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index 268e8012a..471ba5078 100644
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index 6db33defa..791dbf8a3 100644
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new file mode 100644
index 000000000..406958291
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diff --git a/Assets/Resources/Sprites/Games/Kitties/Animations/CaughtSuccess.anim b/Assets/Resources/Sprites/Games/Kitties/Animations/CaughtSuccess.anim
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+ path: 1448705555
+ attribute: 1
+ script: {fileID: 0}
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+ customType: 0
+ isPPtrCurve: 0
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+ path: 2104765904
+ attribute: 1
+ script: {fileID: 0}
+ typeID: 4
+ customType: 0
+ isPPtrCurve: 0
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+ path: 1329745746
+ attribute: 1
+ script: {fileID: 0}
+ typeID: 4
+ customType: 0
+ isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 252309
+ attribute: 1
+ script: {fileID: 0}
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+ customType: 0
+ isPPtrCurve: 0
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+ path: 421062868
+ attribute: 1
+ script: {fileID: 0}
+ typeID: 4
+ customType: 0
+ isPPtrCurve: 0
- serializedVersion: 2
path: 3764951554
attribute: 4
@@ -451,6 +582,13 @@ AnimationClip:
typeID: 4
customType: 4
isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 1448705555
+ attribute: 4
+ script: {fileID: 0}
+ typeID: 4
+ customType: 4
+ isPPtrCurve: 0
- serializedVersion: 2
path: 3725016781
attribute: 4197328169
@@ -509,7 +647,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: -2.66
+ value: -2.68
inSlope: 0
outSlope: 0
tangentMode: 136
@@ -528,7 +666,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 4.93
+ value: 5.09
inSlope: 0
outSlope: 0
tangentMode: 136
@@ -566,7 +704,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: -1.03
+ value: -1.2
inSlope: 0
outSlope: 0
tangentMode: 136
@@ -585,7 +723,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 1.91
+ value: 2.29
inSlope: 0
outSlope: 0
tangentMode: 136
@@ -604,7 +742,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: -1
+ value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
@@ -870,7 +1008,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: -4.5
+ value: -4.53
inSlope: 0
outSlope: 0
tangentMode: 136
@@ -889,7 +1027,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: -1
+ value: -0.97
inSlope: 0
outSlope: 0
tangentMode: 136
@@ -984,7 +1122,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: -2
+ value: -2.75
inSlope: 0
outSlope: 0
tangentMode: 136
@@ -1207,6 +1345,348 @@ AnimationClip:
path:
classID: 4
script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: -3.73
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.x
+ path: Hearts/Heart (2)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: -0.97999996
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.y
+ path: Hearts/Heart (2)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.z
+ path: Hearts/Heart (2)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: -5.69
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.x
+ path: Hearts/Heart (1)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 2.33
+ inSlope: 0
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+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.y
+ path: Hearts/Heart (1)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: 0
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+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.z
+ path: Hearts/Heart (1)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: -4.2
+ inSlope: 0
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+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.x
+ path: Hearts/Heart (3)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 5.62
+ inSlope: 0
