diff --git a/Assets/Resources/Games/trickClass.prefab b/Assets/Resources/Games/trickClass.prefab
index 5a7bd744e..f81877a6e 100644
--- a/Assets/Resources/Games/trickClass.prefab
+++ b/Assets/Resources/Games/trickClass.prefab
@@ -891,7 +891,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3418795074043480354}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: -3.51, y: -7.09, z: -4.6045647}
+ m_LocalPosition: {x: -4.1600003, y: -7.09, z: -4.6045647}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2005696115261101270}
@@ -1758,6 +1758,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c32cb0e1f34c12c4f9440880fee8ff29, type: 3}
m_Name:
m_EditorClassIdentifier:
+ EligibleHits: []
+ scheduledInputs: []
+ firstEnable: 0
ballPrefab: {fileID: 7208854294000353610}
planePrefab: {fileID: 6092229326248261130}
shockPrefab: {fileID: 7208854294000353610}
@@ -1984,7 +1987,7 @@ Transform:
m_GameObject: {fileID: 7310611812045732801}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -1.4372144, y: -0.0925674, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
+ m_LocalScale: {x: 1, y: 1, z: 1.25}
m_Children:
- {fileID: 1420343226113066666}
- {fileID: 1376113234299623101}
@@ -2017,7 +2020,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7716535561277334307}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 7.69, y: 3.3324628, z: -2.448287}
+ m_LocalPosition: {x: 7.04, y: 3.3324628, z: -2.448287}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2005696115261101270}
diff --git a/Assets/Scripts/Games/TrickClass/MobTrickObj.cs b/Assets/Scripts/Games/TrickClass/MobTrickObj.cs
index bbc8b6682..6ccb0ed1f 100644
--- a/Assets/Scripts/Games/TrickClass/MobTrickObj.cs
+++ b/Assets/Scripts/Games/TrickClass/MobTrickObj.cs
@@ -12,8 +12,6 @@ namespace HeavenStudio.Games.Scripts_TrickClass
{
public bool flyType;
public float startBeat;
- bool flying = true;
- bool dodged = false;
bool miss = false;
float flyBeats;
@@ -21,6 +19,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
public int type;
[NonSerialized] public BezierCurve3D curve;
+ PlayerActionEvent hitProg;
private TrickClass game;
@@ -34,98 +33,52 @@ namespace HeavenStudio.Games.Scripts_TrickClass
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
transform.position = curve.GetPoint(flyPos);
+ hitProg = game.ScheduleInput(startBeat, dodgeBeats, InputType.STANDARD_ALT_DOWN, DodgeJustOrNg, DodgeMiss, DodgeThrough);
}
// Update is called once per frame
void Update()
{
- if (flying)
+ var cond = Conductor.instance;
+ float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
+
+ if (flyPos <= 1f)
{
- var cond = Conductor.instance;
-
- float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
- if (flyPos <= 1f)
+ if (!miss)
{
- if (!miss)
- {
- flyPos *= 0.9f;
- }
- Vector3 lastPos = transform.position;
- Vector3 nextPos = curve.GetPoint(flyPos);
+ flyPos *= 0.9f;
+ }
+ Vector3 lastPos = transform.position;
+ Vector3 nextPos = curve.GetPoint(flyPos);
- if (flyType)
- {
- Vector3 direction = (nextPos - lastPos).normalized;
- float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
- this.transform.eulerAngles = new Vector3(0, 0, rotation);
- }
- else
- {
- transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
- }
-
- transform.position = nextPos;
+ if (flyType)
+ {
+ Vector3 direction = (nextPos - lastPos).normalized;
+ float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
+ this.transform.eulerAngles = new Vector3(0, 0, rotation);
}
else
{
- transform.position = curve.GetPoint(1f);
+ transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
}
- if (flyPos > 1f)
- {
- if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
- {
- GameObject.Destroy(gameObject);
- return;
- }
- }
+ transform.position = nextPos;
+ }
+ else
+ {
+ transform.position = curve.GetPoint(miss ? 1f : 0.9f);
+ }
- if (!(dodged || miss))
+ if (flyPos > 1f)
+ {
+ if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
{
- float normalizedBeat = cond.GetPositionFromMargin(startBeat + dodgeBeats, 1f);
- StateCheck(normalizedBeat);
-
- if (PlayerInput.Pressed())
- {
- if (state.perfect)
- {
- dodged = true;
- MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
- });
- }
- }
- // no input?
