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diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoSlapFront.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoSlapFront.anim
index 868b6233f..5d4b80677 100644
--- a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoSlapFront.anim
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m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
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+ path: body/arms/armR2
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m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
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+ path: body/arms/armR2
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m_RotationOrder: 4
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m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
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+ path: body/arms/armR
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m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
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m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
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+ path: body/arms/armR
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diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoSlapPrepare.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoSlapPrepare.anim
index 74a00318a..17402a8a8 100644
--- a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoSlapPrepare.anim
+++ b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoSlapPrepare.anim
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diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoStompR.anim.meta b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoStompR.anim.meta
new file mode 100644
index 000000000..e828d85f9
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serializedVersion: 6
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+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Server
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity
index de023a8d8..c4da83989 100644
--- a/Assets/Scenes/Editor.unity
+++ b/Assets/Scenes/Editor.unity
@@ -551,9 +551,9 @@ RectTransform:
m_Father: {fileID: 574002313}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 0, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &9435782
@@ -4172,9 +4172,9 @@ RectTransform:
m_Father: {fileID: 539838476}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 32, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5}
--- !u!114 &121871281
@@ -4396,9 +4396,9 @@ RectTransform:
m_Father: {fileID: 539838476}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 72, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5}
--- !u!114 &129013734
@@ -4532,9 +4532,9 @@ RectTransform:
m_Father: {fileID: 539838476}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 112, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5}
--- !u!114 &151246938
@@ -8906,7 +8906,7 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
- m_fontSize: 14
+ m_fontSize: 0
m_fontSizeBase: 14.3
m_fontWeight: 400
m_enableAutoSizing: 1
@@ -26850,7 +26850,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1589389272}
m_HandleRect: {fileID: 1589389271}
m_Direction: 2
- m_Value: 1
+ m_Value: 0
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
@@ -32707,7 +32707,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
- m_AnchoredPosition: {x: 0, y: 142.32655}
+ m_AnchoredPosition: {x: 0, y: 54.571438}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &1154875945
@@ -37250,9 +37250,9 @@ RectTransform:
m_Father: {fileID: 574002313}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 40, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1345846031
@@ -43455,8 +43455,8 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1220118245}
m_HandleRect: {fileID: 1220118244}
m_Direction: 2
- m_Value: 1.0000008
- m_Size: 0.78099126
+ m_Value: 1.0000002
+ m_Size: 0.05387757
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
@@ -46876,9 +46876,9 @@ RectTransform:
m_Father: {fileID: 574002313}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 80, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1783491359
diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
index 9a13c8d4f..43e638825 100644
--- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
+++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
@@ -13,12 +13,39 @@ namespace HeavenStudio.Games.Loaders
return new Minigame("sumoBrothers", "Sumo Brothers \n[INITIALIZATION ONLY]", "EDED15", false, false, new List()
{
- new GameAction("stompSignal", "Stomp Signal")
+ new GameAction("bop", "Bop")
{
- function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"]); },
+ function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Bop(e.beat, e.length, e["bopInu"], e["bopSumo"], e["bopInuAuto"], e["bopSumoAuto"]); },
parameters = new List()
{
- new Param("mute", false, "Mute", "Disables the sound and animations that cue for the transition to stomping.")
+ new Param("bopInu", true, "Bop Inu", "Whether Inu Sensei should bop or not."),
+ new Param("bopSumo", true, "Bop Sumo", "Whether the Sumo Brothers should bop or not."),
+ new Param("bopInuAuto", false, "Bop Inu (Auto)", "Whether Inu Sensei should bop automatically or not."),
+ new Param("bopSumoAuto", false, "Bop Sumo (Auto)", "Whether the Sumo Brothers should bop automatically or not."),
+ },
+ defaultLength = 1f,
+ resizable = true
+ },
+
+ new GameAction("crouch", "Crouch")
+ {
+ function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Crouch(e.beat, e.length, e["inuT"], e["sumoT"]); },
+ parameters = new List()
+ {
+ new Param("inuT", true, "Inu Sensei", "Whether Inu Sensei crouches or not."),
+ new Param("sumoT", true, "Sumo Brothers", "Whether the Sumo Brothers crouch or not.")
+ },
+ defaultLength = 1f,
+ resizable = true
+ },
+
+ new GameAction("stompSignal", "Stomp Signal")
+ {
+ function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], e["look"]); },
+ parameters = new List()
+ {
+ new Param("mute", false, "Mute", "Disables the sound and animations that cue for the transition to stomping."),
+ new Param("look", true, "Look Forward", "The Sumo Brothers will look at the camera if transitioning from slapping.")