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+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.y
+ path: Hearts/Heart (3)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
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+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.z
+ path: Hearts/Heart (3)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
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+ time: 0
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+ inSlope: 0
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+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
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+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.x
+ path: Hearts/Heart (4)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
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+ time: 0
+ value: 5.13
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+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.y
+ path: Hearts/Heart (4)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
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+ m_Curve:
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+ time: 0
+ value: 0
+ inSlope: 0
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+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
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+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.z
+ path: Hearts/Heart (4)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
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+ time: 0
+ value: 3.42
+ inSlope: 0
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+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.x
+ path: Hearts/Heart (5)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0.33
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.y
+ path: Hearts/Heart (5)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.z
+ path: Hearts/Heart (5)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: localEulerAnglesRaw.x
+ path: Hearts/Heart (2)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: localEulerAnglesRaw.y
+ path: Hearts/Heart (2)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 161.182
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: localEulerAnglesRaw.z
+ path: Hearts/Heart (2)
+ classID: 4
+ script: {fileID: 0}
m_EulerEditorCurves:
- curve:
serializedVersion: 2
@@ -1298,6 +1778,36 @@ AnimationClip:
path: ActionLines
classID: 4
script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve: []
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalEulerAngles.x
+ path: Hearts/Heart (2)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve: []
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalEulerAngles.y
+ path: Hearts/Heart (2)
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve: []
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalEulerAngles.z
+ path: Hearts/Heart (2)
+ classID: 4
+ script: {fileID: 0}
m_HasGenericRootTransform: 1
m_HasMotionFloatCurves: 0
m_Events: []
diff --git a/Assets/Resources/Sprites/Games/Kitties/Animations/DangleFish.anim b/Assets/Resources/Sprites/Games/Kitties/Animations/DangleFish.anim
index 6eabf1e48..cbf0563e6 100644
--- a/Assets/Resources/Sprites/Games/Kitties/Animations/DangleFish.anim
+++ b/Assets/Resources/Sprites/Games/Kitties/Animations/DangleFish.anim
@@ -58,6 +58,65 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
path:
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: {x: -0.08, y: 0.38, z: 0}
+ inSlope: {x: 0, y: 0, z: 0}
+ outSlope: {x: 0, y: 0, z: 0}
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: {x: 0, y: 0.33333334, z: 0.33333334}
+ outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
+ - serializedVersion: 3
+ time: 0.5
+ value: {x: -0.08, y: 0.38, z: 0}
+ inSlope: {x: 0, y: 0, z: 0}
+ outSlope: {x: 0, y: 0, z: 0}
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: {x: 0, y: 0.33333334, z: 0.33333334}
+ outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
