16efd5ea 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -178,61 +178,48 @@ namespace HeavenStudio.Games fo.SetActive(true); } - private double colorStartBeat = -1; - private float colorLength = 0f; - private Color colorStart = Color.white; //obviously put to the default color of the game - private Color colorEnd = Color.white; - private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox - - private double colorStartBeatGrad = -1; - private float colorLengthGrad = 0f; - private Color colorStartGrad = Color.white; //obviously put to the default color of the game - private Color colorEndGrad = Color.white; - private Util.EasingFunction.Ease colorEaseGrad; //putting Util in case this game is using jukebox + private ColorEase bgColorEase = new(); + private ColorEase gradColorEase = new(); //call this in update private void BackgroundColorUpdate() { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); + bg.color = + viewerCircle.color = + handShadow.color = bgColorEase.GetColor(); - var func = Util.EasingFunction.GetEasingFunction(colorEase); - - float newR = func(colorStart.r, colorEnd.r, normalizedBeat); - float newG = func(colorStart.g, colorEnd.g, normalizedBeat); - float newB = func(colorStart.b, colorEnd.b, normalizedBeat); - - bg.color = new Color(newR, newG, newB); - viewerCircle.color = new Color(newR, newG, newB); - handShadow.color = new Color(newR, newG, newB); - - float normalizedBeatGrad = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeatGrad, colorLengthGrad)); - - var funcGrad = Util.EasingFunction.GetEasingFunction(colorEaseGrad); - - float newRGrad = funcGrad(colorStartGrad.r, colorEndGrad.r, normalizedBeatGrad); - float newGGrad = funcGrad(colorStartGrad.g, colorEndGrad.g, normalizedBeatGrad); - float newBGrad = funcGrad(colorStartGrad.b, colorEndGrad.b, normalizedBeatGrad); - - bgGradient.color = new Color(newRGrad, newGGrad, newBGrad); - playerShadow.color = new Color(newRGrad, newGGrad, newBGrad); + bgGradient.color = + playerShadow.color = gradColorEase.GetColor(); } - public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, int ease) + public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease) { - colorStartBeat = beat; - colorLength = length; - colorStart = colorStartSet; - colorEnd = colorEndSet; - colorEase = (Util.EasingFunction.Ease)ease; + bgColorEase = new ColorEase(beat, length, startColor, endColor, ease); } - public void BackgroundColorGrad(double beat, float length, Color colorStartSet, Color colorEndSet, int ease) + public void BackgroundColorGrad(double beat, float length, Color startColor, Color endColor, int ease) { - colorStartBeatGrad = beat; - colorLengthGrad = length; - colorStartGrad = colorStartSet; - colorEndGrad = colorEndSet; - colorEaseGrad = (Util.EasingFunction.Ease)ease; + gradColorEase = new ColorEase(beat, length, startColor, endColor, ease); + } + + //call this in OnPlay(double beat) and OnGameSwitch(double beat) + private void PersistColor(double beat) + { + var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "color" }).FindAll(x => x.beat < beat); + if (allEventsBeforeBeat.Count > 0) + { + allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case + var lastEvent = allEventsBeforeBeat[^1]; + BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["ease"]); + } + + var allEventsBeforeBeatGrad = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "colorGrad" }).FindAll(x => x.beat < beat); + if (allEventsBeforeBeatGrad.Count > 0) + { + allEventsBeforeBeatGrad.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case + var lastEventGrad = allEventsBeforeBeatGrad[^1]; + BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["ease"]); + } } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index 8b344afa3..27772eabe 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -117,7 +117,6 @@ namespace HeavenStudio.Games.Loaders }, inactiveFunction = delegate { var e = eventCaller.currentEntity; - KarateMan.QueueCue(e); KarateMan.CreateItemSFX(e.beat, e["type"], e["mute"]); }, defaultLength = 2, @@ -137,7 +136,6 @@ namespace HeavenStudio.Games.Loaders }, inactiveFunction = delegate { var e = eventCaller.currentEntity; - KarateMan.QueueCue(e); if (!e["mute"]) KarateMan.CreateBulbSFX(e.beat, e["type"], e["sfx"], e["throwSfx"]); }, defaultLength = 2, @@ -167,7 +165,6 @@ namespace HeavenStudio.Games.Loaders }, inactiveFunction = delegate { var e = eventCaller.currentEntity; - KarateMan.QueueCue(e); KarateMan.KickSFX(); }, defaultLength = 4f, @@ -196,7 +193,6 @@ namespace HeavenStudio.Games.Loaders }, inactiveFunction = delegate { var e = eventCaller.currentEntity; - KarateMan.QueueCue(e); KarateMan.ComboSFX(); }, defaultLength = 4, @@ -526,7 +522,7 @@ namespace HeavenStudio.Games } #endregion - static List queuedCues = new(); + // static List queuedCues = new(); public static bool IsComboEnable = true; //only stops Out combo inputs, this basically makes combo contextual // public static bool IsKickEnable = true; //same as above, except with kick inputs public bool IsNoriActive { get { return Nori.MaxNori > 0; } } @@ -567,15 +563,7 @@ namespace HeavenStudio.Games static double wordClearTime = double.MinValue; [Header("Backgrounds")] - // 0 = bg color, 1 = shadow color, 2 = filter color - private double[] colorStartBeats = new double[3] { - -1, - -1, - -1 - }; - private float[] colorLengths = new float[3]; - private Color[] colorStarts, colorEnds = new Color[3]; - private Util.EasingFunction.Ease[] colorEases = new Util.EasingFunction.Ease[3]; + private ColorEase[] colorEases = new ColorEase[3]; public int currentBgEffect = (int)BackgroundFXType.None; @@ -704,11 +692,10 @@ namespace HeavenStudio.Games bgEffectAnimator = BGEffect.GetComponent(); bgEffectSpriteRenderer = BGEffect.GetComponent(); - colorEnds = - colorStarts = new Color[] { - BackgroundColors[0], - TintColor(BackgroundColors[0]), - new Color(), + colorEases = new ColorEase[] { + new(BackgroundColors[0]), + new(TintColor(BackgroundColors[0])), + new(new Color()), }; } @@ -717,38 +704,31 @@ namespace HeavenStudio.Games Update(); } + public override void OnPlay(double beat) => OnGameSwitch(beat); public override void OnGameSwitch(double beat) { + EntityPreCheck(beat); + + var entities = gameManager.Beatmap.Entities.FindAll(e => (e.datamodel is "karateman/hit" or "karateman/bulb" or "karateman/kick" or "karateman/combo") && e.beat < beat && e.beat + 1 > beat); + // queued objects - if (queuedCues.Count > 0) + foreach (var e in entities) { - foreach (var e in queuedCues) - { - switch (e.datamodel) - { - case "karateman/hit": CreateItem(e.beat, e["type"], e["type2"]); break; - case "karateman/bulb": CreateBulbSpecial(e.beat, e["type"], e["colorA"], e["type2"], e["sfx"], e["hitSfx"]); break; - case "karateman/kick": Kick(e.beat, e["toggle"], e["shouldGlow"], e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"], e["woodColor"], e["hoopColor"]); break; - case "karateman/combo": Combo(e.beat, e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"]); break; - default: Debug.LogError($"Karate Man has failed to cue an object with datamodel {e.datamodel} at beat {e.beat}"); break; - } + switch (e.datamodel) { + case "karateman/hit": CreateItem(e.beat, e["type"], e["type2"]); break; + case "karateman/bulb": CreateBulbSpecial(e.beat, e["type"], e["colorA"], e["type2"], e["sfx"], e["hitSfx"]); break; + case "karateman/kick": Kick(e.beat, e["toggle"], e["shouldGlow"], e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"], e["woodColor"], e["hoopColor"]); break; + case "karateman/combo": Combo(e.beat, e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"]); break; + default: Debug.LogError($"Karate Man has failed to cue an object with datamodel {e.datamodel} at beat {e.beat}"); break; } - queuedCues.Clear(); } - - EntityPreCheck(beat); - } - - public override void OnPlay(double beat) - { - queuedCues.Clear(); - EntityPreCheck(beat); } + public override void OnStop(double beat) => EntityPreCheck(beat); void EntityPreCheck(double beat) { if (gameManager == null) return; - List prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "karateman"); + List prevEntities = gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "karateman"); RiqEntity voice = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "karateman/warnings"); if (wordClearTime > beat && wordStartTime < beat && voice != null) @@ -769,11 +749,6 @@ namespace HeavenStudio.Games bg["textureType"], bg["autoColor"], bg["startTexture"], bg["endTexture"] ); } - else - { - var c = new Color(); - BackgroundColor(0, 0, 0, 0, c, c, (int)Util.EasingFunction.Ease.Instant, 0, c, c, 0, true, c, c); - } if (obj != null) { @@ -806,10 +781,10 @@ namespace HeavenStudio.Games { var songPos = conductor.songPositionInBeatsAsDouble; - if (conductor != null && !conductor.isPlaying) - { - EntityPreCheck(songPos); - } + // if (conductor != null && !conductor.isPlaying) + // { + // EntityPreCheck(songPos); + // } switch (currentBgEffect) { @@ -875,7 +850,6 @@ namespace HeavenStudio.Games } if (!Conductor.instance.NotStopped()) { - if (queuedCues.Count > 0) queuedCues.Clear(); startCamSpecial = double.MinValue; wantsReturn = double.MinValue; cameraReturnLength = 0f; @@ -931,11 +905,6 @@ namespace HeavenStudio.Games return $"Word0{(type < (int)HitThree.HitThreeAlt ? type : type - 1)}"; } - public static void QueueCue(RiqEntity entity) - { - queuedCues.Add(entity); - } - public static void CreateItemSFX(double beat, int type, bool muteSound = false) { if (!muteSound) SoundByte.PlayOneShotGame($"karateman/{(beat % 1.0 == 0.5 ? $"offbeatObject" : "object")}Out", forcePlay: true); @@ -1108,28 +1077,15 @@ namespace HeavenStudio.Games { currentBgEffect = fxType; - for (int i = 0; i < colorStarts.Length; i++) - { - colorStartBeats[i] = beat; - colorLengths[i] = length; - colorEases[i] = (Util.EasingFunction.Ease)colorEaseSet; - } - bool preset = presetBG != (int)BackgroundType.Custom; bool tinted = shadowType == (int)ShadowType.Tinted; Color bgColorStart = preset ? BGPlane.color : colorStart; - colorStarts = new Color[] { - bgColorStart, - tinted ? TintColor(bgColorStart) : shadowStart, - autoColor ? TintColor(bgColorStart): filterStart, - }; - Color bgColorEnd = preset ? BackgroundColors[presetBG] : colorEnd; - colorEnds = new Color[] { - bgColorEnd, - tinted ? TintColor(bgColorEnd) : shadowEnd, - autoColor ? TintColor(bgColorEnd) : filterEnd, + colorEases = new ColorEase[] { + new(beat, length, bgColorStart, bgColorEnd, colorEaseSet), + new(beat, length, (tinted ? TintColor(bgColorStart) : shadowStart), (tinted ? TintColor(bgColorEnd) : shadowEnd), colorEaseSet), + new(beat, length, (autoColor ? TintColor(bgColorStart): filterStart), (autoColor ? TintColor(bgColorEnd) : filterEnd), colorEaseSet), }; for (int i = 0; i < BGTextures.Length; i++) @@ -1150,18 +1106,8 @@ namespace HeavenStudio.Games for (int i = 0; i < spriteRenderers.Length; i++) { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeats[i], colorLengths[i])); - if (double.IsNaN(normalizedBeat)) normalizedBeat = 0; // happens if the game is stopped onto the first beat - var func = Util.EasingFunction.GetEasingFunction(colorEases[i]); - float[] color = new float[3] { - func(colorStarts[i].r, colorEnds[i].r, normalizedBeat), - func(colorStarts[i].g, colorEnds[i].g, normalizedBeat), - func(colorStarts[i].b, colorEnds[i].b, normalizedBeat), - }; - - foreach (var renderer in spriteRenderers[i]) - { - renderer.color = new Color(color[0], color[1], color[2]); + foreach (var renderer in spriteRenderers[i]) { + renderer.color = colorEases[i].GetColor(); } } } diff --git a/Assets/Scripts/Games/Kitties/Kitties.cs b/Assets/Scripts/Games/Kitties/Kitties.cs index 981e4822e..1e815a840 100644 --- a/Assets/Scripts/Games/Kitties/Kitties.cs +++ b/Assets/Scripts/Games/Kitties/Kitties.cs @@ -479,33 +479,17 @@ namespace HeavenStudio.Games player.canClap = true; } - private double colorStartBeat = -1; - private float colorLength = 0f; - private Color colorStart = Color.white; //obviously put to the default color of the game - private Color colorEnd = Color.white; - private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox + private ColorEase bgColorEase = new(Color.white); //call this in update private void BackgroundColorUpdate() { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); - - var func = Util.EasingFunction.GetEasingFunction(colorEase); - - float newR = func(colorStart.r, colorEnd.r, normalizedBeat); - float newG = func(colorStart.g, colorEnd.g, normalizedBeat); - float newB = func(colorStart.b, colorEnd.b, normalizedBeat); - - background.color = new Color(newR, newG, newB); + background.color = bgColorEase.GetColor(); } public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, int ease) { - colorStartBeat = beat; - colorLength = length; - colorStart = colorStartSet; - colorEnd = colorEndSet; - colorEase = (Util.EasingFunction.Ease)ease; + bgColorEase = new ColorEase(beat, length, colorStartSet, colorEndSet, ease); } //call this in OnPlay(double beat) and OnGameSwitch(double beat) diff --git a/Assets/Scripts/Games/LumBEARjack.meta b/Assets/Scripts/Games/LumBEARjack.meta new file mode 100644 index 000000000..bc167bcb8 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 16cac6f71630f8147b12f6aa7f3edf9f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs b/Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs new file mode 100644 index 000000000..7de209ce2 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs @@ -0,0 +1,54 @@ +using HeavenStudio.Util; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJBGCat : MonoBehaviour + { + private Animator _anim; + private LBJCatMove _moveScript; + + private double _danceBeat = double.MaxValue; + private double _stopDanceBeat = double.MaxValue; + + private void Awake() + { + _moveScript = GetComponent(); + _anim = transform.GetChild(0).GetComponent(); + } + + private void Update() + { + if (Conductor.instance.songPositionInBeatsAsDouble >= _stopDanceBeat) + { + _anim.DoNormalizedAnimation("CatDance", 0); + return; + } + if (_danceBeat > Conductor.instance.songPositionInBeatsAsDouble) + { + _anim.DoNormalizedAnimation("CatIdle", 0); + return; + } + float normalized = Conductor.instance.GetPositionFromBeat(_danceBeat, 2, false) % 1; + _anim.DoNormalizedAnimation("CatDance", normalized); + } + + public void Activate(double beat, double length, bool inToScene, bool moveInstant, bool dance, bool instantStart, bool instantEnd) + { + _moveScript.Move(beat, moveInstant ? 0 : length, inToScene); + + double overflowBeat = beat % 2; + double toBeat = 2.0 - overflowBeat; + + _danceBeat = beat + (instantStart ? -overflowBeat : toBeat) - 0.5; + if (!inToScene) _danceBeat = double.MaxValue; + + _stopDanceBeat = beat + (instantEnd ? -overflowBeat : toBeat) - 0.5; + if (dance) _stopDanceBeat = double.MaxValue; + } + } +} + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs.meta new file mode 100644 index 000000000..07998a40b --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 622e8db4bfec4d441bf18fd631559238 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs b/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs new file mode 100644 index 000000000..4e0b6cf8e --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs @@ -0,0 +1,62 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using System; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJBaby : SuperCurveObject + { + [Header("Sprites")] + [SerializeField] private Sprite _flySprite; + [SerializeField] private Sprite _standSprite; + + [Header("Properties")] + [SerializeField] private float _rot; + [SerializeField] private float _addedHeight; + [SerializeField] private float _addedY; + + [Header("Path")] + [SerializeField] private Path _path; + + private SpriteRenderer _sr; + + private void Awake() + { + _sr = GetComponent(); + } + + public void OnDrawGizmos() + { + DrawEditorGizmo(_path); + } + + public void Activate(double beat, float durationMult, int babyIndex) + { + gameObject.SetActive(true); + _path.positions[0].duration *= durationMult; + _path.positions[1].pos.y += _addedY * babyIndex; + _path.positions[1].height += _addedHeight * babyIndex; + _sr.sprite = _flySprite; + _sr.sortingOrder += babyIndex; + StartCoroutine(FlyCo(beat)); + } + + private IEnumerator FlyCo(double beat) + { + float normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration, false); + while (normalizedBeat <= 1) + { + normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration, false); + transform.localPosition = GetPathPositionFromBeat(_path, Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration), beat); + transform.localEulerAngles = new Vector3(0, 0, Mathf.Lerp(0, _rot, normalizedBeat)); + yield return null; + } + transform.localPosition = GetPathPositionFromBeat(_path, Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration), beat); + transform.localEulerAngles = Vector3.zero; + _sr.sprite = _standSprite; + } + } +} + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs.meta new file mode 100644 index 000000000..3791e130e --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 174924f647af468498c31429703764fb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBear.cs b/Assets/Scripts/Games/LumBEARjack/LBJBear.cs new file mode 100644 index 000000000..5c9a6ec0d --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBear.cs @@ -0,0 +1,115 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJBear : MonoBehaviour + { + [Header("Components")] + [SerializeField] private Animator _anim; + [SerializeField] private Transform _cameraPoint; + + [Header("Properties")] + [SerializeField] private double _zoomInLength = 0.25; + [SerializeField] private float _zoomInPower = 4f; + [SerializeField] private EasingFunction.Ease _ease = EasingFunction.Ease.EaseOutBounce; + + private bool _rested = false; + private LumBEARjack.RestSoundChoice _restSound; + + private float _cameraPointZFrom; + private EasingFunction.Function _cameraFunc; + + private void Awake() + { + _cameraPointZFrom = _cameraPoint.localPosition.z; + _cameraFunc = EasingFunction.GetEasingFunction(_ease); + } + + public void SwingWhiff(bool sound = true) + { + if (_rested) return; + if (sound) SoundByte.PlayOneShotGame("lumbearjack/swing", -1, SoundByte.GetPitchFromCents(Random.Range(-200, 201), false)); + _anim.DoScaledAnimationAsync("BeastWhiff", 0.75f); + } + + public void Cut(double beat, bool huh, bool huhL, bool zoomIn = false) + { + _anim.DoScaledAnimationAsync(huh ? "BeastHalfCut" : "BeastCut", 0.75f); + if (zoomIn) ActivateZoomIn(); + if (!huh) return; + BeatAction.New(this, new() + { + new(beat + 1, delegate + { + _anim.DoScaledAnimationAsync(huhL ? "BeastHuhL" : "BeastHuhR", 0.5f); + }), + new(beat + 2, delegate + { + _anim.DoScaledAnimationAsync("BeastReady", 0.75f); + }) + }); + } + + public void CutMid(bool noImpact = false) + { + _anim.DoScaledAnimationAsync("BeastCutMid" + (noImpact ? "NoImpact" : ""), 0.75f); + } + + public void Bop() + { + if (_anim.IsPlayingAnimationNames("BeastWhiff", "BeastRest") || _rested) return; + _anim.DoScaledAnimationAsync("BeastBop", 0.75f); + } + + public void Rest(bool instant, LumBEARjack.RestSoundChoice sound) + { + _anim.DoScaledAnimationAsync("BeastRest", 0.5f, instant ? 1 : 0); + _rested = true; + _restSound = sound; + } + + public void RestSound() + { + switch (_restSound) + { + case LumBEARjack.RestSoundChoice.Random: + SoundByte.PlayOneShotGame("lumbearjack/sigh" + (Random.Range(1, 3) == 1 ? "A" : "B")); + break; + case LumBEARjack.RestSoundChoice.restA: + SoundByte.PlayOneShotGame("lumbearjack/sighA"); + break; + case LumBEARjack.RestSoundChoice.restB: + SoundByte.PlayOneShotGame("lumbearjack/sighB"); + break; + default: + break; + } + } + + private Coroutine _currentZoomCo; + + private void ActivateZoomIn() + { + if (_currentZoomCo != null) StopCoroutine(_currentZoomCo); + _currentZoomCo = StartCoroutine(ActivateZoomInCo()); + } + + private IEnumerator ActivateZoomInCo() + { + double startBeat = Conductor.instance.songPositionInBeatsAsDouble; + float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, _zoomInLength, false); + + while (normalizedBeat <= 1f) + { + normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, _zoomInLength, false); + float newZ = _cameraFunc(_cameraPointZFrom + _zoomInPower, _cameraPointZFrom, Mathf.Clamp01(normalizedBeat)); + _cameraPoint.localPosition = new Vector3(_cameraPoint.localPosition.x, _cameraPoint.localPosition.y, newZ); + yield return null; + } + } + } + +} diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBear.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJBear.cs.meta new file mode 100644 index 000000000..4d95a0f05 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBear.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 32640a26a175a5d4baa5ba61b5446e33 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs b/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs new file mode 100644 index 000000000..38adf7ed0 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs @@ -0,0 +1,161 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using UnityEngine.UIElements; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJBigObject : MonoBehaviour + { + [Header("Components")] + [SerializeField] private SpriteRenderer _logSR; + [SerializeField] private Sprite _logCutSprite; + [SerializeField] private SpriteRenderer _ballSR1; + [SerializeField] private Sprite _ballCutSprite; + [SerializeField] private SpriteRenderer _ballSR2; + + private LBJBear _bear; + private LBJObjectRotate _rotateObject; + private LumBEARjack.BigType _type; + private bool _right = true; + + private PlayerActionEvent _hitActionEvent; + private PlayerActionEvent _cutActionEvent; + + private double _rotationBeat; + private double _rotationLength; + + private void Awake() + { + _rotateObject = GetComponent(); + _logSR.gameObject.SetActive(false); + _ballSR2.gameObject.SetActive(false); + } + + public void Init(LBJBear bear, double beat, double length, LumBEARjack.BigType type, bool right, double startUpBeat = -1) + { + _bear = bear; + _type = type; + _right = right; + + _rotationBeat = beat + (length / 4 * 2); + _rotationLength = length / 4; + + switch (_type) + { + case LumBEARjack.BigType.log: + _logSR.gameObject.SetActive(true); + break; + case LumBEARjack.BigType.bigBall: + _ballSR1.gameObject.SetActive(true); + _ballSR2.gameObject.SetActive(true); + break; + } + + if (startUpBeat <= beat + (length / 4 * 2)) _hitActionEvent = LumBEARjack.instance.ScheduleInput(beat, length / 4 * 2, Minigame.InputAction_BasicPress, JustHit, Miss, Blank); + else + { + _rotationBeat = beat + (length / 4 * 3); + _logSR.sprite = _logCutSprite; + _ballSR1.sprite = _ballCutSprite; + } + _cutActionEvent = LumBEARjack.instance.ScheduleInput(beat, length / 4 * 3, Minigame.InputAction_BasicPress, JustCut, Miss, Blank); + Update(); + } + + private void Update() + { + if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !LumBEARjack.instance.IsExpectingInputNow(Minigame.InputAction_BasicPress)) + { + LumBEARjack.instance.ScoreMiss(); + Miss(null); + if (_hitActionEvent != null) + { + _hitActionEvent.Disable(); + _hitActionEvent.QueueDeletion(); + } + return; + } + if (_type == LumBEARjack.BigType.bigBall) + { + _rotateObject.SingleMove(_rotationBeat, _rotationLength, _right); + return; + } + _rotateObject.Move(_rotationBeat, _rotationLength, _right); + } + + private void JustHit(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + _bear.SwingWhiff(false); + Miss(caller); + return; + } + + SoundByte.PlayOneShotGame("lumbearjack/hitVoice" + (Random.Range(1, 3) == 1 ? "A" : "B")); + SoundByte.PlayOneShotGame("lumbearjack/baseHit"); + + LumBEARjack.instance.DoBigObjectEffect(_type, true); + + string hitSound = _type switch + { + LumBEARjack.BigType.log => "bigLogHit", + LumBEARjack.BigType.bigBall => "bigBallHit", + _ => throw new System.NotImplementedException(), + }; + SoundByte.PlayOneShotGame("lumbearjack/" + hitSound); + _bear.CutMid(); + _rotationBeat = _cutActionEvent.startBeat + _cutActionEvent.timer; + _logSR.sprite = _logCutSprite; + _ballSR1.sprite = _ballCutSprite; + } + + private void JustCut(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + _bear.SwingWhiff(false); + Miss(caller); + return; + } + + SoundByte.PlayOneShotGame("lumbearjack/bigLogCutVoice"); + + LumBEARjack.instance.DoBigObjectEffect(_type, false); + + string cutSound = _type switch + { + LumBEARjack.BigType.log => "bigLogCut", + LumBEARjack.BigType.bigBall => "bigBallCut", + _ => throw new System.NotImplementedException(), + }; + SoundByte.PlayOneShotGame("lumbearjack/" + cutSound, -1, 1, (_type == LumBEARjack.BigType.bigBall) ? 