diff --git a/Assets/Editor/BuildScript.cs b/Assets/Editor/BuildScript.cs index 8b7a193a3..369ab7816 100644 --- a/Assets/Editor/BuildScript.cs +++ b/Assets/Editor/BuildScript.cs @@ -22,7 +22,7 @@ namespace UnityBuilderAction string appName = PlayerSettings.productName; // Get filename. string path = EditorUtility.SaveFilePanel("Build out WINDOWS to...", "", appName, "exe"); - Build( BuildTarget.StandaloneWindows, 0, path); + Build( BuildTarget.StandaloneWindows64, 0, path); } [MenuItem("File/Build Linux")] @@ -225,7 +225,7 @@ namespace UnityBuilderAction { Directory.CreateDirectory(assetBundleDirectory); } - BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle, buildTarget); + BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle | BuildAssetBundleOptions.ChunkBasedCompression, buildTarget); BuildSummary buildSummary = BuildPipeline.BuildPlayer(buildPlayerOptions).summary; ReportSummary(buildSummary); diff --git a/Assets/Editor/CreateAssetBundles.cs b/Assets/Editor/CreateAssetBundles.cs index ab36d23cf..008089a3a 100644 --- a/Assets/Editor/CreateAssetBundles.cs +++ b/Assets/Editor/CreateAssetBundles.cs @@ -9,14 +9,47 @@ using UnityEngine; public class CreateAssetBundles { - [MenuItem("Assets/Build AssetBundles")] - static void BuildAllAssetBundles() + [MenuItem("Assets/Build AssetBundles/Current Platform")] + static void BuildAllAssetBundlesCurrPlatform() { - string assetBundleDirectory = "Assets/StreamingAssets"; - if (!Directory.Exists(Application.streamingAssetsPath)) - { - Directory.CreateDirectory(assetBundleDirectory); + string assetBundleDirectory = "Assets/StreamingAssets"; + if (!Directory.Exists(Application.streamingAssetsPath)) + { + Directory.CreateDirectory(assetBundleDirectory); + } + BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, EditorUserBuildSettings.activeBuildTarget); } - BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget); + + [MenuItem("Assets/Build AssetBundles/Windows")] + static void BuildAllAssetBundlesWindows() + { + string assetBundleDirectory = "Assets/StreamingAssets/Windows"; + if (!Directory.Exists(Application.streamingAssetsPath)) + { + Directory.CreateDirectory(assetBundleDirectory); + } + BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneWindows); + } + + [MenuItem("Assets/Build AssetBundles/Linux")] + static void BuildAllAssetBundlesLinux() + { + string assetBundleDirectory = "Assets/StreamingAssets/Linux"; + if (!Directory.Exists(Application.streamingAssetsPath)) + { + Directory.CreateDirectory(assetBundleDirectory); + } + BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneLinux64); + } + + [MenuItem("Assets/Build AssetBundles/Mac")] + static void BuildAllAssetBundlesMacOS() + { + string assetBundleDirectory = "Assets/StreamingAssets/Mac"; + if (!Directory.Exists(Application.streamingAssetsPath)) + { + Directory.CreateDirectory(assetBundleDirectory); + } + BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneOSX); } } \ No newline at end of file diff --git a/Assets/Plugins/JSL/x64.meta b/Assets/Plugins/Discord/Plugins/aarch64.meta similarity index 77% rename from Assets/Plugins/JSL/x64.meta rename to Assets/Plugins/Discord/Plugins/aarch64.meta index b7c1ef765..62886f008 100644 --- a/Assets/Plugins/JSL/x64.meta +++ b/Assets/Plugins/Discord/Plugins/aarch64.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 46ec8bf5775b6af429f16d7140f02d54 +guid: 744658200b40eb54595b8aaf092485cc folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.bundle b/Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.bundle new file mode 100644 index 000000000..8f086062a Binary files /dev/null and b/Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.bundle differ diff --git a/Assets/Plugins/JSL/x64/libJoyShockLibrary.dylib.meta b/Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.bundle.meta similarity index 67% rename from Assets/Plugins/JSL/x64/libJoyShockLibrary.dylib.meta rename to Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.bundle.meta index 5a7b8b719..e80489567 100644 --- a/Assets/Plugins/JSL/x64/libJoyShockLibrary.dylib.meta +++ b/Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.bundle.meta @@ -1,12 +1,12 @@ fileFormatVersion: 2 -guid: 53ce567e644ef4880b1db00e550aa797 +guid: 96fc096f6b288424faf79ea974b7041e PluginImporter: externalObjects: {} serializedVersion: 2 iconMap: {} executionOrder: {} defineConstraints: [] - isPreloaded: 1 + isPreloaded: 0 isOverridable: 0 isExplicitlyReferenced: 0 validateReferences: 1 @@ -16,44 +16,36 @@ PluginImporter: second: enabled: 0 settings: - Exclude Android: 0 Exclude Editor: 0 Exclude Linux64: 1 Exclude OSXUniversal: 0 Exclude Win: 1 Exclude Win64: 1 - Exclude iOS: 0 - - first: - Android: Android - second: - enabled: 1 - settings: - CPU: ARMv7 - first: Any: second: - enabled: 1 + enabled: 0 settings: {} - first: Editor: Editor second: enabled: 1 settings: - CPU: AnyCPU + CPU: ARM64 DefaultValueInitialized: true - OS: AnyOS + OS: OSX - first: Standalone: Linux64 second: enabled: 0 settings: - CPU: None + CPU: x86_64 - first: Standalone: OSXUniversal second: enabled: 1 settings: - CPU: AnyCPU + CPU: ARM64 - first: Standalone: Win second: @@ -66,15 +58,6 @@ PluginImporter: enabled: 0 settings: CPU: x86_64 - - first: - iPhone: iOS - second: - enabled: 1 - settings: - AddToEmbeddedBinaries: false - CPU: AnyCPU - CompileFlags: - FrameworkDependencies: userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.dylib b/Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.dylib new file mode 100644 index 000000000..8f086062a Binary files /dev/null and b/Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.dylib differ diff --git a/Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.dylib.meta b/Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.dylib.meta new file mode 100644 index 000000000..1a9b6d4b4 --- /dev/null +++ b/Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.dylib.meta @@ -0,0 +1,63 @@ +fileFormatVersion: 2 +guid: 84f8495f7ca76e94c9e4bfe9675f534c +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + defineConstraints: [] + isPreloaded: 0 + isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 + platformData: + - first: + : Any + second: + enabled: 0 + settings: + Exclude Editor: 0 + Exclude Linux64: 1 + Exclude OSXUniversal: 0 + Exclude Win: 1 + Exclude Win64: 1 + - first: + Any: + second: + enabled: 0 + settings: {} + - first: + Editor: Editor + second: + enabled: 1 + settings: + CPU: ARM64 + DefaultValueInitialized: true + OS: OSX + - first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: x86_64 + - first: + Standalone: OSXUniversal + second: + enabled: 1 + settings: + CPU: ARM64 + - first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: x86 + - first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: x86_64 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Discord/Plugins/x86_64.meta b/Assets/Plugins/Discord/Plugins/x64.meta similarity index 100% rename from Assets/Plugins/Discord/Plugins/x86_64.meta rename to Assets/Plugins/Discord/Plugins/x64.meta diff --git a/Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.bundle b/Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.bundle similarity index 100% rename from Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.bundle rename to Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.bundle diff --git a/Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.bundle.meta b/Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.bundle.meta similarity index 98% rename from Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.bundle.meta rename to Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.bundle.meta index 038e92811..23c30b70c 100644 --- a/Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.bundle.meta +++ b/Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.bundle.meta @@ -45,7 +45,7 @@ PluginImporter: second: enabled: 1 settings: - CPU: AnyCPU + CPU: x86_64 - first: Standalone: Win second: diff --git a/Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.dll b/Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.dll similarity index 100% rename from Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.dll rename to Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.dll diff --git a/Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.dll.lib b/Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.dll.lib similarity index 100% rename from Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.dll.lib rename to Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.dll.lib diff --git a/Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.dll.lib.meta b/Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.dll.lib.meta similarity index 100% rename from Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.dll.lib.meta rename to Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.dll.lib.meta diff --git a/Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.dll.meta b/Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.dll.meta similarity index 100% rename from Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.dll.meta rename to Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.dll.meta diff --git a/Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.dylib b/Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.dylib similarity index 100% rename from Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.dylib rename to Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.dylib diff --git a/Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.dylib.meta b/Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.dylib.meta similarity index 100% rename from Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.dylib.meta rename to Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.dylib.meta diff --git a/Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.so b/Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.so similarity index 100% rename from Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.so rename to Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.so diff --git a/Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.so.meta b/Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.so.meta similarity index 100% rename from Assets/Plugins/Discord/Plugins/x86_64/discord_game_sdk.so.meta rename to Assets/Plugins/Discord/Plugins/x64/discord_game_sdk.so.meta diff --git a/Assets/Plugins/Discord/Plugins/x86/discord_game_sdk.dll.meta b/Assets/Plugins/Discord/Plugins/x86/discord_game_sdk.dll.meta index 8148be13c..4175cdb33 100644 --- a/Assets/Plugins/Discord/Plugins/x86/discord_game_sdk.dll.meta +++ b/Assets/Plugins/Discord/Plugins/x86/discord_game_sdk.dll.meta @@ -11,6 +11,16 @@ PluginImporter: isExplicitlyReferenced: 0 validateReferences: 1 platformData: + - first: + : Any + second: + enabled: 0 + settings: + Exclude Editor: 1 + Exclude Linux64: 0 + Exclude OSXUniversal: 0 + Exclude Win: 0 + Exclude Win64: 0 - first: Any: second: @@ -21,18 +31,19 @@ PluginImporter: second: enabled: 0 settings: - CPU: x86 + CPU: AnyCPU DefaultValueInitialized: true + OS: Windows - first: Standalone: Linux64 second: - enabled: 0 + enabled: 1 settings: CPU: None - first: Standalone: OSXUniversal second: - enabled: 0 + enabled: 1 settings: CPU: x86 - first: @@ -44,7 +55,7 @@ PluginImporter: - first: Standalone: Win64 second: - enabled: 0 + enabled: 1 settings: CPU: None userData: diff --git a/Assets/Plugins/JSL/.DS_Store b/Assets/Plugins/JSL/.DS_Store deleted file mode 100644 index 1b887eaf3..000000000 Binary files a/Assets/Plugins/JSL/.DS_Store and /dev/null differ diff --git a/Assets/Plugins/JSL/x64/JoyShockLibrary.exp b/Assets/Plugins/JSL/x64/JoyShockLibrary.exp deleted file mode 100644 index 33107615e..000000000 Binary files a/Assets/Plugins/JSL/x64/JoyShockLibrary.exp and /dev/null differ diff --git a/Assets/Plugins/JSL/x64/JoyShockLibrary.lib b/Assets/Plugins/JSL/x64/JoyShockLibrary.lib deleted file mode 100644 index d87607193..000000000 Binary files a/Assets/Plugins/JSL/x64/JoyShockLibrary.lib and /dev/null differ diff --git a/Assets/Plugins/JSL/x64/libJoyShockLibrary.so b/Assets/Plugins/JSL/x64/libJoyShockLibrary.so deleted file mode 100644 index 41d332a82..000000000 Binary files a/Assets/Plugins/JSL/x64/libJoyShockLibrary.so and /dev/null differ diff --git a/Assets/Plugins/JSL.meta b/Assets/Plugins/JoyShockLibrary.meta similarity index 100% rename from Assets/Plugins/JSL.meta rename to Assets/Plugins/JoyShockLibrary.meta diff --git a/Assets/Plugins/JSL/JoyShockLibrary.cs b/Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs similarity index 73% rename from Assets/Plugins/JSL/JoyShockLibrary.cs rename to Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs index 9b2b76767..ac12b5723 100644 --- a/Assets/Plugins/JSL/JoyShockLibrary.cs +++ b/Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs @@ -130,13 +130,13 @@ public static class JSL public delegate void ConnectionCallback(int handle); public delegate void DeconnectionCallback(int handle, bool isConnected); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern int JslConnectDevices(); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern int JslGetConnectedDeviceHandles(int[] deviceHandleArray, int size); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern void JslDisconnectAndDisposeAll(); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern bool JslStillConnected(int deviceId); [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] @@ -148,72 +148,72 @@ public static class JSL [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern TOUCH_STATE JslGetTouchState(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern void JslSetGyroSpace(int deviceId, int gyroSpace); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern float JslGetStickStep(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern float JslGetTriggerStep(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern float JslGetPollRate(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern float JslGetTimeSinceLastUpdate(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern float JslGetTouchId(int deviceId, bool secondTouch = false); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern float JslGetTouchDown(int deviceId, bool secondTouch = false); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern float JslGetTouchX(int deviceId, bool secondTouch = false); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern float JslGetTouchY(int deviceId, bool secondTouch = false); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern void JslResetContinuousCalibration(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern void JslStartContinuousCalibration(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern void JslPauseContinuousCalibration(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern void JslGetCalibrationOffset(int deviceId, ref float xOffset, ref float yOffset, ref float zOffset); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern void JslGetCalibrationOffset(int deviceId, float xOffset, float yOffset, float zOffset); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern JSL_AUTO_CALIBRATION JslGetAutoCalibrationStatus(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern void JslSetCallback(EventCallback callback); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern void JslSetTouchCallback(TouchCallback callback); // this function will get called for each device when it is newly connected - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern void JslSetConnectCallback(ConnectionCallback callback); // this function will get called for each device when it is disconnected - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern void JslSetDisconnectCallback(DeconnectionCallback callback); // super-getter for reading a whole lot of state at once - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern JSL_SETTINGS JslGetControllerInfoAndSettings(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern int JslGetControllerType(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern int JslGetControllerSplitType(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern int JslGetControllerColour(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern int JslGetControllerButtonColour(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern int JslGetControllerLeftGripColour(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern int JslGetControllerRightGripColour(int deviceId); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern void JslSetLightColour(int deviceId, int colour); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern void JslSetRumble(int deviceId, int smallRumble, int bigRumble); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern void JslSetRumbleFrequency(int deviceId, float smallRumble, float bigRumble, float smallFrequency, float bigFrequency); - [DllImport("JoyShockLibrary")] + [DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)] public static extern void JslSetPlayerNumber(int deviceId, int number); } \ No newline at end of file diff --git a/Assets/Plugins/JSL/JoyShockLibrary.cs.meta b/Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs.meta similarity index 100% rename from Assets/Plugins/JSL/JoyShockLibrary.cs.meta rename to Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs.meta diff --git a/Assets/Plugins/JSL/LICENSE.md b/Assets/Plugins/JoyShockLibrary/LICENSE.md similarity index 100% rename from Assets/Plugins/JSL/LICENSE.md rename to Assets/Plugins/JoyShockLibrary/LICENSE.md diff --git a/Assets/Plugins/JSL/LICENSE.md.meta b/Assets/Plugins/JoyShockLibrary/LICENSE.md.meta similarity index 100% rename from Assets/Plugins/JSL/LICENSE.md.meta rename to Assets/Plugins/JoyShockLibrary/LICENSE.md.meta diff --git a/Assets/Plugins/JSL/x64/JoyShockLibrary.exp.meta b/Assets/Plugins/JoyShockLibrary/Plugins.meta similarity index 67% rename from Assets/Plugins/JSL/x64/JoyShockLibrary.exp.meta rename to Assets/Plugins/JoyShockLibrary/Plugins.meta index 5cab63a63..30619eaa2 100644 --- a/Assets/Plugins/JSL/x64/JoyShockLibrary.exp.meta +++ b/Assets/Plugins/JoyShockLibrary/Plugins.meta @@ -1,5 +1,6 @@ fileFormatVersion: 2 -guid: 8290861ef07e2d74497c02c16ea45608 +guid: ff63a2670a6ba934aaf5addc3520f87e +folderAsset: yes DefaultImporter: externalObjects: {} userData: diff --git a/Assets/Plugins/JSL/x64/JoyShockLibrary.dll b/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll similarity index 63% rename from Assets/Plugins/JSL/x64/JoyShockLibrary.dll rename to Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll index 7cb230261..b99f671e5 100644 Binary files a/Assets/Plugins/JSL/x64/JoyShockLibrary.dll and b/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll differ diff --git a/Assets/Plugins/JSL/x64/JoyShockLibrary.dll.meta b/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll.meta similarity index 91% rename from Assets/Plugins/JSL/x64/JoyShockLibrary.dll.meta rename to Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll.meta index 41c613a8c..ef7f76548 100644 --- a/Assets/Plugins/JSL/x64/JoyShockLibrary.dll.meta +++ b/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll.meta @@ -19,7 +19,7 @@ PluginImporter: Exclude Editor: 0 Exclude Linux64: 0 Exclude OSXUniversal: 0 - Exclude Win: 0 + Exclude Win: 1 Exclude Win64: 0 - first: Any: @@ -31,9 +31,9 @@ PluginImporter: second: enabled: 1 settings: - CPU: AnyCPU + CPU: x86_64 DefaultValueInitialized: true - OS: AnyOS + OS: Windows - first: Standalone: Linux64 second: @@ -49,9 +49,9 @@ PluginImporter: - first: Standalone: Win second: - enabled: 1 + enabled: 0 settings: - CPU: x86 + CPU: None - first: Standalone: Win64 second: diff --git a/Assets/Plugins/JSL/JoyShockLibrary.h b/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.h similarity index 100% rename from Assets/Plugins/JSL/JoyShockLibrary.h rename to Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.h diff --git a/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.h.meta b/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.h.meta new file mode 100644 index 000000000..8ecf77d04 --- /dev/null +++ b/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.h.meta @@ -0,0 +1,63 @@ +fileFormatVersion: 2 +guid: 129c872137ca57441bd8e920a0caceef +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + defineConstraints: [] + isPreloaded: 0 + isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 + platformData: + - 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m_AnchoredPosition: {x: -399.99994, y: 0} + m_AnchoredPosition: {x: -400, y: 0} m_SizeDelta: {x: -800.0001, y: 194} m_Pivot: {x: 0.5, y: 1} --- !u!114 &195260752 @@ -14741,6 +14741,10 @@ PrefabInstance: propertyPath: m_RaycastTarget value: 0 objectReference: {fileID: 0} + - target: {fileID: 8281773103246844715, guid: 720073bc7682b1441bece7116681f72c, type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 720073bc7682b1441bece7116681f72c, type: 3} --- !u!1 &631525710 stripped @@ -21339,7 +21343,7 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1589389272} m_HandleRect: {fileID: 1589389271} m_Direction: 2 - m_Value: 0 + m_Value: 1 m_Size: 1 m_NumberOfSteps: 0 m_OnValueChanged: @@ -26111,7 +26115,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: 0, y: 199.06122} + m_AnchoredPosition: {x: 0, y: 153.75513} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 1} --- !u!222 &1154875945 @@ -31313,7 +31317,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: -399.99994, y: 0} + m_AnchoredPosition: {x: -400, y: 0} m_SizeDelta: {x: -800.0001, y: 194} m_Pivot: {x: 0.5, y: 1} --- !u!114 &1426168094 @@ -35301,8 +35305,8 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1220118245} m_HandleRect: {fileID: 1220118244} m_Direction: 2 - m_Value: 1 - m_Size: 1 + m_Value: 1.0000007 + m_Size: 0.87568516 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: @@ -36956,7 +36960,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 0, y: -0.000030517578} + m_AnchoredPosition: {x: 0.000030517578, y: -0.000030517578} m_SizeDelta: {x: 100, y: 350} m_Pivot: {x: 0, y: 1} --- !u!114 &1702073032 diff --git a/Assets/Scripts/AppInfo.cs b/Assets/Scripts/AppInfo.cs index f8935a0b3..45fd1ef03 100644 --- a/Assets/Scripts/AppInfo.cs +++ b/Assets/Scripts/AppInfo.cs @@ -1,8 +1,8 @@ using System; public static class AppInfo { - public const string Version = "0.0.1002"; - public static readonly DateTime Date = new DateTime(2023, 09, 27, 22, 20, 38, 655, DateTimeKind.Utc); + public const string Version = "0.0.1016"; + public static readonly DateTime Date = new DateTime(2023, 10, 20, 02, 31, 04, 288, DateTimeKind.Utc); } diff --git a/Assets/Scripts/CircleCursor.cs b/Assets/Scripts/CircleCursor.cs index 424c57b25..bf6a5ae16 100644 --- a/Assets/Scripts/CircleCursor.cs +++ b/Assets/Scripts/CircleCursor.cs @@ -3,29 +3,81 @@ using System.Collections.Generic; using UnityEngine; using DG.Tweening; +using HeavenStudio.Games; namespace HeavenStudio { public class CircleCursor : MonoBehaviour { + static readonly GradientAlphaKey[] cursorAlphaKeys = new GradientAlphaKey[] + { + new GradientAlphaKey(0.5f, 0), + new GradientAlphaKey(0, 1) + }; + [SerializeField] private bool follow = false; [SerializeField] private float mouseMoveSpeed; + [SerializeField] private float sideChangeTrailTime; [Header("DSGuy")] - [SerializeField] private GameObject Eyes; - [SerializeField] private GameObject OuterCircle; + [SerializeField] private GameObject DSGuy; + [SerializeField] private Animator DSGuyAnimator; + [SerializeField] private float flickCoeff = 0.35f; + [SerializeField] private float flickInitMul = 1.5f; + [SerializeField] private TrailRenderer splitTouchSnapEffect; public GameObject InnerCircle; [SerializeField] private GameObject Circle; - private Tween outerCircleTween, eyesTween; + private bool isOpen; + private Vector3 vel, flickStart, flickDeltaPos; + private Color colorMain, colorL, colorR; + private Gradient gradientL, gradientR; + private bool lastLeftRightState; + private float trailEnableTime; + + private SpriteRenderer innerCircleRenderer; private void Start() { // Cursor.visible = false; + if (splitTouchSnapEffect != null) + { + splitTouchSnapEffect.emitting = false; + } + if (InnerCircle != null) + { + innerCircleRenderer = InnerCircle.GetComponent(); + } + } + + private void Open() + { + vel = Vector3.zero; + flickDeltaPos = Vector3.zero; + DSGuyAnimator.Play("Open", -1); + Circle.SetActive(false); + isOpen = true; + } + + private void Close() + { + DSGuyAnimator.Play("Close", -1); + Circle.SetActive(true); + isOpen = false; + } + + private void Flick(Vector3 startPos, Vector3 newVel) + { + flickStart = startPos; + vel = newVel; + DSGuyAnimator.Play("Flick", -1); + Circle.SetActive(true); + isOpen = false; } private void Update() { - Vector3 pos = GameManager.instance.CursorCam.ScreenToWorldPoint(Input.mousePosition); + Vector3 pos = PlayerInput.GetInputController(1).GetPointer(); + Vector3 deltaPos = pos - transform.position; if (follow) { @@ -34,32 +86,122 @@ namespace HeavenStudio } else { - this.gameObject.transform.position = new Vector3(pos.x, pos.y, 0); - - if (PlayerInput.Pressed()) + bool lrState = PlayerInput.GetInputController(1).GetPointerLeftRight(); + if (splitTouchSnapEffect != null && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch && (GameManager.instance?.GameHasSplitColours ?? false)) { - // Cursor.visible = false; - Circle.transform.DOScale(0, 0.5f).SetEase(Ease.OutExpo); - InnerCircle.SetActive(true); - outerCircleTween.Kill(); - outerCircleTween = OuterCircle.transform.DOScale(1, 0.15f).SetEase(Ease.OutExpo); + if (lrState != lastLeftRightState) + { + lastLeftRightState = lrState; + trailEnableTime = sideChangeTrailTime; + splitTouchSnapEffect.emitting = true; - Eyes.SetActive(true); - eyesTween.Kill(); - eyesTween = Eyes.transform.DOLocalMoveY(0.15f, 0.15f).SetEase(Ease.OutExpo); + innerCircleRenderer.color = lastLeftRightState ? colorR : colorL; + splitTouchSnapEffect.colorGradient = lastLeftRightState ? gradientR : gradientL; + } + + if (trailEnableTime <= 0) + { + trailEnableTime = 0; + splitTouchSnapEffect.emitting = false; + } + else + { + trailEnableTime -= Time.deltaTime; + } } - else if (PlayerInput.PressedUp()) + else if (splitTouchSnapEffect != null && splitTouchSnapEffect.emitting) { - Circle.transform.DOScale(0.2f, 0.5f).SetEase(Ease.OutExpo); - InnerCircle.SetActive(false); - outerCircleTween.Kill(); - outerCircleTween = OuterCircle.transform.DOScale(0, 0.15f); + ClearTrail(); + } - eyesTween.Kill(); - eyesTween = Eyes.transform.DOLocalMoveY(-0.66f, 0.15f).OnComplete(delegate { Eyes.SetActive(false); }); + gameObject.transform.position = pos; + if (vel.magnitude > 0.05f) + { + vel -= flickCoeff * Time.deltaTime * vel; + flickDeltaPos += vel * Time.deltaTime; + DSGuy.transform.position = flickStart + flickDeltaPos; + } + else + { + vel = Vector3.zero; + flickDeltaPos = Vector3.zero; + DSGuy.transform.position = pos; + } + + if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress)) + { + Open(); + } + else if (PlayerInput.GetIsAction(Minigame.InputAction_BasicRelease)) + { + Close(); + } + else if (PlayerInput.GetIsAction(Minigame.InputAction_FlickRelease)) + { + Flick(pos, deltaPos * flickInitMul); + ClearTrail(); + } + + if ((!PlayerInput.PlayerHasControl()) && isOpen) + { + Close(); + ClearTrail(); + if (splitTouchSnapEffect != null) + { + splitTouchSnapEffect.emitting = false; + } } } } - } + public void LockCursor(bool toggle) + { + PlayerInput.GetInputController(1).TogglePointerLock(toggle); + ClearTrail(); + } + + public void ClearTrail() + { + trailEnableTime = 0; + if (splitTouchSnapEffect != null) + { + splitTouchSnapEffect.Clear(); + } + } + + public void SetCursorColors(Color main, Color left, Color right) + { + if (innerCircleRenderer == null) innerCircleRenderer = InnerCircle.GetComponent(); + + colorMain = main; + colorL = left; + colorR = right; + if (PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch && (GameManager.instance?.GameHasSplitColours ?? false)) + { + innerCircleRenderer.color = lastLeftRightState ? colorR : colorL; + gradientL = new Gradient() + { + colorKeys = new GradientColorKey[] + { + new GradientColorKey(colorL, 0), + new GradientColorKey(colorL, 1) + }, + alphaKeys = cursorAlphaKeys + }; + gradientR = new Gradient() + { + colorKeys = new GradientColorKey[] + { + new GradientColorKey(colorR, 0), + new GradientColorKey(colorR, 1) + }, + alphaKeys = cursorAlphaKeys + }; + } + else + { + innerCircleRenderer.color = colorMain; + } + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Conductor.cs b/Assets/Scripts/Conductor.cs index 6e9e4ac17..0ec70500b 100644 --- a/Assets/Scripts/Conductor.cs +++ b/Assets/Scripts/Conductor.cs @@ -6,6 +6,7 @@ using UnityEngine; using Starpelly; using Jukebox; using HeavenStudio.Util; +using System.Data.Common; namespace HeavenStudio { @@ -46,6 +47,7 @@ namespace HeavenStudio private double time; double dspTime; double absTime, absTimeAdjust; + double dspSizeSeconds; double dspMargin = 128 / 44100.0; // the dspTime we started at @@ -133,7 +135,8 @@ namespace HeavenStudio { musicSource.priority = 0; AudioConfiguration config = AudioSettings.GetConfiguration(); - dspMargin = 2 * (config.dspBufferSize / (double)config.sampleRate); + dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate; + dspMargin = 2 * dspSizeSeconds; addedPitchChanges.Clear(); } @@ -148,7 +151,7 @@ namespace HeavenStudio time = startPos; firstBeatOffset = offset; - SeekMusicToTime(startPos); + SeekMusicToTime(startPos, offset); songPosBeat = GetBeatFromSongPos(time); @@ -162,7 +165,9 @@ namespace HeavenStudio if (!isPaused) { AudioConfiguration config = AudioSettings.GetConfiguration(); - dspMargin = 2 * (config.dspBufferSize / (double)config.sampleRate); + dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate; + Debug.Log($"dsp size: {dspSizeSeconds}"); + dspMargin = 2 * dspSizeSeconds; addedPitchChanges.Clear(); addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = SongPitch }); } @@ -171,34 +176,37 @@ namespace HeavenStudio double offset = chart.data.offset; double dspTime = AudioSettings.dspTime; - dspStart = dspTime; - startPos = GetSongPosFromBeat(beat); firstBeatOffset = offset; time = startPos; if (musicSource.clip != null && startPos < musicSource.clip.length - offset) { - SeekMusicToTime(startPos); + SeekMusicToTime(startPos, offset); double musicStartDelay = -offset - startPos; if (musicStartDelay > 0) { musicScheduledTime = dspTime + musicStartDelay / SongPitch; - musicScheduledPitch = SongPitch; + dspStart = dspTime; } else { - musicScheduledTime = dspTime; - musicScheduledPitch = SongPitch; + musicScheduledTime = dspTime + dspMargin; + dspStart = dspTime + dspMargin; } + musicScheduledPitch = SongPitch; musicSource.PlayScheduled(musicScheduledTime); } + if (musicSource.clip == null) + { + dspStart = dspTime; + } songPosBeat = GetBeatFromSongPos(time); startBeat = songPosBeat; - absTimeAdjust = 0; startTime = DateTime.Now; + absTimeAdjust = 0; isPlaying = true; isPaused = false; @@ -266,9 +274,8 @@ namespace HeavenStudio StopOnlyAudio(); } - void SeekMusicToTime(double fStartPos) + void SeekMusicToTime(double fStartPos, double offset) { - double offset = GameManager.instance.Beatmap.data.offset; if (musicSource.clip != null && fStartPos < musicSource.clip.length - offset) { // https://www.desmos.com/calculator/81ywfok6xk diff --git a/Assets/Scripts/DiscordController.cs b/Assets/Scripts/DiscordController.cs index 99342cea4..dd090714c 100644 --- a/Assets/Scripts/DiscordController.cs +++ b/Assets/Scripts/DiscordController.cs @@ -16,24 +16,27 @@ namespace HeavenStudio.DiscordRPC private long lastStartTime; + private bool quitting; + private void Awake() { - // instance = this; } private void Start() { DontDestroyOnLoad(this.gameObject); + instance = this; } - private void OnApplicationQuit() - { - Disconnect(); - } + // private void OnApplicationQuit() + // { + // quitting = true; + // } public void Connect() { discord = new Discord.Discord(DiscordRPC.clientID, (System.UInt64)Discord.CreateFlags.NoRequireDiscord); + quitting = false; } public void Disconnect() @@ -41,6 +44,7 @@ namespace HeavenStudio.DiscordRPC if (discord != null) { discord.Dispose(); + quitting = true; } } @@ -101,7 +105,7 @@ namespace HeavenStudio.DiscordRPC void Update() { - if (discord != null) + if ((!quitting) && discord != null) { discord.RunCallbacks(); } diff --git a/Assets/Scripts/DiscordController.cs.meta b/Assets/Scripts/DiscordController.cs.meta index 3c0bf87b1..0f8d448b4 100644 --- a/Assets/Scripts/DiscordController.cs.meta +++ b/Assets/Scripts/DiscordController.cs.meta @@ -4,7 +4,7 @@ MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] - executionOrder: 0 + executionOrder: -48 icon: {instanceID: 0} userData: assetBundleName: diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 8196250c1..84062067e 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -10,6 +10,7 @@ using Jukebox; using HeavenStudio.Util; using HeavenStudio.Games; using HeavenStudio.Common; +using Cysharp.Threading.Tasks; namespace HeavenStudio { @@ -51,6 +52,16 @@ namespace HeavenStudio [NonSerialized] public RiqEntity currentSection, nextSection; public double sectionProgress { get; private set; } + public bool GameHasSplitColours + { + get + { + var inf = GetGameInfo(currentGame); + if (inf == null) return false; + return inf.splitColorL != null && inf.splitColorR != null; + } + } + bool AudioLoadDone; bool ChartLoadError; @@ -176,6 +187,7 @@ namespace HeavenStudio if (playOnStart) { StartCoroutine(WaitReadyAndPlayCo(startBeat)); + CircleCursor.LockCursor(true); } } @@ -338,15 +350,15 @@ namespace HeavenStudio { int aLen = a.Length; int bLen = b.Length; - + int ap = 0; int bp = 0; - - while (ap < aLen && bp < bLen && a [ap] == b [bp]) + + while (ap < aLen && bp < bLen && a[ap] == b[bp]) { ap++; bp++; } - + return (bp == bLen); } @@ -365,8 +377,7 @@ namespace HeavenStudio if (inf != null && inf.usesAssetBundle && !inf.AssetsLoaded) { Debug.Log($"ASYNC loading assetbundles for game {gameName}"); - StartCoroutine(inf.LoadCommonAssetBundleAsync()); - StartCoroutine(inf.LoadLocalizedAssetBundleAsync()); + inf.LoadAssetsAsync().Forget(); } currentPreSwitch++; } @@ -391,8 +402,7 @@ namespace HeavenStudio if (inf != null && inf.usesAssetBundle && !inf.AssetsLoaded) { Debug.Log($"ASYNC loading assetbundles for game {gameName}"); - StartCoroutine(inf.LoadCommonAssetBundleAsync()); - StartCoroutine(inf.LoadLocalizedAssetBundleAsync()); + inf.LoadAssetsAsync().Forget(); } currentPreEvent++; } @@ -619,7 +629,8 @@ namespace HeavenStudio if (miniGame != null) miniGame.OnPlay(beat); } - + + Application.backgroundLoadingPriority = ThreadPriority.Low; Conductor.instance.Play(beat); } @@ -663,6 +674,10 @@ namespace HeavenStudio { Play(0, restartDelay); } + else + { + Application.backgroundLoadingPriority = ThreadPriority.Normal; + } // when rating screen gets added playOnStart will instead move to that scene } @@ -946,7 +961,7 @@ namespace HeavenStudio { var gameInfo = GetGameInfo(game); //load the games' sound sequences - // TODO: this blocks the main thread, and sound sequences sould be stored in a ScriptableObject + // TODO: sound sequences sould be stored in a ScriptableObject if (gameInfo != null && gameInfo.LoadedSoundSequences == null) gameInfo.LoadedSoundSequences = GetGame(game).GetComponent().SoundSequences; } @@ -971,7 +986,9 @@ namespace HeavenStudio if (gameInfo.usesAssetBundle) { //game is packed in an assetbundle, load from that instead - // this is fucked!! figure out a way to make this async + if (gameInfo.LoadedPrefab != null) return gameInfo.LoadedPrefab; + // StartCoroutine(gameInfo.LoadCommonAudioClipsAsync()); + // StartCoroutine(gameInfo.LoadLocalizedAudioClipsAsync()); return gameInfo.GetCommonAssetBundle().LoadAsset(name); } name = gameInfo.LoadableName; @@ -985,20 +1002,20 @@ namespace HeavenStudio return eventCaller.minigames.Find(c => c.name == name); } + Color colMain; public void SetCurrentGame(string game, bool useMinigameColor = true) { currentGame = game; if (GetGameInfo(currentGame) != null) { - CircleCursor.InnerCircle.GetComponent().color = Colors.Hex2RGB(GetGameInfo(currentGame).color); - if (useMinigameColor) HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Colors.Hex2RGB(GetGameInfo(currentGame).color), true); - //else HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(HeavenStudio.GameCamera.currentColor, false); + colMain = Colors.Hex2RGB(GetGameInfo(currentGame).color); + CircleCursor.SetCursorColors(colMain, Colors.Hex2RGB(GetGameInfo(currentGame).splitColorL), Colors.Hex2RGB(GetGameInfo(currentGame).splitColorR)); + if (useMinigameColor) HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(colMain, true); else HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Color.black, false); } else { - CircleCursor.InnerCircle.GetComponent().color = Color.white; - //HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(HeavenStudio.GameCamera.currentColor, false); + CircleCursor.SetCursorColors(Color.white, Color.white, Color.white); HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Color.black, false); } } diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs b/Assets/Scripts/Games/AirRally/AirRally.cs index 36c808f50..ee3878941 100644 --- a/Assets/Scripts/Games/AirRally/AirRally.cs +++ b/Assets/Scripts/Games/AirRally/AirRally.cs @@ -3,11 +3,12 @@ using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; +using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Loaders { using static Minigames; - + public static class RvlBadmintonLoader { public static Minigame AddGame(EventCaller e) @@ -16,16 +17,16 @@ namespace HeavenStudio.Games.Loaders { new GameAction("rally", "Rally") { - preFunction = delegate { AirRally.PreStartRally(e.currentEntity.beat); }, - defaultLength = 2f, + preFunction = delegate { AirRally.PreStartRally(e.currentEntity.beat); }, + defaultLength = 2f, preFunctionLength = 1 }, new GameAction("ba bum bum bum", "Ba Bum Bum Bum") { preFunction = delegate { AirRally.PreStartBaBumBumBum(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity["toggle2"]); }, - defaultLength = 6f, + defaultLength = 6f, parameters = new List() - { + { new Param("toggle", true, "Count", "Make Forthington Count"), new Param("toggle2", false, "Alternate Voiceline") }, @@ -94,9 +95,9 @@ namespace HeavenStudio.Games.Loaders new GameAction("forthington voice lines", "Count") { function = delegate { AirRally.instance.ForthVoiceDo(e.currentEntity.beat); }, - preFunction = delegate { AirRally.ForthVoice(e.currentEntity.beat, e.currentEntity["type"]); }, + preFunction = delegate { AirRally.ForthVoice(e.currentEntity.beat, e.currentEntity["type"]); }, parameters = new List() - { + { new Param("type", AirRally.CountSound.one, "Type", "The number Forthington will say"), }, }, @@ -130,7 +131,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("day", "Day/Night Cycle") { - function = delegate + function = delegate { AirRally.instance.SetDayNightCycle(e.currentEntity.beat, e.currentEntity.length, (AirRally.DayNightCycle)e.currentEntity["start"], (AirRally.DayNightCycle)e.currentEntity["end"], @@ -148,7 +149,7 @@ namespace HeavenStudio.Games.Loaders { function = delegate { - AirRally.instance.SetCloudRates(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["main"], e.currentEntity["side"], e.currentEntity["top"], + AirRally.instance.SetCloudRates(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["main"], e.currentEntity["side"], e.currentEntity["top"], e.currentEntity["speed"], e.currentEntity["endSpeed"], e.currentEntity["ease"]); }, resizable = true, @@ -166,7 +167,7 @@ namespace HeavenStudio.Games.Loaders { function = delegate { - AirRally.instance.SetSnowflakeRates(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["cps"], + AirRally.instance.SetSnowflakeRates(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["cps"], e.currentEntity["speed"], e.currentEntity["endSpeed"], e.currentEntity["ease"]); }, resizable = true, @@ -220,9 +221,9 @@ namespace HeavenStudio.Games.Loaders resizable = true, } }, - new List() {"rvl", "normal"}, + new List() { "rvl", "normal" }, "rvlbadminton", "en", - new List() {"en"} + new List() { "en" } ); } } @@ -377,12 +378,23 @@ namespace HeavenStudio.Games { InitClouds(0); } - } + } // Update is called once per frame void Update() { - if(PlayerInput.Pressed() && !IsExpectingInputNow()) + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !GameManager.instance.autoplay) + { + if (PlayerInput.GetIsAction(InputAction_BasicPress)) + { + Baxter.DoScaledAnimationAsync(GetDistanceStringAtBeat(Conductor.instance.songPositionInBeatsAsDouble, false, true) + "Ready", 0.5f); + } + if (PlayerInput.GetIsAction(InputAction_BasicRelease)) + { + Baxter.DoScaledAnimationAsync("Idle", 0.5f); + } + } + if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress)) { Baxter.DoScaledAnimationAsync("Hit", 0.5f); SoundByte.PlayOneShotGame("airRally/swing"); @@ -466,7 +478,7 @@ namespace HeavenStudio.Games spawnedBird.speedMultX = invert ? -xSpeed : xSpeed; spawnedBird.speedMultZ = zSpeed; spawnedBird.transform.position = - new Vector3(invert ? -spawnedBird.transform.position.x : spawnedBird.transform.position.x, + new Vector3(invert ? -spawnedBird.transform.position.x : spawnedBird.transform.position.x, spawnedBird.transform.position.y, startZ); spawnedBird.transform.localScale = new Vector3(invert ? -1 : 1, 1, 1); } @@ -785,7 +797,7 @@ namespace HeavenStudio.Games Forthington.DoScaledAnimationAsync("Hit", 0.5f); }) - }); + }); } public void ReturnObject(double beat, double targetBeat, bool type) @@ -910,13 +922,13 @@ namespace HeavenStudio.Games instance.ForthVoiceAction(beat) }); } - + public static void ForthVoice(double beat, int type) { float offset = countInOffsets[type]; DistanceSound distance = DistanceAtBeat(beat); - + switch (distance) { case DistanceSound.close: @@ -1010,11 +1022,11 @@ namespace HeavenStudio.Games private static bool TryGetLastDistanceEvent(double beat, out RiqEntity distanceEvent) { var allDistances = EventCaller.GetAllInGameManagerList("airRally", new string[] { "set distance" }).FindAll(x => x.beat <= beat); - if (allDistances.Count == 0) + if (allDistances.Count == 0) { distanceEvent = null; return false; - } + } distanceEvent = allDistances[^1]; return true; } @@ -1088,7 +1100,7 @@ namespace HeavenStudio.Games var cloudEvent = EventCaller.GetAllInGameManagerList("airRally", new string[] { "cloud" }).Find(x => x.beat == beat); if (cloudEvent != null) { - SetCloudRates(cloudEvent.beat, cloudEvent.length, cloudEvent["main"], cloudEvent["side"], cloudEvent["top"], + SetCloudRates(cloudEvent.beat, cloudEvent.length, cloudEvent["main"], cloudEvent["side"], cloudEvent["top"], cloudEvent["speed"], cloudEvent["endSpeed"], cloudEvent["ease"]); } cloudManagerMain.Init(); @@ -1099,7 +1111,7 @@ namespace HeavenStudio.Games var snowflakeEvent = EventCaller.GetAllInGameManagerList("airRally", new string[] { "snowflake" }).Find(x => x.beat == beat); if (snowflakeEvent != null) { - SetSnowflakeRates(snowflakeEvent.beat, snowflakeEvent.length, snowflakeEvent["cps"], snowflakeEvent["speed"], + SetSnowflakeRates(snowflakeEvent.beat, snowflakeEvent.length, snowflakeEvent["cps"], snowflakeEvent["speed"], snowflakeEvent["endSpeed"], snowflakeEvent["ease"]); } @@ -1217,7 +1229,7 @@ namespace HeavenStudio.Games string distanceString = GetDistanceStringAtBeat(beat); if (distanceString != "Close") SoundByte.PlayOneShotGame("airRally/whooshForth_" + distanceString, beat + 1, 1, 1, false, false, whooshOffsetsRally[(int)DistanceAtBeat(beat)]); - if (!(silent || isBaBumBeat) || (isCatch && !silent)) + if (!(silent || isBaBumBeat) || (isCatch && !silent)) SoundByte.PlayOneShotGame("airRally/nya_" + distanceString, beat, 1, 1, false, false, nyaOffsets[(int)DistanceAtBeat(beat)]); BeatAction.New(this, new List() @@ -1234,7 +1246,10 @@ namespace HeavenStudio.Games new BeatAction.Action(beat, delegate { string distanceString = GetDistanceStringAtBeat(beat); - Baxter.DoScaledAnimationAsync((distanceString == "Close") ? "CloseReady" : "FarReady", 0.5f); + if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || GameManager.instance.autoplay) + { + Baxter.DoScaledAnimationAsync((distanceString == "Close") ? "CloseReady" : "FarReady", 0.5f); + } SoundByte.PlayOneShotGame("airRally/hitForth_" + distanceString); }), new BeatAction.Action(beat + 1, delegate @@ -1243,9 +1258,9 @@ namespace HeavenStudio.Games }) }); - ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty); - } - + ScheduleInput(beat, 1f, InputAction_FlickPress, RallyOnHit, RallyOnMiss, RallyEmpty); + } + private bool IsBaBumBeat(double beat) { return EventCaller.GetAllInGameManagerList("airRally", new string[] { "ba bum bum bum" }).Find(x => x.beat == beat) != null; @@ -1290,14 +1305,14 @@ namespace HeavenStudio.Games new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat) + "2", beat, offset: GetBaBumOffset(beat, 0)), new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 1f) + "3", beat + 1, offset: GetBaBumOffset(beat + 1, 0)), new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 2f) + "4", beat + 2, offset: GetBaBumOffset(beat + 2, 0)), - + }); - if (distanceStringTwoBeat != "Close") + if (distanceStringTwoBeat != "Close") { sounds.Add(new MultiSound.Sound("airRally/whooshForth_" + distanceStringTwoBeat + "2", beat + 4, 1, 1, false, whooshOffsetsBaBum[(int)DistanceAtBeat(beat + 2)])); sounds.Add(new MultiSound.Sound("airRally/hitForth_" + distanceStringTwoBeat + "2", beat + 2)); - } + } else { sounds.Add(new MultiSound.Sound("airRally/hitForth_Close", beat + 2)); @@ -1338,31 +1353,34 @@ namespace HeavenStudio.Games BeatAction.New(this, new List() { - new BeatAction.Action(beat, delegate + new BeatAction.Action(beat, delegate { if (isCatch) return; if (isBaBumBeat) BaBumBumBum(beat + 4, countBaBum, altBum); - else RallyRecursion(beat + 6); + else RallyRecursion(beat + 6); }), - new BeatAction.Action(beat + 1f, delegate - { + new BeatAction.Action(beat + 1f, delegate + { Forthington.DoScaledAnimationAsync("Ready", 0.5f); ServeObject(beat + 2f, beat + 4f, true); }), - new BeatAction.Action(beat + 2f, delegate - { - Baxter.DoScaledAnimationAsync(GetDistanceStringAtBeat(beat + 2f, false, true) + "Ready", 0.5f); - } ), + new BeatAction.Action(beat + 2f, delegate + { + if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || GameManager.instance.autoplay) + { + Baxter.DoScaledAnimationAsync(GetDistanceStringAtBeat(beat + 2f, false, true) + "Ready", 0.5f); + } + }), new BeatAction.Action(beat + 3f, delegate { Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); }), new BeatAction.Action(beat + 3.5f, delegate { if(!count || isBaBumBeat) Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); }), new BeatAction.Action(beat + 4f, delegate { Forthington.DoScaledAnimationAsync("Ready", 0.5f); }), }); - ScheduleInput(beat, 4f, InputType.STANDARD_DOWN, LongShotOnHit, RallyOnMiss, RallyEmpty); + ScheduleInput(beat, 4f, InputAction_FlickPress, LongShotOnHit, RallyOnMiss, RallyEmpty); } - private void CatchBirdie() + private void CatchBirdie() { Forthington.DoScaledAnimationAsync("Catch", 0.5f); SoundByte.PlayOneShotGame("airRally/birdieCatch"); @@ -1376,7 +1394,7 @@ namespace HeavenStudio.Games Baxter.DoScaledAnimationAsync("Hit", 0.5f); if (state >= 1 || state <= -1) - { + { ActiveShuttle.DoNearMiss(); hasMissed = true; shuttleActive = false; @@ -1416,7 +1434,7 @@ namespace HeavenStudio.Games Baxter.DoScaledAnimationAsync("Hit", 0.5f); if (state >= 1 || state <= -1) - { + { ActiveShuttle.DoThrough(); hasMissed = true; shuttleActive = false; diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs index 96537091a..71afcbf05 100644 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -1,6 +1,7 @@ using DG.Tweening; using NaughtyBezierCurves; using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEngine; @@ -10,17 +11,18 @@ namespace HeavenStudio.Games.Loaders using static Minigames; public static class CtrBearLoader { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("blueBear", "Blue Bear", "b4e6f6", false, false, new List() + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("blueBear", "Blue Bear", "b4e6f6", "e7e7e7", "bf9d34", false, false, new List() { new GameAction("donut", "Donut") { - function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, + function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, defaultLength = 3, }, new GameAction("cake", "Cake") { - function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, + function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, defaultLength = 4, }, new GameAction("setEmotion", "Set Emotion") @@ -49,9 +51,9 @@ namespace HeavenStudio.Games.Loaders } } }, - new List() {"ctr", "normal"}, + new List() { "ctr", "normal" }, "ctrbear", "en", - new List() {} + new List() { } ); } } @@ -110,6 +112,61 @@ namespace HeavenStudio.Games public static BlueBear instance; + const int IALeft = 0; + const int IARight = 1; + protected static bool IA_PadLeft(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + protected static bool IA_BatonLeft(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt); + } + protected static bool IA_TouchLeft(out double dt) + { + bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt); + bool simul = false; + // if (!want) + // { + // simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + // && instance.IsExpectingInputNow(InputAction_Left.inputLockCategory) + // && instance.IsExpectingInputNow(InputAction_Right.inputLockCategory); + // } + return want || simul; + } + + protected static bool IA_PadRight(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt); + } + protected static bool IA_BatonRight(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt); + } + protected static bool IA_TouchRight(out double dt) + { + bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt); + bool simul = false; + // if (!want) + // { + // simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + // && instance.IsExpectingInputNow(InputAction_Right.inputLockCategory) + // && instance.IsExpectingInputNow(InputAction_Left.inputLockCategory); + // } + return want || simul; + } + + public static PlayerInput.InputAction InputAction_Left = + new("CtrBearLeft", new int[] { IALeft, IALeft, IALeft }, + IA_PadLeft, IA_TouchLeft, IA_BatonLeft); + + public static PlayerInput.InputAction InputAction_Right = + new("CtrBearRight", new int[] { IARight, IARight, IARight }, + IA_PadRight, IA_TouchRight, IA_BatonRight); + void OnDestroy() { if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return; @@ -132,16 +189,16 @@ namespace HeavenStudio.Games { headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0); - if (PlayerInput.GetAnyDirectionDown() && !IsExpectingInputNow(InputType.DIRECTION_DOWN)) + if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory)) { Bite(true); } - else if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory)) { Bite(false); } - var cond = Conductor.instance; + Conductor cond = Conductor.instance; if (cond.isPlaying && !cond.isPaused) { @@ -274,7 +331,7 @@ namespace HeavenStudio.Games { var objectToSpawn = isCake ? cakeBase : donutBase; var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder); - + var treatComp = newTreat.GetComponent(); treatComp.startBeat = beat; treatComp.curve = isCake ? cakeCurve : donutCurve; diff --git a/Assets/Scripts/Games/BlueBear/Treat.cs b/Assets/Scripts/Games/BlueBear/Treat.cs index b85f21006..dcc981892 100644 --- a/Assets/Scripts/Games/BlueBear/Treat.cs +++ b/Assets/Scripts/Games/BlueBear/Treat.cs @@ -21,7 +21,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear [NonSerialized] public BezierCurve3D curve; private BlueBear game; - + private void Awake() { game = BlueBear.instance; @@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear private void Start() { flyBeats = isCake ? 