+ - serializedVersion: 3
+ time: 0.875
+ value: {x: -0.08, y: 0.38, z: 0}
+ inSlope: {x: 0, y: 0, z: 0}
+ outSlope: {x: 0, y: 0, z: 0}
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
+ outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
+ - serializedVersion: 3
+ time: 1.5
+ value: {x: -0.08, y: 0.38, z: 0}
+ inSlope: {x: 0, y: 0, z: 0}
+ outSlope: {x: 0, y: 0, z: 0}
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
+ outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ path: FishHolder
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: {x: -0.14, y: 3.63, z: 0}
+ inSlope: {x: 0, y: 0, z: 0}
+ outSlope: {x: 0, y: 0, z: 0}
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: {x: 0, y: 0.33333334, z: 0.33333334}
+ outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ path: FishLine
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
@@ -75,6 +134,20 @@ AnimationClip:
typeID: 4
customType: 0
isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 2058252471
+ attribute: 1
+ script: {fileID: 0}
+ typeID: 4
+ customType: 0
+ isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 3764951554
+ attribute: 1
+ script: {fileID: 0}
+ typeID: 4
+ customType: 0
+ isPPtrCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
@@ -235,6 +308,147 @@ AnimationClip:
path:
classID: 4
script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: -0.08
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.x
+ path: FishHolder
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0.38
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.y
+ path: FishHolder
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ - serializedVersion: 3
+ time: 0.5
+ value: 0
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ - serializedVersion: 3
+ time: 0.875
+ value: 0
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ - serializedVersion: 3
+ time: 1.5
+ value: 0
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.z
+ path: FishHolder
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: -0.14
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.x
+ path: FishLine
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 3.63
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.y
+ path: FishLine
+ classID: 4
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
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+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.z
+ path: FishLine
+ classID: 4
+ script: {fileID: 0}
m_EulerEditorCurves: []
m_HasGenericRootTransform: 1
m_HasMotionFloatCurves: 0
diff --git a/Assets/Resources/Sprites/Games/Kitties/Animations/Fish.controller b/Assets/Resources/Sprites/Games/Kitties/Animations/Fish.controller
index ab1380b3e..308c8bbc6 100644
--- a/Assets/Resources/Sprites/Games/Kitties/Animations/Fish.controller
+++ b/Assets/Resources/Sprites/Games/Kitties/Animations/Fish.controller
@@ -26,6 +26,32 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
+--- !u!1102 &-4312695180291439474
+AnimatorState:
+ serializedVersion: 6
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: CaughtFail
+ m_Speed: 1
+ m_CycleOffset: 0
+ m_Transitions: []
+ m_StateMachineBehaviours: []
+ m_Position: {x: 50, y: 50, z: 0}
+ m_IKOnFeet: 0
+ m_WriteDefaultValues: 1
+ m_Mirror: 0
+ m_SpeedParameterActive: 0
+ m_MirrorParameterActive: 0
+ m_CycleOffsetParameterActive: 0
+ m_TimeParameterActive: 0
+ m_Motion: {fileID: 7400000, guid: 547e95233859f9748964251265244a43, type: 2}
+ m_Tag:
+ m_SpeedParameter:
+ m_MirrorParameter:
+ m_CycleOffsetParameter:
+ m_TimeParameter:
--- !u!1107 &-2495831348430586477
AnimatorStateMachine:
serializedVersion: 6
@@ -41,6 +67,9 @@ AnimatorStateMachine:
- serializedVersion: 1
m_State: {fileID: -7559277065772935933}
m_Position: {x: 235, y: 65, z: 0}
+ - serializedVersion: 1
+ m_State: {fileID: -4312695180291439474}
+ m_Position: {x: 270, y: 130, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