2 : 1); + if (_type == LumBEARjack.BigType.bigBall) SoundByte.PlayOneShotGame("lumbearjack/bigBallHit", -1, 1.5f); + _bear.Cut(caller.startBeat + caller.timer, false, false); + Destroy(gameObject); + } + + private void Miss(PlayerActionEvent caller) + { + SoundByte.PlayOneShot("miss"); + if (_cutActionEvent != null) + { + _cutActionEvent.Disable(); + _cutActionEvent.QueueDeletion(); + } + SpriteRenderer sr = _type switch + { + LumBEARjack.BigType.log => _logSR, + LumBEARjack.BigType.bigBall => _ballSR2, + _ => throw new System.NotImplementedException(), + }; + LumBEARjack.instance.ActivateMissEffect(sr.transform, sr); + Destroy(gameObject); + } + + private void Blank(PlayerActionEvent caller) { } + } +} + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs.meta new file mode 100644 index 000000000..47a0577be --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2402aaa1d4e67df479cc626100110795 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs b/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs new file mode 100644 index 000000000..f38a0e559 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs @@ -0,0 +1,38 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJBomb : SuperCurveObject + { + [SerializeField] private float _rot = 720f; + [SerializeField] private Path _path; + + [NonSerialized] public double startBeat; + + private void Awake() + { + _path.positions[1].pos = new Vector3(UnityEngine.Random.Range(-_path.positions[1].pos.x, _path.positions[1].pos.x), _path.positions[1].pos.y, _path.positions[1].pos.z); + } + + private void OnDrawGizmos() + { + DrawEditorGizmo(_path); + } + + private void Update() + { + float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, _path.positions[0].duration, false); + transform.localPosition = GetPathPositionFromBeat(_path, Conductor.instance.songPositionInBeatsAsDouble, startBeat); + transform.localEulerAngles = new Vector3(0, 0, Mathf.Lerp(0, _rot, normalizedBeat)); + + if (normalizedBeat > 1) + { + Destroy(gameObject); + } + } + } +} + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs.meta new file mode 100644 index 000000000..e65f5fa97 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f7da3ea3f48e67e4fb95580edccae00a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs b/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs new file mode 100644 index 000000000..56cb1518d --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs @@ -0,0 +1,62 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJCatMove : MonoBehaviour + { + [Header("Components")] + [SerializeField] private Transform _otherPoint; + + [Header("Properties")] + [SerializeField] private bool _startAtOther; + [SerializeField] private bool _usePoint = true; + [SerializeField] private float _slideOffset = 0f; + + private Vector3 _thisPosition; + private Vector3 _otherPosition; + + private Coroutine _currentMove; + + private void Awake() + { + _thisPosition = transform.localPosition; + if (_usePoint) + { + _otherPosition = _otherPoint.localPosition; + } + else + { + _otherPosition = _thisPosition + new Vector3(_slideOffset / 2, 0); + } + if (_startAtOther) transform.localPosition = _otherPosition; + } + + public void Move(double beat, double length, bool inToScene) + { + if (_currentMove != null) StopCoroutine(_currentMove); + _currentMove = StartCoroutine(MoveCo(beat, length, inToScene)); + } + + private IEnumerator MoveCo(double beat, double length, bool inToScene) + { + if (length <= 0) + { + transform.localPosition = inToScene ? _thisPosition : _otherPosition; + yield break; + } + float normalized = Conductor.instance.GetPositionFromBeat(beat, length, false); + while (normalized <= 1f) + { + normalized = Conductor.instance.GetPositionFromBeat(beat, length); + Vector3 newPos = Vector3.Lerp(inToScene ? _otherPosition : _thisPosition, inToScene ? _thisPosition : _otherPosition, normalized); + transform.localPosition = newPos; + yield return null; + } + } + } +} + + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs.meta new file mode 100644 index 000000000..2120bb227 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9ae63fcd437df0c4c91e553fb159986c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs b/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs new file mode 100644 index 000000000..04d9f5b57 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs @@ -0,0 +1,218 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using static HeavenStudio.Games.Scripts_AirRally.Cloud; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJHugeObject : MonoBehaviour + { + [Header("Components")] + [SerializeField] private SpriteRenderer _logSR; + [SerializeField] private Sprite[] _logCutSprites = new Sprite[3]; + [SerializeField] private SpriteRenderer _freezerSR; + [SerializeField] private Sprite[] _freezerCutSprites = new Sprite[3]; + [SerializeField] private SpriteRenderer _peachSR; + [SerializeField] private Sprite[] _peachCutSprites = new Sprite[3]; + + private LBJBear _bear; + private LBJObjectRotate _rotateObject; + private LumBEARjack.HugeType _type; + private bool _right = true; + private bool _zoom = true; + private bool _baby = true; + + private PlayerActionEvent _initialAction; + private PlayerActionEvent[] _soundsToDeleteIfMiss = new PlayerActionEvent[3]; + + private double _rotationBeat; + private double _rotationLength; + + private void Awake() + { + _logSR.gameObject.SetActive(false); + _freezerSR.gameObject.SetActive(false); + _peachSR.gameObject.SetActive(false); + + _rotateObject = GetComponent(); + } + + public void Init(LBJBear bear, double beat, double length, LumBEARjack.HugeType type, bool right, bool zoom, bool baby, double startUpBeat = -1) + { + _bear = bear; + _type = type; + _right = right; + _zoom = zoom; + _baby = baby; + + switch (type) + { + case LumBEARjack.HugeType.log: + _logSR.gameObject.SetActive(true); + break; + case LumBEARjack.HugeType.freezer: + _freezerSR.gameObject.SetActive(true); + break; + case LumBEARjack.HugeType.peach: + _peachSR.gameObject.SetActive(true); + break; + default: + break; + } + + _rotationBeat = beat + (length / 6 * 2); + _rotationLength = length / 6; + + if (startUpBeat <= beat + (length / 6 * 2)) _initialAction = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 2, Minigame.InputAction_BasicPress, JustHit1, Miss, Blank); + else + { + _rotationBeat = beat + (length / 6 * 3); + SetObjectCutSprite(1); + } + + if (startUpBeat <= beat + (length / 6 * 3)) _soundsToDeleteIfMiss[0] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 3, Minigame.InputAction_BasicPress, JustHit2, Miss, Blank); + else + { + _rotationBeat = beat + (length / 6 * 4); + SetObjectCutSprite(2); + } + + if (startUpBeat <= beat + (length / 6 * 4)) _soundsToDeleteIfMiss[1] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 4, Minigame.InputAction_BasicPress, JustHit3, Miss, Blank); + else + { + _rotationBeat = beat + (length / 6 * 5); + SetObjectCutSprite(3); + } + + _soundsToDeleteIfMiss[2] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 5, Minigame.InputAction_BasicPress, JustCut, Miss, Blank); + Update(); + } + + private void Update() + { + if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !LumBEARjack.instance.IsExpectingInputNow(Minigame.InputAction_BasicPress)) + { + LumBEARjack.instance.ScoreMiss(); + Miss(null); + if (_initialAction != null) + { + _initialAction.Disable(); + _initialAction.QueueDeletion(); + } + return; + } + _rotateObject.Move(_rotationBeat, _rotationLength, _right); + } + + private void SetObjectCutSprite(int step) + { + switch (_type) + { + case LumBEARjack.HugeType.log: + _logSR.sprite = _logCutSprites[step - 1]; + break; + case LumBEARjack.HugeType.freezer: + _freezerSR.sprite = _freezerCutSprites[step - 1]; + break; + case LumBEARjack.HugeType.peach: + _peachSR.sprite = _peachCutSprites[step - 1]; + break; + default: + break; + } + } + + private void JustHit1(PlayerActionEvent caller, float state) + { + JustHit(caller, state, 1); + } + + private void JustHit2(PlayerActionEvent caller, float state) + { + JustHit(caller, state, 2); + } + + private void JustHit3(PlayerActionEvent caller, float state) + { + JustHit(caller, state, 3); + } + + private void JustHit(PlayerActionEvent caller, float state, int step) + { + if (state >= 1f || state <= -1f) + { + _bear.SwingWhiff(false); + Miss(caller); + return; + } + + SoundByte.PlayOneShotGame("lumbearjack/" + (_type == LumBEARjack.HugeType.peach ? "peach" : "hit") + "Voice" + (Random.Range(1, 3) == 1 ? "A" : "B")); + SoundByte.PlayOneShotGame("lumbearjack/baseHit"); + + LumBEARjack.instance.DoHugeObjectEffect(_type, true); + + string hitSound = _type switch + { + LumBEARjack.HugeType.log => $"hugeLogHit{step}", + LumBEARjack.HugeType.freezer => $"freezerHit{step}", + LumBEARjack.HugeType.peach => $"peachHit{step}", + _ => throw new System.NotImplementedException(), + }; + SoundByte.PlayOneShotGame("lumbearjack/" + hitSound); + _bear.CutMid(_type == LumBEARjack.HugeType.freezer); + _rotationBeat = _soundsToDeleteIfMiss[step - 1].startBeat + _soundsToDeleteIfMiss[step - 1].timer; + + SetObjectCutSprite(step); + } + + private void JustCut(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + _bear.SwingWhiff(false); + Miss(caller); + return; + } + + SoundByte.PlayOneShotGame("lumbearjack/" + (_type == LumBEARjack.HugeType.peach ? "peachCutVoice" : "hugeLogCutVoice")); + + LumBEARjack.instance.DoHugeObjectEffect(_type, false); + if (_type == LumBEARjack.HugeType.peach && _baby) LumBEARjack.instance.ActivateBaby(caller.startBeat + caller.timer, (float)_rotationLength); + + string cutSound = _type switch + { + LumBEARjack.HugeType.log => "hugeLogCut", + LumBEARjack.HugeType.freezer => "freezerCut", + LumBEARjack.HugeType.peach => "peachCut", + _ => throw new System.NotImplementedException(), + }; + SoundByte.PlayOneShotGame("lumbearjack/" + cutSound); + _bear.Cut(caller.startBeat + caller.timer, false, false, _zoom); + Destroy(gameObject); + } + + private void Miss(PlayerActionEvent caller) + { + SoundByte.PlayOneShot("miss"); + foreach (var s in _soundsToDeleteIfMiss) + { + if (s == null) continue; + s.Disable(); + s.QueueDeletion(); + } + SpriteRenderer sr = _type switch + { + LumBEARjack.HugeType.log => _logSR, + LumBEARjack.HugeType.freezer => _freezerSR, + LumBEARjack.HugeType.peach => _peachSR, + _ => throw new System.NotImplementedException(), + }; + LumBEARjack.instance.ActivateMissEffect(sr.transform, sr); + Destroy(gameObject); + } + + private void Blank(PlayerActionEvent caller) { } + } +} + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs.meta new file mode 100644 index 000000000..615c4dc08 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c24e5872094ce204ababcbfdc6db7b9d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs b/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs new file mode 100644 index 000000000..448561ce2 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs @@ -0,0 +1,58 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJMissObject : SuperCurveObject + { + [Header("Properties")] + [SerializeField] private float _rot; + [SerializeField] private float _height; + [SerializeField] private float _beatDuration; + [SerializeField] private float _jumpDistanceX; + [SerializeField] private float _jumpDistanceY; + + private Path _path; + private SpriteRenderer _objectSr; + private double _startBeat; + private bool _right; + + private void Awake() + { + _path = new Path() + { + positions = new PathPos[2], + }; + _path.positions[0].height = _height; + _path.positions[0].duration = _beatDuration; + } + + public void Activate(Transform objectToMove, SpriteRenderer objectSr) + { + _startBeat = Conductor.instance.songPositionInBeatsAsDouble; + _objectSr = objectSr; + transform.position = objectToMove.position; + objectToMove.SetParent(transform, true); + _right = objectToMove.localEulerAngles.z <= 180; + _path.positions[0].pos = transform.localPosition; + _path.positions[1].pos = transform.localPosition + new Vector3(_right ? _jumpDistanceX : -_jumpDistanceX, _jumpDistanceY); + Update(); + } + + private void Update() + { + float normalized = Mathf.Max(Conductor.instance.GetPositionFromBeat(_startBeat, _beatDuration, false), 0); + + _objectSr.color = new Color(1, 1, 1, 1 - Mathf.Clamp01(normalized)); + transform.localPosition = GetPathPositionFromBeat(_path, Conductor.instance.songPositionInBeatsAsDouble, _startBeat); + + float newRot = Mathf.Lerp(0, _right ? _rot : -_rot, normalized); + transform.localEulerAngles = new Vector3(0, 0, newRot); + + if (normalized > 1) Destroy(gameObject); + } + } +} + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs.meta new file mode 100644 index 000000000..38062d54e --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 27e24d8dc75422c44a8e6c0dbe17d195 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs b/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs new file mode 100644 index 000000000..b46433d90 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs @@ -0,0 +1,63 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJObjectRotate : MonoBehaviour + { + [Header("Parameters")] + [SerializeField] private float _rotationLeft = 22f; + [SerializeField] private float _rotationRight = -22f; + [SerializeField] private EasingFunction.Ease _ease = EasingFunction.Ease.EaseInOutQuad; + + [Header("References")] + [SerializeField] private Transform _pivotLeft; + [SerializeField] private Transform _pivotRight; + [SerializeField] private Transform _pivotSingle; + [SerializeField] private Transform[] _objectsToMove; + + + public void Move(double beat, double length, bool right) + { + float normalized = Conductor.instance.GetPositionFromBeat(beat - length, length * 2, false); + if (!right) normalized = 1 - normalized; + var func = EasingFunction.GetEasingFunction(_ease); + + if (normalized <= 0.5f) + { + foreach (var o in _objectsToMove) + { + if (o.parent != _pivotRight) o.SetParent(_pivotRight, true); + } + float newRotation = Mathf.Min(func(_rotationRight, -_rotationRight, normalized), 0); + _pivotRight.localEulerAngles = new Vector3(0, 0, newRotation); + } + else + { + foreach (var o in _objectsToMove) + { + if (o.parent != _pivotLeft) o.SetParent(_pivotLeft, true); + } + float newRotation = Mathf.Max(func(-_rotationLeft, _rotationLeft, normalized), 0); + _pivotLeft.localEulerAngles = new Vector3(0, 0, newRotation); + } + } + + + public void SingleMove(double beat, double length, bool right) + { + float normalized = Conductor.instance.GetPositionFromBeat(beat - length, length * 2, false); + if (!right) normalized = 1 - normalized; + var func = EasingFunction.GetEasingFunction(_ease); + foreach (var o in _objectsToMove) + { + if (o.parent != _pivotSingle) o.SetParent(_pivotSingle, true); + } + float newRotation = func(_rotationRight, _rotationLeft, normalized); + _pivotSingle.localEulerAngles = new Vector3(0, 0, newRotation); + } + } +} + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs.meta new file mode 100644 index 000000000..29d95164d --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7e7d1e893c935d84b9b2f07e9cd6abfb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs b/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs new file mode 100644 index 000000000..69e728a3e --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs @@ -0,0 +1,160 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJSmallObject : MonoBehaviour + { + [Header("Components")] + [SerializeField] private GameObject _log; + [SerializeField] private GameObject _can; + [SerializeField] private GameObject _bat; + [SerializeField] private GameObject _broom; + [SerializeField] private GameObject _barrel; + [SerializeField] private GameObject _book; + + private LBJBear _bear; + private LBJObjectRotate _rotateObject; + private LumBEARjack.SmallType _type; + private LumBEARjack.HuhChoice _huh; + private bool _right = true; + private bool _bomb = true; + + private double _rotationBeat; + private double _rotationLength; + + private PlayerActionEvent _inputEvent; + + private void Awake() + { + _log.SetActive(false); + _can.SetActive(false); + _bat.SetActive(false); + _broom.SetActive(false); + _barrel.SetActive(false); + _book.SetActive(false); + _rotateObject = GetComponent(); + } + + public void Init(LBJBear bear, double beat, double length, LumBEARjack.SmallType type, LumBEARjack.HuhChoice huh, bool right, bool bomb, double startUpBeat = -1) + { + _bear = bear; + _type = type; + _huh = huh; + _right = right; + _bomb = bomb; + + switch (type) + { + case LumBEARjack.SmallType.log: + _log.SetActive(true); + break; + case LumBEARjack.SmallType.can: + _can.SetActive(true); + break; + case LumBEARjack.SmallType.bat: + _bat.SetActive(true); + break; + case LumBEARjack.SmallType.broom: + _broom.SetActive(true); + break; + case LumBEARjack.SmallType.barrel: + _barrel.SetActive(true); + break; + case LumBEARjack.SmallType.book: + _book.SetActive(true); + break; + default: + break; + } + + _rotationBeat = beat + (length / 3 * 2); + _rotationLength = length / 3; + _inputEvent = LumBEARjack.instance.ScheduleInput(beat, length / 3 * 2, Minigame.InputAction_BasicPress, Just, Miss, Blank); + Update(); + } + + private void Update() + { + if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !LumBEARjack.instance.IsExpectingInputNow(Minigame.InputAction_BasicPress)) + { + LumBEARjack.instance.ScoreMiss(); + Miss(_inputEvent); + _inputEvent.Disable(); + _inputEvent.QueueDeletion(); + return; + } + if (_type == LumBEARjack.SmallType.bat) + { + _rotateObject.SingleMove(_rotationBeat, _rotationLength, _right); + return; + } + _rotateObject.Move(_rotationBeat, _rotationLength, _right); + } + + private void Just(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + _bear.SwingWhiff(false); + Miss(caller); + return; + } + + SoundByte.PlayOneShotGame("lumbearjack/cutVoice" + (Random.Range(1, 3) == 1 ? "A" : "B")); + + string cutSound = _type switch + { + LumBEARjack.SmallType.log => "smallLogCut", + LumBEARjack.SmallType.can => "canCut", + LumBEARjack.SmallType.bat => "batCut", + LumBEARjack.SmallType.broom => "broomCut", + LumBEARjack.SmallType.barrel => "barrelCut", + LumBEARjack.SmallType.book => "bookCut", + _ => throw new System.NotImplementedException() + }; + SoundByte.PlayOneShotGame("lumbearjack/" + cutSound); + if (_type == LumBEARjack.SmallType.book) SoundByte.PlayOneShotGame("lumbearjack/bookBoom"); + + LumBEARjack.instance.DoSmallObjectEffect(_type, _bomb, caller.startBeat + caller.timer); + + switch (_huh) + { + case LumBEARjack.HuhChoice.ObjectSpecific: + if (_type != LumBEARjack.SmallType.log) SoundByte.PlayOneShotGame("lumbearjack/huh", caller.startBeat + caller.timer + 1); + _bear.Cut(caller.startBeat + caller.timer, _type != LumBEARjack.SmallType.log, !_right); + break; + case LumBEARjack.HuhChoice.On: + SoundByte.PlayOneShotGame("lumbearjack/huh", caller.startBeat + caller.timer + 1); + _bear.Cut(caller.startBeat + caller.timer, true, false); + break; + default: + _bear.Cut(caller.startBeat + caller.timer, false, false); + break; + } + + Destroy(gameObject); + } + + private void Miss(PlayerActionEvent caller) + { + SoundByte.PlayOneShot("miss"); + SpriteRenderer sr = _type switch + { + LumBEARjack.SmallType.log => _log.GetComponent(), + LumBEARjack.SmallType.can => _can.GetComponent(), + LumBEARjack.SmallType.bat => _bat.GetComponent(), + LumBEARjack.SmallType.broom => _broom.GetComponent(), + LumBEARjack.SmallType.barrel => _barrel.GetComponent(), + LumBEARjack.SmallType.book => _book.GetComponent(), + _ => throw new System.NotImplementedException(), + }; + LumBEARjack.instance.ActivateMissEffect(sr.transform, sr); + Destroy(gameObject); + } + + private void Blank(PlayerActionEvent caller) { } + } +} diff --git a/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs.meta new file mode 100644 index 000000000..b6c4c262e --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a375355ce9643dd40a371b496e3fc9ee +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs b/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs new file mode 100644 index 000000000..6289db883 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs @@ -0,0 +1,1201 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + + public static class CtrLumBEARjackLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("lumbearjack", "LumBEARjack", "ffffff", false, false, new List() + { + new("bop", "Bop") + { + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.Bop(e.beat, e.length, (LumBEARjack.WhoBops)e["bop"]); + }, + resizable = true, + parameters = new() + { + new("bop", LumBEARjack.WhoBops.Both, "Bop"), + new("auto", LumBEARjack.WhoBops.None, "Bop (Auto)") + } + }, + new("small", "Small Object") + { + preFunction = delegate + { + var e = eventCaller.currentEntity; + if (!e["sound"]) return; + LumBEARjack.SmallObjectSound(e.beat, e.length, (LumBEARjack.SmallType)e["type"]); + }, + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.SpawnSmallObject(e.beat, e.length, (LumBEARjack.SmallType)e["type"], (LumBEARjack.HuhChoice)e["huh"], (LumBEARjack.CatPutChoice)e["cat"], e["bomb"]); + }, + defaultLength = 3, + parameters = new() + { + new("type", LumBEARjack.SmallType.log, "Type", "", new() + { + new((x, _) => (LumBEARjack.SmallType)x == LumBEARjack.SmallType.barrel, new string[] { "bomb" }) + }), + new("sound", true, "Cue Sound"), + new("huh", LumBEARjack.HuhChoice.ObjectSpecific, "Huh"), + new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), + new("bomb", true, "Bomb") + } + }, + new("big", "Big Object") + { + preFunction = delegate + { + var e = eventCaller.currentEntity; + if (!e["sound"]) return; + LumBEARjack.BigObjectSound(e.beat, e.length, (LumBEARjack.BigType)e["type"]); + }, + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.SpawnBigObject(e.beat, e.length, (LumBEARjack.BigType)e["type"], (LumBEARjack.CatPutChoice)e["cat"]); + }, + defaultLength = 4, + parameters = new() + { + new("type", LumBEARjack.BigType.log, "Type"), + new("sound", true, "Cue Sound"), + new("cat", LumBEARjack.CatPutChoice.Alternate, "Side") + } + }, + new("huge", "Huge Object") + { + preFunction = delegate + { + var e = eventCaller.currentEntity; + if (!e["sound"]) return; + LumBEARjack.HugeObjectSound(e.beat, e.length, (LumBEARjack.HugeType)e["type"]); + }, + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.SpawnHugeObject(e.beat, e.length, (LumBEARjack.HugeType)e["type"], (LumBEARjack.CatPutChoice)e["cat"], e["zoom"], e["baby"]); + }, + defaultLength = 6, + parameters = new() + { + new("type", LumBEARjack.HugeType.log, "Type", "", new() + { + new((x, _) => (LumBEARjack.HugeType)x == LumBEARjack.HugeType.peach, new string [] { "baby", "pBaby" }) + }), + new("sound", true, "Cue Sound"), + new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), + new("zoom", true, "Zoom-In"), + new("baby", true, "Baby"), + new("pBaby", true, "Persist Baby") + } + }, + new("cats", "Cats Presence") + { + resizable = true, + parameters = new() + { + new("main", LumBEARjack.MainCatChoice.Right, "Main Cats"), + new("bg", new EntityTypes.Integer(0, 12), "Background Cats"), + new("instant", false, "Instant"), + new("dance", true, "Dance") + } + }, + new("sigh", "Rest") + { + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.RestBear(e["instant"], (LumBEARjack.RestSoundChoice)e["sound"]); + }, + defaultLength = 3, + parameters = new() + { + new("instant", false, "Instant"), + new("sound", LumBEARjack.RestSoundChoice.Random, "Sound") + } + }, + new("snow", "Snow") + { + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.SetSnow(e["on"], e["instant"], e["wS"], e["pS"]); + }, + defaultLength = 0.5f, + parameters = new() + { + new("on", true, "Visible"), + new("instant", false, "Instant"), + new("pS", new EntityTypes.Float(30f, 200f, 30f), "Particle Strength"), + new("wS", new EntityTypes.Float(-25f, 25f, 1f), "Wind Strength") + } + }, + + // Stretchable Objects + + new("smallS", "Small Object (Stretchable)") + { + preFunction = delegate + { + var e = eventCaller.currentEntity; + if (!e["sound"]) return; + LumBEARjack.SmallObjectSound(e.beat, e.length, (LumBEARjack.SmallType)e["type"]); + }, + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.SpawnSmallObject(e.beat, e.length, (LumBEARjack.SmallType)e["type"], (LumBEARjack.HuhChoice)e["huh"], (LumBEARjack.CatPutChoice)e["cat"], e["bomb"]); + }, + defaultLength = 3, + parameters = new() + { + new("type", LumBEARjack.SmallType.log, "Type", "", new() + { + new((x, _) => (LumBEARjack.SmallType)x == LumBEARjack.SmallType.barrel, new string[] { "bomb" }) + }), + new("sound", true, "Cue Sound"), + new("huh", LumBEARjack.HuhChoice.ObjectSpecific, "Huh"), + new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), + new("bomb", true, "Bomb") + }, + resizable = true + }, + new("bigS", "Big Object (Stretchable)") + { + preFunction = delegate + { + var e = eventCaller.currentEntity; + if (!e["sound"]) return; + LumBEARjack.BigObjectSound(e.beat, e.length, (LumBEARjack.BigType)e["type"]); + }, + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.SpawnBigObject(e.beat, e.length, (LumBEARjack.BigType)e["type"], (LumBEARjack.CatPutChoice)e["cat"]); + }, + defaultLength = 4, + parameters = new() + { + new("type", LumBEARjack.BigType.log, "Type"), + new("sound", true, "Cue Sound"), + new("cat", LumBEARjack.CatPutChoice.Alternate, "Side") + }, + resizable = true + }, + new("hugeS", "Huge Object (Stretchable)") + { + preFunction = delegate + { + var e = eventCaller.currentEntity; + if (!e["sound"]) return; + LumBEARjack.HugeObjectSound(e.beat, e.length, (LumBEARjack.HugeType)e["type"]); + }, + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.SpawnHugeObject(e.beat, e.length, (LumBEARjack.HugeType)e["type"], (LumBEARjack.CatPutChoice)e["cat"], e["zoom"], e["baby"]); + }, + defaultLength = 6, + parameters = new() + { + new("type", LumBEARjack.HugeType.log, "Type", "", new() + { + new((x, _) => (LumBEARjack.HugeType)x == LumBEARjack.HugeType.peach, new string [] { "baby", "pBaby" }) + }), + new("sound", true, "Cue Sound"), + new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), + new("zoom", true, "Zoom-In"), + new("baby", true, "Baby"), + new("pBaby", true, "Persist Baby") + }, + resizable = true + }, + } + ); + } + } +} + +namespace HeavenStudio.Games +{ + using HeavenStudio.Games.Scripts_LumBEARjack; + + public class LumBEARjack : Minigame + { + public enum RestSoundChoice + { + Random, + restA, + restB, + NoSound + } + + public enum SmallType + { + log, + can, + bat, + broom, + barrel, + book + } + + public enum BigType + { + log, + bigBall + } + + public enum HugeType + { + log, + freezer, + peach + } + + public enum WhoBops + { + Both = 0, + Bear = 1, + Cats = 2, + None = 3 + } + + public enum HuhChoice + { + ObjectSpecific, + Off, + On + } + + public enum CatPutChoice + { + Alternate, + Right, + Left + } + + public enum MainCatChoice + { + Right, + Left, + Both + } + + [Header("Components")] + [SerializeField] private LBJBear _bear; + [SerializeField] private LBJBaby _baby; + [SerializeField] private LBJSmallObject _smallObjectPrefab; + [SerializeField] private LBJBigObject _bigObjectPrefab; + [SerializeField] private LBJHugeObject _hugeObjectPrefab; + [SerializeField] private Transform _cutObjectHolder; + + [SerializeField] private Animator _catRight; + [SerializeField] private LBJCatMove _catRightMove; + [SerializeField] private GameObject[] _catRightObjectsSmall = new GameObject[4]; + [SerializeField] private GameObject[] _catRightObjectsBig = new GameObject[1]; + [SerializeField] private GameObject[] _catRightObjectsHuge = new GameObject[3]; + + [SerializeField] private Animator _catLeft; + [SerializeField] private LBJCatMove _catLeftMove; + [SerializeField] private GameObject[] _catLeftObjectsSmall = new GameObject[4]; + [SerializeField] private GameObject[] _catLeftObjectsBig = new GameObject[1]; + [SerializeField] private GameObject[] _catLeftObjectsHuge = new GameObject[3]; + + [SerializeField] private Transform _particleHitPoint; + [SerializeField] private Transform _particleCutPoint; + + [SerializeField] private LBJBGCat[] _bgCats = new LBJBGCat[12]; + + [SerializeField] private LBJMissObject _missObjectRef; + + [SerializeField] private LBJBomb _bombRef; + + [Header("Particles")] + [SerializeField] private ParticleSystem _smallLogCutParticle; + [SerializeField] private ParticleSystem _canCutParticle; + [SerializeField] private ParticleSystem _batCutParticle; + [SerializeField] private ParticleSystem _broomCutParticle; + [SerializeField] private ParticleSystem _barrelCutParticle; + [SerializeField] private ParticleSystem _bookCutParticle; + + [SerializeField] private ParticleSystem _bigLogHitParticle; + [SerializeField] private ParticleSystem _bigLogCutParticle; + [SerializeField] private ParticleSystem _bigBallCutParticle; + + [SerializeField] private ParticleSystem _hugeLogHitParticle; + [SerializeField] private ParticleSystem _hugeLogCutParticle; + [SerializeField] private ParticleSystem _freezerChipParticle; + [SerializeField] private ParticleSystem _freezerBreakParticle; + [SerializeField] private ParticleSystem _peachHitParticle; + [SerializeField] private ParticleSystem _peachCutParticle; + + [Header("Snow")] + [SerializeField] private ParticleSystem _snowParticle; + [SerializeField] private WindZone _wind; + + [Header("Parameters")] + [SerializeField] private double _catAnimationOffsetStart = -0.5; + [SerializeField] private double _catAnimationOffsetEnd = 0.5; + + private int _babyIndex = 0; + + private List _bearNoBopBeats = new(); + private Dictionary _catPuts = new(); + private Dictionary _mainCatPresences = new(); + private MainCatChoice _startMainCat = MainCatChoice.Right; + + private Dictionary _bgCatPresences = new(); + + public static LumBEARjack instance; + + private void Awake() + { + instance = this; + SetupBopRegion("lumbearjack", "bop", "auto", false); + DisableAllCatRightObjects(); + DisableAllCatLeftObjects(); + } + + #region Update + + private void Update() + { + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) + { + _bear.SwingWhiff(); + } + } + + #endregion + + #region Spawn Objects + + public void SpawnSmallObject(double beat, double length, SmallType type, HuhChoice huh, CatPutChoice cat, bool bomb, double startUpBeat = -1) + { + BeatAction.New(this, new() + { + new(beat + (length / 3), delegate + { + LBJSmallObject spawnedObject = Instantiate(_smallObjectPrefab, _cutObjectHolder); + spawnedObject.Init(_bear, beat, length, type, huh, ShouldBeRight(beat, cat), bomb, startUpBeat); + }) + }); + } + + public void SpawnBigObject(double beat, double length, BigType type, CatPutChoice cat, double startUpBeat = -1) + { + BeatAction.New(this, new() + { + new(beat + (length / 4), delegate + { + LBJBigObject spawnedObject = Instantiate(_bigObjectPrefab, _cutObjectHolder); + spawnedObject.Init(_bear, beat, length, type, ShouldBeRight(beat, cat), startUpBeat); + }) + }); + } + + public void SpawnHugeObject(double beat, double length, HugeType type, CatPutChoice cat, bool zoom, bool baby, double startUpBeat = -1) + { + BeatAction.New(this, new() + { + new(beat + (length / 6), delegate + { + LBJHugeObject spawnedObject = Instantiate(_hugeObjectPrefab, _cutObjectHolder); + spawnedObject.Init(_bear, beat, length, type, ShouldBeRight(beat, cat), zoom, baby, startUpBeat); + }) + }); + } + + private bool ShouldBeRight(double beat, CatPutChoice cat) + { + switch (cat) + { + case CatPutChoice.Alternate: + bool right = _startMainCat != MainCatChoice.Left; + bool first = true; + + foreach (var e in _catPuts) + { + if (e.Key > beat) break; + switch (e.Value) + { + case CatPutChoice.Alternate: + if (!first) right = !right; + if (CatPresenceAtBeat(beat) != MainCatChoice.Both) right = CatPresenceAtBeat(beat) != MainCatChoice.Left; + break; + case CatPutChoice.Right: + right = CatPresenceAtBeat(beat) != MainCatChoice.Left; + break; + case CatPutChoice.Left: + right = CatPresenceAtBeat(beat) == MainCatChoice.Right; + break; + } + first = false; + } + return right; + case CatPutChoice.Left: + return CatPresenceAtBeat(beat) == MainCatChoice.Right; + default: + return CatPresenceAtBeat(beat) != MainCatChoice.Left; + } + } + + #endregion + + #region StartUp Methods + + public override void OnGameSwitch(double beat) + { + HandleCatPresence(beat); + PersistObjects(beat); + HandleBops(beat); + HandleCatAnimation(beat); + HandleSnow(beat); + HandleBaby(beat, false); + } + + public override void OnPlay(double beat) + { + HandleCatPresence(beat); + PersistObjects(beat); + HandleBops(beat); + HandleCatAnimation(beat); + HandleSnow(beat); + HandleBaby(beat, true); + } + + private void HandleBaby(double beat, bool onPlay) + { + var allBaby = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "huge", "hugeS" }).FindAll(x => x["baby"] && (HugeType)x["type"] == HugeType.peach && x.beat + x.length - (x.length / 6) < beat); + var lastGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat < beat && x.datamodel.Split(2) == "lumbearjack"); + + double lastGameSwitchBeat = onPlay ? 0 : beat; + if (lastGameSwitch != null) lastGameSwitchBeat = onPlay ? lastGameSwitch.beat : beat; + foreach (var e in allBaby) + { + if (e["pBaby"] || e.beat >= lastGameSwitchBeat) + { + ActivateBaby(e.beat + e.length - (e.length / 6), e.length / 6); + } + } + } + + private void HandleSnow(double beat) + { + var lastSnow = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "snow" }).FindLast(x => x.beat < beat); + if (lastSnow != null) + { + SetSnow(lastSnow["on"], true, lastSnow["wS"], lastSnow["pS"]); + } + } + + private void HandleCatPresence(double beat) + { + List allPresences = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "cats" }); + + foreach (var e in allPresences) + { + if (!_bgCatPresences.ContainsKey(e.beat)) _bgCatPresences.Add(e.beat, e["bg"]); + if (!_mainCatPresences.ContainsKey(e.beat)) _mainCatPresences.Add(e.beat, (MainCatChoice)e["main"]); + } + + _startMainCat = CatPresenceBeforeBeat(beat); + + switch (_startMainCat) + { + case MainCatChoice.Right: + ActivateCatVisualPresence(beat, 0, true, true, true); + ActivateCatVisualPresence(beat, 0, false, false, true); + break; + case MainCatChoice.Left: + ActivateCatVisualPresence(beat, 0, false, true, true); + ActivateCatVisualPresence(beat, 0, true, false, true); + break; + case MainCatChoice.Both: + ActivateCatVisualPresence(beat, 0, true, true, true); + ActivateCatVisualPresence(beat, 0, true, false, true); + break; + } + + SetBGCats(beat, 0, BGCatPresenceBeforeBeat(beat), BGCatPresenceBeforeBeat(beat), true, true); + + var allPresencesAfterBeat = allPresences.FindAll(x => x.beat >= beat); + List actions = new(); + foreach (var e in allPresencesAfterBeat) + { + double eventBeat = e.beat; + double eventLength = e.length; + bool instant = e["instant"]; + bool dance = e["dance"]; + + int beforeBG = BGCatPresenceBeforeBeat(e.beat); + int atBG = e["bg"]; + actions.Add(new(e.beat, delegate + { + SetBGCats(eventBeat, eventLength, atBG, beforeBG, instant, dance); + })); + + MainCatChoice beforeCats = CatPresenceBeforeBeat(e.beat); + MainCatChoice atCats = (MainCatChoice)e["main"]; + if (beforeCats == atCats) continue; + + switch (atCats) + { + case MainCatChoice.Right: + actions.Add( + new(e.beat, delegate + { + if (beforeCats == MainCatChoice.Both) + { + ActivateCatVisualPresence(eventBeat, eventLength, true, true, true); + ActivateCatVisualPresence(eventBeat, eventLength, false, false, instant); + return; + } + ActivateCatVisualPresence(eventBeat, eventLength, true, true, instant); + ActivateCatVisualPresence(eventBeat, eventLength, false, false, instant); + }) + ); + break; + case MainCatChoice.Left: + actions.Add( + new(e.beat, delegate + { + if (beforeCats == MainCatChoice.Both) + { + ActivateCatVisualPresence(eventBeat, eventLength, false, true, instant); + ActivateCatVisualPresence(eventBeat, eventLength, true, false, true); + return; + } + ActivateCatVisualPresence(eventBeat, eventLength, false, true, instant); + ActivateCatVisualPresence(eventBeat, eventLength, true, false, instant); + }) + ); + break; + case MainCatChoice.Both: + actions.Add( + new(e.beat, delegate + { + ActivateCatVisualPresence(eventBeat, eventLength, true, true, (beforeCats == MainCatChoice.Right) ? true : instant); + ActivateCatVisualPresence(eventBeat, eventLength, true, false, (beforeCats == MainCatChoice.Left) ? true : instant); + }) + ); + break; + } + } + if (actions.Count > 0) BeatAction.New(this, actions); + } + + private void PersistObjects(double beat) + { + List allEligibleEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); + + for (int i = 0; i < allEligibleEvents.Count; i++) + { + var e = allEligibleEvents[i]; + + switch (e.datamodel.Split(1)) + { + case "small": + case "smallS": + SmallObjectSound(e.beat, e.length, (SmallType)e["type"], beat); + SpawnSmallObject(e.beat, e.length, (SmallType)e["type"], (HuhChoice)e["huh"], (CatPutChoice)e["cat"], e["bomb"], beat); + break; + case "big": + case "bigS": + BigObjectSound(e.beat, e.length, (BigType)e["type"], beat); + SpawnBigObject(e.beat, e.length, (BigType)e["type"], (CatPutChoice)e["cat"], beat); + break; + case "huge": + case "hugeS": + HugeObjectSound(e.beat, e.length, (HugeType)e["type"], beat); + SpawnHugeObject(e.beat, e.length, (HugeType)e["type"], (CatPutChoice)e["cat"], e["zoom"], e["baby"], beat); + break; + } + } + } + + private void HandleBops(double beat) + { + List allCutEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }); + + for (int i = 0; i < allCutEvents.Count; i++) + { + var e = allCutEvents[i]; + + switch (e.datamodel.Split(1)) + { + case "small": + case "smallS": + _bearNoBopBeats.Add(e.beat + (e.length / 3 * 2)); + if (((SmallType)e["type"] != SmallType.log || (HuhChoice)e["huh"] == HuhChoice.On) && (HuhChoice)e["huh"] != HuhChoice.Off) + { + _bearNoBopBeats.Add(e.beat + e.length); + _bearNoBopBeats.Add(e.beat + e.length + 1); + } + break; + case "big": + case "bigS": + _bearNoBopBeats.Add(e.beat + (e.length / 4 * 2)); + _bearNoBopBeats.Add(e.beat + (e.length / 4 * 3)); + break; + case "huge": + case "hugeS": + _bearNoBopBeats.Add(e.beat + (e.length / 6 * 2)); + _bearNoBopBeats.Add(e.beat + (e.length / 6 * 3)); + _bearNoBopBeats.Add(e.beat + (e.length / 6 * 4)); + _bearNoBopBeats.Add(e.beat + (e.length / 6 * 5)); + break; + } + } + + List allEligibleBops = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "bop" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); + + foreach (var e in allEligibleBops) + { + Bop(e.beat, e.length, (WhoBops)e["bop"], beat); + } + } + + private void HandleCatAnimation(double beat) + { + var allEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }); + var nextGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat && x.datamodel.Split(2) != "lumbearjack"); + + double nextGameSwitchBeat = double.MaxValue; + if (nextGameSwitch != null) nextGameSwitchBeat = nextGameSwitch.beat; + + foreach (var e in allEvents) + { + float effectiveLength = e.length / (e.datamodel.Split(1) switch + { + "small" => 3, + "smallS" => 3, + "big" => 4, + "bigS" => 4, + "huge" => 6, + "hugeS" => 6, + _ => 3 + }); + if ((e.beat + _catAnimationOffsetStart < beat && e.beat + effectiveLength + _catAnimationOffsetEnd > beat) || (e.beat >= beat && e.beat < nextGameSwitchBeat)) + if (!_catPuts.ContainsKey(e.beat)) _catPuts.Add(e.beat, (CatPutChoice)e["cat"]); + } + + var sortedCatPuts = _catPuts.OrderBy(x => x.Key); + _catPuts = sortedCatPuts.ToDictionary(pair => pair.Key, pair => pair.Value); + + foreach (var e in allEvents) + { + float effectiveLength = e.length / (e.datamodel.Split(1) switch + { + "small" => 3, + "smallS" => 3, + "big" => 4, + "bigS" => 4, + "huge" => 6, + "hugeS" => 6, + _ => 3 + }); + + if ((e.beat + _catAnimationOffsetStart < beat && e.beat + effectiveLength + _catAnimationOffsetEnd > beat) || (e.beat >= beat && e.beat < nextGameSwitchBeat)) + { + bool catRight = ShouldBeRight(e.beat, (CatPutChoice)e["cat"]); + + switch (e.datamodel.Split(1)) + { + case "small": + case "smallS": + CatPutObject(e.beat, e.length, (SmallType)e["type"], catRight); + break; + case "big": + case "bigS": + CatPutObject(e.beat, e.length, (BigType)e["type"], catRight); + break; + case "huge": + case "hugeS": + CatPutObject(e.beat, e.length, (HugeType)e["type"], catRight); + break; + } + } + } + } + + #endregion + + #region Bop + + public override void OnLateBeatPulse(double beat) + { + switch ((WhoBops)BeatIsInBopRegionInt(beat)) + { + case WhoBops.Both: + if (!_bearNoBopBeats.Contains(beat)) _bear.Bop(); + if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); + if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); + break; + case WhoBops.Bear: + if (!_bearNoBopBeats.Contains(beat)) _bear.Bop(); + break; + case WhoBops.Cats: + if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); + if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); + break; + default: + break; + } + } + + public void Bop(double beat, float length, WhoBops who, double startUpBeat = -1) + { + if (who == WhoBops.None) return; + + List actions = new(); + + for (int i = 0; i < length; i++) + { + if (beat + i < startUpBeat) continue; + + actions.Add(new(beat + i, delegate + { + switch (who) + { + case WhoBops.Both: + _bear.Bop(); + if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); + if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); + break; + case WhoBops.Bear: + _bear.Bop(); + break; + case WhoBops.Cats: + if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); + if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); + break; + default: + break; + } + })); + } + + if (actions.Count > 0) BeatAction.New(this, actions); + } + + #endregion + + #region PreSounds + + public static void SmallObjectSound(double beat, float length, SmallType type, double startUpBeat = -1) + { + List sounds = new(); + if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat)); + if (beat + (length / 3) >= startUpBeat) + { + switch (type) + { + case SmallType.bat: + case SmallType.log: + case SmallType.barrel: + sounds.Add(new("lumbearjack/smallLogPut", beat + (length / 3))); + break; + case SmallType.can: + sounds.Add(new("lumbearjack/canPut", beat + (length / 3))); + break; + case SmallType.broom: + sounds.Add(new("lumbearjack/broomPut", beat + (length / 3))); + break; + case SmallType.book: + sounds.Add(new("lumbearjack/bookPut", beat + (length / 3))); + break; + default: + break; + } + } + + if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true); + } + + public static void BigObjectSound(double beat, float length, BigType type, double startUpBeat = -1) + { + List sounds = new(); + if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat)); + if (beat + (length / 4) >= startUpBeat) + { + switch (type) + { + case BigType.log: + sounds.Add(new("lumbearjack/bigLogPut", beat + (length / 4))); + break; + case BigType.bigBall: + sounds.Add(new("lumbearjack/bigBallPut", beat + (length / 4))); + break; + default: + break; + } + } + + if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true); + } + + public static void HugeObjectSound(double beat, float length, HugeType type, double startUpBeat = -1) + { + List sounds = new(); + + if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat)); + if (beat + (length / 6) >= startUpBeat) + { + switch (type) + { + case HugeType.log: + sounds.Add(new("lumbearjack/hugeLogPut", beat + (length / 6))); + break; + case HugeType.freezer: + sounds.Add(new("lumbearjack/freezerPut", beat + (length / 6))); + break; + case HugeType.peach: + sounds.Add(new("lumbearjack/peachPut", beat + (length / 6))); + break; + default: + break; + } + } + + if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true); + } + + #endregion + + #region Cats + + private Coroutine _catRightCoroutine; + private Coroutine _catLeftCoroutine; + + public void CatPutObject(double beat, double length, SmallType type, bool right) + { + GameObject objectToUse = right ? _catRightObjectsSmall[(int)type] : _catLeftObjectsSmall[(int)type]; + CatPutObjectExec(beat, length / 3, objectToUse, right); + } + + public void CatPutObject(double beat, double length, BigType type, bool right) + { + GameObject objectToUse = right ? _catRightObjectsBig[(int)type] : _catLeftObjectsBig[(int)type]; + CatPutObjectExec(beat, length / 4, objectToUse, right); + } + + public void CatPutObject(double beat, double length, HugeType type, bool right) + { + GameObject objectToUse = right ? _catRightObjectsHuge[(int)type] : _catLeftObjectsHuge[(int)type]; + CatPutObjectExec(beat, length / 6, objectToUse, right); + } + + private void CatPutObjectExec(double beat, double effectiveLength, GameObject objectUsed, bool right) + { + BeatAction.New(this, new() + { + new(beat + (_catAnimationOffsetStart * effectiveLength), delegate + { + if (right) + { + if (_catRightCoroutine != null) StopCoroutine(_catRightCoroutine); + DisableAllCatRightObjects(); + _catRightCoroutine = StartCoroutine(CatPutObjectCo(beat, effectiveLength, _catRight)); + } + else + { + if (_catLeftCoroutine != null) StopCoroutine(_catLeftCoroutine); + DisableAllCatLeftObjects(); + _catLeftCoroutine = StartCoroutine(CatPutObjectCo(beat, effectiveLength, _catLeft)); + } + }), + new(beat, delegate + { + objectUsed.SetActive(true); + }), + new(beat + effectiveLength, delegate + { + if (right) DisableAllCatRightObjects(); + else DisableAllCatLeftObjects(); + }) + }); + } + + private IEnumerator CatPutObjectCo(double beat, double effectiveLength, Animator cat) + { + double s = _catAnimationOffsetStart * effectiveLength; + double e = _catAnimationOffsetEnd * effectiveLength; + + float normalizedBeat = conductor.GetPositionFromBeat(beat + s, effectiveLength + e - s, false); + cat.DoNormalizedAnimation("CatGrab", Mathf.Clamp01(normalizedBeat)); + + while (normalizedBeat <= 1) + { + normalizedBeat = conductor.GetPositionFromBeat(beat + s, effectiveLength + e - s, false); + + cat.DoNormalizedAnimation("CatGrab", Mathf.Clamp01(normalizedBeat)); + + yield return null; + } + } + + private void DisableAllCatRightObjects() + { + foreach (var g in _catRightObjectsSmall) + { + if (g == null) continue; + g.SetActive(false); + } + + foreach (var g in _catRightObjectsBig) + { + if (g == null) continue; + g.SetActive(false); + } + + foreach (var g in _catRightObjectsHuge) + { + if (g == null) continue; + g.SetActive(false); + } + } + + private void DisableAllCatLeftObjects() + { + foreach (var g in _catLeftObjectsSmall) + { + if (g == null) continue; + g.SetActive(false); + } + + foreach (var g in _catLeftObjectsBig) + { + if (g == null) continue; + g.SetActive(false); + } + + foreach (var g in _catLeftObjectsHuge) + { + if (g == null) continue; + g.SetActive(false); + } + } + + private void ActivateCatVisualPresence(double beat, double length, bool inToScene, bool right, bool instant = false) + { + LBJCatMove move = right ? _catRightMove : _catLeftMove; + move.Move(beat, instant ? 0 : length, inToScene); + } + + private void SetBGCats(double beat, double length, int bgCats, int beforeBgCats, bool instant, bool dance) + { + bgCats = Math.Clamp(bgCats, 0, 12); + bgCats -= 1; + beforeBgCats -= 1; + Debug.Log(bgCats - beforeBgCats); + + for (int i = 0; i < _bgCats.Length; i++) + { + if (bgCats < beforeBgCats) + { + _bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > bgCats && i <= beforeBgCats), dance, instant || i <= bgCats, instant); + } + else if (bgCats > beforeBgCats) + { + _bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > beforeBgCats && i <= bgCats), dance, instant || i <= beforeBgCats, instant); + } + else + { + _bgCats[i].Activate(beat, length, bgCats >= i, true, dance, true, instant); + } + } + } + + private MainCatChoice CatPresenceAtBeat(double beat) + { + MainCatChoice cat = MainCatChoice.Right; + foreach (var p in _mainCatPresences) + { + if (p.Key > beat) break; + cat = p.Value; + } + return cat; + } + + private MainCatChoice CatPresenceBeforeBeat(double beat) + { + MainCatChoice cat = MainCatChoice.Right; + foreach (var p in _mainCatPresences) + { + if (p.Key >= beat) break; + cat = p.Value; + } + return cat; + } + + private int BGCatPresenceAtBeat(double beat) + { + int amount = 0; + foreach (var p in _bgCatPresences) + { + if (p.Key > beat) break; + amount = p.Value; + } + return amount; + } + + private int BGCatPresenceBeforeBeat(double beat) + { + int amount = 0; + foreach (var p in _bgCatPresences) + { + if (p.Key >= beat) break; + amount = p.Value; + } + return amount; + } + + #endregion + + #region Particles and Effects + + public void ActivateMissEffect(Transform objectToMove, SpriteRenderer objectSr) + { + LBJMissObject spawnedMiss = Instantiate(_missObjectRef, transform); + spawnedMiss.gameObject.SetActive(true); + spawnedMiss.Activate(objectToMove, objectSr); + } + + public void ActivateBaby(double beat, float durationMult) + { + LBJBaby newBaby = Instantiate(_baby, transform); + newBaby.Activate(beat, durationMult, _babyIndex); + _babyIndex++; + } + + public void SetSnow(bool isOn, bool instant, float windStrength, float particleStrength) + { + _snowParticle.gameObject.SetActive(isOn); + if (!isOn) + { + _snowParticle.Stop(); + return; + } + + var emm = _snowParticle.emission; + var main = _snowParticle.main; + + emm.rateOverTimeMultiplier = particleStrength; + main.prewarm = instant; + + _wind.windMain = 0.5f * windStrength; + + _snowParticle.Play(); + } + + public void DoSmallObjectEffect(SmallType type, bool bomb, double beat) + { + switch (type) + { + case SmallType.log: + ParticleSystem spawnedParticle = Instantiate(_smallLogCutParticle, _particleCutPoint); + spawnedParticle.PlayScaledAsyncAllChildren(0.5f); + break; + case SmallType.can: + ParticleSystem spawnedParticle1 = Instantiate(_canCutParticle, _particleCutPoint); + spawnedParticle1.PlayScaledAsyncAllChildren(0.5f); + break; + case SmallType.bat: + ParticleSystem spawnedParticle2 = Instantiate(_batCutParticle, _particleCutPoint); + spawnedParticle2.PlayScaledAsyncAllChildren(0.5f); + break; + case SmallType.broom: + ParticleSystem spawnedParticle3 = Instantiate(_broomCutParticle, _particleCutPoint); + spawnedParticle3.PlayScaledAsyncAllChildren(0.5f); + break; + case SmallType.barrel: + ParticleSystem spawnedParticle4 = Instantiate(_barrelCutParticle, _particleCutPoint); + spawnedParticle4.PlayScaledAsyncAllChildren(0.5f); + + if (bomb) + { + LBJBomb spawnedBomb = Instantiate(_bombRef, transform); + spawnedBomb.gameObject.SetActive(true); + spawnedBomb.startBeat = beat; + MultiSound.Play(new MultiSound.Sound[] + { + new("lumbearjack/bombCut", beat), + new("lumbearjack/bombBreak", beat + 4, 1, 0.2f) + }); + } + break; + case SmallType.book: + ParticleSystem spawnedParticle5 = Instantiate(_bookCutParticle, _particleCutPoint); + spawnedParticle5.PlayScaledAsyncAllChildren(0.5f); + break; + } + } + + public void DoBigObjectEffect(BigType type, bool hit) + { + switch (type) + { + case BigType.log: + ParticleSystem spawnedParticle = Instantiate(hit ? _bigLogHitParticle : _bigLogCutParticle, hit ? _particleHitPoint : _particleCutPoint); + spawnedParticle.PlayScaledAsyncAllChildren(0.5f); + break; + case BigType.bigBall: + if (hit) break; + ParticleSystem spawnedParticle2 = Instantiate(_bigBallCutParticle, _particleCutPoint); + spawnedParticle2.PlayScaledAsyncAllChildren(0.5f); + break; + } + } + + public void DoHugeObjectEffect(HugeType type, bool hit) + { + switch (type) + { + case HugeType.log: + ParticleSystem spawnedParticle = Instantiate(hit ? _hugeLogHitParticle : _hugeLogCutParticle, hit ? _particleHitPoint : _particleCutPoint); + spawnedParticle.PlayScaledAsyncAllChildren(0.5f); + break; + case HugeType.freezer: + ParticleSystem spawnedParticle1 = Instantiate(hit ? _freezerChipParticle : _freezerBreakParticle, hit ? _particleHitPoint : _particleCutPoint); + spawnedParticle1.PlayScaledAsyncAllChildren(0.5f); + break; + case HugeType.peach: + ParticleSystem spawnedParticle2 = Instantiate(hit ? _peachHitParticle : _peachCutParticle, hit ? _particleHitPoint : _particleCutPoint); + spawnedParticle2.PlayScaledAsyncAllChildren(0.5f); + break; + } + } + + #endregion + + #region Misc + + public void RestBear(bool instant, RestSoundChoice sound) + { + _bear.Rest(instant, sound); + } + + #endregion + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs.meta b/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs.meta new file mode 100644 index 000000000..03b5e10ef --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 558ee22857b0a9f48a8f8876116fd5b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index eafdc64ba..9087c290b 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -428,6 +428,67 @@ namespace HeavenStudio.Games #endregion + #region Color + + // truly a moment in history. documentation in heaven studio :) + public class ColorEase + { + /// + /// Gets the eased color from the variables inside a ColorEase.
+ /// Use this in Update(). + ///
+ /// A new color, based on startColor and endColor. + public Color GetColor() => MakeNewColor(startBeat, length, startColor, endColor, easeFunc); + public static Color MakeNewColor(double beat, float length, Color start, Color end, Util.EasingFunction.Function func) + { + if (length != 0) { + float normalizedBeat = length == 0 ? 1 : Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(beat, length)); + + float newR = func(start.r, end.r, normalizedBeat); + float newG = func(start.g, end.g, normalizedBeat); + float newB = func(start.b, end.b, normalizedBeat); + return new Color(newR, newG, newB); + } else { + return end; + } + } + + public double startBeat = 0; + public float length = 0; + public Color startColor, endColor = Color.white; + public Util.EasingFunction.Ease ease = Util.EasingFunction.Ease.Instant; + public readonly Util.EasingFunction.Function easeFunc; + + /// + /// The constructor to use when constructing a ColorEase from a block. + /// + /// The start beat of the ease. + /// The length of the ease. + /// The beginning color of the ease. + /// The end color of the ease. + /// + /// The ease to use to transition between and .
