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ScheduleInput(beat, 1.75f, InputType.STANDARD_DOWN, JustQuestion, MissQuestion, Nothing); + ScheduleInput(beat, 1.75f, InputType.STANDARD_DOWN, JustQuestion, Miss, Nothing); if (currentQuestion < 3) { currentQuestion++; @@ -90,6 +112,31 @@ namespace HeavenStudio.Games } } + public void BigGuy(float beat) + { + float youBeat = 0.65f; + if (currentQuestion == 3) youBeat = 0.7f; + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound($"ringside/woah{currentQuestion}", beat), + new MultiSound.Sound($"ringside/you{currentQuestion}", beat + youBeat), + new MultiSound.Sound($"ringside/go{currentQuestion}", beat + 1f), + new MultiSound.Sound($"ringside/big{currentQuestion}", beat + 1.5f), + new MultiSound.Sound($"ringside/guy{currentQuestion}", beat + 2f), + }, forcePlay: true); + + ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustBigGuyFirst, Miss, Nothing); + ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, JustBigGuySecond, Miss, Nothing); + if (currentQuestion < 3) + { + currentQuestion++; + } + else + { + currentQuestion = 1; + } + } + public void JustQuestion(PlayerActionEvent caller, float state) { if (state >= 1f || state <= -1f) @@ -109,7 +156,39 @@ namespace HeavenStudio.Games }); } - public void MissQuestion(PlayerActionEvent caller) + public void JustBigGuyFirst(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + return; + } + SuccessBigGuyFirst(); + } + + public void SuccessBigGuyFirst() + { + Jukebox.PlayOneShotGame($"ringside/muscles1"); + } + + public void JustBigGuySecond(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + return; + } + SuccessBigGuySecond(); + } + + public void SuccessBigGuySecond() + { + Jukebox.PlayOneShotGame($"ringside/muscles2"); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(Conductor.instance.songPositionInBeats + 0.5f, delegate { Jukebox.PlayOneShotGame("ringside/musclesCamera"); }), + }); + } + + public void Miss(PlayerActionEvent caller) { }