diff --git a/Assets/Resources/Sprites/Games/Kitties/kittiesSprites.png.meta b/Assets/Resources/Sprites/Games/Kitties/kittiesSprites.png.meta
index 849b264fb..2149f13d9 100644
--- a/Assets/Resources/Sprites/Games/Kitties/kittiesSprites.png.meta
+++ b/Assets/Resources/Sprites/Games/Kitties/kittiesSprites.png.meta
@@ -191,6 +191,9 @@ TextureImporter:
- first:
213: -3642517504267728846
second: kittiesCatchFail_0
+ - first:
+ 213: -8704930900230542521
+ second: kittiesCatchFail_2
externalObjects: {}
serializedVersion: 11
mipmaps:
@@ -1674,6 +1677,27 @@ TextureImporter:
indices:
edges: []
weights: []
+ - serializedVersion: 2
+ name: kittiesCatchFail_2
+ rect:
+ serializedVersion: 2
+ x: 860
+ y: 69
+ width: 653
+ height: 288
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 74bef69877fd13780800000000000000
+ internalID: -8704930900230542521
+ vertices: []
+ indices:
+ edges: []
+ weights: []
outline: []
physicsShape: []
bones: []
diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
index 6fd6e086f..9661d292e 100644
--- a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
+++ b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
@@ -191,13 +191,16 @@ namespace HeavenStudio.Games.Scripts_Kitties
public void FishSuccess(PlayerActionEvent caller, float beat)
{
+ Kitties.instance.RemoveCats(false);
Jukebox.PlayOneShotGame("kitties/fish4");
fish.Play("CaughtSuccess", 0, 0);
}
public void FishMiss(PlayerActionEvent caller)
{
+ Kitties.instance.RemoveCats(false);
Jukebox.PlayOneShot("miss");
+ fish.Play("CaughtFail", 0, 0);
}
public void FishEmpty(PlayerActionEvent caller)
diff --git a/Assets/Scripts/Games/Kitties/Kitties.cs b/Assets/Scripts/Games/Kitties/Kitties.cs
index 71a5276d0..ad210a8fa 100644
--- a/Assets/Scripts/Games/Kitties/Kitties.cs
+++ b/Assets/Scripts/Games/Kitties/Kitties.cs
@@ -42,10 +42,35 @@ namespace HeavenStudio.Games.Loaders
new GameAction ("fish", "Fish")
{
function = delegate { Kitties.instance.CatchFish(eventCaller.currentEntity.beat); },
- defaultLength = 6f,
- }
+ defaultLength = 4f,
+ },
- });;
+ new GameAction("instantSpawn", "Instant Spawn")
+ {
+ function = delegate { Kitties.instance.InstantSpawn(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"],
+ eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
+
+ defaultLength = .5f,
+ parameters = new List()
+ {
+ new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
+ new Param("toggle", false, "Mice", "Replaces kitties as mice"),
+ new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
+ new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
+ }
+ },
+
+ new GameAction("bgcolor", "Background Color")
+ {
+ function = delegate {Kitties.instance.BackgroundColor(eventCaller.currentEntity["color"]); },
+ defaultLength = .5f,
+
+ parameters = new List()
+ {
+ new Param("color", Kitties.defaultBGColor, "Change BG Color", "Changes background color"),
+ }
+ }
+ });
}
}
}
@@ -59,6 +84,23 @@ namespace HeavenStudio.Games
public GameObject[] Cats;
public GameObject Fish;
+ public bool isInverted;
+ public SpriteRenderer background;
+
+ public Vector3[] positions;
+ public float[] rotationAngles;
+
+ private static Color _defaultBGColor;
+ public static Color defaultBGColor
+ {
+ get
+ {
+ ColorUtility.TryParseHtmlString("#FFFFFF", out _defaultBGColor);
+ return _defaultBGColor;
+ }
+ }
+
+ public Color currentBGColor;
public enum SpawnType
{
@@ -89,25 +131,26 @@ namespace HeavenStudio.Games
new MultiSound.Sound("kitties/nya2", beat + .75f),
new MultiSound.Sound("kitties/nya3", beat + 1.5f)
});
+
if(type == 3)
{
BeatAction.New(Cats[0], new List()
{
- new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true);}),
+ new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("FaceClap", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("FaceClap", 0, 0);}),
});
BeatAction.New(Cats[1], new List()
{
- new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false);}),
+ new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("FaceClap", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("FaceClap", 0, 0);}),