+ /// Should be derived from Util.EasingFunction.Ease, + /// + public ColorEase(double startBeat, float length, Color startColor, Color endColor, int ease) { + this.startBeat = startBeat; + this.length = length; + (this.startColor, this.endColor) = (startColor, endColor); + this.ease = (Util.EasingFunction.Ease)ease; + this.easeFunc = Util.EasingFunction.GetEasingFunction(this.ease); + } + + /// + /// The constructor to use when initializing the ColorEase variable. + /// + /// The default color to initialize with. + public ColorEase(Color? defaultColor = null) { + startColor = endColor = defaultColor ?? Color.white; + easeFunc = Util.EasingFunction.Instant; + } + } + #endregion + private void OnDestroy() { foreach (var evt in scheduledInputs) diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs index 2edc9cc65..6bb3bf421 100644 --- a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs +++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs @@ -3,6 +3,7 @@ using UnityEngine; using DG.Tweening; using HeavenStudio.Util; +using Jukebox; namespace HeavenStudio.Games.Loaders { @@ -10,6 +11,18 @@ namespace HeavenStudio.Games.Loaders public static class AgbUpbeatLoader { public static Minigame AddGame(EventCaller eventCaller) { + RiqEntity BackgroundUpdater(string datamodel, RiqEntity e) + { + if (datamodel == "mrUpbeat/changeBG" && e.dynamicData.ContainsKey("toggle")) + { + e.dynamicData.Add("ease", (int)(e["toggle"] ? Util.EasingFunction.Ease.Instant : Util.EasingFunction.Ease.Linear)); + e.dynamicData.Remove("toggle"); + return e; + } + return null; + } + RiqBeatmap.OnUpdateEntity += BackgroundUpdater; + return new Minigame("mrUpbeat", "Mr. Upbeat", "E0E0E0", false, false, new List() { new GameAction("prepare", "Prepare") @@ -49,14 +62,14 @@ namespace HeavenStudio.Games.Loaders { function = delegate { var e = eventCaller.currentEntity; - MrUpbeat.instance.FadeBackgroundColor(e["start"], e["end"], e.length, e["toggle"]); + MrUpbeat.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); }, resizable = true, parameters = new List() { new Param("start", new Color(0.878f, 0.878f, 0.878f), "Start Color", "Set the color at the start of the event."), new Param("end", new Color(0.878f, 0.878f, 0.878f), "End Color", "Set the color at the start of the event."), - new Param("toggle", false, "Instant", "Toggle if the background should jump to it's end state.") + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the background.") } }, new GameAction("upbeatColors", "Upbeat Colors") @@ -151,13 +164,14 @@ namespace HeavenStudio.Games [SerializeField] SpriteRenderer[] shadowSr; [Header("Properties")] - private Tween bgColorTween; public int stepIterate = 0; private static double startSteppingBeat = double.MaxValue; private static double startBlippingBeat = double.MaxValue; private bool stopStepping; public bool stopBlipping; + private ColorEase bgColorEase = new(new Color(0.878f, 0.878f, 0.878f)); + public static MrUpbeat instance; private void Awake() @@ -209,9 +223,9 @@ namespace HeavenStudio.Games public void Update() { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) { - var songPos = cond.songPositionInBeatsAsDouble; + bg.color = bgColorEase.GetColor(); + if (conductor.isPlaying && !conductor.isPaused) { + var songPos = conductor.songPositionInBeatsAsDouble; if (songPos >= startSteppingBeat - 2) { man.canStep = true; @@ -273,7 +287,6 @@ namespace HeavenStudio.Games private void RecursiveStepping(double beat) { if (stopStepping) { - stopStepping = false; return; } @@ -327,25 +340,9 @@ namespace HeavenStudio.Games man.Fall(); } - public void ChangeBackgroundColor(Color color1, Color color2, float beats) + public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease) { - var seconds = Conductor.instance.secPerBeat * beats; - - if (bgColorTween != null) - bgColorTween.Kill(true); - - if (seconds == 0) { - bg.color = color2; - } else { - bg.color = color1; - bgColorTween = bg.DOColor(color2, seconds); - } - } - - public void FadeBackgroundColor(Color start, Color end, float beats, bool instant) - { - ChangeBackgroundColor(start, end, 0f); - if (!instant) ChangeBackgroundColor(start, end, beats); + bgColorEase = new(beat, length, startColor, endColor, ease); } public void UpbeatColors(Color blipColor, bool setShadow, Color shadowColor) diff --git a/Assets/Scripts/Games/NailCarpenter.meta b/Assets/Scripts/Games/NailCarpenter.meta new file mode 100644 index 000000000..76e4d94f1 --- /dev/null +++ b/Assets/Scripts/Games/NailCarpenter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 332ecb284ea18f74f80e83a5e52f2f9e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/NailCarpenter/LongNail.cs b/Assets/Scripts/Games/NailCarpenter/LongNail.cs new file mode 100644 index 000000000..1e822bc50 --- /dev/null +++ b/Assets/Scripts/Games/NailCarpenter/LongNail.cs @@ -0,0 +1,78 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using NaughtyBezierCurves; +using DG.Tweening; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_NailCarpenter +{ + public class LongNail : MonoBehaviour + { + public double targetBeat; + public Animator nailAnim; + + private NailCarpenter game; + + public void Init() + { + game = NailCarpenter.instance; + + game.ScheduleInput(targetBeat, 0.5f, NailCarpenter.InputAction_AltFinish, HammmerJust, HammmerMiss, Empty); + // wrongInput + game.ScheduleUserInput(targetBeat, 0.5f, NailCarpenter.InputAction_BasicPress, weakHammmerJust, Empty, Empty); + } + + private void HammmerJust(PlayerActionEvent caller, float state) + { + game.Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f); + if (state >= 1f || state <= -1f) + { + nailAnim.DoScaledAnimationAsync( + (state >= 1f ? "longNailBendRight" : "longNailBendLeft"), 0.5f); + SoundByte.PlayOneShot("miss"); + return; + } + SoundByte.PlayOneShotGame("nailCarpenter/HammerStrong"); + nailAnim.DoScaledAnimationAsync("longNailHammered", 0.5f); + game.EyeAnim.DoScaledAnimationAsync("eyeSmile", 0.5f); + } + + private void weakHammmerJust(PlayerActionEvent caller, float state) + { + game.ScoreMiss(); + game.Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f); + if (state >= 1f || state <= -1f) + { + nailAnim.DoScaledAnimationAsync( + (state >= 1f ? "longNailBendRight" : "longNailBendLeft"), 0.5f); + SoundByte.PlayOneShot("miss"); + return; + } + SoundByte.PlayOneShotGame("nailCarpenter/HammerWeak"); + nailAnim.DoScaledAnimationAsync("longNailWeakHammered", 0.5f); + } + + private void HammmerMiss(PlayerActionEvent caller) + { + game.EyeAnim.DoScaledAnimationAsync("eyeBlink", 0.5f); + } + + private void Empty(PlayerActionEvent caller) { } + + private void Update() + { + var cond = Conductor.instance; + + if (cond.isPlaying && !cond.isPaused) + { + double beat = cond.songPositionInBeats; + if (targetBeat != double.MinValue) + { + if (beat >= targetBeat + 9) Destroy(gameObject); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/NailCarpenter/LongNail.cs.meta b/Assets/Scripts/Games/NailCarpenter/LongNail.cs.meta new file mode 100644 index 000000000..66fa2820d --- /dev/null +++ b/Assets/Scripts/Games/NailCarpenter/LongNail.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 830e1be1f879fa14ead64051b053de22 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/NailCarpenter/Nail.cs b/Assets/Scripts/Games/NailCarpenter/Nail.cs new file mode 100644 index 000000000..01608ce8e --- /dev/null +++ b/Assets/Scripts/Games/NailCarpenter/Nail.cs @@ -0,0 +1,75 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using NaughtyBezierCurves; +using DG.Tweening; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_NailCarpenter +{ + public class Nail : MonoBehaviour + { + public double targetBeat; + public Animator nailAnim; + + private NailCarpenter game; + + public void Init() + { + game = NailCarpenter.instance; + + game.ScheduleInput(targetBeat, 0, NailCarpenter.InputAction_BasicPress, HammmerJust, HammmerMiss, Empty); + game.ScheduleUserInput(targetBeat, 0, NailCarpenter.InputAction_AltFinish, strongHammmerJust, Empty, Empty); + } + + private void HammmerJust(PlayerActionEvent caller, float state) + { + game.Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f); + if (state >= 1f || state <= -1f) + { + nailAnim.DoScaledAnimationAsync( + (state >= 1f ? "nailBendRight" : "nailBendLeft"), 0.5f); + SoundByte.PlayOneShot("miss"); + return; + } + SoundByte.PlayOneShotGame("nailCarpenter/HammerWeak"); + nailAnim.DoScaledAnimationAsync("nailHammered", 0.5f); + } + private void strongHammmerJust(PlayerActionEvent caller, float state) + { + game.ScoreMiss(); + game.Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f); + if (state >= 1f || state <= -1f) + { + nailAnim.DoScaledAnimationAsync( + (state >= 1f ? "nailBendRight" : "nailBendLeft"), 0.5f); + SoundByte.PlayOneShot("miss"); + return; + } + SoundByte.PlayOneShotGame("nailCarpenter/HammerStrong"); + nailAnim.DoScaledAnimationAsync("nailStrongHammered", 0.5f); + } + + private void HammmerMiss(PlayerActionEvent caller) + { + game.EyeAnim.DoScaledAnimationAsync("eyeBlink", 0.5f); + } + + private void Empty(PlayerActionEvent caller) { } + + private void Update() + { + var cond = Conductor.instance; + + if (cond.isPlaying && !cond.isPaused) + { + double beat = cond.songPositionInBeats; + if (targetBeat != double.MinValue) + { + if (beat >= targetBeat + 9) Destroy(gameObject); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/NailCarpenter/Nail.cs.meta b/Assets/Scripts/Games/NailCarpenter/Nail.cs.meta new file mode 100644 index 000000000..370ab77b9 --- /dev/null +++ b/Assets/Scripts/Games/NailCarpenter/Nail.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 264d72864bdc1b7409bff30d0223bbb7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs b/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs new file mode 100644 index 000000000..ac88c99ee --- /dev/null +++ b/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs @@ -0,0 +1,404 @@ +using HeavenStudio.Util; +using HeavenStudio.InputSystem; +using Jukebox; +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class PcoNailLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("nailCarpenter", "Nail Carpenter", "fab96e", false, false, new List() + { + new GameAction("puddingNail", "Pudding Nail") + { + function = delegate {NailCarpenter.instance.PlaySound();}, + defaultLength = 4f, + resizable = true + }, + new GameAction("cherryNail", "Cherry Nail") + { + function = delegate {NailCarpenter.instance.PlaySound();}, + defaultLength = 2f, + resizable = true + }, + new GameAction("cakeNail", "Cake Nail") + { + function = delegate {NailCarpenter.instance.PlaySound();}, + defaultLength = 2f, + resizable = true + }, + new GameAction("cakeLongNail", "Cake Long Nail") + { + function = delegate {NailCarpenter.instance.PlaySound();}, + defaultLength = 2f, + resizable = true + }, + new GameAction("slideFusuma", "Slide Fusuma") + { + function = delegate { + var e = eventCaller.currentEntity; + NailCarpenter.instance.SlideFusuma(e.beat, e.length, e["fillRatio"], e["ease"], e["mute"]); + }, + defaultLength = 0.5f, + resizable = true, + parameters = new List() + { + new Param("fillRatio", new EntityTypes.Float(0f, 1f, 0.3f), "Ratio", "Set the ratio of closing the fusuma."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), + new Param("mute", false, "Mute", "Toggle if the cue should be muted.") + } + }, + }, + new List() { "pco", "normal" }, + "pconail", "en", + new List() { } + ); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_NailCarpenter; + + public class NailCarpenter : Minigame + { + public GameObject baseNail; + public GameObject baseLongNail; + public GameObject baseSweet; + public Animator Carpenter; + public Animator EyeAnim; + public Animator EffectExclamRed; + public Animator EffectExclamBlue; + + public Transform scrollingHolder; + public Transform nailHolder; + public Transform boardTrans; + public Transform fusumaTrans; + const float nailDistance = -8f; + const float boardWidth = 19.2f; + float scrollRate => nailDistance / (Conductor.instance.pitchedSecPerBeat * 2f); + + private bool missed; + private bool hasSlurped; + + const int IAAltDownCat = IAMAXCAT; + const int IAAltUpCat = IAMAXCAT + 1; + + protected static bool IA_PadAltPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + protected static bool IA_TouchAltPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_AltStart); + } + + protected static bool IA_PadAltRelease(out double dt) + { + return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltRelease(out double dt) + { + return PlayerInput.GetSqueezeUp(out dt); + } + + public static PlayerInput.InputAction InputAction_AltStart = + new("PcoNailAltStart", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, + IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); + public static PlayerInput.InputAction InputAction_AltFinish = + new("PcoNailAltFinish", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat }, + IA_PadAltRelease, IA_TouchFlick, IA_BatonAltRelease); + public static PlayerInput.InputAction InputAction_TouchRelease = + new("PcoNailTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicRelease, IA_Empty); + + public static NailCarpenter instance; + + // Start is called before the first frame update + void Awake() + { + instance = this; + } + + double slideBeat = double.MaxValue; + double slideLength; + Util.EasingFunction.Ease slideEase; + float slideRatioLast = 0, slideRatioNext = 0; + + void Update() + { + var cond = Conductor.instance; + var currentBeat = cond.songPositionInBeatsAsDouble; + + if (!cond.isPlaying) return; + + // Debug.Log(newBeat); + + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) + { + SoundByte.PlayOneShot("miss"); + Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f); + hasSlurped = false; + // ScoreMiss(); + } + if (PlayerInput.GetIsAction(InputAction_AltFinish) && !IsExpectingInputNow(InputAction_AltFinish)) + { + SoundByte.PlayOneShot("miss"); + Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f); + hasSlurped = false; + // ScoreMiss(); + } + + // Object scroll. + var scrollPos = scrollingHolder.localPosition; + var newScrollX = scrollPos.x + (scrollRate * Time.deltaTime); + scrollingHolder.localPosition = new Vector3(newScrollX, scrollPos.y, scrollPos.z); + + // Board scroll. + var boardPos = boardTrans.localPosition; + var newBoardX = boardPos.x + (scrollRate * Time.deltaTime); + newBoardX %= boardWidth; + boardTrans.localPosition = new Vector3(newBoardX, boardPos.y, boardPos.z); + + UpdateFusuma(currentBeat); + } + + public override void OnGameSwitch(double beat) + { + double startBeat; + double endBeat = double.MaxValue; + var entities = GameManager.instance.Beatmap.Entities; + + startBeat = beat; + // find out when the next game switch (or remix end) happens + RiqEntity firstEnd = entities.Find(c => (c.datamodel.StartsWith("gameManager/switchGame") || c.datamodel.Equals("gameManager/end")) && c.beat > startBeat); + endBeat = firstEnd?.beat ?? double.MaxValue; + + // Nail events. + List pudNailEvents = entities.FindAll(v => v.datamodel == "nailCarpenter/puddingNail"); + List chrNailEvents = entities.FindAll(v => v.datamodel == "nailCarpenter/cherryNail"); + List cakeNailEvents = entities.FindAll(v => v.datamodel == "nailCarpenter/cakeNail"); + List cklNailEvents = entities.FindAll(v => v.datamodel == "nailCarpenter/cakeLongNail"); + + var cherryTargetBeats = new List(){}; + + // Spawn cake and nail. + for (int i = 0; i < cakeNailEvents.Count; i++) { + var nailBeat = cakeNailEvents[i].beat; + var nailLength = cakeNailEvents[i].length; + + // Only consider nailgie events that aren't past the start point. + if (startBeat <= nailBeat + nailLength) { + int nailInEvent = Mathf.CeilToInt(nailLength + 1) / 2; + + for (int b = 0; b < nailInEvent; b++) + { + var targetNailBeat = nailBeat + (2f * b); + if (startBeat <= targetNailBeat && targetNailBeat < endBeat) + { + sounds.Add(new MultiSound.Sound("nailCarpenter/alarm", targetNailBeat)); + BeatAction.New(instance, new List() + { + new BeatAction.Action(targetNailBeat, delegate + { + EffectExclamRed.DoScaledAnimationAsync("exclamAppear", 0.5f); + }) + }); + SpawnSweet(targetNailBeat, startBeat, + (b==0 ? Sweet.sweetsType.ShortCake : Sweet.sweetsType.Cherry)); + SpawnNail(targetNailBeat+0.5f, startBeat); + SpawnSweet(targetNailBeat+1.0f, startBeat, Sweet.sweetsType.Cherry); + SpawnNail(targetNailBeat+1.25f, startBeat); + SpawnNail(targetNailBeat+1.75f, startBeat); + } + } + cherryTargetBeats.Add(nailBeat + 2f * nailInEvent); + } + } + // Spawn pudding and nail. + for (int i = 0; i < pudNailEvents.Count; i++) { + var nailBeat = pudNailEvents[i].beat; + var nailLength = pudNailEvents[i].length; + + // Only consider nailgie events that aren't past the start point. + if (startBeat <= nailBeat + nailLength) { + int nailInEvent = Mathf.CeilToInt(nailLength); + for (int b = 0; b < nailInEvent; b++) + { + var targetNailBeat = nailBeat + (1f * b); + + if (startBeat <= targetNailBeat && targetNailBeat < endBeat) + { + sounds.Add(new MultiSound.Sound("nailCarpenter/one", targetNailBeat)); + SpawnSweet(targetNailBeat, startBeat, + (IsInRange(cherryTargetBeats, targetNailBeat) ? Sweet.sweetsType.Cherry : + Sweet.sweetsType.Pudding)); + SpawnNail(targetNailBeat+0.5f, startBeat); + } + } + } + } + // Spawn cherrypudding and nail. + for (int i = 0; i < chrNailEvents.Count; i++) { + var nailBeat = chrNailEvents[i].beat; + var nailLength = chrNailEvents[i].length; + + // Only consider nailgie events that aren't past the start point. + if (startBeat <= nailBeat + nailLength) { + int nailInEvent = Mathf.CeilToInt(nailLength + 1) / 2; + + for (int b = 0; b < nailInEvent; b++) + { + var targetNailBeat = nailBeat + (2f * b); + if (startBeat <= targetNailBeat && targetNailBeat < endBeat) + { + sounds.Add(new MultiSound.Sound("nailCarpenter/three", targetNailBeat)); + SpawnSweet(targetNailBeat, startBeat, + (IsInRange(cherryTargetBeats, targetNailBeat) ? Sweet.sweetsType.Cherry : + Sweet.sweetsType.CherryPudding)); + SpawnNail(targetNailBeat+0.5f, startBeat); + SpawnNail(targetNailBeat+1.0f, startBeat); + SpawnNail(targetNailBeat+1.5f, startBeat); + } + } + } + } + // Spawn long nail. + for (int i = 0; i < cklNailEvents.Count; i++) { + var nailBeat = cklNailEvents[i].beat; + var nailLength = cklNailEvents[i].length; + + // Only consider nailgie events that aren't past the start point. + if (startBeat <= nailBeat + nailLength) { + int nailInEvent = Mathf.CeilToInt(nailLength + 1) / 2; + + for (int b = 0; b < nailInEvent; b++) + { + var targetNailBeat = nailBeat + (2f * b); + if (startBeat <= targetNailBeat && targetNailBeat < endBeat) + { + sounds.Add(new MultiSound.Sound("nailCarpenter/signal1", targetNailBeat)); + sounds.Add(new MultiSound.Sound("nailCarpenter/signal2", targetNailBeat+1f)); + BeatAction.New(instance, new List() + { + new BeatAction.Action(targetNailBeat, delegate + { + EffectExclamBlue.DoScaledAnimationAsync("exclamAppear", 0.5f); + }), + new BeatAction.Action(targetNailBeat+1f, delegate + { + Carpenter.DoScaledAnimationAsync("carpenterArmUp", 0.5f); + }), + }); + SpawnSweet(targetNailBeat, startBeat, + (IsInRange(cherryTargetBeats, targetNailBeat) ? Sweet.sweetsType.Cherry : + Sweet.sweetsType.LayerCake)); + SpawnNail(targetNailBeat+0.5f, startBeat); + SpawnLongNail(targetNailBeat+1f, startBeat); + } + } + } + } + } + + public override void OnPlay(double beat) + { + OnGameSwitch(beat); + } + + public void SlideFusuma(double beat, double length, float fillRatio, int ease, bool mute) + { + if (!mute) MultiSound.Play(new MultiSound.Sound[]{ new MultiSound.Sound("nailCarpenter/open", beat)}); + slideBeat = beat; + slideLength = length; + slideEase = (Util.EasingFunction.Ease)ease; + slideRatioLast = slideRatioNext; + slideRatioNext = fillRatio; + } + void UpdateFusuma(double beat) + { + if (beat >= slideBeat) + { + float slideLast = 17.8f *(1-slideRatioLast); + float slideNext = 17.8f *(1-slideRatioNext); + Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(slideEase); + float slideProg = Conductor.instance.GetPositionFromBeat(slideBeat, slideLength, true); + slideProg = Mathf.Clamp01(slideProg); + float slide = func(slideLast, slideNext, slideProg); + fusumaTrans.localPosition = new Vector3(slide, 0, 0); + } + } + + private void SpawnNail(double beat, double startBeat) + { + var newNail = Instantiate(baseNail, nailHolder).GetComponent(); + + newNail.targetBeat = beat; + + var nailX = (beat - startBeat) * -nailDistance / 2f; + newNail.transform.localPosition = new Vector3((float)nailX, 0f, 0f); + newNail.Init(); + newNail.gameObject.SetActive(true); + } + private void SpawnLongNail(double beat, double startBeat) + { + var newNail = Instantiate(baseLongNail, nailHolder).GetComponent(); + + newNail.targetBeat = beat; + + var nailX = (beat - startBeat + 0.5f) * -nailDistance / 2f; + newNail.transform.localPosition = new Vector3((float)nailX, 0f, 0f); + newNail.Init(); + newNail.gameObject.SetActive(true); + } + private void SpawnSweet(double beat, double startBeat, Sweet.sweetsType sweetType) + { + var newSweet = Instantiate(baseSweet, nailHolder).GetComponent(); + + newSweet.targetBeat = beat; + newSweet.sweetType = sweetType; + + var sweetX = (beat - startBeat) * -nailDistance / 2f; + newSweet.transform.localPosition = new Vector3((float)sweetX, 0f, 0f); + newSweet.gameObject.SetActive(true); + newSweet.Init(); + } + + bool IsInRange(List list, double num) + { + foreach (double item in list) + { + if (num >= item && num <= item + 0.25f) + { + return true; + } + } + return false; + } + + // MultiSound.Play may not work in OnPlay (OnGameSwitch?), so I play the audio using an alternative method. + List sounds = new List(){}; + bool isPlayed = false; + public void PlaySound() + { + if (isPlayed) return; + if (sounds.Count > 0) { + MultiSound.Play(sounds.ToArray()); + isPlayed = true; + sounds = null; + } + } + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs.meta b/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs.meta new file mode 100644 index 000000000..b14200de9 --- /dev/null +++ b/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a0cf19f0e857f7442a27cc6cd6906000 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/NailCarpenter/Sweet.cs b/Assets/Scripts/Games/NailCarpenter/Sweet.cs new file mode 100644 index 000000000..596d8a0f4 --- /dev/null +++ b/Assets/Scripts/Games/NailCarpenter/Sweet.cs @@ -0,0 +1,105 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using NaughtyBezierCurves; +using DG.Tweening; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_NailCarpenter +{ + public class Sweet : MonoBehaviour + { + public double targetBeat; + public sweetsType sweetType; + public Animator sweetAnim; + // public SpriteRenderer sweetSprite; + + public enum sweetsType + { + Pudding=0, + CherryPudding=1, + ShortCake=2, + Cherry=3, + LayerCake=4, + }; + + private NailCarpenter game; + + public void Init() + { + game = NailCarpenter.instance; + + AwakeAnim(); + game.ScheduleUserInput(targetBeat, 0, NailCarpenter.InputAction_BasicPress, HammmerJust, Empty, Empty); + game.ScheduleUserInput(targetBeat, 0, NailCarpenter.InputAction_AltFinish, HammmerJust, Empty, Empty); + } + private void AwakeAnim() + { + switch(sweetType) + { + case sweetsType.Pudding: + sweetAnim.Play("puddingIdle", -1, 0); + break; + case sweetsType.CherryPudding: + sweetAnim.Play("cherryPuddingIdle", -1, 0); + break; + case sweetsType.ShortCake: + sweetAnim.Play("shortCakeIdle", -1, 0); + break; + case sweetsType.Cherry: + sweetAnim.Play("cherryIdle", -1, 0); + break; + case sweetsType.LayerCake: + sweetAnim.Play("layerCakeIdle", -1, 0); + break; + } + } + private void BreakAnim() + { + switch(sweetType) + { + case sweetsType.Pudding: + sweetAnim.DoScaledAnimationAsync("puddingBreak", 0.5f); + break; + case sweetsType.CherryPudding: + sweetAnim.DoScaledAnimationAsync("cherryPuddingBreak", 0.5f); + break; + case sweetsType.ShortCake: + sweetAnim.DoScaledAnimationAsync("shortCakeBreak", 0.5f); + break; + case sweetsType.Cherry: + sweetAnim.DoScaledAnimationAsync("cherryBreak", 0.5f); + break; + case sweetsType.LayerCake: + sweetAnim.DoScaledAnimationAsync("layerCakeBreak", 0.5f); + break; + } + } + + private void HammmerJust(PlayerActionEvent caller, float state) + { + game.ScoreMiss(); + BreakAnim(); + game.Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f); + SoundByte.PlayOneShot("miss"); + game.EyeAnim.DoScaledAnimationAsync("eyeBlink", 0.5f); + } + + private void Empty(PlayerActionEvent caller) { } + + private void Update() + { + var cond = Conductor.instance; + + if (cond.isPlaying && !cond.isPaused) + { + double beat = cond.songPositionInBeats; + if (targetBeat != double.MinValue) + { + if (beat >= targetBeat + 9) Destroy(gameObject); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/NailCarpenter/Sweet.cs.meta b/Assets/Scripts/Games/NailCarpenter/Sweet.cs.meta new file mode 100644 index 000000000..29196cb8f --- /dev/null +++ b/Assets/Scripts/Games/NailCarpenter/Sweet.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 260ab7476933d32489083a3ce6274740 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmTestGBA.meta b/Assets/Scripts/Games/RhythmTestGBA.meta new file mode 100644 index 000000000..49bbe3a65 --- /dev/null +++ b/Assets/Scripts/Games/RhythmTestGBA.