3f : 2f; - game.ScheduleInput(startBeat, flyBeats, isCake ? InputType.DIRECTION_DOWN : InputType.STANDARD_DOWN, Just, Out, Out); + game.ScheduleInput(startBeat, flyBeats, isCake ? BlueBear.InputAction_Left : BlueBear.InputAction_Right, Just, Out, Out); } private void Update() @@ -45,7 +45,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear if (flyPos > 1f) { - GameObject.Destroy(gameObject); + Destroy(gameObject); return; } @@ -76,7 +76,8 @@ namespace HeavenStudio.Games.Scripts_BlueBear private void Just(PlayerActionEvent caller, float state) { - if (state >= 1f || state <= -1f) { //todo: proper near miss feedback + if (state >= 1f || state <= -1f) + { //todo: proper near miss feedback if (isCake) { game.headAndBodyAnim.Play("BiteL", 0, 0); @@ -85,14 +86,14 @@ namespace HeavenStudio.Games.Scripts_BlueBear { game.headAndBodyAnim.Play("BiteR", 0, 0); } - return; + return; } EatFood(); } - private void Miss(PlayerActionEvent caller) {} + private void Miss(PlayerActionEvent caller) { } - private void Out(PlayerActionEvent caller) {} + private void Out(PlayerActionEvent caller) { } void SpawnCrumbs() { diff --git a/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs b/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs index d117583bf..24c150a86 100644 --- a/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs +++ b/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs @@ -130,7 +130,7 @@ namespace HeavenStudio.Games { SingleBop(); } - if(PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_BasicPress.inputLockCategory)) { if (executives[executiveCount - 1].spinning) { @@ -214,7 +214,7 @@ namespace HeavenStudio.Games }), new BeatAction.Action(beat + 2.5f, delegate { assistantCanBop = true; }) }); - ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustAssistant, MissAssistant, Empty); + ScheduleInput(beat, 2f, InputAction_BasicPress, JustAssistant, MissAssistant, Empty); } public void Stop(double beat, float length) @@ -255,7 +255,7 @@ namespace HeavenStudio.Games } stops.Add(new BeatAction.Action(beat + length * executiveCount + 0.5f, delegate { executivesCanBop = true; })); BeatAction.New(instance, stops); - ScheduleInput(beat, length * (executiveCount - 1), InputType.STANDARD_DOWN, Just, Miss, Empty); + ScheduleInput(beat, length * (executiveCount - 1), InputAction_BasicPress, Just, Miss, Empty); } public void Prepare() diff --git a/Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs b/Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs index c5a9e1eed..b3ede9060 100644 --- a/Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs +++ b/Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs @@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleDS hitBeat = windupBeat + createLength; sinkBeat = hitBeat + (createLength * 2f); - game.ScheduleInput(windupBeat, createLength, InputType.STANDARD_DOWN, Just, Miss, Out); + game.ScheduleInput(windupBeat, createLength, BuiltToScaleDS.InputAction_FlickPress, Just, Miss, Out); } private void Update() @@ -39,7 +39,8 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleDS double currentBeat = Conductor.instance.songPositionInBeatsAsDouble; var shooterState = game.shooterAnim.GetCurrentAnimatorStateInfo(0); - if (currentBeat > windupBeat && currentBeat < hitBeat + if ((PlayerInput.CurrentControlStyle != InputSystem.InputController.ControlStyles.Touch || !PlayerInput.PlayerHasControl()) + && currentBeat > windupBeat && currentBeat < hitBeat && !shooterState.IsName("Windup") && !game.lastShotOut) { @@ -52,9 +53,6 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleDS private void Just(PlayerActionEvent caller, float state) { - var shooterState = game.shooterAnim.GetCurrentAnimatorStateInfo(0); - if (!shooterState.IsName("Windup")) return; - // near miss if (state >= 1f || state <= -1f) { NearMiss(); diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs index e7328b179..1cae968bf 100644 --- a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs +++ b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs @@ -258,6 +258,7 @@ namespace HeavenStudio.Games List spawnedBlockEvents = new List(); void Update() { + shootingThisFrame = false; if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused) return; @@ -283,21 +284,13 @@ namespace HeavenStudio.Games HandleLights(); } - currentBeltOffset = (currentBeltOffset + Time.deltaTime * -beltSpeed) % 1f; - beltMaterial.mainTextureOffset = new Vector2(0f, currentBeltOffset); - environmentRenderer.materials = environmentMaterials; - elevatorRenderer.materials = elevatorMaterials; - } - - void LateUpdate() - { var shooterState = shooterAnim.GetCurrentAnimatorStateInfo(0); bool canShoot = (!shooterState.IsName("Shoot") || shooterAnim.IsAnimationNotPlaying()) && !shootingThisFrame; if (canShoot && lastShotOut) lastShotOut = false; - if (canShoot && !lastShotOut && PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (canShoot && !lastShotOut && PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress.inputLockCategory)) { lastShotOut = true; shootingThisFrame = true; @@ -306,15 +299,36 @@ namespace HeavenStudio.Games SoundByte.PlayOneShotGame("builtToScaleDS/Boing"); } - if (!shootingThisFrame) + currentBeltOffset = (currentBeltOffset + Time.deltaTime * -beltSpeed) % 1f; + beltMaterial.mainTextureOffset = new Vector2(0f, currentBeltOffset); + environmentRenderer.materials = environmentMaterials; + elevatorRenderer.materials = elevatorMaterials; + + if (PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch) { - if (blocksHolder.childCount == 0 && shooterState.IsName("Windup") && shooterAnim.IsAnimationNotPlaying()) + if (PlayerInput.GetIsAction(InputAction_BasicPress)) { - shooterAnim.Play("WindDown", 0, 0); + shooterAnim.Play("Windup", 0, 0); + } + if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !shootingThisFrame) + { + shooterAnim.Play("WindDown", 0, 23 / 28f); } } + else + { + if (!shootingThisFrame) + { + if (blocksHolder.childCount == 0 && shooterState.IsName("Windup") && shooterAnim.IsAnimationNotPlaying()) + { + shooterAnim.Play("WindDown", 0, 0); + } + } + } + } - shootingThisFrame = false; + void LateUpdate() + { } public void Lights(double beat, float length, bool autoLights, bool shouldLights) diff --git a/Assets/Scripts/Games/CatchyTune/CatchyTune.cs b/Assets/Scripts/Games/CatchyTune/CatchyTune.cs index dcba2fd1d..9fca5387c 100644 --- a/Assets/Scripts/Games/CatchyTune/CatchyTune.cs +++ b/Assets/Scripts/Games/CatchyTune/CatchyTune.cs @@ -3,6 +3,7 @@ using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; +using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Loaders { @@ -12,7 +13,7 @@ namespace HeavenStudio.Games.Loaders // minigame menu items public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("catchyTune", "Catchy Tune", "f2f2f2", false, false, new List() + return new Minigame("catchyTune", "Catchy Tune", "f2f2f2", "ff376c", "f2f2f2", false, false, new List() { new GameAction("orange", "Orange") { @@ -55,10 +56,10 @@ namespace HeavenStudio.Games.Loaders }, } }, - new List() {"ctr", "normal"}, + new List() { "ctr", "normal" }, "ctrcatchy", "en", - new List(){} + new List() { } ); } } @@ -125,6 +126,61 @@ namespace HeavenStudio.Games public float endSmile; } + const int IALeft = 0; + const int IARight = 1; + protected static bool IA_PadLeft(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + protected static bool IA_BatonLeft(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt); + } + protected static bool IA_TouchLeft(out double dt) + { + bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt); + bool simul = false; + if (!want) + { + simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt) + && instance.IsExpectingInputNow(InputAction_Left) + && instance.IsExpectingInputNow(InputAction_Right); + } + return want || simul; + } + + protected static bool IA_PadRight(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt); + } + protected static bool IA_BatonRight(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt); + } + protected static bool IA_TouchRight(out double dt) + { + bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt); + bool simul = false; + if (!want) + { + simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt) + && instance.IsExpectingInputNow(InputAction_Left) + && instance.IsExpectingInputNow(InputAction_Right); + } + return want || simul; + } + + public static PlayerInput.InputAction InputAction_Left = + new("CtrStepLeft", new int[] { IALeft, IALeft, IALeft }, + IA_PadLeft, IA_TouchLeft, IA_BatonLeft); + + public static PlayerInput.InputAction InputAction_Right = + new("CtrStepRight", new int[] { IARight, IARight, IARight }, + IA_PadRight, IA_TouchRight, IA_BatonRight); + private void Awake() { instance = this; @@ -193,16 +249,13 @@ namespace HeavenStudio.Games } } - if (!IsExpectingInputNow()) + if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory)) { - if (PlayerInput.GetAnyDirectionDown()) - { - catchWhiff(false); - } - if (PlayerInput.Pressed()) - { - catchWhiff(true); - } + catchWhiff(false); + } + if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory)) + { + catchWhiff(true); } } } @@ -346,7 +399,7 @@ namespace HeavenStudio.Games double beat = Conductor.instance.songPositionInBeatsAsDouble; string fruitType = isPineapple ? "Pineapple" : "Orange"; - + if (side) { alalinAnim.Play("miss" + fruitType, 0, 0); @@ -382,7 +435,7 @@ namespace HeavenStudio.Games public void whiffAnim(bool side) { double beat = Conductor.instance.songPositionInBeatsAsDouble; - + if (side) { alalinAnim.Play("whiff", 0, 0); diff --git a/Assets/Scripts/Games/CatchyTune/Fruit.cs b/Assets/Scripts/Games/CatchyTune/Fruit.cs index 1de7dddb7..41a16ec52 100644 --- a/Assets/Scripts/Games/CatchyTune/Fruit.cs +++ b/Assets/Scripts/Games/CatchyTune/Fruit.cs @@ -25,8 +25,6 @@ namespace HeavenStudio.Games.Scripts_CatchyTune private string soundText; - private Minigame.Eligible e = new Minigame.Eligible(); - private CatchyTune game; private float beatLength = 4f; @@ -35,8 +33,6 @@ namespace HeavenStudio.Games.Scripts_CatchyTune { game = CatchyTune.instance; - e.gameObject = this.gameObject; - var cond = Conductor.instance; var tempo = cond.songBpm; var playbackSpeed = cond.musicSource.pitch; @@ -70,20 +66,19 @@ namespace HeavenStudio.Games.Scripts_CatchyTune soundText += "Orange"; } - game.ScheduleInput(startBeat, beatLength, side ? InputType.STANDARD_DOWN : InputType.DIRECTION_DOWN, + game.ScheduleInput(startBeat, beatLength, side ? CatchyTune.InputAction_Right : CatchyTune.InputAction_Left, CatchFruit, Miss, WayOff); } - // minenice: note - needs PlayerActionEvent implementation private void Update() { if (barelyStart > 0f) { - anim.DoScaledAnimation("barely", barelyStart, isPineapple ? 2f : 1f); + anim.DoScaledAnimation("barely", barelyStart, isPineapple ? 2f : 1f, clamp: true); } - else + else { - anim.DoScaledAnimation("fruit bounce", startBeat, beatLength + (isPineapple ? 4f : 2f)); + anim.DoScaledAnimation("fruit bounce", startBeat, beatLength + (isPineapple ? 4f : 2f), clamp: true); } } @@ -142,7 +137,7 @@ namespace HeavenStudio.Games.Scripts_CatchyTune { //near miss (barely) barelyStart = Conductor.instance.songPositionInBeatsAsDouble; - + game.catchBarely(side); // play near miss animation @@ -154,7 +149,7 @@ namespace HeavenStudio.Games.Scripts_CatchyTune }); } - else + else { SoundByte.PlayOneShotGame(soundText + "Catch"); game.catchSuccess(side, isPineapple, smile, startBeat + beatLength, endSmile); @@ -172,6 +167,6 @@ namespace HeavenStudio.Games.Scripts_CatchyTune }); } - private void WayOff(PlayerActionEvent caller) {} // whiffing is handled in the main loop + private void WayOff(PlayerActionEvent caller) { } // whiffing is handled in the main loop } } diff --git a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs index 84228c1fe..30ba378ad 100644 --- a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs +++ b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs @@ -1,4 +1,5 @@ using HeavenStudio.Util; +using HeavenStudio.InputSystem; using JetBrains.Annotations; using Starpelly.Transformer; using System; @@ -106,9 +107,9 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f } }, - new List() {"rvl", "normal"}, + new List() { "rvl", "normal" }, "rvlbooks", "en", - new List() {"en"} + new List() { "en" } ); } } @@ -176,6 +177,42 @@ namespace HeavenStudio.Games float currentZoomCamLength; private List allCameraEvents = new List(); + const int IAAltDownCat = IAMAXCAT; + const int IAAltUpCat = IAMAXCAT + 1; + + protected static bool IA_PadAltPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + protected static bool IA_TouchAltPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_AltStart); + } + + protected static bool IA_PadAltRelease(out double dt) + { + return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltRelease(out double dt) + { + return PlayerInput.GetSqueezeUp(out dt); + } + + public static PlayerInput.InputAction InputAction_AltStart = + new("RvlBookAltStart", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, + IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); + public static PlayerInput.InputAction InputAction_AltFinish = + new("RvlBookAltFinish", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat }, + IA_PadAltRelease, IA_TouchFlick, IA_BatonAltRelease); + public static PlayerInput.InputAction InputAction_TouchRelease = + new("RvlBookTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicRelease, IA_Empty); + void OnDestroy() { SoundByte.KillLoop(SpinningLoop, 0.5f); @@ -289,14 +326,29 @@ namespace HeavenStudio.Games } } } - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { - player.FlipBook(false); - missPoster.SetActive(false); - SoundByte.PlayOneShotGame("cheerReaders/miss"); - ScoreMiss(1f); + if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch + || (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !IsExpectingInputNow(InputAction_AltStart))) + { + player.FlipBook(false); + missPoster.SetActive(false); + SoundByte.PlayOneShotGame("cheerReaders/miss"); + ScoreMiss(1f); + } } - if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) + if (PlayerInput.GetIsAction(InputAction_TouchRelease) && player.isSpinning) + { + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !IsExpectingInputNow(InputAction_AltFinish)) + { + player.FlipBook(false); + missPoster.SetActive(false); + SoundByte.PlayOneShotGame("cheerReaders/miss"); + SoundByte.KillLoop(SpinningLoop, 0f); + ScoreMiss(1f); + } + } + if (PlayerInput.GetIsAction(InputAction_AltStart) && !IsExpectingInputNow(InputAction_AltStart)) { SoundByte.PlayOneShotGame("cheerReaders/doingoing"); player.StartSpinBook(); @@ -304,7 +356,7 @@ namespace HeavenStudio.Games SpinningLoop = SoundByte.PlayOneShotGame("cheerReaders/bookSpinLoop", -1, 1, 1, true); ScoreMiss(1f); } - if (PlayerInput.AltPressedUp() && !IsExpectingInputNow(InputType.STANDARD_ALT_UP)) + if (PlayerInput.GetIsAction(InputAction_AltFinish) && !IsExpectingInputNow(InputAction_AltFinish) && player.isSpinning) { SoundByte.PlayOneShotGame("cheerReaders/doingoing"); player.StopSpinBook(); @@ -485,7 +537,7 @@ namespace HeavenStudio.Games public void OneTwoThree(double beat, int whoSpeaks) { canBop = false; - ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing); + ScheduleInput(beat, 2, InputAction_BasicPress, JustFlip, MissFlip, Nothing); List soundsToPlay = new List() { new MultiSound.Sound("cheerReaders/bookHorizontal", beat), @@ -613,7 +665,7 @@ namespace HeavenStudio.Games public void ItsUpToYou(double beat, int whoSpeaks) { canBop = false; - ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing); + ScheduleInput(beat, 2, InputAction_BasicPress, JustFlip, MissFlip, Nothing); List soundsToPlay = new List() { new MultiSound.Sound("cheerReaders/bookVertical", beat), @@ -771,7 +823,7 @@ namespace HeavenStudio.Games public void LetsGoReadABunchaBooks(double beat, int whoSpeaks) { canBop = false; - ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing); + ScheduleInput(beat, 2, InputAction_BasicPress, JustFlip, MissFlip, Nothing); List soundsToPlay = new List() { new MultiSound.Sound("cheerReaders/letsGoRead", beat), @@ -957,7 +1009,7 @@ namespace HeavenStudio.Games public void RahRahSisBoomBaBoom(double beat, int whoSpeaks, bool consecutive) { canBop = false; - ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustFlipBoom, MissFlip, Nothing); + ScheduleInput(beat, 2.5f, InputAction_BasicPress, JustFlipBoom, MissFlip, Nothing); List soundsToPlay = new List() { new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 0.5f), @@ -1168,8 +1220,8 @@ namespace HeavenStudio.Games { canBop = false; float actualLength = length * 0.25f; - ScheduleInput(beat, 2 * actualLength, InputType.STANDARD_ALT_DOWN, JustHoldSpin, MissFlip, Nothing); - ScheduleInput(beat, 3 * actualLength, InputType.STANDARD_ALT_UP, JustReleaseSpin, MissFlip, Nothing); + ScheduleInput(beat, 2 * actualLength, InputAction_AltStart, JustHoldSpin, MissFlip, Nothing); + ScheduleInput(beat, 3 * actualLength, InputAction_AltFinish, JustReleaseSpin, MissFlip, Nothing).IsHittable = IsReleaseSpinHittable; List soundsToPlay = new List(); if (whistle) { @@ -1442,6 +1494,10 @@ namespace HeavenStudio.Games playerMask.SetActive(false); missPoster.SetActive(false); SoundByte.PlayOneShotGame("cheerReaders/doingoing"); + + if (SpinningLoop != null) + SoundByte.KillLoop(SpinningLoop, 0f); + player.Miss(); shouldDoSuccessZoom = false; foreach (var girl in allGirls) @@ -1450,6 +1506,11 @@ namespace HeavenStudio.Games } } - void Nothing(PlayerActionEvent caller) {} + void Nothing(PlayerActionEvent caller) { } + + bool IsReleaseSpinHittable() + { + return player.isSpinning; + } } } diff --git a/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs b/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs index 9f124733b..cfc98817c 100644 --- a/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs +++ b/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs @@ -12,6 +12,7 @@ namespace HeavenStudio.Games.Scripts_CheerReaders [SerializeField] GameObject blushLeft; [SerializeField] GameObject blushRight; public bool bookIsWhite = true; + public bool isSpinning; public GameObject posterBook; bool bookIsOpen; bool noBop; @@ -136,6 +137,7 @@ namespace HeavenStudio.Games.Scripts_CheerReaders BaseAnim.Play(bookIsWhite ? "MissWhite" : "MissBlack", 0, 0); noBop = true; missed = true; + isSpinning = false; } public void Stare() @@ -146,12 +148,13 @@ namespace HeavenStudio.Games.Scripts_CheerReaders public void FlipBook(bool hit = true) { posterBook.SetActive(false); - if (hit) canOpenBook = false; + canOpenBook = !hit; + isSpinning = false; if (bookIsWhite != game.shouldBeBlack && hit && player) { RepositionBook(); return; - } + } BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "WhitetoBlack" : "BlacktoWhite", 0.5f); bookIsWhite = !bookIsWhite; bookIsOpen = true; @@ -173,6 +176,7 @@ namespace HeavenStudio.Games.Scripts_CheerReaders BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "SpinfromWhite" : "SpinfromBlack", 0.5f); bookIsOpen = true; noBop = true; + isSpinning = true; } public void StopSpinBook() @@ -182,6 +186,7 @@ namespace HeavenStudio.Games.Scripts_CheerReaders BaseAnim.DoScaledAnimationAsync("OpenBook", 0.5f); bookIsOpen = true; noBop = true; + isSpinning = false; } } } diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs index fc1defa60..b78cc9eb3 100644 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs @@ -2,6 +2,8 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using System.Threading; + using HeavenStudio.Util; using Jukebox; using Jukebox.Legacy; @@ -101,7 +103,7 @@ namespace HeavenStudio.Games public static ClappyTrio instance { get; set; } MultiSound clapSounds = null; - BeatAction clapAction = null; + CancellationTokenSource clapAction = null; private void Awake() { @@ -188,7 +190,10 @@ namespace HeavenStudio.Games clapSounds.Delete(); if (clapAction != null) - clapAction.Delete(); + { + clapAction.Cancel(); + clapAction.Dispose(); + } } public void Clap(double beat, float length, double gameSwitchBeat) diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs index 620f033d1..2aae03754 100644 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs @@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Scripts_ClappyTrio private void Update() { - if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(ClappyTrio.InputAction_BasicPress) && !game.IsExpectingInputNow(ClappyTrio.InputAction_BasicPress.inputLockCategory)) { Clap(false); game.ScoreMiss(); @@ -37,7 +37,7 @@ namespace HeavenStudio.Games.Scripts_ClappyTrio lastClapBeat = startBeat; lastClapLength = length; - game.ScheduleInput(startBeat, length, InputType.STANDARD_DOWN, Just, Miss, Out); + game.ScheduleInput(startBeat, length, ClappyTrio.InputAction_BasicPress, Just, Miss, Out); } private void Just(PlayerActionEvent caller, float state) diff --git a/Assets/Scripts/Games/CoinToss/CoinToss.cs b/Assets/Scripts/Games/CoinToss/CoinToss.cs index 01d939f10..520f4c87c 100644 --- a/Assets/Scripts/Games/CoinToss/CoinToss.cs +++ b/Assets/Scripts/Games/CoinToss/CoinToss.cs @@ -14,8 +14,8 @@ namespace HeavenStudio.Games.Loaders { new GameAction("toss", "Toss Coin") { - function = delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], eventCaller.currentEntity["toggle"]); }, - defaultLength = 7, + function = delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], eventCaller.currentEntity["toggle"]); }, + defaultLength = 7, parameters = new List() { new Param("type", CoinToss.CoinVariation.Default, "Variation", "Special Coin Variations"), @@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Loaders { function = delegate { var e = eventCaller.currentEntity; CoinToss.instance.BackgroundColor(e.beat, e.length, e["colorStart"], e["colorEnd"], e["colorStartF"], e["colorEndF"], e["ease"]); }, - resizable = true, + resizable = true, defaultLength = 4f, parameters = new List() { @@ -35,7 +35,7 @@ namespace HeavenStudio.Games.Loaders new Param("colorStartF", CoinToss.defaultBgColor, "FG Start Color", "The starting color in the fade"), new Param("colorEndF", CoinToss.defaultBgColor, "FG End Color", "The ending color in the fade"), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") - } + } }, //left in for backwards-compatibility, but cannot be placed @@ -51,9 +51,9 @@ namespace HeavenStudio.Games.Loaders hidden = true }, }, - new List() {"ntr", "aim"}, + new List() { "ntr", "aim" }, "ntrcoin", "en", - new List() {} + new List() { } ); } } @@ -70,6 +70,10 @@ namespace HeavenStudio.Games //Though it would need a bit of code rewrite to make it work with multiple coins + public static PlayerInput.InputAction InputAction_TouchFlick = + new("NtrCoinTouchFlick", new int[] { IAEmptyCat, IAFlickCat, IAEmptyCat }, + IA_Empty, IA_TouchFlick, IA_Empty); + public static CoinToss instance { get; set; } private static Color _defaultBgColor; @@ -82,7 +86,7 @@ namespace HeavenStudio.Games } } - + private static Color _defaultFgColor; public static Color defaultFgColor { @@ -129,6 +133,13 @@ namespace HeavenStudio.Games private void Update() { BackgroundColorUpdate(); + + if (coin != null && (!coin.canHit) && PlayerInput.GetIsAction(InputAction_TouchFlick)) + { + coin.CanHit(true); + isThrowing = true; + handAnimator.Play("Throw_empty", 0, 0); + } } public void TossCoin(double beat, int type, bool audienceReacting) @@ -142,11 +153,11 @@ namespace HeavenStudio.Games isThrowing = true; switch (type) - { - case (int) CoinToss.CoinVariation.Cowbell: - //this was intentional. it was to avoid the throw and cowbells to go offbeat. - SoundByte.PlayOneShotGame("coinToss/cowbell1"); - MultiSound.Play(new MultiSound.Sound[] { + { + case (int)CoinVariation.Cowbell: + //this was intentional. it was to avoid the throw and cowbells to go offbeat. + SoundByte.PlayOneShotGame("coinToss/cowbell1"); + MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("coinToss/cowbell2", beat + 1f, offset: 0.01f), new MultiSound.Sound("coinToss/cowbell1", beat + 2f, offset: 0.01f), new MultiSound.Sound("coinToss/cowbell2", beat + 3f, offset: 0.01f), @@ -154,14 +165,14 @@ namespace HeavenStudio.Games new MultiSound.Sound("coinToss/cowbell2", beat + 5f, offset: 0.01f), new MultiSound.Sound("coinToss/cowbell1", beat + 6f, offset: 0.01f), }); - break; - default: - break; - } - + break; + default: + break; + } + this.audienceReacting = audienceReacting; - coin = ScheduleInput(beat, 6f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty); + coin = ScheduleInput(beat, 6f, InputAction_BasicPress, CatchSuccess, CatchMiss, CatchEmpty); //coin.perfectOnly = true; } @@ -176,23 +187,23 @@ namespace HeavenStudio.Games isThrowing = true; this.audienceReacting = false; - coin = ScheduleInput(beat, 6f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty); + coin = ScheduleInput(beat, 6f, InputAction_BasicPress, CatchSuccess, CatchMiss, CatchEmpty); //coin.perfectOnly = true; } public void CatchSuccess(PlayerActionEvent caller, float state) { SoundByte.PlayOneShotGame("coinToss/catch"); - if(this.audienceReacting) SoundByte.PlayOneShot("applause"); + if (this.audienceReacting) SoundByte.PlayOneShot("applause"); handAnimator.Play("Catch_success", 0, 0); - isThrowing = false; + isThrowing = false; } public void CatchMiss(PlayerActionEvent caller) { SoundByte.PlayOneShot("miss"); - if(this.audienceReacting) SoundByte.PlayOneShot("audience/disappointed"); + if (this.audienceReacting) SoundByte.PlayOneShot("audience/disappointed"); handAnimator.Play("Pickup", 0, 0); isThrowing = false; diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs index 9af48c2b0..f1bdf9628 100644 --- a/Assets/Scripts/Games/CropStomp/CropStomp.cs +++ b/Assets/Scripts/Games/CropStomp/CropStomp.cs @@ -119,6 +119,10 @@ namespace HeavenStudio.Games public static CropStomp instance; + public static PlayerInput.InputAction InputAction_Flick = + new("NtrStompFlick", new int[] { IAEmptyCat, IAFlickCat, IAEmptyCat }, + IA_Empty, IA_TouchFlick, IA_Empty); + private void Awake() { instance = this;// Finding grass sprite width for grass scrolling. @@ -302,6 +306,15 @@ namespace HeavenStudio.Games } } + if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)) + { + bodyAnim.Play("Raise"); + } + if (PlayerInput.GetIsAction(InputAction_Flick) && !IsExpectingInputNow(InputAction_FlickRelease)) + { + bodyAnim.Play("Pick"); + } + if (cameraLocked) return; // Object scroll. @@ -331,13 +344,6 @@ namespace HeavenStudio.Games if (!isMarching) return; - if (PlayerInput.PressedUp()) - { - // Don't play raise animation if successfully flicked. - if (!isFlicking) - bodyAnim.Play("Raise"); - } - isFlicking = false; } diff --git a/Assets/Scripts/Games/CropStomp/Farmer.cs b/Assets/Scripts/Games/CropStomp/Farmer.cs index 9821588a8..cc2b33ca9 100644 --- a/Assets/Scripts/Games/CropStomp/Farmer.cs +++ b/Assets/Scripts/Games/CropStomp/Farmer.cs @@ -63,12 +63,12 @@ namespace HeavenStudio.Games.Scripts_CropStomp { if (GameManager.instance.currentGame == "cropStomp") { - stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, InputType.STANDARD_DOWN, Just, Miss, Out); + stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, CropStomp.InputAction_BasicPress, Just, Miss, Out); stomp.countsForAccuracy = false; } } - if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(CropStomp.InputAction_BasicPress) && !game.IsExpectingInputNow(CropStomp.InputAction_BasicPress)) { game.bodyAnim.Play("Crouch", 0, 0); } @@ -125,7 +125,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp // REMARK: does not count for performance nextStompBeat += 2f; stomp?.Disable(); - stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, InputType.STANDARD_DOWN, Just, Miss, Out); + stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, CropStomp.InputAction_BasicPress, Just, Miss, Out); stomp.countsForAccuracy = false; } @@ -148,7 +148,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp } nextStompBeat += 2f; stomp?.Disable(); - stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, InputType.STANDARD_DOWN, Just, Miss, Out); + stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, CropStomp.InputAction_BasicPress, Just, Miss, Out); stomp.countsForAccuracy = false; } } diff --git a/Assets/Scripts/Games/CropStomp/Veggie.cs b/Assets/Scripts/Games/CropStomp/Veggie.cs index b0a8cb692..56d6a4784 100644 --- a/Assets/Scripts/Games/CropStomp/Veggie.cs +++ b/Assets/Scripts/Games/CropStomp/Veggie.cs @@ -40,7 +40,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp game = CropStomp.instance; if (Conductor.instance.isPlaying) - game.ScheduleInput(targetBeat - 1, 1f, InputType.STANDARD_DOWN, StompJust, StompMiss, Out); + game.ScheduleInput(targetBeat - 1, 1f, CropStomp.InputAction_BasicPress, StompJust, StompMiss, Out); if (!isMole) { @@ -84,7 +84,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp float airPosition = cond.GetPositionFromBeat(stompedBeat, landBeat - stompedBeat); veggieTrans.position = curve.GetPoint(Mathf.Clamp(airPosition, 0, 1)); - if (PlayerInput.PressedUp() && !game.IsExpectingInputNow(InputType.STANDARD_UP)) + if (PlayerInput.GetIsAction(CropStomp.InputAction_FlickRelease) && !game.IsExpectingInputNow(CropStomp.InputAction_FlickRelease)) { pickEligible = false; } @@ -230,7 +230,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp spawnedHit.Play(); veggieState = 1; - game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, InputType.STANDARD_UP, PickJust, PickMiss, Out); + game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, CropStomp.InputAction_FlickRelease, PickJust, PickMiss, Out); targetBeat = targetBeat + (isMole ? 0.5f : 1f); stompedBeat = cond.songPositionInBeatsAsDouble; diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs index 3003684f6..fdc3dcb6e 100644 --- a/Assets/Scripts/Games/DJSchool/DJSchool.cs +++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs @@ -128,6 +128,10 @@ namespace HeavenStudio.Games public static DJSchool instance { get; private set; } + public static PlayerInput.InputAction InputAction_TouchRelease = + new("NtrDjTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicRelease, IA_Empty); + private void Awake() { instance = this; @@ -250,34 +254,31 @@ namespace HeavenStudio.Games lastReportedBeat = Math.Round(Conductor.instance.songPositionInBeatsAsDouble); } - if(PlayerInput.Pressed() && !IsExpectingInputNow() && !student.isHolding) //Start hold miss + if(PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !student.isHolding) //Start hold miss { student.OnMissHoldForPlayerInput(); student.isHolding = true; ScoreMiss(); } - else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && student.isHolding) //Let go during hold + else if(((PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) + || PlayerInput.GetIsAction(InputAction_TouchRelease)) + && student.isHolding) //Let go during hold { student.UnHold(); shouldBeHolding = false; } - else if (!GameManager.instance.autoplay && shouldBeHolding && !PlayerInput.Pressing() && !IsExpectingInputNow(InputType.STANDARD_UP)) + else if(PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease) && student.isHolding) //Flick during hold + { + student.OnFlickSwipe(); + shouldBeHolding = false; + } + else if (!GameManager.instance.autoplay && shouldBeHolding && !PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_FlickRelease)) { student.UnHold(); shouldBeHolding = false; } - //else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && !student.isHolding) - //{ - // student.OnMissSwipeForPlayerInput(); - //} } - //public void Bop(float beat, float length) - //{ - // bop.startBeat = beat; - // bop.length = length; - //} - public void ForceHold() { student.ForceHold(); @@ -401,7 +402,7 @@ namespace HeavenStudio.Games }), }); andStop = true; - ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty); + ScheduleInput(beat, 2f, InputAction_BasicPress, student.OnHitHold, student.OnMissHold, student.OnEmpty); } public void AndStop(double beat, bool ooh, bool doSound = true) @@ -447,7 +448,7 @@ namespace HeavenStudio.Games }); andStop = true; - ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty); + ScheduleInput(beat, 1.5f, InputAction_BasicPress, student.OnHitHold, student.OnMissHold, student.OnEmpty); } public void ScratchoHey(double beat, int type, bool remix4, bool cheer) @@ -511,11 +512,11 @@ namespace HeavenStudio.Games if (cheer) { - ScheduleInput(beat, timing, InputType.STANDARD_UP, student.OnHitSwipeCheer, student.OnMissSwipe, student.OnEmpty); + ScheduleInput(beat, timing, InputAction_FlickRelease, student.OnHitSwipeCheer, student.OnMissSwipe, student.OnEmpty); } else { - ScheduleInput(beat, timing, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty); + ScheduleInput(beat, timing, InputAction_FlickRelease, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty); } andStop = false; diff --git a/Assets/Scripts/Games/DJSchool/Student.cs b/Assets/Scripts/Games/DJSchool/Student.cs index 2b8287341..f85881ab3 100644 --- a/Assets/Scripts/Games/DJSchool/Student.cs +++ b/Assets/Scripts/Games/DJSchool/Student.cs @@ -45,7 +45,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool private void Update() { - + } #region old hold @@ -127,7 +127,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f); CancelInvoke(); canBoo = false; - Invoke("EnableBoo", booSound.clip.length); + Invoke("EnableBoo", 1f); } if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond)) @@ -146,7 +146,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool missed = true; SoundByte.PlayOneShotGame("djSchool/recordStop"); - + anim.DoScaledAnimationAsync("Hold", 0.5f); tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f); if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond)) @@ -173,7 +173,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f); CancelInvoke(); canBoo = false; - Invoke("EnableBoo", booSound.clip.length); + Invoke("EnableBoo", 1f); } missed = true; mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f); @@ -224,7 +224,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool } else { - OnMissSwipeForPlayerInput(caller.timer + caller.startBeat + 1f); + OnMissSwipeForPlayerInput(caller.timer + caller.startBeat + 1); SoundByte.PlayOneShotGame("djSchool/recordSwipe"); BeatAction.New(this, new List() { @@ -238,7 +238,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool //Instantiate(slamFX, this.transform.parent).SetActive(true); mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f); } - + } public void OnMissSwipe(PlayerActionEvent caller) @@ -252,11 +252,11 @@ namespace HeavenStudio.Games.Scripts_DJSchool Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f); CancelInvoke(); canBoo = false; - Invoke("EnableBoo", booSound.clip.length); + Invoke("EnableBoo", 1); } BeatAction.New(game, new List() { - new BeatAction.Action(caller.timer + caller.startBeat + 1f, delegate + new BeatAction.Action(caller.timer + caller.startBeat + 1, delegate { if (game.goBop) { @@ -273,8 +273,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool isHolding = false; missed = true; - //swiping = false; - mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f); BeatAction.New(game, new List() { @@ -290,6 +288,21 @@ namespace HeavenStudio.Games.Scripts_DJSchool }); } + public void OnFlickSwipe() + { + anim.Play("Swipe", 0, 0); + tableAnim.speed = 1; + tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f); + + isHolding = false; + + missed = true; + mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f); + + OnMissSwipeForPlayerInput(Conductor.instance.songPositionAsDouble + 1); + SoundByte.PlayOneShotGame("djSchool/recordSwipe"); + } + #endregion #region old swipe @@ -351,7 +364,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool flash.color = "D0FBFF".Hex2RGB(); flash.color = new Color(flash.color.r, flash.color.g, flash.color.b, 0.85f); flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, 0), 0.15f); - Destroy(flashFX_, 0.5f); + Destroy(flashFX_, 0.5f); } public void TransitionBackToIdle() diff --git a/Assets/Scripts/Games/DogNinja/DogNinja.cs b/Assets/Scripts/Games/DogNinja/DogNinja.cs index 9105eb876..b14379f2b 100644 --- a/Assets/Scripts/Games/DogNinja/DogNinja.cs +++ b/Assets/Scripts/Games/DogNinja/DogNinja.cs @@ -1,5 +1,6 @@ using NaughtyBezierCurves; using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEngine; @@ -10,12 +11,13 @@ namespace HeavenStudio.Games.Loaders using static Minigames; public static class NtrDogNinjaLoader { - public static Minigame AddGame(EventCaller eventCaller) { + public static Minigame AddGame(EventCaller eventCaller) + { return new Minigame("dogNinja", "Dog Ninja", "554899", false, false, new List() { new GameAction("Bop", "Bop") { - function = delegate { DogNinja.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"]); }, + function = delegate { DogNinja.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"]); }, defaultLength = 0.5f, parameters = new List() { @@ -24,7 +26,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("Prepare", "Prepare") { - function = delegate { DogNinja.instance.Prepare(eventCaller.currentEntity.beat); }, + function = delegate { DogNinja.instance.Prepare(eventCaller.currentEntity.beat); }, defaultLength = 0.5f, }, new GameAction("ThrowObject", "Throw Object") @@ -43,7 +45,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("CutEverything", "Cut Everything!") { - function = delegate { var e = eventCaller.currentEntity; DogNinja.instance.CutEverything(e.beat, e["toggle"], e["text"]); }, + function = delegate { var e = eventCaller.currentEntity; DogNinja.instance.CutEverything(e.beat, e["toggle"], e["text"]); }, defaultLength = 0.5f, parameters = new List() { @@ -95,9 +97,9 @@ namespace HeavenStudio.Games.Loaders inactiveFunction = delegate { var e = eventCaller.currentEntity; DogNinja.QueueObject(e.beat, 2, e["typeL"], e["typeR"], true, false);}, }, }, - new List() {"ntr", "normal"}, + new List() { "ntr", "normal" }, "ntrninja", "en", - new List() {} + new List() { } ); } } @@ -118,11 +120,11 @@ namespace HeavenStudio.Games public string sfxNumL; public string sfxNumR; } - + [Header("Animators")] public Animator DogAnim; // dog misc animations public Animator BirdAnim; // bird flying in and out - + [Header("References")] [SerializeField] GameObject ObjectBase; [SerializeField] GameObject FullBird; @@ -130,7 +132,7 @@ namespace HeavenStudio.Games public SpriteRenderer WhichLeftHalf; public SpriteRenderer WhichRightHalf; [SerializeField] TMP_Text cutEverythingText; - + [Header("Curves")] [SerializeField] BezierCurve3D CurveFromLeft; [SerializeField] BezierCurve3D CurveFromRight; @@ -174,7 +176,26 @@ namespace HeavenStudio.Games TacoBell, //YaseiNoIkiG3M4, } - + + protected static bool IA_PadAny(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + + public static PlayerInput.InputAction InputAction_Press = + new("NtrNinjaPress", new int[] { IAPressCat, IAFlickCat, IAPressCat }, + IA_PadAny, IA_TouchFlick, IA_BatonBasicPress); + public static PlayerInput.InputAction InputAction_TouchPress = + new("NtrNinjaTouchRelease", new int[] { IAEmptyCat, IAPressCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicPress, IA_Empty); + public static PlayerInput.InputAction InputAction_TouchRelease = + new("NtrNinjaTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicRelease, IA_Empty); + private void Awake() { instance = this; @@ -182,7 +203,8 @@ namespace HeavenStudio.Games void OnDestroy() { - if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) { + if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) + { if (queuedThrows.Count > 0) queuedThrows.Clear(); } foreach (var evt in scheduledInputs) @@ -198,15 +220,29 @@ namespace HeavenStudio.Games DogAnim.DoScaledAnimationAsync("Prepare", 0.5f); DogAnim.SetBool("needPrepare", true); } - - if (PlayerInput.Pressed(true) && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + + if (PlayerInput.GetIsAction(InputAction_TouchPress) && !GameManager.instance.autoplay) + { + DogAnim.SetBool("needPrepare", true); + DogAnim.DoScaledAnimationAsync("Prepare", 0.5f); + } + if (PlayerInput.GetIsAction(InputAction_TouchRelease) && (!IsExpectingInputNow(InputAction_Press)) && (!GameManager.instance.autoplay)) + { + DogAnim.SetBool("needPrepare", false); + DogAnim.DoScaledAnimationAsync("Bop", 0.5f); + } + + if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press)) { System.Random rd = new System.Random(); string slice; - int LorR = rd.Next(0,2); - if (LorR < 1) { + int LorR = rd.Next(0, 2); + if (LorR < 1) + { slice = "WhiffRight"; - } else { + } + else + { slice = "WhiffLeft"; } @@ -215,15 +251,14 @@ namespace HeavenStudio.Games DogAnim.SetBool("needPrepare", false); } - if (queuedThrows.Count > 0) { + if (queuedThrows.Count > 0) + { foreach (var obj in queuedThrows) { ThrowObject(obj.beat, obj.direction, obj.typeL, obj.typeR, obj.sfxNumL, obj.sfxNumR); } queuedThrows.Clear(); } - - //if () queuedThrows.Clear(); } - private void LateUpdate() + private void LateUpdate() { if (Conductor.instance.ReportBeat(ref lastReportedBeat) && DogAnim.IsAnimationNotPlaying() && !dontBop) { @@ -239,27 +274,31 @@ namespace HeavenStudio.Games public static void QueueObject(double beat, int direction, int typeL, int typeR, bool prepare, bool muteThrow) { int ObjSprite = 1; - if (typeL == 0 || typeR == 0) { + if (typeL == 0 || typeR == 0) + { // random object code. it makes a random number from 1-7 and sets that as the sprite System.Random rd = new System.Random(); ObjSprite = rd.Next(1, 7); } - + string sfxNumL = "dogNinja/"; - if (direction is 0 or 2) { + if (direction is 0 or 2) + { sfxNumL += typeL < 7 ? "fruit" : Enum.GetName(typeof(ObjectType), typeL); if (typeL == 0) typeL = ObjSprite; - if (!muteThrow) SoundByte.PlayOneShotGame(sfxNumL+"1", forcePlay: true); - } - - string sfxNumR = "dogNinja/"; - if (direction is 1 or 2) { - sfxNumR += typeR < 7 ? "fruit" : Enum.GetName(typeof(ObjectType), typeR); - if (typeR == 0) typeR = ObjSprite; - if (!(direction == 2 && typeL == typeR) && !muteThrow) SoundByte.PlayOneShotGame(sfxNumR+"1", forcePlay: true); + if (!muteThrow) SoundByte.PlayOneShotGame(sfxNumL + "1", forcePlay: true); } - queuedThrows.Add(new QueuedThrow() { + string sfxNumR = "dogNinja/"; + if (direction is 1 or 2) + { + sfxNumR += typeR < 7 ? "fruit" : Enum.GetName(typeof(ObjectType), typeR); + if (typeR == 0) typeR = ObjSprite; + if (!(direction == 2 && typeL == typeR) && !muteThrow) SoundByte.PlayOneShotGame(sfxNumR + "1", forcePlay: true); + } + + queuedThrows.Add(new QueuedThrow() + { beat = beat, direction = direction, typeL = typeL, @@ -268,13 +307,15 @@ namespace HeavenStudio.Games sfxNumR = sfxNumR, }); + prepare = prepare && (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || GameManager.instance.autoplay); if (prepare) DogNinja.instance.DogAnim.SetBool("needPrepare", true); } public void ThrowObject(double beat, int direction, int typeL, int typeR, string sfxNumL, string sfxNumR) { // instantiate a game object and give it its variables - if (direction is 0 or 2) { + if (direction is 0 or 2) + { WhichObject.sprite = ObjectTypes[typeL]; ThrowObject ObjectL = Instantiate(ObjectBase, gameObject.transform).GetComponent(); ObjectL.startBeat = beat; @@ -286,7 +327,8 @@ namespace HeavenStudio.Games if (direction == 2) ObjectL.shouldSfx = (typeL == typeR); } - if (direction is 1 or 2) { + if (direction is 1 or 2) + { WhichObject.sprite = ObjectTypes[typeR]; ThrowObject ObjectR = Instantiate(ObjectBase, gameObject.transform).GetComponent(); ObjectR.startBeat = beat; @@ -302,15 +344,19 @@ namespace HeavenStudio.Games public void CutEverything(double beat, bool sound, string customText) { // plays one anim with sfx when it's not on screen, plays a different anim with no sfx when on screen. ez - if (!birdOnScreen) { + if (!birdOnScreen) + { FullBird.SetActive(true); - if (sound) { - SoundByte.PlayOneShotGame(sfxNum+"bird_flap"); + if (sound) + { + SoundByte.PlayOneShotGame(sfxNum + "bird_flap"); } BirdAnim.Play("FlyIn", 0, 0); birdOnScreen = true; cutEverythingText.text = customText; - } else { + } + else + { BirdAnim.Play("FlyOut", 0, 0); birdOnScreen = false; } @@ -318,6 +364,7 @@ namespace HeavenStudio.Games public void Prepare(double beat) { + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.PlayerHasControl()) return; if (!DogAnim.GetBool("needPrepare")) DogAnim.DoScaledAnimationAsync("Prepare", 0.5f); DogAnim.SetBool("needPrepare", true); } @@ -325,7 +372,7 @@ namespace HeavenStudio.Games public void HereWeGo(double beat) { MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(sfxNum+"here", beat), + new MultiSound.Sound(sfxNum+"here", beat), new MultiSound.Sound(sfxNum+"we", beat + 0.5f), new MultiSound.Sound(sfxNum+"go", beat + 1f) }, forcePlay: true); diff --git a/Assets/Scripts/Games/DogNinja/ThrowObject.cs b/Assets/Scripts/Games/DogNinja/ThrowObject.cs index b34a79d03..8aaf1151e 100644 --- a/Assets/Scripts/Games/DogNinja/ThrowObject.cs +++ b/Assets/Scripts/Games/DogNinja/ThrowObject.cs @@ -47,7 +47,7 @@ namespace HeavenStudio.Games.Scripts_DogNinja { barelyCurve = fromLeft ? BarelyRightCurve : BarelyLeftCurve; - game.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Hit, Miss, Out); + game.ScheduleInput(startBeat, 1f, DogNinja.InputAction_Press, Hit, Miss, Out); } private void Update() @@ -84,7 +84,7 @@ namespace HeavenStudio.Games.Scripts_DogNinja { 0 => "Left", 1 => "Right", - 2 => "Both", + _ => "Both", }; DogAnim.DoScaledAnimationAsync(slice, 0.5f); diff --git a/Assets/Scripts/Games/DoubleDate/Basketball.cs b/Assets/Scripts/Games/DoubleDate/Basketball.cs index 90b7f3ce7..204de9aec 100644 --- a/Assets/Scripts/Games/DoubleDate/Basketball.cs +++ b/Assets/Scripts/Games/DoubleDate/Basketball.cs @@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate public void Init(double beat) { - game.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Just, Miss, Empty); + game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty); path = game.GetPath("BasketBallIn"); UpdateLastRealPos(); pathStartBeat = beat - 1f; diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs index 4a0019526..e1f50fb7d 100644 --- a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs +++ b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs @@ -96,6 +96,13 @@ namespace HeavenStudio.Games public BallType type; } + public static PlayerInput.InputAction InputAction_TouchPress = + new("RvlDateTouchPress", new int[] { IAEmptyCat, IAPressCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicPress, IA_Empty); + public static PlayerInput.InputAction InputAction_TouchRelease = + new("RvlDateTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicRelease, IA_Empty); + // Editor gizmo to draw trajectories new void OnDrawGizmos() { @@ -167,7 +174,15 @@ namespace HeavenStudio.Games queuedBalls.Clear(); } } - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(InputAction_TouchPress)) + { + boyAnim.DoScaledAnimationAsync("Ready", 1f); + } + if (PlayerInput.GetIsAction(InputAction_TouchRelease) && !IsExpectingInputNow(InputAction_FlickPress)) + { + boyAnim.DoScaledAnimationAsync("UnReady", 1f); + } + if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress)) { SoundByte.PlayOneShotGame("doubleDate/kick_whiff"); Kick(true, true, false); diff --git a/Assets/Scripts/Games/DoubleDate/Football.cs b/Assets/Scripts/Games/DoubleDate/Football.cs index 5424f3128..e3780508b 100644 --- a/Assets/Scripts/Games/DoubleDate/Football.cs +++ b/Assets/Scripts/Games/DoubleDate/Football.cs @@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate public void Init(double beat) { - game.ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, Just, Miss, Empty); + game.ScheduleInput(beat, 1.5f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty); path = game.GetPath("FootBallInNoHit"); // there's a second path for footballs that hit the weasels, use that if the weasels haven't been hit recently UpdateLastRealPos(); pathStartBeat = beat - 1f; diff --git a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs index 2382e9b0e..934ca7726 100644 --- a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs +++ b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs @@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate public void Init(double beat) { - game.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Just, Miss, Empty); + game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty); path = game.GetPath("SoccerIn"); UpdateLastRealPos(); pathStartBeat = beat - 1f; diff --git a/Assets/Scripts/Games/DrummingPractice/Drummer.cs b/Assets/Scripts/Games/DrummingPractice/Drummer.cs index 7b75bd483..86b318d38 100644 --- a/Assets/Scripts/Games/DrummingPractice/Drummer.cs +++ b/Assets/Scripts/Games/DrummingPractice/Drummer.cs @@ -42,7 +42,7 @@ namespace HeavenStudio.Games.Scripts_DrummingPractice private void Update() { - if (player && PlayerInput.Pressed() && !DrummingPractice.instance.IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (player && PlayerInput.GetIsAction(DrummingPractice.InputAction_BasicPress) && !DrummingPractice.instance.IsExpectingInputNow(DrummingPractice.InputAction_BasicPress)) { Hit(false, false); } diff --git a/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs b/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs index 6d1ed5aaa..b36eb5848 100644 --- a/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs +++ b/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs @@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Scripts_DrummingPractice void Start() { - game.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN, Just, Miss, Out); + game.ScheduleInput(startBeat, 1f, DrummingPractice.InputAction_BasicPress, Just, Miss, Out); BeatAction.New(game, new List() { diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index 1d1ac00aa..6defe4d95 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -228,6 +228,10 @@ namespace HeavenStudio.Games //game scene public static FanClub instance; + public static PlayerInput.InputAction InputAction_TouchRelease = + new("NtrIdolTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicRelease, IA_Empty); + const int FAN_COUNT = 12; const float RADIUS = 1.5f; private void Awake() diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs index 9db84becb..13c054069 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs @@ -6,6 +6,7 @@ using Starpelly; using NaughtyBezierCurves; using HeavenStudio.Util; +using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Scripts_FanClub { @@ -35,16 +36,16 @@ namespace HeavenStudio.Games.Scripts_FanClub switch (type) { case 0: - FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ClapJust, ClapThrough, Out); + FanClub.instance.ScheduleInput(beat, 1f, FanClub.InputAction_BasicPress, ClapJust, ClapThrough, Out); break; case 1: - FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_UP, JumpJust, JumpThrough, JumpOut); + FanClub.instance.ScheduleInput(beat, 1f, FanClub.InputAction_FlickRelease, JumpJust, JumpThrough, JumpOut); break; case 2: - FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ChargeClapJust, ClapThrough, Out); + FanClub.instance.ScheduleInput(beat, 1f, FanClub.InputAction_BasicPress, ChargeClapJust, ClapThrough, Out); break; default: - FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, LongClapJust, ClapThrough, Out); + FanClub.instance.ScheduleInput(beat, 1f, FanClub.InputAction_BasicPress, LongClapJust, ClapThrough, Out); break; } } @@ -97,9 +98,9 @@ namespace HeavenStudio.Games.Scripts_FanClub if (player) { - if (PlayerInput.Pressed()) + if (PlayerInput.GetIsAction(FanClub.InputAction_BasicPress)) { - if (!FanClub.instance.IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (!FanClub.instance.IsExpectingInputNow(FanClub.InputAction_BasicPress.inputLockCategory)) { if (FanClub.instance.JudgementPaused) { @@ -112,7 +113,7 @@ namespace HeavenStudio.Games.Scripts_FanClub } } } - if (PlayerInput.Pressing()) + if (PlayerInput.GetIsAction(FanClub.InputAction_BasicPressing)) { if (clappingStartTime != double.MinValue && cond.songPositionInBeatsAsDouble > clappingStartTime + 2f && !stopCharge) { @@ -121,9 +122,16 @@ namespace HeavenStudio.Games.Scripts_FanClub stopCharge = true; } } - if (PlayerInput.PressedUp()) + if (PlayerInput.GetIsAction(FanClub.InputAction_FlickRelease)) { - if (clappingStartTime != double.MinValue && cond.songPositionInBeatsAsDouble > clappingStartTime + 2f && stopCharge && !FanClub.instance.IsExpectingInputNow(InputType.STANDARD_UP)) + float nonTouchDelay = 2f; + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) + { + nonTouchDelay = 0f; + stopCharge = true; + } + if (clappingStartTime != double.MinValue && cond.songPositionInBeatsAsDouble > clappingStartTime + nonTouchDelay && stopCharge + && !FanClub.instance.IsExpectingInputNow(FanClub.InputAction_FlickRelease.inputLockCategory)) { if (FanClub.instance.JudgementPaused) { @@ -143,6 +151,14 @@ namespace HeavenStudio.Games.Scripts_FanClub clappingStartTime = double.MinValue; } } + if (PlayerInput.GetIsAction(FanClub.InputAction_TouchRelease)) + { + animator.speed = 1f; + animator.Play("FanFree", -1, 0); + stopBeat = false; + stopCharge = false; + clappingStartTime = double.MinValue; + } } float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f); @@ -199,7 +215,7 @@ namespace HeavenStudio.Games.Scripts_FanClub BeatAction.New(this, new List() { new BeatAction.Action(cond.songPositionInBeatsAsDouble + 0.1f, delegate { - if (PlayerInput.Pressing() || autoplayRelease > 0f) + if (PlayerInput.GetIsAction(FanClub.InputAction_BasicPressing) || autoplayRelease > 0f) { animator.Play("FanClapCharge", -1, 0); stopCharge = true; diff --git a/Assets/Scripts/Games/Fireworks/FireworksBomb.cs b/Assets/Scripts/Games/Fireworks/FireworksBomb.cs index 9aeaef371..6beaaf7a4 100644 --- a/Assets/Scripts/Games/Fireworks/FireworksBomb.cs +++ b/Assets/Scripts/Games/Fireworks/FireworksBomb.cs @@ -23,7 +23,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks public void Init(double beat) { - game.