});
BeatAction.New(Cats[2], new List()
{
- new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false);}),
+ new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
});
}
@@ -116,21 +159,21 @@ namespace HeavenStudio.Games
{
BeatAction.New(Cats[0], new List()
{
- new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true);}),
+ new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("Clap1", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("Clap2", 0, 0);}),
});
BeatAction.New(Cats[1], new List()
{
- new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false);}),
+ new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("Clap1", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("Clap2", 0, 0);}),
});
BeatAction.New(Cats[2], new List()
{
- new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false);}),
+ new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
});
@@ -139,21 +182,21 @@ namespace HeavenStudio.Games
{
BeatAction.New(Cats[0], new List()
{
- new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true);}),
+ new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("MiceClap1", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("MiceClap2", 0, 0);}),
});
BeatAction.New(Cats[1], new List()
{
- new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false);}),
+ new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("MiceClap1", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("MiceClap2", 0, 0);}),
});
BeatAction.New(Cats[2], new List()
{
- new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false);}),
+ new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
});
@@ -163,16 +206,15 @@ namespace HeavenStudio.Games
{
BeatAction.New(Cats[0], new List()
{
- new BeatAction.Action(beat + 3.5f, delegate { Cats[0].transform.GetChild(0).gameObject.SetActive(false);}),
- new BeatAction.Action(beat + 3.5f, delegate { Cats[1].transform.GetChild(0).gameObject.SetActive(false);}),
- new BeatAction.Action(beat + 3.5f, delegate { Cats[2].transform.GetChild(0).gameObject.SetActive(false);}),
- new BeatAction.Action(beat + 3.5f, delegate { player.canClap = false;}),
+ new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);})
});
}
}
public void Roll(bool keepSpawned, float beat)
{
+ if (!player.canClap)
+ return;
player.ScheduleRoll(beat);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("kitties/roll1", beat),
@@ -210,33 +252,23 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 2f, delegate { player.ScheduleRollFinish(beat); })
});
- //for (int x = 0; x < 3; x++)
- //{
- // Debug.Log(x + " " + kitties.Length);
-
- // BeatAction.New(Cats[x], new List()
- // {
- // new BeatAction.Action(beat, delegate { kitties[x].Play("RollStart", 0, 0); }),
- // new BeatAction.Action(beat + .5f, delegate { kitties[x].Play("RollStart", 0, 0); }),
- // new BeatAction.Action(beat + 1f, delegate { kitties[x].Play("RollStart", 0, 0); }),
- // new BeatAction.Action(beat + 1.5f, delegate { kitties[x].Play("RollStart", 0, 0); }),
- // });
- //}
-
if (!keepSpawned)
{
BeatAction.New(Cats[0], new List()
{
- new BeatAction.Action(beat + 3.5f, delegate { Cats[0].transform.GetChild(0).gameObject.SetActive(false);}),
- new BeatAction.Action(beat + 3.5f, delegate { Cats[1].transform.GetChild(0).gameObject.SetActive(false);}),
- new BeatAction.Action(beat + 3.5f, delegate { Cats[2].transform.GetChild(0).gameObject.SetActive(false);}),
- new BeatAction.Action(beat + 3.5f, delegate { player.canClap = false;}),
+ new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);})
});
}
}
public void CatchFish(float beat)
{
+ if (!player.canClap)
+ return;
+ if (isInverted)
+ Fish.transform.localScale = new Vector3(-1f, 1f, 1f);
+ else
+ Fish.transform.localScale = new Vector3(1f, 1f, 1f);
player.ScheduleFish(beat);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("kitties/fish1", beat + 2f),
@@ -248,48 +280,41 @@ namespace HeavenStudio.Games