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 21af850b0e56e8e459c55723d3512c2e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs new file mode 100644 index 000000000..a9d187fc5 --- /dev/null +++ b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs @@ -0,0 +1,668 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + /// Minigame loaders handle the setup of your minigame. + /// Here, you designate the game prefab, define entities, and mark what AssetBundle to load + + /// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where: + /// `Platformcode` is a three-leter platform code with the minigame's origin + /// `Name` is a short internal name + /// `Loader` is the string "Loader" + + /// Platform codes are as follows: + /// Agb: Gameboy Advance ("Advance Gameboy") + /// Ntr: Nintendo DS ("Nitro") + /// Rvl: Nintendo Wii ("Revolution") + /// Ctr: Nintendo 3DS ("Centrair") + /// Mob: Mobile + /// Pco: PC / Other + + /// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information + /// For help, feel free to reach out to us on our discord, in the #development channel. + public static class AgbRhythmTestGBALoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n(Rhythm-kan Check)", "2DD816", false, false, new List() + { + + new GameAction("countin", "Start Beeping") + { + function = delegate { RhythmTestGBA.instance.KeepTheBeep(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["toggle"], eventCaller.currentEntity["auto"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("toggle", true, "Toggle", "Toggle the automatic beeping on or off."), + new Param("auto", false, "Auto", "Toggle if the machine should beep automatically."), + }, + }, + + new GameAction("button", "Start Keep-the-Beat") + { + function = delegate { var e = eventCaller.currentEntity; RhythmTestGBA.StartKeepbeat(e.beat); }, + defaultLength = 1f, + resizable = false, + + }, + + new GameAction("stopktb", "Stop Keep-the-Beat") + { + preFunction = delegate { RhythmTestGBA.instance.PreStopKeepbeat(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["mutecue"]); }, + defaultLength = 4f, + resizable = false, + parameters = new List() + { + new Param("mutecue", false, "Mute Cue", "Mute the sound cue signifying the end of the keep-the-beat section."), + } + }, + + new GameAction("countdown", "Countdown") + { + function = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);}, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("val1", new EntityTypes.Integer(1, 9, 3), "Beats", "Set how many beats there will be before the player has to input.") + } + }, + + new GameAction("hidecount", "Toggle Countdown") + { + function = delegate {RhythmTestGBA.instance.HideCountdown(eventCaller.currentEntity["togglecount"]);}, + defaultLength = 0.5f, + resizable = false, + parameters = new List() + { + new Param("togglecount", true, "Toggle Countdown?", "Toggles whether the countdown appears or not."), + } + + }, + + }, + new List() {"abg", "aim"}, + "agbRhythmTestGBA", "en", + new List() { "en" } + ); + } + } +} + +namespace HeavenStudio.Games +{ + /// This class handles the minigame logic. + /// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override. + public class RhythmTestGBA : Minigame + { + public static RhythmTestGBA instance; + static List queuedButton = new(); + + bool goBeep; + bool stopBeep; + bool keepPressing; + bool shouldmute; + bool disableCount; + + private double numberSelect; + private float countLength; + + [Header("Animators")] + [SerializeField] Animator buttonAnimator; + [SerializeField] Animator flashAnimator; + [SerializeField] Animator numberBGAnimator; + [SerializeField] Animator numberAnimator; + + [Header("Properties")] + private static double startBlippingBeat = double.MaxValue; + + [Header("Variables")] + + int pressPlayerCount; + public static double wantButton = double.MinValue; + + GameEvent button = new GameEvent(); + + double lastButton = double.MaxValue; + + // public struct QueuedButton + // { +// public double beat; +// public float length; + // } +// static List queuedButton = new List(); + + private void Awake() + { + instance = this; + + } + + void OnDestroy() + { + if (queuedButton.Count > 0) queuedButton.Clear(); + foreach (var ktb in scheduledInputs) + { + ktb.Disable(); + } + } + + + private void Update() + { + var cond = Conductor.instance; + + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) + { + PressButton(); + //print("unexpected input"); + } + + if (wantButton != double.MinValue) + { + queuedButton.Add(wantButton); + keepPressing = true; + pressPlayerCount = 0; + wantButton = double.MinValue; + } + + if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) + { + + if (queuedButton.Count > 0) + { + + foreach (var ktb in queuedButton) + { + BeatAction.New(instance, new List() { + new BeatAction.Action(ktb, delegate { + ScheduleInput(ktb, 1f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + + }), + new BeatAction.Action(ktb + 1, delegate { + if (keepPressing) queuedButton.Add(ktb + 1); + }), + }); + } + queuedButton.Clear(); + } + } + + if (lastButton + 1 <= cond.songPositionInBeatsAsDouble) + { + lastButton++; + ScheduleInput(lastButton, 1, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + + } + } + + public void KeepTheBeep(double beat, float length, bool shouldBeep, bool autoBeep) + { + stopBeep = false; + if (!shouldBeep) { goBeep = false; return;} + goBeep = autoBeep; + if (shouldBeep) + { + for (int i = 0; i < length; i++) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + i, delegate + { + PlayFlashFX(); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip"); + + }) + }); + + } + } + } + + public void PlayFlashFX() + { + numberAnimator.Play("Idle"); + numberBGAnimator.Play("Idle"); + flashAnimator.Play("KTBPulse", 0 ,0); + } + + + + public void PressButton() + { + SoundByte.PlayOneShotGame("rhythmTestGBA/press"); + + buttonAnimator.Play("Press", 0, 0); + + } + + public void PreStopKeepbeat(double beat, float length, bool muted) + { + shouldmute = muted; + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat-1, delegate {killBeeps(beat);}), + new BeatAction.Action(beat, delegate {StopKeepbeat(beat, shouldmute);}) + }); + + + } + + + public void StopKeepbeat(double beat, bool shouldmute) + { + + + keepPressing = false; + ScheduleInput(beat, 1f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + ScheduleInput(beat, 2f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + ScheduleInput(beat, 3f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + + + + BeatAction.New(instance, new List() + { + + new BeatAction.Action(beat, delegate {PlayFlashFX();}), + + new BeatAction.Action(beat+1, delegate {PlayFlashFX();}), + + new BeatAction.Action(beat+2, delegate {PlayFlashFX();}), + + new BeatAction.Action(beat+3, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/end_ding", beat: beat, forcePlay: true);}) + + }); + if (!shouldmute) + { + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat+1, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/blip2", beat: beat);}), + new BeatAction.Action(beat+2, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/blip2", beat: beat);}) + }); + + } + } + + + public void StopKeepbeatInput(double beat) + { + ScheduleInput(beat, 0f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + PlayFlashFX(); + } + + public override void OnBeatPulse(double beat) + { + if (goBeep) + { + PlayFlashFX(); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip"); + } + + } + + public void killBeeps(double beat) + { + goBeep = false; + } + + + + public static void StartKeepbeat(double beat) + { + RhythmTestGBA.wantButton = beat-1; + + + } + + + public void PreCountDown(double startBeat, float length, int countdownNumber) + { + if (keepPressing) return; + ScheduleInput(startBeat, length * countdownNumber, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + countLength = length; + switch (countdownNumber) + { + case 1: + CountOne(startBeat, length); + break; + case 2: + CountTwo(startBeat, length); + break; + case 3: + CountThree(startBeat, length); + break; + case 4: + CountFour(startBeat, length); + break; + case 5: + CountFive(startBeat, length); + break; + case 6: + CountSix(startBeat, length); + break; + case 7: + CountSeven(startBeat, length); + break; + case 8: + CountEight(startBeat, length); + break; + case 9: + CountNine(startBeat, length); + break; + } + } + +// Countdown playing functions + + public void CountNine(double startBeat, float length) + { + + BeatAction.New(instance, new List() + { + + new BeatAction.Action(startBeat, delegate {FlashNine(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashEight(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashSeven(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashSix(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashFive(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*5, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*6, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*7, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*8, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*9, delegate {FlashZero(startBeat);}) + }); + } + + + public void CountEight(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashEight(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashSeven(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashSix(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashFive(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*5, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*6, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*7, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*8, delegate {FlashZero(startBeat);}) + }); + + } + public void CountSeven(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashSeven(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashSix(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashFive(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*5, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*6, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*7, delegate {FlashZero(startBeat);}) + }); + } + public void CountSix(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashSix(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashFive(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*5, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*6, delegate {FlashZero(startBeat);}) + }); + } + public void CountFive(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashFive(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*5, delegate {FlashZero(startBeat);}) + }); + } + public void CountFour(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashZero(startBeat);}) + }); + } + public void CountThree(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashZero(startBeat);}) + }); + } + public void CountTwo(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashZero(startBeat);}) + }); + } + public void CountOne(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashZero(startBeat);}) + }); + } +// Number Call Functions + + public void HideCountdown(bool toggleCount) + { + if (toggleCount) + { + disableCount = false; + } + else + { + disableCount = true; + } + } + + public void FlashNine(double beat, bool disableCount) + { + if (disableCount != true) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Nine"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashEight(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Eight"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashSeven(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Seven"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashSix(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Six"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashFive(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Five"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashFour(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Four"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashThree(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Three"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashTwo(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Two"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashOne(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("One"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashZero(double beat) + { + + numberBGAnimator.Play("FlashHit"); + numberAnimator.Play("Zero"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip3"); + + } + + + + + public void HideCountdown(double beat, bool showcount) + { + + } + + + public void ButtonSuccess(PlayerActionEvent caller, float state) + { + PressButton(); + + + } + + public void ButtonFailure(PlayerActionEvent caller) + { + + } + public void ButtonEmpty(PlayerActionEvent caller) { + + + + } + + + } +} diff --git a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta new file mode 100644 index 000000000..a05b07572 --- /dev/null +++ b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 49b5dd0ebb0a05a4c8213175d5bf07b5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index e91dc6fb4..f6e87e0cb 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -184,15 +184,7 @@ namespace HeavenStudio.Games } } - private static Color _defaultBgColor; - public static Color defaultBgColor - { - get - { - ColorUtility.TryParseHtmlString("#A14FA1", out _defaultBgColor); - return _defaultBgColor; - } - } + public static Color defaultBgColor = new(0.631f, 0.31f, 0.631f); public static RhythmTweezers instance { get; set; } private static CallAndResponseHandler crHandlerInstance; @@ -241,8 +233,6 @@ namespace HeavenStudio.Games private void Awake() { instance = this; - colorStart = defaultBgColor; - colorEnd = defaultBgColor; if (crHandlerInstance != null && crHandlerInstance.queuedEvents.Count > 0) { foreach (var crEvent in crHandlerInstance.queuedEvents) @@ -537,45 +527,22 @@ namespace HeavenStudio.Games VegetableDupe.color = newColor; } - private double colorStartBeat = -1; - private float colorLength = 0f; - private Color colorStart = Color.white; //obviously put to the default color of the game - private Color colorEnd = Color.white; - private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox + private ColorEase bgColorEase = new(defaultBgColor); - //call this in update - private void BackgroundColorUpdate() + public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease) { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); - - var func = Util.EasingFunction.GetEasingFunction(colorEase); - - float newR = func(colorStart.r, colorEnd.r, normalizedBeat); - float newG = func(colorStart.g, colorEnd.g, normalizedBeat); - float newB = func(colorStart.b, colorEnd.b, normalizedBeat); - - bg.color = new Color(newR, newG, newB); - } - - public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, int ease) - { - colorStartBeat = beat; - colorLength = length; - colorStart = colorStartSet; - colorEnd = colorEndSet; - colorEase = (Util.EasingFunction.Ease)ease; + bgColorEase = new(beat, length, startColor, endColor, ease); } //call this in OnPlay(double beat) and OnGameSwitch(double beat) private void PersistBlocks(double beat) { var allEventsBeforeBeat = GameManager.instance.Beatmap.Entities.FindAll(x => x.datamodel.Split('/')[0] == "rhythmTweezers" && x.beat < beat); - var allColorEventsBeforeBeat = allEventsBeforeBeat.FindAll(x => x.datamodel == "rhythmTweezers/fade background color"); - if (allColorEventsBeforeBeat.Count > 0) + var lastColorEvent = allEventsBeforeBeat.FindLast(x => x.datamodel == "rhythmTweezers/fade background color"); + if (lastColorEvent != null) { - allColorEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allColorEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["colorA"], lastEvent["colorB"], lastEvent["ease"]); + var e = lastColorEvent; + BackgroundColor(e.beat, e.length, e["colorA"], e["colorB"], e["ease"]); } var allAltFaceEventsBeforeBeat = allEventsBeforeBeat.FindAll(x => x.datamodel == "rhythmTweezers/altSmile"); VegetableAnimator.SetBool("UseAltSmile", allAltFaceEventsBeforeBeat.Count % 2 == 1); @@ -627,7 +594,7 @@ namespace HeavenStudio.Games } } - BackgroundColorUpdate(); + bg.color = bgColorEase.GetColor(); } public override void OnGameSwitch(double beat) diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs b/Assets/Scripts/Games/Rockers/Rockers.cs index 1efed498b..fb10c438c 100644 --- a/Assets/Scripts/Games/Rockers/Rockers.cs +++ b/Assets/Scripts/Games/Rockers/Rockers.cs @@ -42,7 +42,7 @@ namespace HeavenStudio.Games.Loaders new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Set if this riff should use a premade sample."), - new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (JJ)", "Set how many semitones the premade sample should be pitched up."), + new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones (JJ)", "Set how many semitones the premade sample should be pitched up."), new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Toggle if JJ should use the same guitar as in the Glee Club guitar lessons in DS."), new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), @@ -51,7 +51,7 @@ namespace HeavenStudio.Games.Loaders new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Set if this riff should use a premade sample."), - new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (Soshi)", "Set how many semitones the premade sample should be pitched up."), + new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones (Soshi)", "Set how many semitones the premade sample should be pitched up."), new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.") }, }, @@ -126,21 +126,21 @@ namespace HeavenStudio.Games.Loaders { new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to the middle."), new Param("JJ1", Rockers.PremadeSamples.ChordG5, "Premade Sample 1 (JJ)", "Set the sample to use for the 1st riff."), - new Param("pJJ1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (JJ)", "Set how many semitones the premade sample should be pitched up."), + new Param("pJJ1", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 1 (JJ)", "Set how many semitones the premade sample should be pitched up."), new Param("JJ2", Rockers.PremadeSamples.ChordG5, "Premade Sample 2 (JJ)", "Set the sample to use for the 2nd riff."), - new Param("pJJ2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (JJ)", "Set how many semitones the premade sample should be pitched up."), + new Param("pJJ2", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 2 (JJ)", "Set how many semitones the premade sample should be pitched up."), new Param("JJ3", Rockers.PremadeSamples.ChordG5, "Premade Sample 3 (JJ)", "Set the sample to use for the 3rd riff."), - new Param("pJJ3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (JJ)", "Set how many semitones the premade sample should be pitched up."), + new Param("pJJ3", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 3 (JJ)", "Set how many semitones the premade sample should be pitched up."), new Param("JJ4", Rockers.PremadeSamples.ChordA, "Premade Sample 4 (JJ)", "Set the sample to use for the final riff."), - new Param("pJJ4", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 4 (JJ)", "Set how many semitones the premade sample should be pitched up."), + new Param("pJJ4", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 4 (JJ)", "Set how many semitones the premade sample should be pitched up."), new Param("S1", Rockers.PremadeSamples.ChordG, "Premade Sample 1 (Soshi)", "Set the sample to use for the 1st riff."), - new Param("pS1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (Soshi)", "Set how many semitones the premade sample should be pitched up."), + new Param("pS1", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 1 (Soshi)", "Set how many semitones the premade sample should be pitched up."), new Param("S2", Rockers.PremadeSamples.ChordG, "Premade Sample 2 (Soshi)", "Set the sample to use for the 2nd riff."), - new Param("pS2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (Soshi)", "Set how many semitones the premade sample should be pitched up."), + new Param("pS2", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 2 (Soshi)", "Set how many semitones the premade sample should be pitched up."), new Param("S3", Rockers.PremadeSamples.ChordG, "Premade Sample 3 (Soshi)", "Set the sample to use for the 3rd riff."), - new Param("pS3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (Soshi)", "Set how many semitones the premade sample should be pitched up."), + new Param("pS3", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 3 (Soshi)", "Set how many semitones the premade sample should be pitched up."), new Param("S4", Rockers.PremadeSamples.ChordA, "Premade Sample 4 (Soshi)", "Set the sample to use for the final riff."), - new Param("pS4", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 4 (Soshi)", "Set how many semitones the premade sample should be pitched up."), + new Param("pS4", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 4 (Soshi)", "Set how many semitones the premade sample should be pitched up."), } }, new GameAction("lastOne", "Last One!") @@ -172,17 +172,17 @@ namespace HeavenStudio.Games.Loaders { new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to the middle."), new Param("JJ1", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 1 (JJ)", "Set the sample to use for the 1st riff."), - new Param("pJJ1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (JJ)", "Set how many semitones the premade sample should be pitched up."), + new Param("pJJ1", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 1 (JJ)", "Set how many semitones the premade sample should be pitched up."), new Param("JJ2", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 2 (JJ)", "Set the sample to use for the 2nd riff."), - new Param("pJJ2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (JJ)", "Set how many semitones the premade sample should be pitched up."), + new Param("pJJ2", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 2 (JJ)", "Set how many semitones the premade sample should be pitched up."), new Param("JJ3", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 3 (JJ)", "Set the sample to use for the final riff."), - new Param("pJJ3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (JJ)", "Set how many semitones the premade sample should be pitched up."), + new Param("pJJ3", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 3 (JJ)", "Set how many semitones the premade sample should be pitched up."), new Param("S1", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 1 (Soshi)", "Set the sample to use for the 1st riff."), - new Param("pS1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (Soshi)", "Set how many semitones the premade sample should be pitched up."), + new Param("pS1", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 1 (Soshi)", "Set how many semitones the premade sample should be pitched up."), new Param("S2", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 2 (Soshi)", "Set the sample to use for the 2nd riff."), - new Param("pS2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (Soshi)", "Set how many semitones the premade sample should be pitched up."), + new Param("pS2", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 2 (Soshi)", "Set how many semitones the premade sample should be pitched up."), new Param("S3", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 3 (Soshi)", "Set the sample to use for the final riff."), - new Param("pS3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (Soshi)", "Set how many semitones the premade sample should be pitched up."), + new Param("pS3", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 3 (Soshi)", "Set how many semitones the premade sample should be pitched up."), } }, new GameAction("count", "Count") @@ -247,7 +247,7 @@ namespace HeavenStudio.Games.Loaders new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Set if this riff should use a premade sample."), - new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (JJ)", "Set how many semitones the premade sample should be pitched up."), + new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones (JJ)", "Set how many semitones the premade sample should be pitched up."), new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Toggle if JJ should use the same guitar as in the Glee Club guitar lessons in DS."), new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), @@ -256,7 +256,7 @@ namespace HeavenStudio.Games.Loaders new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Set if this riff should use a premade sample."), - new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (Soshi)", "Set how many semitones the premade sample should be pitched up."), + new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones (Soshi)", "Set how many semitones the premade sample should be pitched up."), new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.") } }, @@ -272,7 +272,7 @@ namespace HeavenStudio.Games.Loaders new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Set if this riff should use a premade sample."), - new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (JJ)", "Set how many semitones the premade sample should be pitched up."), + new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones (JJ)", "Set how many semitones the premade sample should be pitched up."), new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Toggle if JJ should use the same guitar as in the Glee Club guitar lessons in DS."), new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), @@ -281,7 +281,7 @@ namespace HeavenStudio.Games.Loaders new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Set if this riff should use a premade sample."), - new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (Soshi)", "Set how many semitones the premade sample should be pitched up."), + new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones (Soshi)", "Set how many semitones the premade sample should be pitched up."), new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.") } }, diff --git a/Assets/Scripts/Games/SoundEffects.cs b/Assets/Scripts/Games/SoundEffects.cs index 8beffb073..2ea56f83d 100644 --- a/Assets/Scripts/Games/SoundEffects.cs +++ b/Assets/Scripts/Games/SoundEffects.cs @@ -8,67 +8,73 @@ namespace HeavenStudio.Games { public class SoundEffects : MonoBehaviour { - public enum CountNumbers { One, Two, Three, Four } - public static string[] countNames = { "one", "two", "three", "four" }; - public static void Count(int type, bool alt) - { - string sound = countNames[type]; - if (!alt) - sound += "1"; - else - sound += "2"; - SoundByte.PlayOneShot("count-ins/" + sound); - } + // public readonly static string[] countNames = { "one", "two", "one", "two", "three", "four" }; + public readonly static string[] countNames = { "one", "two", "one", "two", "three", "four" }; + public readonly static float[] timings = { 0f, 2f, 4f, 5f, 6f, 7f }; public enum CountInType { Normal, Alt, Cowbell } - public static string[] GetCountInSounds(string[] sounds, CountInType type) + public static string GetCountInSound(int type) { - for (int i = 0; i < sounds.Length; i++) + return (CountInType)type switch { + CountInType.Normal => "1", + CountInType.Alt => "2", + CountInType.Cowbell or _ => "cowbell", + }; + } + + public static void PreloadCounts() + { + foreach (string load in new string[] { "one", "two", "three", "four", "cowbell", "ready1", "ready2" }) { - switch (type) - { - case CountInType.Normal: - sounds[i] += "1"; - break; - case CountInType.Alt: - sounds[i] += "2"; - break; - case CountInType.Cowbell: - sounds[i] = "cowbell"; - break; + SoundByte.PreloadAudioClipAsync(load); + } + } + + public static void CountIn(double beat, float length, bool alt, bool go) + { + PreloadCounts(); + string countType = alt ? "2" : "1"; + double startBeat = beat + length - 8; + + List sfx = new(); + for (int i = 0; i < countNames.Length; i++) { + if (startBeat + timings[i] >= beat) { + sfx.Add(new MultiSound.Sound("count-ins/" + countNames[i] + countType, startBeat + timings[i])); } } - return sounds; + if (go) sfx[^1].name = "count-ins/go" + countType; + MultiSound.Play(sfx, false); } + public static void FourBeatCountIn(double beat, float length, int type) { - string[] sounds = { "one", "two", "three", "four" }; - sounds = GetCountInSounds(sounds, (CountInType)type); + PreloadCounts(); + string countType = GetCountInSound(type); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("count-ins/" + sounds[0], beat), - new MultiSound.Sound("count-ins/" + sounds[1], beat + 1f * length), - new