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Just, Out, Out); + game.ScheduleInput(beat, 1f, Fireworks.InputAction_BasicPress, Just, Out, Out); startBeat = beat; } diff --git a/Assets/Scripts/Games/Fireworks/Rocket.cs b/Assets/Scripts/Games/Fireworks/Rocket.cs index 266df034e..f620bddd8 100644 --- a/Assets/Scripts/Games/Fireworks/Rocket.cs +++ b/Assets/Scripts/Games/Fireworks/Rocket.cs @@ -67,7 +67,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks { startBeat = beat; startY = transform.position.y - offSet; - game.ScheduleInput(beat, isSparkler ? 1f : 3f, InputType.STANDARD_DOWN, Just, Out, Out); + game.ScheduleInput(beat, isSparkler ? 1f : 3f, Fireworks.InputAction_BasicPress, Just, Out, Out); anim.DoScaledAnimationAsync(isSparkler ? "Sparkler" : "Rocket", isSparkler ? 1f : 0.5f); selectedParticleEffect = particleEffects[explosionToChoose]; } diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs index 671df7dcc..86afdc461 100644 --- a/Assets/Scripts/Games/FirstContact/FirstContact.cs +++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs @@ -3,6 +3,7 @@ using System.Text; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; +using HeavenStudio.InputSystem; using TMPro; using Jukebox; using UnityEngine.Assertions.Must; @@ -159,6 +160,19 @@ namespace HeavenStudio.Games idle } + protected static bool IA_PadAny(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + + public static PlayerInput.InputAction InputAction_Press = + new("CtrInterpreterPress", new int[] { IAPressCat, IAFlickCat, IAPressCat }, + IA_PadAny, IA_TouchBasicPress, IA_BatonBasicPress); + void OnDestroy() { foreach (var evt in scheduledInputs) @@ -299,7 +313,7 @@ namespace HeavenStudio.Games lastReportedBeat = Math.Round(Conductor.instance.songPositionInBeatsAsDouble); } - if (PlayerInput.Pressed(true) && !IsExpectingInputNow(InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN)) + if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press)) { translator.DoScaledAnimationAsync("translator_eh", 0.5f); if (isSpeaking) @@ -401,7 +415,7 @@ namespace HeavenStudio.Games { var input = inputs[i]; double relativeBeat = input.beat - intervalBeat; - ScheduleInput(beat, length + relativeBeat, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, AlienTapping, AlienOnMiss, AlienEmpty); + ScheduleInput(beat, length + relativeBeat, InputAction_Press, AlienTapping, AlienOnMiss, AlienEmpty); callDiagList.Add(input["dialogue"]); } BeatAction.New(this, new List() diff --git a/Assets/Scripts/Games/FirstContact/Translator.cs b/Assets/Scripts/Games/FirstContact/Translator.cs index 8bedb9d09..5e63a6406 100644 --- a/Assets/Scripts/Games/FirstContact/Translator.cs +++ b/Assets/Scripts/Games/FirstContact/Translator.cs @@ -22,21 +22,12 @@ namespace HeavenStudio.Games.Scripts_FirstContact private void Update() { - ////IF YOU WANT TO PLAY NOTES ANYTIME W/O CONSTRAINTS - //if (PlayerInput.Pressed(true) && !game.isSpeaking) - //{ - // successTranslation(true); - //} } public void SuccessTranslation(bool ace) { if (ace) { - //if(game.version == 1) - //{ - // Jukebox.PlayOneShotGame("firstContact/citrusRemix/1_r"); - //} SoundByte.PlayOneShotGame("firstContact/" + RandomizerLines()); } else diff --git a/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs b/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs index 89b4bc252..1fc02f673 100644 --- a/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs +++ b/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs @@ -1,4 +1,5 @@ using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEngine; @@ -71,7 +72,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 4f, resizable = true }, - new GameAction("bop", "Bop") + new GameAction("bop", "Bop") { function = delegate {var e = eventCaller.currentEntity; FlipperFlop.instance.Bop(e.beat, e.length, e["whoBops"], e["whoBopsAuto"]); }, resizable = true, @@ -97,9 +98,9 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f } }, - new List() {"ntr", "keep"}, + new List() { "ntr", "keep" }, "rvlseal", "en", - new List() {"en"} + new List() { "en" } ); } } @@ -132,6 +133,7 @@ namespace HeavenStudio.Games float lastCameraXPos; float currentCameraXPos; bool isWalking; + bool readyRoll; public GameEvent bop = new GameEvent(); bool goBopFlip; bool goBopTuck; @@ -182,6 +184,34 @@ namespace HeavenStudio.Games } public static FlipperFlop instance; + const int IAAltDownCat = IAMAXCAT; + + protected static bool IA_TouchPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && (instance.IsExpectingInputNow(InputAction_Nrm) || !(instance.IsExpectingInputNow(InputAction_Alt) || instance.readyRoll)); + } + + protected static bool IA_PadAltPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + protected static bool IA_TouchAltPress(out double dt) + { + return PlayerInput.GetSlide(out dt); + } + + public static PlayerInput.InputAction InputAction_Alt = + new("RvlSealAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, + IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); + public static PlayerInput.InputAction InputAction_Nrm = + new("RvlSealNrm", new int[] { IAPressCat, IAPressCat, IAPressCat }, + IA_PadBasicPress, IA_TouchPress, IA_BatonBasicPress); + void Awake() { instance = this; @@ -203,7 +233,7 @@ namespace HeavenStudio.Games private void Update() { var cond = Conductor.instance; - if(cond.isPlaying && !cond.isPaused) + if (cond.isPlaying && !cond.isPaused) { if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) { @@ -221,14 +251,14 @@ namespace HeavenStudio.Games isWalking = false; } } - if ((PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) || (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))) + if ((PlayerInput.GetIsAction(InputAction_Nrm) && !IsExpectingInputNow(InputAction_Nrm)) || (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt))) { flipperPlayer.Flip(false, false, false, true); } if (queuedInputs.Count > 0) { - foreach (var input in queuedInputs) - { + foreach (var input in queuedInputs) + { QueueFlips(input.beat, input.length, input.roll, input.uh, input.thatsIt, input.appreciation, input.heart, input.thatsItBarberShop); } queuedInputs.Clear(); @@ -301,7 +331,7 @@ namespace HeavenStudio.Games public void ToggleTuck() { - captainTuckAnim.gameObject.SetActive(!captainTuckAnim.gameObject.active); + captainTuckAnim.gameObject.SetActive(!captainTuckAnim.gameObject.activeSelf); } public void BumpIntoOtherSeal(bool toTheLeft) @@ -408,11 +438,12 @@ namespace HeavenStudio.Games { if (roll) { - ScheduleInput(beat - 1, 1 + i, InputType.STANDARD_ALT_DOWN, JustFlipperRoll, MissFlipperRoll, Nothing); + ScheduleInput(beat - 1, 1 + i, InputAction_Alt, JustFlipperRoll, MissFlipperRoll, Nothing); queuedMovements.Add(beat + i); BeatAction.New(instance, new List() { - new BeatAction.Action(beat + i - 0.5f, delegate { moveLeft = flippers[0].left;}) + new BeatAction.Action(beat + i - NgEarlyTime() - 1.5, delegate { readyRoll = true; }), + new BeatAction.Action(beat + i - 0.5, delegate { moveLeft = flippers[0].left; readyRoll = true; }), }); foreach (var flipper in flippers) { @@ -469,9 +500,9 @@ namespace HeavenStudio.Games SoundByte.PlayOneShotGame("flipperFlop/appreciation/thatsit1"); captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }), - new BeatAction.Action(beat + i, delegate - { - SoundByte.PlayOneShotGame("flipperFlop/appreciation/thatsit2"); + new BeatAction.Action(beat + i, delegate + { + SoundByte.PlayOneShotGame("flipperFlop/appreciation/thatsit2"); captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); SoundByte.PlayOneShotGame(soundToPlay); captainTuckAnim.DoScaledAnimationAsync("CaptainBop", 0.5f); @@ -500,7 +531,7 @@ namespace HeavenStudio.Games } CaptainTuckBop(); - SoundByte.PlayOneShotGame(voiceLine); + SoundByte.PlayOneShotGame(voiceLine); }), }); } @@ -556,7 +587,11 @@ namespace HeavenStudio.Games } else { - ScheduleInput(beat - 1, 1 + i, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing); + ScheduleInput(beat - 1, 1 + i, InputAction_Nrm, JustFlip, MissFlip, Nothing); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + i - NgEarlyTime() - 1, delegate { readyRoll = false; }), + }); foreach (var flipper in flippers) { BeatAction.New(instance, new List() @@ -566,6 +601,13 @@ namespace HeavenStudio.Games } } } + if (roll) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + length + NgLateTime() - 1, delegate { readyRoll = false; }), + }); + } if (uh > 0 && flopCount != 4) { for (int i = 0; i < uh; i++) @@ -579,7 +621,7 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + length + i, delegate { string voiceLineToPlay = voiceLine; string failVoiceLineToPlay = failVoiceLine; - if (missed) + if (missed) { voiceLineToPlay = failVoiceLineToPlay; currentCaptainBop = CaptainTuckBopType.Miss; @@ -592,14 +634,14 @@ namespace HeavenStudio.Games } CaptainTuckBop(); - SoundByte.PlayOneShotGame(voiceLineToPlay); + SoundByte.PlayOneShotGame(voiceLineToPlay); }), }); } BeatAction.New(instance, new List() { - new BeatAction.Action(beat + length + uh, delegate - { + new BeatAction.Action(beat + length + uh, delegate + { AppreciationVoiceLine(beat + length + uh, appreciation, heart); if (!missed && appreciation != (int)AppreciationType.None) { @@ -611,7 +653,7 @@ namespace HeavenStudio.Games captainTuckFaceAnim.Play("CaptainTuckNeutralExpression", 0, 0); } CaptainTuckBop(); - missed = false; + missed = false; }), new BeatAction.Action(beat + length + uh + 1f, delegate { @@ -765,9 +807,9 @@ namespace HeavenStudio.Games new MultiSound.Sound("flipperFlop/ding", beat + 1f), }, forcePlay: true); - ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing); - ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing); - ScheduleInput(beat, 3, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing); + ScheduleInput(beat, 2, InputAction_Nrm, JustFlip, MissFlip, Nothing); + ScheduleInput(beat, 2.5f, InputAction_Nrm, JustFlip, MissFlip, Nothing); + ScheduleInput(beat, 3, InputAction_Nrm, JustFlip, MissFlip, Nothing); foreach (var flipper in flippers) { BeatAction.New(instance, new List() @@ -779,6 +821,7 @@ namespace HeavenStudio.Games } BeatAction.New(instance, new List() { + new BeatAction.Action(beat + 3 - NgEarlyTime(), delegate {readyRoll = false; }), new BeatAction.Action(beat + 2, delegate {captainTuckAnim.DoScaledAnimationAsync("CaptainBop", 0.5f); }), new BeatAction.Action(beat + 3, delegate {captainTuckAnim.DoScaledAnimationAsync("CaptainBop", 0.5f); }), }); @@ -823,9 +866,9 @@ namespace HeavenStudio.Games new BeatAction.Action(beat - 0.25f, delegate { captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }), new BeatAction.Action(beat, delegate { captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }), new BeatAction.Action(beat + 0.5f, delegate { captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.0625f); }), - new BeatAction.Action(beat + 2f, delegate - { - captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); + new BeatAction.Action(beat + 2f, delegate + { + captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); if (remix5) { foreach (var flipper in flippers) @@ -837,7 +880,7 @@ namespace HeavenStudio.Games }), new BeatAction.Action(beat + 2.25f, delegate { captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }), new BeatAction.Action(beat + 2.5f, delegate { captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }), - new BeatAction.Action(beat + 3f, delegate + new BeatAction.Action(beat + 3f, delegate { if (remix5) return; foreach (var flipper in flippers) @@ -1082,6 +1125,6 @@ namespace HeavenStudio.Games missed = true; } - public void Nothing(PlayerActionEvent caller) {} + public void Nothing(PlayerActionEvent caller) { } } } diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs index bd4fe2667..d3eed38de 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs @@ -45,16 +45,11 @@ namespace HeavenStudio.Games.Scripts_ForkLifter private void LateUpdate() { - if (PlayerInput.Pressed() && !ForkLifter.instance.IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(ForkLifter.InputAction_BasicPress, out _) && !ForkLifter.instance.IsExpectingInputNow(ForkLifter.InputAction_BasicPress.inputLockCategory)) { Stab(null); } - if (ForkLifter.instance.EligibleHits.Count == 0) - { - currentHitInList = 0; - } - if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && shouldBop) { SingleBop(); diff --git a/Assets/Scripts/Games/ForkLifter/Pea.cs b/Assets/Scripts/Games/ForkLifter/Pea.cs index 4da4e4cac..5b418f9ff 100644 --- a/Assets/Scripts/Games/ForkLifter/Pea.cs +++ b/Assets/Scripts/Games/ForkLifter/Pea.cs @@ -31,7 +31,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter transform.GetChild(0).GetChild(i).GetComponent().sprite = transform.GetChild(0).GetComponent().sprite; } - game.ScheduleInput(startBeat, 2f, InputType.STANDARD_DOWN, Just, Miss, Out); + game.ScheduleInput(startBeat, 2f, ForkLifter.InputAction_BasicPress, Just, Miss, Out); } public void Hit() diff --git a/Assets/Scripts/Games/GleeClub/ChorusKid.cs b/Assets/Scripts/Games/GleeClub/ChorusKid.cs index 29320763f..cae0aab32 100644 --- a/Assets/Scripts/Games/GleeClub/ChorusKid.cs +++ b/Assets/Scripts/Games/GleeClub/ChorusKid.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub [SerializeField] SpriteRenderer sr; [SerializeField] bool player; Sound currentSound; - + public float currentPitch = 1f; public float gameSwitchFadeOutTime = 0f; @@ -47,12 +47,12 @@ namespace HeavenStudio.Games.Scripts_GleeClub { disappeared = disappear; sr.color = new Color(1, 1, 1, 1); - if (player && !PlayerInput.Pressing() && !GameManager.instance.autoplay) + if (player && !PlayerInput.GetIsAction(GleeClub.InputAction_BasicPressing) && !GameManager.instance.autoplay) { StartSinging(); game.leftChorusKid.MissPose(); game.middleChorusKid.MissPose(); - } + } } } diff --git a/Assets/Scripts/Games/GleeClub/GleeClub.cs b/Assets/Scripts/Games/GleeClub/GleeClub.cs index 8ca5e5841..8e773a240 100644 --- a/Assets/Scripts/Games/GleeClub/GleeClub.cs +++ b/Assets/Scripts/Games/GleeClub/GleeClub.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; +using HeavenStudio.InputSystem; using Jukebox; namespace HeavenStudio.Games.Loaders @@ -20,7 +21,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("sing", "Sing") { - function = delegate { var e = eventCaller.currentEntity; GleeClub.instance.Sing(e.beat, e.length, e["semiTones"], e["semiTones1"], e["semiTonesPlayer"], + function = delegate { var e = eventCaller.currentEntity; GleeClub.instance.Sing(e.beat, e.length, e["semiTones"], e["semiTones1"], e["semiTonesPlayer"], e["close"], e["repeat"], e["semiTonesLeft2"], e["semiTonesLeft3"], e["semiTonesMiddle2"]); }, resizable = true, parameters = new List() @@ -96,9 +97,9 @@ namespace HeavenStudio.Games.Loaders hidden = true }, }, - new List() {"ntr", "repeat"}, + new List() { "ntr", "repeat" }, "ntrchorus", "en", - new List() {"en"} + new List() { "en" } ); } } @@ -167,7 +168,7 @@ namespace HeavenStudio.Games void Start() { - if (!PlayerInput.Pressing() && Conductor.instance.isPlaying && !GameManager.instance.autoplay) + if (!PlayerInput.GetIsAction(InputAction_BasicPressing) && Conductor.instance.isPlaying && !GameManager.instance.autoplay) { playerChorusKid.StartSinging(); leftChorusKid.MissPose(); @@ -192,20 +193,30 @@ namespace HeavenStudio.Games { if (!playerChorusKid.disappeared) { - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { playerChorusKid.StopSinging(); leftChorusKid.MissPose(); middleChorusKid.MissPose(); ScoreMiss(); } - if (PlayerInput.PressedUp() && !IsExpectingInputNow(InputType.STANDARD_UP)) + if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)) { playerChorusKid.StartSinging(); leftChorusKid.MissPose(); middleChorusKid.MissPose(); ScoreMiss(); } + if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) + { + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) + { + playerChorusKid.StartYell(); + leftChorusKid.MissPose(); + middleChorusKid.MissPose(); + ScoreMiss(); + } + } } if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) @@ -265,14 +276,14 @@ namespace HeavenStudio.Games playerChorusKid.currentPitch = SoundByte.GetPitchFromSemiTones(semiTonesPlayer, true); leftChorusKid.StartSinging(true); middleChorusKid.StartSinging(true); - if (!PlayerInput.Pressing() || GameManager.instance.autoplay) playerChorusKid.StartSinging(true); + if (!PlayerInput.GetIsAction(InputAction_BasicPressing) || GameManager.instance.autoplay) playerChorusKid.StartSinging(true); else missed = true; } public void TogetherNow(double beat, int semiTones, int semiTones1, int semiTonesPlayer, float conductorPitch) { - if (!playerChorusKid.disappeared) ScheduleInput(beat, 2.5f, InputType.STANDARD_UP, JustTogetherNow, Out, Out); - if (!playerChorusKid.disappeared) ScheduleInput(beat, 3.5f, InputType.STANDARD_DOWN, JustTogetherNowClose, MissBaton, Out); + if (!playerChorusKid.disappeared) ScheduleInput(beat, 2.5f, InputAction_FlickRelease, JustTogetherNow, Out, Out); + if (!playerChorusKid.disappeared) ScheduleInput(beat, 3.5f, InputAction_BasicPress, JustTogetherNowClose, MissBaton, Out); float pitch = SoundByte.GetPitchFromSemiTones(semiTones, true); float pitch1 = SoundByte.GetPitchFromSemiTones(semiTones1, true); currentYellPitch = SoundByte.GetPitchFromSemiTones(semiTonesPlayer, true); @@ -378,7 +389,7 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + length + sing.startBeat, delegate { - if (sing.closeMouth != (int)MouthOpenClose.OnlyClose) + if (sing.closeMouth != (int)MouthOpenClose.OnlyClose) { middleChorusKid.currentPitch = pitch; middleChorusKid.StartSinging(); @@ -387,15 +398,15 @@ namespace HeavenStudio.Games leftChorusKid.currentPitch = pitchLeft2; leftChorusKid.StartSinging(); } - } + } }), new BeatAction.Action(beat + length + sing.startBeat + sing.length, delegate { - if (sing.closeMouth != (int)MouthOpenClose.OnlyOpen) + if (sing.closeMouth != (int)MouthOpenClose.OnlyOpen) { middleChorusKid.StopSinging(); if (sing.repeating) leftChorusKid.StopSinging(); - } + } }), new BeatAction.Action(beat + length + sing.startBeat + beatInterval, delegate { @@ -440,7 +451,7 @@ namespace HeavenStudio.Games public void Baton(double beat) { missed = false; - if (!playerChorusKid.disappeared) ScheduleInput(beat, 1, InputType.STANDARD_DOWN, JustBaton, MissBaton, Out); + if (!playerChorusKid.disappeared) ScheduleInput(beat, 1, InputAction_BasicPress, JustBaton, MissBaton, Out); BeatAction.New(instance, new List() { new BeatAction.Action(beat, delegate diff --git a/Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs b/Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs index 968564460..89ff9b8a7 100644 --- a/Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs +++ b/Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs @@ -22,8 +22,8 @@ namespace HeavenStudio.Games.Scripts_GleeClub { shouldClose = close != (int)GleeClub.MouthOpenClose.OnlyOpen; shouldOpen = close != (int)GleeClub.MouthOpenClose.OnlyClose; - if (shouldOpen) game.ScheduleInput(beat - 1, 1, InputType.STANDARD_UP, Just, Miss, Out); - if (shouldClose) game.ScheduleInput(beat, length, InputType.STANDARD_DOWN, JustClose, MissClose, Out); + if (shouldOpen) game.ScheduleInput(beat - 1, 1, GleeClub.InputAction_BasicRelease, Just, Miss, Out); + if (shouldClose) game.ScheduleInput(beat, length, GleeClub.InputAction_BasicPress, JustClose, MissClose, Out); } public void Just(PlayerActionEvent caller, float state) diff --git a/Assets/Scripts/Games/Global/Textbox.cs b/Assets/Scripts/Games/Global/Textbox.cs index 4e89dd65a..81575dfb0 100644 --- a/Assets/Scripts/Games/Global/Textbox.cs +++ b/Assets/Scripts/Games/Global/Textbox.cs @@ -229,7 +229,15 @@ namespace HeavenStudio.Games.Global float prog = cond.GetPositionFromBeat(e.beat, e.length); if (prog >= 0f && prog <= 1f) { - float inp = cond.GetPositionFromBeat(e.beat, 1); + float inp; + if (e["instantOn"]) + { + inp = 1; + } + else + { + inp = cond.GetPositionFromBeat(e.beat, 1); + } IdolSongLabel.text = e["text1"]; IdolArtistLabel.text = e["text2"]; @@ -242,7 +250,7 @@ namespace HeavenStudio.Games.Global } else if (idolShown) { - if (prog < 1f) + if (prog < 1f || e["instantOff"]) { IdolAnimator.Play("NoPose", -1, 0); IdolAnimator.speed = 1; diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index dd0cfc10f..abbcf072c 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -4,6 +4,7 @@ using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; +using HeavenStudio.InputSystem; using Jukebox; using System.Linq; @@ -587,6 +588,103 @@ namespace HeavenStudio.Games public ParticleSystem[] Effects; [Header("Unloaded Game Calls")] + //public static Queue ItemQueue = new Queue(); + public static bool WantBop = true; + public static bool WantNori = true; + public static int WantNoriType = (int) NoriMode.None; + public static double WantBgChangeStart = double.MinValue; + public static float WantBgChangeLength = 0f; + + const int IAAltDownCat = IAMAXCAT; + const int IAAltUpCat = IAMAXCAT + 1; + + protected static bool IA_PadAnyDown(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + protected static bool IA_PadAnyUp(out double dt) + { + return PlayerInput.GetPadUp(InputController.ActionsPad.East, out dt) + || PlayerInput.GetPadUp(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadUp(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadUp(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadUp(InputController.ActionsPad.Right, out dt); + } + protected static bool IA_PadAny(out double dt) + { + dt = 0; + return PlayerInput.GetPad(InputController.ActionsPad.East) + || PlayerInput.GetPad(InputController.ActionsPad.Up) + || PlayerInput.GetPad(InputController.ActionsPad.Down) + || PlayerInput.GetPad(InputController.ActionsPad.Left) + || PlayerInput.GetPad(InputController.ActionsPad.Right); + } + protected static bool IA_TouchDown(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && !instance.IsExpectingInputNow(InputAction_AltDown); + } + protected static bool IA_TouchUp(out double dt) + { + return PlayerInput.GetTouchUp(InputController.ActionsTouch.Tap, out dt) + && !instance.IsExpectingInputNow(InputAction_AltDown); + } + + protected static bool IA_EmptyTouchUp(out double dt) + { + return PlayerInput.GetTouchUp(InputController.ActionsTouch.Tap, out dt) && !PlayerInput.GetFlick(out _); + } + + protected static bool IA_PadAltDown(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltDown(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + protected static bool IA_TouchAltDown(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_AltDown); + } + + protected static bool IA_PadAltUp(out double dt) + { + return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltUp(out double dt) + { + return PlayerInput.GetSqueezeUp(out dt); + } + protected static bool IA_TouchAltUp(out double dt) + { + return PlayerInput.GetFlick(out dt) + && instance.IsExpectingInputNow(InputAction_AltUp); + } + + public static PlayerInput.InputAction InputAction_Press = + new("KaratePress", new int[] { IAPressCat, IAPressCat, IAPressCat }, + IA_PadAnyDown, IA_TouchDown, IA_BatonBasicPress); + public static PlayerInput.InputAction InputAction_Flick = + new("KaratePress", new int[] { IAFlickCat, IAFlickCat, IAFlickCat }, + IA_PadAnyUp, IA_TouchFlick, IA_BatonBasicRelease); + public static PlayerInput.InputAction InputAction_Pressing = + new("KaratePress", new int[] { IAPressingCat, IAPressingCat, IAPressingCat }, + IA_PadAny, IA_TouchBasicPressing, IA_BatonBasicPressing); + public static PlayerInput.InputAction InputAction_AltDown = + new("KarateAltDown", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, + IA_PadAltDown, IA_TouchAltDown, IA_BatonAltDown); + public static PlayerInput.InputAction InputAction_AltUp = + new("KarateAltUp", new int[] { IAAltUpCat, IAAltUpCat, IAAltUpCat }, + IA_PadAltUp, IA_TouchAltUp, IA_BatonAltUp); + public static PlayerInput.InputAction InputAction_TouchUp = + new("KarateAltUp", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, + IA_PadAltUp, IA_EmptyTouchUp, IA_BatonAltUp); public List voiceEntities, hitVoiceEntities = new(); public static KarateMan instance; diff --git a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs index 69a8e0fa0..75f163641 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs @@ -3,8 +3,8 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using HeavenStudio; using HeavenStudio.Util; +using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Scripts_KarateMan { @@ -35,15 +35,20 @@ namespace HeavenStudio.Games.Scripts_KarateMan public int GetShouldComboId() { return shouldComboId; } public bool wantKick = false; - public bool inKick = false; + public bool inKick = false, inTouchCharge = false; double lastChargeTime = double.MinValue; double unPrepareTime = double.MinValue; double noNuriJabTime = double.MinValue; bool canEmote = false; public int wantFace = 0; - public bool inSpecial { get { return inCombo || lockedInCombo || - Conductor.instance.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.25f || inNuriLock; } } + public bool inSpecial + { + get + { + return inCombo || lockedInCombo || inKick || inNuriLock || inTouchCharge; + } + } public bool inNuriLock { get { return (Conductor.instance.songPositionInBeatsAsDouble >= noNuriJabTime && Conductor.instance.songPositionInBeatsAsDouble < noNuriJabTime + 1f); } } private void Update() @@ -69,7 +74,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan if (canEmote && wantFace >= 0) { SetFaceExpressionForced(wantFace); - if (wantFace == (int) KarateMan.KarateManFaces.Surprise) wantFace = -1; + if (wantFace == (int)KarateMan.KarateManFaces.Surprise) wantFace = -1; } if (cond.songPositionInBeatsAsDouble >= noNuriJabTime && cond.songPositionInBeatsAsDouble < noNuriJabTime + 1f) @@ -116,42 +121,59 @@ namespace HeavenStudio.Games.Scripts_KarateMan if (inKick) { - float chargeProg = cond.GetPositionFromBeat(lastChargeTime, 2.75f); + float chargeProg = cond.GetPositionFromBeat(lastChargeTime, 1.75f); if (chargeProg >= 0f && chargeProg < 1f) { - anim.DoScaledAnimation("ManCharge", lastChargeTime, 2.75f); + anim.DoScaledAnimation("ManCharge", lastChargeTime, 1.75f); bop.startBeat = lastChargeTime + 1.75f; } - else if (chargeProg >= 1f) + else if (cond.songPositionAsDouble >= lastChargeTime + 2.75f) { anim.speed = 1f; - bop.startBeat = lastChargeTime + 1.75f; + bop.startBeat = lastChargeTime + 2.75f; lastChargeTime = double.MinValue; inKick = false; } } - if (PlayerInput.Pressed(true) && !inSpecial) + if (PlayerInput.GetIsAction(KarateMan.InputAction_Press) && !inSpecial) { - if (!KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN)) + if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_Press)) { - Punch(1); + Punch(1, PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch); SoundByte.PlayOneShotGame("karateman/swingNoHit", forcePlay: true); } } - - if (PlayerInput.AltPressed() && KarateMan.IsComboEnable && !inSpecial) + if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp) && lastChargeTime != double.MinValue && !(inTouchCharge || inKick)) { - if (!KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) + lastChargeTime = double.MinValue; + } + if (lastChargeTime != double.MinValue && cond.songPositionInBeatsAsDouble > lastChargeTime + 0.25 && PlayerInput.GetIsAction(KarateMan.InputAction_Pressing) && !(inKick || inTouchCharge)) + { + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) + { + Debug.Log("Touch charge"); + inTouchCharge = true; + anim.DoScaledAnimationAsync("ManChargeOut", 0.5f); + } + } + + if (PlayerInput.GetIsAction(KarateMan.InputAction_AltDown) && KarateMan.IsComboEnable && !inSpecial) + { + if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_AltDown)) { //start a forced-fail combo sequence ForceFailCombo(cond.songPositionInBeatsAsDouble); KarateMan.instance.ScoreMiss(2); } } - else if (PlayerInput.AltPressedUp()) + else if (PlayerInput.GetIsAction(KarateMan.InputAction_AltUp) || PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp)) { - if (!KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_ALT_UP)) + if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp) && inComboId != -1 && !lockedInCombo) + { + inComboId = -1; + } + if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_AltUp)) { if (inComboId != -1 && !lockedInCombo) { @@ -160,17 +182,26 @@ namespace HeavenStudio.Games.Scripts_KarateMan } } - if ((!GameManager.instance.autoplay) && (PlayerInput.PressedUp(true) && !PlayerInput.Pressing(true))) + if ((!GameManager.instance.autoplay) + && (PlayerInput.GetIsAction(KarateMan.InputAction_Flick) || PlayerInput.GetIsAction(KarateMan.InputAction_BasicRelease)) + && !PlayerInput.GetIsAction(KarateMan.InputAction_Pressing)) { if (wantKick) { //stopped holding, don't charge wantKick = false; } - else if (inKick && cond.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.5f && !KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_UP | InputType.DIRECTION_UP)) + else if (inKick || inTouchCharge) { - Kick(cond.songPositionInBeatsAsDouble); - SoundByte.PlayOneShotGame("karateman/swingKick", forcePlay: true); + if (PlayerInput.GetIsAction(KarateMan.InputAction_Flick) && !KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_Flick)) + { + Kick(cond.songPositionInBeatsAsDouble); + SoundByte.PlayOneShotGame("karateman/swingKick", forcePlay: true); + } + else if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp)) + { + Kick(cond.songPositionInBeatsAsDouble, true); + } } } @@ -183,7 +214,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan lastChargeTime = double.MinValue; } - public bool Punch(int forceHand = 0) + public bool Punch(int forceHand = 0, bool touchCharge = false) { if (GameManager.instance.currentGame != "karateman") return false; var cond = Conductor.instance; @@ -222,7 +253,15 @@ namespace HeavenStudio.Games.Scripts_KarateMan noNuriJabTime = cond.songPositionInBeatsAsDouble; break; } - bop.startBeat = cond.songPositionInBeatsAsDouble + 0.5f; + if (touchCharge) + { + lastChargeTime = cond.songPositionInBeatsAsDouble; + bop.startBeat = double.MaxValue; + } + else + { + bop.startBeat = cond.songPositionInBeatsAsDouble + 0.5f; + } return straight; //returns what hand was used to punch the object } @@ -280,12 +319,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan new BeatAction.Action(beat + 0.75f, delegate { shouldComboId = -2; ComboMiss(beat + 0.75f); }), }); - MultiSound.Play(new MultiSound.Sound[] + MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("karateman/swingNoHit", beat), - new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.25f), - new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.5f), - new MultiSound.Sound("karateman/comboMiss", beat + 0.75f), + new MultiSound.Sound("karateman/swingNoHit", beat), + new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.25f), + new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.5f), + new MultiSound.Sound("karateman/comboMiss", beat + 0.75f), }, forcePlay: true); } @@ -295,7 +334,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan unPrepareTime = double.MinValue; BeatAction.New(this, new List() { - new BeatAction.Action(beat, delegate { + new BeatAction.Action(beat, delegate { if (wantKick) { wantKick = false; @@ -307,17 +346,25 @@ namespace HeavenStudio.Games.Scripts_KarateMan }); } - public void Kick(double beat) + public void Kick(double beat, bool oldReturn = false) { - if (!inKick) return; + if (!(inKick || inTouchCharge)) return; //play the kick animation and reset stance anim.speed = 1f; bop.startBeat = beat + 1f; unPrepareTime = double.MinValue; lastChargeTime = double.MinValue; inKick = false; + inTouchCharge = false; - anim.DoScaledAnimationAsync("ManKick", 0.5f); + if (oldReturn) + { + anim.DoScaledAnimationAsync("ManReturn", 0.5f); + } + else + { + anim.DoScaledAnimationAsync("ManKick", 0.5f); + } } public void MarkCanEmote() diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs index 90828bba6..f5efa2437 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs @@ -5,6 +5,7 @@ using UnityEngine; using NaughtyBezierCurves; using HeavenStudio.Util; +using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Scripts_KarateMan { @@ -45,7 +46,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan public static int GetNewCombo() { _lastCombo++; return _lastCombo; } public static void ResetLastCombo() { _lastCombo = -1; } - public enum ItemType { + public enum ItemType + { Pot, // path 1 Bulb, // path 1 Rock, // path 1 @@ -69,7 +71,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan CookingLid, //only used for hit } - public enum FlyStatus { + public enum FlyStatus + { Fly, Hit, NG, @@ -87,12 +90,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan public SpriteRenderer BulbLight; - public void SetBulbColor(Color c) { - effectTint = c; + public void SetBulbColor(Color c) + { + effectTint = c; BulbLight.color = c; } - float ProgressToHitPosition(float progress) { + float ProgressToHitPosition(float progress) + { return progress + (HitPositionOffset[path] - 0.5f); } @@ -106,7 +111,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan //https://www.desmos.com/calculator/ycn9v62i4f float offset = HitPositionOffset[path]; - float flyHeight = (progressToHitPosition*(progressToHitPosition-1f))/(offset*(offset-1f)); + float flyHeight = (progressToHitPosition * (progressToHitPosition - 1f)) / (offset * (offset - 1f)); float floorHeight = HitPosition[0].position.y; Vector3 startPosition = hitPosition + StartPositionOffset[path]; @@ -117,7 +122,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan Mathf.Lerp(startPosition.z, endPosition.z, progress) ); - if (progress >= 0.5f && flyPosition.y < HitPosition[0].position.y) { + if (progress >= 0.5f && flyPosition.y < HitPosition[0].position.y) + { flyPosition.y = floorHeight; } return flyPosition; @@ -155,7 +161,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan alpha = bravo = delta = KarateMan.instance.ItemColor; break; } - for (int i = 0; i < cellRenderers.Length; i++) { + for (int i = 0; i < cellRenderers.Length; i++) + { SpriteRenderer r = cellRenderers[i]; if (r.material != null) { @@ -181,8 +188,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan switch (type) { case ItemType.ComboPot1: - OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ComboStartJustOrNg, ComboStartThrough, ComboStartOut, CanCombo); - OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ComboStartWrongAction, ComboStartOut, ComboStartOut, CanHit); + OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_AltDown, ComboStartJustOrNg, ComboStartThrough, ComboStartOut, CanCombo); + OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_Press, ComboStartWrongAction, ComboStartOut, ComboStartOut, CanHitWrong); path = 1; break; case ItemType.ComboPot2: @@ -203,24 +210,24 @@ namespace HeavenStudio.Games.Scripts_KarateMan BeatAction.New(this, new List() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) }); break; case ItemType.ComboBarrel: - OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_UP, ComboEndJustOrNg, ComboEndThrough, ComboEndOut, CanComboEnd); + OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_AltUp, ComboEndJustOrNg, ComboEndThrough, ComboEndOut, CanComboEnd); path = 5; break; case ItemType.KickBarrel: - OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, KickChargeJustOrNg, ItemThrough, ItemOut, CanCombo); - OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut, CanCombo); + OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_Press, KickChargeJustOrNg, ItemThrough, ItemOut, CanCombo); + OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_AltDown, ItemWrongAction, ItemOut, ItemOut, CanComboWrong); path = 1; comboId = -1; break; case ItemType.KickBomb: - OnHit = KarateMan.instance.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_UP | InputType.DIRECTION_UP, KickJustOrNg, KickThrough, KickOut, CanKick); + OnHit = KarateMan.instance.ScheduleInput(startBeat, 0.75f, KarateMan.InputAction_Flick, KickJustOrNg, KickThrough, KickOut, CanKick); CurrentCurve = ItemCurves[6]; curveTargetBeat = 2 * 0.75f; path = 1; comboId = -1; break; case ItemType.KickBall: - OnHit = KarateMan.instance.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_UP | InputType.DIRECTION_UP, KickJustOrNg, KickThrough, KickOut, CanKick); + OnHit = KarateMan.instance.ScheduleInput(startBeat, 0.75f, KarateMan.InputAction_Flick, KickJustOrNg, KickThrough, KickOut, CanKick); CurrentCurve = ItemCurves[6]; curveTargetBeat = 2 * 0.75f; path = 1; @@ -234,14 +241,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan comboId = -1; break; case ItemType.Bomb: - OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut, CanHit); - OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut, CanHit); + OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_Press, ItemJustOrNg, ItemThrough, ItemOut, CanHit); + OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_AltDown, ItemWrongAction, ItemOut, ItemOut, CanHitWrong); path = 1; comboId = -1; break; default: - OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut, CanHit); - OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut, CanHit); + OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_Press, ItemJustOrNg, ItemThrough, ItemOut, CanHit); + OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_AltDown, ItemWrongAction, ItemOut, ItemOut, CanHitWrong); path = 1; comboId = -1; break; @@ -286,7 +293,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); transform.position = CurrentCurve.GetPoint(Mathf.Min(prog, 1f)); } - + if (type == ItemType.Bomb && cond.songPositionInBeatsAsDouble >= startBeat + 2f) { ParticleSystem p = Instantiate(HitParticles[7], transform.position, Quaternion.identity, KarateMan.instance.ItemHolder); @@ -296,7 +303,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan Destroy(gameObject); return; } - else if (prog >= 2f || (ItemKickable() && prog >= 1f)) { + else if (prog >= 2f || (ItemKickable() && prog >= 1f)) + { if (type == ItemType.KickBomb) { ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); @@ -306,12 +314,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan Destroy(gameObject); return; } - else if (CurrentCurve == null && prog < 1f - ItemSlipRt[path]) { - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (125f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); + else if (CurrentCurve == null && prog < 1f - ItemSlipRt[path]) + { + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (125f * Time.deltaTime * (1 / cond.pitchedSecPerBeat))); } else if (CurrentCurve != null && prog < 1f) { - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1 / cond.pitchedSecPerBeat))); } break; case FlyStatus.Hit: @@ -327,7 +336,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan SoundByte.PlayOneShotGame("karateman/bombBreak", volume: 0.25f); return; } - else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) { + else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) + { if (type == ItemType.KickBomb) { @@ -341,11 +351,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan Destroy(gameObject); return; } - else { + else + { if (prog <= 1f) { transform.position = CurrentCurve.GetPoint(prog); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-270f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-270f * Time.deltaTime * (1 / cond.pitchedSecPerBeat))); } else { @@ -366,7 +377,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan Destroy(gameObject); return; } - else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || (ItemKickable() && prog >= 1f) || CurrentCurve == null) { + else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || (ItemKickable() && prog >= 1f) || CurrentCurve == null) + { if (type == ItemType.KickBomb) { ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); @@ -376,11 +388,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan Destroy(gameObject); return; } - else { + else + { if (prog <= 1f) { transform.position = CurrentCurve.GetPoint(prog); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1 / cond.pitchedSecPerBeat))); } else { @@ -428,7 +441,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan hitMark.transform.localPosition = transform.position; else hitMark.transform.position = HitPosition[path].position; - + hitMark.SetActive(true); } @@ -675,7 +688,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan break; case ItemType.ComboPot3: joe.ComboSequence(0); - if (joe.GetComboId() != comboId) {} + if (joe.GetComboId() != comboId) { } else { ItemHitEffect(); @@ -683,7 +696,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan break; case ItemType.ComboPot4: //if the button isn't held anymore make Joe spin - if (joe.GetComboId() != comboId) { + if (joe.GetComboId() != comboId) + { joe.ComboMiss(startBeat + 1f); SoundByte.PlayOneShotGame("karateman/comboMiss", forcePlay: true); joe.SetShouldComboId(-2); @@ -697,7 +711,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan break; case ItemType.ComboPot5: joe.ComboSequence(2); - if (joe.GetComboId() != comboId) {} + if (joe.GetComboId() != comboId) { } else { ItemHitEffect(); @@ -710,7 +724,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan void DoHitExpression(double offset) { - if (OnHitExpression == (int) KarateMan.KarateManFaces.Normal) + if (OnHitExpression == (int)KarateMan.KarateManFaces.Normal) return; var joe = KarateMan.instance.Joe; BeatAction.New(joe, new List() @@ -727,14 +741,22 @@ namespace HeavenStudio.Games.Scripts_KarateMan public bool CanHit() { var joe = KarateMan.instance.Joe; - return status == FlyStatus.Fly && !(joe.inCombo || joe.inNuriLock); + return status == FlyStatus.Fly && !joe.inSpecial; + } + + public bool CanHitWrong() + { + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) return false; + var joe = KarateMan.instance.Joe; + return status == FlyStatus.Fly && !joe.inSpecial; } public void ItemJustOrNg(PlayerActionEvent caller, float state) { if (GameManager.instance.currentGame != "karateman") return; var joe = KarateMan.instance.Joe; - if (state <= -1f || state >= 1f) { + if (state <= -1f || state >= 1f) + { bool straight = joe.Punch(ItemPunchHand()); startBeat = Conductor.instance.songPositionInBeatsAsDouble; CurrentCurve = ItemCurves[6]; @@ -742,7 +764,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan SoundByte.PlayOneShot("miss"); status = FlyStatus.NG; - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad); + joe.SetFaceExpression((int)KarateMan.KarateManFaces.Sad); BeatAction.New(joe, new List() { new BeatAction.Action(startBeat + 2f, delegate { @@ -752,7 +774,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan KarateMan.instance.Nori.DoNG(); } - else { + else + { if (KarateMan.instance.IsNoriActive) { if (ItemNeedNori() && KarateMan.instance.NoriPerformance < 0.6f) @@ -776,21 +799,23 @@ namespace HeavenStudio.Games.Scripts_KarateMan } public void ItemWrongAction(PlayerActionEvent caller, float state) - { + { if (GameManager.instance.currentGame != "karateman") return; if (!KarateMan.IsComboEnable) return; //hitting a normal object with the alt input //WHEN SCORING THIS IS A MISS var joe = KarateMan.instance.Joe; joe.ForceFailCombo(Conductor.instance.songPositionInBeatsAsDouble); - if (state <= -1f || state >= 1f) { + if (state <= -1f || state >= 1f) + { startBeat = Conductor.instance.songPositionInBeatsAsDouble; CurrentCurve = ItemCurves[6]; curveTargetBeat = 1f; SoundByte.PlayOneShot("miss"); status = FlyStatus.NG; } - else { + else + { ItemHitEffect(); } @@ -806,60 +831,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan KarateMan.instance.Nori.DoThrough(); } - public void ItemOut(PlayerActionEvent caller) {} + public void ItemOut(PlayerActionEvent caller) { } public void ItemThrough(PlayerActionEvent caller) - { - var joe = KarateMan.instance.Joe; - if (GameManager.instance.currentGame != "karateman") return; - if (status != FlyStatus.Fly || gameObject == null) return; - BeatAction.New(joe, new List() - { - new BeatAction.Action(startBeat + 2f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise); - SoundByte.PlayOneShotGame("karateman/karate_through", forcePlay: true); - }), - new BeatAction.Action(startBeat + 5f, delegate { - if (joe.wantFace == -1) - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); - }), - }); - KarateMan.instance.Nori.DoThrough(); - OnHit.CanHit(false); - OnHitWrongAction.CanHit(false); - } - - public bool CanCombo() - { - var joe = KarateMan.instance.Joe; - return status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo || joe.inNuriLock); - } - - public void ComboStartJustOrNg(PlayerActionEvent caller, float state) - { - if (GameManager.instance.currentGame != "karateman") return; - var joe = KarateMan.instance.Joe; - joe.inCombo = true; - joe.Punch(1); - joe.SetComboId(comboId); - joe.SetShouldComboId(comboId); - if (state <= -1f || state >= 1f) { - startBeat = Conductor.instance.songPositionInBeatsAsDouble; - CurrentCurve = ItemCurves[6]; - curveTargetBeat = 1f; - SoundByte.PlayOneShot("miss"); - status = FlyStatus.NG; - - KarateMan.instance.Nori.DoNG(); - } - else { - ItemHitEffect(); - KarateMan.instance.Nori.DoHit(); - } - } - - public void ComboStartOut(PlayerActionEvent caller) {} - public void ComboStartThrough(PlayerActionEvent caller) { var joe = KarateMan.instance.Joe; if (GameManager.instance.currentGame != "karateman") return; @@ -877,24 +851,87 @@ namespace HeavenStudio.Games.Scripts_KarateMan }); KarateMan.instance.Nori.DoThrough(); OnHit.CanHit(false); - OnHitWrongAction.CanHit(false); + if (OnHitWrongAction != null) + OnHitWrongAction.CanHit(false); + } + + public bool CanCombo() + { + var joe = KarateMan.instance.Joe; + return status == FlyStatus.Fly && !(joe.inSpecial || joe.wantKick); + } + public bool CanComboWrong() + { + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) return false; + var joe = KarateMan.instance.Joe; + return status == FlyStatus.Fly && !(joe.inSpecial || joe.wantKick); + } + + public void ComboStartJustOrNg(PlayerActionEvent caller, float state) + { + if (GameManager.instance.currentGame != "karateman") return; + var joe = KarateMan.instance.Joe; + joe.inCombo = true; + joe.Punch(1); + joe.SetComboId(comboId); + joe.SetShouldComboId(comboId); + if (state <= -1f || state >= 1f) + { + startBeat = Conductor.instance.songPositionInBeatsAsDouble; + CurrentCurve = ItemCurves[6]; + curveTargetBeat = 1f; + SoundByte.PlayOneShot("miss"); + status = FlyStatus.NG; + + KarateMan.instance.Nori.DoNG(); + } + else + { + ItemHitEffect(); + KarateMan.instance.Nori.DoHit(); + } + } + + public void ComboStartOut(PlayerActionEvent caller) { } + public void ComboStartThrough(PlayerActionEvent caller) + { + var joe = KarateMan.instance.Joe; + if (GameManager.instance.currentGame != "karateman") return; + if (status != FlyStatus.Fly || gameObject == null) return; + BeatAction.New(joe, new List() + { + new BeatAction.Action(startBeat + 2f, delegate { + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise); + SoundByte.PlayOneShotGame("karateman/karate_through", forcePlay: true); + }), + new BeatAction.Action(startBeat + 5f, delegate { + if (joe.wantFace == -1) + joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); + }), + }); + KarateMan.instance.Nori.DoThrough(); + OnHit.CanHit(false); + if (OnHitWrongAction != null) + OnHitWrongAction.CanHit(false); } public void ComboStartWrongAction(PlayerActionEvent caller, float state) - { + { if (GameManager.instance.currentGame != "karateman") return; //hitting a combo start with the normal input //WHEN SCORING THIS IS A MISS var joe = KarateMan.instance.Joe; bool straight = joe.Punch(ItemPunchHand()); - if (state <= -1f || state >= 1f) { + if (state <= -1f || state >= 1f) + { startBeat = Conductor.instance.songPositionInBeatsAsDouble; CurrentCurve = ItemCurves[6]; curveTargetBeat = 1f; SoundByte.PlayOneShot("miss"); status = FlyStatus.NG; } - else { + else + { ItemHitEffect(straight); } KarateMan.instance.Nori.DoThrough(); @@ -914,7 +951,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan joe.SetComboId(-1); joe.SetShouldComboId(-1); joe.ComboSequence(3); - if (state <= -1f || state >= 1f) { + if (state <= -1f || state >= 1f) + { startBeat = Conductor.instance.songPositionInBeatsAsDouble; CurrentCurve = ItemCurves[5]; curveTargetBeat = 1f; @@ -933,14 +971,16 @@ namespace HeavenStudio.Games.Scripts_KarateMan KarateMan.instance.Nori.DoNG(); } - else { + else + { DoHitExpression(startBeat + 1.5f); ItemHitEffect(); KarateMan.instance.Nori.DoHit(); } } - public void ComboEndOut(PlayerActionEvent caller) { + public void ComboEndOut(PlayerActionEvent caller) + { if (GameManager.instance.currentGame != "karateman") return; var joe = KarateMan.instance.Joe; if (status == FlyStatus.Fly && joe.inCombo && joe.GetComboId() == comboId && joe.comboWaiting) @@ -954,7 +994,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan OnHit.CanHit(false); } - public void ComboEndThrough(PlayerActionEvent caller) + public void ComboEndThrough(PlayerActionEvent caller) { if (GameManager.instance.currentGame != "karateman") return; if (status != FlyStatus.Fly || gameObject == null) return; @@ -963,7 +1003,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan { BeatAction.New(joe, new List() { - new BeatAction.Action(startBeat + 2f, delegate { + new BeatAction.Action(startBeat + 2f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise); }), new BeatAction.Action(startBeat + 5f, delegate { @@ -974,19 +1014,19 @@ namespace HeavenStudio.Games.Scripts_KarateMan } else { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad); + joe.SetFaceExpression((int)KarateMan.KarateManFaces.VerySad); BeatAction.New(joe, new List() { - new BeatAction.Action(startBeat + 1.5f, delegate { + new BeatAction.Action(startBeat + 1.5f, delegate { joe.inCombo = false; joe.SetComboId(-1); joe.SetShouldComboId(-1); joe.ComboSequence(4); }), - new BeatAction.Action(startBeat + 2f, delegate { + new BeatAction.Action(startBeat + 2f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad); }), - new BeatAction.Action(startBeat + 5f, delegate { + new BeatAction.Action(startBeat + 5f, delegate { joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); }) }); @@ -1001,14 +1041,15 @@ namespace HeavenStudio.Games.Scripts_KarateMan var joe = KarateMan.instance.Joe; joe.Punch(ItemPunchHand()); - if (state <= -1f || state >= 1f) { + if (state <= -1f || state >= 1f) + { startBeat = Conductor.instance.songPositionInBeatsAsDouble; CurrentCurve = ItemCurves[6]; curveTargetBeat = 1f; SoundByte.PlayOneShot("miss"); status = FlyStatus.NG; - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad); + joe.SetFaceExpression((int)KarateMan.KarateManFaces.Sad); BeatAction.New(joe, new List() { new BeatAction.Action(startBeat + 2f, delegate { @@ -1017,7 +1058,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan }); KarateMan.instance.Nori.DoNG(); } - else { + else + { joe.StartKickCharge(startBeat + 1.25f); ItemHitEffect(); status = FlyStatus.Hit; @@ -1025,7 +1067,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan } } - public void KickChargeOut(PlayerActionEvent caller) {} + public void KickChargeOut(PlayerActionEvent caller) { } public void KickChargeThrough(PlayerActionEvent caller) { @@ -1045,12 +1087,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan }); KarateMan.instance.Nori.DoThrough(); OnHit.CanHit(false); - OnHitWrongAction.CanHit(false); + if (OnHitWrongAction != null) + OnHitWrongAction.CanHit(false); } public bool CanKick() { var joe = KarateMan.instance.Joe; + Debug.Log(joe.inKick); return status == FlyStatus.Fly && joe.inKick; } @@ -1060,7 +1104,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan var joe = KarateMan.instance.Joe; joe.Kick(Conductor.instance.songPositionInBeatsAsDouble); - if (state <= -1f || state >= 1f) { + if (state <= -1f || state >= 1f) + { startBeat = Conductor.instance.songPositionInBeatsAsDouble; CurrentCurve = ItemCurves[8]; curveTargetBeat = 1f; @@ -1081,7 +1126,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan if (type == ItemType.KickBomb) joe.RemoveBombGlow(startBeat + 0.75f); } - else { + else + { DoHitExpression(startBeat + 2f); ItemHitEffect(); status = FlyStatus.Hit; @@ -1092,7 +1138,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan } } - public void KickOut(PlayerActionEvent caller) {} + public void KickOut(PlayerActionEvent caller) { } public void KickThrough(PlayerActionEvent caller) { @@ -1100,10 +1146,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan if (status != FlyStatus.Fly || gameObject == null) return; BeatAction.New(KarateMan.instance.Joe, new List() { - new BeatAction.Action(startBeat + 2f, delegate { + new BeatAction.Action(startBeat + 2f, delegate { KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad); }), - new BeatAction.Action(startBeat + 4f, delegate { + new BeatAction.Action(startBeat + 4f, delegate { KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); }) }); diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs index d709d82d1..900f590d6 100644 --- a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs +++ b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs @@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Scripts_Kitties private bool hasClapped = false; public bool canClap = false; - private bool hasSpun = true; + private bool hasSpun = false; private bool checkSpin = false; private bool hasFish = false; @@ -34,17 +34,21 @@ namespace HeavenStudio.Games.Scripts_Kitties { var cond = Conductor.instance; - if (PlayerInput.Pressed() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(Kitties.InputAction_BasicPress) && canClap && !Kitties.instance.IsExpectingInputNow(Kitties.InputAction_BasicPress)) { - SoundByte.PlayOneShot("miss"); - if (spawnType != 3) - anim.Play("ClapFail", 0, 0); - else - anim.Play("FaceClapFail", 0, 0); + if (PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch && !Kitties.instance.IsExpectingInputNow(Kitties.InputAction_AltStart)) + { + SoundByte.PlayOneShot("miss"); + if (spawnType != 3) + anim.Play("ClapFail", 0, 0); + else + anim.Play("FaceClapFail", 0, 0); + } } - if (PlayerInput.AltPressed() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_ALT_DOWN) - || PlayerInput.AltPressedUp() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_ALT_UP) && hasSpun) + if ((PlayerInput.GetIsAction(Kitties.InputAction_AltStart) && canClap && !