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b/Assets/Scripts/Games/FrogHop.meta new file mode 100644 index 000000000..4d855dd95 --- /dev/null +++ b/Assets/Scripts/Games/FrogHop.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3c21be4f603d603469a5f6424d62f0ee +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FrogHop/FrogHop.cs b/Assets/Scripts/Games/FrogHop/FrogHop.cs new file mode 100644 index 000000000..0affdb5ea --- /dev/null +++ b/Assets/Scripts/Games/FrogHop/FrogHop.cs @@ -0,0 +1,881 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class NtrFrogHopLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("frogHop", "Frog Hop", "195A23", false, false, new List() + { + new GameAction("bop", "Bop") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.Bop(e.beat, e.length, e["blue"], e["orange"], e["greens"]); + } + }, + parameters = new List() + { + new Param("blue", true, "Blue Bops", "Make Blue Frog bop during this event."), + new Param("orange", true, "Orange Bops", "Make Orange Frog bop during this event."), + new Param("greens", true, "Group Bops", "Make the frogs in the back bop during this event."), + }, + resizable = true, + }, + new GameAction("count", "Count In") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.Count(e.beat, e["start"]); + } + }, + preFunction = delegate { + var e = eventCaller.currentEntity; + FrogHop.CountVox(e.beat); + }, + preFunctionLength = 0, + parameters = new List() + { + new Param("start", true, "Start Shaking", "Start shaking after the count in."), + }, + defaultLength = 4.0f, + }, + new GameAction("hop", "Start Shaking") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.Hop(e.beat); + } + }, + preFunctionLength = 1, + }, + new GameAction("stop", "Stop Shaking") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.Stop(e.beat); + } + }, + }, + new GameAction("twoshake", "Ya-hoo!") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.TwoHop(e.beat, e["spotlights"], e["jazz"]); + } + }, + preFunction = delegate { + var e = eventCaller.currentEntity; + FrogHop.TwoHopVox(e.beat, e["enabled"]); + }, + preFunctionLength = 0, + parameters = new List() + { + new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."), + new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."), + new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."), + }, + defaultLength = 4.0f, + }, + new GameAction("threeshake", "Yeah yeah yeah!") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.ThreeHop(e.beat, e["spotlights"], e["jazz"]); + } + }, + preFunction = delegate { + var e = eventCaller.currentEntity; + FrogHop.ThreeHopVox(e.beat, e["enabled"]); + }, + preFunctionLength = 0, + parameters = new List() + { + new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."), + new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."), + new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."), + }, + defaultLength = 4.0f, + }, + new GameAction("spin", "Spin it Boys!") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.SpinItBoys(e.beat, e["spotlights"], e["jazz"]); + } + }, + preFunction = delegate { + var e = eventCaller.currentEntity; + FrogHop.SpinItBoysVox(e.beat, e["enabled"]); + }, + preFunctionLength = 0, + parameters = new List() + { + new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."), + new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."), + new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."), + }, + defaultLength = 4.0f, + }, + new GameAction("thankyou", "Thank you... verrry much-a!") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.ThankYou(e.beat, e["pitched"]); + } + }, + parameters = new List() + { + new Param("pitched", false, "Enable Pitching", "Makes the frog voices pitch up and down based on the song's tempo."), + }, + defaultLength = 6.0f, + }, + new GameAction("mouthwide", "Open Mouth (Wide)") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.Sing("Wide", e.beat + e.length - 0.5, e["blue"], e["orange"], e["greens"]); + } + }, + parameters = new List() + { + new Param("blue", true, "Blue Sings", "Make Blue Frog sing during this event."), + new Param("orange", false, "Orange Sings", "Make Orange Frog sing during this event."), + new Param("greens", false, "Group Sings", "Make the frogs in the back sing during this event."), + }, + defaultLength = 0.5f, + resizable = true, + }, + new GameAction("mouthnarrow", "Open