MultiSound.Sound("count-ins/" + sounds[2], beat + 2f * length), - new MultiSound.Sound("count-ins/" + sounds[3], beat + 3f * length) - }, false); + List sfx = new(); + for (int i = 0; i < 4; i++) { + sfx.Add(new MultiSound.Sound("count-ins/" + countNames[i + 2] + countType, beat + (i * length))); + } + MultiSound.Play(sfx, false); } public static void EightBeatCountIn(double beat, float length, int type) { + PreloadCounts(); string[] sounds = { "one", "two", "one", "two", "three", "four" }; - sounds = GetCountInSounds(sounds, (CountInType)type); + string sound = GetCountInSound(type); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("count-ins/" + sounds[0], beat), - new MultiSound.Sound("count-ins/" + sounds[1], beat + 2f * length), - new MultiSound.Sound("count-ins/" + sounds[2], beat + 4f * length), - new MultiSound.Sound("count-ins/" + sounds[3], beat + 5f * length), - new MultiSound.Sound("count-ins/" + sounds[4], beat + 6f * length), - new MultiSound.Sound("count-ins/" + sounds[5], beat + 7f * length) - }, false); + List sfx = new(); + for (int i = 0; i < sounds.Length; i++) { + sfx.Add(new MultiSound.Sound("count-ins/" + sounds[i] + sound, beat + (timings[i] * length))); + } + MultiSound.Play(sfx, false); + } + + public static void Count(int type, bool alt) + { + SoundByte.PlayOneShot("count-ins/" + (CountNumbers)type + (!alt ? "1" : "2")); } public static void Cowbell() @@ -78,10 +84,9 @@ namespace HeavenStudio.Games public static void Ready(double beat, float length) { - MultiSound.Play(new MultiSound.Sound[] - { + MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("count-ins/ready1", beat), - new MultiSound.Sound("count-ins/ready2", beat + 1f * length), + new MultiSound.Sound("count-ins/ready2", beat + (1f * length)), }, false); } @@ -92,12 +97,7 @@ namespace HeavenStudio.Games public static void Go(bool alt) { - string sound = "count-ins/go"; - if (!alt) - sound += "1"; - else - sound += "2"; - SoundByte.PlayOneShot(sound); + SoundByte.PlayOneShot("count-ins/go" + (!alt ? "1" : "2")); } } diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs index 3812f9903..c91fe57e1 100644 --- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs +++ b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs @@ -114,15 +114,7 @@ namespace HeavenStudio.Games // using Scripts_SpaceDance; public class SpaceDance : Minigame { - private static Color _defaultBGColor; - public static Color defaultBGColor - { - get - { - ColorUtility.TryParseHtmlString("#0029D6", out _defaultBGColor); - return _defaultBGColor; - } - } + public static Color defaultBGColor = new(0f, 0.161f, 0.839f); public enum WhoSpeaks { Dancers = 0, @@ -223,8 +215,6 @@ namespace HeavenStudio.Games void Awake() { instance = this; - colorStart = defaultBGColor; - colorEnd = defaultBGColor; SetupBopRegion("spaceDance", "bop", "auto"); } @@ -244,7 +234,7 @@ namespace HeavenStudio.Games void Update() { var cond = Conductor.instance; - BackgroundColorUpdate(); + bg.color = bgColorEase.GetColor(); if (cond.isPlaying && !cond.isPaused) { scroll.NormalizedX -= xBaseSpeed * xScrollMultiplier * Time.deltaTime; @@ -690,33 +680,11 @@ namespace HeavenStudio.Games Gramps.DoScaledAnimationAsync("GrampsBop", 0.5f); } - private double colorStartBeat = -1; - private float colorLength = 0f; - private Color colorStart; //obviously put to the default color of the game - private Color colorEnd; - private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox + private ColorEase bgColorEase = new(); - //call this in update - private void BackgroundColorUpdate() + public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease) { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); - - var func = Util.EasingFunction.GetEasingFunction(colorEase); - - float newR = func(colorStart.r, colorEnd.r, normalizedBeat); - float newG = func(colorStart.g, colorEnd.g, normalizedBeat); - float newB = func(colorStart.b, colorEnd.b, normalizedBeat); - - bg.color = new Color(newR, newG, newB); - } - - public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, int ease) - { - colorStartBeat = beat; - colorLength = length; - colorStart = colorStartSet; - colorEnd = colorEndSet; - colorEase = (Util.EasingFunction.Ease)ease; + bgColorEase = new(beat, length, startColor, endColor, ease); } //call this in OnPlay(double beat) and OnGameSwitch(double beat) diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index 136096928..83124a570 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -190,15 +190,8 @@ namespace HeavenStudio.Games Enter = 0, Exit = 1 } - private static Color _defaultBGColor; - public static Color defaultBGColor - { - get - { - ColorUtility.TryParseHtmlString("#FF7D27", out _defaultBGColor); - return _defaultBGColor; - } - } + public static Color defaultBGColor = new(1f, 0.49f, 0.153f); + [Header("Components")] [SerializeField] private GameObject kickerPrefab; [SerializeField] private GameObject ballRef; @@ -239,8 +232,6 @@ namespace HeavenStudio.Games private void Awake() { instance = this; - colorStart = defaultBGColor; - colorEnd = defaultBGColor; var allHighKickToeEvents = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "high kick-toe!" }); foreach (var e in allHighKickToeEvents) { @@ -262,12 +253,12 @@ namespace HeavenStudio.Games private void Update() { - var cond = Conductor.instance; - BackgroundColorUpdate(); + bg.color = bgColorEase.GetColor(); + bgImage.color = dotColorEase.GetColor(); backgroundSprite.NormalizedX -= xBaseSpeed * xScrollMultiplier * Time.deltaTime; backgroundSprite.NormalizedY += yBaseSpeed * yScrollMultiplier * Time.deltaTime; - float normalizedEaseBeat = cond.GetPositionFromBeat(easeBeat, easeLength); + float normalizedEaseBeat = conductor.GetPositionFromBeat(easeBeat, easeLength); if (normalizedEaseBeat <= 1 && normalizedEaseBeat > 0) { EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase); @@ -277,7 +268,7 @@ namespace HeavenStudio.Games UpdateKickersPositions(newPosX, newPosY, newPosZ); } - float normalizedPBeat = cond.GetPositionFromBeat(easeBeatP, easeLengthP); + float normalizedPBeat = conductor.GetPositionFromBeat(easeBeatP, easeLengthP); if (normalizedPBeat <= 1 && normalizedPBeat > 0) { EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEaseP); @@ -567,43 +558,18 @@ namespace HeavenStudio.Games } } - private double colorStartBeat = -1; - private float colorLength = 0f; - private Color colorStart; //obviously put to the default color of the game - private Color colorEnd; - private Color colorStartDot = Color.white; //obviously put to the default color of the game - private Color colorEndDot = Color.white; - private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox + private ColorEase bgColorEase = new(defaultBGColor); + private ColorEase dotColorEase = new(Color.white); //call this in update private void BackgroundColorUpdate() { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); - - var func = Util.EasingFunction.GetEasingFunction(colorEase); - - float newR = func(colorStart.r, colorEnd.r, normalizedBeat); - float newG = func(colorStart.g, colorEnd.g, normalizedBeat); - float newB = func(colorStart.b, colorEnd.b, normalizedBeat); - - bg.color = new Color(newR, newG, newB); - - float newRDot = func(colorStartDot.r, colorEndDot.r, normalizedBeat); - float newGDot = func(colorStartDot.g, colorEndDot.g, normalizedBeat); - float newBDot = func(colorStartDot.b, colorEndDot.b, normalizedBeat); - - bgImage.color = new Color(newRDot, newGDot, newBDot); } - public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, Color colorStartDotSet, Color colorEndDotSet, int ease) + public void BackgroundColor(double beat, float length, Color startColorBG, Color endColorBG, Color startColorDot, Color endColorDot, int ease) { - colorStartBeat = beat; - colorLength = length; - colorStart = colorStartSet; - colorEnd = colorEndSet; - colorStartDot = colorStartDotSet; - colorEndDot = colorEndDotSet; - colorEase = (Util.EasingFunction.Ease)ease; + bgColorEase = new(beat, length, startColorBG, endColorBG, ease); + dotColorEase = new(beat, length, startColorDot, endColorDot, ease); } //call this in OnPlay(double beat) and OnGameSwitch(double beat) diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs index 0b869b637..3a91d2f6c 100644 --- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs +++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs @@ -45,10 +45,10 @@ namespace HeavenStudio.Games.Loaders function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Bop(e.beat, e.length, e["bopInu"], e["bopSumo"], e["bopInuAuto"], e["bopSumoAuto"]); }, parameters = new List() { - new Param("bopInu", true, "Bop Inu", "Whether Inu Sensei should bop."), - new Param("bopSumo", true, "Bop Sumo", "Whether the Sumo Brothers should bop."), - new Param("bopInuAuto", false, "Bop Inu (Auto)", "Whether Inu Sensei should bop automatically."), - new Param("bopSumoAuto", false, "Bop Sumo (Auto)", "Whether the Sumo Brothers should bop automatically."), + new Param("bopInu", true, "Inu Sensei", "Whether Inu Sensei should bop."), + new Param("bopSumo", true, "Sumo Brothers", "Whether the Sumo Brothers should bop."), + new Param("bopInuAuto", false, "Inu Sensei (Auto)", "Whether Inu Sensei should bop automatically."), + new Param("bopSumoAuto", false, "Sumo Brothers (Auto)", "Whether the Sumo Brothers should bop automatically."), }, defaultLength = 1f, resizable = true @@ -68,23 +68,25 @@ namespace HeavenStudio.Games.Loaders new GameAction("stompSignal", "Stomp Signal") { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], e["look"]); }, + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], !e["mute"], e["look"]); }, parameters = new List() { new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations."), new Param("look", true, "Look Forward", "The Sumo Brothers will look at the camera if transitioning from slapping.") }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) { SumoBrothers.StompSignalSound(e.beat);} }, defaultLength = 4f, priority = 4 }, new GameAction("slapSignal", "Slap Signal") { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.SlapSignal(e.beat, e["mute"]); }, + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.SlapSignal(e.beat, e["mute"], !e["mute"]); }, parameters = new List() { new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations.") }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) { SumoBrothers.SlapSignalSound(e.beat);} }, defaultLength = 4f, priority = 3 }, @@ -97,7 +99,7 @@ namespace HeavenStudio.Games.Loaders { new Param.CollapseParam((x, _) => !(bool)x, new string[] { "type" }) }), - new Param("type", new EntityTypes.Integer(1, 2, 1), "Pose", "The pose that the Sumo Brothers will make."), + new Param("type", new EntityTypes.Integer(1, 3, 1), "Pose", "The pose that the Sumo Brothers will make."), new Param("bg", SumoBrothers.BGType.None, "Background", "The background that appears on a successful input."), new Param("confetti", false, "Confetti (WIP)", "Confetti particles will fly everywhere on a successful input.") }, @@ -116,7 +118,11 @@ namespace HeavenStudio.Games.Loaders resizable = true }, - }); + } + //new List() { "ctr", "keep" }, + //"ctrsumou", "jp", + //new List() { } + ); } } } @@ -280,8 +286,27 @@ namespace HeavenStudio.Games sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); } } - } + + public override void OnGameSwitch(double beat) // stole code from manzai + { + foreach(var entity in GameManager.instance.Beatmap.Entities) + { + if(entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine. + { + break; + } + if((entity.datamodel != "sumoBrothers/stompSignal" && entity.datamodel != "sumoBrothers/slapSignal") || entity.beat + entity.length < beat) + { + continue; + } + bool isOnGameSwitchBeat = entity.beat == beat; + if(entity.datamodel == "sumoBrothers/stompSignal") {StompSignal(entity.beat, true, true, entity["look"]);} + if(entity.datamodel == "sumoBrothers/slapSignal") {SlapSignal(entity.beat, true, true);} + } + + //SetEndBeat(beat); + } public override void OnLateBeatPulse(double beat) { @@ -316,6 +341,17 @@ namespace HeavenStudio.Games print("sumo pose type: " + sumoPoseType); } + /*private void SetEndBeat(double beat) // code stolen from crop stomp, slightly modified + { + var nextEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(e => e.beat > beat); + double nextEndBeat = nextEnd?.beat ?? double.MaxValue; + + var firstEnd = GameManager.instance.Beatmap.Entities.Find(c => c.datamodel == "cropStomp/end" && c.beat >= beat && c.beat < nextEndBeat); + if (firstEnd != null) { + marchEndBeat = firstEnd.beat; + } + }*/ + public void Bop(double beat, float length, bool inu, bool sumo, bool inuAuto, bool sumoAuto) { goBopInu = inuAuto; @@ -357,7 +393,7 @@ namespace HeavenStudio.Games } - public void StompSignal(double beat, bool mute, bool lookatcam) + public void StompSignal(double beat, bool mute, bool inu, bool lookatcam) { if (sumoState == SumoState.Stomp || cueCurrentlyActive) { @@ -379,7 +415,7 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }) }); - if (mute == false) + if (inu && conductor.songPosBeat <= beat + 2) { BeatAction.New(instance, new List() { @@ -387,49 +423,55 @@ namespace HeavenStudio.Games new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }) }); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("sumoBrothers/stompsignal", beat), - new MultiSound.Sound("sumoBrothers/stompsignal", beat + 2f) - }, forcePlay: true); - } + if (mute == false) { StompSignalSound(beat); } + sumoStatePrevious = sumoState; sumoState = SumoState.Stomp; - int firstStomp = 0; + int stompType = 1; if (sumoStatePrevious == SumoState.Slap) { - firstStomp = 1; + stompType = 3; } else if (sumoStatePrevious == SumoState.Pose) { - firstStomp = 2; + stompType = 4; } - StompRecursive(beat + 3, 1, firstStomp); + StompRecursive(beat + 3, 1, stompType); } - private void StompRecursive(double beat, double remaining, int firstStomp) + public static void StompSignalSound(double beat) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("sumoBrothers/stompsignal", beat), + new MultiSound.Sound("sumoBrothers/stompsignal", beat + 2f) + }, forcePlay: true); + } + + private void StompRecursive(double beat, double remaining, int type) { if (sumoState != SumoState.Stomp) { remaining -= 1; } if (remaining <= 0) { return; } - if (firstStomp == 1) { // Stomp Animation - Transition from Slapping to Stomping + if (type == 3) { // Stomp Animation - Transition from Slapping to Stomping BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate { sumoStompDir = true; }), new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }), new BeatAction.Action(beat + 1, delegate { lookingAtCamera = false; }), new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }), new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) }); - } else if (firstStomp == 2) { // Stomp Animation - Transition from Posing to Stomping + } else if (type == 4) { // Stomp Animation - Transition from Posing to Stomping BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate { sumoStompDir = true; }), new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }), @@ -439,10 +481,11 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) }); - } else if (sumoStompDir) { // Stomp Animation - Left Stomp + } else if (type == 1) { // Stomp Animation - Left Stomp BeatAction.New(instance, new List() { new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }), + new BeatAction.Action(beat, delegate { sumoStompDir = true; }), new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), @@ -450,10 +493,11 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }), new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) }); - } else { // Stomp Animation - Right Stomp + } else if (type == 2) { // Stomp Animation - Right Stomp BeatAction.New(instance, new List() { new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }), + new BeatAction.Action(beat, delegate { sumoStompDir = false; }), new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), @@ -462,12 +506,14 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) }); } + + if (type == 2) {type = 1;} else { type = 2; } var stompInput = ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing); BeatAction.New(instance, new List() { - new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, 0); }) + new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, type); }) }); stompInput.IsHittable = () => { @@ -475,14 +521,12 @@ namespace HeavenStudio.Games }; - if (sumoStompDir) { sumoStompDir = false;} - else - { sumoStompDir = true;} + print("sumo stomp dir: " + sumoStompDir); } - public void SlapSignal(double beat, bool mute) + public void SlapSignal(double beat, bool mute, bool inu) { if (sumoState == SumoState.Slap || cueCurrentlyActive) { @@ -506,7 +550,7 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp",0.5f); }) }); - if (mute == false) + if (inu && conductor.songPosBeat <= beat + 3) { BeatAction.New(instance, new List() { @@ -517,16 +561,10 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }) }); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("sumoBrothers/slapsignal", beat), - new MultiSound.Sound("sumoBrothers/slapsignal", beat + 1f), - new MultiSound.Sound("sumoBrothers/slapsignal", beat + 2f), - new MultiSound.Sound("sumoBrothers/slapsignal", beat + 3f) - }, forcePlay: true); } + if (mute == false) { SlapSignalSound(beat); } + sumoStatePrevious = sumoState; sumoState = SumoState.Slap; SlapRecursive(beat + 4, 4); @@ -538,6 +576,17 @@ namespace HeavenStudio.Games } + public static void SlapSignalSound(double beat) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("sumoBrothers/slapsignal", beat), + new MultiSound.Sound("sumoBrothers/slapsignal", beat + 1f), + new MultiSound.Sound("sumoBrothers/slapsignal", beat + 2f), + new MultiSound.Sound("sumoBrothers/slapsignal", beat + 3f) + }, forcePlay: true); + } + private void SlapRecursive(double beat, double remaining) { @@ -605,10 +654,10 @@ namespace HeavenStudio.Games sumoState = SumoState.Pose; if (sumoPoseTypeNext > 0 & randomPose) { - poseType = UnityEngine.Random.Range(1, 2); + poseType = UnityEngine.Random.Range(1, 3); if (poseType >= sumoPoseTypeNext) poseType++; } else if (randomPose) { - poseType = UnityEngine.Random.Range(1, 3); + poseType = UnityEngine.Random.Range(1, 4); } var cond = Conductor.instance; diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs b/Assets/Scripts/Games/Tambourine/Tambourine.cs index dfbaf81ff..aa9b263e2 100644 --- a/Assets/Scripts/Games/Tambourine/Tambourine.cs +++ b/Assets/Scripts/Games/Tambourine/Tambourine.cs @@ -83,15 +83,7 @@ namespace HeavenStudio.Games { public class Tambourine : Minigame { - private static Color _defaultBGColor; - public static Color defaultBGColor - { - get - { - ColorUtility.TryParseHtmlString("#388cd0", out _defaultBGColor); - return _defaultBGColor; - } - } + public static Color defaultBGColor = new Color(0.22f, 0.55f, 0.82f); [Header("Components")] [SerializeField] Animator handsAnimator; @@ -155,8 +147,6 @@ namespace HeavenStudio.Games frogAnimator.Play("FrogExited", 0, 0); handsAnimator.Play("Idle", 0, 0); monkeyAnimator.Play("MonkeyIdle", 0, 0); - colorStart = defaultBGColor; - colorEnd = defaultBGColor; } void Update() @@ -475,33 +465,17 @@ namespace HeavenStudio.Games } } - private double colorStartBeat = -1; - private float colorLength = 0f; - private Color colorStart = Color.white; //obviously put to the default color of the game - private Color colorEnd = Color.white; - private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox + private ColorEase bgColorEase = new(); //call this in update private void BackgroundColorUpdate() { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); - - var func = Util.EasingFunction.GetEasingFunction(colorEase); - - float newR = func(colorStart.r, colorEnd.r, normalizedBeat); - float newG = func(colorStart.g, colorEnd.g, normalizedBeat); - float newB = func(colorStart.b, colorEnd.b, normalizedBeat); - - bg.color = new Color(newR, newG, newB); + bg.color = bgColorEase.GetColor(); } - public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, int ease) + public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease) { - colorStartBeat = beat; - colorLength = length; - colorStart = colorStartSet; - colorEnd = colorEndSet; - colorEase = (Util.EasingFunction.Ease)ease; + bgColorEase = new(beat, length, startColor, endColor, ease); } //call this in OnPlay(double beat) and OnGameSwitch(double beat) diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs index f85d28cca..4e0275176 100644 --- a/Assets/Scripts/Games/TossBoys/TossBoys.cs +++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs @@ -114,15 +114,7 @@ namespace HeavenStudio.Games public class TossBoys : Minigame { - private static Color _defaultBGColor; - public static Color defaultBGColor - { - get - { - ColorUtility.TryParseHtmlString("#62FDBB", out _defaultBGColor); - return _defaultBGColor; - } - } + public static Color defaultBGColor = new Color(0.38f, 0.99f, 0.73f); public enum KidChoice { Akachan = 0, @@ -235,8 +227,6 @@ namespace HeavenStudio.Games private void Awake() { instance = this; - colorStart = defaultBGColor; - colorEnd = defaultBGColor; SetupBopRegion("tossBoys", "bop", "auto"); SetPassBallEvents(); } @@ -294,33 +284,17 @@ namespace HeavenStudio.Games } } - private double colorStartBeat = -1; - private float colorLength = 0f; - private Color colorStart = Color.white; //obviously put to the default color of the game - private Color colorEnd = Color.white; - private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox + private ColorEase bgColorEase = new(defaultBGColor); //call this in update private void BackgroundColorUpdate() { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); - - var func = Util.EasingFunction.GetEasingFunction(colorEase); - - float newR = func(colorStart.r, colorEnd.r, normalizedBeat); - float newG = func(colorStart.g, colorEnd.g, normalizedBeat); - float newB = func(colorStart.b, colorEnd.b, normalizedBeat); - - bg.color = new Color(newR, newG, newB); + bg.color = bgColorEase.GetColor(); } - public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, int ease) + public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease) { - colorStartBeat = beat; - colorLength = length; - colorStart = colorStartSet; - colorEnd = colorEndSet; - colorEase = (Util.EasingFunction.Ease)ease; + bgColorEase = new(beat, length, startColor, endColor, ease); } //call this in OnPlay(double beat) and OnGameSwitch(double beat) diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs index f5e68e629..8b850014d 100644 --- a/Assets/Scripts/Games/Tunnel/Tunnel.cs +++ b/Assets/Scripts/Games/Tunnel/Tunnel.cs @@ -40,6 +40,16 @@ namespace HeavenStudio.Games.Loaders preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, defaultLength = 4f, resizable = true, + }, + new GameAction("bg", "Change Background") + { + function = delegate { Tunnel.instance?.SetBg(eventCaller.currentEntity["type"]); }, + defaultLength = 1f, + resizable = false, + parameters = new List() + { + new Param("type", Tunnel.BgOption.Beach, "Background", "Set the background to change to."), + } } }, new List() { "ntr", "keep" }, @@ -58,8 +68,7 @@ namespace HeavenStudio.Games public static Tunnel instance { get; set; } [Header("Backgrounds")] - [SerializeField] Transform bg; - [SerializeField] float bgScrollTime; + [SerializeField] GameObject[] bg; [SerializeField] Material tunnelLightMaterial; [SerializeField] Color tunnelTint; @@ -82,9 +91,18 @@ namespace HeavenStudio.Games [Header("Curves")] [SerializeField] BezierCurve3D handCurve; - GameEvent cowbell = new GameEvent(); + public enum BgOption + { + Beach, + Desert, + Field, + City, + Night, + MoaiDooWop, + CropStomp, + QuizShow + } - float bgStartX; float fadeDuration = 2f; double tunnelStartTime = double.MinValue; double tunnelEndTime = double.MinValue; @@ -114,9 +132,9 @@ namespace HeavenStudio.Games { evt.Disable(); } - if (Conductor.instance != null && !(Conductor.instance.isPlaying || Conductor.instance.isPaused)) + if (conductor != null && !(conductor.isPlaying || conductor.isPaused)) { - Conductor.instance.FadeMinigameVolume(Conductor.instance.songPositionInBeatsAsDouble, 0, 1); + conductor.FadeMinigameVolume(conductor.songPositionInBeatsAsDouble, 0, 1); tunnelLightMaterial.SetColor("_Color", Color.white); tunnelLightMaterial.SetColor("_AddColor", Color.black); @@ -139,12 +157,11 @@ namespace HeavenStudio.Games private void Update() { - var cond = Conductor.instance; //update hand position - handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1); + handProgress = Math.Min(base.conductor.songPositionInBeats - handStart, 1); frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress)); - if (!cond.isPlaying || cond.isPaused) + if (!conductor.isPlaying || conductor.isPaused) { return; } @@ -163,7 +180,7 @@ namespace HeavenStudio.Games queuedInputs.Clear(); } - if (lastCowbell + 1 <= cond.songPositionInBeatsAsDouble) + if (lastCowbell + 1 <= conductor.songPositionInBeatsAsDouble) { lastCowbell++; ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty); @@ -172,11 +189,11 @@ namespace HeavenStudio.Games // bg.localPosition = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0); if (tunnelWall.activeSelf) { - tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(cond.songPositionAsDouble - tunnelStartTime), 0, 0); + tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(conductor.songPositionAsDouble - tunnelStartTime), 0, 0); } - if (inTunnel && cond.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime) + if (inTunnel && conductor.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime) { - cond.FadeMinigameVolume(cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1); + conductor.FadeMinigameVolume(conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1); tunnelLightMaterial.SetColor("_Color", Color.white); tunnelLightMaterial.SetColor("_AddColor", Color.black); inTunnel = false; @@ -187,7 +204,7 @@ namespace HeavenStudio.Games { SoundByte.PlayOneShot("count-ins/cowbell"); - handStart = Conductor.instance.songPositionInBeats; + handStart = conductor.songPositionInBeats; cowbellAnimator.Play("Shake", -1, 0); } @@ -257,14 +274,13 @@ namespace HeavenStudio.Games public void StartTunnel(double beat, double length, float volume = 0.1f, float fadeDuration = 2f) { - Conductor cond = Conductor.instance; - if (cond.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime) + if (conductor.