},
defaultLength = 4f,
priority = 4
@@ -47,39 +74,13 @@ namespace HeavenStudio.Games.Loaders
priority = 2
},
- new GameAction("bop", "Bop")
- {
- function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Bop(e.beat, e.length, e["bopInu"], e["bopSumo"], e["bopInuAuto"], e["bopSumoAuto"]); },
- parameters = new List()
- {
- new Param("bopInu", true, "Bop Inu", "Whether Inu Sensei should bop or not."),
- new Param("bopSumo", true, "Bop Sumo", "Whether the Sumo Brothers should bop or not."),
- new Param("bopInuAuto", false, "Bop Inu (Auto)", "Whether Inu Sensei should bop automatically or not."),
- new Param("bopSumoAuto", false, "Bop Sumo (Auto)", "Whether the Sumo Brothers should bop automatically or not."),
- },
- defaultLength = 1f,
- resizable = true
- },
-
- new GameAction("crouch", "Crouch")
- {
- function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Crouch(e.beat, e.length, e["inuT"], e["sumoT"]); },
- parameters = new List()
- {
- new Param("inuT", true, "Inu Sensei", "Whether Inu Sensei crouches or not."),
- new Param("sumoT", true, "Sumo Brothers", "Whether the Sumo Brothers crouch or not.")
- },
- defaultLength = 1f,
- resizable = true
- },
-
- new GameAction("look", "Look at Camera")
+ new GameAction("look", "Look Forward")
{
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.LookAtCamera(e.beat, e.length, e["look"]); },
- parameters = new List()
+ /*parameters = new List()
{
new Param("look", true, "Look at Camera", "Whether the Sumo Brothers will look at the camera while slapping."),
- },
+ },*/
defaultLength = 1f,
resizable = true
},
@@ -102,14 +103,14 @@ namespace HeavenStudio.Games
[SerializeField] Animator sumoBrotherPHead;
[Header("Properties")]
- static List queuedInputs = new List();
+ /*static List queuedInputs = new List();
public struct queuedSumoInputs
{
public float beat;
public int cue;
public int poseType;
public int poseBG;
- }
+ }*/
private bool goBopSumo;
private bool goBopInu;
@@ -117,6 +118,7 @@ namespace HeavenStudio.Games
private bool allowBopSumo;
private bool allowBopInu;
+ private bool sumoStompDir = false;
private double lastReportedBeat = 0f;
private bool cueCurrentlyActive = false;
@@ -145,6 +147,7 @@ namespace HeavenStudio.Games
Pose
}
private SumoState sumoState = SumoState.Idle;
+ private SumoState sumoStatePrevious = SumoState.Idle;
// Start is called before the first frame update
void Awake()
@@ -159,10 +162,10 @@ namespace HeavenStudio.Games
void OnDestroy()
{
- if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
+ /*if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
{
if (queuedInputs.Count > 0) queuedInputs.Clear();
- }
+ }*/
}
// Update is called once per frame
@@ -191,8 +194,8 @@ namespace HeavenStudio.Games
{
if(goBopSumo)
{
- sumoBrotherP.DoScaledAnimationAsync("SumoBop", 1f);
- sumoBrotherG.DoScaledAnimationAsync("SumoBop", 1f);
+ sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f);
+ sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f);
sumoBrotherGHead.DoScaledAnimationAsync("SumoGIdle", 0.5f);
sumoBrotherPHead.DoScaledAnimationAsync("SumoGIdle", 0.5f);
}
@@ -204,7 +207,10 @@ namespace HeavenStudio.Games
}
+ print("current sumo state:");
print(sumoState);
+ print("previous sumo state:");
+ print(sumoStatePrevious);
}
public void Bop(double beat, float length, bool inu, bool sumo, bool inuAuto, bool sumoAuto)
@@ -225,8 +231,8 @@ namespace HeavenStudio.Games
}
if (sumo)
{
- sumoBrotherP.DoScaledAnimationAsync("SumoBop", 1f);
- sumoBrotherG.DoScaledAnimationAsync("SumoBop", 1f);
+ sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f);
+ sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f);
sumoBrotherGHead.DoScaledAnimationAsync("SumoGIdle", 0.5f);
}
}));
@@ -236,7 +242,7 @@ namespace HeavenStudio.Games
}
- public void StompSignal(double beat, bool mute)
+ public void StompSignal(double beat, bool mute, bool lookatcam)
{
if (sumoState == SumoState.Stomp || cueCurrentlyActive)
{
@@ -245,6 +251,19 @@ namespace HeavenStudio.Games
CueRunning(beat + 0);
+ if (lookatcam) {
+ sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f);
+ sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f);
+
+ }
+
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }),
+ new BeatAction.Action(beat + 3, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }),
+ new BeatAction.Action(beat + 3, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); })
+ });
+
if (mute == false)
{
BeatAction.New(instance, new List()
@@ -261,8 +280,9 @@ namespace HeavenStudio.Games
}
+ sumoStatePrevious = sumoState;
sumoState = SumoState.Stomp;
- StompRecursive(beat + 4, 2);
+ StompRecursive(beat + 3, 1);
}
private void StompRecursive(double beat, double remaining)