Mouth (Narrow)") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.Sing("Narrow", e.beat + e.length - 0.5, e["blue"], e["orange"], e["greens"]); + } + }, + parameters = new List() + { + new Param("blue", true, "Blue Sings", "Make Blue Frog sing during this event."), + new Param("orange", false, "Orange Sings", "Make Orange Frog sing during this event."), + new Param("greens", false, "Group Sings", "Make the frogs in the back sing during this event."), + }, + defaultLength = 0.5f, + resizable = true, + }, + new GameAction("spotlights", "Spotlights") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.Spotlights(e["front"], e["back"], e["dark"]); + } + }, + parameters = new List() + { + new Param("front", true, "Front Lights", "Enables the spotlights on the front frogs."), + new Param("back", false, "Back Lights", "Enables the spotlights on the back frogs."), + new Param("dark", true, "Darken Stage", "Darkens the stage, allowing the spotlights to be seen."), + }, + defaultLength = 0.5f, + }, + new GameAction("force", "Force Hop") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.ForceHop(e.beat, e.length, e["front"], e["back"]); + } + }, + parameters = new List() + { + new Param("front", true, "Front Frogs", "Make the frogs in the front sing during this event."), + new Param("back", true, "Back Frogs", "Make the frogs in the back sing during this event."), + }, + resizable = true, + defaultLength = 4.0f, + }, + new GameAction("pitching", "Enable Pitched Voices") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { + instance.Pitching(e["enabled"]); + } + }, + parameters = new List() + { + new Param("enabled", true, "Enable Pitching", "Makes the frog voices pitch up and down based on the song's tempo."), + }, + defaultLength = 0.5f, + }, + } + ); + } + } +} + +namespace HeavenStudio.Games +{ + using HeavenStudio.Games.Loaders; + using Scripts_FrogHop; + public class FrogHop : Minigame + { + //definitions + #region Definitions + + [SerializeField] public ntrFrog PlayerFrog; + [SerializeField] public List OtherFrogs = new List(); + [SerializeField] public ntrFrog LeaderFrog; + [SerializeField] public ntrFrog SingerFrog; + [SerializeField] public GameObject Darkness; + [SerializeField] public GameObject SpotlightFront; + [SerializeField] public GameObject SpotlightBack; + [SerializeField] public SpriteRenderer Mike; + List AllFrogs = new(); + List FrontFrogs = new(); + List BackFrogs = new(); + List whoToInputKTB = new(); + + int globalAnimSide = -1; + + double wantHop = double.MinValue; + List queuedHops = new(); + bool keepHopping; + double startBackHop = double.MinValue; + double startNoHop = double.MinValue; + double startRegularHop = double.MinValue; + + static float globalPitch = 1; + bool usesGlobalePitch = false; //oops i spelled global wrong lmao + + const int IAAltDownCat = IAMAXCAT; + const int IAAltUpCat = IAMAXCAT + 1; + + protected static bool IA_PadAltPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + + protected static bool IA_PadAltRelease(out double dt) + { + return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltRelease(out double dt) + { + return PlayerInput.GetSqueezeUp(out dt); + } + + public static PlayerInput.InputAction InputAction_AltPress = + new("NtrFrogHopAltPress", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, + IA_PadAltPress, IA_TouchBasicPress, IA_BatonAltPress); + public static PlayerInput.InputAction InputAction_AltRelease = + new("NtrFrogHopAltRelease", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat }, + IA_PadAltRelease, IA_TouchFlick, IA_BatonAltRelease); + public static PlayerInput.InputAction InputAction_TouchRelease = + new("NtrFrogHopTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicRelease, IA_Empty); + + #endregion + + //global methods + #region Global Methods + + public void Awake() + { + globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156; + + PersistThings(Conductor.instance.songPositionInBeatsAsDouble); + + AllFrogs.Add(PlayerFrog); + AllFrogs.AddRange(OtherFrogs); + AllFrogs.Add(LeaderFrog); + AllFrogs.Add(SingerFrog); + + FrontFrogs.Add(LeaderFrog); + FrontFrogs.Add(SingerFrog); + + BackFrogs.Add(PlayerFrog); + BackFrogs.AddRange(OtherFrogs); + + whoToInputKTB = AllFrogs; + } + + public override void OnGameSwitch(double beat) + { + foreach (var entity in GameManager.instance.Beatmap.Entities) + { + if (entity.beat >= beat && entity.beat <= beat + 1) + { + if (entity.datamodel == "frogHop/hop") + Hop(entity.beat); + continue; + } + + if (entity.beat >= beat || entity.beat < beat - 4) continue; + + if (entity.datamodel == "frogHop/count") + { + var e = entity; + Count(e.beat, e["start"]); + continue; + } + + if (entity.beat < beat - 2) continue; + + switch (entity.datamodel) + { + case "frogHop/twoshake": + { + var e = entity; + TwoHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat); + continue; + } + case "frogHop/threeshake": + { + var e = entity; + ThreeHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat); + continue; + } + case "frogHop/spinitboys": + { + var e = entity; + SpinItBoys(e.beat, e["spotlights"], e["jazz"], beat - e.beat); + continue; + } + } + } + } + + public void Update() + { + //voice pitch stuff below + + globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156; + + //whiff stuff below + + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) + { + if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || !IsExpectingInputNow(InputAction_AltPress)) + { + PlayerFrog.Hop(); + SoundByte.PlayOneShot("miss"); + LightMiss(true); + } + } + + if (PlayerInput.GetIsAction(InputAction_AltPress) && !IsExpectingInputNow(InputAction_AltPress) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) + { + PlayerFrog.Charge(); + SoundByte.PlayOneShot("miss"); + LightMiss(true); + } + + if (PlayerInput.GetIsAction(InputAction_AltRelease) && !IsExpectingInputNow(InputAction_AltRelease)) + { + PlayerFrog.Spin(); + SoundByte.PlayOneShotGame("frogHop/sigh", volume: 1.5f); + LightMiss(true); + } + } + + public void LateUpdate() + { + //ktb stuff below + + if (wantHop != double.MinValue) + { + queuedHops.Add(wantHop); + keepHopping = true; + wantHop = double.MinValue; + } + + if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) + { + if (queuedHops.Count > 0) + { + foreach (var hop in queuedHops) + { + var actions = new List(); + + bool betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop; + if (!betweenHopValues) ScheduleInput(hop, 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing); + + betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop; + if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate { NPCHop(BackFrogs); })); + + betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop; + if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate { + betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop; + if (!betweenHopValues) { NPCHop(FrontFrogs); SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_E_BEAT"); } + })); + + if (keepHopping) actions.Add(new BeatAction.Action(hop, delegate { queuedHops.Add(hop + 1); })); + + BeatAction.New(this, actions); + } + queuedHops.Clear(); + } + } + } + + #endregion + + //frog hop methods + #region Frog Hop Methods + + public void Bop(double beat, float length, bool blue, bool orange, bool greens) + { + var FrogsToBop = new List(); + + if (blue) FrogsToBop.Add(SingerFrog); + if (orange) FrogsToBop.Add(LeaderFrog); + if (greens) FrogsToBop.AddRange(BackFrogs); + + var actions = new List(); + + for (int i = 0; i < length; i++) + { + actions.Add(new(beat + i, delegate { BopAnimation(FrogsToBop); })); + } + + BeatAction.New(this, actions); + } + + public void BopAnimation(List FrogsToBop) + { + foreach (var a in FrogsToBop) { a.Bop(); } + } + + public void Count(double beat, bool start) + { + var actions = new List(); + + actions.Add(new(beat + 0.0, delegate { Talk(new List() { LeaderFrog }, "Wide", beat); })); + actions.Add(new(beat + 1.0, delegate { Talk(new List() { LeaderFrog }, "Wide", beat); })); + actions.Add(new(beat + 2.0, delegate { Talk(new List() { LeaderFrog }, "Wide", beat); })); + actions.Add(new(beat + 3.0, delegate { Talk(new List() { LeaderFrog }, "Wide", beat); })); + + BeatAction.New(this, actions); + + if (start) Hop(beat + 4.0); + } + + public static void CountVox(double beat) + { + globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156; + bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble); + + var sounds = new List(); + + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0, usesGlobalePitch ? globalPitch : 1)); + + MultiSound.Play(sounds, forcePlay: true); + } + + public void Hop (double beat) + { + wantHop = beat - 1; + } + + public void Stop (double beat) + { + keepHopping = false; + } + + public void Pitching(bool enabled) + { + usesGlobalePitch = enabled; + } + + public void ForceHop(double beat, double length, bool front, bool back) + { + var actions = new List(); + + for (int i = 0; i < length; i++) + { + if (front) + { + actions.Add(new BeatAction.Action(beat + i, delegate { NPCHop(FrontFrogs); })); + } + if (back) + { + actions.Add(new BeatAction.Action(beat + i, delegate { + NPCHop(BackFrogs); + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_E_BEAT"); + })); + ScheduleInput(beat - 1, i + 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing); + } + } + + BeatAction.New(this, actions); + } + + public void TwoHop (double beat, bool spotlights, bool jumpinJazz, double start = 0) + { + CueCommon(beat, spotlights); + + var actions = new List(); + var sounds = new List(); + + //call + if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List() { LeaderFrog }, "Wide", beat); })); + if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat + 1.5); })); + + //response + actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); })); + actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat + 3.5); })); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5, usesGlobalePitch ? globalPitch : 1)); + + //inputs + ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYa, PlayerMiss, Nothing); + ScheduleInput(beat, 2.5, InputAction_BasicPress, PlayerHopHoo, PlayerMiss, Nothing); + + BeatAction.New(this, actions); + MultiSound.Play(sounds); + } + + public static void TwoHopVox(double beat, bool enabled) + { + if (!enabled) return; + globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156; + bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble); + + var sounds = new List(); + + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5)); + + MultiSound.Play(sounds, forcePlay: true); + } + + public void ThreeHop (double beat, bool spotlights, bool jumpinJazz, double start = 0) + { + CueCommon(beat, spotlights); + + var actions = new List(); + var sounds = new List(); + + //call + if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat); })); + if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); if (!jumpinJazz) Talk(new List() { LeaderFrog }, "Narrow", beat); })); + if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); if (!jumpinJazz) Talk(new List() { LeaderFrog }, "Narrow", beat); })); + + //response + actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat); })); + actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); })); + actions.Add(new(beat + 3.0, delegate { NPCHop(BackFrogs, true); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); })); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.0, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.5, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 3.0, usesGlobalePitch ? globalPitch : 1)); + + //inputs + ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing); + ScheduleInput(beat, 2.5, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing); + ScheduleInput(beat, 3.0, InputAction_BasicPress, PlayerHopYeahAccent, PlayerMiss, Nothing); + + BeatAction.New(this, actions); + MultiSound.Play(sounds); + } + + public static void ThreeHopVox(double beat, bool enabled) + { + if (!enabled) return; + globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156; + bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble); + + var sounds = new List(); + + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0)); + + MultiSound.Play(sounds, forcePlay: true); + } + + public void SpinItBoys (double beat, bool spotlights, bool jumpinJazz, double start = 0) + { + CueCommon(beat, spotlights); + + var actions = new List(); + var sounds = new List(); + + //call + if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); Talk(new List() { LeaderFrog }, "Narrow", beat); })); + if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs); Talk(new List() { LeaderFrog }, "Wide", beat); })); + + //response + actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 3.0 : beat); })); + actions.Add(new(beat + 3.0, delegate { NPCSpin(BackFrogs); Talk(BackFrogs, "Wide", beat); })); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_1", beat + 2.0, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_2", beat + 2.5, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_LIN", beat + 