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime) { return; } double targetBeat = beat + length; - tunnelStartTime = cond.GetSongPosFromBeat(beat); - tunnelEndTime = cond.GetSongPosFromBeat(targetBeat); + tunnelStartTime = conductor.GetSongPosFromBeat(beat); + tunnelEndTime = conductor.GetSongPosFromBeat(targetBeat); // tunnel chunks can be divided into quarters double durationSec = Math.Ceiling((tunnelEndTime - tunnelStartTime) * 4 * tunnelChunksPerSec) * 0.25 / tunnelChunksPerSec; @@ -272,7 +288,7 @@ namespace HeavenStudio.Games tunnelWall.transform.localPosition = tunnelStartPos; tunnelWall.SetActive(true); this.fadeDuration = fadeDuration; - cond.FadeMinigameVolume(beat, fadeDuration, volume); + conductor.FadeMinigameVolume(beat, fadeDuration, volume); tunnelSoundRight?.Stop(); tunnelSoundMiddle?.Stop(); @@ -282,19 +298,28 @@ namespace HeavenStudio.Games tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true); tunnelSoundLeft = SoundByte.PlayOneShotGame("tunnel/tunnelLeft", beat + (12 / 48f), looping: true); - double tunnelEnd = cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime); + double tunnelEnd = conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime); tunnelSoundRight.SetLoopParams(tunnelEnd, 0.1); tunnelSoundMiddle.SetLoopParams(tunnelEnd + (6 / 48f), 0.1); tunnelSoundLeft.SetLoopParams(tunnelEnd + (12 / 48f), 0.25); - BeatAction.New(instance, new List() + BeatAction.New(this, new List() { - new BeatAction.Action(cond.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate { + new BeatAction.Action(conductor.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate { tunnelLightMaterial.SetColor("_Color", tunnelTint); tunnelLightMaterial.SetColor("_AddColor", tunnelScreen); }), }); inTunnel = true; } + + public void SetBg(int type) + { + foreach (var b in bg) + { + b.SetActive(false); + } + bg[type].SetActive(true); + } } } diff --git a/Assets/Scripts/LevelEditor/Commands/Block.cs b/Assets/Scripts/LevelEditor/Commands/Block.cs index 9d88673ac..23a3b1564 100644 --- a/Assets/Scripts/LevelEditor/Commands/Block.cs +++ b/Assets/Scripts/LevelEditor/Commands/Block.cs @@ -134,7 +134,14 @@ namespace HeavenStudio.Editor.Commands foreach (var entity in entities) { - dupEntityData.Add(entity.DeepCopy()); + var newEntity = entity.DeepCopy(); + // there's gotta be a better way to do this. i just don't know how... -AJ + foreach ((var key, var value) in new Dictionary(newEntity.dynamicData)) { + if (value is EntityTypes.DropdownObj dd) { + newEntity[key] = new EntityTypes.DropdownObj(dd.value, dd.Values); + } + } + dupEntityData.Add(newEntity); } for (var i = 0; i < original.Count; i++) diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs index deb5ca4c0..c16c75c98 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs @@ -2,10 +2,11 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using HeavenStudio.Editor.Track; using Jukebox; -using Jukebox.Legacy; using System.Linq; +using System; +using static HeavenStudio.EntityTypes; +using HeavenStudio.Common; namespace HeavenStudio.Editor { @@ -18,10 +19,12 @@ namespace HeavenStudio.Editor [Header("Property Prefabs")] [SerializeField] private GameObject IntegerP; [SerializeField] private GameObject FloatP; + [SerializeField] private GameObject ButtonP; [SerializeField] private GameObject BooleanP; [SerializeField] private GameObject DropdownP; [SerializeField] private GameObject ColorP; [SerializeField] private GameObject StringP; + private static Dictionary PropertyPrefabs; public RiqEntity entity; @@ -36,6 +39,18 @@ namespace HeavenStudio.Editor private void Awake() { instance = this; + + if (PropertyPrefabs == null) { + PropertyPrefabs = new() { + { typeof(Integer), IntegerP }, + { typeof(Float), FloatP }, + { typeof(Dropdown), DropdownP }, + { typeof(Button), ButtonP }, + { typeof(Color), ColorP }, + { typeof(bool), BooleanP }, + { typeof(string), StringP }, + }; + } } private void Start() @@ -70,15 +85,6 @@ namespace HeavenStudio.Editor AddParams(entity); } - static string TrackToThemeColour(int track) => track switch - { - 1 => EditorTheme.theme.properties.Layer2Col, - 2 => EditorTheme.theme.properties.Layer3Col, - 3 => EditorTheme.theme.properties.Layer4Col, - 4 => EditorTheme.theme.properties.Layer5Col, - _ => EditorTheme.theme.properties.Layer1Col - }; - private void AddParams(RiqEntity entity) { string[] split = entity.datamodel.Split('/'); @@ -91,7 +97,14 @@ namespace HeavenStudio.Editor eventSelector.SetActive(false); this.entity = entity; - string col = TrackToThemeColour((int)entity["track"]); + string col = (int)entity["track"] switch + { + 1 => EditorTheme.theme.properties.Layer2Col, + 2 => EditorTheme.theme.properties.Layer3Col, + 3 => EditorTheme.theme.properties.Layer4Col, + 4 => EditorTheme.theme.properties.Layer5Col, + _ => EditorTheme.theme.properties.Layer1Col + }; Editor.instance.SetGameEventTitle($"Properties for {action.displayName} on Beat {entity.beat.ToString("F2")} on Track {(int)entity["track"] + 1}"); DestroyParams(); @@ -100,11 +113,8 @@ namespace HeavenStudio.Editor for (int i = 0; i < action.parameters.Count; i++) { - object param = action.parameters[i].parameter; - string caption = action.parameters[i].propertyCaption; - string propertyName = action.parameters[i].propertyName; - string tooltip = action.parameters[i].tooltip; - ePrefabs.Add(propertyName, AddParam(propertyName, param, caption, tooltip)); + var p = action.parameters[i]; + ePrefabs.Add(p.propertyName, AddParam(p.propertyName, p.parameter, p.caption, p.tooltip)); } foreach (var p in action.parameters) @@ -129,70 +139,27 @@ namespace HeavenStudio.Editor private GameObject AddParam(string propertyName, object type, string caption, string tooltip = "") { - GameObject prefab = IntegerP; - GameObject input; - - var objType = type.GetType(); - - if (objType == typeof(EntityTypes.Integer)) - { - prefab = IntegerP; - input = InitPrefab(prefab, tooltip); - var property = input.GetComponent(); - property.SetProperties(propertyName, type, caption); - } - else if (objType == typeof(EntityTypes.Float)) - { - prefab = FloatP; - input = InitPrefab(prefab, tooltip); - var property = input.GetComponent(); - property.SetProperties(propertyName, type, caption); - } - else if(type is bool) - { - prefab = BooleanP; - input = InitPrefab(prefab, tooltip); - var property = input.GetComponent(); - property.SetProperties(propertyName, type, caption); - } - else if (objType.IsEnum) - { - prefab = DropdownP; - input = InitPrefab(prefab, tooltip); - var property = input.GetComponent(); - property.SetProperties(propertyName, type, caption); - } - else if (objType == typeof(Color)) - { - prefab = ColorP; - input = InitPrefab(prefab, tooltip); - var property = input.GetComponent(); - property.SetProperties(propertyName, type, caption); - } - else if(objType == typeof(string)) - { - prefab = StringP; - input = InitPrefab(prefab, tooltip); - var property = input.GetComponent(); - property.SetProperties(propertyName, type, caption); - } - else - { - Debug.LogError("Can't make property interface of type: " + type.GetType()); + Type typeType = type.GetType(); + GameObject propertyPrefab = DropdownP; // enum check is hardcoded because enums are awesome (lying) + if (!typeType.IsEnum && !PropertyPrefabs.TryGetValue(typeType, out propertyPrefab)) { + Debug.LogError("Can't make property interface of type: " + typeType); return null; } - return input; - } - private GameObject InitPrefab(GameObject prefab, string tooltip = "") - { - GameObject input = Instantiate(prefab); - input.transform.SetParent(this.gameObject.transform); + GameObject input = Instantiate(propertyPrefab, transform); input.SetActive(true); input.transform.localScale = Vector3.one; - if(tooltip != string.Empty) - Tooltip.AddTooltip(input, "", tooltip); + if (tooltip != string.Empty) { + if (PersistentDataManager.gameSettings.showParamTooltips) { + Tooltip.AddTooltip(input, tooltip); + } else { + Tooltip.AddTooltip(input, "", tooltip); + } + } + + EventPropertyPrefab property = input.GetComponent(); + property.SetProperties(propertyName, type, caption); return input; } diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs index 9c83f3454..e4e8292a0 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs @@ -6,8 +6,6 @@ using System; using System.Linq; using TMPro; - -using HeavenStudio.Util; using Jukebox; namespace HeavenStudio.Editor @@ -17,29 +15,30 @@ namespace HeavenStudio.Editor public TMP_Text caption; protected string _captionText; public EventParameterManager parameterManager; + public RiqEntity entity; public string propertyName; public List propertyCollapses = new List(); - public void SetProperties(string propertyName, object type, string caption) {} - public virtual void SetCollapses(object type) { } - - public void InitProperties(string propertyName, string caption) + public virtual void SetProperties(string propertyName, object type, string caption) { this.parameterManager = EventParameterManager.instance; + + entity = parameterManager.entity; this.propertyName = propertyName; - - _captionText = caption; - - this.caption.text = _captionText; + this.caption.text = _captionText = caption; } + public virtual void SetCollapses(object type) { } public void UpdateCollapse(object type) { foreach (var p in propertyCollapses) { - foreach (var c in p.collapseables) - { - if (c != null) c.SetActive(p.collapseOn(type, p.entity) && gameObject.activeSelf); + if (p.collapseables.Count > 0) { // there could be a better way to do it, but for now this works + foreach (var c in p.collapseables) { + if (c != null) c.SetActive(p.collapseOn(type, p.entity) && gameObject.activeSelf); + } + } else { + _ = p.collapseOn(type, p.entity); } } } diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs index d62435d42..f714bb5aa 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs @@ -6,10 +6,6 @@ using System; using System.Linq; using TMPro; - -using HeavenStudio.Util; -using HeavenStudio.Editor; - namespace HeavenStudio.Editor { public class BoolPropertyPrefab : EventPropertyPrefab @@ -20,27 +16,18 @@ namespace HeavenStudio.Editor private bool _defaultValue; - new public void SetProperties(string propertyName, object type, string caption) + public override void SetProperties(string propertyName, object type, string caption) { - InitProperties(propertyName, caption); + base.SetProperties(propertyName, type, caption); _defaultValue = (bool)type; - toggle.isOn = Convert.ToBoolean(parameterManager.entity[propertyName]); + toggle.isOn = Convert.ToBoolean(entity[propertyName]); - toggle.onValueChanged.AddListener( - _ => - { - parameterManager.entity[propertyName] = toggle.isOn; - if (toggle.isOn != _defaultValue) - { - this.caption.text = _captionText + "*"; - } - else - { - this.caption.text = _captionText; - } - } - ); + toggle.onValueChanged.AddListener(_ => + { + entity[propertyName] = toggle.isOn; + this.caption.text = (toggle.isOn != _defaultValue) ? (_captionText + "*") : _captionText; + }); } public void ResetValue() @@ -50,9 +37,7 @@ namespace HeavenStudio.Editor public override void SetCollapses(object type) { - toggle.onValueChanged.AddListener( - _ => UpdateCollapse(toggle.isOn) - ); + toggle.onValueChanged.AddListener(newVal => UpdateCollapse(newVal)); UpdateCollapse(toggle.isOn); } } diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs new file mode 100644 index 000000000..61a057392 --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs @@ -0,0 +1,61 @@ +using System; +using UnityEngine; +using TMPro; +using UnityEngine.UI; + +namespace HeavenStudio.Editor +{ + public class ButtonPropertyPrefab : EventPropertyPrefab + { + [Header("Boolean")] + [Space(10)] + public float minButtonSize; + public RectTransform buttonTextRect; + public RectTransform buttonRect; + public TMP_Text buttonText; + public EntityTypes.Button button; + + public override void SetProperties(string propertyName, object type, string caption) + { + base.SetProperties(propertyName, type, caption); + + if (type is EntityTypes.Button button) { + this.button = button; + buttonText.text = entity[propertyName]; + } else { + Debug.LogError("ButtonPropertyPrefab was unable to use " + type.GetType() + " as a Button."); + return; + } + } + + public void OnClick() + { + string text = button.onClick.Invoke(entity); + if (text != null) { + buttonText.text = entity[propertyName] = text; + } + UpdateCollapse(entity[propertyName]); + } + + private void LateUpdate() + { + // OnClick() already handles this. + // if somebody wants to uncomment this for their thing feel free but it's unused for now -AJ + // if (entity[propertyName] != buttonText.text) { + // buttonText.text = entity[propertyName]; + // } + + buttonRect.sizeDelta = new(Mathf.Max(buttonTextRect.sizeDelta.x, minButtonSize), buttonRect.sizeDelta.y); + } + + public void ResetValue() + { + buttonText.text = entity[propertyName] = button.defaultLabel; + } + + public override void SetCollapses(object type) + { + UpdateCollapse(entity[propertyName]); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs.meta new file mode 100644 index 000000000..b28a26143 --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7891bc13f0b17734e9a197bf22818300 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs index cc6a17625..c3eb6f6f2 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs @@ -6,10 +6,6 @@ using System; using System.Linq; using TMPro; - -using HeavenStudio.Util; -using HeavenStudio.Editor; - namespace HeavenStudio.Editor { public class ColorPropertyPrefab : EventPropertyPrefab @@ -24,9 +20,9 @@ namespace HeavenStudio.Editor private Color _defaultColor; - new public void SetProperties(string propertyName, object type, string caption) + public override void SetProperties(string propertyName, object type, string caption) { - InitProperties(propertyName, caption); + base.SetProperties(propertyName, type, caption); hex.onSelect.AddListener( _ => diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs new file mode 100644 index 000000000..82d9fb70f --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs @@ -0,0 +1,100 @@ +using System.Collections; +using System.Collections.Generic; +using System; +using System.Linq; + +using UnityEngine; +using UnityEngine.UI; +using TMPro; + +using HeavenStudio.Common; +using Jukebox; + +namespace HeavenStudio.Editor +{ + public class DropdownPropertyPrefab : EventPropertyPrefab + { + [Header("Dropdown")] + [Space(10)] + public LeftClickTMP_Dropdown dropdown; + public Scrollbar scrollbar; + + private int _defaultValue; + + private bool openedDropdown = false; + + public override void SetProperties(string propertyName, object type, string caption) + { + base.SetProperties(propertyName, type, caption); + + int selected = 0; + + switch (type) + { + case EntityTypes.Dropdown dropdownEntity: + // entity[propertyName].ChangeValues(dropdownEntity.Values); + _defaultValue = dropdownEntity.defaultValue; + EntityTypes.DropdownObj dropdownObj = entity[propertyName]; + selected = dropdownObj.value; + dropdown.AddOptions(dropdownObj.Values); + dropdown.onValueChanged.AddListener(newVal => dropdownObj.value = newVal); + dropdownObj.onValueChanged = new Action>(newValues => + { + if (dropdown == null) return; + dropdown.ClearOptions(); + dropdown.AddOptions(newValues); + dropdown.enabled = newValues.Count > 0; + dropdownObj.value = _defaultValue; + }); + break; + case Enum enumEntity: + Type enumType = enumEntity.GetType(); + _defaultValue = (int)type; + int[] keys = Enum.GetValues(enumType).Cast().ToArray(); + selected = Array.FindIndex(keys, val => val == (int)entity[propertyName]); + + dropdown.AddOptions(Enum.GetNames(enumType).ToList()); + dropdown.onValueChanged.AddListener(val => entity[propertyName] = keys[val]); + break; + default: + break; + } + dropdown.value = selected; + dropdown.enabled = dropdown.options.Count > 0; + + dropdown.onValueChanged.AddListener(newValue => { + this.caption.text = (newValue != _defaultValue) ? (_captionText + "*") : _captionText; + }); + } + + public void ResetValue() + { + dropdown.value = _defaultValue; + } + + public override void SetCollapses(object type) + { + dropdown.onValueChanged.AddListener(_ => UpdateCollapse(type)); + UpdateCollapse(type); + } + + private void Update() + { + if (scrollbar != null) + { + if (openedDropdown == false) + { + openedDropdown = true; + + var valuePos = (float)dropdown.value / (dropdown.options.Count - 1); + var scrollVal = scrollbar.direction == Scrollbar.Direction.TopToBottom ? valuePos : 1.0f - valuePos; + scrollbar.value = Mathf.Max(0.001f, scrollVal); + } + } + else + { + openedDropdown = false; + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs.meta new file mode 100644 index 000000000..b9e61da72 --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4dbe69d785c445e41a3096329bda742d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs deleted file mode 100644 index 777cbbd13..000000000 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs +++ /dev/null @@ -1,95 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using System; -using System.Linq; -using TMPro; - - -using HeavenStudio.Util; -using HeavenStudio.Editor; -using HeavenStudio.Common; - -namespace HeavenStudio.Editor -{ - public class EnumPropertyPrefab : EventPropertyPrefab - { - [Header("Dropdown")] - [Space(10)] - public LeftClickTMP_Dropdown dropdown; - private Array enumVals; - - private int _defaultValue; - - private bool openedDropdown = false; - - new public void SetProperties(string propertyName, object type, string caption) - { - InitProperties(propertyName, caption); - - var enumType = type.GetType(); - enumVals = Enum.GetValues(enumType); - var enumNames = Enum.GetNames(enumType).ToList(); - _defaultValue = (int)type; - - // Can we assume non-holey enum? - // If we can we can simplify to dropdown.value = (int) parameterManager.entity[propertyName] - var currentlySelected = (int) parameterManager.entity[propertyName]; - var selected = enumVals - .Cast() - .ToList() - .FindIndex(val => (int) val == currentlySelected); - - dropdown.AddOptions(enumNames); - dropdown.value = selected; - - dropdown.onValueChanged.AddListener(_ => - { - parameterManager.entity[propertyName] = (int)enumVals.GetValue(dropdown.value); - if ((int)enumVals.GetValue(dropdown.value) != _defaultValue) - { - this.caption.text = _captionText + "*"; - } - else - { - this.caption.text = _captionText; - } - } - ); - } - - public void ResetValue() - { - dropdown.value = _defaultValue; - } - - public override void SetCollapses(object type) - { - dropdown.onValueChanged.AddListener(_ => UpdateCollapse((int)enumVals.GetValue(dropdown.value))); - UpdateCollapse((int)enumVals.GetValue(dropdown.value)); - } - - private void Update() - { - var scrollbar = GetComponentInChildren()?.verticalScrollbar; - - // This is bad but we'll fix it later. - if (scrollbar != null) - { - if (openedDropdown == false) - { - openedDropdown = true; - - var valuePos = (float)dropdown.value / (dropdown.options.Count - 1); - var scrollVal = scrollbar.direction == Scrollbar.Direction.TopToBottom ? valuePos : 1.0f - valuePos; - scrollbar.value = Mathf.Max(0.001f, scrollVal); - } - } - else - { - openedDropdown = false; - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs index f7ae3f4e0..25b0f80d9 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs @@ -6,11 +6,6 @@ using System; using System.Linq; using TMPro; - -using HeavenStudio.Util; -using HeavenStudio.Editor; -using static HeavenStudio.EntityTypes; - namespace HeavenStudio.Editor { public class NumberPropertyPrefab : EventPropertyPrefab @@ -22,9 +17,9 @@ namespace HeavenStudio.Editor private float _defaultValue; - new public void SetProperties(string propertyName, object type, string caption) + public override void SetProperties(string propertyName, object type, string caption) { - InitProperties(propertyName, caption); + base.SetProperties(propertyName, type, caption); switch (type) { @@ -141,42 +136,18 @@ namespace HeavenStudio.Editor switch (type) { case EntityTypes.Integer integer: - slider.onValueChanged.AddListener( - _ => - { - UpdateCollapse((int)slider.value); - } - ); - - inputField.onEndEdit.AddListener( - _ => - { - UpdateCollapse((int)slider.value); - } - ); + slider.onValueChanged.AddListener(_ => UpdateCollapse((int)slider.value)); + inputField.onEndEdit.AddListener(_ => UpdateCollapse((int)slider.value)); UpdateCollapse((int)slider.value); break; case EntityTypes.Float fl: - slider.onValueChanged.AddListener( - _ => - { - var newValue = (float)Math.Round(slider.value, 4); - UpdateCollapse(newValue); - } - ); + slider.onValueChanged.AddListener(newVal => UpdateCollapse((float)Math.Round(newVal, 4))); + inputField.onEndEdit.AddListener(_ => UpdateCollapse(slider.value)); - var newValue = (float)Math.Round(slider.value, 4); - UpdateCollapse(newValue); - - inputField.onEndEdit.AddListener( - _ => - { - UpdateCollapse(slider.value); - } - ); + UpdateCollapse((float)Math.Round(slider.value, 4)); break; default: diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs index 4b57c9638..af5370718 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs @@ -21,13 +21,13 @@ namespace HeavenStudio.Editor private string _defaultValue; - new public void SetProperties(string propertyName, object type, string caption) + public override void SetProperties(string propertyName, object type, string caption) { - InitProperties(propertyName, caption); + base.SetProperties(propertyName, type, caption); _defaultValue = (string)type; - inputFieldString.text = (string) parameterManager.entity[propertyName]; + inputFieldString.text = (string)entity[propertyName]; inputFieldString.onSelect.AddListener( _ => @@ -36,21 +36,14 @@ namespace HeavenStudio.Editor inputFieldString.onValueChanged.AddListener( _ => { - parameterManager.entity[propertyName] = inputFieldString.text; - if (inputFieldString.text != _defaultValue) - { - this.caption.text = _captionText + "*"; - } - else - { - this.caption.text = _captionText; - } + entity[propertyName] = inputFieldString.text; + this.caption.text = (inputFieldString.text != _defaultValue) ? (_captionText + "*") : _captionText; } ); inputFieldString.onEndEdit.AddListener( _ => - {; + { Editor.instance.editingInputField = false; } ); @@ -63,16 +56,15 @@ namespace HeavenStudio.Editor public override void SetCollapses(object type) { - inputFieldString.onValueChanged.AddListener( - _ => - { - UpdateCollapse(inputFieldString.text); - }); + inputFieldString.onValueChanged.AddListener(newVal => UpdateCollapse(newVal)); UpdateCollapse(inputFieldString.text); } - private void Update() + private void LateUpdate() { + if (entity[propertyName] != inputFieldString.text) { + inputFieldString.text =entity[propertyName]; + } } } } \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs index 75e3a80a4..f6543a3ef 100644 --- a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs @@ -888,23 +888,18 @@ namespace HeavenStudio.Editor.Track { for (int i = 0; i < ep.Count; i++) { - object returnVal = ep[i].parameter; + object returnVal = ep[i].parameter switch { + EntityTypes.Integer intVal => intVal.val, + EntityTypes.Float floatVal => floatVal.val, + EntityTypes.Button buttonVal => buttonVal.defaultLabel, + EntityTypes.Dropdown ddVal => new EntityTypes.DropdownObj(ddVal), + _ => ep[i].parameter, + }; - var propertyType = returnVal.GetType(); - if (propertyType == typeof(EntityTypes.Integer)) - { - returnVal = ((EntityTypes.Integer)ep[i].parameter).val; - } - else if (propertyType == typeof(EntityTypes.Float)) - { - returnVal = ((EntityTypes.Float)ep[i].parameter).val; - } - else if (propertyType.IsEnum) - { + if (returnVal.GetType().IsEnum) { returnVal = (int)ep[i].parameter; } - //tempEntity[ep[i].propertyName] = returnVal; tempEntity.CreateProperty(ep[i].propertyName, returnVal); } } @@ -956,7 +951,14 @@ namespace HeavenStudio.Editor.Track foreach (RiqEntity entity in original) { - CopiedEntities.Add(entity.DeepCopy()); + var newEntity = entity.DeepCopy(); + // there's gotta be a better way to do this. i just don't know how... -AJ + foreach ((var key, var value) in new Dictionary(newEntity.dynamicData)) { + if (value is EntityTypes.DropdownObj dd) { + newEntity[key] = new EntityTypes.DropdownObj(dd.value, dd.Values); + } + } + CopiedEntities.Add(newEntity); } } diff --git a/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs index 5daa0d718..d4f620684 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs @@ -388,20 +388,19 @@ namespace HeavenStudio.Editor.Track } else if (Input.GetMouseButton(2)) { - // var mgs = EventCaller.instance.minigames; string[] datamodels = entity.datamodel.Split('/'); Debug.Log("Selected entity's datamodel : " + entity.datamodel); bool isSwitchGame = datamodels[1] == "switchGame"; - // int gameIndex = mgs.FindIndex(c => c.name == datamodels[isSwitchGame ? 2 : 0]); - int block = isSwitchGame ? 0 : EventCaller.instance.minigames[datamodels[isSwitchGame ? 2 : 0]].actions.FindIndex(c => c.actionName == datamodels[1]) + 1; + var game = EventCaller.instance.minigames[datamodels[isSwitchGame ? 2 : 0]]; + int block = isSwitchGame ? 0 : game.actions.FindIndex(c => c.actionName == datamodels[1]) + 1; if (!isSwitchGame) { // hardcoded stuff // needs to happen because hidden blocks technically change the event index - if (datamodels[0] == "gameManager") block -= 2; - else if (datamodels[0] is "countIn" or "vfx") block -= 1; + if (game.fxOnly) block--; + if (datamodels[0] == "gameManager") block --; } GridGameSelector.instance.SelectGame(datamodels[isSwitchGame ? 2 : 0], block); diff --git a/Assets/Scripts/LevelEditor/Tooltip.cs b/Assets/Scripts/LevelEditor/Tooltip.cs index ca15bacc0..a345eafc8 100644 --- a/Assets/Scripts/LevelEditor/Tooltip.cs +++ b/Assets/Scripts/LevelEditor/Tooltip.cs @@ -71,8 +71,15 @@ namespace HeavenStudio.Editor private void OnEnterPrivate(string tooltipText, string altTooltipText) { group.alpha = 1; - SetText(tooltipText); - Editor.instance.tooltipText.text = altTooltipText.Replace("\n",""); + + text.text = tooltipText; + text.ForceMeshUpdate(); + + Vector2 textSize = text.GetRenderedValues(false); + Vector2 paddingSize = new Vector2(8, 8); + + background.sizeDelta = textSize + paddingSize; + Editor.instance.tooltipText.text = altTooltipText.Replace("\n", ""); Editor.instance.tooltipText.ForceMeshUpdate(); } @@ -92,10 +99,9 @@ namespace HeavenStudio.Editor background.sizeDelta = textSize + paddingSize; } - public static void AddTooltip(GameObject g, string tooltipText, string altTooltipText = "") + public static void AddTooltip(GameObject g, string tooltipText, string altTooltipText = null) { - if (altTooltipText == "") - altTooltipText = tooltipText; + altTooltipText ??