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if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - PlayerFrog.Hop(); - } + //if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) + //{ + // PlayerFrog.Hop(); + //} +// + //if (PlayerInput.GetIsAction(InputAction_AltPress) && !IsExpectingInputNow(InputAction_AltPress)) + //{ + // PlayerFrog.Charge(); + //} +// + //if (PlayerInput.GetIsAction(InputAction_AltRelease) && !IsExpectingInputNow(InputAction_AltRelease)) + //{ + // PlayerFrog.Spin(); + //} //ktb stuff below @@ -388,6 +429,18 @@ namespace HeavenStudio.Games var actions = new List(); var sounds = new List(); + //call + actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); Talk(new List() { LeaderFrog }, "Narrow", beat); })); + actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs); Talk(new List() { LeaderFrog }, "Wide", beat); })); + + //response + actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", beat); })); + actions.Add(new(beat + 3.0, delegate { NPCSpin(BackFrogs); Talk(BackFrogs, "Wide", beat); })); + + //inputs + ScheduleInput(beat, 2.0, InputAction_AltPress, PlayerHopCharge, PlayerMiss, Nothing); + ScheduleInput(beat, 3.0, InputAction_AltRelease, PlayerSpin, PlayerMiss, Nothing); + BeatAction.New(this, actions); MultiSound.Play(sounds.ToArray()); } @@ -421,6 +474,16 @@ namespace HeavenStudio.Games foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); } } + public void NPCCharge(List FrogsToHop) + { + foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Charge(); } + } + + public void NPCSpin(List FrogsToHop) + { + foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Spin(); } + } + public void PlayerHopNormal(PlayerActionEvent caller, float state) { SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_BEAT"); @@ -461,6 +524,17 @@ namespace HeavenStudio.Games PlayerFrog.Hop(globalAnimSide, isLong); } + public void PlayerHopCharge(PlayerActionEvent caller, float state) + { + globalAnimSide *= -1; + PlayerFrog.Charge(globalAnimSide); + } + + public void PlayerSpin(PlayerActionEvent caller, float state) + { + PlayerFrog.Spin(); + } + public void PlayerMiss(PlayerActionEvent caller) { globalAnimSide *= -1; diff --git a/Assets/Scripts/Games/FrogHop/ntrFrog.cs b/Assets/Scripts/Games/FrogHop/ntrFrog.cs index 6af128e62..4a0de815f 100644 --- a/Assets/Scripts/Games/FrogHop/ntrFrog.cs +++ b/Assets/Scripts/Games/FrogHop/ntrFrog.cs @@ -59,6 +59,19 @@ namespace HeavenStudio.Games.Scripts_FrogHop FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f, animLayer: 0); } + public void Charge(int side = 0) + { + SwapSide(side); + + FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1); + FrogAnim.DoScaledAnimationAsync("Charge", 0.5f, animLayer: 0); + } + + public void Spin() + { + FrogAnim.DoScaledAnimationAsync("Spin", 0.5f, animLayer: 0); + } + public void SwapSide(int side) { if (side != 0) animSide = side;