3.0, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_SPIN", beat + 3.0)); + + //inputs + ScheduleInput(beat, 2.0, InputAction_AltPress, PlayerHopCharge, PlayerMiss, Nothing); + ScheduleInput(beat, 3.0, InputAction_AltRelease, PlayerSpin, PlayerMissNoFlip, Nothing); + + BeatAction.New(this, actions); + MultiSound.Play(sounds); + } + + public static void SpinItBoysVox(double beat, bool enabled) + { + if (!enabled) return; + globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156; + bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble); + + var sounds = new List(); + + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_1", beat, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_2", beat + 0.5, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_LIN", beat + 1.0, usesGlobalePitch ? globalPitch : 1)); + sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_SPIN", beat + 1.0)); + + MultiSound.Play(sounds, forcePlay: true); + } + + public void CueCommon(double beat, bool spotlights = true) + { + startBackHop = beat; + startNoHop = beat + 2; + startRegularHop = beat + 4; + + if (!spotlights) return; + + var actions = new List(); + + actions.Add(new(beat + 1.5, delegate { Spotlights(false, true); })); + actions.Add(new(beat + 3.5, delegate { Spotlights(true, false); })); + + BeatAction.New(this, actions); + } + + public void Spotlights(bool front, bool back, bool dark = true) + { + foreach (var a in FrontFrogs) { a.Darken(front || !dark); } + + if (front || !dark) Mike.color = new Color(1, 1, 1, 1); + else Mike.color = new Color(0.5f, 0.5f, 0.5f, 1); + + Darkness.SetActive(dark); + SpotlightFront.SetActive(front); + SpotlightBack.SetActive(back); + } + + public void ThankYou(double beat, bool stretchToTempo) + { + float pitch = stretchToTempo ? globalPitch * Conductor.instance.TimelinePitch : 1; + double offset = stretchToTempo ? (.2 / ((Conductor.instance.GetBpmAtBeat(beat) * Conductor.instance.TimelinePitch) / 156)) : .2; + + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("frogHop/tyvm", beat, pitch: pitch, offset: offset), + }); + + var actions = new List(); + var BlueFrog = new List() { SingerFrog }; + double stretch = stretchToTempo ? 1 : 1 / (globalPitch * Conductor.instance.TimelinePitch); + + actions.Add(new(beat, delegate { BopAnimation(BlueFrog); })); + + actions.Add(new(beat + (0.00 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"thank" + actions.Add(new(beat + (0.50 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"you" + actions.Add(new(beat + (2.00 / stretch), delegate { Talk(BlueFrog, "Wide", beat + (4.00 / stretch)); })); //"verrry" + actions.Add(new(beat + (4.50 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"much" + actions.Add(new(beat + (5.50 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"-a!" + + BeatAction.New(this, actions); + + Debug.Log(offset); + } + + public void Talk(List FrogsToTalk, string syllable, double animEnd) + { + foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); } + } + + public void Sing(string syllable, double animEnd, bool blue, bool orange, bool greens) + { + var FrogsToTalk = new List(); + + if (blue) FrogsToTalk.Add(SingerFrog); + if (orange) FrogsToTalk.Add(LeaderFrog); + if (greens) FrogsToTalk.AddRange(BackFrogs); + + Talk(FrogsToTalk, syllable, animEnd); + } + + public void NPCHop(List FrogsToHop, bool isThisLong = false) + { + foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); } + } + + public void NPCCharge(List FrogsToHop) + { + foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Charge(); } + } + + public void NPCSpin(List FrogsToHop) + { + foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Spin(); } + } + + public void PlayerHopNormal(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } + else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_BEAT"); + PlayerHop(); + } + + public void PlayerHopYa(PlayerActionEvent caller, float state) + { + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA", pitch: usesGlobalePitch ? globalPitch : 1); + if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } + else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT"); + PlayerHop(); + } + + public void PlayerHopHoo(PlayerActionEvent caller, float state) + { + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI", pitch: usesGlobalePitch ? globalPitch : 