(Kitties.instance.IsExpectingInputNow(Kitties.InputAction_AltStart) || Kitties.instance.IsExpectingInputNow(Kitties.InputAction_BasicPress))) + || (PlayerInput.GetIsAction(Kitties.InputAction_AltFinish) && canClap && !Kitties.instance.IsExpectingInputNow(Kitties.InputAction_AltFinish) && hasSpun) + || ((PlayerInput.GetIsAction(Kitties.InputAction_TouchRelease) && !PlayerInput.GetIsAction(Kitties.InputAction_AltFinish)) && canClap && hasSpun)) { RollFail(); } @@ -53,25 +57,24 @@ namespace HeavenStudio.Games.Scripts_Kitties public void ScheduleClap(double beat, int type) { spawnType = type; - Kitties.instance.ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, ClapSuccessOne, ClapMissOne, ClapEmpty); - Kitties.instance.ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, ClapSuccessTwo, ClapMissTwo, ClapEmpty); + Kitties.instance.ScheduleInput(beat, 2.5f, Kitties.InputAction_BasicPress, ClapSuccessOne, ClapMissOne, ClapEmpty); + Kitties.instance.ScheduleInput(beat, 3f, Kitties.InputAction_BasicPress, ClapSuccessTwo, ClapMissTwo, ClapEmpty); } public void ScheduleRoll(double beat) { - Kitties.instance.ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, SpinSuccessOne, SpinMissOne, SpinEmpty); + Kitties.instance.ScheduleInput(beat, 2f, Kitties.InputAction_AltStart, SpinSuccessOne, SpinMissOne, SpinEmpty); } public void ScheduleRollFinish(double beat) { - Debug.Log(hasSpun); if (hasSpun) - Kitties.instance.ScheduleInput(beat, 2.75f, InputType.STANDARD_ALT_UP, SpinSuccessTwo, SpinMissTwo, SpinEmpty); + Kitties.instance.ScheduleInput(beat, 2.75f, Kitties.InputAction_AltFinish, SpinSuccessTwo, SpinMissTwo, SpinEmpty); } public void ScheduleFish(double beat) { - Kitties.instance.ScheduleInput(beat, 2.75f, InputType.STANDARD_DOWN, FishSuccess, FishMiss, FishEmpty); + Kitties.instance.ScheduleInput(beat, 2.75f, Kitties.InputAction_BasicPress, FishSuccess, FishMiss, FishEmpty); } public void ClapSuccessOne(PlayerActionEvent Caller, float state) @@ -152,12 +155,14 @@ namespace HeavenStudio.Games.Scripts_Kitties hasSpun = true; SoundByte.PlayOneShotGame("kitties/roll5"); anim.Play("Rolling", 0, 0); + ScheduleRollFinish(caller.startBeat); } public void SpinSuccessTwo(PlayerActionEvent caller, float beat) { SoundByte.PlayOneShotGame("kitties/roll6"); anim.Play("RollEnd", 0, 0); + hasSpun = false; } public void SpinMissOne(PlayerActionEvent caller) diff --git a/Assets/Scripts/Games/Kitties/Kitties.cs b/Assets/Scripts/Games/Kitties/Kitties.cs index be43f5d14..0d5019982 100644 --- a/Assets/Scripts/Games/Kitties/Kitties.cs +++ b/Assets/Scripts/Games/Kitties/Kitties.cs @@ -1,4 +1,5 @@ using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEngine; @@ -110,6 +111,42 @@ namespace HeavenStudio.Games public static Kitties instance; + const int IAAltDownCat = IAMAXCAT; + const int IAAltUpCat = IAMAXCAT + 1; + + protected static bool IA_PadAltPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + protected static bool IA_TouchAltPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_AltStart); + } + + protected static bool IA_PadAltRelease(out double dt) + { + return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltRelease(out double dt) + { + return PlayerInput.GetSqueezeUp(out dt); + } + + public static PlayerInput.InputAction InputAction_AltStart = + new("CtrTeppanAltStart", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, + IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); + public static PlayerInput.InputAction InputAction_AltFinish = + new("CtrTeppanAltFinish", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat }, + IA_PadAltRelease, IA_TouchFlick, IA_BatonAltRelease); + public static PlayerInput.InputAction InputAction_TouchRelease = + new("CtrTeppanTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicRelease, IA_Empty); + void Awake() { instance = this; @@ -229,7 +266,7 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 1.5f, delegate { kitties[0].Play("RollStart", 0, 0); }), new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("Rolling", 0, 0); }), new BeatAction.Action(beat + 2.75f, delegate { kitties[0].Play("RollEnd", 0, 0); }) - }); + }); BeatAction.New(instance, new List() { @@ -246,9 +283,8 @@ namespace HeavenStudio.Games new BeatAction.Action(beat, delegate { kitties[2].Play("RollStart", 0, 0); }), new BeatAction.Action(beat + .5f, delegate { kitties[2].Play("RollStart", 0, 0); }), new BeatAction.Action(beat + 1f, delegate { kitties[2].Play("RollStart", 0, 0); }), - new BeatAction.Action(beat + 1.5f, delegate { kitties[2].Play("RollStart", 0, 0); }), - new BeatAction.Action(beat + 2f, delegate { player.ScheduleRollFinish(beat); }) - }); + new BeatAction.Action(beat + 1.5f, delegate { kitties[2].Play("RollStart", 0, 0); }) + }); if (!keepSpawned) { diff --git a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs index 49955eaf1..370ac31da 100644 --- a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs +++ b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs @@ -32,7 +32,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty void Update() { if (GameManager.instance.currentGame != "launchParty") Destroy(gameObject); - if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN) && !noInput) + if (PlayerInput.GetIsAction(LaunchParty.InputAction_BasicPress) && !game.IsExpectingInputNow(LaunchParty.InputAction_BasicPress) && !noInput) { SoundByte.PlayOneShotGame("launchParty/miss"); SoundByte.PlayOneShotGame("launchParty/rocket_endBad"); @@ -50,7 +50,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty public void InitFamilyRocket(double beat) { - game.ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, JustFamilyRocket, Miss, Nothing); + game.ScheduleInput(beat, 3f, LaunchParty.InputAction_BasicPress, JustFamilyRocket, Miss, Nothing); MultiSound.Play(new MultiSound.Sound[] { @@ -74,7 +74,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty public void InitPartyCracker(double beat) { - game.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustPartyCracker, Miss, Nothing); + game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustPartyCracker, Miss, Nothing); MultiSound.Play(new MultiSound.Sound[] { @@ -102,7 +102,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty public void InitBell(double beat) { - game.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustBell, Miss, Nothing); + game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustBell, Miss, Nothing); MultiSound.Play(new MultiSound.Sound[] { @@ -134,7 +134,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty public void InitBowlingPin(double beat) { - game.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustBowlingPin, Miss, Nothing); + game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustBowlingPin, Miss, Nothing); MultiSound.Play(new MultiSound.Sound[] { diff --git a/Assets/Scripts/Games/Lockstep/Lockstep.cs b/Assets/Scripts/Games/Lockstep/Lockstep.cs index 3a213989a..784726798 100644 --- a/Assets/Scripts/Games/Lockstep/Lockstep.cs +++ b/Assets/Scripts/Games/Lockstep/Lockstep.cs @@ -363,7 +363,7 @@ namespace HeavenStudio.Games } queuedInputs.Clear(); } - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { currentMissStage = HowMissed.NotMissed; double beatAnimCheck = cond.songPositionInBeatsAsDouble - 0.25; @@ -616,7 +616,7 @@ namespace HeavenStudio.Games EvaluateMarch(offBeat); }) }; - ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); + ScheduleInput(beat - 1, 1, InputAction_BasicPress, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); for (int i = 1; i < length; i++) { double stepBeat = beat + i; @@ -625,7 +625,7 @@ namespace HeavenStudio.Games if (BachOnBeat(stepBeat)) bach.DoScaledAnimationAsync(offBeat ? "BachOff" : "BachOn", 0.5f); EvaluateMarch(offBeat); })); - ScheduleInput(stepBeat - 1, 1, InputType.STANDARD_DOWN, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); + ScheduleInput(stepBeat - 1, 1, InputAction_BasicPress, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); } BeatAction.New(this, steps); } @@ -660,7 +660,7 @@ namespace HeavenStudio.Games if (NextStepIsSwitch(beat)) beat -= 0.5; bool offBeat = beat % 1 != 0; bool bachOnBeat = BachOnBeat(beat); - ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); + ScheduleInput(beat - 1, 1, InputAction_BasicPress, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); BeatAction.New(instance, new List() { new BeatAction.Action(beat, delegate diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs index 66c0cfb20..ab3a778b8 100644 --- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs +++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs @@ -1,18 +1,6 @@ -//notes: -// BEFORE NEW PROPS -// - minenice will also use this to test out randomly named parameters so coding has to rest until the new props update [DONE] -// - see fan club for separate prefabs (cadets) [DONE] -// - temporarily take sounds from rhre, wait until someone records the full code, including misses, or record it myself (unlikely) [IN PROGRESS] -// AFTER NEW PROPS -// - testmod marching orders using speed -// - see space soccer, mr upbeat, tunnel for keep-the-beat codes -// - figure how to do custom bg changes when the upscaled textures are finished (see karate man, launch party once it releases) -// - will use a textbox without going through the visual options but i wonder how..?? (see first contact if ever textboxes are implemented in said minigame) -// AFTER FEATURE COMPLETION -// - delete all notes once the minigame is considered feature-complete - using HeavenStudio.Common; using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEditor; @@ -63,7 +51,7 @@ namespace HeavenStudio.Games.Loaders } RiqBeatmap.OnUpdateEntity += MarchUpdater; - return new Minigame("marchingOrders", "Marching Orders", "ffb108", false, false, new List() + return new Minigame("marchingOrders", "Marching Orders", "ffb108", "ccc001", "f20016", false, false, new List() { new GameAction("bop", "Bop") { @@ -110,9 +98,9 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("faceTurnFast", "Fast Face Turn") { - function = delegate { - var e = eventCaller.currentEntity; - MarchingOrders.instance.FaceTurn(e.beat, e["direction"], true, e["point"]); + function = delegate { + var e = eventCaller.currentEntity; + MarchingOrders.instance.FaceTurn(e.beat, e["direction"], true, e["point"]); }, defaultLength = 3f, parameters = new List() @@ -162,7 +150,7 @@ namespace HeavenStudio.Games.Loaders new Param("colorConveyor2", new Color(0.55f, 0.57f, 0.04f), "Conveyor Trim Color", "Sets the conveyor's trim color"), } }, - + new GameAction("forceMarching", "Force Marching") { preFunction = delegate { @@ -229,7 +217,6 @@ namespace HeavenStudio.Games double lastMissBeat; double lastReportedBeat; public static double wantMarch = double.MinValue; - public enum Direction { @@ -250,18 +237,76 @@ namespace HeavenStudio.Games Custom, } + const int IAAltDownCat = IAMAXCAT; + const int IALeft = IAMAXCAT + 1; + const int IARight = IAMAXCAT + 2; + protected static bool IA_PadLeft(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt); + } + protected static bool IA_BatonLeft(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt); + } + protected static bool IA_TouchLeft(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt) + && (instance.IsExpectingInputNow(InputAction_Left) || instance.IsExpectingInputNow(InputAction_Right)); + } + + protected static bool IA_PadRight(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + protected static bool IA_BatonRight(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt); + } + protected static bool IA_TouchRight(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt) + && (instance.IsExpectingInputNow(InputAction_Left) || instance.IsExpectingInputNow(InputAction_Right)); + } + + protected static bool IA_TouchAltPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_Alt); + } + protected static bool IA_PadAltPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + + public static PlayerInput.InputAction InputAction_Left = + new("AgbMarcherLeft", new int[] { IALeft, IALeft, IALeft }, + IA_PadLeft, IA_TouchLeft, IA_BatonLeft); + + public static PlayerInput.InputAction InputAction_Right = + new("AgbMarcherRight", new int[] { IARight, IARight, IARight }, + IA_PadRight, IA_TouchRight, IA_BatonRight); + + public static PlayerInput.InputAction InputAction_Alt = + new("AgbMarcherAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, + IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); + void Awake() { instance = this; - + for (int i = 0; i < BackgroundRecolorable.Length; i++) BackgroundRecolorable[i].color = i == 0 ? BGColor1 : BGColor2; } void Update() { for (int i = 0; i < BackgroundRecolorable.Length; i++) BackgroundRecolorable[i].color = i == 0 ? BGColor1 : BGColor2; - - if (wantMarch != double.MinValue) { + + if (wantMarch != double.MinValue) + { queuedMarches.Add(wantMarch); marchOtherCount = marchPlayerCount = 0; @@ -269,17 +314,21 @@ namespace HeavenStudio.Games wantMarch = double.MinValue; } - if (goBop && Conductor.instance.ReportBeat(ref lastReportedBeat)) { + if (goBop && Conductor.instance.ReportBeat(ref lastReportedBeat)) + { foreach (var cadet in Cadets) cadet.DoScaledAnimationAsync(shouldClap ? "Clap" : "Bop", 0.5f); CadetPlayer.DoScaledAnimationAsync(shouldClap ? "Clap" : "Bop", 0.5f); } - if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) { - if (queuedMarches.Count > 0) { - foreach (var march in queuedMarches) { + if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) + { + if (queuedMarches.Count > 0) + { + foreach (var march in queuedMarches) + { BeatAction.New(instance, new List() { new BeatAction.Action(march, delegate { - ScheduleInput(march, 1f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, Empty); + ScheduleInput(march, 1f, InputAction_BasicPress, MarchHit, GenericMiss, Empty); }), new BeatAction.Action(march + 1, delegate { marchOtherCount++; @@ -293,7 +342,8 @@ namespace HeavenStudio.Games } } - if (ConveyorGo[0].AutoScroll && (ConveyorGo[1].gameObject.transform.position.x < 0)) { + if (ConveyorGo[0].AutoScroll && (ConveyorGo[1].gameObject.transform.position.x < 0)) + { foreach (var scroll in ConveyorGo) scroll.AutoScroll = false; ConveyorGo[0].gameObject.transform.position = new Vector3(6.181f, -3.37f); ConveyorGo[1].gameObject.transform.position = new Vector3(0, 0); @@ -301,23 +351,41 @@ namespace HeavenStudio.Games // input stuff below - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { - Miss(); - marchPlayerCount++; - CadetPlayer.DoScaledAnimationAsync((marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL"), 0.5f); + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) + { + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) + { + if (!(IsExpectingInputNow(InputAction_Alt) + || IsExpectingInputNow(InputAction_Left) + || IsExpectingInputNow(InputAction_Right))) + { + Miss(); + marchPlayerCount++; + CadetPlayer.DoScaledAnimationAsync(marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL", 0.5f); + } + } + else + { + Miss(); + marchPlayerCount++; + CadetPlayer.DoScaledAnimationAsync(marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL", 0.5f); + } } - if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) { + if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt)) + { Miss(); CadetPlayer.DoScaledAnimationAsync("Halt", 0.5f); } - if (PlayerInput.Pressed(true) && PlayerInput.GetSpecificDirection(PlayerInput.LEFT) && !IsExpectingInputNow(InputType.DIRECTION_LEFT_DOWN)) { + if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left)) + { Miss(); CadetHeadPlayer.DoScaledAnimationAsync("FaceL", 0.5f); } - if (PlayerInput.Pressed(true) && PlayerInput.GetSpecificDirection(PlayerInput.RIGHT) && !IsExpectingInputNow(InputType.DIRECTION_RIGHT_DOWN)) { + if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right)) + { Miss(); CadetHeadPlayer.DoScaledAnimationAsync("FaceR", 0.5f); } @@ -348,8 +416,8 @@ namespace HeavenStudio.Games if (state <= -1f || state >= 1f) SoundByte.PlayOneShot("nearMiss"); else SoundByte.PlayOneShotGame("marchingOrders/turnActionPlayer"); - CadetHeadPlayer.DoScaledAnimationAsync("Face"+dir, 0.5f); - if (shouldPoint) CadetPlayer.DoScaledAnimationAsync("Point"+dir, 0.5f); + CadetHeadPlayer.DoScaledAnimationAsync("Face" + dir, 0.5f); + if (shouldPoint) CadetPlayer.DoScaledAnimationAsync("Point" + dir, 0.5f); } public void GenericMiss(PlayerActionEvent caller) @@ -378,7 +446,7 @@ namespace HeavenStudio.Games { if (state <= -1f || state >= 1f) SoundByte.PlayOneShot("nearMiss"); else SoundByte.PlayOneShotGame("marchingOrders/stepPlayer", volume: 0.25f); - + CadetPlayer.DoScaledAnimationAsync("Halt", 0.5f); } @@ -386,8 +454,10 @@ namespace HeavenStudio.Games { goBop = autoBop; shouldClap = clap; - if (shouldBop) { - for (int i = 0; i < length; i++) { + if (shouldBop) + { + for (int i = 0; i < length; i++) + { BeatAction.New(instance, new List() { new BeatAction.Action(beat + i, delegate { foreach (var cadet in Cadets) cadet.DoScaledAnimationAsync(shouldClap ? "Clap" : "Bop", 0.5f); @@ -404,13 +474,14 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 0.25f, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}), }); } - + public static void SargeMarch(double beat, bool noVoice, bool march) { if (march) MarchingOrders.wantMarch = beat + 1; if (!noVoice) PlaySoundSequence("marchingOrders", "susume", beat); - if (GameManager.instance.currentGame == "marchingOrders") { + if (GameManager.instance.currentGame == "marchingOrders") + { MarchingOrders.instance.PreMarch(beat); if (!noVoice) MarchingOrders.instance.Sarge.DoScaledAnimationAsync("Talk", 0.5f); } @@ -418,8 +489,9 @@ namespace HeavenStudio.Games public void ForceMarching(double beat, float length) { - for (int i = 0; i < length; i++) { - ScheduleInput(beat + i - 0.2f, 0.2f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, Empty); + for (int i = 0; i < length; i++) + { + ScheduleInput(beat + i - 0.2f, 0.2f, InputAction_BasicPress, MarchHit, GenericMiss, Empty); BeatAction.New(instance, new List() { new BeatAction.Action(beat + i, delegate { marchOtherCount++; @@ -434,68 +506,69 @@ namespace HeavenStudio.Games { BeatAction.New(this, new List() { - new BeatAction.Action(beat + 1f, delegate { + new BeatAction.Action(beat + 1f, delegate { foreach (var cadet in Cadets) cadet.DoScaledAnimationAsync("MarchL", 0.5f); CadetPlayer.DoScaledAnimationAsync("MarchL", 0.5f); }), }); } - + public void Halt(double beat) { keepMarching = false; - HaltSound(beat); + HaltSound(beat); - ScheduleInput(beat, 1f, InputType.STANDARD_ALT_DOWN, HaltHit, GenericMiss, Empty); - BeatAction.New(this, new List() + ScheduleInput(beat, 1f, InputAction_Alt, HaltHit, GenericMiss, Empty); + BeatAction.New(this, new List() { new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}), new BeatAction.Action(beat + 1f, delegate { foreach (var cadet in Cadets) cadet.DoScaledAnimationAsync("Halt", 0.5f);}), }); } - + public void FaceTurn(double beat, int direction, bool isFast, bool shouldPoint) { // x is true if the direction is right bool x = (direction == 0); int turnLength = (isFast ? 0 : 1); - ScheduleInput(beat, turnLength + 2f, x ? InputType.DIRECTION_RIGHT_DOWN : InputType.DIRECTION_LEFT_DOWN, x ? (shouldPoint ? RightPointSuccess : RightSuccess) : (shouldPoint ? LeftPointSuccess : LeftSuccess), GenericMiss, Empty); + ScheduleInput(beat, turnLength + 2f, x ? InputAction_Right : InputAction_Left, x ? (shouldPoint ? RightPointSuccess : RightSuccess) : (shouldPoint ? LeftPointSuccess : LeftSuccess), GenericMiss, Empty); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound($"marchingOrders/{(x ? "right" : "left")}FaceTurn1{(isFast ? "fast" : "")}", beat), new MultiSound.Sound($"marchingOrders/{(x ? "right" : "left")}FaceTurn2{(isFast ? "fast" : "")}", beat + 0.5f), new MultiSound.Sound($"marchingOrders/{(x ? "right" : "left")}FaceTurn3", beat + turnLength + 1f), new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f), }, forcePlay: true); - + BeatAction.New(this, new List() { new BeatAction.Action(beat + turnLength + 2f,delegate { if (shouldPoint) foreach (var cadet in Cadets) cadet.DoScaledAnimationAsync($"Point{(x ? "R" : "L")}", 0.5f); foreach (var head in CadetHeads) head.DoScaledAnimationAsync($"Face{(x ? "R" : "L")}", 0.5f); }) }); - - BeatAction.New(this, new List() + + BeatAction.New(this, new List() { new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}), new BeatAction.Action(beat + turnLength + 1f, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}), }); } - + public void BackgroundColorSet(int preset, Color fill, Color tiles1, Color tiles2, Color tiles3, Color pipes1, Color pipes2, Color pipes3, Color conveyor1, Color conveyor2) { if (preset == 2) UpdateMaterialColor(fill, tiles1, tiles2, tiles3, pipes1, pipes2, pipes3, conveyor1, conveyor2); - else { + else + { bool x = preset == 0; UpdateMaterialColor( x ? new Color(0.26f, 0.36f, 0.39f) : new Color(0.25f, 0.45f, 0.52f), - x ? new Color(1f, 0.76f, 0.52f) : new Color(0.45f, 0.71f, 0.81f), - x ? new Color(1f, 0.6f, 0.2f) : new Color(0.65f, 0.87f, 0.94f), - x ? new Color(1f, 0.68f, 0f) : new Color(0.65f, 0.87f, 0.94f), + x ? new Color(1f, 0.76f, 0.52f) : new Color(0.45f, 0.71f, 0.81f), + x ? new Color(1f, 0.6f, 0.2f) : new Color(0.65f, 0.87f, 0.94f), + x ? new Color(1f, 0.68f, 0f) : new Color(0.65f, 0.87f, 0.94f), x ? new Color(0.41f, 0.54f, 0.34f) : new Color(0.36f, 0.58f, 0.64f), - x ? new Color(0.43f, 0.8f, 0.45f) : new Color(0.48f, 0.65f, 0.71f), + x ? new Color(0.43f, 0.8f, 0.45f) : new Color(0.48f, 0.65f, 0.71f), x ? new Color(0.48f, 0.89f, 0.54f) : new Color(0.48f, 0.65f, 0.71f), - x ? new Color(0.16f, 0.25f, 0.3f) : new Color(0.32f, 0.55f, 0.62f), + x ? new Color(0.16f, 0.25f, 0.3f) : new Color(0.32f, 0.55f, 0.62f), x ? new Color(0.55f, 0.57f, 0.04f) : new Color(0.17f, 0.31f, 0.35f) ); } @@ -510,7 +583,8 @@ namespace HeavenStudio.Games Recolor(1, pipes2, pipes1, pipes3); Recolor(2, new Color(0, 0, 0), conveyor1, conveyor2); - void Recolor(int i, Color color1, Color color2, Color color3) { + void Recolor(int i, Color color1, Color color2, Color color3) + { RecolorMats[i].SetColor("_ColorAlpha", color1); RecolorMats[i].SetColor("_ColorBravo", color2); RecolorMats[i].SetColor("_ColorDelta", color3); @@ -521,7 +595,7 @@ namespace HeavenStudio.Games { PlaySoundSequence("marchingOrders", "zentai", beat - 1); } - + public static void HaltSound(double beat) { PlaySoundSequence("marchingOrders", "tomare", beat); @@ -529,8 +603,9 @@ namespace HeavenStudio.Games public void MoveConveyor(float length, bool go, int direction) { - foreach (var scroll in ConveyorGo) { - scroll.SpeedMod = ((direction == 0 ? 20 : -20)/length)*(Conductor.instance.songBpm/100); + foreach (var scroll in ConveyorGo) + { + scroll.SpeedMod = ((direction == 0 ? 20 : -20) / length) * (Conductor.instance.songBpm / 100); scroll.AutoScroll = go; } } diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs index 6b35716cd..934b2eab9 100644 --- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs +++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs @@ -1,4 +1,5 @@ using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEngine; @@ -10,14 +11,15 @@ namespace HeavenStudio.Games.Loaders using static Minigames; public static class pcoMeatLoader { - public static Minigame AddGame(EventCaller eventCaller) { + public static Minigame AddGame(EventCaller eventCaller) + { return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List() { new GameAction("MeatToss", "Meat Toss") { function = delegate { - var e = eventCaller.currentEntity; - MeatGrinder.instance.MeatToss(e.beat); + var e = eventCaller.currentEntity; + MeatGrinder.instance.MeatToss(e.beat); }, defaultLength = 2f, priority = 2, @@ -25,14 +27,14 @@ namespace HeavenStudio.Games.Loaders new GameAction("MeatCall", "Meat Call") { function = delegate { - var e = eventCaller.currentEntity; - MeatGrinder.instance.MeatCall(e.beat); + var e = eventCaller.currentEntity; + MeatGrinder.instance.MeatCall(e.beat); }, defaultLength = 0.5f, priority = 2, preFunctionLength = 1f, preFunction = delegate { - var e = eventCaller.currentEntity; + var e = eventCaller.currentEntity; MeatGrinder.PreInterval(e.beat, 4f); }, }, @@ -49,8 +51,8 @@ namespace HeavenStudio.Games.Loaders new GameAction("bop", "Bop") { function = delegate { - var e = eventCaller.currentEntity; - MeatGrinder.instance.Bop(e.beat, e.length, e["bop"], e["bossBop"]); + var e = eventCaller.currentEntity; + MeatGrinder.instance.Bop(e.beat, e.length, e["bop"], e["bossBop"]); }, parameters = new List() { @@ -61,9 +63,9 @@ namespace HeavenStudio.Games.Loaders priority = 1, }, }, - new List() {"pco", "normal", "repeat"}, + new List() { "pco", "normal", "repeat" }, "pcomeat", "en", - new List() {} + new List() { } ); } } @@ -105,7 +107,20 @@ namespace HeavenStudio.Games Dark, Light, } - + + protected static bool IA_PadAny(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + + public static PlayerInput.InputAction InputAction_Press = + new("PcoMeatPress", new int[] { IAPressCat, IAFlickCat, IAPressCat }, + IA_PadAny, IA_TouchBasicPress, IA_BatonBasicPress); + private void Awake() { instance = this; @@ -113,7 +128,8 @@ namespace HeavenStudio.Games void OnDestroy() { - if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) { + if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) + { if (queuedInputs.Count > 0) queuedInputs.Clear(); if (queuedIntervals.Count > 0) queuedIntervals.Clear(); intervalStarted = false; @@ -122,27 +138,29 @@ namespace HeavenStudio.Games foreach (var evt in scheduledInputs) evt.Disable(); } - private void Update() + private void Update() { - if (PlayerInput.Pressed(true) && (!IsExpectingInputNow(InputType.STANDARD_DOWN) || !IsExpectingInputNow(InputType.DIRECTION_DOWN))) { + if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press)) + { TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f); TackAnim.SetBool("tackMeated", false); - SoundByte.PlayOneShotGame(sfxName+"whiff"); + SoundByte.PlayOneShotGame(sfxName + "whiff"); bossAnnoyed = false; } if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true); - if (queuedIntervals.Count > 0) { + if (queuedIntervals.Count > 0) + { foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length); queuedIntervals.Clear(); } } - private void LateUpdate() + private void LateUpdate() { if (Conductor.instance.ReportBeat(ref lastReportedBeat) - && !BossAnim.IsPlayingAnimationName("BossCall") + && !BossAnim.IsPlayingAnimationName("BossCall") && !BossAnim.IsPlayingAnimationName("BossSignal") && bossBop) { @@ -153,8 +171,10 @@ namespace HeavenStudio.Games public void Bop(double beat, double length, bool doesBop, bool autoBop) { bossBop = autoBop; - if (doesBop) { - for (int i = 0; i < length; i++) { + if (doesBop) + { + for (int i = 0; i < length; i++) + { BeatAction.New(instance, new List() { new BeatAction.Action(beat + i, delegate { if (!BossAnim.IsPlayingAnimationName("BossCall") && !BossAnim.IsPlayingAnimationName("BossSignal")) { @@ -170,19 +190,21 @@ namespace HeavenStudio.Games { if (MeatGrinder.instance.intervalStarted || MeatGrinder.queuedIntervals.Count > 0) return; - MeatGrinder.queuedIntervals.Add(new QueuedInterval() { + MeatGrinder.queuedIntervals.Add(new QueuedInterval() + { beat = beat, length = length, }); SoundByte.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true); - if (GameManager.instance.currentGame == "meatGrinder") { + if (GameManager.instance.currentGame == "meatGrinder") + { BeatAction.New(MeatGrinder.instance, new List() { - new BeatAction.Action(beat - 1, delegate { + new BeatAction.Action(beat - 1, delegate { MeatGrinder.instance.BossAnim.DoScaledAnimationAsync("BossSignal", 0.5f); }), - }); + }); } } @@ -198,11 +220,11 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + length - 0.33f, delegate { PassTurn(beat); }), }); } - + public void MeatToss(double beat) { - SoundByte.PlayOneShotGame(sfxName+"toss"); - + SoundByte.PlayOneShotGame(sfxName + "toss"); + MeatToss Meat = Instantiate(MeatBase, gameObject.transform).GetComponent(); Meat.startBeat = beat; Meat.cueLength = 1f; @@ -210,11 +232,11 @@ namespace HeavenStudio.Games Meat.meatType = "DarkMeat"; } - public void MeatCall(double beat) + public void MeatCall(double beat) { BossAnim.DoScaledAnimationAsync("BossCall", 0.5f); - SoundByte.PlayOneShotGame(sfxName+"signal"); - + SoundByte.PlayOneShotGame(sfxName + "signal"); + StartInterval(beat, beatInterval); queuedInputs.Add(beat - intervalStartBeat); @@ -227,7 +249,7 @@ namespace HeavenStudio.Games { BeatAction.New(instance, new List() { - new BeatAction.Action(input + beatInterval , delegate { + new BeatAction.Action(input + beatInterval , delegate { MeatToss Meat = Instantiate(MeatBase, gameObject.transform).GetComponent(); Meat.startBeat = beat; Meat.cueLength = beatInterval + input; @@ -235,7 +257,7 @@ namespace HeavenStudio.Games Meat.meatType = "LightMeat"; }), }); - + } queuedInputs.Clear(); } diff --git a/Assets/Scripts/Games/MeatGrinder/MeatToss.cs b/Assets/Scripts/Games/MeatGrinder/MeatToss.cs index a43058410..3e0865f11 100644 --- a/Assets/Scripts/Games/MeatGrinder/MeatToss.cs +++ b/Assets/Scripts/Games/MeatGrinder/MeatToss.cs @@ -27,7 +27,7 @@ namespace HeavenStudio.Games.Scripts_MeatGrinder private void Start() { - game.ScheduleInput(startBeat, cueLength, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Hit, Miss, Nothing); + game.ScheduleInput(startBeat, cueLength, MeatGrinder.InputAction_Press, Hit, Miss, Nothing); BeatAction.New(this, new List() { new BeatAction.Action(cueBased ? startBeat + 0.66f : cueLength + startBeat - 1 + 0.66f, delegate { diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index 67c5da02f..24cc4c8bf 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -4,31 +4,170 @@ using UnityEngine; using HeavenStudio.Util; using HeavenStudio.Common; +using HeavenStudio.InputSystem; +using System; namespace HeavenStudio.Games { public class Minigame : MonoBehaviour { - public static double ngEarlyTime = 0.075f, justEarlyTime = 0.06f, aceEarlyTime = 0.01f, aceLateTime = 0.01f, justLateTime = 0.06f, ngLateTime = 0.075f; + public static double ngEarlyTime = 0.085f, justEarlyTime = 0.06f, aceEarlyTime = 0.01f, aceLateTime = 0.01f, justLateTime = 0.06f, ngLateTime = 0.085f; public static float rankHiThreshold = 0.8f, rankOkThreshold = 0.6f; [SerializeField] public SoundSequence.SequenceKeyValue[] SoundSequences; - public List EligibleHits = new List(); + #region Premade Input Actions + protected const int IAEmptyCat = -1; + protected const int IAPressCat = 0; + protected const int IAReleaseCat = 1; + protected const int IAPressingCat = 2; + protected const int IAFlickCat = 3; + protected const int IAMAXCAT = 4; - [System.Serializable] - public class Eligible + protected static bool IA_Empty(out double dt) { - public GameObject gameObject; - public bool early; - public bool perfect; - public bool late; - public bool notPerfect() { return early || late; } - public bool eligible() { return early || perfect || late; } - public float createBeat; + dt = 0; + return false; } + protected static bool IA_PadBasicPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt); + } + protected static bool IA_TouchBasicPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt); + } + protected static bool IA_BatonBasicPress(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.Face, out dt); + } + + protected static bool IA_PadBasicRelease(out double dt) + { + return PlayerInput.GetPadUp(InputController.ActionsPad.East, out dt); + } + protected static bool IA_TouchBasicRelease(out double dt) + { + return PlayerInput.GetTouchUp(InputController.ActionsTouch.Tap, out dt) && !PlayerInput.GetFlick(out _); + } + protected static bool IA_BatonBasicRelease(out double dt) + { + return PlayerInput.GetBatonUp(InputController.ActionsBaton.Face, out dt); + } + + protected static bool IA_PadBasicPressing(out double dt) + { + dt = 0; + return PlayerInput.GetPad(InputController.ActionsPad.East); + } + protected static bool IA_TouchBasicPressing(out double dt) + { + dt = 0; + return PlayerInput.GetTouch(InputController.ActionsTouch.Tap); + } + protected static bool IA_BatonBasicPressing(out double dt) + { + dt = 0; + return PlayerInput.GetBaton(InputController.ActionsBaton.Face); + } + + protected static bool IA_TouchFlick(out double dt) + { + return PlayerInput.GetFlick(out dt); + } + + public static PlayerInput.InputAction InputAction_BasicPress = + new("BasicPress", new int[] { IAPressCat, IAPressCat, IAPressCat }, + IA_PadBasicPress, IA_TouchBasicPress, IA_BatonBasicPress); + public static PlayerInput.InputAction InputAction_BasicRelease = + new("BasicRelease", new int[] { IAReleaseCat, IAReleaseCat, IAReleaseCat }, + IA_PadBasicRelease, IA_TouchBasicRelease, IA_BatonBasicRelease); + public static PlayerInput.InputAction InputAction_BasicPressing = + new("BasicRelease", new int[] { IAReleaseCat, IAReleaseCat, IAReleaseCat }, + IA_PadBasicPressing, IA_TouchBasicPressing, IA_BatonBasicPressing); + + public static PlayerInput.InputAction InputAction_FlickPress = + new("FlickPress", new int[] { IAPressCat, IAFlickCat, IAPressCat }, + IA_PadBasicPress, IA_TouchFlick, IA_BatonBasicPress); + public static PlayerInput.InputAction InputAction_FlickRelease = + new("FlickRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat }, + IA_PadBasicRelease, IA_TouchFlick, IA_BatonBasicRelease); + #endregion + public List scheduledInputs = new List(); + /// + /// Schedule an Input for a later time in the minigame. Executes the methods put in parameters + /// + /// When the scheduling started (in beats) + /// How many beats later should the input be expected + /// The input action that's expected + /// Method to run if the Input has been Hit + /// Method to run if the Input has been Missed + /// Method to run whenever there's an Input while this is Scheduled (Shouldn't be used too much) + /// + public PlayerActionEvent ScheduleInput( + double startBeat, + double timer, + PlayerInput.InputAction inputAction, + PlayerActionEvent.ActionEventCallbackState OnHit, + PlayerActionEvent.ActionEventCallback OnMiss, + PlayerActionEvent.ActionEventCallback OnBlank, + PlayerActionEvent.ActionEventHittableQuery HittableQuery = null + ) + { + + GameObject evtObj = new("ActionEvent" + (startBeat + timer)); + + PlayerActionEvent evt = evtObj.AddComponent(); + + evt.startBeat = startBeat; + evt.timer = timer; + evt.InputAction = inputAction; + evt.OnHit = OnHit; + evt.OnMiss = OnMiss; + evt.OnBlank = OnBlank; + evt.IsHittable = HittableQuery; + + evt.OnDestroy = RemoveScheduledInput; + + evt.canHit = true; + evt.enabled = true; + + evt.transform.parent = this.transform.parent; + + evtObj.SetActive(true); + + scheduledInputs.Add(evt); + + return evt; + } + + public PlayerActionEvent ScheduleAutoplayInput(double startBeat, + double timer, + PlayerInput.InputAction inputAction, + PlayerActionEvent.ActionEventCallbackState OnHit, + PlayerActionEvent.ActionEventCallback OnMiss, + PlayerActionEvent.ActionEventCallback OnBlank) + { + PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputAction, OnHit, OnMiss, OnBlank); + evt.autoplayOnly = true; + return evt; + } + + public PlayerActionEvent ScheduleUserInput(double startBeat, + double timer, + PlayerInput.InputAction inputAction, + PlayerActionEvent.ActionEventCallbackState OnHit, + PlayerActionEvent.ActionEventCallback OnMiss, + PlayerActionEvent.ActionEventCallback OnBlank, + PlayerActionEvent.ActionEventHittableQuery HittableQuery = null) + { + PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputAction, OnHit, OnMiss, OnBlank, HittableQuery); + evt.noAutoplay = true; + return evt; + } + /// /// Schedule an Input for a later time in the minigame. Executes the methods put in parameters /// @@ -39,6 +178,7 @@ namespace HeavenStudio.Games /// Method to run if the Input has been Missed /// Method to run whenever there's an Input while this is Scheduled (Shouldn't be used too much) /// + [Obsolete("Use Input Action ScheduleInput instead")] public PlayerActionEvent ScheduleInput( double startBeat, double timer, @@ -50,7 +190,7 @@ namespace HeavenStudio.Games ) { - GameObject evtObj = new GameObject("ActionEvent" + (startBeat+timer)); + GameObject evtObj = new GameObject("ActionEvent" + (startBeat + timer)); evtObj.AddComponent(); PlayerActionEvent evt = evtObj.GetComponent(); @@ -77,6 +217,7 @@ namespace HeavenStudio.Games return evt; } + [Obsolete("Use Input Action ScheduleInput instead")] public PlayerActionEvent ScheduleAutoplayInput(double startBeat, double timer, InputType inputType, @@ -89,6 +230,7 @@ namespace HeavenStudio.Games return evt; } + [Obsolete("Use Input Action ScheduleInput instead")] public PlayerActionEvent ScheduleUserInput(double startBeat, double timer, InputType inputType, @@ -111,20 +253,22 @@ namespace HeavenStudio.Games //Get the scheduled input that should happen the **Soonest** //Can return null if there's no scheduled inputs // remark: need a check for specific button(s) + [Obsolete("Use GetClosestScheduledInput InputAction or InputAction category instead")] public PlayerActionEvent GetClosestScheduledInput(InputType input = InputType.ANY) { PlayerActionEvent closest = null; - foreach(PlayerActionEvent toCompare in scheduledInputs) + foreach (PlayerActionEvent toCompare in scheduledInputs) { // ignore inputs that are for sequencing in autoplay if (toCompare.autoplayOnly) continue; - if(closest == null) + if (closest == null) { if (input == InputType.ANY || (toCompare.inputType & input) != 0) closest = toCompare; - } else + } + else { double t1 = closest.startBeat + closest.timer; double t2 = toCompare.startBeat + toCompare.timer; @@ -142,9 +286,48 @@ namespace HeavenStudio.Games return closest; } + public PlayerActionEvent GetClosestScheduledInput(int[] actionCats) + { + int catIdx = (int)PlayerInput.CurrentControlStyle; + int cat = actionCats[catIdx]; + PlayerActionEvent closest = null; + + foreach (PlayerActionEvent toCompare in scheduledInputs) + { + // ignore inputs that are for sequencing in autoplay + if (toCompare.autoplayOnly) continue; + if (toCompare.InputAction == null) continue; + + if (closest == null) + { + if (toCompare.InputAction.inputLockCategory[catIdx] == cat) + closest = toCompare; + } + else + { + double t1 = closest.startBeat + closest.timer; + double t2 = toCompare.startBeat + toCompare.timer; + + if (t2 < t1) + { + if (toCompare.InputAction.inputLockCategory[catIdx] == cat) + closest = toCompare; + } + } + } + + return closest; + } + + public PlayerActionEvent GetClosestScheduledInput(PlayerInput.InputAction action) + { + return GetClosestScheduledInput(action.inputLockCategory); + } + //Hasn't been tested yet. *Should* work. //Can be used to detect if the user is expected to input something now or not //Useful for strict call and responses games like Tambourine + [Obsolete("Use IsExpectingInputNow InputAction or InputAction category instead")] public bool IsExpectingInputNow(InputType wantInput = InputType.ANY) { PlayerActionEvent input = GetClosestScheduledInput(wantInput); @@ -152,6 +335,18 @@ namespace HeavenStudio.Games return input.IsExpectingInputNow(); } + public bool IsExpectingInputNow(int[] wantActionCategory) + { + PlayerActionEvent input = GetClosestScheduledInput(wantActionCategory); + if (input == null) return false; + return input.IsExpectingInputNow(); + } + + public bool IsExpectingInputNow(PlayerInput.InputAction wantAction) + { + return IsExpectingInputNow(wantAction.inputLockCategory); + } + // now should fix the fast bpm problem public static double NgEarlyTime() { @@ -217,24 +412,6 @@ namespace HeavenStudio.Games } } - public int MultipleEventsAtOnce() - { - int sameTime = 0; - for (int i = 0; i < EligibleHits.Count; i++) - { - float createBeat = EligibleHits[i].createBeat; - if (EligibleHits.FindAll(c => c.createBeat == createBeat).Count > 0) - { - sameTime += 1; - } - } - - if (sameTime == 0 && EligibleHits.Count > 0) - sameTime = 1; - - return sameTime; - } - public static MultiSound PlaySoundSequence(string game, string name, double startBeat, params SoundSequence.SequenceParams[] args) { Minigames.Minigame gameInfo = GameManager.instance.GetGameInfo(game); @@ -260,14 +437,21 @@ namespace HeavenStudio.Games } } - private void OnDestroy() { + public void ToggleSplitColoursDisplay(bool on) + { + + } + + private void OnDestroy() + { foreach (var evt in scheduledInputs) { evt.Disable(); } } - protected void OnDrawGizmos() { + protected void OnDrawGizmos() + { Gizmos.color = Color.magenta; Gizmos.DrawWireCube(Vector3.zero, new Vector3(17.77695f, 10, 0)); } diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs index bfcddf8f0..b3f3eb01c 100644 --- a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs +++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs @@ -255,7 +255,7 @@ namespace HeavenStudio.Games string dir = (stepIterate % 2 == 1) ? "Right" : "Left"; metronomeAnim.DoScaledAnimationAsync("MetronomeGo" + dir, 0.5f); SoundByte.PlayOneShotGame("mrUpbeat/metronome" + dir); - ScheduleInput(beat, 0.5f, InputType.STANDARD_DOWN, Success, Miss, Nothing); + ScheduleInput(beat, 0.5f, InputAction_BasicPress, Success, Miss, Nothing); BeatAction.New(this, new List() { new(beat + 1, delegate { RecursiveStepping(beat + 1); }) }); @@ -267,7 +267,7 @@ namespace HeavenStudio.Games var actions = new List(); for (int i = 0; i < length; i++) { - ScheduleInput(beat + i, 0.5f, InputType.STANDARD_DOWN, Success, Miss, Nothing); + ScheduleInput(beat + i, 0.5f, InputAction_BasicPress, Success, Miss, Nothing); actions.Add(new BeatAction.Action(beat + i, delegate { string dir = (stepIterate % 2 == 1) ? "Right" : "Left"; metronomeAnim.DoScaledAnimationAsync("MetronomeGo" + dir, 0.5f); diff --git a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs index e4b9c1aae..6d8076e33 100644 --- a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs +++ b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs @@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_MrUpbeat { blipText.transform.localScale = Vector3.one; - if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN)) { + if (PlayerInput.GetIsAction(MrUpbeat.InputAction_BasicPress) && !game.IsExpectingInputNow(MrUpbeat.InputAction_BasicPress)) { Step(true); } } diff --git a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs index bc832e9ea..699ab5bd2 100644 --- a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs +++ b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs @@ -278,8 +278,7 @@ namespace HeavenStudio.Games private void Update() { // input stuff - if (PlayerInput.Pressed(true) && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { - Debug.Log("ooops" + PlayerInput.Pressed(true)); + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f); SoundByte.PlayOneShotGame(sfxName+"slap"); isStaring = false; @@ -432,7 +431,7 @@ namespace HeavenStudio.Games DumplingClone.startBeat = beat; DumplingClone.sr.sprite = dumplingSprites[0]; dumplings.Add(DumplingClone); - ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Hit, Miss, Early); + ScheduleInput(beat, 1f, InputAction_BasicPress, Hit, Miss, Early); }), new BeatAction.Action(beat+0.5f, delegate { OneGiverAnim.DoScaledAnimationAsync("GiveOut", 0.5f); @@ -462,7 +461,7 @@ namespace HeavenStudio.Games DumplingClone1.startBeat = beat-0.5f; DumplingClone1.sr.sprite = dumplingSprites[1]; dumplings.Add(DumplingClone1); - ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Hit, Miss, Early); + ScheduleInput(beat, 1f, InputAction_BasicPress, Hit, Miss, Early); //DumplingClone1.otherAnim = DumplingClone2.gameObject.GetComponent(); }), new BeatAction.Action(beat, delegate { @@ -473,7 +472,7 @@ namespace HeavenStudio.Games DumplingClone2.startBeat = beat-0.5f; DumplingClone2.sr.sprite = dumplingSprites[2]; dumplings.Add(DumplingClone2); - ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, Hit, Miss, Early); + ScheduleInput(beat, 1.5f, InputAction_BasicPress, Hit, Miss, Early); }), }); } @@ -502,7 +501,7 @@ namespace HeavenStudio.Games DumplingClone1.startBeat = beat; DumplingClone1.sr.sprite = dumplingSprites[3]; dumplings.Add(DumplingClone1); - ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Hit, Miss, Early); }), + ScheduleInput(beat, 1f, InputAction_BasicPress, Hit, Miss, Early); }), new BeatAction.Action(beat+0.5f, delegate { // first out @@ -517,7 +516,7 @@ namespace HeavenStudio.Games DumplingClone2.startBeat = beat+1.3f; DumplingClone2.sr.sprite = dumplingSprites[4]; dumplings.Add(DumplingClone2); - ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, Hit, Miss, Early); }), + ScheduleInput(beat, 2f, InputAction_BasicPress, Hit, Miss, Early); }), new BeatAction.Action(beat+1.75f, delegate { // second out @@ -532,7 +531,7 @@ namespace HeavenStudio.Games DumplingClone3.startBeat = beat+2.3f; DumplingClone3.sr.sprite = dumplingSprites[5]; dumplings.Add(DumplingClone3); - ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, Hit, Miss, Early); }), + ScheduleInput(beat, 3f, InputAction_BasicPress, Hit, Miss, Early); }), new BeatAction.Action(beat+2.75f, delegate { // third out diff --git a/Assets/Scripts/Games/OctopusMachine/Octopus.cs b/Assets/Scripts/Games/OctopusMachine/Octopus.cs index a7e68d641..532a4bfd5 100644 --- a/Assets/Scripts/Games/OctopusMachine/Octopus.cs +++ b/Assets/Scripts/Games/OctopusMachine/Octopus.cs @@ -1,4 +1,5 @@ using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEngine; @@ -38,17 +39,26 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine queuePrepare = double.MaxValue; } } - + if (isActive && player) { - if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN)) { + if (PlayerInput.GetIsAction(OctopusMachine.InputAction_BasicPress) && !game.IsExpectingInputNow(OctopusMachine.InputAction_BasicPress)) + { OctoAction("Squeeze"); SoundByte.PlayOneShotGame("nearMiss"); game.hasMissed = true; } - if (PlayerInput.PressedUp() && !game.IsExpectingInputNow(InputType.STANDARD_UP)) { - OctoAction(PlayerInput.Pressing(true) ? "Pop" : "Release"); + if (PlayerInput.GetIsAction(OctopusMachine.InputAction_BasicRelease) && !game.IsExpectingInputNow(OctopusMachine.InputAction_BasicRelease)) + { + OctoAction("Release"); + SoundByte.PlayOneShotGame("nearMiss"); + game.hasMissed = true; + } + else if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch + && PlayerInput.GetIsAction(OctopusMachine.InputAction_FlickRelease) && !game.IsExpectingInputNow(OctopusMachine.InputAction_FlickRelease)) + { + OctoAction("Pop"); SoundByte.PlayOneShotGame("nearMiss"); game.hasMissed = true; } @@ -66,7 +76,7 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine && !anim.IsPlayingAnimationName("Pop") && !isPreparing && !isSqueezed - && !cantBop ) + && !cantBop) { PlayAnimation(game.bopStatus); } @@ -75,7 +85,8 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine public void PlayAnimation(int whichBop) { if (whichBop == 2 && player) whichBop = 3; - anim.DoScaledAnimationAsync(whichBop switch { + anim.DoScaledAnimationAsync(whichBop switch + { 0 => "Bop", 1 => "Happy", 2 => "Angry", @@ -110,7 +121,7 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine queuePrepare = double.MaxValue; } - public void AnimationColor(int poppingColor) + public void AnimationColor(int poppingColor) { foreach (var sprite in sr) sprite.material.SetColor("_ColorAlpha", (poppingColor == 0 ? OctopusMachine.octopodesColor : OctopusMachine.octopodesSqueezedColor)); if (poppingColor == 1) isSqueezed = true; diff --git a/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs b/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs index db9638598..2127d53d0 100644 --- a/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs +++ b/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs @@ -419,15 +419,15 @@ namespace HeavenStudio.Games var queuedInputs = new List(); foreach (var squeeze in queuedSqueezes) { queuedInputs.Add(new BeatAction.Action(beat + squeeze, delegate { octopodes[1].OctoAction("Squeeze"); })); - ScheduleInput(beat, beatInterval + squeeze, InputType.STANDARD_DOWN, SqueezeHit, Miss, Miss); + ScheduleInput(beat, beatInterval + squeeze, InputAction_BasicPress, SqueezeHit, Miss, Miss); } foreach (var release in queuedReleases) { queuedInputs.Add(new BeatAction.Action(beat + release, delegate { octopodes[1].OctoAction("Release"); })); - ScheduleInput(beat, beatInterval + release, InputType.STANDARD_UP, ReleaseHit, Miss, Miss); + ScheduleInput(beat, beatInterval + release, InputAction_BasicRelease, ReleaseHit, Miss, Miss); } foreach (var pop in queuedPops) { queuedInputs.Add(new BeatAction.Action(beat + pop, delegate { octopodes[1].OctoAction("Pop"); })); - ScheduleInput(beat, beatInterval + pop, InputType.STANDARD_UP, PopHit, Miss, Miss); + ScheduleInput(beat, beatInterval + pop, InputAction_FlickRelease, PopHit, Miss, Miss); } queuedSqueezes.Clear(); queuedReleases.Clear(); diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs index 5e59d8666..d58fdef5f 100644 --- a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs +++ b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs @@ -1,4 +1,5 @@ using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System.Collections; using System.Collections.Generic; @@ -33,7 +34,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty double startThrowTime = double.MinValue; float throwLength = 0; float throwHeight = 0; - + bool throwType = true; // true = throw, false = dropped ("Out") bool hasThrown = false; bool throwNg = false; @@ -52,22 +53,33 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { var cond = Conductor.instance; - if (PlayerInput.Pressed() && canJump && !PajamaParty.instance.IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(PajamaParty.InputAction_BasicPress) && canJump && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_BasicPress)) { - SoundByte.PlayOneShot("miss"); - PlayerJump(cond.songPositionInBeatsAsDouble, true, false); - PajamaParty.instance.ScoreMiss(); + if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch + || (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_AltStart))) + { + SoundByte.PlayOneShot("miss"); + PlayerJump(cond.songPositionInBeatsAsDouble, true, false); + PajamaParty.instance.ScoreMiss(); + } } - if (PlayerInput.AltPressed() && canCharge) + if (PlayerInput.GetIsAction(PajamaParty.InputAction_AltStart) && canCharge) { StartCharge(); } - if (PlayerInput.AltPressedUp() && charging && !PajamaParty.instance.IsExpectingInputNow(InputType.STANDARD_ALT_UP)) + if (PlayerInput.GetIsAction(PajamaParty.InputAction_AltFinish) + && charging && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_AltFinish)) { SoundByte.PlayOneShot("miss"); EndCharge(cond.songPositionInBeatsAsDouble, false, false); PajamaParty.instance.ScoreMiss(); } + if (PlayerInput.GetIsAction(PajamaParty.InputAction_TouchRelease) + && charging && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_AltFinish)) + { + SoundByte.PlayOneShot("miss"); + PlayerThrough(cond.songPositionInBeatsAsDouble); + } // mako jumping logic float jumpPos = cond.GetPositionFromBeat(startJumpTime, jumpLength); @@ -75,9 +87,9 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { hasJumped = true; float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul*yMul) + 1f; + float yWeight = -(yMul * yMul) + 1f; Player.transform.localPosition = new Vector3(0, jumpHeight * yWeight); - Shadow.transform.localScale = new Vector3((1f-yWeight*0.2f) * 1.65f, (1f-yWeight*0.2f), 1f); + Shadow.transform.localScale = new Vector3((1f - yWeight * 0.2f) * 1.65f, (1f - yWeight * 0.2f), 1f); // handles the shirt lifting anim.DoScaledAnimation("MakoJump", startJumpTime, jumpLength); } @@ -110,7 +122,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { hasThrown = true; float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul*yMul) + 1f; + float yWeight = -(yMul * yMul) + 1f; Projectile_Root.transform.localPosition = new Vector3(0, throwHeight * yWeight + 0.5f); } else @@ -148,7 +160,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty } } - private void LateUpdate() + private void LateUpdate() { if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !startedSleeping && canCharge && shouldBop) { @@ -212,7 +224,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { new BeatAction.Action( beat + 0.5f, - delegate { + delegate { anim.DoScaledAnimationAsync("MakoPickUp"); SoundByte.