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rename from Assets/Resources/Sprites/Games/KarateMan/Animations/Bomb/BombMiss.anim.meta
rename to Assets/Resources/Sprites/Games/KarateMan/anime/bg/NoPose.anim.meta
index 1c8a2788a..dfbaa507a 100644
--- a/Assets/Resources/Sprites/Games/KarateMan/Animations/Bomb/BombMiss.anim.meta
+++ b/Assets/Resources/Sprites/Games/KarateMan/anime/bg/NoPose.anim.meta
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new file mode 100644
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@@ -0,0 +1,53 @@
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diff --git a/Assets/Resources/Sprites/Games/KarateMan/Animations/Bomb/BombOut.anim.meta b/Assets/Resources/Sprites/Games/KarateMan/anime/bg/Rings.anim.meta
similarity index 79%
rename from Assets/Resources/Sprites/Games/KarateMan/Animations/Bomb/BombOut.anim.meta
rename to Assets/Resources/Sprites/Games/KarateMan/anime/bg/Rings.anim.meta
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new file mode 100644
index 000000000..b33d4e075
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+++ b/Assets/Resources/Sprites/Games/KarateMan/anime/bg/Sunburst.anim
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diff --git a/Assets/Resources/Sprites/Games/KarateMan/Animations/Bomb/BombHit.anim.meta b/Assets/Resources/Sprites/Games/KarateMan/anime/bg/Sunburst.anim.meta
similarity index 79%
rename from Assets/Resources/Sprites/Games/KarateMan/Animations/Bomb/BombHit.anim.meta
rename to Assets/Resources/Sprites/Games/KarateMan/anime/bg/Sunburst.anim.meta
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@@ -1,5 +1,5 @@
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deleted file mode 100644
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deleted file mode 100644
index 22bf4cb4c..000000000
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diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs
index 3691631ac..a41e41b0c 100644
--- a/Assets/Scripts/Games/KarateMan/KarateMan.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs
@@ -44,6 +44,10 @@ namespace HeavenStudio.Games.Loaders
new Param("type3", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed")
}),
+ new GameAction("special camera", delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoSpecialCamera(e.beat, e.length, e.toggle); }, 8f, true, new List()
+ {
+ new Param("toggle", true, "Return Camera", "Camera zooms back in?"),
+ }),
// These are still here for backwards-compatibility but are hidden in the editor
new GameAction("pot", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, (int) KarateMan.HitType.Pot); }, 2, hidden: true),
@@ -51,15 +55,15 @@ namespace HeavenStudio.Games.Loaders
new GameAction("ball", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, (int) KarateMan.HitType.Ball); }, 2, hidden: true),
new GameAction("tacobell", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, (int) KarateMan.HitType.TacoBell); }, 2, hidden: true),
new GameAction("hit4", delegate { KarateMan.instance.DoWord(eventCaller.currentEntity.beat, (int) KarateMan.HitThree.HitFour); }, hidden: true),
- new GameAction("bgfxon", delegate { }, hidden: true),
- new GameAction("bgfxoff", delegate { }, hidden: true),
+ new GameAction("bgfxon", delegate { KarateMan.instance.SetBgFx((int) KarateMan.BackgroundFXType.Sunburst); }, hidden: true),
+ new GameAction("bgfxoff", delegate { KarateMan.instance.SetBgFx((int) KarateMan.BackgroundFXType.None); }, hidden: true),
new GameAction("hit3", delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoWord(e.beat, e.type); }, 1f, false,
new List()
{
new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show")
},
hidden: true),
- new GameAction("set background color", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.type, e.type2, e.colorA, e.colorB, 0); }, 0.5f, false,
+ new GameAction("set background color", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.type, e.type2, e.colorA, e.colorB, (int) KarateMan.instance.currentBgEffect); }, 0.5f, false,
