diff --git a/Assets/Resources/Games/lumbearjack.prefab b/Assets/Resources/Games/lumbearjack.prefab index 4d443dfa1..d2fa04de6 100644 --- a/Assets/Resources/Games/lumbearjack.prefab +++ b/Assets/Resources/Games/lumbearjack.prefab @@ -4885,7 +4885,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 66 + m_SortingOrder: 150 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -9866,7 +9866,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 66 + m_SortingOrder: 150 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -14765,7 +14765,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 66 + m_SortingOrder: 150 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -19730,7 +19730,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 66 + m_SortingOrder: 150 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -24863,7 +24863,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 66 + m_SortingOrder: 150 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -30092,7 +30092,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 67 + m_SortingOrder: 150 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -35779,7 +35779,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 66 + m_SortingOrder: 150 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -41032,7 +41032,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 67 + m_SortingOrder: 150 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -46310,7 +46310,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 66 + m_SortingOrder: 150 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -51226,7 +51226,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 66 + m_SortingOrder: 150 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -56207,7 +56207,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 66 + m_SortingOrder: 150 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -61609,7 +61609,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 66 + m_SortingOrder: 150 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 diff --git a/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs b/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs index 00423f49b..7a234c129 100644 --- a/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs +++ b/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs @@ -914,7 +914,7 @@ namespace HeavenStudio.Games { case SmallType.log: ParticleSystem spawnedParticle = Instantiate(_smallLogCutParticle, _particleCutPoint); - spawnedParticle.PlayScaledAsyncAllChildren(0.75f); + spawnedParticle.PlayScaledAsyncAllChildren(0.5f); break; case SmallType.can: break; @@ -931,7 +931,7 @@ namespace HeavenStudio.Games { case BigType.log: ParticleSystem spawnedParticle = Instantiate(hit ? _bigLogHitParticle : _bigLogCutParticle, hit ? _particleHitPoint : _particleCutPoint); - spawnedParticle.PlayScaledAsyncAllChildren(0.75f); + spawnedParticle.PlayScaledAsyncAllChildren(0.5f); break; } } @@ -942,7 +942,7 @@ namespace HeavenStudio.Games { case HugeType.log: ParticleSystem spawnedParticle = Instantiate(hit ? _hugeLogHitParticle : _hugeLogCutParticle, hit ? _particleHitPoint : _particleCutPoint); - spawnedParticle.PlayScaledAsyncAllChildren(0.75f); + spawnedParticle.PlayScaledAsyncAllChildren(0.5f); break; case HugeType.freezer: break;