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh Projectile.SetActive(false); @@ -235,7 +247,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { new BeatAction.Action( beat + 0.5f, - delegate { + delegate { canCharge = true; canJump = true; } @@ -244,129 +256,130 @@ namespace HeavenStudio.Games.Scripts_PajamaParty } // jumping cues (timings for both are the same) - public bool CanJump() - { - return canJump; - } + public bool CanJump() + { + return canJump; + } - public void ScheduleJump(double beat) - { - PajamaParty.instance.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JumpJustOrNg, JumpThrough, JumpOut, CanJump); - } + public void ScheduleJump(double beat) + { + PajamaParty.instance.ScheduleInput(beat, 2f, PajamaParty.InputAction_BasicPress, JumpJustOrNg, JumpThrough, JumpOut, CanJump); + } - public void JumpJustOrNg(PlayerActionEvent caller, float state) - { - if (canJump) - { - var cond = Conductor.instance; - if (state <= -1f || state >= 1f) - { - SoundByte.PlayOneShot("miss"); - PlayerJump(cond.songPositionInBeatsAsDouble, false, true); - } - else - { - SoundByte.PlayOneShotGame("pajamaParty/jumpJust"); - PlayerJump(cond.songPositionInBeatsAsDouble, false, false); - } - caller.CanHit(false); - } - } - - public void JumpOut(PlayerActionEvent caller) {} - - public void JumpThrough(PlayerActionEvent caller) - { - if (canJump) - { - var cond = Conductor.instance; - PlayerThrough(cond.songPositionInBeatsAsDouble); - } - } - ////// - - // throw cue - public void ScheduleThrow(double beat) - { - PajamaParty.instance.ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, ChargeJustOrNg, ThrowThrough, JumpOut); - PajamaParty.instance.ScheduleInput(beat, 3f, InputType.STANDARD_ALT_UP, ThrowJustOrNg, ThrowThrough, JumpOut, CanThrow); - } - - public void ChargeJustOrNg(PlayerActionEvent caller, float state) { - StartCharge(); - throwNg = (state <= -1f || state >= 1f); - SoundByte.PlayOneShotGame("pajamaParty/throw4"); - } - - public bool CanThrow() - { - return charging; - } - - public void ThrowJustOrNg(PlayerActionEvent caller, float state) + public void JumpJustOrNg(PlayerActionEvent caller, float state) + { + if (canJump) { var cond = Conductor.instance; if (state <= -1f || state >= 1f) { SoundByte.PlayOneShot("miss"); - EndCharge(cond.songPositionInBeatsAsDouble, true, true); + PlayerJump(cond.songPositionInBeatsAsDouble, false, true); } else { - SoundByte.PlayOneShotGame("pajamaParty/throw5"); - EndCharge(cond.songPositionInBeatsAsDouble, true, (throwNg || false)); + SoundByte.PlayOneShotGame("pajamaParty/jumpJust"); + PlayerJump(cond.songPositionInBeatsAsDouble, false, false); } caller.CanHit(false); } + } - public void ThrowThrough(PlayerActionEvent caller) + public void JumpOut(PlayerActionEvent caller) { } + + public void JumpThrough(PlayerActionEvent caller) + { + if (canJump) { - if (canCharge) - { - var cond = Conductor.instance; - PlayerThrough(cond.songPositionInBeatsAsDouble); - } + var cond = Conductor.instance; + PlayerThrough(cond.songPositionInBeatsAsDouble); } + } + ////// + + // throw cue + public void ScheduleThrow(double beat) + { + PajamaParty.instance.ScheduleInput(beat, 2f, PajamaParty.InputAction_AltStart, ChargeJustOrNg, ThrowThrough, JumpOut); + PajamaParty.instance.ScheduleInput(beat, 3f, PajamaParty.InputAction_AltFinish, ThrowJustOrNg, ThrowThrough, JumpOut, CanThrow); + } + + public void ChargeJustOrNg(PlayerActionEvent caller, float state) + { + StartCharge(); + throwNg = (state <= -1f || state >= 1f); + SoundByte.PlayOneShotGame("pajamaParty/throw4"); + } + + public bool CanThrow() + { + return charging; + } + + public void ThrowJustOrNg(PlayerActionEvent caller, float state) + { + var cond = Conductor.instance; + if (state <= -1f || state >= 1f) + { + SoundByte.PlayOneShot("miss"); + EndCharge(cond.songPositionInBeatsAsDouble, true, true); + } + else + { + SoundByte.PlayOneShotGame("pajamaParty/throw5"); + EndCharge(cond.songPositionInBeatsAsDouble, true, (throwNg || false)); + } + caller.CanHit(false); + } + + public void ThrowThrough(PlayerActionEvent caller) + { + if (canCharge) + { + var cond = Conductor.instance; + PlayerThrough(cond.songPositionInBeatsAsDouble); + } + } // // sleep cue - public void StartSleepSequence(double beat, bool alt, int action) + public void StartSleepSequence(double beat, bool alt, int action) + { + PajamaParty.instance.ScheduleInput(beat, 4f, PajamaParty.InputAction_BasicPress, SleepJustOrNg, SleepThrough, SleepOut, CanSleep); + + var cond = Conductor.instance; + charging = false; + canCharge = false; + canJump = false; + if (hasJumped) { - PajamaParty.instance.ScheduleInput(beat, 4f, InputType.STANDARD_DOWN, SleepJustOrNg, SleepThrough, SleepOut, CanSleep); + canJump = true; + canCharge = true; + hasJumped = false; + PajamaParty.instance.DoBedImpact(); - var cond = Conductor.instance; - charging = false; - canCharge = false; - canJump = false; - if (hasJumped) - { - canJump = true; - canCharge = true; - hasJumped = false; - PajamaParty.instance.DoBedImpact(); + anim.DoScaledAnimationAsync("MakoLand"); + } + startJumpTime = double.MinValue; + Player.transform.localPosition = new Vector3(0, 0); + Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f); - anim.DoScaledAnimationAsync("MakoLand"); - } - startJumpTime = double.MinValue; - Player.transform.localPosition = new Vector3(0, 0); - Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f); + Projectile.GetComponent().Play("NoPose", -1, 0); + startThrowTime = double.MinValue; + Projectile_Root.transform.localPosition = new Vector3(0, 0); + Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); + if (hasThrown) + { + Projectile.SetActive(false); + hasThrown = false; + } - Projectile.GetComponent().Play("NoPose", -1, 0); - startThrowTime = double.MinValue; - Projectile_Root.transform.localPosition = new Vector3(0, 0); - Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); - if (hasThrown) - { - Projectile.SetActive(false); - hasThrown = false; - } + if (action == (int)PajamaParty.SleepType.NoAwake) + { + longSleep = true; + } - if (action == (int) PajamaParty.SleepType.NoAwake) - { - longSleep = true; - } - - BeatAction.New(this, new List() + BeatAction.New(this, new List() { new BeatAction.Action( beat, @@ -378,83 +391,83 @@ namespace HeavenStudio.Games.Scripts_PajamaParty ), new BeatAction.Action( beat + 1f, - delegate { + delegate { canSleep = true; } ), new BeatAction.Action( beat + 3f, - delegate { + delegate { if (canSleep) anim.DoScaledAnimationAsync(alt ? "MakoReadySleep01" : "MakoReadySleep"); } ), new BeatAction.Action( beat + (longSleep ? 4f : 8f), - delegate { + delegate { canCharge = true; canJump = true; } ), }); - } + } - public bool CanSleep() - { - return canSleep; - } + public bool CanSleep() + { + return canSleep; + } - public void SleepJustOrNg(PlayerActionEvent caller, float state) + public void SleepJustOrNg(PlayerActionEvent caller, float state) + { + var cond = Conductor.instance; + caller.CanHit(false); + canSleep = false; + if (state <= -1f || state >= 1f) + anim.DoUnscaledAnimation("MakoSleepNg"); + else { - var cond = Conductor.instance; - caller.CanHit(false); - canSleep = false; - if (state <= -1f || state >= 1f) - anim.DoUnscaledAnimation("MakoSleepNg"); - else + SoundByte.PlayOneShotGame("pajamaParty/siesta4"); + anim.DoScaledAnimationAsync("MakoSleepJust"); + + if (!longSleep) { - SoundByte.PlayOneShotGame("pajamaParty/siesta4"); - anim.DoScaledAnimationAsync("MakoSleepJust"); - - if (!longSleep) - { - BeatAction.New(this, new List() + BeatAction.New(this, new List() { new BeatAction.Action( caller.startBeat + 7f, - delegate { + delegate { anim.DoScaledAnimationAsync("MakoAwake"); SoundByte.PlayOneShotGame("pajamaParty/siestaDone"); } ), }); - } - longSleep = false; } + longSleep = false; } + } - public void SleepThrough(PlayerActionEvent caller) + public void SleepThrough(PlayerActionEvent caller) + { + var cond = Conductor.instance; + if (canSleep) { - var cond = Conductor.instance; - if (canSleep) - { - anim.DoScaledAnimationAsync("MakoSleepThrough", 1, 0); - caller.CanHit(false); - canSleep = false; - } + anim.DoScaledAnimationAsync("MakoSleepThrough", 1, 0); + caller.CanHit(false); + canSleep = false; } + } - public void SleepOut(PlayerActionEvent caller) + public void SleepOut(PlayerActionEvent caller) + { + var cond = Conductor.instance; + if (canSleep) { - var cond = Conductor.instance; - if (canSleep) - { - anim.DoScaledAnimationAsync("MakoSleepOut", 0.5f); - SoundByte.PlayOneShotGame("pajamaParty/siestaBad"); - caller.CanHit(false); - canSleep = false; - } + anim.DoScaledAnimationAsync("MakoSleepOut", 0.5f); + SoundByte.PlayOneShotGame("pajamaParty/siestaBad"); + caller.CanHit(false); + canSleep = false; } + } ////// } } diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs index a3d1c0593..ca0ed79cc 100644 --- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs +++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs @@ -1,4 +1,5 @@ using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System.Collections; using System.Collections.Generic; @@ -111,6 +112,42 @@ namespace HeavenStudio.Games NoAwake, } + const int IAAltDownCat = IAMAXCAT; + const int IAAltUpCat = IAMAXCAT + 1; + + protected static bool IA_PadAltPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + protected static bool IA_TouchAltPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_AltStart); + } + + protected static bool IA_PadAltRelease(out double dt) + { + return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltRelease(out double dt) + { + return PlayerInput.GetSqueezeUp(out dt); + } + + public static PlayerInput.InputAction InputAction_AltStart = + new("CtrPillowAltStart", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, + IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); + public static PlayerInput.InputAction InputAction_AltFinish = + new("CtrPillowAltFinish", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat }, + IA_PadAltRelease, IA_TouchFlick, IA_BatonAltRelease); + public static PlayerInput.InputAction InputAction_TouchRelease = + new("CtrPillowTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicRelease, IA_Empty); + void Awake() { instance = this; diff --git a/Assets/Scripts/Games/PlayerActionEvent.cs b/Assets/Scripts/Games/PlayerActionEvent.cs index 334cf3330..ccf9b9fcb 100644 --- a/Assets/Scripts/Games/PlayerActionEvent.cs +++ b/Assets/Scripts/Games/PlayerActionEvent.cs @@ -1,12 +1,7 @@ using System; -using System.Collections; using System.Collections.Generic; using UnityEngine; -using DG.Tweening; -using HeavenStudio.Util; -using Starpelly; - using HeavenStudio.Common; namespace HeavenStudio.Games @@ -27,11 +22,13 @@ namespace HeavenStudio.Games public ActionEventCallback OnDestroy; //Function to trigger whenever this event gets destroyed. /!\ Shouldn't be used for a minigame! Use OnMiss instead /!\ + public PlayerInput.InputAction InputAction; + public double startBeat; public double timer; public bool isEligible = true; - public bool canHit = true; //Indicates if you can still hit the cue or not. If set to false, it'll guarantee a miss + public bool canHit = true; //Indicates if you can still hit the cue or not. If set to false, it'll guarantee a miss public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore public bool triggersAutoplay = true; bool lockedByEvent = false; @@ -44,11 +41,11 @@ namespace HeavenStudio.Games public InputType inputType; //The type of input. Check the InputType class to see a list of all of them public bool perfectOnly = false; //Indicates that the input only recognize perfect inputs. - + public bool countsForAccuracy = true; //Indicates if the input counts for the accuracy or not. If set to false, it'll not be counted in the accuracy calculation public void setHitCallback(ActionEventCallbackState OnHit) - { + { this.OnHit = OnHit; } @@ -62,13 +59,17 @@ namespace HeavenStudio.Games this.IsHittable = IsHittable; } - public void Enable() { enabled = true; } + public void Enable() { enabled = true; } public void Disable() { enabled = false; } public void QueueDeletion() { markForDeletion = true; } public bool IsCorrectInput(out double dt) { dt = 0; + if (InputAction != null) + { + return PlayerInput.GetIsAction(InputAction, out dt); + } return ( //General inputs, both down and up (PlayerInput.Pressed(out dt) && inputType.HasFlag(InputType.STANDARD_DOWN)) || @@ -103,7 +104,7 @@ namespace HeavenStudio.Games public void Update() { if (markForDeletion) CleanUp(); - if(!Conductor.instance.NotStopped()) CleanUp(); // If the song is stopped entirely in the editor, destroy itself as we don't want duplicates + if (!Conductor.instance.NotStopped()) CleanUp(); // If the song is stopped entirely in the editor, destroy itself as we don't want duplicates if (noAutoplay && autoplayOnly) autoplayOnly = false; if (noAutoplay && triggersAutoplay) triggersAutoplay = false; @@ -127,12 +128,16 @@ namespace HeavenStudio.Games { return; } - + if (!autoplayOnly && (IsHittable == null || IsHittable != null && IsHittable()) && IsCorrectInput(out double dt)) { normalizedTime -= dt; if (IsExpectingInputNow()) { + // if (InputAction != null) + // { + // Debug.Log("Hit " + InputAction.name); + // } double stateProg = ((normalizedTime - Minigame.JustEarlyTime()) / (Minigame.JustLateTime() - Minigame.JustEarlyTime()) - 0.5f) * 2; Hit(stateProg, normalizedTime); } @@ -143,9 +148,12 @@ namespace HeavenStudio.Games } } - public void LateUpdate() { - if (markForDeletion) { - CleanUp(); + public void LateUpdate() + { + if (markForDeletion) + { + allEvents.Remove(this); + OnDestroy(this); Destroy(this.gameObject); } foreach (PlayerActionEvent evt in allEvents) @@ -156,12 +164,22 @@ namespace HeavenStudio.Games private bool CheckEventLock() { - foreach(PlayerActionEvent toCompare in allEvents) + foreach (PlayerActionEvent toCompare in allEvents) { if (toCompare == this) continue; if (toCompare.autoplayOnly) continue; - if ((toCompare.inputType & this.inputType) == 0) continue; - if (!toCompare.IsExpectingInputNow()) continue; + if (InputAction != null) + { + if (toCompare.InputAction == null) continue; + int catIdx = (int)PlayerInput.CurrentControlStyle; + if (toCompare.InputAction != null + && toCompare.InputAction.inputLockCategory[catIdx] != InputAction.inputLockCategory[catIdx]) continue; + } + else + { + if ((toCompare.inputType & this.inputType) == 0) continue; + if (!toCompare.IsExpectingInputNow()) continue; + } double t1 = this.startBeat + this.timer; double t2 = toCompare.startBeat + toCompare.timer; @@ -169,7 +187,7 @@ namespace HeavenStudio.Games // compare distance between current time and the events // events that happen at the exact same time with the exact same inputs will return true - if (Math.Abs(t1 - songPos) > Math.Abs(t2 - songPos)) + if (Math.Abs(t1 - songPos) > Math.Abs(t2 - songPos)) return false; else if (t1 != t2) // if they are the same time, we don't want to lock the event toCompare.lockedByEvent = true; @@ -179,7 +197,7 @@ namespace HeavenStudio.Games private void AutoplayInput(double normalizedTime, bool autoPlay = false) { - if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && GameManager.instance.canInput && normalizedTime >= 1f - (Time.deltaTime*0.5f)) + if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && GameManager.instance.canInput && normalizedTime >= 1f - (Time.deltaTime * 0.5f)) { AutoplayEvent(); if (!autoPlay) @@ -205,7 +223,6 @@ namespace HeavenStudio.Games } if (!enabled) return false; if (!isEligible) return false; - if (markForDeletion) return false; double normalizedBeat = GetNormalizedTime(); return normalizedBeat > Minigame.NgEarlyTime() && normalizedBeat < Minigame.NgLateTime(); @@ -237,7 +254,7 @@ namespace HeavenStudio.Games } //The state parameter is either -1 -> Early, 0 -> Perfect, 1 -> Late - public void Hit(double state, double time) + public void Hit(double state, double time) { if (OnHit != null && enabled) { @@ -247,7 +264,7 @@ namespace HeavenStudio.Games int offset = Mathf.CeilToInt((float)normalized * 1000); GameManager.instance.AvgInputOffset = offset; state = System.Math.Max(-1.0, System.Math.Min(1.0, state)); - OnHit(this, (float) state); + OnHit(this, (float)state); CleanUp(); if (countsForAccuracy && !(noAutoplay || autoplayOnly) && isEligible) @@ -263,9 +280,10 @@ namespace HeavenStudio.Games GoForAPerfect.instance.Hit(); } } - } else + } + else { - Blank(); + Blank(); } } } @@ -333,7 +351,7 @@ namespace HeavenStudio.Games public void Blank() { - if(OnBlank != null && enabled && !autoplayOnly) + if (OnBlank != null && enabled && !autoplayOnly) { OnBlank(this); } @@ -342,8 +360,6 @@ namespace HeavenStudio.Games public void CleanUp() { if (markForDeletion) return; - allEvents.Remove(this); - OnDestroy(this); markForDeletion = true; } } diff --git a/Assets/Scripts/Games/QuizShow/QuizShow.cs b/Assets/Scripts/Games/QuizShow/QuizShow.cs index 0473a9917..82ed32312 100644 --- a/Assets/Scripts/Games/QuizShow/QuizShow.cs +++ b/Assets/Scripts/Games/QuizShow/QuizShow.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System.Diagnostics.CodeAnalysis; namespace HeavenStudio.Games.Loaders @@ -198,6 +199,39 @@ namespace HeavenStudio.Games private List randomPresses = new(); + const int IALeft = 0; + const int IARight = 1; + + protected static bool IA_PadLeft(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + protected static bool IA_TouchLeft(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt); + } + + protected static bool IA_PadRight(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt); + } + protected static bool IA_TouchRight(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt); + } + + public static PlayerInput.InputAction InputAction_Left = + new("AgbQuizLeft", new int[] { IALeft, IALeft, IALeft }, + IA_PadLeft, IA_TouchLeft, IA_BatonBasicPress); + + // Baton Style only has one button + public static PlayerInput.InputAction InputAction_Right = + new("AgbQuizRight", new int[] { IARight, IARight, IAEmptyCat }, + IA_PadRight, IA_TouchRight, IA_Empty); + void Awake() { instance = this; @@ -225,11 +259,11 @@ namespace HeavenStudio.Games float normalizedBeat = cond.GetPositionFromBeat(playerStartBeat, playerLength); if (normalizedBeat >= 0f && normalizedBeat <= 1f) { - if (PlayerInput.Pressed()) + if (PlayerInput.GetIsAction(InputAction_Right)) { ContesteePressButton(false); } - if (PlayerInput.GetAnyDirectionDown()) + if (PlayerInput.GetIsAction(InputAction_Left)) { ContesteePressButton(true); } @@ -532,11 +566,11 @@ namespace HeavenStudio.Games bool isDpad = relevantInputs[i].datamodel == "quizShow/dPad"; if (isDpad) { - ScheduleAutoplayInput(beat, length + inputBeat, InputType.DIRECTION_DOWN, AutoplayDPad, Nothing, Nothing); + ScheduleAutoplayInput(beat, length + inputBeat, InputAction_Left, AutoplayDPad, Nothing, Nothing); } else { - ScheduleAutoplayInput(beat, length + inputBeat, InputType.STANDARD_DOWN, AutoplayAButton, Nothing, Nothing); + ScheduleAutoplayInput(beat, length + inputBeat, InputAction_Right, AutoplayAButton, Nothing, Nothing); } } diff --git a/Assets/Scripts/Games/RhythmRally/Paddlers.cs b/Assets/Scripts/Games/RhythmRally/Paddlers.cs index 20c9dc171..ece5cfebb 100644 --- a/Assets/Scripts/Games/RhythmRally/Paddlers.cs +++ b/Assets/Scripts/Games/RhythmRally/Paddlers.cs @@ -5,6 +5,7 @@ using UnityEngine; using DG.Tweening; using HeavenStudio.Util; +using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Scripts_RhythmRally { @@ -25,12 +26,25 @@ namespace HeavenStudio.Games.Scripts_RhythmRally void Update() { - if (!game.served || game.missed || !game.started) return; - - if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !GameManager.instance.autoplay) + { + if (PlayerInput.GetIsAction(RhythmRally.InputAction_BasicPress)) + { + playerAnim.Play("Ready1"); + } + if (PlayerInput.GetIsAction(RhythmRally.InputAction_BasicRelease)) + { + playerAnim.Play("UnReady1"); + } + } + else + { + if (!game.served || game.missed || !game.started) return; + } + if (PlayerInput.GetIsAction(RhythmRally.InputAction_FlickPress) && !game.IsExpectingInputNow(RhythmRally.InputAction_FlickPress)) { // Play "whoosh" sound here - playerAnim.DoScaledAnimationAsync("Swing", 0.5f); ; + playerAnim.DoScaledAnimationAsync("Swing", 0.5f); } } @@ -104,18 +118,19 @@ namespace HeavenStudio.Games.Scripts_RhythmRally public void Just(PlayerActionEvent caller, float state) { - if (state >= 1f || state <= -1f) { + if (state >= 1f || state <= -1f) + { NearMiss(state); - return; + return; } Ace(); } - public void Miss(PlayerActionEvent caller) + public void Miss(PlayerActionEvent caller) { MissBall(); } - public void Out(PlayerActionEvent caller) {} + public void Out(PlayerActionEvent caller) { } } } diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs index aadf46099..2a114fa65 100644 --- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs +++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs @@ -5,13 +5,15 @@ using NaughtyBezierCurves; using DG.Tweening; using HeavenStudio.Util; +using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class NtrPingpongLoader { - public static Minigame AddGame(EventCaller eventCaller) { + public static Minigame AddGame(EventCaller eventCaller) + { return new Minigame("rhythmRally", "Rhythm Rally", "ffffff", false, false, new List() { new GameAction("bop", "Bop") @@ -99,9 +101,9 @@ namespace HeavenStudio.Games.Loaders } }, }, - new List() {"ntr", "keep"}, + new List() { "ntr", "keep" }, "ntrpingpong", "en", - new List() {} + new List() { } ); } } @@ -152,7 +154,7 @@ namespace HeavenStudio.Games public GameEvent bop = new GameEvent(); private bool goBop = true; - + public static RhythmRally instance; private void Awake() @@ -170,7 +172,7 @@ namespace HeavenStudio.Games { var cond = Conductor.instance; var currentBeat = cond.songPositionInBeatsAsDouble; - + var hitBeat = serveBeat; // Beat when the last paddler hit the ball var beatDur1 = 1f; // From paddle to table var beatDur2 = 1f; // From table to other paddle @@ -314,8 +316,11 @@ namespace HeavenStudio.Games { if (served) { - if ((playerState.IsName("Swing") && playerAnim.IsAnimationNotPlaying()) || (!playerState.IsName("Swing") && !playerState.IsName("Ready1"))) - playerAnim.Play("Ready1"); + if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || GameManager.instance.autoplay) + { + if ((playerState.IsName("Swing") && playerAnim.IsAnimationNotPlaying()) || (!playerState.IsName("Swing") && !playerState.IsName("Ready1"))) + playerAnim.Play("Ready1"); + } } else if (!opponentServing) { @@ -334,7 +339,7 @@ namespace HeavenStudio.Games Toss(hitBeat + beatDur1, beatDur2, tossHeight); } } - + // If player never swung and is still in ready state, snap them out of it. if (missed && playerState.IsName("Ready1")) playerAnim.Play("Beat"); @@ -412,7 +417,7 @@ namespace HeavenStudio.Games started = true; opponentServing = true; tossing = false; - + serveBeat = beat; rallySpeed = speed; @@ -439,7 +444,7 @@ namespace HeavenStudio.Games MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("rhythmRally/Serve", serveBeat), new MultiSound.Sound("rhythmRally/ServeBounce", bounceBeat) }); paddlers.BounceFX(bounceBeat); - ScheduleInput(serveBeat, targetBeat, InputType.STANDARD_DOWN, paddlers.Just, paddlers.Miss, paddlers.Out); + ScheduleInput(serveBeat, targetBeat, InputAction_FlickPress, paddlers.Just, paddlers.Miss, paddlers.Out); } public void Toss(double beat, float length, float height, bool firstToss = false) @@ -448,7 +453,7 @@ namespace HeavenStudio.Games ballTrail.gameObject.SetActive(false); if (firstToss) - height *= length/2f; + height *= length / 2f; tossCurve.transform.localScale = new Vector3(1f, height, 1f); tossBeat = beat; @@ -521,7 +526,7 @@ namespace HeavenStudio.Games { List soundsToPlay = new List(); bool tink = false; - for (float i = 0; i < length; i += 0.5f) + for (float i = 0; i < length; i += 0.5f) { soundsToPlay.Add(new MultiSound.Sound(tink ? "rhythmRally/Tink" : "rhythmRally/Tonk", beat + i)); tink = !tink; @@ -536,7 +541,7 @@ namespace HeavenStudio.Games for (int i = 0; i < length; i += 2) { double beatToSpawn = beat + i; - servesToPerform.Add( new BeatAction.Action(beatToSpawn, delegate { Serve(beatToSpawn, RallySpeed.SuperFast); }) ); + servesToPerform.Add(new BeatAction.Action(beatToSpawn, delegate { Serve(beatToSpawn, RallySpeed.SuperFast); })); } BeatAction.New(this, servesToPerform); } diff --git a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs index e2a5cb7ad..71b453230 100644 --- a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs +++ b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs @@ -35,7 +35,7 @@ namespace HeavenStudio.Games.Loaders { function = delegate { RhythmSomen.instance.Slurp(eventCaller.currentEntity.beat); } }, - new GameAction("bop", "Bop") + new GameAction("bop", "Bop") { function = delegate { var e = eventCaller.currentEntity; RhythmSomen.instance.ToggleBop(e.beat, e.length, e["toggle2"], e["toggle"]); }, resizable = true, @@ -46,9 +46,9 @@ namespace HeavenStudio.Games.Loaders } } }, - new List() {"pco", "normal"}, + new List() { "pco", "normal" }, "pcosomen", "en", - new List() {} + new List() { } ); } } @@ -93,7 +93,7 @@ namespace HeavenStudio.Games SomenPlayer.Play("HeadBob", -1, 0); } - if (PlayerInput.Pressed() && !IsExpectingInputNow()) + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { SoundByte.PlayOneShotGame("rhythmSomen/somen_mistake"); FrontArm.Play("ArmPluck", -1, 0); @@ -146,7 +146,7 @@ namespace HeavenStudio.Games public void DoFarCrane(double beat) { //Far Drop Multisound - ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty); + ScheduleInput(beat, 3f, InputAction_BasicPress, CatchSuccess, CatchMiss, CatchEmpty); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat), new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f), @@ -165,7 +165,7 @@ namespace HeavenStudio.Games public void DoCloseCrane(double beat) { //Close Drop Multisound - ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty); + ScheduleInput(beat, 2f, InputAction_BasicPress, CatchSuccess, CatchMiss, CatchEmpty); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("rhythmSomen/somen_lowerclose", beat), new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f), @@ -184,24 +184,24 @@ namespace HeavenStudio.Games public void DoBothCrane(double beat) { //Both Drop Multisound - ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty); - ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty); + ScheduleInput(beat, 2f, InputAction_BasicPress, CatchSuccess, CatchMiss, CatchEmpty); + ScheduleInput(beat, 3f, InputAction_BasicPress, CatchSuccess, CatchMiss, CatchEmpty); MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat), - new MultiSound.Sound("rhythmSomen/somen_doublealarm", beat), - new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f), - new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f), + new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat), + new MultiSound.Sound("rhythmSomen/somen_doublealarm", beat), + new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f), + new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f), }); BeatAction.New(instance, new List() - { + { new BeatAction.Action(beat, delegate { CloseCrane.Play("DropClose", -1, 0);}), new BeatAction.Action(beat, delegate { FarCrane.Play("Drop", -1, 0);}), new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.Play("OpenClose", -1, 0);}), new BeatAction.Action(beat + 1.0f, delegate { FarCrane.Play("Open", -1, 0);}), new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.Play("LiftClose", -1, 0);}), new BeatAction.Action(beat + 1.5f, delegate { FarCrane.Play("Lift", -1, 0);}), - }); + }); } @@ -211,9 +211,9 @@ namespace HeavenStudio.Games SoundByte.PlayOneShotGame("rhythmSomen/somen_bell"); BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { EffectExclam.Play("ExclamAppear", -1, 0);}), - }); + { + new BeatAction.Action(beat, delegate { EffectExclam.Play("ExclamAppear", -1, 0);}), + }); } diff --git a/Assets/Scripts/Games/RhythmTweezers/Hair.cs b/Assets/Scripts/Games/RhythmTweezers/Hair.cs index 9c19bd4ff..0393d3437 100644 --- a/Assets/Scripts/Games/RhythmTweezers/Hair.cs +++ b/Assets/Scripts/Games/RhythmTweezers/Hair.cs @@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers { game = RhythmTweezers.instance; tweezers = tweezer; - game.ScheduleInput(beat, length, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Just, Miss, Out); + game.ScheduleInput(beat, length, RhythmTweezers.InputAction_Press, Just, Miss, Out); } public void Ace() diff --git a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs b/Assets/Scripts/Games/RhythmTweezers/LongHair.cs index 936584d91..9073b8137 100644 --- a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs +++ b/Assets/Scripts/Games/RhythmTweezers/LongHair.cs @@ -32,7 +32,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers anim = GetComponent(); tweezers = tweezer; inputBeat = beat + length; - game.ScheduleInput(beat, length, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, StartJust, StartMiss, Out); + game.ScheduleInput(beat, length, RhythmTweezers.InputAction_Press, StartJust, StartMiss, Out); } private void Update() @@ -46,7 +46,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers float normalizedBeat = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f); anim.Play("LoopPull", 0, normalizedBeat); tweezers.anim.Play("Tweezers_LongPluck", 0, normalizedBeat); - if (!game.IsExpectingInputNow(InputType.STANDARD_UP | InputType.DIRECTION_DOWN_UP) && PlayerInput.PressedUp(true) && normalizedBeat < 1f) + if (!game.IsExpectingInputNow(RhythmTweezers.InputAction_Release) && PlayerInput.GetIsAction(RhythmTweezers.InputAction_Release) && normalizedBeat < 1f) { EndEarly(); endEvent.Disable(); @@ -92,7 +92,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers } pullSound = SoundByte.PlayOneShotGame($"rhythmTweezers/longPull{UnityEngine.Random.Range(1, 5)}"); pluckState = 1; - endEvent = game.ScheduleInput(inputBeat, 0.5f, InputType.STANDARD_UP | InputType.DIRECTION_DOWN_UP, EndJust, Out, Out); + endEvent = game.ScheduleInput(inputBeat, 0.5f, RhythmTweezers.InputAction_Release, EndJust, Out, Out); } private void StartMiss(PlayerActionEvent caller) diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 66ca802c4..48fd78738 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -5,6 +5,7 @@ using System; using Starpelly; using DG.Tweening; using HeavenStudio.Util; +using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Loaders { @@ -208,6 +209,35 @@ namespace HeavenStudio.Games } private static List queuedIntervals = new List(); + protected static bool IA_PadAnyDown(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + protected static bool IA_PadAnyUp(out double dt) + { + bool face = PlayerInput.GetPadUp(InputController.ActionsPad.East, out dt) + && !(PlayerInput.GetPad(InputController.ActionsPad.Up) + || PlayerInput.GetPad(InputController.ActionsPad.Down) + || PlayerInput.GetPad(InputController.ActionsPad.Left) + || PlayerInput.GetPad(InputController.ActionsPad.Right)); + bool pad = (PlayerInput.GetPadUp(InputController.ActionsPad.Up) + || PlayerInput.GetPadUp(InputController.ActionsPad.Down) + || PlayerInput.GetPadUp(InputController.ActionsPad.Left) + || PlayerInput.GetPadUp(InputController.ActionsPad.Right)) + && !PlayerInput.GetPad(InputController.ActionsPad.East); + return face || pad; + } + public static PlayerInput.InputAction InputAction_Press = + new("AgbHairPress", new int[] { IAPressCat, IAPressCat, IAPressCat }, + IA_PadAnyDown, IA_TouchBasicPress, IA_BatonBasicPress); + public static PlayerInput.InputAction InputAction_Release = + new("AgbHairRelease", new int[] { IAReleaseCat, IAReleaseCat, IAReleaseCat }, + IA_PadAnyUp, IA_TouchBasicRelease, IA_BatonBasicRelease); + private void Awake() { instance = this; diff --git a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs index a46dcc5bb..ce793f069 100644 --- a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs @@ -60,20 +60,15 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers Destroy(gameObject); } } + if (PlayerInput.GetIsAction(RhythmTweezers.InputAction_Press) && !game.IsExpectingInputNow(RhythmTweezers.InputAction_Press)) + { + DropHeldHair(); + anim.Play("Tweezers_Pluck", 0, 0); + } } private void LateUpdate() { - if (PlayerInput.Pressed(true)) - { - if (!pluckingThisFrame) // Did you do a successful pluck earlier in the frame? - { - DropHeldHair(); - anim.Play("Tweezers_Pluck", 0, 0); - } - } - - pluckingThisFrame = false; } public void Pluck(bool ace, Hair hair) @@ -110,7 +105,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers anim.Play("Tweezers_Pluck_Fail", 0, 0); } - pluckingThisFrame = true; // Prevents standard pluck from playing in LateUpdate(). + // pluckingThisFrame = true; // Prevents standard pluck from playing in LateUpdate(). holdingHair = true; } @@ -138,7 +133,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers anim.Play("Tweezers_Pluck_Success", 0, 0); } - pluckingThisFrame = true; + // pluckingThisFrame = true; holdingHair = true; } diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs index 8d809c5fa..58b1e72f8 100644 --- a/Assets/Scripts/Games/Ringside/Ringside.cs +++ b/Assets/Scripts/Games/Ringside/Ringside.cs @@ -1,4 +1,5 @@ using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEngine; @@ -162,6 +163,26 @@ namespace HeavenStudio.Games public static Ringside instance; + const int IAAltDownCat = IAMAXCAT; + + protected static bool IA_PadAltPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + protected static bool IA_TouchAltPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_Alt); + } + + public static PlayerInput.InputAction InputAction_Alt = + new("RvlInterviewAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, + IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); + void OnDestroy() { if (queuedPoses.Count > 0) queuedPoses.Clear(); @@ -217,15 +238,29 @@ namespace HeavenStudio.Games } } } - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN) && !shouldNotInput) + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !shouldNotInput) + { + if ((PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) + || (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !IsExpectingInputNow(InputAction_Alt))) + { + Ringside.instance.ScoreMiss(0.5); + + wrestlerAnim.DoScaledAnimationAsync("YeMiss", 0.25f); + SoundByte.PlayOneShotGame($"ringside/confusedanswer"); + if (reporterAnim.IsPlayingAnimationName("IdleReporter")) reporterAnim.Play("IdleLate", 0, 0); + } + } + if ( PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch + && PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress) && !shouldNotInput) { Ringside.instance.ScoreMiss(0.5); - - wrestlerAnim.DoScaledAnimationAsync("YeMiss", 0.25f); - SoundByte.PlayOneShotGame($"ringside/confusedanswer"); - if (reporterAnim.IsPlayingAnimationName("IdleReporter")) reporterAnim.Play("IdleLate", 0, 0); + + SoundByte.PlayOneShotGame($"ringside/muscles2"); + wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f); + reporterAnim.Play("FlinchReporter", 0, 0); + SoundByte.PlayOneShotGame("ringside/barely"); } - if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN) && !shouldNotInput) + if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt) && !shouldNotInput) { Ringside.instance.ScoreMiss(0.5); @@ -233,7 +268,6 @@ namespace HeavenStudio.Games wrestlerAnim.Play($"Pose{randomPose}", 0, 0); reporterAnim.Play("FlinchReporter", 0, 0); SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw"); - SoundByte.PlayOneShotGame("ringside/barely"); wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f); BeatAction.New(instance, new List() { @@ -391,7 +425,7 @@ namespace HeavenStudio.Games new MultiSound.Sound($"ringside/that{currentQuestion}", beat + 0.5f), new MultiSound.Sound($"ringside/true{currentQuestion}", beat + 1f), }, forcePlay: true); - ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustQuestion, Miss, Nothing); + ScheduleInput(beat, 2f, InputAction_BasicPress, JustQuestion, Miss, Nothing); BeatAction.New(instance, new List() { new BeatAction.Action(beat + 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("ThatTrue", 0.5f); }), @@ -416,8 +450,8 @@ namespace HeavenStudio.Games new MultiSound.Sound($"ringside/guy{currentQuestion}", beat + 2f), }, forcePlay: true); - ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustBigGuyFirst, MissBigGuyOne, Nothing); - ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, JustBigGuySecond, MissBigGuyTwo, Nothing); + ScheduleInput(beat, 2.5f, InputAction_BasicPress, JustBigGuyFirst, MissBigGuyOne, Nothing); + ScheduleInput(beat, 3f, InputAction_FlickPress, JustBigGuySecond, MissBigGuyTwo, Nothing); BeatAction.New(instance, new List() { new BeatAction.Action(beat + 2f, delegate { reporterAnim.Play("True", 0, 0); }), @@ -617,7 +651,7 @@ namespace HeavenStudio.Games public void PoseCheck(double beat) { - ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, JustPoseForTheFans, MissPose, Nothing); + ScheduleInput(beat, 2f, InputAction_Alt, JustPoseForTheFans, MissPose, Nothing); } public void ChangeFlashColor(Color color, float beats) diff --git a/Assets/Scripts/Games/Rockers/RockerBendInput.cs b/Assets/Scripts/Games/Rockers/RockerBendInput.cs index 7948fb5a6..c94cc6546 100644 --- a/Assets/Scripts/Games/Rockers/RockerBendInput.cs +++ b/Assets/Scripts/Games/Rockers/RockerBendInput.cs @@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Scripts_Rockers { game = Rockers.instance; this.pitch = pitch; - game.ScheduleInput(beat, length, InputType.DIRECTION_DOWN, Just, Miss, Empty); + game.ScheduleInput(beat, length, Rockers.InputAction_TriggerDown, Just, Miss, Empty); } private void Just(PlayerActionEvent caller, float state) diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs b/Assets/Scripts/Games/Rockers/Rockers.cs index f81796337..865897d44 100644 --- a/Assets/Scripts/Games/Rockers/Rockers.cs +++ b/Assets/Scripts/Games/Rockers/Rockers.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; +using HeavenStudio.InputSystem; using Jukebox; @@ -117,7 +118,7 @@ namespace HeavenStudio.Games.Loaders e["pS1"], e["pS2"], e["pS3"], - e["pS4"], + e["pS4"], }, e["moveCamera"] ); }, defaultLength = 11, @@ -190,8 +191,8 @@ namespace HeavenStudio.Games.Loaders { new Param("count", Rockers.CountIn.One, "Count", "Which voiceline?") }, - preFunction = delegate - { + preFunction = delegate + { var e = eventCaller.currentEntity; float offSet = 0; switch (e["count"]) @@ -207,7 +208,7 @@ namespace HeavenStudio.Games.Loaders offSet = 0.034f; break; } - SoundByte.PlayOneShot($"games/rockers/count/{e["count"]}", e.beat, 1, 1, false, null, offSet); + SoundByte.PlayOneShot($"games/rockers/count/{e["count"]}", e.beat, 1, 1, false, null, offSet); } }, new GameAction("voiceLine", "Together Voice Line") @@ -223,7 +224,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("prepareTogether", "Custom Together Prepare") { - function = delegate { var e = eventCaller.currentEntity; Rockers.instance.TogetherPrepare(e.beat, e["cmon"] == (int)Rockers.VoiceLineSelection.Cmon, e["cmon"] == (int)Rockers.VoiceLineSelection.None, + function = delegate { var e = eventCaller.currentEntity; Rockers.instance.TogetherPrepare(e.beat, e["cmon"] == (int)Rockers.VoiceLineSelection.Cmon, e["cmon"] == (int)Rockers.VoiceLineSelection.None, e["muteBeat"], e["middleBeat"], e["moveCamera"]); }, defaultLength = 3f, parameters = new List() @@ -387,6 +388,54 @@ namespace HeavenStudio.Games private static List queuedIntervals = new(); + const int IATriggerDown = IAMAXCAT; + const int IATriggerUp = IAMAXCAT + 1; + + static bool IA_PadTriggerDown(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.ButtonR, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.ButtonL, out dt); + } + static bool IA_BatonTriggerDown(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.Trigger, out dt); + } + static bool IA_TouchTriggerDown(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.ButtonR, out dt) + || PlayerInput.GetTouchDown(InputController.ActionsTouch.ButtonL, out dt); + } + + static bool IA_PadTriggerUp(out double dt) + { + return PlayerInput.GetPadUp(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadUp(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadUp(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadUp(InputController.ActionsPad.Right, out dt) + || PlayerInput.GetPadUp(InputController.ActionsPad.ButtonR, out dt) + || PlayerInput.GetPadUp(InputController.ActionsPad.ButtonL, out dt); + } + static bool IA_BatonTriggerUp(out double dt) + { + return PlayerInput.GetBatonUp(InputController.ActionsBaton.Trigger, out dt); + } + static bool IA_TouchTriggerUp(out double dt) + { + return PlayerInput.GetTouchUp(InputController.ActionsTouch.ButtonR, out dt) + || PlayerInput.GetTouchUp(InputController.ActionsTouch.ButtonL, out dt); + } + + public static PlayerInput.InputAction InputAction_TriggerDown = + new("NtrRockersBend", new int[] { IATriggerDown, IATriggerDown, IATriggerDown }, + IA_PadTriggerDown, IA_TouchTriggerDown, IA_BatonTriggerDown); + public static PlayerInput.InputAction InputAction_TriggerUp = + new("NtrRockersUnbend", new int[] { IATriggerUp, IATriggerUp, IATriggerUp }, + IA_PadTriggerUp, IA_TouchTriggerUp, IA_PadTriggerUp); + private void Awake() { instance = this; @@ -533,7 +582,7 @@ namespace HeavenStudio.Games private void Start() { - if (PlayerInput.Pressing()) + if (PlayerInput.GetIsAction(InputAction_BasicPressing)) { Soshi.Mute(); } @@ -564,21 +613,34 @@ namespace HeavenStudio.Games { var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - if (PlayerInput.Pressed()) + if (cond.isPlaying && !cond.isPaused) + { + if (PlayerInput.GetIsAction(InputAction_BasicPress)) { Soshi.Mute(); } - if (PlayerInput.PressedUp() && !IsExpectingInputNow(InputType.STANDARD_UP)) + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch + && PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) { + // todo: strum Soshi.UnHold(); } - if (PlayerInput.GetAnyDirectionDown() && !IsExpectingInputNow(InputType.DIRECTION_DOWN)) + if (PlayerInput.GetIsAction(InputAction_BasicRelease)) + { + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) + { + Soshi.UnHold(); + } + else if (!IsExpectingInputNow(InputAction_FlickRelease)) + { + Soshi.UnHold(); + } + } + if (PlayerInput.GetIsAction(InputAction_TriggerDown) && !IsExpectingInputNow(InputAction_TriggerDown)) { Soshi.BendUp(Soshi.lastBendPitch); } - if (PlayerInput.GetAnyDirectionUp() && !IsExpectingInputNow(InputType.DIRECTION_UP)) + if (PlayerInput.GetIsAction(InputAction_TriggerUp) && !IsExpectingInputNow(InputAction_TriggerUp)) { Soshi.BendDown(); } @@ -658,15 +720,15 @@ namespace HeavenStudio.Games }); RockersInput riffComp = Instantiate(rockerInputRef, transform); riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]); - ScheduleInput(beat, 3.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + ScheduleInput(beat, 3.5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty); RockersInput riffComp2 = Instantiate(rockerInputRef, transform); riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]); - ScheduleInput(beat, 5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + ScheduleInput(beat, 5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty); RockersInput riffComp3 = Instantiate(rockerInputRef, transform); riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]); - ScheduleInput(beat, 6.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + ScheduleInput(beat, 6.5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty); } public void DefaultCmon(double beat, int[] JJSamples, int[] JJPitches, int[] SoshiSamples, int[] SoshiPitches, bool moveCamera) @@ -721,19 +783,19 @@ namespace HeavenStudio.Games }); RockersInput riffComp = Instantiate(rockerInputRef, transform); riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]); - ScheduleInput(beat, 4, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + ScheduleInput(beat, 4, InputAction_BasicPress, JustMute, MuteMiss, Empty); RockersInput riffComp2 = Instantiate(rockerInputRef, transform); riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]); - ScheduleInput(beat, 5.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + ScheduleInput(beat, 5.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty); RockersInput riffComp3 = Instantiate(rockerInputRef, transform); riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]); - ScheduleInput(beat, 6.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + ScheduleInput(beat, 6.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty); RockersInput riffComp4 = Instantiate(rockerInputRef, transform); riffComp4.Init(false, new int[6], beat, 7, (PremadeSamples)SoshiSamples[3], SoshiPitches[3], true); - ScheduleInput(beat, 10, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + ScheduleInput(beat, 10, InputAction_BasicPress, JustMute, MuteMiss, Empty); } public void TogetherPrepare(double beat, bool cmon, bool muteSound, float muteBeat, float goToMiddleBeat, bool moveCamera) @@ -768,7 +830,7 @@ namespace HeavenStudio.Games var e = togetherEvents[i]; if (togetherEvents[i].datamodel == "rockers/riffTogether") { - actions.Add(new BeatAction.Action(e.beat, delegate + actions.Add(new BeatAction.Action(e.beat, delegate { JJ.StrumStrings(e["gcJJ"], new int[6] { @@ -778,13 +840,13 @@ namespace HeavenStudio.Games e["4JJ"], e["5JJ"], e["6JJ"], - }, (PremadeSamples)e["sampleJJ"], e["pitchSampleJJ"]); + }, (PremadeSamples)e["sampleJJ"], e["pitchSampleJJ"]); })); actions.Add(new BeatAction.Action(e.beat + e.length, delegate { JJ.Mute(); })); RockersInput riffComp = Instantiate(rockerInputRef, transform); riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat, (PremadeSamples)e["sampleS"], e["pitchSampleS"]); - ScheduleInput(beat, e.beat - beat + e.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); } else { @@ -804,7 +866,7 @@ namespace HeavenStudio.Games RockersInput riffComp = Instantiate(rockerInputRef, transform); riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat, (PremadeSamples)e["sampleS"], e["pitchSampleS"], true); - ScheduleInput(beat, e.beat - beat + e.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); break; } } @@ -845,8 +907,8 @@ namespace HeavenStudio.Games List relevantInputs = GrabAllInputsBetween(beat, beat + length); List riffUsedBeats = new List(); List bendUsedBeats = new(); - foreach (var input in relevantInputs) - { + foreach (var input in relevantInputs) + { if (input.datamodel == "rockers/riff") { RiqEntity foundEvent = riffEvents.Find(x => x.beat == input.beat); @@ -1018,8 +1080,8 @@ namespace HeavenStudio.Games RockersInput riffComp = Instantiate(rockerInputRef, transform); riffComp.Init(crEvent["gcS"], new int[6] { crEvent["1S"], crEvent["2S"], crEvent["3S"], crEvent["4S"], crEvent["5S"], crEvent["6S"] }, beat, relativeBeat, (PremadeSamples)crEvent["sampleS"], crEvent["pitchSampleS"]); - if (crEvent.length > 0.5f) ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); - else ScheduleInput(beat, relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + if (crEvent.length > 0.5f) ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); + else ScheduleInput(beat, relativeBeat + crEvent.