new List()
{
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"),
@@ -69,8 +73,7 @@ namespace HeavenStudio.Games.Loaders
},
hidden: true),
- new GameAction("set background fx", delegate {
- }, 0.5f, false, new List()
+ new GameAction("set background fx", delegate { KarateMan.instance.SetBgFx(eventCaller.currentEntity.type); }, 0.5f, false, new List()
{
new Param("type", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed")
},
@@ -144,6 +147,12 @@ namespace HeavenStudio.Games
Custom
}
+ public enum CameraAngle
+ {
+ Normal,
+ Special
+ }
+
public Color[] LightBulbColors;
public Color[] BackgroundColors;
public Color[] ShadowColors;
@@ -151,6 +160,8 @@ namespace HeavenStudio.Games
//camera positions (normal, special)
public Transform[] CameraPosition;
Vector3 cameraPosition;
+ float startCamSpecial = Single.MinValue;
+ float wantsReturn = Single.MinValue;
//pot trajectory stuff
public Transform ItemHolder;
@@ -164,6 +175,11 @@ namespace HeavenStudio.Games
//backgrounds
public SpriteRenderer BGPlane;
+ public GameObject BGEffect;
+
+ public BackgroundFXType currentBgEffect = BackgroundFXType.None;
+ Animator bgEffectAnimator;
+ SpriteRenderer bgEffectSpriteRenderer;
private void Awake()
{
@@ -175,15 +191,68 @@ namespace HeavenStudio.Games
private void Start()
{
GameCamera.additionalPosition = cameraPosition - GameCamera.defaultPosition;
+ bgEffectAnimator = BGEffect.GetComponent();
+ bgEffectSpriteRenderer = BGEffect.GetComponent();
}
private void Update()
{
- GameCamera.additionalPosition = cameraPosition - GameCamera.defaultPosition;
- if (Conductor.instance.songPositionInBeats >= wordClearTime)
+ var cond = Conductor.instance;
+ switch (currentBgEffect)
+ {
+ case BackgroundFXType.Sunburst:
+ bgEffectAnimator.DoNormalizedAnimation("Sunburst", (cond.songPositionInBeats*0.5f) % 1f);
+ break;
+ case BackgroundFXType.Rings:
+ bgEffectAnimator.DoNormalizedAnimation("Rings", (cond.songPositionInBeats*0.5f) % 1f);
+ break;
+ default:
+ bgEffectAnimator.Play("NoPose", -1, 0);
+ break;
+ }
+ if (cond.songPositionInBeats >= wordClearTime)
{
Word.Play("NoPose");
}
+
+ if (cond.songPositionInBeats >= startCamSpecial && cond.songPositionInBeats <= wantsReturn)
+ {
+ float camX = 0f;
+ float camY = 0f;
+ float camZ = 0f;
+ if (cond.songPositionInBeats <= startCamSpecial + 2f)
+ {
+ float prog = cond.GetPositionFromBeat(startCamSpecial, 2f);
+ camX = EasingFunction.EaseOutCubic(CameraPosition[0].position.x, CameraPosition[1].position.x, prog);
+ camY = EasingFunction.EaseOutCubic(CameraPosition[0].position.y, CameraPosition[1].position.y, prog);
+ camZ = EasingFunction.EaseOutCubic(CameraPosition[0].position.z, CameraPosition[1].position.z, prog);
+ cameraPosition = new Vector3(camX, camY, camZ);
+ }
+ else if (cond.songPositionInBeats >= wantsReturn - 2f)
+ {
+ float prog = cond.GetPositionFromBeat(wantsReturn - 2f, 2f);
+ camX = EasingFunction.EaseOutQuad(CameraPosition[1].position.x, CameraPosition[0].position.x, prog);
+ camY = EasingFunction.EaseOutQuad(CameraPosition[1].position.y, CameraPosition[0].position.y, prog);
+ camZ = EasingFunction.EaseOutQuad(CameraPosition[1].position.z, CameraPosition[0].position.z, prog);
+ cameraPosition = new Vector3(camX, camY, camZ);
+ }
+ else
+ {
+ cameraPosition = CameraPosition[1].position;
+ }
+ }
+ else
+ {
+ cameraPosition = CameraPosition[0].position;
+ }
+ GameCamera.additionalPosition = cameraPosition - GameCamera.defaultPosition;
+ BGEffect.transform.position = new Vector3(GameCamera.instance.transform.position.x, GameCamera.instance.transform.position.y, 0);
+ }
+
+ public void DoSpecialCamera(float beat, float length, bool returns)
+ {
+ startCamSpecial = beat;
+ wantsReturn = returns ? beat + Mathf.Max(length, 4f) : Single.MaxValue;
}
public void DoWord(float beat, int type)
@@ -316,6 +385,13 @@ namespace HeavenStudio.Games
BGPlane.color = a;
else
BGPlane.color = BackgroundColors[bgType];
+
+ SetBgFx(fx);
+ }
+
+ public void SetBgFx(int fx)
+ {
+ currentBgEffect = (BackgroundFXType) fx;
}
public void Combo(float beat)