- if (Conductor.instance.GetPositionFromBeat(startBeat, dodgeBeats) >= Minigame.EndTime())
- {
- Jukebox.PlayOneShotGame(GetDodgeSound());
- miss = true;
- switch (type)
- {
- case (int) TrickClass.TrickObjType.Plane:
- curve = TrickClass.instance.planeMissCurve;
- flyBeats = 4f;
- break;
- default:
- curve = TrickClass.instance.ballMissCurve;
- flyBeats = 1.25f;
- break;
- }
- startBeat += dodgeBeats;
- }
+ GameObject.Destroy(gameObject);
+ return;
}
}
}
- public override void OnAce()
- {
- TrickClass.instance.PlayerDodge();
- dodged = true;
- MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.5f),
- });
- }
-
public string GetDodgeSound()
{
switch (type)
@@ -134,5 +87,45 @@ namespace HeavenStudio.Games.Scripts_TrickClass
return "trickClass/ball_impact";
}
}
+
+ public void DodgeJustOrNg(PlayerActionEvent caller, float state)
+ {
+ if (state <= -1f || state >= 1f)
+ {
+ //NG
+ game.PlayerDodge();
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
+ });
+ }
+ else
+ {
+ //just
+ game.PlayerDodge();
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
+ });
+ }
+ }
+
+ public void DodgeMiss(PlayerActionEvent caller)
+ {
+ Jukebox.PlayOneShotGame(GetDodgeSound());
+ miss = true;
+ switch (type)
+ {
+ case (int) TrickClass.TrickObjType.Plane:
+ curve = game.planeMissCurve;
+ flyBeats = 4f;
+ break;
+ default:
+ curve = game.ballMissCurve;
+ flyBeats = 1.25f;
+ break;
+ }
+ startBeat += dodgeBeats;
+ }
+
+ public void DodgeThrough(PlayerActionEvent caller) {}
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Games/TrickClass/TrickClass.cs b/Assets/Scripts/Games/TrickClass/TrickClass.cs
index cabf08b9f..f47d8f9b5 100644
--- a/Assets/Scripts/Games/TrickClass/TrickClass.cs
+++ b/Assets/Scripts/Games/TrickClass/TrickClass.cs
@@ -12,9 +12,8 @@ namespace HeavenStudio.Games.Loaders
public static class MobTrickLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("trickClass", "Trick on the Class\n[WIP don't use]", "C0171D", false, false, new List()
+ return new Minigame("trickClass", "Trick on the Class\n[WIP]", "C0171D", false, false, new List()
{
- new GameAction("bop", delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length); }, 1, true),
new GameAction("toss", delegate
{
TrickClass.instance.TossObject(eventCaller.currentEntity.beat, eventCaller.currentEntity.type);
@@ -22,6 +21,7 @@ namespace HeavenStudio.Games.Loaders
{
new Param("type", TrickClass.TrickObjType.Ball, "Object", "The object to toss")
}),
+ new GameAction("bop", delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length); }, 1, true, hidden: true),
});
}
}
@@ -34,7 +34,7 @@ namespace HeavenStudio.Games
**/
using Scripts_TrickClass;
- public class TrickClass : MonoBehaviour
+ public class TrickClass : Minigame
{
public enum TrickObjType {
Plane,
@@ -70,13 +70,10 @@ namespace HeavenStudio.Games
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
- if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
- {
- //TODO: bop animation
- }
+ //TODO: bop animation
}
- if (PlayerInput.Pressed())
+ if (PlayerInput.Pressed() && !IsExpectingInputNow())
{
PlayerDodge();
}