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); } else { @@ -1032,12 +1094,12 @@ namespace HeavenStudio.Games RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform); bendComp.Init(crEvent["1S"], beat, relativeBeat); - ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); + ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputAction_TriggerUp, JustUnBend, UnBendMiss, Empty); } } }), - new BeatAction.Action(beat, delegate - { + new BeatAction.Action(beat, delegate + { JJ.UnHold(); }) }); @@ -1047,7 +1109,7 @@ namespace HeavenStudio.Games private void JustMute(PlayerActionEvent caller, float state) { Soshi.Mute(); - } + } private void MuteMiss(PlayerActionEvent caller) { diff --git a/Assets/Scripts/Games/Rockers/RockersInput.cs b/Assets/Scripts/Games/Rockers/RockersInput.cs index 75c989d01..4ee865687 100644 --- a/Assets/Scripts/Games/Rockers/RockersInput.cs +++ b/Assets/Scripts/Games/Rockers/RockersInput.cs @@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Scripts_Rockers this.sample = sample; this.sampleTones = sampleTones; this.jump = jump; - game.ScheduleInput(beat, length, InputType.STANDARD_UP, Just, Miss, Empty); + game.ScheduleInput(beat, length, Rockers.InputAction_FlickRelease, Just, Miss, Empty); } private void Just(PlayerActionEvent caller, float state) diff --git a/Assets/Scripts/Games/Rockers/RockersRocker.cs b/Assets/Scripts/Games/Rockers/RockersRocker.cs index d90abd597..bcc5ffe53 100644 --- a/Assets/Scripts/Games/Rockers/RockersRocker.cs +++ b/Assets/Scripts/Games/Rockers/RockersRocker.cs @@ -58,7 +58,7 @@ namespace HeavenStudio.Games.Scripts_Rockers public void PrepareTogether(bool forceMute = false) { together = true; - if ((PlayerInput.Pressing() && !JJ) || forceMute) + if ((PlayerInput.GetIsAction(Rockers.InputAction_BasicPressing) && !JJ) || forceMute) { DoScaledAnimationAsync("ComeOnPrepare", 0.5f); if (forceMute) Mute(true, true); @@ -87,7 +87,7 @@ namespace HeavenStudio.Games.Scripts_Rockers else { if (strumming) strumEffect.GetComponent().Play("StrumIdle", 0, 0); - if (PlayerInput.Pressing() || (GameManager.instance.autoplay && muted)) + if (PlayerInput.GetIsAction(Rockers.InputAction_BasicPressing) || (GameManager.instance.autoplay && muted)) { DoScaledAnimationAsync("Crouch", 0.5f); } diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs index 8ae006333..bbb681385 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs @@ -82,11 +82,11 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai break; } - launchProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat, 2f, InputType.STANDARD_ALT_DOWN, LaunchSuccess, LaunchMiss, LaunchThrough); + launchProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat, 2f, SamuraiSliceNtr.InputAction_AltDown, LaunchSuccess, LaunchMiss, LaunchThrough); //autoplay: launch anim - SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 2f, InputType.STANDARD_ALT_DOWN, DoLaunchAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; + SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 2f, SamuraiSliceNtr.InputAction_AltDown, DoLaunchAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; //autoplay: unstep - SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 1.75f, InputType.STANDARD_ALT_UP, DoUnStepAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; + SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 1.75f, SamuraiSliceNtr.InputAction_AltUp, DoUnStepAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; currentCurve = SamuraiSliceNtr.instance.InCurve; transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * (float) startBeat)); @@ -206,8 +206,8 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai if (flyProg == 2) { flyProg = 1; - hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 4f, 2f, InputType.STANDARD_DOWN, HitSuccess, HitMiss, LaunchThrough); - SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 4f, 2f, InputType.STANDARD_DOWN, DoSliceAutoplay, LaunchThrough, LaunchThrough); + hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 4f, 2f, SamuraiSliceNtr.InputAction_FlickPress, HitSuccess, HitMiss, LaunchThrough); + SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 4f, 2f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough); currentCurve = SamuraiSliceNtr.instance.LaunchCurve; SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 1f/4); @@ -215,10 +215,10 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai else { flyProg = 2; - launchProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 2f, InputType.STANDARD_ALT_DOWN, LaunchSuccess, LaunchMiss, LaunchThrough); - SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 2f, InputType.STANDARD_ALT_DOWN, DoLaunchAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; + launchProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 2f, SamuraiSliceNtr.InputAction_AltDown, LaunchSuccess, LaunchMiss, LaunchThrough); + SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 2f, SamuraiSliceNtr.InputAction_AltDown, DoLaunchAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; //autoplay: unstep - SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 1.75f, InputType.STANDARD_ALT_UP, DoUnStepAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; + SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 1.75f, SamuraiSliceNtr.InputAction_AltUp, DoUnStepAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; currentCurve = null; SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 0.8f); @@ -226,14 +226,14 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai break; case (int) SamuraiSliceNtr.ObjectType.Demon: flyProg = 1; - hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 4f, InputType.STANDARD_DOWN, HitSuccess, HitMiss, LaunchThrough); - SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 4f, InputType.STANDARD_DOWN, DoSliceAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; + hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, HitSuccess, HitMiss, LaunchThrough); + SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; currentCurve = SamuraiSliceNtr.instance.LaunchHighCurve; break; default: flyProg = 1; - hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 2f, InputType.STANDARD_DOWN, HitSuccess, HitMiss, LaunchThrough); - SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 2f, InputType.STANDARD_DOWN, DoSliceAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; + hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 2f, SamuraiSliceNtr.InputAction_FlickPress, HitSuccess, HitMiss, LaunchThrough); + SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 2f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; currentCurve = SamuraiSliceNtr.instance.LaunchCurve; break; } diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs index b443e405e..e50fe1559 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs @@ -1,4 +1,5 @@ using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -131,6 +132,38 @@ namespace HeavenStudio.Games public GameEvent bop = new GameEvent(); + const int IAAltDownCat = IAMAXCAT; + const int IAAltUpCat = IAMAXCAT + 1; + + protected static bool IA_PadAltPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + protected static bool IA_TouchAltPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt); + } + + protected static bool IA_PadAltRelease(out double dt) + { + return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltRelease(out double dt) + { + return PlayerInput.GetSqueezeUp(out dt); + } + + public static PlayerInput.InputAction InputAction_AltDown = + new("NtrSamuraiAltDown", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, + IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); + public static PlayerInput.InputAction InputAction_AltUp = + new("NtrSamuraiAltUp", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat }, + IA_PadAltRelease, IA_TouchBasicRelease, IA_BatonAltRelease); + private void Awake() { instance = this; @@ -146,11 +179,11 @@ namespace HeavenStudio.Games if (goBopChild) childParent.GetComponent().Bop(); } - if (PlayerInput.AltPressed()) + if (PlayerInput.GetIsAction(InputAction_AltDown)) DoStep(); - if (PlayerInput.AltPressedUp() && player.isStepping()) + if (PlayerInput.GetIsAction(InputAction_AltUp) && player.isStepping()) DoUnStep(); - if (PlayerInput.Pressed()) + if (PlayerInput.GetIsAction(InputAction_FlickPress)) DoSlice(); } diff --git a/Assets/Scripts/Games/SeeSaw/SeeSaw.cs b/Assets/Scripts/Games/SeeSaw/SeeSaw.cs index 81506b479..8e8113bf7 100644 --- a/Assets/Scripts/Games/SeeSaw/SeeSaw.cs +++ b/Assets/Scripts/Games/SeeSaw/SeeSaw.cs @@ -483,7 +483,7 @@ namespace HeavenStudio.Games }); } - ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, high ? JustLongHigh : JustLong, MissLong, Empty); + ScheduleInput(beat, 2f, InputAction_BasicPress, high ? JustLongHigh : JustLong, MissLong, Empty); if (currentJumpIndex < allJumpEvents.Count) { if (currentJumpIndex >= 0) @@ -542,7 +542,7 @@ namespace HeavenStudio.Games new MultiSound.Sound("seeSaw/otherVoiceLong2", beat + 1), }); } - ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, high ? JustShortHigh : JustShort, MissShort, Empty); + ScheduleInput(beat, 2f, InputAction_BasicPress, high ? JustShortHigh : JustShort, MissShort, Empty); if (currentJumpIndex < allJumpEvents.Count) { if (currentJumpIndex >= 0) @@ -602,7 +602,7 @@ namespace HeavenStudio.Games new MultiSound.Sound("seeSaw/otherVoiceShort2", beat + 0.5f), }); } - ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, high ? JustLongHigh : JustLong, MissLong, Empty); + ScheduleInput(beat, 1f, InputAction_BasicPress, high ? JustLongHigh : JustLong, MissLong, Empty); if (currentJumpIndex < allJumpEvents.Count) { if (currentJumpIndex >= 0) @@ -662,7 +662,7 @@ namespace HeavenStudio.Games new MultiSound.Sound("seeSaw/otherVoiceShort2", beat + 0.5f), }); } - ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, high ? JustShortHigh : JustShort, MissShort, Empty); + ScheduleInput(beat, 1f, InputAction_BasicPress, high ? JustShortHigh : JustShort, MissShort, Empty); if (currentJumpIndex < allJumpEvents.Count) { if (currentJumpIndex >= 0) diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs index a9196dd29..d52f072bd 100644 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs +++ b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs @@ -1,4 +1,5 @@ using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEngine; @@ -83,6 +84,7 @@ namespace HeavenStudio.Games [SerializeField] GameObject slowTree; private bool hasArrowLoaded; + private bool hasArrowDrawn; float movingLength; double movingStartBeat; bool isMoving; @@ -133,9 +135,23 @@ namespace HeavenStudio.Games var cond = Conductor.instance; if (cond.isPlaying && !cond.isPaused) { - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN) && hasArrowLoaded) + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) + { + if (PlayerInput.GetIsAction(InputAction_BasicPress) && hasArrowLoaded && !hasArrowDrawn) + { + hasArrowDrawn = true; + bowAnim.DoScaledAnimationAsync("BowDraw", 0.25f); + } + if (PlayerInput.GetIsAction(InputAction_BasicRelease) && hasArrowLoaded && hasArrowDrawn) + { + hasArrowDrawn = false; + bowAnim.DoScaledAnimationAsync("BowRelease", 0.5f); + } + } + if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress) && hasArrowLoaded) { WhiffArrow(cond.songPositionInBeatsAsDouble); + hasArrowDrawn = false; } if (isMoving) { @@ -158,8 +174,16 @@ namespace HeavenStudio.Games public void ForceReload() { if (hasArrowLoaded) return; - bowAnim.DoScaledAnimationAsync("BowDraw", 0.25f); + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !GameManager.instance.autoplay) + { + bowAnim.DoScaledAnimationAsync("BowIdle", 1f); + } + else + { + bowAnim.DoScaledAnimationAsync("BowDraw", 0.25f); + } hasArrowLoaded = true; + hasArrowDrawn = false; } public void MoveBow(double beat, float length, bool enter, int ease) @@ -189,16 +213,26 @@ namespace HeavenStudio.Games { if (slowDown) { - ScheduleInput(beat, length * 7, InputType.STANDARD_DOWN, Just, Miss, Out); + ScheduleInput(beat, length * 7, InputAction_FlickPress, Just, Miss, Out); } else { - ScheduleInput(beat, length * 7, InputType.STANDARD_DOWN, JustNoSlowDown, Miss, Out); + ScheduleInput(beat, length * 7, InputAction_FlickPress, JustNoSlowDown, Miss, Out); } - BeatAction.New(instance, new List() + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !GameManager.instance.autoplay) { - new BeatAction.Action(beat + length * 3, delegate { ForceReload(); }) - }); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { ForceReload(); }) + }); + } + else + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + length * 3, delegate { ForceReload(); }) + }); + } List ghostSpawns = new List(); for(int i = 0; i < 7; i++) diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs index 46f25f0d1..978a4d3eb 100644 --- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs +++ b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Common; +using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Loaders { @@ -164,6 +165,61 @@ namespace HeavenStudio.Games public static SpaceDance instance; + const int IA_TurnPress = IAMAXCAT; + const int IA_DownPress = IAMAXCAT + 1; + const int IA_PunchPress = IAMAXCAT + 2; + + protected static bool IA_PadTurnPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + protected static bool IA_BatonTurnPress(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt) + && !instance.IsExpectingInputNow(InputAction_Punch); + } + protected static bool IA_TouchTurnPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && !(instance.IsExpectingInputNow(InputAction_Down) || instance.IsExpectingInputNow(InputAction_Punch)); + } + + protected static bool IA_PadDownPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt); + } + protected static bool IA_BatonDownPress(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.South, out dt) + && !instance.IsExpectingInputNow(InputAction_Punch); + } + protected static bool IA_TouchDownPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_Down); + } + + protected static bool IA_BatonPunchPress(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.Face, out dt) + && instance.IsExpectingInputNow(InputAction_Punch); + } + protected static bool IA_TouchPunchPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_Punch); + } + + public static PlayerInput.InputAction InputAction_Turn = + new("AgbSpaceDanceTurn", new int[] { IA_TurnPress, IA_TurnPress, IA_TurnPress }, + IA_PadTurnPress, IA_TouchTurnPress, IA_BatonTurnPress); + public static PlayerInput.InputAction InputAction_Down = + new("AgbSpaceDanceDown", new int[] { IA_DownPress, IA_DownPress, IA_DownPress }, + IA_PadDownPress, IA_TouchDownPress, IA_BatonDownPress); + public static PlayerInput.InputAction InputAction_Punch = + new("AgbSpaceDancePunch", new int[] { IA_PunchPress, IA_PunchPress, IA_PunchPress }, + IA_PadBasicPress, IA_TouchPunchPress, IA_BatonPunchPress); + // Start is called before the first frame update void Awake() { @@ -211,21 +267,21 @@ namespace HeavenStudio.Games } if (!DancerP.IsPlayingAnimationName("PunchDo") && !DancerP.IsPlayingAnimationName("TurnRightDo") && !DancerP.IsPlayingAnimationName("SitDownDo")) { - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(InputAction_Punch) && !IsExpectingInputNow(InputAction_Punch)) { SoundByte.PlayOneShotGame("spaceDance/inputBad"); DancerP.DoScaledAnimationAsync("PunchDo", 0.5f); Gramps.Play("GrampsOhFuck", 0, 0); } - if (PlayerInput.GetSpecificDirectionDown(1) && !IsExpectingInputNow(InputType.DIRECTION_RIGHT_DOWN)) + if (PlayerInput.GetIsAction(InputAction_Down) && !IsExpectingInputNow(InputAction_Down)) { - DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f); + DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f); SoundByte.PlayOneShotGame("spaceDance/inputBad"); Gramps.Play("GrampsOhFuck", 0, 0); } - if (PlayerInput.GetSpecificDirectionDown(2) && !IsExpectingInputNow(InputType.DIRECTION_DOWN_DOWN)) + if (PlayerInput.GetIsAction(InputAction_Turn) && !IsExpectingInputNow(InputAction_Turn)) { - DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f); + DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f); SoundByte.PlayOneShotGame("spaceDance/inputBad"); Gramps.Play("GrampsOhFuck", 0, 0); } @@ -410,7 +466,7 @@ namespace HeavenStudio.Games { canBop = false; if (grampsTurns) grampsCanBop = false; - ScheduleInput(beat, 1f, InputType.DIRECTION_RIGHT_DOWN, JustRight, RightMiss, Empty); + ScheduleInput(beat, 1f, InputAction_Turn, JustRight, RightMiss, Empty); BeatAction.New(instance, new List() { @@ -479,7 +535,7 @@ namespace HeavenStudio.Games { canBop = false; if (grampsSits) grampsCanBop = false; - ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, JustSit, SitMiss, Empty); + ScheduleInput(beat, 1f, InputAction_Down, JustSit, SitMiss, Empty); BeatAction.New(instance, new List() { @@ -554,7 +610,7 @@ namespace HeavenStudio.Games { canBop = false; if (grampsPunches) grampsCanBop = false; - ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, JustPunch, PunchMiss, Empty); + ScheduleInput(beat, 1.5f, InputAction_Punch, JustPunch, PunchMiss, Empty); BeatAction.New(instance, new List() { diff --git a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs index 1f10465de..cf18e077b 100644 --- a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs +++ b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; +using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Scripts_SpaceSoccer { @@ -54,7 +55,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer { if (player) { - nextHit = game.ScheduleInput(beat, ball.GetAnimLength(Ball.State.Dispensing), InputType.STANDARD_DOWN, KickJust, Miss, Out); + nextHit = game.ScheduleInput(beat, ball.GetAnimLength(Ball.State.Dispensing), SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out); } else { @@ -193,7 +194,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer } - public void Toe(bool hit) + public void Toe(bool hit, bool flick = false) { if (stopBall) return; if (kickLeft) @@ -217,8 +218,11 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer if (hit && ball) ball.Toe(); - kickTimes++; - kickPrepare = false; + if (!flick) + { + kickTimes++; + kickPrepare = false; + } } private void Update() @@ -265,7 +269,8 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer if (player) { if (stopBall) return; - if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(SpaceSoccer.InputAction_BasicPress) + && !game.IsExpectingInputNow(SpaceSoccer.InputAction_BasicPress)) { if (ball == null) KickCheck(false, true); @@ -273,16 +278,26 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer Kick(false, ball.canKick); } - if (PlayerInput.PressedUp() && ball != null) + if (PlayerInput.GetIsAction(SpaceSoccer.InputAction_FlickRelease)) { - if (ball.waitKickRelease) + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) { - ball.waitKickRelease = false; + if (ball == null || !(game.IsExpectingInputNow(SpaceSoccer.InputAction_FlickRelease) || ball.canKick)) + { + Toe(false); + } } - else if (ball.canKick && !game.IsExpectingInputNow(InputType.STANDARD_UP)) + if (ball != null) { - ball.canKick = false; - Kick(false); + if (ball.waitKickRelease) + { + ball.waitKickRelease = false; + } + else if (ball.canKick && !game.IsExpectingInputNow(SpaceSoccer.InputAction_FlickRelease)) + { + ball.canKick = false; + Kick(false); + } } } } @@ -359,15 +374,15 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer if (canHighKick) { // queue high kick inputs - nextHit = game.ScheduleInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Toe), InputType.STANDARD_UP, ToeJust, Miss, Out); - nextAutoKick = game.ScheduleAutoplayInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Kicked), InputType.STANDARD_DOWN, ToePrepareJust, Out, Out); + nextHit = game.ScheduleInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Toe), SpaceSoccer.InputAction_FlickRelease, ToeJust, Miss, Out); + nextAutoKick = game.ScheduleAutoplayInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Kicked), SpaceSoccer.InputAction_BasicPress, ToePrepareJust, Out, Out); ball.canKick = true; ball.waitKickRelease = true; } else { // queue normal kick input - nextHit = game.ScheduleInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Kicked), InputType.STANDARD_DOWN, KickJust, Miss, Out); + nextHit = game.ScheduleInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Kicked), SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out); } } @@ -390,7 +405,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer return; } Toe(true); - nextHit = game.ScheduleInput(caller.startBeat, 3f, InputType.STANDARD_DOWN, KickJust, Miss, Out); + nextHit = game.ScheduleInput(caller.startBeat, 3f, SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out); ball.canKick = false; } diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs index ac8e40031..2b7cde0b0 100644 --- a/Assets/Scripts/Games/Spaceball/Spaceball.cs +++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs @@ -121,10 +121,6 @@ namespace HeavenStudio.Games { for (int i = 1; i < BallsHolder.transform.childCount; i++) Destroy(BallsHolder.transform.GetChild(i).gameObject); - GameCamera.instance.camera.orthographic = false; - - if (EligibleHits.Count > 0) - EligibleHits.RemoveRange(0, EligibleHits.Count); } public override void OnTimeChange() diff --git a/Assets/Scripts/Games/Spaceball/SpaceballBall.cs b/Assets/Scripts/Games/Spaceball/SpaceballBall.cs index 15770cfc7..361355640 100644 --- a/Assets/Scripts/Games/Spaceball/SpaceballBall.cs +++ b/Assets/Scripts/Games/Spaceball/SpaceballBall.cs @@ -25,8 +25,6 @@ namespace HeavenStudio.Games.Scripts_Spaceball #region Private - private Minigame.Eligible e = new Minigame.Eligible(); - [SerializeField] private BezierCurve3D pitchLowCurve; [SerializeField] private BezierCurve3D pitchHighCurve; @@ -43,14 +41,12 @@ namespace HeavenStudio.Games.Scripts_Spaceball private void Awake() { - e.gameObject = this.gameObject; - startRot = Random.Range(0, 360); } private void Start() { - Spaceball.instance.ScheduleInput(startBeat, high ? 2f : 1f, InputType.STANDARD_DOWN, Just, Miss, Out); + Spaceball.instance.ScheduleInput(startBeat, high ? 2f : 1f, Spaceball.InputAction_BasicPress, Just, Miss, Out); } private void Update() diff --git a/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs b/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs index 0732b4601..bf5eb8938 100644 --- a/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs +++ b/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs @@ -35,7 +35,7 @@ namespace HeavenStudio.Games.Scripts_Spaceball private void Update() { - if (PlayerInput.Pressed()) + if (PlayerInput.GetIsAction(Spaceball.InputAction_BasicPress, out _)) { Swing(null); } diff --git a/Assets/Scripts/Games/Splashdown/Splashdown.cs b/Assets/Scripts/Games/Splashdown/Splashdown.cs index fba15b14f..70f33da75 100644 --- a/Assets/Scripts/Games/Splashdown/Splashdown.cs +++ b/Assets/Scripts/Games/Splashdown/Splashdown.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System; namespace HeavenStudio.Games.Loaders @@ -105,14 +106,16 @@ namespace HeavenStudio.Games if (cond.isPlaying && !cond.isPaused && !IsIntroing()) { - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { SoundByte.PlayOneShot("miss"); SoundByte.PlayOneShotGame("splashdown/downPlayer"); player.GoDown(); ScoreMiss(); } - if (PlayerInput.PressedUp() && !IsExpectingInputNow(InputType.STANDARD_UP)) + + if ((PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)) + || (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease))) { SoundByte.PlayOneShot("miss"); player.Appear(true); @@ -198,7 +201,7 @@ namespace HeavenStudio.Games } BeatAction.New(instance, actions); SoundByte.PlayOneShotGame("splashdown/whistle", beat + (currentSynchrettes.Count * length)); - ScheduleInput(beat, currentSynchrettes.Count * length, InputType.STANDARD_DOWN, JustDown, Out, Out); + ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_BasicPress, JustDown, Out, Out); } public void GoUp(double beat, float length, int appearType) @@ -221,13 +224,13 @@ namespace HeavenStudio.Games switch (appearType) { case 1: - ScheduleInput(beat, currentSynchrettes.Count * length, InputType.STANDARD_UP, JustUp1, Out, Out); + ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_BasicRelease, JustUp1, Out, Out); break; case 2: - ScheduleInput(beat, currentSynchrettes.Count * length, InputType.STANDARD_UP, JustUp2, Out, Out); + ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_BasicRelease, JustUp2, Out, Out); break; case 3: - ScheduleInput(beat, currentSynchrettes.Count * length, InputType.STANDARD_UP, JustUp3, Out, Out); + ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_BasicRelease, JustUp3, Out, Out); break; } } @@ -251,7 +254,7 @@ namespace HeavenStudio.Games } BeatAction.New(instance, actions); SoundByte.PlayOneShotGame("splashdown/yeah", beat + (currentSynchrettes.Count * length)); - ScheduleInput(beat, currentSynchrettes.Count * length, InputType.STANDARD_UP, dolphin ? JustJump : JustJumpNoDolphin, Out, Out); + ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_FlickRelease, dolphin ? JustJump : JustJumpNoDolphin, Out, Out); } public void TogetherJump(double beat, bool alleyoop) @@ -288,7 +291,7 @@ namespace HeavenStudio.Games new MultiSound.Sound("splashdown/splashOthers", beat + 3.75), }); } - ScheduleInput(beat, 2, InputType.STANDARD_UP, alleyoop ? JustJumpNoRollSound : JustJump, Out, Out); + ScheduleInput(beat, 2, InputAction_FlickRelease, alleyoop ? JustJumpNoRollSound : JustJump, Out, Out); } public void TogetherJumpRemix9(double beat, bool alleyoop) @@ -325,7 +328,7 @@ namespace HeavenStudio.Games new MultiSound.Sound("splashdown/splashOthers", beat + 2.75), }); } - ScheduleInput(beat, 1, InputType.STANDARD_UP, alleyoop ? JustJumpNoRollSound : JustJump, Out, Out); + ScheduleInput(beat, 1, InputAction_FlickRelease, alleyoop ? JustJumpNoRollSound : JustJump, Out, Out); } private void JustDown(PlayerActionEvent caller, float state) diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs b/Assets/Scripts/Games/Tambourine/Tambourine.cs index 00608f7bf..0c76a65d2 100644 --- a/Assets/Scripts/Games/Tambourine/Tambourine.cs +++ b/Assets/Scripts/Games/Tambourine/Tambourine.cs @@ -1,4 +1,5 @@ using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEngine; @@ -119,6 +120,34 @@ namespace HeavenStudio.Games public static Tambourine instance; + const int IA_AltPress = IAMAXCAT; + protected static bool IA_TouchNrmPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && !instance.IsExpectingInputNow(InputAction_Alt); + } + + protected static bool IA_PadAltPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + protected static bool IA_TouchAltPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_Alt); + } + + public static PlayerInput.InputAction InputAction_Nrm = + new("RvlDrumAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, + IA_PadBasicPress, IA_TouchNrmPress, IA_BatonBasicPress); + public static PlayerInput.InputAction InputAction_Alt = + new("RvlDrumAlt", new int[] { IA_AltPress, IA_AltPress, IA_AltPress }, + IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); + void Awake() { instance = this; @@ -144,7 +173,7 @@ namespace HeavenStudio.Games handsAnimator.Play("Bop", 0, 0); } } - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(InputAction_Nrm) && !IsExpectingInputNow(InputAction_Nrm)) { handsAnimator.Play("Shake", 0, 0); SoundByte.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); @@ -156,7 +185,7 @@ namespace HeavenStudio.Games sadFace.SetActive(true); } } - else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) + else if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt)) { handsAnimator.Play("Smack", 0, 0); SoundByte.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); @@ -324,8 +353,8 @@ namespace HeavenStudio.Games double inputBeat = relevantInputs[i].beat - intervalBeat; actions.Add(new BeatAction.Action(inputBeat, delegate { - if (isHit) ScheduleInput(beat + length, inputBeat, InputType.STANDARD_ALT_DOWN, JustHit, Miss, Nothing); - else ScheduleInput(beat + length, inputBeat, InputType.STANDARD_DOWN, JustShake, Miss, Nothing); + if (isHit) ScheduleInput(beat + length, inputBeat, InputAction_Alt, JustHit, Miss, Nothing); + else ScheduleInput(beat + length, inputBeat, InputAction_Nrm, JustShake, Miss, Nothing); Bop(beat + length + inputBeat, 1, (int)WhoBops.Monkey, (int)WhoBops.None); })); } diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs index 336a2630a..dd69a99a6 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrial.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs @@ -9,12 +9,13 @@ namespace HeavenStudio.Games.Loaders using static Minigames; public static class AgbTapLoader { - public static Minigame AddGame(EventCaller eventCaller) { + public static Minigame AddGame(EventCaller eventCaller) + { return new Minigame("tapTrial", "Tap Trial", "94ffb5", false, false, new List() { new GameAction("bop", "Bop") { - function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.Bop(e.beat, e.length, e["toggle"], e["toggle2"]); }, + function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.Bop(e.beat, e.length, e["toggle"], e["toggle2"]); }, resizable = true, parameters = new List() { @@ -24,26 +25,26 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("tap", "Tap") { - function = delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, + function = delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, defaultLength = 2.0f }, new GameAction("double tap", "Double Tap") { - function = delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, + function = delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, defaultLength = 2.0f }, new GameAction("triple tap", "Triple Tap") { - function = delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, + function = delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, defaultLength = 4.0f }, new GameAction("jump tap prep", "Prepare Stance") { - function = delegate { TapTrial.instance.JumpPrepare(); }, + function = delegate { TapTrial.instance.JumpPrepare(); }, }, new GameAction("jump tap", "Jump Tap") { - function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.JumpTap(e.beat, e["final"]); }, + function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.JumpTap(e.beat, e["final"]); }, defaultLength = 2.0f, parameters = new List() { @@ -52,7 +53,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("scroll event", "Scroll Background") { - function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.Scroll(e["toggle"], e["flash"], e["m"]); }, + function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.Scroll(e["toggle"], e["flash"], e["m"]); }, defaultLength = 1f, parameters = new List() { @@ -66,7 +67,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("giraffe events", "Giraffe Animations") { - function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.GiraffeAnims(e.beat, e.length, e["toggle"], e["instant"]); }, + function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.GiraffeAnims(e.beat, e.length, e["toggle"], e["instant"]); }, resizable = true, parameters = new List() { @@ -82,9 +83,9 @@ namespace HeavenStudio.Games.Loaders hidden = true }, }, - new List() {"agb", "normal"}, + new List() { "agb", "normal" }, "agbtap", "en", - new List() {} + new List() { } ); } } @@ -151,7 +152,7 @@ namespace HeavenStudio.Games currentNormalizedY = 0; flash.color = new Color(1, 1, 1, 0); } - + private bool scrolling; private bool flashing; [SerializeField] private float maxScrollSpeed = 0.25f; @@ -255,7 +256,7 @@ namespace HeavenStudio.Games if (bop) { List actions = new(); - for (int i = 0; i < length; i++) + for (int i = 0; i < length; i++) { actions.Add(new BeatAction.Action(beat + i, delegate { SingleBop(); })); } @@ -302,7 +303,7 @@ namespace HeavenStudio.Games new MultiSound.Sound("tapTrial/tapMonkey", beat + 1, 1.4f, 0.5f), }); - ScheduleInput(beat, 1, InputType.STANDARD_DOWN, JustTap, Miss, Empty); + ScheduleInput(beat, 1, InputAction_BasicPress, JustTap, Miss, Empty); } public void DoubleTap(double beat) @@ -340,8 +341,8 @@ namespace HeavenStudio.Games new MultiSound.Sound("tapTrial/tapMonkey", beat + 1.5, 1.4f, 0.5f), }); - ScheduleInput(beat, 1, InputType.STANDARD_DOWN, JustDoubleTap, Miss, Empty); - ScheduleInput(beat, 1.5, InputType.STANDARD_DOWN, JustDoubleTap, Miss, Empty); + ScheduleInput(beat, 1, InputAction_BasicPress, JustDoubleTap, Miss, Empty); + ScheduleInput(beat, 1.5, InputAction_BasicPress, JustDoubleTap, Miss, Empty); } public void TripleTap(double beat) @@ -384,9 +385,9 @@ namespace HeavenStudio.Games new MultiSound.Sound("tapTrial/tapMonkey", beat + 3, 1.4f, 0.5f), }); - ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustTripleTap, Miss, Empty); - ScheduleInput(beat, 2.5, InputType.STANDARD_DOWN, JustTripleTap, Miss, Empty); - ScheduleInput(beat, 3, InputType.STANDARD_DOWN, JustTripleTap, Miss, Empty); + ScheduleInput(beat, 2, InputAction_BasicPress, JustTripleTap, Miss, Empty); + ScheduleInput(beat, 2.5, InputAction_BasicPress, JustTripleTap, Miss, Empty); + ScheduleInput(beat, 3, InputAction_BasicPress, JustTripleTap, Miss, Empty); } public void JumpPrepare() @@ -425,7 +426,7 @@ namespace HeavenStudio.Games new MultiSound.Sound("tapTrial/tapMonkey", beat + 1, 1.4f, 0.5f), }); - ScheduleInput(beat, 1, InputType.STANDARD_DOWN, final ? JustJumpTapFinal : JustJumpTap, final ? MissJumpFinal : MissJump, Empty); + ScheduleInput(beat, 1, InputAction_BasicPress, final ? JustJumpTapFinal : JustJumpTap, final ? MissJumpFinal : MissJump, Empty); } private void JustJumpTap(PlayerActionEvent caller, float state) diff --git a/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs b/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs index 04a08c18e..d723218f0 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs @@ -31,7 +31,7 @@ namespace HeavenStudio.Games.Scripts_TapTrial private void Update() { - if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(TapTrial.InputAction_BasicPress) && !game.IsExpectingInputNow(TapTrial.InputAction_BasicPress)) { WhiffTap(); } diff --git a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs b/Assets/Scripts/Games/TapTroupe/TapTroupe.cs index e052eccfd..b377b8881 100644 --- a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs +++ b/Assets/Scripts/Games/TapTroupe/TapTroupe.cs @@ -233,7 +233,7 @@ namespace HeavenStudio.Games } queuedTaps.Clear(); } - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { if (canSpit && !useTutorialMissFace) SoundByte.PlayOneShotGame("tapTroupe/spit", -1, 1, 0.5f); SoundByte.PlayOneShotGame("tapTroupe/miss"); @@ -351,7 +351,7 @@ namespace HeavenStudio.Games { for (int i = 0; i < length; i++) { - TapTroupe.instance.ScheduleInput(beat - 1, 1 + i, InputType.STANDARD_DOWN, TapTroupe.instance.JustStep, TapTroupe.instance.MissStep, TapTroupe.instance.Nothing); + TapTroupe.instance.ScheduleInput(beat - 1, 1 + i, InputAction_BasicPress, TapTroupe.instance.JustStep, TapTroupe.instance.MissStep, TapTroupe.instance.Nothing); BeatAction.New(instance, new List() { new BeatAction.Action(beat + i, delegate @@ -503,7 +503,7 @@ namespace HeavenStudio.Games soundsToPlay.Add(new MultiSound.Sound($"tapTroupe/{otherSoundToPlay}", beatToSpawn)); shouldDoSecondBam = secondBam; secondBam = !secondBam; - ScheduleInput(beatToSpawn - 1, 1f, InputType.STANDARD_DOWN, JustTap, MissTap, Nothing); + ScheduleInput(beatToSpawn - 1, 1f, InputAction_BasicPress, JustTap, MissTap, Nothing); } int actualOkayType = okayType; if (actualOkayType == (int)OkayType.Random) actualOkayType = UnityEngine.Random.Range(0, 3); diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs index 809fbce26..b1ef7e9a6 100644 --- a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs +++ b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; +using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Loaders { @@ -237,6 +238,10 @@ namespace HeavenStudio.Games [SerializeField] ParticleSystem poseEffect; [SerializeField] ParticleSystem starsEffect; + public static PlayerInput.InputAction InputAction_TouchRelease = + new("NtrBoxshowTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicRelease, IA_Empty); + void OnDestroy() { if (queuedPoses.Count > 0) queuedPoses.Clear(); @@ -285,7 +290,8 @@ namespace HeavenStudio.Games } queuedCrouches.Clear(); } - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { player.Prepare(false); SoundByte.PlayOneShotGame("theDazzles/miss"); @@ -294,15 +300,18 @@ namespace HeavenStudio.Games if (girl.currentEmotion != TheDazzlesGirl.Emotion.Ouch) girl.currentEmotion = TheDazzlesGirl.Emotion.Angry; } } - if (PlayerInput.PressedUp() && !IsExpectingInputNow(InputType.STANDARD_UP)) + if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) { - if (doingPoses) + if (doingPoses || PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) { - player.Pose(false); + player.Pose(false, doingPoses); SoundByte.PlayOneShotGame("theDazzles/miss"); - foreach (var girl in npcGirls) + if (doingPoses) { - girl.Ouch(); + foreach (var girl in npcGirls) + { + girl.Ouch(); + } } } else @@ -311,7 +320,12 @@ namespace HeavenStudio.Games } shouldHold = false; } - else if (!PlayerInput.Pressing() && !IsExpectingInputNow(InputType.STANDARD_UP) && shouldHold && !GameManager.instance.autoplay) + if (PlayerInput.GetIsAction(InputAction_TouchRelease) && !GameManager.instance.autoplay) + { + player.UnPrepare(); + shouldHold = false; + } + if (PlayerInput.GetIsAction(InputAction_BasicRelease) && shouldHold && !GameManager.instance.autoplay) { if (doingPoses) { @@ -410,7 +424,7 @@ namespace HeavenStudio.Games { float actualLength = length / 3; crouchEndBeat = beat + length; - ScheduleInput(beat, 2f * actualLength, InputType.STANDARD_DOWN, JustCrouch, Nothing, Nothing); + ScheduleInput(beat, 2f * actualLength, InputAction_BasicPress, JustCrouch, Nothing, Nothing); BeatAction.New(instance, new List() { @@ -453,11 +467,11 @@ namespace HeavenStudio.Games { if (stars) { - ScheduleInput(beat, playerBeat, InputType.STANDARD_UP, cheer ? JustPoseStars : JustPoseStarsNoCheer, MissPose, Nothing); + ScheduleInput(beat, playerBeat, InputAction_FlickRelease, cheer ? JustPoseStars : JustPoseStarsNoCheer, MissPose, Nothing); } else { - ScheduleInput(beat, playerBeat, InputType.STANDARD_UP, cheer ? JustPose : JustPoseNoCheer, MissPose, Nothing); + ScheduleInput(beat, playerBeat, InputAction_FlickRelease, cheer ? JustPose : JustPoseNoCheer, MissPose, Nothing); } double crouchBeat = beat - 1f; if (crouchBeat < crouchEndBeat) diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs b/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs index 0e608cf76..da364e92e 100644 --- a/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs +++ b/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs @@ -73,7 +73,7 @@ namespace HeavenStudio.Games.Scripts_TheDazzles }); } - public void Pose(bool hit = true) + public void Pose(bool hit = true, bool flash = true) { if (hit) { @@ -84,7 +84,8 @@ namespace HeavenStudio.Games.Scripts_TheDazzles else { anim.DoScaledAnimationAsync("MissPose", 0.5f); - lightingAnim.DoScaledAnimationAsync("MissFlash", 0.5f); + if (flash) + lightingAnim.DoScaledAnimationAsync("MissFlash", 0.5f); currentEmotion = Emotion.Ouch; hasOuched = true; } diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs index d8fc4eed2..92ba26420 100644 --- a/Assets/Scripts/Games/TossBoys/TossBoys.cs +++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; +using HeavenStudio.InputSystem; using Jukebox; namespace HeavenStudio.Games.Loaders @@ -150,6 +151,86 @@ namespace HeavenStudio.Games public GameEvent bop = new GameEvent(); float currentEventLength; + const int IAAka = IAMAXCAT; + const int IAAo = IAMAXCAT + 1; + const int IAKii = IAMAXCAT + 2; + + protected static bool IA_PadDir(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + protected static bool IA_PadAlt(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + + protected static bool IA_TouchNrm(out double dt) + { + return PlayerInput.GetFlick(out dt) + && (instance.currentReceiver is WhichTossKid.Akachan + || (instance.lastReceiver is WhichTossKid.Akachan or WhichTossKid.None + && instance.currentReceiver is WhichTossKid.None) + || (instance.IsExpectingInputNow(InputAction_Aka) + && !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Kii)))); + } + protected static bool IA_TouchDir(out double dt) + { + return PlayerInput.GetFlick(out dt) + && (instance.currentReceiver is WhichTossKid.Kiiyan + || (instance.lastReceiver is WhichTossKid.Kiiyan + && instance.currentReceiver is WhichTossKid.None) + || (instance.IsExpectingInputNow(InputAction_Kii) + && !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Aka)))); + } + protected static bool IA_TouchAlt(out double dt) + { + return PlayerInput.GetFlick(out dt) + && (instance.currentReceiver is WhichTossKid.Aokun + || (instance.lastReceiver is WhichTossKid.Aokun + && instance.currentReceiver is WhichTossKid.None) + || (instance.IsExpectingInputNow(InputAction_Ao) + && !(instance.IsExpectingInputNow(InputAction_Aka) || instance.IsExpectingInputNow(InputAction_Kii)))); + } + + protected static bool IA_BatonNrm(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.Face, out dt) + && (instance.currentReceiver is WhichTossKid.Akachan + || (instance.lastReceiver is WhichTossKid.Akachan or WhichTossKid.None + && instance.currentReceiver is WhichTossKid.None) + || (instance.IsExpectingInputNow(InputAction_Aka) + && !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Kii)))); + } + protected static bool IA_BatonDir(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.Face, out dt) + && (instance.currentReceiver is WhichTossKid.Kiiyan + || (instance.lastReceiver is WhichTossKid.Kiiyan + && instance.currentReceiver is WhichTossKid.None) + || (instance.IsExpectingInputNow(InputAction_Ao) + && !(instance.IsExpectingInputNow(InputAction_Aka) || instance.IsExpectingInputNow(InputAction_Kii)))); + } + protected static bool IA_BatonAlt(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.Face, out dt) + && (instance.currentReceiver is WhichTossKid.Aokun + || (instance.lastReceiver is WhichTossKid.Aokun + && instance.currentReceiver is WhichTossKid.None)); + } + + public static PlayerInput.InputAction InputAction_Aka = + new("BasicPress", new int[] { IAAka, IAAka, IAAka }, + IA_PadBasicPress, IA_TouchNrm, IA_BatonNrm); + public static PlayerInput.InputAction InputAction_Ao = + new("BasicPress", new int[] { IAAo, IAAo, IAAo }, + IA_PadAlt, IA_TouchAlt, IA_BatonAlt); + public static PlayerInput.InputAction InputAction_Kii = + new("BasicPress", new int[] { IAKii, IAKii, IAKii }, + IA_PadDir, IA_TouchDir, IA_BatonDir); + private void Awake() { instance = this; @@ -194,15 +275,54 @@ namespace HeavenStudio.Games SingleBop(); } } - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) + { + TossKid next = GetCurrentReceiver(); + if (currentReceiver == WhichTossKid.None && lastReceiver != WhichTossKid.None) + { + next = GetReceiver(lastReceiver); + } + else if (currentReceiver == WhichTossKid.None && lastReceiver == WhichTossKid.None) + { + next = akachan; + } + if (PlayerInput.GetIsAction(InputAction_BasicPress)) + { + if (currentBall != null && next != null) + { + if (currentBall.willBePopped) + { + next.PopBallPrepare(); + } + else + { + next.Crouch(); + } + } + else if (next != null) + { + next.Crouch(); + } + } + else if (PlayerInput.GetIsAction(InputAction_BasicRelease)) + { + if (next != null) + { + next.UnCrouch(); + } + } + } + + if (PlayerInput.GetIsAction(InputAction_Aka) && !IsExpectingInputNow(InputAction_Aka)) { akachan.HitBall(false); } - if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) + if (PlayerInput.GetIsAction(InputAction_Ao) && !IsExpectingInputNow(InputAction_Ao)) { aokun.HitBall(false); } - if (PlayerInput.GetAnyDirectionDown() && !IsExpectingInputNow(InputType.DIRECTION_DOWN)) + if (PlayerInput.GetIsAction(InputAction_Kii) && !IsExpectingInputNow(InputAction_Kii)) { kiiyan.HitBall(false); } @@ -360,10 +480,12 @@ namespace HeavenStudio.Games } else if (passBallDict[beat + length].datamodel == "tossBoys/pop") { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); }) - }); + currentBall.willBePopped = true; + if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); }) + }); } } else @@ -436,10 +558,12 @@ namespace HeavenStudio.Games } if (passBallDict.ContainsKey(beat + currentEventLength) && passBallDict[beat + currentEventLength].datamodel == "tossBoys/pop") { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + currentEventLength - 1, delegate { GetCurrentReceiver().PopBallPrepare(); }) - }); + currentBall.willBePopped = true; + if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + currentEventLength - 1, delegate { GetCurrentReceiver().PopBallPrepare(); }) + }); } } @@ -978,7 +1102,10 @@ namespace HeavenStudio.Games specialKii.SetActive(false); if (currentSpecialKid != null) currentSpecialKid.crouch = false; currentSpecialKid = GetCurrentReceiver(); - GetCurrentReceiver().Crouch(); + + if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) + GetCurrentReceiver().Crouch(); + GetSpecialBasedOnReceiver().SetActive(true); switch (currentReceiver) { @@ -1044,23 +1171,21 @@ namespace HeavenStudio.Games currentReceiver = (WhichTossKid)who; } - InputType GetInputTypeBasedOnCurrentReceiver() + PlayerInput.InputAction GetInputTypeBasedOnCurrentReceiver() { return GetInputBasedOnTossKid(currentReceiver); } - InputType GetInputBasedOnTossKid(WhichTossKid tossKid) + PlayerInput.InputAction GetInputBasedOnTossKid(WhichTossKid tossKid) { switch (tossKid) { - case WhichTossKid.Akachan: - return InputType.STANDARD_DOWN; case WhichTossKid.Aokun: - return InputType.STANDARD_ALT_DOWN; + return InputAction_Ao; case WhichTossKid.Kiiyan: - return InputType.DIRECTION_DOWN; + return InputAction_Kii; default: - return InputType.ANY; + return InputAction_Aka; } } diff --git a/Assets/Scripts/Games/TossBoys/TossBoysBall.cs b/Assets/Scripts/Games/TossBoys/TossBoysBall.cs index db91276d0..492581062 100644 --- a/Assets/Scripts/Games/TossBoys/TossBoysBall.cs +++ b/Assets/Scripts/Games/TossBoys/TossBoysBall.cs @@ -40,6 +40,10 @@ namespace HeavenStudio.Games.Scripts_TossBoys YellowKeep } + public State BallState { get { return currentState; } } + + public bool willBePopped; + private State currentState; private double startBeat; diff --git a/Assets/Scripts/Games/TossBoys/TossKid.cs b/Assets/Scripts/Games/TossBoys/TossKid.cs index 0df551799..deba5d36c 100644 --- a/Assets/Scripts/Games/TossBoys/TossKid.cs +++ b/Assets/Scripts/Games/TossBoys/TossKid.cs @@ -35,6 +35,8 @@ namespace HeavenStudio.Games.Scripts_TossBoys DoAnimationScaledAsync("Whiff", 0.5f); SoundByte.PlayOneShotGame("tossBoys/whiff"); } + crouch = false; + preparing = false; } public void Bop() @@ -49,6 +51,12 @@ namespace HeavenStudio.Games.Scripts_TossBoys crouch = true; } + public void UnCrouch() + { + DoAnimationScaledAsync("Idle", 1f); + crouch = false; + } + public void PopBall() { DoAnimationScaledAsync("Slap", 0.5f); diff --git a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs b/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs index be3df2a12..907483cf4 100644 --- a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs +++ b/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs @@ -1,4 +1,5 @@ using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEngine; @@ -10,7 +11,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tramAndPauline", "Tram & Pauline", "adb5e7", false, false, new List() + return new Minigame("tramAndPauline", "Tram & Pauline", "adb5e7", "ca8b17", "c14fae", false, false, new List() { new GameAction("prepare", "Prepare") { @@ -97,6 +98,61 @@ namespace HeavenStudio.Games private bool goingUp = true; private Util.EasingFunction.Ease curtainEase = Util.EasingFunction.Ease.Linear; + const int IALeft = 0; + const int IARight = 1; + protected static bool IA_PadLeft(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + protected static bool IA_BatonLeft(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt); + } + protected static bool IA_TouchLeft(out double dt) + { + bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt); + bool simul = false; + if (!want) + { + simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt) + && instance.IsExpectingInputNow(InputAction_Left) + && instance.IsExpectingInputNow(InputAction_Right); + } + return want || simul; + } + + protected static bool IA_PadRight(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt); + } + protected static bool IA_BatonRight(out double dt) + { + return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt); + } + protected static bool IA_TouchRight(out double dt) + { + bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt); + bool simul = false; + if (!want) + { + simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt) + && instance.IsExpectingInputNow(InputAction_Left) + && instance.IsExpectingInputNow(InputAction_Right); + } + return want || simul; + } + + public static PlayerInput.InputAction InputAction_Left = + new("AgbTramLeft", new int[] { IALeft, IALeft, IALeft }, + IA_PadLeft, IA_TouchLeft, IA_BatonLeft); + + public static PlayerInput.InputAction InputAction_Right = + new("AgbTramRight", new int[] { IARight, IARight, IARight }, + IA_PadRight, IA_TouchRight, IA_BatonRight); + private void Awake() { instance = this; @@ -226,14 +282,14 @@ namespace HeavenStudio.Games { SoundByte.PlayOneShotGame("tramAndPauline/jump" + UnityEngine.Random.Range(1, 3)); tram.Jump(beat); - ScheduleInput(beat, 1, InputType.DIRECTION_DOWN, audienceReact ? TramJustAudience : TramJust, Empty, Empty); + ScheduleInput(beat, 1, InputAction_Left, audienceReact ? TramJustAudience : TramJust, Empty, Empty); } private void PaulineJump(double beat, bool audienceReact) { SoundByte.PlayOneShotGame("tramAndPauline/jump" + UnityEngine.Random.Range(1, 3)); pauline.Jump(beat); - ScheduleInput(beat, 1, InputType.STANDARD_DOWN, audienceReact ? PaulineJustAudience : PaulineJust, Empty, Empty); + ScheduleInput(beat, 1, InputAction_Right, audienceReact ? PaulineJustAudience : PaulineJust, Empty, Empty); } private void TramJust(PlayerActionEvent caller, float state) diff --git a/Assets/Scripts/Games/TrickClass/MobTrickObj.cs b/Assets/Scripts/Games/TrickClass/MobTrickObj.cs index dea8e2c05..5d5ea1182 100644 --- a/Assets/Scripts/Games/TrickClass/MobTrickObj.cs +++ b/Assets/Scripts/Games/TrickClass/MobTrickObj.cs @@ -19,7 +19,6 @@ namespace HeavenStudio.Games.Scripts_TrickClass public int type; [NonSerialized] public BezierCurve3D curve; - PlayerActionEvent hitProg; private TrickClass game; @@ -33,7 +32,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); transform.position = curve.GetPoint(flyPos); - hitProg = game.ScheduleInput(startBeat, dodgeBeats, InputType.STANDARD_DOWN, DodgeJustOrNg, DodgeMiss, DodgeThrough, CanDodge); + game.ScheduleInput(startBeat, dodgeBeats, TrickClass.InputAction_FlickPress, DodgeJustOrNg, DodgeMiss, DodgeThrough, CanDodge); } // Update is called once per frame diff --git a/Assets/Scripts/Games/TrickClass/TrickClass.cs b/Assets/Scripts/Games/TrickClass/TrickClass.cs index 90e73b39a..4fb962988 100644 --- a/Assets/Scripts/Games/TrickClass/TrickClass.cs +++ b/Assets/Scripts/Games/TrickClass/TrickClass.cs @@ -96,7 +96,11 @@ namespace HeavenStudio.Games double playerBopStart = double.MinValue; double girlBopStart = double.MinValue; bool showBubble = true; + bool playerReady; + public static PlayerInput.InputAction InputAction_TouchPressing = + new("PcoTrickTouching", new int[] { IAEmptyCat, IAPressingCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicPressing, IA_Empty); void OnDestroy() { @@ -117,7 +121,7 @@ namespace HeavenStudio.Games var cond = Conductor.instance; if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && goBop) { - if (cond.songPositionInBeatsAsDouble > playerBopStart) + if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart) playerAnim.DoScaledAnimationAsync("Bop"); if (cond.songPositionInBeatsAsDouble > girlBopStart) @@ -155,7 +159,18 @@ namespace HeavenStudio.Games } } - if (PlayerInput.Pressed() && !IsExpectingInputNow() && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble)) + if (PlayerInput.GetIsAction(InputAction_TouchPressing) && (!playerReady) && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble)) + { + playerAnim.DoScaledAnimationAsync("Prepare"); + playerReady = true; + } + if ((!PlayerInput.GetIsAction(InputAction_TouchPressing)) && playerReady && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble)) + { + playerAnim.DoScaledAnimationAsync("UnPrepare"); + playerReady = false; + } + + if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress) && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble)) { PlayerDodge(true); playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.6f; @@ -174,7 +189,7 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + i, delegate { - if (cond.songPositionInBeatsAsDouble > playerBopStart) + if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart) playerAnim.DoScaledAnimationAsync("Bop"); if (cond.songPositionInBeatsAsDouble > girlBopStart) @@ -281,12 +296,14 @@ namespace HeavenStudio.Games SoundByte.PlayOneShotGame("trickClass/player_dodge"); playerAnim.DoScaledAnimationAsync("Dodge", slow ? 