BeatAction.New(Cats[0], new List()
{
new BeatAction.Action(beat, delegate { Fish.SetActive(true); }),
- new BeatAction.Action(beat, delegate { Fish.GetComponent().Play("DangleFish", 0, 0); }),
+ new BeatAction.Action(beat, delegate { Fish.GetComponent().DoScaledAnimationAsync("FishDangle", 0.5f); }),
new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("FishNotice", 0, 0); }),
new BeatAction.Action(beat + 2.25f, delegate { kitties[1].Play("FishNotice2", 0, 0); }),
- new BeatAction.Action(beat + 2.5f, delegate { kitties[2].Play("FishNotice3", 0, 0); }),
- new BeatAction.Action(beat + 2.75f, delegate {RemoveCats(true); })
+ new BeatAction.Action(beat + 2.5f, delegate { kitties[2].Play("FishNotice3", 0, 0); })
+ });
+
+ BeatAction.New(Fish, new List()
+ {
+ new BeatAction.Action(beat + 4f, delegate { Fish.SetActive(false);})
});
}
- public void Spawn(int pos, int catNum, bool isMice, bool isInverse, bool firstSpawn)
+ public void Spawn(int pos, int catNum, bool isMice, bool isInverse, bool firstSpawn, bool instant)
{
- if(firstSpawn)
+ ResetRotation(catNum);
+ if (firstSpawn)
{
- ResetRotation();
+ isInverted = isInverse;
switch (pos)
{
case 0:
if (!isInverse)
{
- Cats[0].transform.position = new Vector3(-5.11f, -0.5f, 0f);
- Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
- Cats[2].transform.position = new Vector3(5.75f, -0.5f, 0f);
-
- for (int x = 0; x < 3; x++)
- {
- Cats[x].transform.GetChild(0).gameObject.GetComponent().flipX = true;
- Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
- }
+ positions[0] = new Vector3(-5.11f, -1.25f, 0f);
+ positions[1] = new Vector3(.32f, -1.25f, 0f);
+ positions[2] = new Vector3(5.75f, -1.25f, 0f);
}
else
{
- Cats[0].transform.position = new Vector3(5.75f, -0.5f, 0f);
- Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
- Cats[2].transform.position = new Vector3(-5.11f, -0.5f, 0f);
-
- for (int x = 0; x < 3; x++)
- {
- Cats[x].transform.GetChild(0).gameObject.GetComponent().flipX = false;
- Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
- }
+ positions[0] = new Vector3(5.75f, -1.25f, 0f);
+ positions[1] = new Vector3(.32f, -1.25f, 0f);
+ positions[2] = new Vector3(-5.11f, -1.5f, 0f);
}
break;
@@ -297,27 +322,15 @@ namespace HeavenStudio.Games
if (!isInverse)
{
- Cats[0].transform.position = new Vector3(-6.61f, 2.5f, 6f);
- Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
- Cats[2].transform.position = new Vector3(4.25f, -1f, -2f);
-
- for (int x = 0; x < 3; x++)
- {
- Cats[x].transform.GetChild(0).gameObject.GetComponent().flipX = true;
- Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
- }
+ positions[0] = new Vector3(-6.61f, 1.75f, 6f);
+ positions[1] = new Vector3(.32f, -.25f, 2f);
+ positions[2] = new Vector3(4.25f, -1.75f, -2f);
}
else
{
- Cats[0].transform.position = new Vector3(6.61f, 2.5f, 6f);
- Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
- Cats[2].transform.position = new Vector3(-4.25f, -1f, -2f);
-
- for (int x = 0; x < 3; x++)
- {
- Cats[x].transform.GetChild(0).gameObject.GetComponent().flipX = false;
- Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
- }
+ positions[0] = new Vector3(6.61f, 1.75f, 6f);
+ positions[1] = new Vector3(.32f, -.25f, 2f);
+ positions[2] = new Vector3(-4.25f, -1.75f, -2f);
}
break;
@@ -325,49 +338,25 @@ namespace HeavenStudio.Games
if (!isInverse)
{
- Cats[0].transform.position = new Vector3(4.25f, -1f, -2f);
- Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
- Cats[2].transform.position = new Vector3(-6.61f, 2.5f, 6f);
-
- for (int x = 0; x < 3; x++)
- {
- Cats[x].transform.GetChild(0).gameObject.GetComponent().flipX = true;
- Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
- }
+ positions[0] = new Vector3(4.25f, -1.75f, -2f);
+ positions[1] = new Vector3(.32f, -.25f, 2f);
+ positions[2] = new Vector3(-6.61f, 1.75f, 6f);
}
else
{
- Cats[0].transform.position = new Vector3(-4.25f, -1f, -2f);
- Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
