diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index 045348b92..eb83eb0b8 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -422,6 +422,9 @@ namespace HeavenStudio.Games void JustSmall(PlayerActionEvent caller, float state) { + GameObject currentBall = currentBalls[0]; + currentBalls.Remove(currentBall); + GameObject.Destroy(currentBall); if (state >= 1f || state <= -1f) { return; @@ -431,6 +434,9 @@ namespace HeavenStudio.Games void JustBig(PlayerActionEvent caller, float state) { + GameObject currentBall = currentBalls[0]; + currentBalls.Remove(currentBall); + GameObject.Destroy(currentBall); if (state >= 1f || state <= -1f) { return;