0.6f : 1f); playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; + playerReady = false; } public void PlayerDodgeNg() { playerAnim.DoScaledAnimationAsync("DodgeNg"); + playerReady = false; playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f; } @@ -294,6 +311,7 @@ namespace HeavenStudio.Games public void PlayerThrough() { playerAnim.DoScaledAnimationAsync("Through"); + playerReady = false; playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f; } diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs index 92f82d96f..30c1359ca 100644 --- a/Assets/Scripts/Games/Tunnel/Tunnel.cs +++ b/Assets/Scripts/Games/Tunnel/Tunnel.cs @@ -110,7 +110,7 @@ namespace HeavenStudio.Games { return; } - if (PlayerInput.Pressed() && !IsExpectingInputNow()) + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { HitCowbell(); //print("unexpected input"); @@ -154,7 +154,7 @@ namespace HeavenStudio.Games started = true; for(int i = 0; i < length; i++) { - ScheduleInput(beat, i, InputType.STANDARD_DOWN, CowbellSuccess, CowbellMiss, CowbellEmpty); + ScheduleInput(beat, i, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty); } } diff --git a/Assets/Scripts/Games/WizardsWaltz/Plant.cs b/Assets/Scripts/Games/WizardsWaltz/Plant.cs index 590c7f00f..f87d4bac7 100644 --- a/Assets/Scripts/Games/WizardsWaltz/Plant.cs +++ b/Assets/Scripts/Games/WizardsWaltz/Plant.cs @@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz public void StartInput(double beat, float length) { - game.ScheduleInput(beat, length, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Just, Miss, Out); + game.ScheduleInput(beat, length, WizardsWaltz.InputAction_Press, Just, Miss, Out); } private void Update() diff --git a/Assets/Scripts/Games/WizardsWaltz/Wizard.cs b/Assets/Scripts/Games/WizardsWaltz/Wizard.cs index f0af89a35..c64407e8b 100644 --- a/Assets/Scripts/Games/WizardsWaltz/Wizard.cs +++ b/Assets/Scripts/Games/WizardsWaltz/Wizard.cs @@ -40,7 +40,7 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz private void LateUpdate() { - if (PlayerInput.Pressed(true)) + if (PlayerInput.GetIsAction(WizardsWaltz.InputAction_Press)) { animator.Play("Magic", 0, 0); SoundByte.PlayOneShotGame("wizardsWaltz/wand"); diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs index bfdfb97c7..25c5d4309 100644 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs +++ b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs @@ -6,6 +6,7 @@ using System; using Starpelly; using HeavenStudio.Util; +using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Loaders { @@ -71,6 +72,18 @@ namespace HeavenStudio.Games private static CallAndResponseHandler crHandlerInstance; + protected static bool IA_PadAnyDown(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + public static PlayerInput.InputAction InputAction_Press = + new("AgbWizardPress", new int[] { IAPressCat, IAPressCat, IAPressCat }, + IA_PadAnyDown, IA_TouchBasicPress, IA_BatonBasicPress); + private void Awake() { instance = this; diff --git a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs b/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs index 0b79b5f0d..379b3178c 100644 --- a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs +++ b/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs @@ -4,6 +4,7 @@ using System.Collections.Generic; using UnityEngine; using NaughtyBezierCurves; using HeavenStudio.Util; +using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Scripts_WorkingDough { @@ -51,8 +52,11 @@ namespace HeavenStudio.Games.Scripts_WorkingDough barelyPath = game.GetPath("PlayerBarely"); missPath = game.GetPath("PlayerMiss"); weakPath = game.GetPath("PlayerWeak"); - rightInput = game.ScheduleInput(beat, 1, isBig ? InputType.STANDARD_ALT_DOWN : InputType.STANDARD_DOWN, Just, Miss, Empty); - wrongInput = game.ScheduleUserInput(beat, 1, isBig ? InputType.STANDARD_DOWN : InputType.STANDARD_ALT_DOWN, WrongInput, Empty, Empty); + rightInput = game.ScheduleInput(beat, 1, isBig ? WorkingDough.InputAction_Alt : WorkingDough.InputAction_Nrm, Just, Miss, Empty); + + if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) + wrongInput = game.ScheduleUserInput(beat, 1, isBig ? WorkingDough.InputAction_Nrm : WorkingDough.InputAction_Alt, WrongInput, Empty, Empty); + currentState = State.Entering; if (gandw != null) gandw.SetActive(hasGandw); Update(); @@ -112,7 +116,8 @@ namespace HeavenStudio.Games.Scripts_WorkingDough private void Just(PlayerActionEvent caller, float state) { - wrongInput.Disable(); + if (wrongInput != null) + wrongInput.Disable(); double beat = Conductor.instance.songPositionInBeats; startBeat = beat; game.playerImpact.SetActive(true); diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index a011cae0a..a1b225371 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -1,4 +1,5 @@ using HeavenStudio.Util; +using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEngine; @@ -207,6 +208,34 @@ namespace HeavenStudio.Games public static WorkingDough instance; + const int IA_AltPress = IAMAXCAT; + protected static bool IA_TouchNrmPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && !instance.IsExpectingInputNow(InputAction_Alt); + } + + protected static bool IA_PadAltPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + protected static bool IA_TouchAltPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_Alt); + } + + public static PlayerInput.InputAction InputAction_Nrm = + new("RvlDoughAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, + IA_PadBasicPress, IA_TouchNrmPress, IA_BatonBasicPress); + public static PlayerInput.InputAction InputAction_Alt = + new("RvlDoughAlt", new int[] { IA_AltPress, IA_AltPress, IA_AltPress }, + IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); + void Awake() { instance = this; @@ -463,12 +492,12 @@ namespace HeavenStudio.Games } passedTurns.Clear(); } - if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(InputAction_Nrm) && !IsExpectingInputNow(InputAction_Nrm)) { doughDudesPlayer.GetComponent().DoScaledAnimationAsync("SmallDoughJump", 0.5f); SoundByte.PlayOneShotGame("workingDough/smallPlayer"); } - else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) + else if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt)) { doughDudesPlayer.GetComponent().DoScaledAnimationAsync("BigDoughJump", 0.5f); SoundByte.PlayOneShotGame("workingDough/bigPlayer"); diff --git a/Assets/Scripts/GlobalGameManager.cs b/Assets/Scripts/GlobalGameManager.cs index 8c2555002..4b0a0a566 100644 --- a/Assets/Scripts/GlobalGameManager.cs +++ b/Assets/Scripts/GlobalGameManager.cs @@ -31,6 +31,7 @@ namespace HeavenStudio public static string buildTime = "00/00/0000 00:00:00"; + public static bool HasShutDown = false; public static bool discordDuringTesting = false; static string loadedScene; @@ -77,6 +78,7 @@ namespace HeavenStudio public static void Init() { Application.wantsToQuit += WantsToQuit; + Application.quitting += OnQuitting; BasicCheck(); @@ -142,6 +144,7 @@ namespace HeavenStudio IEnumerator LoadSceneAsync(string scene, float fadeOut) { + Application.backgroundLoadingPriority = ThreadPriority.Normal; //TODO: create flow mem loading icon asyncLoad = SceneManager.LoadSceneAsync(scene); while (!asyncLoad.isDone) @@ -379,12 +382,19 @@ namespace HeavenStudio } } - void OnApplicationQuit() + private static void OnQuitting() { - Debug.Log("Disconnecting JoyShocks..."); - PlayerInput.CleanUp(); - Debug.Log("Clearing RIQ Cache..."); - Jukebox.RiqFileHandler.ClearCache(); + if (!HasShutDown) + { + Debug.Log("Disconnecting JoyShocks..."); + PlayerInput.CleanUp(); + Debug.Log("Clearing RIQ Cache..."); + Jukebox.RiqFileHandler.ClearCache(); + Debug.Log("Closing Discord GameSDK..."); + DiscordRPC.DiscordController.instance?.Disconnect(); + + HasShutDown = true; + } } private static bool WantsToQuit() diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs index c036a7378..946480456 100644 --- a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.InputSystem.Loaders { public static class InputJoyshockInitializer { - [LoadOrder(1)] + [LoadOrder(2)] public static InputController[] Initialize() { InputJoyshock.joyshocks = new(); @@ -120,7 +120,8 @@ namespace HeavenStudio.InputSystem 0x888888 }; - static int[] defaultMappings { + static int[] defaultMappings + { get { return new[] @@ -140,7 +141,8 @@ namespace HeavenStudio.InputSystem }; } } - static int[] defaultMappingsL { + static int[] defaultMappingsL + { get { return new[] @@ -161,7 +163,8 @@ namespace HeavenStudio.InputSystem } } - static int[] defaultMappingsR { + static int[] defaultMappingsR + { get { return new[] @@ -277,7 +280,7 @@ namespace HeavenStudio.InputSystem "Mic", }; - static readonly float debounceTime = 1f/90f; + static readonly float debounceTime = 1f / 90f; public static Dictionary joyshocks; @@ -335,7 +338,7 @@ namespace HeavenStudio.InputSystem if (action < 0 || action >= BINDS_MAX) return -1; ControlBindings actionMap = currentBindings; if (actionMap.Pad[action] > ButtonMaskSR) return -1; - + return actionMap.Pad[action]; } @@ -362,6 +365,10 @@ namespace HeavenStudio.InputSystem timestamp = (DateTime.Now - js.startTime).TotalSeconds, input = state }); + + + js.joyImuStateCurrent = imuState; + js.joyImuStateLast = lastImuState; } public override void InitializeController() @@ -417,7 +424,7 @@ namespace HeavenStudio.InputSystem buttonStates[i].isDelta = false; } - foreach(TimestampedState state in lastInputStack) + foreach (TimestampedState state in lastInputStack) { joyBtStateCurrent = state.input; @@ -480,30 +487,28 @@ namespace HeavenStudio.InputSystem xAxis = joyBtStateCurrent.stickLX; yAxis = joyBtStateCurrent.stickLY; } - + directionStateLast = directionStateCurrent; directionStateCurrent = 0; - directionStateCurrent |= ((yAxis >= stickDeadzone) ? (1 << ((int) InputDirection.Up)) : 0); - directionStateCurrent |= ((yAxis <= -stickDeadzone) ? (1 << ((int) InputDirection.Down)) : 0); - directionStateCurrent |= ((xAxis >= stickDeadzone) ? (1 << ((int) InputDirection.Right)) : 0); - directionStateCurrent |= ((xAxis <= -stickDeadzone) ? (1 << ((int) InputDirection.Left)) : 0); + directionStateCurrent |= ((yAxis >= stickDeadzone) ? (1 << ((int)InputDirection.Up)) : 0); + directionStateCurrent |= ((yAxis <= -stickDeadzone) ? (1 << ((int)InputDirection.Down)) : 0); + directionStateCurrent |= ((xAxis >= stickDeadzone) ? (1 << ((int)InputDirection.Right)) : 0); + directionStateCurrent |= ((xAxis <= -stickDeadzone) ? (1 << ((int)InputDirection.Left)) : 0); //Debug.Log("stick direction: " + directionStateCurrent + "| x axis: " + xAxis + " y axis: " + yAxis); lastInputStack.Clear(); } public override void OnSelected() - { + { Task.Run(() => SelectionVibrate()); } async void SelectionVibrate() { JslSetRumbleFrequency(GetHandle(), 0.5f, 0.5f, 80f, 160f); - await Task.Delay(50); - JslSetRumbleFrequency(GetHandle(), 0.75f, 0.75f, 160f, 320f); - await Task.Delay(50); - JslSetRumbleFrequency(GetHandle(), 0f, 0f, 0f, 0f); + await Task.Delay(100); + JslSetRumbleFrequency(GetHandle(), 0f, 0f, 160f, 320f); } public override string GetDeviceName() @@ -592,6 +597,7 @@ namespace HeavenStudio.InputSystem binds.Pad = defaultMappings; break; } + binds.PointerSensitivity = 3; return binds; } @@ -651,15 +657,15 @@ namespace HeavenStudio.InputSystem } } if (otherHalf != null) - { + { return otherHalf.GetLastActionDown(); } return -1; } - public override bool GetAction(int button) + public override bool GetAction(ControlStyles style, int button) { - if (button == -1) {return false;} + if (button == -1) { return false; } if (otherHalf != null) { return actionStates[button].pressed || otherHalf.actionStates[button].pressed; @@ -667,10 +673,10 @@ namespace HeavenStudio.InputSystem return actionStates[button].pressed; } - public override bool GetActionDown(int button, out double dt) + public override bool GetActionDown(ControlStyles style, int button, out double dt) { - if (button == -1) {dt = 0; return false;} - if (otherHalf != null && otherHalf.GetActionDown(button, out dt)) + if (button == -1) { dt = 0; return false; } + if (otherHalf != null && otherHalf.GetActionDown(style, button, out dt)) { return true; } @@ -678,10 +684,10 @@ namespace HeavenStudio.InputSystem return actionStates[button].pressed && actionStates[button].isDelta; } - public override bool GetActionUp(int button, out double dt) + public override bool GetActionUp(ControlStyles style, int button, out double dt) { - if (button == -1) {dt = 0; return false;} - if (otherHalf != null && otherHalf.GetActionUp(button, out dt)) + if (button == -1) { dt = 0; return false; } + if (otherHalf != null && otherHalf.GetActionUp(style, button, out dt)) { return true; } @@ -705,15 +711,41 @@ namespace HeavenStudio.InputSystem return joyBtStateCurrent.stickRX; case InputAxis.AxisRStickY: return joyBtStateCurrent.stickRY; - case InputAxis.TouchpadX: //isn't updated for now, so always returns 0f - //return joyTouchStateCurrent.t0X; - case InputAxis.TouchpadY: - //return joyTouchStateCurrent.t0Y; + case InputAxis.PointerX: //isn't updated for now, so always returns 0f + //return joyTouchStateCurrent.t0X; + case InputAxis.PointerY: + //return joyTouchStateCurrent.t0Y; default: return 0f; } } + public override Vector3 GetVector(InputVector vec) + { + switch (vec) + { + case InputVector.LStick: + return new Vector3(joyBtStateCurrent.stickLX, joyBtStateCurrent.stickLY, 0f); + case InputVector.RStick: + return new Vector3(joyBtStateCurrent.stickRX, joyBtStateCurrent.stickRY, 0f); + case InputVector.Pointer: + return new Vector3(joyTouchStateCurrent.t0X, joyTouchStateCurrent.t0Y, 0f); + case InputVector.Accelerometer: + return new Vector3(joyImuStateCurrent.accelX, joyImuStateCurrent.accelY, joyImuStateCurrent.accelZ); + case InputVector.Gyroscope: + return new Vector3(joyImuStateCurrent.gyroX, joyImuStateCurrent.gyroY, joyImuStateCurrent.gyroZ); + } + return Vector3.zero; + } + + public override Vector2 GetPointer() + { + Camera cam = GameManager.instance.CursorCam; + Vector3 rawPointerPos = Input.mousePosition; + rawPointerPos.z = Mathf.Abs(cam.gameObject.transform.position.z); + return cam.ScreenToWorldPoint(rawPointerPos); + } + public override bool GetHatDirection(InputDirection direction) { int bt; @@ -736,9 +768,9 @@ namespace HeavenStudio.InputSystem } if (otherHalf != null) { - return GetAction(bt) || BitwiseUtils.WantCurrent(otherHalf.directionStateCurrent, 1 << (int) direction) || BitwiseUtils.WantCurrent(directionStateCurrent, 1 << (int) direction); + return GetAction(ControlStyles.Pad, bt) || BitwiseUtils.WantCurrent(otherHalf.directionStateCurrent, 1 << (int)direction) || BitwiseUtils.WantCurrent(directionStateCurrent, 1 << (int)direction); } - return GetAction(bt) || BitwiseUtils.WantCurrent(directionStateCurrent, 1 << (int) direction); + return GetAction(ControlStyles.Pad, bt) || BitwiseUtils.WantCurrent(directionStateCurrent, 1 << (int)direction); } public override bool GetHatDirectionDown(InputDirection direction, out double dt) @@ -762,13 +794,13 @@ namespace HeavenStudio.InputSystem dt = 0; return false; } - bool btbool = GetActionDown(bt, out dt); + bool btbool = GetActionDown(ControlStyles.Pad, bt, out dt); if (!btbool) dt = 0; if (otherHalf != null) { return btbool || BitwiseUtils.WantCurrentAndNotLast(otherHalf.directionStateCurrent, otherHalf.directionStateLast, 1 << (int)direction) || BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << (int)direction); } - return btbool || BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << (int) direction); + return btbool || BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << (int)direction); } public override bool GetHatDirectionUp(InputDirection direction, out double dt) @@ -792,13 +824,13 @@ namespace HeavenStudio.InputSystem dt = 0; return false; } - bool btbool = GetActionUp(bt, out dt); + bool btbool = GetActionUp(ControlStyles.Pad, bt, out dt); if (!btbool) dt = 0; if (otherHalf != null) { - return btbool || BitwiseUtils.WantNotCurrentAndLast(otherHalf.directionStateCurrent, otherHalf.directionStateLast, 1 << (int) direction) || BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << (int) direction); + return btbool || BitwiseUtils.WantNotCurrentAndLast(otherHalf.directionStateCurrent, otherHalf.directionStateLast, 1 << (int)direction) || BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << (int)direction); } - return btbool || BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << (int) direction); + return btbool || BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << (int)direction); } public override void SetPlayer(int? playerNum) @@ -812,16 +844,16 @@ namespace HeavenStudio.InputSystem return; } this.playerNum = playerNum; - int ledMask = (int) this.playerNum; + int ledMask = (int)this.playerNum; if (type == TypeDualSense) { if (playerNum <= 5) { - ledMask = DualSensePlayerMask[Math.Max((int) this.playerNum + 1, 1)]; + ledMask = DualSensePlayerMask[Math.Max((int)this.playerNum + 1, 1)]; } } JslSetPlayerNumber(joyshockHandle, ledMask); - lightbarColour = GetLightbarColourForPlayer((int) this.playerNum); + lightbarColour = GetLightbarColourForPlayer((int)this.playerNum); JslSetLightColour(joyshockHandle, lightbarColour); } @@ -938,5 +970,96 @@ namespace HeavenStudio.InputSystem { return otherHalf; } + + public override bool GetFlick(out double dt) + { + dt = 0; + return false; + } + + public override bool GetSlide(out double dt) + { + dt = 0; + return false; + } + + public override void SetMaterialProperties(Material m) + { + Color colour; + switch (GetDeviceName()) + { + case "Joy-Con (L)": + case "Joy-Con (R)": + m.SetColor("_BodyColor", GetBodyColor()); + m.SetColor("_BtnColor", GetButtonColor()); + m.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white); + m.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white); + break; + case "Joy-Con Pair": + m.SetColor("_BodyColor", splitType == SplitRight ? GetButtonColor() : GetOtherHalf().GetButtonColor()); + m.SetColor("_BtnColor", splitType == SplitLeft ? GetButtonColor() : GetOtherHalf().GetButtonColor()); + m.SetColor("_LGripColor", GetLeftGripColor()); + m.SetColor("_RGripColor", GetRightGripColor()); + break; + case "DualShock 4": + m.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#E1E2E4", out colour) ? colour : Color.white); + m.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#414246", out colour) ? colour : Color.white); + m.SetColor("_LGripColor", GetLightbarColour()); + m.SetColor("_RGripColor", GetLightbarColour()); + break; + case "DualSense": + m.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#DEE0EB", out colour) ? colour : Color.white); + m.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#272D39", out colour) ? colour : Color.white); + m.SetColor("_LGripColor", GetLightbarColour()); + m.SetColor("_RGripColor", GetLightbarColour()); + break; + default: + m.SetColor("_BodyColor", GetBodyColor()); + m.SetColor("_BtnColor", GetButtonColor()); + m.SetColor("_LGripColor", GetLeftGripColor()); + m.SetColor("_RGripColor", GetRightGripColor()); + break; + } + } + + public override bool GetCurrentStyleSupported() + { + return PlayerInput.CurrentControlStyle is ControlStyles.Pad; // or ControlStyles.Baton + } + + public override ControlStyles GetDefaultStyle() + { + return ControlStyles.Pad; + } + + public override bool GetSqueezeDown(out double dt) + { + dt = 0; + return false; + } + + public override bool GetSqueezeUp(out double dt) + { + dt = 0; + return false; + } + + public override bool GetSqueeze() + { + return false; + } + + public override void TogglePointerLock(bool locked) + { + } + + public override void RecentrePointer() + { + } + + public override bool GetPointerLeftRight() + { + return false; + } } } \ No newline at end of file diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs b/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs index c03eb1202..9521d4975 100644 --- a/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs @@ -4,8 +4,6 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using static JSL; - namespace HeavenStudio.InputSystem.Loaders { public static class InputKeyboardInitializer @@ -40,7 +38,8 @@ namespace HeavenStudio.InputSystem .Where(k => ((int)k < (int)KeyCode.Mouse0)) .ToArray(); - static ControlBindings defaultBindings { + static ControlBindings defaultBindings + { get { return new ControlBindings() @@ -59,6 +58,7 @@ namespace HeavenStudio.InputSystem (int)KeyCode.U, (int)KeyCode.Escape, }, + PointerSensitivity = 3, }; } } @@ -77,10 +77,10 @@ namespace HeavenStudio.InputSystem } public override void OnSelected() - { + { } - + public override string GetDeviceName() { return "Keyboard"; @@ -159,20 +159,23 @@ namespace HeavenStudio.InputSystem return -1; } - public override bool GetAction(int button) + public override bool GetAction(ControlStyles style, int button) { + if (button < 0) return false; return Input.GetKey((KeyCode)currentBindings.Pad[button]); } - public override bool GetActionDown(int button, out double dt) + public override bool GetActionDown(ControlStyles style, int button, out double dt) { dt = 0; + if (button < 0) return false; return Input.GetKeyDown((KeyCode)currentBindings.Pad[button]); } - public override bool GetActionUp(int button, out double dt) + public override bool GetActionUp(ControlStyles style, int button, out double dt) { dt = 0; + if (button < 0) return false; return Input.GetKeyUp((KeyCode)currentBindings.Pad[button]); } @@ -180,7 +183,20 @@ namespace HeavenStudio.InputSystem { return 0; } - + + public override Vector3 GetVector(InputVector vec) + { + return Vector3.zero; + } + + public override Vector2 GetPointer() + { + Camera cam = GameManager.instance.CursorCam; + Vector3 rawPointerPos = Input.mousePosition; + rawPointerPos.z = Mathf.Abs(cam.gameObject.transform.position.z); + return cam.ScreenToWorldPoint(rawPointerPos); + } + //todo: directionals public override bool GetHatDirection(InputDirection direction) { @@ -242,12 +258,70 @@ namespace HeavenStudio.InputSystem this.playerNum = null; return; } - this.playerNum = (int) playerNum; + this.playerNum = (int)playerNum; } public override int? GetPlayer() { return playerNum; } + + public override bool GetFlick(out double dt) + { + dt = 0; + return false; + } + + public override bool GetSlide(out double dt) + { + dt = 0; + return false; + } + + public override void SetMaterialProperties(Material m) + { + bool b = ColorUtility.TryParseHtmlString("#F4F4F4", out Color colour); + m.SetColor("_BodyColor", b ? colour : Color.white); + } + + public override bool GetCurrentStyleSupported() + { + return PlayerInput.CurrentControlStyle is ControlStyles.Pad; // or ControlStyles.Baton + } + + public override ControlStyles GetDefaultStyle() + { + return ControlStyles.Pad; + } + + public override bool GetSqueezeDown(out double dt) + { + dt = 0; + return false; + } + + public override bool GetSqueezeUp(out double dt) + { + dt = 0; + return false; + } + + public override bool GetSqueeze() + { + return false; + } + + public override void TogglePointerLock(bool locked) + { + } + + public override void RecentrePointer() + { + } + + public override bool GetPointerLeftRight() + { + return false; + } } } \ No newline at end of file diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs b/Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs new file mode 100644 index 000000000..8807b03f9 --- /dev/null +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs @@ -0,0 +1,483 @@ +using System; +using System.Linq; +using System.Threading.Tasks; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.InputSystem.Loaders +{ + public static class InputMouseInitializer + { + [LoadOrder(1)] + public static InputController[] Initialize() + { + PlayerInput.PlayerInputRefresh.Add(Refresh); + + InputMouse mouse = new InputMouse(); + mouse.SetPlayer(null); + mouse.InitializeController(); + return new InputController[] { mouse }; + } + + public static InputController[] Refresh() + { + InputMouse mouse = new InputMouse(); + mouse.SetPlayer(null); + mouse.InitializeController(); + return new InputController[] { mouse }; + } + } +} + +namespace HeavenStudio.InputSystem +{ + public class InputMouse : InputController + { + const double SlideMarginTime = 0.25; + const double BigMoveMarginSpd = 0.15; + const double SmallMoveMarginSpd = 0.02; + const double SlideDist = 0.75; + + private static readonly KeyCode[] keyCodes = Enum.GetValues(typeof(KeyCode)) + .Cast() + .Where(k => ((int)k <= (int)KeyCode.Mouse6)) + .ToArray(); + + static ControlBindings defaultBindings + { + get + { + return new ControlBindings() + { + Touch = new int[] + { + -1, + (int)KeyCode.Mouse0, + (int)KeyCode.Mouse1, + (int)KeyCode.Z, + (int)KeyCode.X, + (int)KeyCode.Mouse2, + (int)KeyCode.Escape + }, + PointerSensitivity = 3, + }; + } + } + + static Vector3 screenBounds = Vector3.zero; + static Vector3 ScreenBounds + { + get + { + screenBounds.x = Screen.width; + screenBounds.y = Screen.height; + return screenBounds; + } + } + + Vector3 realPos, lastRealPos; + Vector3 rawPointerPos, lastRawPointerPos, startPointerPos, lastDownPointerPos, lastUpPointerPos; + Vector3 deltaPointerPos, lastDeltaPointerPos; + double timeMoveChange, timeDirectionChange; + byte dirLeftRight, dirUpDown; + bool hasFlicked, hasSwiped, isInMove, isInSwipe; + + public override void InitializeController() + { + LoadBindings(); + } + + public override void UpdateState() + { + if (GameManager.instance == null) return; + Camera cam = GameManager.instance.CursorCam; + + hasFlicked = false; + hasSwiped = false; + lastRawPointerPos = rawPointerPos; + lastRealPos = realPos; + lastDeltaPointerPos = deltaPointerPos; + + float pointerXmove = Input.GetAxisRaw("Mouse X"); + float pointerYmove = Input.GetAxisRaw("Mouse Y"); + + if (rawPointerPos.x < ScreenBounds.x * 0.2f && pointerXmove > 0) + { + pointerXmove *= 2; + } + else if (rawPointerPos.x > ScreenBounds.x * 0.8f && pointerXmove < 0) + { + pointerXmove *= 2; + } + + rawPointerPos += new Vector3(pointerXmove, pointerYmove, 0) * currentBindings.PointerSensitivity; + rawPointerPos.z = Mathf.Abs(cam.gameObject.transform.position.z); + realPos = cam.ScreenToWorldPoint(rawPointerPos); + + if (GetActionDown(ControlStyles.Touch, (int)ActionsTouch.PointerReset, out _)) + { + RecentrePointer(); + lastRawPointerPos = rawPointerPos; + lastRealPos = realPos; + } + deltaPointerPos = realPos - lastRealPos; + + bool forcedToBounds = false; + if (pointerXmove > 0 && rawPointerPos.x < 0) + { + rawPointerPos.x = 0; + forcedToBounds = true; + } + else if (pointerXmove < 0 && rawPointerPos.x > ScreenBounds.x) + { + rawPointerPos.x = ScreenBounds.x; + forcedToBounds = true; + } + if (pointerYmove > 0 && rawPointerPos.y < 0) + { + rawPointerPos.y = 0; + forcedToBounds = true; + } + else if (pointerYmove < 0 && rawPointerPos.y > ScreenBounds.y) + { + rawPointerPos.y = ScreenBounds.y; + forcedToBounds = true; + } + + if (forcedToBounds) + { + lastRawPointerPos = rawPointerPos; + realPos = cam.ScreenToWorldPoint(rawPointerPos); + startPointerPos = realPos; + lastRealPos = realPos; + } + + float speed = deltaPointerPos.magnitude; + if (GetAction(ControlStyles.Touch, 0)) + { + // Debug.Log($"pointer speed: {deltaPointerPos.magnitude}, direction: {deltaPointerPos.normalized}"); + if (speed >= BigMoveMarginSpd) + { + if (!isInMove) + { + isInMove = true; + } + if ((!isInSwipe) + && (Time.realtimeSinceStartupAsDouble - timeMoveChange <= SlideMarginTime) + && (realPos - startPointerPos).magnitude > SlideDist) + { + hasSwiped = true; + isInSwipe = true; + } + } + else + { + if (speed < SmallMoveMarginSpd) + { + timeMoveChange = Time.realtimeSinceStartupAsDouble; + isInMove = false; + isInSwipe = false; + startPointerPos = realPos; + } + } + } + + if (GetActionUp(ControlStyles.Touch, 0, out double dt)) + { + isInMove = false; + isInSwipe = false; + lastRawPointerPos = rawPointerPos; + lastRealPos = realPos; + startPointerPos = realPos; + lastDeltaPointerPos = deltaPointerPos; + hasFlicked = speed >= BigMoveMarginSpd; + } + } + + public override void OnSelected() + { + + } + + public override string GetDeviceName() + { + return "Mouse"; + } + + public override string[] GetButtonNames() + { + string[] names = new string[(int)KeyCode.Mouse6 + 1]; + for (int i = 0; i < keyCodes.Length; i++) + { + names[(int)keyCodes[i]] = keyCodes[i].ToString(); + } + return names; + } + + public override InputFeatures GetFeatures() + { + return InputFeatures.Readable_Pointer | InputFeatures.Style_Touch; + } + + public override bool GetIsConnected() + { + return Input.mousePresent; + } + + public override bool GetIsPoorConnection() + { + return false; + } + + public override ControlBindings GetDefaultBindings() + { + return defaultBindings; + } + + public override void ResetBindings() + { + currentBindings = GetDefaultBindings(); + } + + public override ControlBindings GetCurrentBindings() + { + return currentBindings; + } + + public override void SetCurrentBindings(ControlBindings newBinds) + { + currentBindings = newBinds; + } + + public override bool GetIsActionUnbindable(int action, ControlStyles style) + { + return action is 0; + } + + public override int GetLastButtonDown() + { + if (Input.anyKeyDown) + { + for (KeyCode i = keyCodes[1]; i <= KeyCode.Mouse6; i++) + { + if (Input.GetKeyDown(i)) + return (int)i; + } + } + return (int)KeyCode.None; + } + + public override int GetLastActionDown() + { + for (int i = 0; i < BINDS_MAX; i++) + { + if (Input.GetKeyDown((KeyCode)currentBindings.Pad[i])) + return i; + } + return -1; + } + + public override bool GetAction(ControlStyles style, int button) + { + if (button < 0) return false; + if (button is 0 or 1 or 2) + { + bool bt = Input.GetKey((KeyCode)currentBindings.Touch[1]) || Input.GetKey((KeyCode)currentBindings.Touch[2]); + switch (button) + { + case 0: + return bt; + case 1: + if (bt && rawPointerPos.x <= ScreenBounds.x * 0.5f) + { + lastDownPointerPos = rawPointerPos; + return true; + } + return false; + case 2: + if (bt && rawPointerPos.x >= ScreenBounds.x * 0.5f) + { + lastDownPointerPos = rawPointerPos; + return true; + } + return false; + } + } + return Input.GetKey((KeyCode)currentBindings.Touch[button]); + } + + public override bool GetActionDown(ControlStyles style, int button, out double dt) + { + dt = 0; + if (button < 0) return false; + if (button is 0 or 1 or 2) + { + bool bt = Input.GetKeyDown((KeyCode)currentBindings.Touch[1]) || Input.GetKeyDown((KeyCode)currentBindings.Touch[2]); + switch (button) + { + case 0: + return bt; + case 1: + if (bt && rawPointerPos.x <= ScreenBounds.x * 0.5f) + { + lastDownPointerPos = rawPointerPos; + startPointerPos = rawPointerPos; + return true; + } + return false; + case 2: + if (bt && rawPointerPos.x >= ScreenBounds.x * 0.5f) + { + lastDownPointerPos = rawPointerPos; + startPointerPos = rawPointerPos; + return true; + } + return false; + } + } + return Input.GetKeyDown((KeyCode)currentBindings.Touch[button]); + } + + public override bool GetActionUp(ControlStyles style, int button, out double dt) + { + dt = 0; + if (button < 0) return false; + if (button is 0 or 1 or 2) + { + bool bt = (Input.GetKeyUp((KeyCode)currentBindings.Touch[1]) || Input.GetKeyUp((KeyCode)currentBindings.Touch[2])) + && !(Input.GetKey((KeyCode)currentBindings.Touch[1]) || Input.GetKey((KeyCode)currentBindings.Touch[2])); + switch (button) + { + case 0: + return bt; + case 1: + if (bt && rawPointerPos.x <= ScreenBounds.x * 0.5f) + { + lastUpPointerPos = rawPointerPos; + return true; + } + return false; + case 2: + if (bt && rawPointerPos.x >= ScreenBounds.x * 0.5f) + { + lastUpPointerPos = rawPointerPos; + return true; + } + return false; + } + } + return Input.GetKeyUp((KeyCode)currentBindings.Touch[button]); + } + + public override float GetAxis(InputAxis axis) + { + return 0; + } + + public override Vector3 GetVector(InputVector vec) + { + return Vector3.zero; + } + + public override Vector2 GetPointer() + { + return realPos; + } + + //todo: directionals + public override bool GetHatDirection(InputDirection direction) + { + return false; + } + + public override bool GetHatDirectionDown(InputDirection direction, out double dt) + { + dt = 0; + return false; + } + + public override bool GetHatDirectionUp(InputDirection direction, out double dt) + { + dt = 0; + return false; + } + + public override void SetPlayer(int? playerNum) + { + if (playerNum == -1 || playerNum == null) + { + this.playerNum = null; + return; + } + this.playerNum = (int)playerNum; + } + + public override int? GetPlayer() + { + return playerNum; + } + + public override bool GetFlick(out double dt) + { + dt = 0; + return hasFlicked; + } + + public override bool GetSlide(out double dt) + { + dt = hasSwiped ? Time.realtimeSinceStartupAsDouble - timeMoveChange : 0; + return hasSwiped; + } + + public override void SetMaterialProperties(Material m) + { + bool b = ColorUtility.TryParseHtmlString("#F4F4F4", out Color colour); + m.SetColor("_BodyColor", b ? colour : Color.white); + } + + public override bool GetCurrentStyleSupported() + { + return PlayerInput.CurrentControlStyle is ControlStyles.Touch; + } + + public override ControlStyles GetDefaultStyle() + { + return ControlStyles.Touch; + } + + public override bool GetSqueezeDown(out double dt) + { + dt = 0; + return false; + } + + public override bool GetSqueezeUp(out double dt) + { + dt = 0; + return false; + } + + public override bool GetSqueeze() + { + return false; + } + + public override void TogglePointerLock(bool locked) + { + Cursor.lockState = locked ? CursorLockMode.Locked : CursorLockMode.None; + RecentrePointer(); + } + + public override void RecentrePointer() + { + rawPointerPos = ScreenBounds * 0.5f; + } + + public override bool GetPointerLeftRight() + { + return rawPointerPos.x > ScreenBounds.x * 0.5f; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs.meta b/Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs.meta new file mode 100644 index 000000000..9ef947101 --- /dev/null +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c9ea9f77f8f42db46b1a9c23820fd66a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/InputSystem/InputController.cs b/Assets/Scripts/InputSystem/InputController.cs index c38ebf908..fb9ce5527 100644 --- a/Assets/Scripts/InputSystem/InputController.cs +++ b/Assets/Scripts/InputSystem/InputController.cs @@ -19,8 +19,20 @@ namespace HeavenStudio.InputSystem AxisLStickY = 1, AxisRStickX = 2, AxisRStickY = 3, - TouchpadX = 6, - TouchpadY = 7 + PointerX = 6, + PointerY = 7, + PointerDeltaX = 8, + PointerDeltaY = 9 + } + + public enum InputVector : int + { + LStick = 0, + RStick = 1, + Pointer = 2, + PointerSpeed = 3, + Gyroscope = 4, + Accelerometer = 5, } //D-Pad directions, usable to adapt analogue sticks to cardinal directions @@ -37,31 +49,31 @@ namespace HeavenStudio.InputSystem public enum InputFeatures { //readable properties - Readable_ShellColour = 1 << 0, - Readable_ButtonColour = 1 << 1, - Readable_LeftGripColour = 1 << 2, - Readable_RightGripColour = 1 << 3, - Readable_AnalogueTriggers = 1 << 4, - Readable_StringInput = 1 << 5, - Readable_Pointer = 1 << 6, - Readable_MotionSensor = 1 << 7, + Readable_ShellColour = 1 << 0, + Readable_ButtonColour = 1 << 1, + Readable_LeftGripColour = 1 << 2, + Readable_RightGripColour = 1 << 3, + Readable_AnalogueTriggers = 1 << 4, + Readable_StringInput = 1 << 5, + Readable_Pointer = 1 << 6, + Readable_MotionSensor = 1 << 7, //writable properties - Writable_PlayerLED = 1 << 8, - Writable_LightBar = 1 << 9, - Writable_Chroma = 1 << 10, - Writable_Speaker = 1 << 11, + Writable_PlayerLED = 1 << 8, + Writable_LightBar = 1 << 9, + Writable_Chroma = 1 << 10, + Writable_Speaker = 1 << 11, //other / "special" properties - Extra_SplitControllerLeft = 1 << 12, - Extra_SplitControllerRight = 1 << 13, - Extra_Rumble = 1 << 14, - Extra_HDRumble = 1 << 15, + Extra_SplitControllerLeft = 1 << 12, + Extra_SplitControllerRight = 1 << 13, + Extra_Rumble = 1 << 14, + Extra_HDRumble = 1 << 15, //supported control styles - Style_Pad = 1 << 16, - Style_Baton = 1 << 17, - Style_Touch = 1 << 18, + Style_Pad = 1 << 16, + Style_Baton = 1 << 17, + Style_Touch = 1 << 18, }; //Following enums are specific to Heaven Studio, can be removed in other applications @@ -69,9 +81,9 @@ namespace HeavenStudio.InputSystem public enum ControlStyles { Pad, - Baton, Touch, - Move + Baton, + // Move } public const int BINDS_MAX = 12; //maximum number of binds per controller @@ -87,12 +99,12 @@ namespace HeavenStudio.InputSystem East = 5, West = 6, North = 7, - L = 8, - R = 9, + ButtonL = 8, + ButtonR = 9, Pause = 10, } - //FUTURE: buttons used in Heaven Studio gameplay ("Form Baton" / WiiMote Style) + //buttons used in Heaven Studio gameplay ("Form Baton" / WiiMote Style) public enum ActionsBaton : int { South = 0, //-- all these... @@ -106,15 +118,24 @@ namespace HeavenStudio.InputSystem Pause = 8, } - //FUTURE: buttons used in Heaven Studio gameplay (Touch Style) + //buttons used in Heaven Studio gameplay (Touch Style) public enum ActionsTouch : int { - Tap = 0, // flicks are handled like a motion, don't have a binding - Left = 1, // also maps to tap, but with directionality (tap the left side of the panel) - Right = 2, // also maps to tap, but with directionality (tap the right side of the panel) + // flicks and swipes are handled as motions, and don't have bindings + Tap = 0, + Left = 1, // also maps to tap, but with directionality (tap the left side of the panel). internally, maps to Pointer 1 + Right = 2, // also maps to tap, but with directionality (tap the right side of the panel). internally, maps to Pointer 2 ButtonL = 3, ButtonR = 4, - Pause = 5, + PointerReset = 5, + Pause = 6, + } + + //buttons used in Heaven Studio gameplay (Move Style) + public enum ActionsMove : int + { + Button = 0, + Pause = 1, } [System.Serializable] @@ -123,6 +144,8 @@ namespace HeavenStudio.InputSystem public int[] Pad; public int[] Baton; public int[] Touch; + public int[] Move; + public float PointerSensitivity; } // FUTURE: Move Style needs to be implemented per-game (maybe implement checks for common actions?) @@ -215,7 +238,7 @@ namespace HeavenStudio.InputSystem /// /// /// - public abstract bool GetAction(int action); + public abstract bool GetAction(ControlStyles style, int action); /// /// True if the action was just pressed this Update @@ -223,7 +246,7 @@ namespace HeavenStudio.InputSystem /// /// time since the reported event, use to compensate for controller delays /// - public abstract bool GetActionDown(int action, out double dt); + public abstract bool GetActionDown(ControlStyles style, int action, out double dt); /// /// True if the action was just released this Update @@ -231,7 +254,7 @@ namespace HeavenStudio.InputSystem /// /// time since the reported event, use to compensate for controller delays /// - public abstract bool GetActionUp(int action, out double dt); + public abstract bool GetActionUp(ControlStyles style, int action, out double dt); /// /// Get the value of an analogue axis @@ -240,6 +263,22 @@ namespace HeavenStudio.InputSystem /// public abstract float GetAxis(InputAxis axis); + /// + /// Get the value of a 3d vector (2d vectors have z set to 0) + /// + /// + /// + public abstract Vector3 GetVector(InputVector vector); + + /// + /// Get the value of a pointer mapped to screen coordinates + /// + /// + public abstract Vector2 GetPointer(); + public abstract bool GetPointerLeftRight(); + public abstract void TogglePointerLock(bool locked); + public abstract void RecentrePointer(); + /// /// True if the current direction is active /// @@ -263,6 +302,12 @@ namespace HeavenStudio.InputSystem /// public abstract bool GetHatDirectionUp(InputDirection direction, out double dt); + public abstract bool GetFlick(out double dt); + public abstract bool GetSlide(out double dt); + public abstract bool GetSqueezeDown(out double dt); + public abstract bool GetSqueezeUp(out double dt); + public abstract bool GetSqueeze(); + /// /// Sets the player number (starts at 1, set to -1 or null for no player) /// @@ -275,7 +320,9 @@ namespace HeavenStudio.InputSystem /// public abstract int? GetPlayer(); - //public abstract Sprite GetDisplayIcon(); //"big icon" for the controller in the settings menu - //public abstract Sprite GetPlaybackIcon(); //"small icon" for the controller during playback + public abstract void SetMaterialProperties(Material m); + + public abstract bool GetCurrentStyleSupported(); + public abstract ControlStyles GetDefaultStyle(); } } \ No newline at end of file diff --git a/Assets/Scripts/InputSystem/PlayerInput.cs b/Assets/Scripts/InputSystem/PlayerInput.cs index b84715090..7e7ce1732 100644 --- a/Assets/Scripts/InputSystem/PlayerInput.cs +++ b/Assets/Scripts/InputSystem/PlayerInput.cs @@ -9,12 +9,15 @@ using HeavenStudio.InputSystem; using static JSL; using HeavenStudio.Games; +using System.Diagnostics.Contracts; namespace HeavenStudio.InputSystem { - public class LoadOrder : Attribute { + public class LoadOrder : Attribute + { public int Order { get; set; } - public LoadOrder(int order) { + public LoadOrder(int order) + { Order = order; } } @@ -24,14 +27,33 @@ namespace HeavenStudio { public class PlayerInput { + public class InputAction + { + public delegate bool ActionQuery(out double dt); + + public string name; + public int[] inputLockCategory; + public ActionQuery padAction, touchAction, batonAction; + + public InputAction(string name, int[] inputLockCategory, ActionQuery pad, ActionQuery touch, ActionQuery baton) + { + this.name = name; + this.inputLockCategory = inputLockCategory; + padAction = pad; + touchAction = touch; + batonAction = baton; + } + } + //Clockwise public const int UP = 0; public const int RIGHT = 1; public const int DOWN = 2; public const int LEFT = 3; - + + public static InputController.ControlStyles CurrentControlStyle = InputController.ControlStyles.Pad; + static List inputDevices; - static InputController.ControlStyles currentControlStyle = InputController.ControlStyles.Pad; public delegate InputController[] InputControllerInitializer(); @@ -42,14 +64,15 @@ namespace HeavenStudio public static List PlayerInputRefresh; static List loadRunners; - static void BuildLoadRunnerList() { + static void BuildLoadRunnerList() + { PlayerInputRefresh = new(); loadRunners = System.Reflection.Assembly.GetExecutingAssembly() .GetTypes() .Where(x => x.Namespace == "HeavenStudio.InputSystem.Loaders" && x.GetMethod("Initialize", BindingFlags.Public | BindingFlags.Static) != null) - .Select(t => (InputControllerInitializer) Delegate.CreateDelegate( - typeof(InputControllerInitializer), - null, + .Select(t => (InputControllerInitializer)Delegate.CreateDelegate( + typeof(InputControllerInitializer), + null, t.GetMethod("Initialize", BindingFlags.Public | BindingFlags.Static), false )) @@ -63,44 +86,49 @@ namespace HeavenStudio inputDevices = new List(); BuildLoadRunnerList(); - foreach (InputControllerInitializer runner in loadRunners) { + foreach (InputControllerInitializer runner in loadRunners) + { InputController[] controllers = runner(); - if (controllers != null) { + if (controllers != null) + { inputDevices.AddRange(controllers); } } - + return inputDevices.Count; } public static int RefreshInputControllers() { inputDevices = new List(); - if (PlayerInputRefresh != null) { - foreach (InputControllerRefresh runner in PlayerInputRefresh) { + if (PlayerInputRefresh != null) + { + foreach (InputControllerRefresh runner in PlayerInputRefresh) + { InputController[] controllers = runner(); - if (controllers != null) { + if (controllers != null) + { inputDevices.AddRange(controllers); } } } return inputDevices.Count; } - + public static int GetNumControllersConnected() { return inputDevices.Count; } - + public static List GetInputControllers() { return inputDevices; } - + public static InputController GetInputController(int player) { // Needed so Keyboard works on MacOS and Linux - #if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX +#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX inputDevices = new List(); if(inputDevices.Count < 1) { @@ -109,7 +137,7 @@ namespace HeavenStudio keyboard.InitializeController(); inputDevices.Add(keyboard); } - #endif +#endif //select input controller that has player field set to player //this will return the first controller that has that player number in the case of controller pairs (eg. Joy-Cons) //so such controllers should have a reference to the other controller in the pair @@ -122,17 +150,17 @@ namespace HeavenStudio } return null; } - + public static int GetInputControllerId(int player) { //select input controller id that has player field set to player //this will return the first controller that has that player number in the case of controller pairs (eg. Joy-Cons) //so such controllers should have a reference to the other controller in the pair //controller IDs are determined by connection order (the Keyboard is always first) - - + + // Needed so Keyboard works on MacOS and Linux - #if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX +#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX inputDevices = new List(); if(inputDevices.Count < 1) { @@ -141,7 +169,7 @@ namespace HeavenStudio keyboard.InitializeController(); inputDevices.Add(keyboard); } - #endif +#endif for (int i = 0; i < inputDevices.Count; i++) { if (inputDevices[i].GetPlayer() == player) @@ -151,11 +179,11 @@ namespace HeavenStudio } return -1; } - + public static void UpdateInputControllers() { // Needed so Keyboard works on MacOS and Linux - #if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX +#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX inputDevices = new List(); if(inputDevices.Count < 1) { @@ -164,18 +192,18 @@ namespace HeavenStudio keyboard.InitializeController(); inputDevices.Add(keyboard); } - #endif +#endif foreach (InputController i in inputDevices) { i.UpdateState(); } } - + public static void CleanUp() { PlayerInputCleanUp?.Invoke(); } - + // The autoplay isn't activated AND // The song is actually playing AND // The GameManager allows you to Input @@ -183,92 +211,267 @@ namespace HeavenStudio { return !GameManager.instance.autoplay && Conductor.instance.isPlaying && GameManager.instance.canInput; } - + /*--------------------*/ /* MAIN INPUT METHODS */ /*--------------------*/ - public static bool GetIsAction(string action) + public static bool GetIsAction(InputAction action, out double dt) { + dt = 0; + switch (CurrentControlStyle) + { + case InputController.ControlStyles.Pad: + return action.padAction(out dt); + case InputController.ControlStyles.Touch: + return action.touchAction(out dt); + case InputController.ControlStyles.Baton: + return action.batonAction(out dt); + } return false; } - - // BUTTONS - //TODO: refactor for controller and custom binds, currently uses temporary button checks - - public static bool Pressed(bool includeDPad = false) + + public static bool GetIsAction(InputAction action) { - bool keyDown = GetInputController(1).GetActionDown((int) InputController.ActionsPad.East, out _) || (includeDPad && GetAnyDirectionDown()); - return keyDown && !GameManager.instance.autoplay && Conductor.instance.isPlaying && GameManager.instance.canInput; + switch (CurrentControlStyle) + { + case InputController.ControlStyles.Pad: + return action.padAction(out _); + case InputController.ControlStyles.Touch: + return action.touchAction(out _); + case InputController.ControlStyles.Baton: + return action.batonAction(out _); + } + return false; } - public static bool Pressed(out double dt, bool includeDPad = false) + public static bool GetPadDown(InputController.ActionsPad ac, out double dt) { - bool keyDown = GetInputController(1).GetActionDown((int) InputController.ActionsPad.East, out dt) || (includeDPad && GetAnyDirectionDown()); - return keyDown && !GameManager.instance.autoplay && Conductor.instance.isPlaying && GameManager.instance.canInput; - } - - public static bool PressedUp(bool includeDPad = false) - { - bool keyUp = GetInputController(1).GetActionUp((int) InputController.ActionsPad.East, out _) || (includeDPad && GetAnyDirectionUp()); - return keyUp && !GameManager.instance.autoplay && Conductor.instance.isPlaying && GameManager.instance.canInput; - } - - public static bool PressedUp(out double dt, bool includeDPad = false) - { - bool keyUp = GetInputController(1).GetActionUp((int) InputController.ActionsPad.East, out dt) || (includeDPad && GetAnyDirectionUp()); - return keyUp && !GameManager.instance.autoplay && Conductor.instance.isPlaying && GameManager.instance.canInput; - } - - public static bool Pressing(bool includeDPad = false) - { - bool pressing = GetInputController(1).GetAction((int) InputController.ActionsPad.East) || (includeDPad && GetAnyDirection()); - return pressing && !GameManager.instance.autoplay && Conductor.instance.isPlaying && GameManager.instance.canInput; - } - - - public static bool AltPressed() - { - bool down = GetInputController(1).GetActionDown((int) InputController.ActionsPad.South, out _); - return down && PlayerHasControl(); + bool a = GetInputController(1).GetActionDown(InputController.ControlStyles.Pad, (int)ac, out dt); + return a && PlayerHasControl(); } - public static bool AltPressed(out double dt) + public static bool GetPadDown(InputController.ActionsPad ac) { - bool down = GetInputController(1).GetActionDown((int) InputController.ActionsPad.South, out dt); - return down && PlayerHasControl(); + bool a = GetInputController(1).GetActionDown(InputController.ControlStyles.Pad, (int)ac, out _); + return a && PlayerHasControl(); } - - public static bool AltPressedUp() + + public static bool GetPadUp(InputController.ActionsPad ac, out double dt) { - bool up = GetInputController(1).GetActionUp((int) InputController.ActionsPad.South, out _); - return up && PlayerHasControl(); + bool a = GetInputController(1).GetActionUp(InputController.ControlStyles.Pad, (int)ac, out dt); + return a && PlayerHasControl(); } - - public static bool AltPressedUp(out double dt) + + public static bool GetPadUp(InputController.ActionsPad ac) { - bool up = GetInputController(1).GetActionUp((int) InputController.ActionsPad.South, out dt); - return up && PlayerHasControl(); + bool a = GetInputController(1).GetActionUp(InputController.ControlStyles.Pad, (int)ac, out _); + return a && PlayerHasControl(); } - - public static bool AltPressing() + + public static bool GetPad(InputController.ActionsPad ac) { - bool pressing = GetInputController(1).GetAction((int) InputController.ActionsPad.South); + bool a = GetInputController(1).GetAction(InputController.ControlStyles.Pad, (int)ac); + return a && PlayerHasControl(); + } + + public static bool GetBatonDown(InputController.ActionsBaton ac, out double dt) + { + bool a = GetInputController(1).GetActionDown(InputController.ControlStyles.Baton, (int)ac, out dt); + return a && PlayerHasControl(); + } + + public static bool GetBatonDown(InputController.ActionsBaton ac) + { + bool a = GetInputController(1).GetActionDown(InputController.ControlStyles.Baton, (int)ac, out _); + return a && PlayerHasControl(); + } + + public static bool GetBatonUp(InputController.ActionsBaton ac, out double dt) + { + bool a = GetInputController(1).GetActionUp(InputController.ControlStyles.Baton, (int)ac, out dt); + return a && PlayerHasControl(); + } + + public static bool GetBatonUp(InputController.ActionsBaton ac) + { + bool a = GetInputController(1).GetActionUp(InputController.ControlStyles.Baton, (int)ac, out _); + return a && PlayerHasControl(); + } + + public static bool GetBaton(InputController.ActionsBaton ac) + { + bool a = GetInputController(1).GetAction(InputController.ControlStyles.Baton, (int)ac); + return a && PlayerHasControl(); + } + + public static bool GetSqueeze() + { + bool a = GetInputController(1).GetSqueeze(); + return a && PlayerHasControl(); + } + + public static bool GetSqueezeDown() + { + bool a = GetInputController(1).GetSqueezeDown(out _); + return a && PlayerHasControl(); + } + + public static bool GetSqueezeDown(out double dt) + { + bool a = GetInputController(1).GetSqueezeDown(out dt); + return a && PlayerHasControl(); + } + + public static bool GetSqueezeUp() + { + bool a = GetInputController(1).GetSqueezeUp(out _); + return a && PlayerHasControl(); + } + + public static bool GetSqueezeUp(out double dt) + { + bool a = GetInputController(1).GetSqueezeUp(out dt); + return a && PlayerHasControl(); + } + + public static bool GetTouchDown(InputController.ActionsTouch ac, out double dt) + { + bool a = GetInputController(1).GetActionDown(InputController.ControlStyles.Touch, (int)ac, out dt); + return a && PlayerHasControl(); + } + + public static bool GetTouchDown(InputController.ActionsTouch ac) + { + bool a = GetInputController(1).GetActionDown(InputController.ControlStyles.Touch, (int)ac, out _); + return a && PlayerHasControl(); + } + + public static bool GetTouchUp(InputController.ActionsTouch ac, out double dt) + { + bool a = GetInputController(1).GetActionUp(InputController.ControlStyles.Touch, (int)ac, out dt); + return a && PlayerHasControl(); + } + + public static bool GetTouchUp(InputController.ActionsTouch ac) + { + bool a = GetInputController(1).GetActionUp(InputController.ControlStyles.Touch, (int)ac, out _); + return a && PlayerHasControl(); + } + + public static bool GetTouch(InputController.ActionsTouch ac) + { + bool a = GetInputController(1).GetAction(InputController.ControlStyles.Touch, (int)ac); + return a && PlayerHasControl(); + } + + public static bool GetSlide() + { + bool a = GetInputController(1).GetSlide(out _); + return a && PlayerHasControl(); + } + + public static bool GetSlide(out double dt) + { + bool a = GetInputController(1).GetSlide(out dt); + return a && PlayerHasControl(); + } + + public static bool GetFlick() + { + bool a = GetInputController(1).GetFlick(out _); + return a && PlayerHasControl(); + } + + public static bool GetFlick(out double dt) + { + bool a = GetInputController(1).GetFlick(out dt); + return a && PlayerHasControl(); + } + + #region Deprecated Input Methods + [Obsolete("Use GetPadDown instead")] + public static bool Pressed() + { + bool keyDown = GetInputController(1).GetActionDown(InputController.ControlStyles.Pad, (int)InputController.ActionsPad.East, out _); + return keyDown && PlayerHasControl(); + } + + [Obsolete("Use GetPadDown instead")] + public static bool Pressed(out double dt) + { + bool keyDown = GetInputController(1).GetActionDown(InputController.ControlStyles.Pad, (int)InputController.ActionsPad.East, out dt); + return keyDown && PlayerHasControl(); + } + + [Obsolete("Use GetPadUp instead")] + public static bool PressedUp() + { + bool keyUp = GetInputController(1).GetActionUp(InputController.ControlStyles.Pad, (int)InputController.ActionsPad.East, out _); + return keyUp && PlayerHasControl(); + } + + [Obsolete("Use GetPadUp instead")] + public static bool PressedUp(out double dt) + { + bool keyUp = GetInputController(1).GetActionUp(InputController.ControlStyles.Pad, (int)InputController.ActionsPad.East, out dt); + return keyUp && PlayerHasControl(); + } + + [Obsolete("Use GetPad instead")] + public static bool Pressing() + { + bool pressing = GetInputController(1).GetAction(InputController.ControlStyles.Pad, (int)InputController.ActionsPad.East); return pressing && PlayerHasControl(); } - - //Directions - + + [Obsolete("Use GetPadDown instead")] + public static bool AltPressed() + { + bool down = GetInputController(1).GetActionDown(InputController.ControlStyles.Pad, (int)InputController.ActionsPad.South, out _); + return down && PlayerHasControl(); + } + + [Obsolete("Use GetPadDown instead")] + public static bool AltPressed(out double dt) + { + bool down = GetInputController(1).GetActionDown(InputController.ControlStyles.Pad, (int)InputController.ActionsPad.South, out dt); + return down && PlayerHasControl(); + } + + [Obsolete("Use GetPadUp instead")] + public static bool AltPressedUp() + { + bool up = GetInputController(1).GetActionUp(InputController.ControlStyles.Pad, (int)InputController.ActionsPad.South, out _); + return up && PlayerHasControl(); + } + + [Obsolete("Use GetPadUp instead")] + public static bool AltPressedUp(out double dt) + { + bool up = GetInputController(1).GetActionUp(InputController.ControlStyles.Pad, (int)InputController.ActionsPad.South, out dt); + return up && PlayerHasControl(); + } + + [Obsolete("Use GetPad instead")] + public static bool AltPressing() + { + bool pressing = GetInputController(1).GetAction(InputController.ControlStyles.Pad, (int)InputController.ActionsPad.South); + return pressing && PlayerHasControl(); + } + + [Obsolete("Use GetPadDown instead")] public static bool GetAnyDirectionDown() { InputController c = GetInputController(1); - return (c.GetHatDirectionDown((InputController.InputDirection) UP, out _) - || c.GetHatDirectionDown((InputController.InputDirection) DOWN, out _) - || c.GetHatDirectionDown((InputController.InputDirection) LEFT, out _) - || c.GetHatDirectionDown((InputController.InputDirection) RIGHT, out _) + return (c.GetHatDirectionDown((InputController.InputDirection)UP, out _) + || c.GetHatDirectionDown((InputController.InputDirection)DOWN, out _) + || c.GetHatDirectionDown((InputController.InputDirection)LEFT, out _) + || c.GetHatDirectionDown((InputController.InputDirection)RIGHT, out _) ) && PlayerHasControl(); } + [Obsolete("Use GetPadDown instead")] public static bool GetAnyDirectionDown(out double dt) { InputController c = GetInputController(1); @@ -280,17 +483,19 @@ namespace HeavenStudio dt = Math.Max(Math.Max(Math.Max(d1, d2), d3), d4); return r; } - + + [Obsolete("Use GetPadUp instead")] public static bool GetAnyDirectionUp() { InputController c = GetInputController(1); - return (c.GetHatDirectionUp((InputController.InputDirection) UP, out _) - || c.GetHatDirectionUp((InputController.InputDirection) DOWN, out _) - || c.GetHatDirectionUp((InputController.InputDirection) LEFT, out _) - || c.GetHatDirectionUp((InputController.InputDirection) RIGHT, out _) - ) && PlayerHasControl(); + return (c.GetHatDirectionUp((InputController.InputDirection)UP, out _) + || c.GetHatDirectionUp((InputController.InputDirection)DOWN, out _) + || c.GetHatDirectionUp((InputController.InputDirection)LEFT, out _) + || c.GetHatDirectionUp((InputController.InputDirection)RIGHT, out _) + ) && PlayerHasControl(); } + [Obsolete("Use GetPadUp instead")] public static bool GetAnyDirectionUp(out double dt) { InputController c = GetInputController(1); @@ -302,40 +507,47 @@ namespace HeavenStudio dt = Math.Max(Math.Max(Math.Max(d1, d2), d3), d4); return r; } - + + [Obsolete("Use GetPad instead")] public static bool GetAnyDirection() { InputController c = GetInputController(1); - return (c.GetHatDirection((InputController.InputDirection) UP) - || c.GetHatDirection((InputController.InputDirection) DOWN) - || c.GetHatDirection((InputController.InputDirection) LEFT) - || c.GetHatDirection((InputController.InputDirection) RIGHT) + return (c.GetHatDirection((InputController.InputDirection)UP) + || c.GetHatDirection((InputController.InputDirection)DOWN) + || c.GetHatDirection((InputController.InputDirection)LEFT) + || c.GetHatDirection((InputController.InputDirection)RIGHT) ) && PlayerHasControl(); } - + + [Obsolete("Use GetPad instead")] public static bool GetSpecificDirection(int direction) { - return GetInputController(1).GetHatDirection((InputController.InputDirection) direction) && PlayerHasControl(); + return GetInputController(1).GetHatDirection((InputController.InputDirection)direction) && PlayerHasControl(); } - + + [Obsolete("Use GetPadDown instead")] public static bool GetSpecificDirectionDown(int direction) { - return GetInputController(1).GetHatDirectionDown((InputController.InputDirection) direction, out _) && PlayerHasControl(); + return GetInputController(1).GetHatDirectionDown((InputController.InputDirection)direction, out _) && PlayerHasControl(); } - + + [Obsolete("Use GetPadUp instead")] public static bool GetSpecificDirectionUp(int direction) { - return GetInputController(1).GetHatDirectionUp((InputController.InputDirection) direction, out _) && PlayerHasControl(); + return GetInputController(1).GetHatDirectionUp((InputController.InputDirection)direction, out _) && PlayerHasControl(); } - + + [Obsolete("Use GetPadDown instead")] public static bool GetSpecificDirectionDown(int direction, out double dt) { - return GetInputController(1).GetHatDirectionDown((InputController.InputDirection) direction, out dt) && PlayerHasControl(); + return GetInputController(1).GetHatDirectionDown((InputController.InputDirection)direction, out dt) && PlayerHasControl(); } - + + [Obsolete("Use GetPadUp instead")] public static bool GetSpecificDirectionUp(int direction, out double dt) { - return GetInputController(1).GetHatDirectionUp((InputController.InputDirection) direction, out dt) && PlayerHasControl(); + return GetInputController(1).GetHatDirectionUp((InputController.InputDirection)direction, out dt) && PlayerHasControl(); } + #endregion } } diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index 467f16c33..ee635424d 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -497,9 +497,12 @@ namespace HeavenStudio.Editor MainCanvas.enabled = false; EditorCamera.enabled = false; GameManager.instance.StaticCamera.targetTexture = null; - GameManager.instance.CursorCam.enabled = false; + GameManager.instance.CursorCam.enabled = (PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch) + && isCursorEnabled; + GameManager.instance.CursorCam.targetTexture = null; + + GameManager.instance.CursorCam.rect = new Rect(0, 0, 1, 1); fullscreen = true; - } else { @@ -507,6 +510,7 @@ namespace HeavenStudio.Editor EditorCamera.enabled = true; GameManager.instance.StaticCamera.targetTexture = ScreenRenderTexture; GameManager.instance.CursorCam.enabled = true && isCursorEnabled; + GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture; fullscreen = false; GameCamera.instance.camera.rect = new Rect(0, 0, 1, 1); @@ -514,6 +518,7 @@ namespace HeavenStudio.Editor GameManager.instance.OverlayCamera.rect = new Rect(0, 0, 1, 1); EditorCamera.rect = new Rect(0, 0, 1, 1); } + GameManager.instance.CircleCursor.LockCursor(fullscreen); Timeline.AutoBtnUpdate(); } diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index ec5a8b71a..756041281 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -1,5 +1,7 @@ using System.Collections; using System.Collections.Generic; +using System.Threading.Tasks; +using Cysharp.Threading.Tasks; using UnityEngine; using DG.Tweening; @@ -8,7 +10,6 @@ using HeavenStudio.Util; using HeavenStudio.Editor.Track; using HeavenStudio.Games; using Jukebox; -using Jukebox.Legacy; using System; using System.Linq; @@ -20,6 +21,13 @@ namespace HeavenStudio public class Minigames { + public enum RecommendedControlStyle + { + Any, + Pad, + Touch, + Baton, + } public static void InitPreprocessor() { @@ -42,6 +50,7 @@ namespace HeavenStudio {"icontype", 0}, // chart icon (presets, custom - future) {"iconurl", ""}, // custom icon location (future) {"challengetype", 0}, // perfect challenge type + {"playstyle", RecommendedControlStyle.Any}, // recommended control style // chart song info {"idolgenre", "Song Genre"}, // song genre @@ -275,7 +284,8 @@ namespace HeavenStudio public string name; public string displayName; public string color; - public GameObject holder; + public string splitColorL; + public string splitColorR; public bool hidden; public bool fxOnly; public List actions = new List(); @@ -286,11 +296,12 @@ namespace HeavenStudio public List supportedLocales; public bool inferred; - public bool usesAssetBundle => (wantAssetBundle != ""); - public bool hasLocales => (supportedLocales.Count > 0); - public bool AssetsLoaded => (((hasLocales && localeLoaded && currentLoadedLocale == defaultLocale) || (!hasLocales)) && commonLoaded); + public bool usesAssetBundle => wantAssetBundle != ""; + public bool hasLocales => supportedLocales.Count > 0; + public bool AssetsLoaded => ((hasLocales && localeLoaded && currentLoadedLocale == defaultLocale) || (!hasLocales)) && commonLoaded; public bool SequencesPreloaded => soundSequences != null; public string LoadableName => inferred ? "noGame" : name; + public GameObject LoadedPrefab => loadedPrefab; private AssetBundle bundleCommon = null; private bool commonLoaded = false; @@ -299,6 +310,9 @@ namespace HeavenStudio private AssetBundle bundleLocalized = null; private bool localeLoaded = false; private bool localePreloaded = false; + private GameObject loadedPrefab = null; + private Dictionary commonAudioClips; + private Dictionary localeAudioClips; private SoundSequence.SequenceKeyValue[] soundSequences = null; @@ -307,6 +321,8 @@ namespace HeavenStudio get => soundSequences; set => soundSequences = value; } + public Dictionary CommonAudioClips => commonAudioClips; + public Dictionary LocaleAudioClips => localeAudioClips; public Minigame(string name, string displayName, string color, bool hidden, bool fxOnly, List actions, List tags = null, string assetBundle = "", string defaultLocale = "en", List supportedLocales = null, bool inferred = false) { @@ -322,6 +338,28 @@ namespace HeavenStudio this.defaultLocale = defaultLocale; this.supportedLocales = supportedLocales ?? new List(); this.inferred = inferred; + + this.splitColorL = null; + this.splitColorR = null; + } + + public Minigame(string name, string displayName, string color, string splitColorL, string splitColorR, bool hidden, bool fxOnly, List actions, List tags = null, string assetBundle = "", string defaultLocale = "en", List supportedLocales = null, bool inferred = false) + { + this.name = name; + this.displayName = displayName; + this.color = color; + this.actions = actions; + this.hidden = hidden; + this.fxOnly = fxOnly; + + this.tags = tags ?? new List(); + this.wantAssetBundle = assetBundle; + this.defaultLocale = defaultLocale; + this.supportedLocales = supportedLocales ?? new List(); + this.inferred = inferred; + + this.splitColorL = splitColorL; + this.splitColorR = splitColorR; } public AssetBundle GetLocalizedAssetBundle() @@ -352,49 +390,124 @@ namespace HeavenStudio return bundleCommon; } - public IEnumerator LoadCommonAssetBundleAsync() + public async UniTask LoadAssetsAsync() { - if (commonPreloaded || commonLoaded) yield break; + if (AssetsLoaded || !usesAssetBundle) return; + await UniTask.WhenAll(LoadCommonAssetBundleAsync(), LoadLocalizedAssetBundleAsync()); + await UniTask.WhenAll(LoadGamePrefabAsync()); + await UniTask.WhenAll(LoadCommonAudioClips()); + await UniTask.WhenAll(LoadLocalizedAudioClips()); + } + + public async UniTask LoadCommonAssetBundleAsync() + { + if (commonPreloaded || commonLoaded) return; commonPreloaded = true; - if (!usesAssetBundle) yield break; - if (bundleCommon != null) yield break; + if (!usesAssetBundle) return; + if (bundleCommon != null) return; - AssetBundleCreateRequest asyncBundleRequest = AssetBundle.LoadFromFileAsync(Path.Combine(Application.streamingAssetsPath, wantAssetBundle + "/common")); - if (bundleCommon != null) yield break; - yield return asyncBundleRequest; + AssetBundle bundle = await AssetBundle.LoadFromFileAsync(Path.Combine(Application.streamingAssetsPath, wantAssetBundle + "/common")).ToUniTask(); - AssetBundle localAssetBundle = asyncBundleRequest.assetBundle; - if (bundleCommon != null) yield break; - yield return localAssetBundle; - - if (localAssetBundle == null) yield break; - - bundleCommon = localAssetBundle; + bundleCommon = bundle; commonLoaded = true; } - public IEnumerator LoadLocalizedAssetBundleAsync() + public async UniTask LoadLocalizedAssetBundleAsync() { - if (localePreloaded) yield break; + if (!hasLocales) return; + if (localePreloaded) return; localePreloaded = true; - if (!hasLocales) yield break; - if (!usesAssetBundle) yield break; - if (localeLoaded && bundleLocalized != null && currentLoadedLocale == defaultLocale) yield break; + if (!usesAssetBundle) return; + if (localeLoaded && bundleLocalized != null && currentLoadedLocale == defaultLocale) return; - AssetBundleCreateRequest asyncBundleRequest = AssetBundle.LoadFromFileAsync(Path.Combine(Application.streamingAssetsPath, wantAssetBundle + "/locale." + defaultLocale)); - if (localeLoaded && bundleLocalized != null && currentLoadedLocale == defaultLocale) yield break; - yield return asyncBundleRequest; + AssetBundle bundle = await AssetBundle.LoadFromFileAsync(Path.Combine(Application.streamingAssetsPath, wantAssetBundle + "/locale." + defaultLocale)).ToUniTask(); + if (localeLoaded && bundleLocalized != null && currentLoadedLocale == defaultLocale) return; - AssetBundle localAssetBundle = asyncBundleRequest.assetBundle; - if (localeLoaded && bundleLocalized != null && currentLoadedLocale == defaultLocale) yield break; - yield return localAssetBundle; - - if (localAssetBundle == null) yield break; - - bundleLocalized = localAssetBundle; + bundleLocalized = bundle; currentLoadedLocale = defaultLocale; localeLoaded = true; } + + public async UniTask LoadGamePrefabAsync() + { + if (!usesAssetBundle) return; + if (!commonLoaded) return; + if (bundleCommon == null) return; + + UnityEngine.Object asset = await bundleCommon.LoadAssetAsync(name).ToUniTask(); + loadedPrefab = asset as GameObject; + + // load sound sequences here for now + // this is taxing and is still done synchronously + // move sequences to their own assets so that we don't have to look up a component + if (loadedPrefab.TryGetComponent(out Games.Minigame minigame)) + { + soundSequences = minigame.SoundSequences; + } + } + + public async UniTask LoadCommonAudioClips() + { + if (!commonLoaded) return; + if (bundleCommon == null) return; + + commonAudioClips = new(); + + var assets = bundleCommon.LoadAllAssetsAsync(); + await assets; + + // await UniTask.SwitchToThreadPool(); + // foreach (var asset in assets.allAssets) + // { + // AudioClip clip = asset as AudioClip; + // commonAudioClips.Add(clip.name, clip); + // } + // await UniTask.SwitchToMainThread(); + } + + public async UniTask LoadLocalizedAudioClips() + { + if (!localeLoaded) return; + if (bundleLocalized == null) return; + + localeAudioClips = new(); + + var assets = bundleLocalized.LoadAllAssetsAsync(); + await assets; + + // await UniTask.SwitchToThreadPool(); + // foreach (var asset in assets.allAssets) + // { + // AudioClip clip = asset as AudioClip; + // localeAudioClips.Add(clip.name, clip); + // } + // await UniTask.SwitchToMainThread(); + } + + public async UniTask UnloadAllAssets() + { + if (!usesAssetBundle) return; + commonAudioClips.Clear(); + localeAudioClips.Clear(); + if (loadedPrefab != null) + { + loadedPrefab = null; + } + if (bundleCommon != null) + { + await bundleCommon.UnloadAsync(true); + bundleCommon = null; + commonLoaded = false; + commonPreloaded = false; + } + if (bundleLocalized != null) + { + await bundleLocalized.UnloadAsync(true); + bundleLocalized = null; + localeLoaded = false; + localePreloaded = false; + } + } } public class GameAction @@ -501,16 +614,6 @@ namespace HeavenStudio } } - public class InputAction - { - public string name; - public List mappings; - } - - public class InputActionEntry - { - } - public delegate void EventCallback(); public delegate void ParamChangeCallback(string paramName, object paramValue, RiqEntity entity); @@ -542,7 +645,7 @@ namespace HeavenStudio function: delegate { var e = eventCaller.currentEntity; GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat, e["toggle"]); }, parameters: new List() { - new Param("toggle", true, "Black Flash", "Enable or disable the black screen for this Game Switch") + new Param("toggle", true, "Black Flash", "Enable or disable the black screen for this Game Switch") }, inactiveFunction: delegate { var e = eventCaller.currentEntity; GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat, e["toggle"]); } ), @@ -550,7 +653,7 @@ namespace HeavenStudio function: delegate { Debug.Log("end"); if (Timeline.instance != null) - Timeline.instance?.Stop(0); + Timeline.instance?.Stop(Timeline.instance.PlaybackBeat); else GameManager.instance.Stop(0); } @@ -560,12 +663,7 @@ namespace HeavenStudio //temp for testing function = delegate { var e = eventCaller.currentEntity; - HeavenStudio.Common.SkillStarManager.instance.DoStarIn(e.beat, e.length); - // BeatAction.New(HeavenStudio.Common.SkillStarManager.instance.gameObject, new List(){ - // new BeatAction.Action(e.beat + e.length, delegate { - // HeavenStudio.Common.SkillStarManager.instance.DoStarJust(); - // }) - // }); + Common.SkillStarManager.instance.DoStarIn(e.beat, e.length); } }, new GameAction("toggle inputs", "Toggle Inputs", 0.5f, true, @@ -774,6 +872,8 @@ namespace HeavenStudio { new Param("text1", "", "Title", "Text to display in the upper label (Rich Text is supported!)"), new Param("text2", "", "Artist", "Text to display in the lower label (Rich Text is supported!)"), + new Param("instantOn", false, "Instant Show", "Skip the show animation?"), + new Param("instantOff", false, "Instant Hide", "Skip the hide animation?"), } ), }), diff --git a/Assets/Scripts/OpeningManager.cs b/Assets/Scripts/OpeningManager.cs index 507a3652d..06501f3e3 100644 --- a/Assets/Scripts/OpeningManager.cs +++ b/Assets/Scripts/OpeningManager.cs @@ -14,6 +14,7 @@ namespace HeavenStudio [SerializeField] Animator openingAnim; [SerializeField] TMP_Text buildText; [SerializeField] TMP_Text versionDisclaimer; + [SerializeField] bool enableSecondDisclaimer; public static string OnOpenFile; bool fastBoot = false; @@ -43,7 +44,7 @@ namespace HeavenStudio buildText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss"); #endif - if (Application.platform is RuntimePlatform.OSXPlayer or RuntimePlatform.OSXEditor) + if ((Application.platform is RuntimePlatform.OSXPlayer or RuntimePlatform.OSXEditor) || !enableSecondDisclaimer) { versionDisclaimer.text = ""; } diff --git a/Assets/Scripts/Transform/ScaleByVelocity.cs b/Assets/Scripts/Transform/ScaleByVelocity.cs index 87ee178ee..50f44a120 100644 --- a/Assets/Scripts/Transform/ScaleByVelocity.cs +++ b/Assets/Scripts/Transform/ScaleByVelocity.cs @@ -13,12 +13,12 @@ public class ScaleByVelocity : MonoBehaviour private Vector2 startScale; - private void Start () + private void Start() { startScale = transform.localScale; } - private void Update () + private void Update() { var velocity = rigidbody.velocity.magnitude; @@ -28,15 +28,15 @@ public class ScaleByVelocity : MonoBehaviour var amount = velocity * strength + bias; var inverseAmount = 1.0f; if (velocity > 0.4f) - inverseAmount = (1f / amount) * startScale.magnitude; + inverseAmount = (1f / amount) * startScale.magnitude; switch (axis) { case Axis.X: - transform.localScale = new Vector3 (amount - 0.414214f, inverseAmount, 1f); + transform.localScale = new Vector3(amount - 0.414214f, inverseAmount, 1f); return; case Axis.Y: - transform.localScale = new Vector3 (Mathf.Clamp(inverseAmount, 0.6f, 1f), amount, 1f); + transform.localScale = new Vector3(Mathf.Clamp(inverseAmount, 0.6f, 1f), amount, 1f); return; } } diff --git a/Assets/Scripts/UI/PauseMenu.cs b/Assets/Scripts/UI/PauseMenu.cs index 88c924250..3c1d4e70d 100644 --- a/Assets/Scripts/UI/PauseMenu.cs +++ b/Assets/Scripts/UI/PauseMenu.cs @@ -31,7 +31,7 @@ namespace HeavenStudio.Common [SerializeField] RectTransform patternL; [SerializeField] RectTransform patternR; - + public static bool IsPaused { get { return isPaused; } } private static bool isPaused = false; @@ -40,6 +40,8 @@ namespace HeavenStudio.Common private bool isQuitting = false; private int optionSelected = 0; + int btPause, btUp, btDown, btConfirm; + void Pause() { if (GlobalGameManager.IsShowingDialog) return; @@ -69,7 +71,7 @@ namespace HeavenStudio.Common animator.Play("PauseHide"); SoundByte.PlayOneShot("ui/PauseOut"); } - + isPaused = false; canPick = false; } @@ -84,8 +86,31 @@ namespace HeavenStudio.Common // Update is called once per frame void Update() { + switch (PlayerInput.CurrentControlStyle) + { + case InputController.ControlStyles.Touch: + btPause = (int)InputController.ActionsTouch.Pause; + btConfirm = (int)InputController.ActionsTouch.Tap; + btUp = -1; + btDown = -1; + break; + case InputController.ControlStyles.Baton: + btPause = (int)InputController.ActionsBaton.Pause; + btUp = (int)InputController.ActionsBaton.Up; + btDown = (int)InputController.ActionsBaton.Down; + btConfirm = (int)InputController.ActionsBaton.Face; + break; + default: + btPause = (int)InputController.ActionsPad.Pause; + btUp = (int)InputController.ActionsPad.Up; + btDown = (int)InputController.ActionsPad.Down; + btConfirm = (int)InputController.ActionsPad.East; + break; + } + if (isQuitting) return; - if (PlayerInput.GetInputController(1).GetActionDown((int) InputController.ActionsPad.Pause, out _)) + + if (PlayerInput.GetInputController(1).GetActionDown(PlayerInput.CurrentControlStyle, btPause, out _)) { if (isPaused) { @@ -98,27 +123,27 @@ namespace HeavenStudio.Common } else if (isPaused && canPick && !settingsDialog.IsOpen) { - if (Input.GetKeyDown(KeyCode.UpArrow) || PlayerInput.GetInputController(1).GetActionDown((int)InputController.ActionsPad.Up, out _)) + if (Input.GetKeyDown(KeyCode.UpArrow) || PlayerInput.GetInputController(1).GetActionDown(PlayerInput.CurrentControlStyle, btUp, out _)) { optionSelected--; if (optionSelected < 0) { optionSelected = optionHolder.transform.childCount - 1; } - ChooseOption((Options) optionSelected); + ChooseOption((Options)optionSelected); } - else if (Input.GetKeyDown(KeyCode.DownArrow) || PlayerInput.GetInputController(1).GetActionDown((int)InputController.ActionsPad.Down, out _)) + else if (Input.GetKeyDown(KeyCode.DownArrow) || PlayerInput.GetInputController(1).GetActionDown(PlayerInput.CurrentControlStyle, btDown, out _)) { optionSelected++; if (optionSelected > optionHolder.transform.childCount - 1) { optionSelected = 0; } - ChooseOption((Options) optionSelected); + ChooseOption((Options)optionSelected); } - else if (Input.GetKeyDown(KeyCode.Return) || PlayerInput.GetInputController(1).GetActionDown((int)InputController.ActionsPad.East, out _)) + else if (Input.GetKeyDown(KeyCode.Return) || PlayerInput.GetInputController(1).GetActionDown(PlayerInput.CurrentControlStyle, btConfirm, out _)) { - UseOption((Options) optionSelected); + UseOption((Options)optionSelected); } } @@ -131,18 +156,18 @@ namespace HeavenStudio.Common public void ChooseCurrentOption() { - ChooseOption((Options) optionSelected, false); + ChooseOption((Options)optionSelected, false); canPick = true; } public void ChooseOption(Options option, bool sound = true) { - optionArrow.transform.position = new Vector3(optionArrow.transform.position.x, optionHolder.transform.GetChild((int) option).position.y, optionArrow.transform.position.z); + optionArrow.transform.position = new Vector3(optionArrow.transform.position.x, optionHolder.transform.GetChild((int)option).position.y, optionArrow.transform.position.z); foreach (Transform child in optionHolder.transform) { child.transform.localScale = new Vector3(1f, 1f, 1f); } - optionHolder.transform.GetChild((int) option).transform.localScale = new Vector3(1.2f, 1.2f, 1.2f); + optionHolder.transform.GetChild((int)option).transform.localScale = new Vector3(1.2f, 1.2f, 1.2f); if (sound) SoundByte.PlayOneShot("ui/UIOption"); } diff --git a/Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs b/Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs index 244a211c1..896d94747 100644 --- a/Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs +++ b/Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs @@ -1,4 +1,5 @@ using System; +using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -11,10 +12,12 @@ using HeavenStudio.Util; using HeavenStudio.InputSystem; using static JSL; -namespace HeavenStudio.Editor +namespace HeavenStudio.Editor { public class ControllerSettings : TabsContent { + [SerializeField] private TMP_Dropdown stylesDropdown; + [SerializeField] private TMP_Text numConnectedLabel; [SerializeField] private TMP_Text currentControllerLabel; [SerializeField] private TMP_Dropdown controllersDropdown; @@ -35,6 +38,8 @@ namespace HeavenStudio.Editor [SerializeField] private List BatonBindingsTxt; [SerializeField] private List TouchBindingsTxt; + [SerializeField] private Slider cursorSensitivitySlider; + private bool isAutoSearching = false; private bool isPairSearching = false; private bool pairSelectLR = false; //true = left, false = right @@ -42,18 +47,29 @@ namespace HeavenStudio.Editor private bool bindAllMode; private int currentBindingBt; - private void Start() { + private void Start() + { numConnectedLabel.text = "Connected: " + PlayerInput.GetNumControllersConnected(); currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName(); PopulateControllersDropdown(); - + PopulateStylesDropdown(); + pairSearchItem.SetActive(false); - ShowControllerBinds(PlayerInput.GetInputController(1)); - ShowControllerIcon(PlayerInput.GetInputController(1)); + InputController initController = PlayerInput.GetInputController(1); + if (!initController.GetCurrentStyleSupported()) + { + PlayerInput.CurrentControlStyle = initController.GetDefaultStyle(); + stylesDropdown.value = (int)PlayerInput.CurrentControlStyle; + } + + UpdateControlStyleMapping(); + ShowControllerBinds(initController); + ShowControllerIcon(initController); } - private void Update() { + private void Update() + { InputController currentController = PlayerInput.GetInputController(1); if (currentBindingBt >= 0) { @@ -61,7 +77,18 @@ namespace HeavenStudio.Editor if (bt > 0) { InputController.ControlBindings binds = currentController.GetCurrentBindings(); - binds.Pad[currentBindingBt] = bt; + switch (PlayerInput.CurrentControlStyle) + { + case InputController.ControlStyles.Touch: + binds.Touch[currentBindingBt] = bt; + break; + case InputController.ControlStyles.Baton: + binds.Baton[currentBindingBt] = bt; + break; + default: + binds.Pad[currentBindingBt] = bt; + break; + } currentController.SetCurrentBindings(binds); currentControllerLabel.text = "Current Controller: " + currentController.GetDeviceName(); ShowControllerBinds(currentController); @@ -71,10 +98,12 @@ namespace HeavenStudio.Editor } else { - if (isAutoSearching) { + if (isAutoSearching) + { var controllers = PlayerInput.GetInputControllers(); - foreach (var newController in controllers) { - if (newController.GetLastButtonDown() > 0) + foreach (var newController in controllers) + { + if (newController.GetLastButtonDown() > 0) { isAutoSearching = false; autoSearchLabel.SetActive(false); @@ -84,18 +113,20 @@ namespace HeavenStudio.Editor } } } - else if (isPairSearching) { + else if (isPairSearching) + { var controllers = PlayerInput.GetInputControllers(); InputController.InputFeatures lrFlag = pairSelectLR ? InputController.InputFeatures.Extra_SplitControllerLeft : InputController.InputFeatures.Extra_SplitControllerRight; - foreach (var pairController in controllers) { + foreach (var pairController in controllers) + { if (pairController == currentController) continue; InputController.InputFeatures features = pairController.GetFeatures(); if (!features.HasFlag(lrFlag)) continue; - if (pairController.GetLastButtonDown() > 0) + if (pairController.GetLastButtonDown() > 0) { - (PlayerInput.GetInputController(1) as InputJoyshock)?.AssignOtherHalf((InputJoyshock) pairController); + (PlayerInput.GetInputController(1) as InputJoyshock)?.AssignOtherHalf((InputJoyshock)pairController); isPairSearching = false; pairSearchLabel.SetActive(false); currentControllerLabel.text = "Current Controller: " + pairController.GetDeviceName(); @@ -112,23 +143,41 @@ namespace HeavenStudio.Editor void AdvanceAutoBind(InputController currentController) { + int pauseVal; + Type enumType; + switch (PlayerInput.CurrentControlStyle) + { + case InputController.ControlStyles.Touch: + enumType = typeof(InputController.ActionsTouch); + pauseVal = (int)InputController.ActionsTouch.Pause; + break; + case InputController.ControlStyles.Baton: + enumType = typeof(InputController.ActionsBaton); + pauseVal = (int)InputController.ActionsBaton.Pause; + break; + default: + enumType = typeof(InputController.ActionsPad); + pauseVal = (int)InputController.ActionsPad.Pause; + break; + } + if (bindAllMode) { currentBindingBt++; Debug.Log("Binding: " + currentBindingBt); - while (currentController.GetIsActionUnbindable(currentBindingBt, InputController.ControlStyles.Pad) && currentBindingBt < (int)InputController.ActionsPad.Pause) + while (currentController.GetIsActionUnbindable(currentBindingBt, PlayerInput.CurrentControlStyle) && currentBindingBt < pauseVal) { currentBindingBt++; Debug.Log("Unbindable, binding: " + currentBindingBt); } - if (currentBindingBt > (int)InputController.ActionsPad.Pause) + if (currentBindingBt > pauseVal) { currentController.SaveBindings(); CancelBind(); return; } - - currentControllerLabel.text = $"Now Binding: {(InputController.ActionsPad) currentBindingBt}"; + + currentControllerLabel.text = $"Now Binding: {enumType.GetEnumName(currentBindingBt)}"; } else { @@ -141,41 +190,51 @@ namespace HeavenStudio.Editor { Debug.Log("Assigning controller: " + newController.GetDeviceName()); - lastController.SetPlayer(-1); + lastController.SetPlayer(null); newController.SetPlayer(1); - if ((lastController as InputJoyshock) != null) + if ((lastController as InputJoyshock) != null) { (lastController as InputJoyshock)?.UnAssignOtherHalf(); } - if ((newController as InputJoyshock) != null) + if ((newController as InputJoyshock) != null) { newController.OnSelected(); (newController as InputJoyshock)?.UnAssignOtherHalf(); } currentControllerLabel.text = "Current Controller: " + newController.GetDeviceName(); - + + if (!newController.GetCurrentStyleSupported()) + { + PlayerInput.CurrentControlStyle = newController.GetDefaultStyle(); + stylesDropdown.value = (int)PlayerInput.CurrentControlStyle; + } + + UpdateControlStyleMapping(); ShowControllerBinds(newController); ShowControllerIcon(newController); InputController.InputFeatures features = newController.GetFeatures(); - if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft)) { + if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft)) + { pairingLabel.text = "Joy-Con (L) Selected\nPress any button on Joy-Con (R) to pair."; pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft); pairSearchItem.SetActive(true); StartPairSearch(); } - else if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight)) { + else if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight)) + { pairingLabel.text = "Joy-Con (R) Selected\nPress any button on Joy-Con (L) to pair."; pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft); pairSearchItem.SetActive(true); StartPairSearch(); } - else { + else + { CancelPairSearch(); pairSearchItem.SetActive(false); } @@ -194,12 +253,24 @@ namespace HeavenStudio.Editor public void StartBindSingle(int bt) { CancelBind(); - if (PlayerInput.GetInputController(1).GetIsActionUnbindable(bt, InputController.ControlStyles.Pad)) + if (PlayerInput.GetInputController(1).GetIsActionUnbindable(bt, PlayerInput.CurrentControlStyle)) { return; } currentBindingBt = bt; - currentControllerLabel.text = $"Now Binding: {(InputController.ActionsPad) bt}"; + + switch (PlayerInput.CurrentControlStyle) + { + case InputController.ControlStyles.Touch: + currentControllerLabel.text = $"Now Binding: {(InputController.ActionsTouch)bt}"; + break; + case InputController.ControlStyles.Baton: + currentControllerLabel.text = $"Now Binding: {(InputController.ActionsBaton)bt}"; + break; + default: + currentControllerLabel.text = $"Now Binding: {(InputController.ActionsPad)bt}"; + break; + } } public void StartBindAll() @@ -226,7 +297,8 @@ namespace HeavenStudio.Editor controller.SaveBindings(); } - public void StartAutoSearch() { + public void StartAutoSearch() + { CancelBind(); if (!isPairSearching) { @@ -235,18 +307,22 @@ namespace HeavenStudio.Editor } } - public void StartPairSearch() { + public void StartPairSearch() + { CancelBind(); - if (!isAutoSearching) { + if (!isAutoSearching) + { pairSearchLabel.SetActive(true); pairSearchCancelBt.SetActive(true); isPairSearching = true; } } - public void CancelPairSearch() { + public void CancelPairSearch() + { CancelBind(); - if (isPairSearching) { + if (isPairSearching) + { pairSearchLabel.SetActive(false); pairSearchCancelBt.SetActive(false); isPairSearching = false; @@ -262,6 +338,17 @@ namespace HeavenStudio.Editor PopulateControllersDropdown(); } + public void PopulateStylesDropdown() + { + List dropDownData = new List(); + + var enumNames = Enum.GetNames(typeof(InputController.ControlStyles)).ToList(); + + stylesDropdown.ClearOptions(); + stylesDropdown.AddOptions(enumNames); + stylesDropdown.value = (int)PlayerInput.CurrentControlStyle; + } + public void PopulateControllersDropdown() { List dropDownData = new List(); @@ -277,30 +364,93 @@ namespace HeavenStudio.Editor controllersDropdown.value = PlayerInput.GetInputControllerId(1); } + public void ChangeControlStyle() + { + CancelBind(); + PlayerInput.CurrentControlStyle = (InputController.ControlStyles)stylesDropdown.value; + } + + public void UpdateControlStyleMapping() + { + switch (PlayerInput.CurrentControlStyle) + { + case InputController.ControlStyles.Touch: + PadBindingsMenus.ForEach(x => x.SetActive(false)); + BatonBindingsMenus.ForEach(x => x.SetActive(false)); + TouchBindingsMenus.ForEach(x => x.SetActive(true)); + break; + case InputController.ControlStyles.Baton: + PadBindingsMenus.ForEach(x => x.SetActive(false)); + BatonBindingsMenus.ForEach(x => x.SetActive(true)); + TouchBindingsMenus.ForEach(x => x.SetActive(false)); + break; + default: + PadBindingsMenus.ForEach(x => x.SetActive(true)); + BatonBindingsMenus.ForEach(x => x.SetActive(false)); + TouchBindingsMenus.ForEach(x => x.SetActive(false)); + break; + } + + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) + { + cursorSensitivitySlider.gameObject.SetActive(true); + } + else + { + cursorSensitivitySlider.gameObject.SetActive(false); + } + } + public void ShowControllerBinds(InputController controller) { string[] buttons = controller.GetButtonNames(); + List bindsTxt; + int[] binds; + InputController.ControlBindings ctrlBinds = controller.GetCurrentBindings(); + + switch (PlayerInput.CurrentControlStyle) + { + case InputController.ControlStyles.Touch: + bindsTxt = TouchBindingsTxt; + binds = ctrlBinds.Touch; + break; + case InputController.ControlStyles.Baton: + bindsTxt = BatonBindingsTxt; + binds = ctrlBinds.Baton; + break; + default: + bindsTxt = PadBindingsTxt; + binds = ctrlBinds.Pad; + break; + } //show binds int ac = 0; - foreach (int i in controller.GetCurrentBindings().Pad) + foreach (int i in binds) { - if (ac >= PadBindingsTxt.Count) break; - + if (ac >= bindsTxt.Count) break; + if (bindsTxt[ac] == null) + { + ac++; + continue; + } + if (i == -1) { - PadBindingsTxt[ac].text = "NOT BOUND"; + bindsTxt[ac].text = "NOT BOUND"; } else if (buttons[i] == null) { - PadBindingsTxt[ac].text = "UNKNOWN"; + bindsTxt[ac].text = "UNKNOWN"; } else { - PadBindingsTxt[ac].text = buttons[i]; + bindsTxt[ac].text = buttons[i]; } ac++; } + + cursorSensitivitySlider.value = ctrlBinds.PointerSensitivity; } public void ShowControllerIcon(InputController controller) @@ -321,56 +471,15 @@ namespace HeavenStudio.Editor } //setup material - Color colour; - switch (name) - { - case "Keyboard": - controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#F4F4F4", out colour) ? colour : Color.white); - break; - case "Joy-Con (L)": - case "Joy-Con (R)": - InputJoyshock joy = (InputJoyshock) controller; - controllerMat.SetColor("_BodyColor", joy.GetBodyColor()); - controllerMat.SetColor("_BtnColor", joy.GetButtonColor()); - controllerMat.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white); - controllerMat.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white); - break; - case "Joy-Con Pair": - joy = (InputJoyshock) controller; - int joySide = JslGetControllerSplitType(joy.GetHandle()); - controllerMat.SetColor("_BodyColor", joySide == SplitRight ? joy.GetButtonColor() : joy.GetOtherHalf().GetButtonColor()); - controllerMat.SetColor("_BtnColor", joySide == SplitLeft ? joy.GetButtonColor() : joy.GetOtherHalf().GetButtonColor()); - controllerMat.SetColor("_LGripColor", joy.GetLeftGripColor()); - controllerMat.SetColor("_RGripColor", joy.GetRightGripColor()); - break; - case "Pro Controller": - joy = (InputJoyshock) controller; - controllerMat.SetColor("_BodyColor", joy.GetBodyColor()); - controllerMat.SetColor("_BtnColor", joy.GetButtonColor()); - controllerMat.SetColor("_LGripColor", joy.GetLeftGripColor()); - controllerMat.SetColor("_RGripColor", joy.GetRightGripColor()); - break; - case "DualShock 4": - joy = (InputJoyshock) controller; - controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#E1E2E4", out colour) ? colour : Color.white); - controllerMat.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#414246", out colour) ? colour : Color.white); - controllerMat.SetColor("_LGripColor", joy.GetLightbarColour()); - controllerMat.SetColor("_RGripColor", joy.GetLightbarColour()); - break; - case "DualSense": - joy = (InputJoyshock) controller; - controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#DEE0EB", out colour) ? colour : Color.white); - controllerMat.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#272D39", out colour) ? colour : Color.white); - controllerMat.SetColor("_LGripColor", joy.GetLightbarColour()); - controllerMat.SetColor("_RGripColor", joy.GetLightbarColour()); - break; - default: - controllerMat.SetColor("_BodyColor", Color.white); - controllerMat.SetColor("_BtnColor", Color.white); - controllerMat.SetColor("_LGripColor", Color.white); - controllerMat.SetColor("_RGripColor", Color.white); - break; - } + controller.SetMaterialProperties(controllerMat); + } + + public void SetCursorSensitivity() + { + var currentController = PlayerInput.GetInputController(1); + InputController.ControlBindings binds = currentController.GetCurrentBindings(); + binds.PointerSensitivity = cursorSensitivitySlider.value; + currentController.SetCurrentBindings(binds); } public override void OnOpenTab() diff --git a/Assets/Scripts/Util/AnimationHelpers.cs b/Assets/Scripts/Util/AnimationHelpers.cs index ce77a1513..72351355a 100644 --- a/Assets/Scripts/Util/AnimationHelpers.cs +++ b/Assets/Scripts/Util/AnimationHelpers.cs @@ -31,9 +31,10 @@ namespace HeavenStudio.Util /// duration of animation (progress 1.0) /// multiplier for animation progress (smaller values make animation slower) /// animator layer to play animation on - public static void DoScaledAnimation(this Animator anim, string animName, double startTime, float length = 1f, float timeScale = 1f, int animLayer = -1) + public static void DoScaledAnimation(this Animator anim, string animName, double startTime, float length = 1f, float timeScale = 1f, int animLayer = -1, bool clamp = false) { float pos = Conductor.instance.GetPositionFromBeat(startTime, length) * timeScale; + if (clamp) pos = Mathf.Clamp01(pos); anim.Play(animName, animLayer, pos); anim.speed = 1f; //not 0 so these can still play their script events } diff --git a/Assets/Scripts/Util/BeatAction.cs b/Assets/Scripts/Util/BeatAction.cs index a52ac6582..5978124e5 100644 --- a/Assets/Scripts/Util/BeatAction.cs +++ b/Assets/Scripts/Util/BeatAction.cs @@ -1,16 +1,13 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using Cysharp.Threading.Tasks; +using System.Threading; namespace HeavenStudio.Util { public class BeatAction { - private int index; - private List actions = new List(); - private Coroutine coroutine; - private MonoBehaviour behaviour; - public delegate void EventCallback(); public class Action @@ -25,43 +22,44 @@ namespace HeavenStudio.Util } } - public static BeatAction New(MonoBehaviour behaviour, List actions) + public static CancellationTokenSource New(MonoBehaviour behaviour, List actions) { if (behaviour == null) { Debug.LogWarning("Starting a BeatAction with no assigned behaviour. The Conductor will be used instead."); behaviour = Conductor.instance; } - BeatAction beatAction = new BeatAction(); - beatAction.actions = actions; - beatAction.behaviour = behaviour; - beatAction.coroutine = behaviour.StartCoroutine(beatAction.BeatActionRoutine()); + CancellationTokenSource cancelToken = new CancellationTokenSource(); + RunAsync(behaviour, actions, cancelToken.Token).Forget(); - return beatAction; + return cancelToken; } - IEnumerator BeatActionRoutine() + static async UniTask RunAsync(MonoBehaviour behaviour, List actions, CancellationToken token) + { + try + { + await BeatActionAsync(behaviour, actions, token); + } + catch (System.OperationCanceledException) + { + Debug.Log("BeatAction cancelled."); + } + } + + static async UniTask BeatActionAsync(MonoBehaviour behaviour, List actions, CancellationToken token) { int idx = 0; - WaitUntil waitUntil = new WaitUntil(() => Conductor.instance.songPositionInBeatsAsDouble >= actions[idx].beat || !Conductor.instance.isPlaying); while (idx < actions.Count) { - yield return waitUntil; + await UniTask.WaitUntil(() => Conductor.instance.songPositionInBeatsAsDouble >= actions[idx].beat || (!Conductor.instance.isPlaying) || behaviour == null, cancellationToken: token); - if (!Conductor.instance.isPlaying) - yield break; + if (behaviour == null || !Conductor.instance.isPlaying) + return; actions[idx].function.Invoke(); idx++; } - this.actions = null; - yield break; - } - - public void Delete() - { - behaviour.StopCoroutine(coroutine); - this.actions = null; } } } \ No newline at end of file diff --git a/Assets/Shaders/Invert.mat b/Assets/Shaders/Invert.mat index c21ea8bd0..ad6b79bc9 100644 --- a/Assets/Shaders/Invert.mat +++ b/Assets/Shaders/Invert.mat @@ -2,14 +2,16 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Invert m_Shader: {fileID: 4800000, guid: 186aee7e6d6053f4f8f0cca0ed3d25ac, type: 3} - m_ShaderKeywords: ETC1_EXTERNAL_ALPHA + m_ValidKeywords: [] + m_InvalidKeywords: + - ETC1_EXTERNAL_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -55,6 +57,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Cutoff: 0.5 @@ -75,3 +78,4 @@ Material: m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Packages/manifest.json b/Packages/manifest.json index 1c1b1a31e..263973d9e 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,5 +1,6 @@ { "dependencies": { + "com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask", "com.nobi.roundedcorners": "https://github.com/kirevdokimov/Unity-UI-Rounded-Corners.git", "com.rheavenstudio.jukebox": "https://github.com/RHeavenStudio/Jukebox.git?path=/Assets/Scripts/Jukebox", "com.tayx.graphy": "https://github.com/Tayx94/graphy.git", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 7344afda3..62e9904e9 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,5 +1,12 @@ { "dependencies": { + "com.cysharp.unitask": { + "version": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask", + "depth": 0, + "source": "git", + "dependencies": {}, + "hash": "cfe509a55602ba5be6df7fa0468b10298b8a053d" + }, "com.nobi.roundedcorners": { "version": "https://github.com/kirevdokimov/Unity-UI-Rounded-Corners.git", "depth": 0, diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset index b16147e95..3ea9560ce 100644 --- a/ProjectSettings/InputManager.asset +++ b/ProjectSettings/InputManager.asset @@ -111,7 +111,7 @@ InputManager: altPositiveButton: gravity: 0 dead: 0 - sensitivity: 0.1 + sensitivity: 1 snap: 0 invert: 0 type: 1 @@ -127,7 +127,7 @@ InputManager: altPositiveButton: gravity: 0 dead: 0 - sensitivity: 0.1 + sensitivity: 1 snap: 0 invert: 0 type: 1 @@ -186,7 +186,7 @@ InputManager: descriptiveName: descriptiveNegativeName: negativeButton: - positiveButton: joystick button 0 + positiveButton: altNegativeButton: altPositiveButton: gravity: 1000 @@ -202,7 +202,7 @@ InputManager: descriptiveName: descriptiveNegativeName: negativeButton: - positiveButton: joystick button 1 + positiveButton: altNegativeButton: altPositiveButton: gravity: 1000 @@ -218,7 +218,7 @@ InputManager: descriptiveName: descriptiveNegativeName: negativeButton: - positiveButton: joystick button 2 + positiveButton: altNegativeButton: altPositiveButton: gravity: 1000 @@ -234,7 +234,7 @@ InputManager: descriptiveName: descriptiveNegativeName: negativeButton: - positiveButton: joystick button 3 + positiveButton: altNegativeButton: altPositiveButton: gravity: 1000 @@ -252,7 +252,7 @@ InputManager: negativeButton: positiveButton: return altNegativeButton: - altPositiveButton: joystick button 0 + altPositiveButton: gravity: 1000 dead: 0.001 sensitivity: 1000 @@ -284,7 +284,7 @@ InputManager: negativeButton: positiveButton: escape altNegativeButton: - altPositiveButton: joystick button 1 + altPositiveButton: gravity: 1000 dead: 0.001 sensitivity: 1000 @@ -300,7 +300,7 @@ InputManager: negativeButton: positiveButton: left ctrl altNegativeButton: - altPositiveButton: joystick button 8 + altPositiveButton: gravity: 0 dead: 0 sensitivity: 0 @@ -316,7 +316,7 @@ InputManager: negativeButton: positiveButton: backspace altNegativeButton: - altPositiveButton: joystick button 9 + altPositiveButton: gravity: 0 dead: 0 sensitivity: 0 @@ -332,7 +332,7 @@ InputManager: negativeButton: positiveButton: left alt altNegativeButton: - altPositiveButton: joystick button 1 + altPositiveButton: gravity: 0 dead: 0 sensitivity: 0 @@ -348,7 +348,7 @@ InputManager: negativeButton: positiveButton: page down altNegativeButton: - altPositiveButton: joystick button 5 + altPositiveButton: gravity: 0 dead: 0 sensitivity: 0 @@ -364,7 +364,7 @@ InputManager: negativeButton: positiveButton: page up altNegativeButton: - altPositiveButton: joystick button 4 + altPositiveButton: gravity: 0 dead: 0 sensitivity: 0 @@ -380,7 +380,7 @@ InputManager: negativeButton: positiveButton: return altNegativeButton: - altPositiveButton: joystick button 0 + altPositiveButton: gravity: 0 dead: 0 sensitivity: 0 @@ -396,7 +396,7 @@ InputManager: negativeButton: positiveButton: right shift altNegativeButton: - altPositiveButton: joystick button 2 + altPositiveButton: gravity: 0 dead: 0 sensitivity: 0 @@ -412,7 +412,7 @@ InputManager: negativeButton: positiveButton: left shift altNegativeButton: - altPositiveButton: joystick button 3 + altPositiveButton: gravity: 0 dead: 0 sensitivity: 0 @@ -485,3 +485,4 @@ InputManager: type: 2 axis: 5 joyNum: 0 + m_UsePhysicalKeys: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 09fa89432..7016dfdab 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -86,7 +86,7 @@ PlayerSettings: submitAnalytics: 1 usePlayerLog: 1 bakeCollisionMeshes: 0 - forceSingleInstance: 0 + forceSingleInstance: 1 useFlipModelSwapchain: 1 resizableWindow: 1 useMacAppStoreValidation: 0 @@ -134,7 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 0.0.1002 + bundleVersion: 0.0.1016 preloadedAssets: - {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3} metroInputSource: 0 @@ -158,11 +158,11 @@ PlayerSettings: applicationIdentifier: Standalone: com.RHeavenStudio.Heaven-Studio buildNumber: - Standalone: 1002 + Standalone: 1016 iPhone: 0 tvOS: 0 overrideDefaultApplicationIdentifier: 0 - AndroidBundleVersionCode: 1002 + AndroidBundleVersionCode: 1016 AndroidMinSdkVersion: 22 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1