diff --git a/Assets/Resources/Games/ringside.prefab b/Assets/Resources/Games/ringside.prefab
index 6c0b0e1bb..b4745b1aa 100644
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diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs
index a2cf4d151..92c3672a5 100644
--- a/Assets/Scripts/Games/Ringside/Ringside.cs
+++ b/Assets/Scripts/Games/Ringside/Ringside.cs
@@ -12,6 +12,26 @@ namespace HeavenStudio.Games.Loaders
{
return new Minigame("ringside", "Ringside \n[INITIALIZATION ONLY]", "WUTRU3", false, false, new List()
{
+ new GameAction("wubbaDubba", "Wubba Dubba Dubba")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Ringside.instance.Question(e.beat); },
+ defaultLength = 1.25f
+ },
+ new GameAction("thatTrue", "That True?")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ThatTrue(e.beat); },
+ defaultLength = 0.75f
+ },
+ new GameAction("wubbaDubbaAlt", "Wub Dubba Dubba")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Ringside.instance.QuestionAlt(e.beat); },
+ defaultLength = 1.25f
+ },
+ new GameAction("woahYouGoBigGuy", "Woah You Go Big Guy!")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Ringside.instance.BigGuy(e.beat); },
+ defaultLength = 4f
+ },
});
}
}
@@ -24,6 +44,10 @@ namespace HeavenStudio.Games
[Header("Components")]
[SerializeField] Animator wrestlerAnim;
+ [Header("Variables")]
+ public int currentQuestion = 1;
+
+
public static Ringside instance;
void Awake()
@@ -44,5 +68,131 @@ namespace HeavenStudio.Games
}
}
}
+
+ public void Question(float beat)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound($"ringside/wubba{currentQuestion}-1", beat),
+ new MultiSound.Sound($"ringside/wubba{currentQuestion}-2", beat + 0.25f),
+ new MultiSound.Sound($"ringside/dubba{currentQuestion}-1", beat + 0.5f),
+ new MultiSound.Sound($"ringside/dubba{currentQuestion}-2", beat + 0.75f),
+ new MultiSound.Sound($"ringside/dubba{currentQuestion}-3", beat + 1f),
+ new MultiSound.Sound($"ringside/dubba{currentQuestion}-4", beat + 1.25f),
+ }, forcePlay: true);
+ }
+
+ public void QuestionAlt(float beat)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound($"ringside/wub{currentQuestion}", beat),
+ new MultiSound.Sound($"ringside/dubba{currentQuestion}-1", beat + 0.5f),
+ new MultiSound.Sound($"ringside/dubba{currentQuestion}-2", beat + 0.75f),
+ new MultiSound.Sound($"ringside/dubba{currentQuestion}-3", beat + 1f),
+ new MultiSound.Sound($"ringside/dubba{currentQuestion}-4", beat + 1.25f),
+ }, forcePlay: true);
+ }
+
+ public void ThatTrue(float beat)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound($"ringside/that{currentQuestion}", beat + 0.25f),
+ new MultiSound.Sound($"ringside/true{currentQuestion}", beat + 0.75f),
+ }, forcePlay: true);
+ ScheduleInput(beat, 1.75f, InputType.STANDARD_DOWN, JustQuestion, Miss, Nothing);
+ if (currentQuestion < 3)
+ {
+ currentQuestion++;
+ }
+ else
+ {
+ currentQuestion = 1;
+ }
+ }
+
+ public void BigGuy(float beat)
+ {
+ float youBeat = 0.65f;
+ if (currentQuestion == 3) youBeat = 0.7f;
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound($"ringside/woah{currentQuestion}", beat),
+ new MultiSound.Sound($"ringside/you{currentQuestion}", beat + youBeat),
+ new MultiSound.Sound($"ringside/go{currentQuestion}", beat + 1f),
+ new MultiSound.Sound($"ringside/big{currentQuestion}", beat + 1.5f),
+ new MultiSound.Sound($"ringside/guy{currentQuestion}", beat + 2f),
+ }, forcePlay: true);
+
+ ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustBigGuyFirst, Miss, Nothing);
+ ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, JustBigGuySecond, Miss, Nothing);
+ if (currentQuestion < 3)
+ {
+ currentQuestion++;
+ }
+ else
+ {
+ currentQuestion = 1;
+ }
+ }
+
+ public void JustQuestion(PlayerActionEvent caller, float state)
+ {
+ if (state >= 1f || state <= -1f)
+ {
+ return;
+ }
+ SuccessQuestion();
+ }
+
+ public void SuccessQuestion()
+ {
+ wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f);
+ Jukebox.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}");
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(Conductor.instance.songPositionInBeats + 0.5f, delegate { Jukebox.PlayOneShotGame("ringside/yeCamera"); }),
+ });
+ }
+
+ public void JustBigGuyFirst(PlayerActionEvent caller, float state)
+ {
+ if (state >= 1f || state <= -1f)
+ {
+ return;
+ }
+ SuccessBigGuyFirst();
+ }
+
+ public void SuccessBigGuyFirst()
+ {
+ Jukebox.PlayOneShotGame($"ringside/muscles1");
+ }
+
+ public void JustBigGuySecond(PlayerActionEvent caller, float state)
+ {
+ if (state >= 1f || state <= -1f)
+ {
+ return;
+ }
+ SuccessBigGuySecond();
+ }
+
+ public void SuccessBigGuySecond()
+ {
+ Jukebox.PlayOneShotGame($"ringside/muscles2");
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(Conductor.instance.songPositionInBeats + 0.5f, delegate { Jukebox.PlayOneShotGame("ringside/musclesCamera"); }),
+ });
+ }
+
+ public void Miss(PlayerActionEvent caller)
+ {
+
+ }
+
+ public void Nothing(PlayerActionEvent caller){}
}
}