@@ -279,11 +299,33 @@ namespace HeavenStudio.Games
return;
}
- ScheduleInput(beat - 1, 1, InputAction_BasicPress, StompHit, StompMiss, Nothing);
+ if (sumoStompDir) {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
+ new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
+ new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); })
+ });
+ } else {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
+ new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
+ new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); })
+ });
+ }
+
+
+ ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing);
BeatAction.New(instance, new List()
{
new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining); })
});
+
+ if (sumoStompDir) { sumoStompDir = false;}
+ else
+ { sumoStompDir = true;}
+ print(sumoStompDir);
}
@@ -299,8 +341,8 @@ namespace HeavenStudio.Games
BeatAction.New(instance, new List()
{
new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }),
- new BeatAction.Action(beat + 3, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoSlapPrepare", 1f); }),
- new BeatAction.Action(beat + 3, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoSlapPrepare", 1f); }),
+ new BeatAction.Action(beat + 3, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoSlapPrepare",0.5f); }),
+ new BeatAction.Action(beat + 3, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoSlapPrepare", 0.5f); }),
new BeatAction.Action(beat + 3, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapPrepare", 0.5f); }),
new BeatAction.Action(beat + 3, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapPrepare", 0.5f); })
});
@@ -324,6 +366,7 @@ namespace HeavenStudio.Games
}, forcePlay: true);
}
+ sumoStatePrevious = sumoState;
sumoState = SumoState.Slap;
SlapRecursive(beat + 4, 4);
@@ -368,16 +411,16 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f); }),
new BeatAction.Action(beat + length - 0.001, delegate { allowBopInu = true; }),
new BeatAction.Action(beat + length - 0.001, delegate { allowBopSumo = true; }),
- new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoBop", 1f); }),
- new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoBop", 1f); }),
- new BeatAction.Action(beat + length, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 1f); })
+ new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); }),
+ new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); }),
+ new BeatAction.Action(beat + length, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); })
});
}
public void LookAtCamera(double beat, float length, bool lookatcam)
{
-
+ if (sumoState == SumoState.Slap) {
BeatAction.New(instance, new List() {
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); }),
@@ -386,6 +429,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapPrepare", 0.5f); }),
new BeatAction.Action(beat + length, delegate { print("lookun"); })
});
+ }
}
@@ -395,6 +439,7 @@ namespace HeavenStudio.Games
{ return; }
CueRunning(beat + 0);
+ sumoStatePrevious = sumoState;
sumoState = SumoState.Pose;
var cond = Conductor.instance;
@@ -429,7 +474,7 @@ namespace HeavenStudio.Games
{
if (state >= 1f || state <= -1f)
{
- SoundByte.PlayOneShotGame("nearmiss");
+ SoundByte.PlayOneShotGame("sumoBrothers/tink");
}
else
{
@@ -451,7 +496,7 @@ namespace HeavenStudio.Games
{
if (state >= 1f || state <= -1f)
{
- SoundByte.PlayOneShotGame("nearmiss");
+ SoundByte.PlayOneShotGame("sumoBrothers/tink");
}
else
@@ -459,8 +504,8 @@ namespace HeavenStudio.Games
}
SoundByte.PlayOneShotGame("sumoBrothers/slap");
- sumoBrotherP.DoScaledAnimationAsync("SumoSlapFront", 1f);
- sumoBrotherG.DoScaledAnimationAsync("SumoSlapFront", 1f);
+ sumoBrotherP.DoScaledAnimationAsync("SumoSlapFront", 0.5f);
+ sumoBrotherG.DoScaledAnimationAsync("SumoSlapFront", 0.5f);
@@ -469,6 +514,8 @@ namespace HeavenStudio.Games
void SlapMiss(PlayerActionEvent caller)
{
SoundByte.PlayOneShotGame("sumoBrothers/miss");
+ sumoBrotherG.DoScaledAnimationAsync("SumoSlapFront", 0.5f);
+ sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); // temp miss animation until i get real one done
}
@@ -477,15 +524,23 @@ namespace HeavenStudio.Games
{
if (state >= 1f || state <= -1f)
{
- SoundByte.PlayOneShotGame("nearmiss");
- SoundByte.PlayOneShotGame("sumoBrothers/stomp");
+ SoundByte.PlayOneShotGame("sumoBrothers/tink");
+ sumoBrotherPHead.DoScaledAnimationAsync("SumoPStompBarely", 0.5f);
}
else
{
-
+ sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f);
}
SoundByte.PlayOneShotGame("sumoBrothers/stomp");
+ if (sumoStompDir)
+ {
+ sumoBrotherP.DoScaledAnimationAsync("SumoStompL", 0.5f);
+ } else {
+ sumoBrotherP.DoScaledAnimationAsync("SumoStompR", 0.5f);
+ }
+
+
}