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diag: {fileID: 1962376963} + dialog: {fileID: 1962376963} --- !u!1 &1964271230 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs b/Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs new file mode 100644 index 000000000..ad4466293 --- /dev/null +++ b/Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Editor.Track; + +using TMPro; + +namespace HeavenStudio.Editor +{ + public class Dialog : MonoBehaviour + { + [SerializeField] protected GameObject dialog; + public void ForceState(bool onoff = false) + { + Editor.instance.canSelect = onoff; + Editor.instance.inAuthorativeMenu = !onoff; + dialog.SetActive(onoff); + } + + public static void ResetAllDialogs() + { + foreach(var dialog in FindObjectsOfType()) + { + dialog.ForceState(false); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs.meta b/Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs.meta new file mode 100644 index 000000000..5d6f17e53 --- /dev/null +++ b/Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e317d304732b562489c993ae93ce2265 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index d2fc6e23b..9cbd1bfdd 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -52,10 +52,14 @@ namespace HeavenStudio.Editor [SerializeField] private Button FullScreenBTN; [SerializeField] private Button TempoFinderBTN; [SerializeField] private Button SnapDiagBTN; + [SerializeField] private Button ChartParamBTN; [SerializeField] private Button EditorThemeBTN; [SerializeField] private Button EditorSettingsBTN; + [Header("Dialogs")] + [SerializeField] private Dialog[] Dialogs; + [Header("Tooltip")] public TMP_Text tooltipText; @@ -68,8 +72,11 @@ namespace HeavenStudio.Editor public bool discordDuringTesting = false; public bool canSelect = true; public bool editingInputField = false; + public bool inAuthorativeMenu = false; public bool isCursorEnabled = true; + public bool isShortcutsEnabled { get { return (!inAuthorativeMenu) && (!editingInputField); } } + private byte[] MusicBytes; public static Editor instance { get; private set; } @@ -111,6 +118,7 @@ namespace HeavenStudio.Editor Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview [Tab]"); Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder"); Tooltip.AddTooltip(SnapDiagBTN.gameObject, "Snap Settings"); + Tooltip.AddTooltip(ChartParamBTN.gameObject, "Remix Properties"); Tooltip.AddTooltip(EditorSettingsBTN.gameObject, "Editor Settings [Ctrl+Shift+O]"); UpdateEditorStatus(true); @@ -119,7 +127,7 @@ namespace HeavenStudio.Editor public void LateUpdate() { #region Keyboard Shortcuts - if (!editingInputField) + if (isShortcutsEnabled) { if (Input.GetKeyDown(KeyCode.Tab)) { @@ -160,7 +168,7 @@ namespace HeavenStudio.Editor { if (Input.GetKeyDown(KeyCode.N)) { - NewRemix(); + NewBTN.onClick.Invoke(); } else if (Input.GetKeyDown(KeyCode.O)) { diff --git a/Assets/Scripts/LevelEditor/NewRemixDialog/NewRemixDialog.cs b/Assets/Scripts/LevelEditor/NewRemixDialog/NewRemixDialog.cs index 6090c4cc8..d3cf895e9 100644 --- a/Assets/Scripts/LevelEditor/NewRemixDialog/NewRemixDialog.cs +++ b/Assets/Scripts/LevelEditor/NewRemixDialog/NewRemixDialog.cs @@ -4,24 +4,23 @@ using UnityEngine; using HeavenStudio.Editor; -public class NewRemixDialog : MonoBehaviour +public class NewRemixDialog : Dialog { - [SerializeField] private GameObject diag; - public void SwitchNewDialog() { - if(diag.activeSelf) { - diag.SetActive(false); + if(dialog.activeSelf) { + dialog.SetActive(false); } else { - diag.SetActive(true); + ResetAllDialogs(); + dialog.SetActive(true); } } public void Confirm() { Editor.instance.NewRemix(); - if(diag.activeSelf) { - diag.SetActive(false); + if(dialog.activeSelf) { + dialog.SetActive(false); } } } diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs index 0c0c7edb1..fb094fe15 100644 --- a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs @@ -7,18 +7,21 @@ using TMPro; namespace HeavenStudio.Editor { - public class RemixPropertiesDialog : MonoBehaviour + public class RemixPropertiesDialog : Dialog { - [SerializeField] private GameObject propertiesMenu; - private void Start() {} - public void SwitchSettingsDialog() + public void SwitchPropertiesDialog() { - if(propertiesMenu.activeSelf) { - propertiesMenu.SetActive(false); + if(dialog.activeSelf) { + Editor.instance.canSelect = true; + Editor.instance.inAuthorativeMenu = false; + dialog.SetActive(false); } else { - propertiesMenu.SetActive(true); + ResetAllDialogs(); + Editor.instance.canSelect = false; + Editor.instance.inAuthorativeMenu = true; + dialog.SetActive(true); } } diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/SettingsDialog.cs b/Assets/Scripts/LevelEditor/SettingsDialog/SettingsDialog.cs index 236a14339..a9c5e2f04 100644 --- a/Assets/Scripts/LevelEditor/SettingsDialog/SettingsDialog.cs +++ b/Assets/Scripts/LevelEditor/SettingsDialog/SettingsDialog.cs @@ -7,19 +7,21 @@ using TMPro; namespace HeavenStudio.Editor { - public class SettingsDialog : MonoBehaviour + public class SettingsDialog : Dialog { - [SerializeField] private GameObject settingsMenu; - //this may all be moved to a different script in the future - private void Start() {} public void SwitchSettingsDialog() { - if(settingsMenu.activeSelf) { - settingsMenu.SetActive(false); + if(dialog.activeSelf) { + Editor.instance.canSelect = true; + Editor.instance.inAuthorativeMenu = false; + dialog.SetActive(false); } else { - settingsMenu.SetActive(true); + ResetAllDialogs(); + Editor.instance.canSelect = false; + Editor.instance.inAuthorativeMenu = true; + dialog.SetActive(true); } } diff --git a/Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs b/Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs index a51b852ab..98001e1a8 100644 --- a/Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs +++ b/Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs @@ -7,9 +7,8 @@ using TMPro; namespace HeavenStudio.Editor { - public class SnapDialog : MonoBehaviour + public class SnapDialog : Dialog { - [SerializeField] private GameObject snapSetter; [SerializeField] private TMP_Text snapText; private Timeline timeline; @@ -22,10 +21,11 @@ namespace HeavenStudio.Editor public void SwitchSnapDialog() { - if(snapSetter.activeSelf) { - snapSetter.SetActive(false); + if(dialog.activeSelf) { + dialog.SetActive(false); } else { - snapSetter.SetActive(true); + ResetAllDialogs(); + dialog.SetActive(true); } } diff --git a/Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs b/Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs index 459c6c5c0..efefdbfe7 100644 --- a/Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs +++ b/Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs @@ -4,9 +4,8 @@ using UnityEngine; namespace HeavenStudio.Editor { - public class TempoFinder : MonoBehaviour + public class TempoFinder : Dialog { - [SerializeField] private GameObject tempoFinder; private bool pressed; private float timePressed; [SerializeField] private BPMText bpmText; @@ -17,12 +16,13 @@ namespace HeavenStudio.Editor } public void SwitchTempoDialog() { - if(tempoFinder.activeSelf) { - tempoFinder.SetActive(false); + if(dialog.activeSelf) { + dialog.SetActive(false); timePressed = 0; bpmText.ResetText(); } else { - tempoFinder.SetActive(true); + ResetAllDialogs(); + dialog.SetActive(true); } } public void TapBPM() diff --git a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs index fd04b965c..de7dc326d 100644 --- a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs @@ -273,7 +273,7 @@ namespace HeavenStudio.Editor.Track SliderControl(); #region Keyboard Shortcuts - if (!userIsEditingInputField) + if ((!userIsEditingInputField) && Editor.instance.isShortcutsEnabled) { if (Input.GetKeyDown(KeyCode.Space))