- Cats[2].transform.position = new Vector3(6.61f, 2.5f, 6f);
-
- for (int x = 0; x < 3; x++)
- {
- Cats[x].transform.GetChild(0).gameObject.GetComponent().flipX = false;
- Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
- }
+ positions[0] = new Vector3(-4.25f, -1.75f, -2f);
+ positions[1] = new Vector3(.32f, -.25f, 2f);
+ positions[2] = new Vector3(6.61f, 1.75f, 6f);
}
break;
case 3:
if (firstSpawn)
{
- var rotationVector = Cats[0].transform.rotation.eulerAngles;
- rotationVector.z = -135;
- Cats[0].transform.position = new Vector3(-8.21f, 3.7f, 0f);
- Cats[0].transform.rotation = Quaternion.Euler(rotationVector);
- Cats[1].transform.position = new Vector3(7.51f, 4.2f, 0f);
- rotationVector.z = 135;
- Cats[1].transform.rotation = Quaternion.Euler(rotationVector);
- Cats[2].transform.position = new Vector3(.32f, -4.25f, 0f);
-
-
- for (int x = 0; x < 3; x++)
- {
- Cats[x].transform.GetChild(0).gameObject.GetComponent().flipX = false;
- Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
- Cats[x].transform.GetChild(2).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
- }
+ rotationAngles = new float[] { -135f, 135f, 0f };
+ positions[0] = new Vector3(-8.21f, 3.7f, 0f);
+ positions[1] = new Vector3(7.51f, 4.2f, 0f);
+ positions[2] = new Vector3(.32f, -4.25f, 0f);
}
break;
@@ -376,41 +365,89 @@ namespace HeavenStudio.Games
break;
}
}
- Cats[catNum].transform.GetChild(0).gameObject.SetActive(true);
- if(pos == 3)
+ Cats[catNum].transform.position = positions[catNum];
+ if (pos != 3)
{
- kitties[catNum].Play("FacePopIn", 0, 0);
+ if (!isInverse)
+ Cats[catNum].transform.localScale = new Vector3(1f, 1f, 1f);
+ else
+ Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f);
}
- else if(!isMice)
- kitties[catNum].Play("PopIn", 0, 0);
- else if (catNum < 2)
+
+ else
{
- kitties[catNum].Play("MicePopIn", 0, 0);
+ var rotationVector = Cats[catNum].transform.rotation.eulerAngles;
+ rotationVector.z = rotationAngles[catNum];
+ Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector);
+ Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f);
+ }
+
+ Cats[catNum].transform.GetChild(0).gameObject.SetActive(true);
+
+ if (!instant)
+ {
+ if (pos == 3)
+ {
+ kitties[catNum].Play("FacePopIn", 0, 0);
+ }
+ else if (!isMice)
+ kitties[catNum].Play("PopIn", 0, 0);
+ else if (catNum < 2)
+ {
+ kitties[catNum].Play("MicePopIn", 0, 0);
+ }
+ else
+ kitties[catNum].Play("PopIn", 0, 0);
}
else
- kitties[catNum].Play("PopIn", 0, 0);
+ {
+ if(pos == 3)
+ kitties[catNum].Play("FaceIdle", 0, 0);
+ else if (!isMice)
+ kitties[catNum].Play("Idle", 0, 0);
+ else if (catNum < 2)
+ kitties[catNum].Play("MiceIdle", 0, 0);
+ else
+ kitties[catNum].Play("Idle", 0, 0);
+ }
}
- public void ResetRotation()
+ public void ResetRotation(int catNum)
{
- for (int i = 0; i < 3; i++)
- {
- var rotationVector = Cats[0].transform.rotation.eulerAngles;
- rotationVector.z = 0;
- Cats[i].transform.rotation = Quaternion.Euler(rotationVector);
- }
+ var rotationVector = Cats[0].transform.rotation.eulerAngles;
+ rotationVector.z = 0;
+ Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector);
}
public void RemoveCats(bool fishing)
{
- if(fishing)
+ if (!fishing)
{
for (int x = 0; x < 3; x++)
{
- Cats[x].SetActive(false);
+ Cats[x].transform.GetChild(0).gameObject.SetActive(false);
}
- player.canClap = false;
}
+ else
+ Fish.SetActive(false);
+ player.canClap = false;
+ }
+
+ public void InstantSpawn(bool isMice, bool isInverse, float beat, int pos)
+ {
+ BeatAction.New(Cats[0], new List()
+ {
+ new BeatAction.Action(beat, delegate { Spawn(pos, 0, isMice, isInverse, true, true); }),
+ new BeatAction.Action(beat, delegate { Spawn(pos, 1, isMice, isInverse, true, true); }),
+ new BeatAction.Action(beat, delegate { Spawn(pos, 2, isMice, isInverse, true, true); })
+ });
+ player.canClap = true;
+ }
+
+ public void BackgroundColor(Color color)
+ {
+ background.color = color;
+ currentBGColor = background.color;
}
}
}
\ No newline at end of file