diff --git a/Assets/Resources/Sprites/Games/BonOdori/Animations/Players/ClapFront.anim b/Assets/Resources/Sprites/Games/BonOdori/Animations/Players/ClapFront.anim index 81422d05d..e4d96ccc8 100644 --- a/Assets/Resources/Sprites/Games/BonOdori/Animations/Players/ClapFront.anim +++ b/Assets/Resources/Sprites/Games/BonOdori/Animations/Players/ClapFront.anim @@ -1990,7 +1990,7 @@ AnimationClip: m_Level: 0 m_CycleOffset: 0 m_HasAdditiveReferencePose: 0 - m_LoopTime: 1 + m_LoopTime: 0 m_LoopBlend: 0 m_LoopBlendOrientation: 0 m_LoopBlendPositionY: 0 diff --git a/Assets/Resources/Sprites/Games/BonOdori/Animations/Players/ClapSide.anim b/Assets/Resources/Sprites/Games/BonOdori/Animations/Players/ClapSide.anim index 44b3fbf3b..c0b12dbbc 100644 --- a/Assets/Resources/Sprites/Games/BonOdori/Animations/Players/ClapSide.anim +++ b/Assets/Resources/Sprites/Games/BonOdori/Animations/Players/ClapSide.anim @@ -1731,7 +1731,7 @@ AnimationClip: m_Level: 0 m_CycleOffset: 0 m_HasAdditiveReferencePose: 0 - m_LoopTime: 1 + m_LoopTime: 0 m_LoopBlend: 0 m_LoopBlendOrientation: 0 m_LoopBlendPositionY: 0 diff --git a/Assets/Scripts/Games/BonOdori/BonOdori.cs b/Assets/Scripts/Games/BonOdori/BonOdori.cs index 5b7ed89ea..a8c388be0 100644 --- a/Assets/Scripts/Games/BonOdori/BonOdori.cs +++ b/Assets/Scripts/Games/BonOdori/BonOdori.cs @@ -137,12 +137,12 @@ namespace HeavenStudio.Games.Loaders resizable = true, }, - new GameAction("spin", "Spin") - { - function = delegate {BonOdori.instance.Spin(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);}, - defaultLength = 1f, + // new GameAction("spin", "Spin") + // { + // function = delegate {BonOdori.instance.Spin(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);}, + // defaultLength = 1f, - }, + // }, new GameAction("toggle bg", "Toggle Darker Background") { function = delegate {BonOdori.instance.DarkBG(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"]);}, @@ -794,10 +794,10 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + length, delegate { Player.Play("NeutralBopped"); CPU1.Play("NeutralBopped");CPU2.Play("NeutralBopped"); CPU3.Play("NeutralBopped"); if (bopDonpans) {goBopDonpans = true;}}) }); } - public void Spin(double beat, float length) - { + // public void Spin(double beat, float length) + // { - } + // } public override void OnBeatPulse(double beat) {