= tooltipText; EventTrigger et = g.AddComponent(); diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index d4e4045ed..c2f74d7db 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -5,7 +5,6 @@ using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.Networking; -using DG.Tweening; using HeavenStudio.Util; using HeavenStudio.Editor.Track; @@ -15,9 +14,10 @@ using Jukebox; using SatorImaging.UnitySourceGenerator; using System; -using System.Linq; -using System.Reflection; using System.IO; +using System.Linq; +using UnityEngine.Assertions.Must; +using Newtonsoft.Json.Linq; namespace HeavenStudio { @@ -267,6 +267,13 @@ namespace HeavenStudio e.dynamicData[param.propertyName] = (int)e[param.propertyName]; else if (type == typeof(EntityTypes.Float)) e.dynamicData[param.propertyName] = (float)e[param.propertyName]; + else if (type == typeof(EntityTypes.Button)) + e.dynamicData[param.propertyName] = (string)e[param.propertyName]; + else if (type == typeof(EntityTypes.Dropdown)) { + JValue value = e[param.propertyName]["value"]; + JArray values = e[param.propertyName]["Values"]; + e.dynamicData[param.propertyName] = new EntityTypes.DropdownObj((int)value, values.Select(x => (string)x).ToList()); + } else if (type == typeof(EntityTypes.Resource)) e.dynamicData[param.propertyName] = (EntityTypes.Resource)e[param.propertyName]; else if (type.IsEnum) @@ -635,11 +642,10 @@ namespace HeavenStudio /// What the block does when read during playback /// Only does this if the game that it is associated with is loaded. /// What the block does when read while the game it's associated with isn't loaded. - /// What the block does when the GameManager seeks to this cue for pre-scheduling. + /// What the block does when the GameManager seeks to this cue for pre-scheduling. /// Prevents the block from being shown in the game list. Block will still function normally if it is in the timeline. - /// Runs two beats before this event is reached. /// Priority of this event. Higher priority events will be run first. - public GameAction(string actionName, string displayName, float defaultLength = 1, bool resizable = false, List parameters = null, EventCallback function = null, EventCallback inactiveFunction = null, EventCallback prescheduleFunction = null, bool hidden = false, EventCallback preFunction = null, int priority = 0, float preFunctionLength = 2.0f) + public GameAction(string actionName, string displayName, float defaultLength = 1, bool resizable = false, List parameters = null, EventCallback function = null, EventCallback inactiveFunction = null, EventCallback preFunction = null, bool hidden = false, int priority = 0, float preFunctionLength = 2.0f) { this.actionName = actionName; if (displayName == String.Empty) this.displayName = actionName; @@ -651,7 +657,7 @@ namespace HeavenStudio this.function = function ?? delegate { }; this.inactiveFunction = inactiveFunction ?? delegate { }; - this.preFunction = prescheduleFunction ?? delegate { }; + this.preFunction = preFunction ?? delegate { }; this.priority = priority; this.preFunctionLength = preFunctionLength; } @@ -674,7 +680,7 @@ namespace HeavenStudio { public string propertyName; public object parameter; - public string propertyCaption; + public string caption; public string tooltip; public List collapseParams; @@ -683,12 +689,12 @@ namespace HeavenStudio /// /// The name of the variable that's being changed. /// The value of the parameter - /// The name shown in the editor. Can be anything you want. - public Param(string propertyName, object parameter, string propertyCaption, string tooltip = "", List collapseParams = null) + /// The name shown in the editor. Can be anything you want. + public Param(string propertyName, object parameter, string caption, string tooltip = "", List collapseParams = null) { this.propertyName = propertyName; this.parameter = parameter; - this.propertyCaption = propertyCaption; + this.caption = caption; this.tooltip = tooltip; this.collapseParams = collapseParams; } @@ -702,7 +708,7 @@ namespace HeavenStudio /// /// What values should make it collapse/uncollapse? /// IDs of the parameters to collapse - public CollapseParam(Func collapseOn, string[] collapseables) + public CollapseParam(Func collapseOn, params string[] collapseables) { CollapseOn = collapseOn; this.collapseables = collapseables; @@ -758,19 +764,36 @@ namespace HeavenStudio new Minigame("countIn", "Count-Ins", "", false, true, new List() { + new GameAction("count-in", "Count-In", 4f, true, + new List() + { + new Param("alt", false, "Alt", "Set the type of sounds to use for the count-in."), + new Param("go", false, "Go!", "Toggle to end the count-in with \"Go!\""), + }, + preFunction : delegate { + var e = eventCaller.currentEntity; + SoundEffects.CountIn(e.beat, e.length, e["alt"], e["go"]); + } + ), new GameAction("4 beat count-in", "4 Beat Count-In", 4f, true, new List() { new Param("type", SoundEffects.CountInType.Normal, "Type", "Set the type of sounds to use for the count-in.") }, - delegate { var e = eventCaller.currentEntity; SoundEffects.FourBeatCountIn(e.beat, e.length / 4f, e["type"]); } + delegate { + var e = eventCaller.currentEntity; + SoundEffects.FourBeatCountIn(e.beat, e.length / 4f, e["type"]); + } ), new GameAction("8 beat count-in", "8 Beat Count-In", 8f, true, new List() { new Param("type", SoundEffects.CountInType.Normal, "Type", "Set the type of sounds to use for the count-in.") }, - delegate { var e = eventCaller.currentEntity; SoundEffects.EightBeatCountIn(e.beat, e.length / 8f, e["type"]); } + delegate { + var e = eventCaller.currentEntity; + SoundEffects.EightBeatCountIn(e.beat, e.length / 8f, e["type"]); + } ), new GameAction("count", "Count", 1f, false, new List() @@ -778,13 +801,16 @@ namespace HeavenStudio new Param("type", SoundEffects.CountNumbers.One, "Type", "Set the number to say."), new Param("toggle", false, "Alt", "Toggle if the alternate version of this voice line should be used.") }, - delegate { var e = eventCaller.currentEntity; SoundEffects.Count(e["type"], e["toggle"]); } + delegate { + var e = eventCaller.currentEntity; + SoundEffects.Count(e["type"], e["toggle"]); + } ), new GameAction("cowbell", "Cowbell", function: delegate { SoundEffects.Cowbell(); } ), new GameAction("ready!", "Ready!", 2f, true, - function: delegate { var e = eventCaller.currentEntity; SoundEffects.Ready(e.beat, e.length / 2f); } + function: delegate { var e = eventCaller.currentEntity; SoundEffects.Ready(e.beat, (e.length / 2f)); } ), new GameAction("and", "And", 0.5f, function: delegate { SoundEffects.And(); } @@ -816,7 +842,7 @@ namespace HeavenStudio new Minigame("vfx", "Visual Effects", "", false, true, new List() { - new GameAction("flash", "Flash", 1f, true, + new GameAction("flash", "Flash/Fade", 1f, true, new List() { new Param("colorA", Color.white, "Start Color", "Set the color at the start of the event."), @@ -853,7 +879,7 @@ namespace HeavenStudio { new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left", "Set the position on the X axis."), new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down", "Set the position on the Y axis."), - new Param("valC", new EntityTypes.Float(-0, 250, 10), "In / Out", "Set the position on the Z axis."), + new Param("valC", new EntityTypes.Float(-250, 250, 10), "In / Out", "Set the position on the Z axis."), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), new Param("axis", GameCamera.CameraAxis.All, "Axis", "Set if only a specific axis should be modified." ) } @@ -883,8 +909,8 @@ namespace HeavenStudio ), new GameAction("scale view", "Scale Viewport", 1f, true, new List() { - new Param("valA", new EntityTypes.Float(0, 50, 1), "Width", "Set the width of the viewport."), - new Param("valB", new EntityTypes.Float(0, 50, 1), "Height", "Set the height of the viewport."), + new Param("valA", new EntityTypes.Float(-50f, 50, 1), "Width", "Set the width of the viewport."), + new Param("valB", new EntityTypes.Float(-50f, 50, 1), "Height", "Set the height of the viewport."), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), new Param("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified." ) } @@ -894,10 +920,10 @@ namespace HeavenStudio resizable = true, parameters = new() { - new("x1", new EntityTypes.Float(0f, 50f, 1f), "Start Width", "Set the width at the start of the event."), - new("x2", new EntityTypes.Float(0f, 50f, 1f), "End Width", "Set the width at the end of the event."), - new("y1", new EntityTypes.Float(0f, 50f, 1f), "Start Height", "Set the height at the start of the event."), - new("y2", new EntityTypes.Float(0f, 50f, 1f), "End Height", "Set the height at the end of the event."), + new("x1", new EntityTypes.Float(-50f, 50f, 1f), "Start Width", "Set the width at the start of the event."), + new("x2", new EntityTypes.Float(-50f, 50f, 1f), "End Width", "Set the width at the end of the event."), + new("y1", new EntityTypes.Float(-50f, 50f, 1f), "Start Height", "Set the height at the start of the event."), + new("y2", new EntityTypes.Float(-50f, 50f, 1f), "End Height", "Set the height at the end of the event."), new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new() { new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "x1", "y1" }) @@ -1111,7 +1137,7 @@ namespace HeavenStudio new("xEnd", new EntityTypes.Float(1, 100, 1), "End Horizontal Tiles", "Set the amount of horizontal tiles at the end of the event."), new("yStart", new EntityTypes.Float(1, 100, 1), "Start Vertical Tiles", "Set the amount of vertical tiles at the start of the event."), new("yEnd", new EntityTypes.Float(1, 100, 1), "End Vertical Tiles", "Set the amount of vertical tiles at the end of the event."), - new Param("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified."), + new("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified."), new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new() { new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "xStart", "yStart" }) @@ -1127,7 +1153,7 @@ namespace HeavenStudio new("xScrollEnd", new EntityTypes.Float(-100, 100, 0), "End Horizontal Scroll", "Set the horizontal scroll at the end of the event."), new("yScrollStart", new EntityTypes.Float(-100, 100, 0), "Start Vertical Scroll", "Set the vertical scroll at the start of the event."), new("yScrollEnd", new EntityTypes.Float(-100, 100, 0), "End Vertical Scroll", "Set the vertical scroll at the end of the event."), - new Param("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified."), + new("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified."), new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new() { new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "xScrollStart", "yScrollStart" }) @@ -1135,6 +1161,107 @@ namespace HeavenStudio } } }), + + new Minigame("advanced", "Advanced", "", false, true, new List() + { + new GameAction("play animation", "Play Animation", 0.5f, false, + new List() + { + new Param("getAnimators", new EntityTypes.Button("No Game", e => { + var gm = GameManager.instance; + Minigame game = gm.GetGameInfo(gm.currentGame); + if (game != null) { + Animator[] animators = gm.minigameObj.transform.GetComponentsInChildren(); + // not in an update loop so it's fine :3 + ((EntityTypes.DropdownObj)e["animator"]).SetValues(animators.Select(anim => { + Transform obj = anim.transform; + List path = new() { obj.name }; + for (int i = 0; i < 10; i++) // not a while loop because i don't trust myself + { + if (obj.parent.name == game.name || obj.parent == null) break; + obj = obj.parent; + path.Insert(0, obj.name); + } + return string.Join('/', path); + }).ToList()); + } + return game?.displayName ?? "No Game"; + }), "Get Animators", "Get all the animators in the current minigame scene. (Make sure to have the minigame you want loaded!)", new() { + new((x, _) => (string)x != "No Game", "animator", "getAnimations") + }), + new Param("animator", new EntityTypes.Dropdown(), "Animator", "Specify which animator in the scene to play an animation on."), + new Param("getAnimations", new EntityTypes.Button("", e => { + var gm = GameManager.instance; + Minigame game = gm.GetGameInfo(gm.currentGame); + string animPath = ((EntityTypes.DropdownObj)e["animator"]).CurrentValue; + Animator animator = null; + if (!string.IsNullOrEmpty(animPath)) { + var animObj = gm.minigameObj.transform.Find(animPath); + if (animObj != null && animObj.TryGetComponent(out animator) && animator != null) { + List animationClips = new(); + foreach (var clip in animator.runtimeAnimatorController.animationClips) { + if (clip != null) { + animationClips.Add(clip.name); + } + } + ((EntityTypes.DropdownObj)e["animation"]).SetValues(animationClips); + } + } + return animator != null ? animator.name : ""; + }), "Get Animations", "Get all the animations in the selected animator.", new() { + new((x, _) => (string)x != "", "animation", "scale") + }), + new Param("animation", new EntityTypes.Dropdown(), "Animation", "Specify the name of the animation to play."), + new Param("scale", new EntityTypes.Float(0, 5, 0.5f), "Animation Scale", "The time scale of the animation. Higher values are faster."), + }, + delegate { + var e = eventCaller.currentEntity; + GameManager.instance.PlayAnimationArbitrary(e["animator"].CurrentValue, e["animation"].CurrentValue, e["scale"]); + } + ), + new GameAction("play sfx", "Play SFX", 0.5f, true, + new List() + { + new Param("game", new EntityTypes.Dropdown(), "Which Game", "Specify the game's sfx to play. An empty input will play global sfx."), + new Param("getSfx", new EntityTypes.Button("", e => { + string gameName = ((EntityTypes.DropdownObj)e["game"]).CurrentValue; + List clips; + if (eventCaller.minigames.TryGetValue(gameName, out Minigame game) && game != null) { + IEnumerable audioClips = game.GetCommonAssetBundle().LoadAllAssets(); + var localAssBun = game.GetLocalizedAssetBundle(); + if (localAssBun != null) { + audioClips = audioClips.Concat(localAssBun.LoadAllAssets()); + } + clips = audioClips.Select(x => x.name).ToList(); + } else { + // this is probably the best way to do it? + clips = new() { "applause", "metronome", "miss", "nearMiss", "perfectMiss", "skillStar" }; + } + clips.Sort((s1, s2) => s1.CompareTo(s2)); + EntityTypes.DropdownObj sfxDD = e["sfxName"]; + sfxDD.SetValues(clips); + return clips.Count > 0 ? (game != null ? game.displayName : "Common") : "Empty!"; + }), "Get SFX", "Get all the sfx in the selected minigame."), + new Param("sfxName", new EntityTypes.Dropdown(), "SFX Name", "The name of the sfx to play."), + new Param("useSemitones", false, "Use Semitones", "Toggle to use semitones instead of straight pitch.", new() { + new((x, e) => (bool)x, "semitones", "cents"), + new((x, e) => !(bool)x, "pitch"), + }), + new Param("semitones", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The semitones of the sfx."), + new Param("cents", new EntityTypes.Integer(-100, 100, 0), "Cents", "The cents of the sfx."), + new Param("pitch", new EntityTypes.Float(0, 5, 1), "Pitch", "The pitch of the sfx."), + new Param("volume", new EntityTypes.Float(0, 2, 1), "Volume", "The volume of the sfx."), + new Param("offset", new EntityTypes.Integer(-500, 500), "Offset (ms)", "The offset of the sfx in milliseconds."), + new Param("loop", false, "Loop", "Loop the sfx for the length of the block."), + }, + preFunction : delegate { + var e = eventCaller.currentEntity; + float pitch = e["pitch"]; + if (e["useSemitones"]) pitch = SoundByte.GetPitchFromCents((e["semitones"] * 100) + e["cents"], false); + GameManager.PlaySFXArbitrary(e.beat, e.length, e["game"].CurrentValue, e["sfxName"].CurrentValue, pitch, e["volume"], e["loop"], e["offset"]); + } + ), + }), }; foreach (var game in defaultGames) @@ -1143,6 +1270,10 @@ namespace HeavenStudio } LoadMinigames(eventCaller); + + // im so sorry + eventCaller.minigames["advanced"].actions + .Find(a => a.actionName == "play sfx").parameters[0].parameter = new EntityTypes.Dropdown(0, new string[] { "common" }.Concat(eventCaller.minigames.Keys.Skip(defaultGames.Count)).ToArray()); } } -} +} \ No newline at end of file diff --git a/Assets/Scripts/PersistentDataManager.cs b/Assets/Scripts/PersistentDataManager.cs index 1c1508a0c..a0206c126 100644 --- a/Assets/Scripts/PersistentDataManager.cs +++ b/Assets/Scripts/PersistentDataManager.cs @@ -29,7 +29,7 @@ namespace HeavenStudio.Common GlobalGameManager.DEFAULT_SCREEN_SIZES[1].width, GlobalGameManager.DEFAULT_SCREEN_SIZES[1].height, 0.8f, - 512, + 340, 48000, true, true, @@ -37,6 +37,7 @@ namespace HeavenStudio.Common true, false, true, + true, true ); @@ -119,7 +120,7 @@ namespace HeavenStudio.Common int resolutionWidth = 1280, int resolutionHeight = 720, float masterVolume = 0.8f, - int dspSize = 512, + int dspSize = 340, int sampleRate = 44100, bool editorCursorEnable = true, bool discordRPCEnable = true, @@ -130,7 +131,8 @@ namespace HeavenStudio.Common bool letterboxBgEnable = true, bool letterboxFxEnable = true, int editorScale = 0, - bool scaleWScreenSize = false + bool scaleWScreenSize = false, + bool showParamTooltips = true ) { this.showSplash = showSplash; @@ -151,6 +153,7 @@ namespace HeavenStudio.Common this.discordRPCEnable = true; this.editorScale = editorScale; this.scaleWScreenSize = scaleWScreenSize; + this.showParamTooltips = showParamTooltips; this.perfectChallengeType = perfectChallengeType; this.isMedalOn = isMedalOn; @@ -190,6 +193,8 @@ namespace HeavenStudio.Common public bool discordRPCEnable; public int editorScale; public bool scaleWScreenSize; + public bool showParamTooltips; + // public bool showCornerTooltips; // Gameplay Settings public PerfectChallengeType perfectChallengeType; diff --git a/Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs b/Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs index ff1ac7b98..e07593791 100644 --- a/Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs +++ b/Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs @@ -8,17 +8,19 @@ namespace HeavenStudio.Editor { public class EditorSettings : TabsContent { - public Toggle cursorCheckbox; - public Toggle discordRPCCheckbox; - public Button editorScaleDecre, editorScaleIncre; - public Toggle scaleWSS; + [SerializeField] Toggle cursorCheckbox; + [SerializeField] Toggle discordRPCCheckbox; + [SerializeField] Button editorScaleDecre, editorScaleIncre; + [SerializeField] Toggle scaleWSS; + [SerializeField] Toggle paramTooltipsToggle; + // [SerializeField] Toggle cornerTooltipsToggle; private void Start() { cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable; discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable; scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize; - + paramTooltipsToggle.isOn = PersistentDataManager.gameSettings.showParamTooltips; SetDecreIncreInteractable(); } @@ -41,12 +43,7 @@ namespace HeavenStudio.Editor public override void OnOpenTab() { - cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable; - discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable; - scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize; - - - SetDecreIncreInteractable(); + Start(); } public override void OnCloseTab() @@ -59,6 +56,16 @@ namespace HeavenStudio.Editor scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize; } + public void OnParamTooltipsChanged() + { + PersistentDataManager.gameSettings.showParamTooltips = paramTooltipsToggle.isOn; + } + + // public void OnCornerTooltipsChanged() + // { + // PersistentDataManager.gameSettings.showParamTooltips = cornerTooltipsToggle.isOn; + // } + public void OnEditorScaleDecre() { PersistentDataManager.gameSettings.editorScale--; diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index f6c105598..222a6f9f9 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -43,6 +43,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!"); } + game = AgbBonOdoriLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader AgbBonOdoriLoader failed!"); + } + game = NtrFlickLoader.AddGame(eventCaller); if (game != null) { @@ -53,6 +63,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrFlickLoader failed!"); } + game = PcoCanneryLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader PcoCanneryLoader failed!"); + } + game = CtrCatchLoader.AddGame(eventCaller); if (game != null) { @@ -93,6 +113,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbClapLoader failed!"); } + game = RvlClapTrapLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader RvlClapTrapLoader failed!"); + } + game = NtrCoinLoader.AddGame(eventCaller); if (game != null) { @@ -253,6 +283,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrBackbeatLoader failed!"); } + game = CtrLumBEARjackLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader CtrLumBEARjackLoader failed!"); + } + game = AgbMannequinFactoryLoader.AddGame(eventCaller); if (game != null) { @@ -323,6 +363,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!"); } + game = PcoNailLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader PcoNailLoader failed!"); + } + game = AgbNightWalkLoader.AddGame(eventCaller); if (game != null) { @@ -383,6 +433,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader PcoSomenLoader failed!"); } + game = AgbRhythmTestGBALoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader AgbRhythmTestGBALoader failed!"); + } + game = AgbHairLoader.AddGame(eventCaller); if (game != null) { diff --git a/Assets/Scripts/Util/EntityTypes.cs b/Assets/Scripts/Util/EntityTypes.cs index f939fd9a3..be539739a 100644 --- a/Assets/Scripts/Util/EntityTypes.cs +++ b/Assets/Scripts/Util/EntityTypes.cs @@ -1,9 +1,9 @@ using System; -using System.Collections; using System.Collections.Generic; -using UnityEngine; - +using System.Linq; +using Jukebox; using Newtonsoft.Json; +using UnityEngine; namespace HeavenStudio { @@ -29,7 +29,7 @@ namespace HeavenStudio public float val; public float max; - public Float(float min, float max, float val = 0f) + public Float(float min, float max, float val = 0) { this.min = min; this.val = val; @@ -37,6 +37,84 @@ namespace HeavenStudio } } + // this will eventually replace Float and Integer + public struct Number + { + public float snap; + public float min; + public float val; + public float max; + + public Number(float snap, float min, float max, float val = 0) + { + this.snap = snap; + this.min = min; + this.val = val; + this.max = max; + } + + public Number(float min, float max, float val = 0) + { + this.snap = 0.001f; + this.min = min; + this.val = val; + this.max = max; + } + } + + public struct Button + { + public string defaultLabel; + public Func onClick; + + public Button(string defaultLabel, Func onClick) + { + this.defaultLabel = defaultLabel; + this.onClick = onClick; + } + } + + public struct Dropdown + { + public int defaultValue; + public List values; + + public Dropdown(int defaultValue = 0, params string[] values) + { + this.defaultValue = defaultValue; + this.values = values.ToList(); + } + } + + public class DropdownObj + { + public void SetValues(List values) + { + Values = values ?? new(); + onValueChanged?.Invoke(values); + } + public int value; + public List Values { get; private set; } + [JsonIgnore] public string CurrentValue => value < Values?.Count ? Values?[value] : null; + [JsonIgnore] public Action> onValueChanged; + + public DropdownObj(int defaultValue = 0, List values = null) + { + value = defaultValue; + Values = values ?? new(); + + onValueChanged = null; + } + + public DropdownObj(Dropdown dd) + { + value = dd.defaultValue; + Values = dd.values ?? new(); + + onValueChanged = null; + } + } + public struct Resource { public enum ResourceType diff --git a/Assets/Scripts/Util/MultiSound.cs b/Assets/Scripts/Util/MultiSound.cs index 85d2ab17f..21ea2fbdc 100644 --- a/Assets/Scripts/Util/MultiSound.cs +++ b/Assets/Scripts/Util/MultiSound.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Linq; using UnityEngine; using Cysharp.Threading.Tasks; -using Cysharp.Threading.Tasks.Triggers; namespace HeavenStudio.Util { @@ -36,12 +35,15 @@ namespace HeavenStudio.Util } } - - public static MultiSound Play(Sound[] snds, bool game = true, bool forcePlay = false) + public static MultiSound Play(Sound[] sounds, bool game = true, bool forcePlay = false) { - if (Conductor.instance == null) return null; + return Play(sounds.ToList(), game, forcePlay); + } + + public static MultiSound Play(List sounds, bool game = true, bool forcePlay = false) + { + if (Conductor.instance == null || sounds.Count < 1) return null; - List sounds = snds.ToList(); GameObject go = new GameObject("MultiSound"); MultiSound ms = go.AddComponent(); diff --git a/Assets/Scripts/Util/ParticleSystemHelpers.cs b/Assets/Scripts/Util/ParticleSystemHelpers.cs index b5e1e2d56..31c4b9983 100644 --- a/Assets/Scripts/Util/ParticleSystemHelpers.cs +++ b/Assets/Scripts/Util/ParticleSystemHelpers.cs @@ -6,15 +6,25 @@ namespace HeavenStudio.Util { public static void PlayScaledAsync(this ParticleSystem particleSystem, float timeScale) { - ParticleSystem.MainModule main = particleSystem.main; - main.simulationSpeed = (1 / Conductor.instance.pitchedSecPerBeat) * timeScale; + SetAsyncScaling(particleSystem, timeScale); particleSystem.Play(); } public static void SetAsyncScaling(this ParticleSystem particleSystem, float timeScale) { ParticleSystem.MainModule main = particleSystem.main; - main.simulationSpeed = (1 / Conductor.instance.pitchedSecPerBeat) * timeScale; + main.simulationSpeed = main.simulationSpeed / Conductor.instance.pitchedSecPerBeat * timeScale; + } + + public static void PlayScaledAsyncAllChildren(this ParticleSystem particleSystem, float timeScale) + { + particleSystem.PlayScaledAsync(timeScale); + + foreach (var p in particleSystem.GetComponentsInChildren()) + { + if (p == particleSystem) continue; + p.PlayScaledAsyncAllChildren(timeScale); + } } } } diff --git a/Assets/Scripts/Util/SoundByte.cs b/Assets/Scripts/Util/SoundByte.cs index 289526274..51b7981ee 100644 --- a/Assets/Scripts/Util/SoundByte.cs +++ b/Assets/Scripts/Util/SoundByte.cs @@ -14,7 +14,7 @@ namespace HeavenStudio.Util static AudioSource oneShotAudioSource; static int soundIdx = 0; - static Dictionary audioClips = new Dictionary(); + public static Dictionary audioClips { get; private set; } = new Dictionary(); public enum AudioType { @@ -460,14 +460,9 @@ namespace HeavenStudio.Util /// public static float GetPitchFromSemiTones(int semiTones, bool pitchToMusic) { - 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