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[SerializeField] private GameObject Eyes; - [SerializeField] private GameObject OuterCircle; + [SerializeField] private GameObject DSGuy; + [SerializeField] private Animator DSGuyAnimator; + [SerializeField] private float flickCoeff = 0.35f; + [SerializeField] private float flickInitMul = 1.5f; public GameObject InnerCircle; [SerializeField] private GameObject Circle; - private Tween outerCircleTween, eyesTween; + private bool isOpen; + private Vector3 vel, flickStart, flickDeltaPos; private void Start() { @@ -26,30 +29,33 @@ namespace HeavenStudio private void Open() { - Circle.transform.DOScale(0, 0.5f).SetEase(Ease.OutExpo); - InnerCircle.SetActive(true); - outerCircleTween.Kill(); - outerCircleTween = OuterCircle.transform.DOScale(1, 0.15f).SetEase(Ease.OutExpo); - - Eyes.SetActive(true); - eyesTween.Kill(); - eyesTween = Eyes.transform.DOLocalMoveY(0.15f, 0.15f).SetEase(Ease.OutExpo); + vel = Vector3.zero; + flickDeltaPos = Vector3.zero; + DSGuyAnimator.Play("Open", -1); + Circle.SetActive(false); + isOpen = true; } private void Close() { - Circle.transform.DOScale(0.2f, 0.5f).SetEase(Ease.OutExpo); - InnerCircle.SetActive(false); - outerCircleTween.Kill(); - outerCircleTween = OuterCircle.transform.DOScale(0, 0.15f); + DSGuyAnimator.Play("Close", -1); + Circle.SetActive(true); + isOpen = false; + } - eyesTween.Kill(); - eyesTween = Eyes.transform.DOLocalMoveY(-0.66f, 0.15f).OnComplete(delegate { Eyes.SetActive(false); }); + private void Flick(Vector3 startPos, Vector3 newVel) + { + flickStart = startPos; + vel = newVel; + DSGuyAnimator.Play("Flick", -1); + Circle.SetActive(true); + isOpen = false; } private void Update() { Vector3 pos = PlayerInput.GetInputController(1).GetPointer(); + Vector3 deltaPos = pos - transform.position; if (follow) { @@ -58,7 +64,20 @@ namespace HeavenStudio } else { - this.gameObject.transform.position = new Vector3(pos.x, pos.y, 0); + gameObject.transform.position = pos; + if (vel.magnitude > 0.05f) + { + vel -= flickCoeff * Time.deltaTime * vel; + flickDeltaPos += vel * Time.deltaTime; + DSGuy.transform.position = flickStart + flickDeltaPos; + Debug.Log(vel.magnitude); + } + else + { + vel = Vector3.zero; + flickDeltaPos = Vector3.zero; + DSGuy.transform.position = pos; + } if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress)) { @@ -70,11 +89,11 @@ namespace HeavenStudio } else if (PlayerInput.GetIsAction(Minigame.InputAction_FlickRelease)) { - // TODO: flick animation - Close(); + Debug.Log(deltaPos.magnitude * flickInitMul); + Flick(pos, deltaPos * flickInitMul); } - if ((!PlayerInput.PlayerHasControl()) && InnerCircle.activeSelf) + if ((!PlayerInput.PlayerHasControl()) && isOpen) { Close(); }