1); + if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } + else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_HAAI"); + PlayerHop(true); + } + + public void PlayerHopYeah(PlayerActionEvent caller, float state) + { + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: usesGlobalePitch ? globalPitch : 1); + if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } + else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT"); + PlayerHop(); + } + + public void PlayerHopYeahAccent(PlayerActionEvent caller, float state) + { + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: usesGlobalePitch ? globalPitch : 1); + if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } + else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT"); + PlayerHop(true); + } + + public void PlayerHop(bool isLong = false) + { + globalAnimSide *= -1; + PlayerFrog.Hop(globalAnimSide, isLong); + } + + public void PlayerHopCharge(PlayerActionEvent caller, float state) + { + double beat = caller.startBeat + caller.timer; + + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_1", beat, usesGlobalePitch ? globalPitch : 1), + new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_2", beat + 0.5, usesGlobalePitch ? globalPitch : 1) + }); + + if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } + globalAnimSide *= -1; + PlayerFrog.Charge(globalAnimSide); + } + + public void PlayerSpin(PlayerActionEvent caller, float state) + { + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_LIN", pitch: usesGlobalePitch ? globalPitch : 1); + if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(); } + PlayerFrog.Spin(); + } + + public void PlayerMiss(PlayerActionEvent caller) + { + globalAnimSide *= -1; + LightMiss(); + + if (globalAnimSide > 0) PlayerFrog.Bump(); + } + + public void PlayerMissNoFlip(PlayerActionEvent caller) + { + LightMiss(); + PlayerFrog.Bump(); + } + + public void LightMiss(bool whiff = false, bool sweat = false) + { + if (whiff) ScoreMiss(0.5f); + if (sweat) PlayerFrog.Sweat(); + else { foreach (var a in OtherFrogs) { a.Glare(); } } + } + + public void Nothing(PlayerActionEvent caller) { } + + private void PersistThings(double beat) + { + var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop"); + var eventsBefore = allEvents.FindAll(e => e.beat < beat); + + var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching"); + if (lastPersistEvent != null) + { + var e = lastPersistEvent; + Pitching(e["enabled"]); + } + } + + public static bool GetPitched(double beat) + { + var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop"); + var eventsBefore = allEvents.FindAll(e => e.beat < beat); + + bool isPitched = false; + + var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching"); + if (lastPersistEvent != null) + { + var e = lastPersistEvent; + isPitched = e["enabled"]; + } + + return isPitched; + } + + #endregion + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/FrogHop/FrogHop.cs.meta b/Assets/Scripts/Games/FrogHop/FrogHop.cs.meta new file mode 100644 index 000000000..780cdf2d1 --- /dev/null +++ b/Assets/Scripts/Games/FrogHop/FrogHop.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a529235f820584440a08dd9328f94eca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FrogHop/ntrFrog.cs b/Assets/Scripts/Games/FrogHop/ntrFrog.cs new file mode 100644 index 000000000..d3ae8816c --- /dev/null +++ b/Assets/Scripts/Games/FrogHop/ntrFrog.cs @@ -0,0 +1,133 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_FrogHop +{ + public class ntrFrog : MonoBehaviour + { + //definitions + #region Definitions + + [SerializeField] public Animator FrogAnim; + [SerializeField] public List SpriteParts = new(); + [SerializeField] public Transform MissFace; + [SerializeField] public SpriteRenderer Head; + + [NonSerialized] public int animSide = -1; + [NonSerialized] public float scaleConstant = 1; + [NonSerialized] public string loopAnim = null; + [NonSerialized] public bool isBumped = false; + + #endregion + + //global methods + #region Global Methods + + public void Start() + { + scaleConstant = FrogAnim.transform.localScale.x; + } + + #endregion + + //frog methods + #region Frog Methods + + public void Bop() + { + FrogAnim.DoScaledAnimationAsync("Bop", 0.5f, animLayer: 0); + isBumped = false; + } + + public void Update() + { + if (loopAnim != null) FrogAnim.DoScaledAnimationAsync("Talk" + loopAnim, 0.5f, 0.5f, 1); + } + + public void Talk(string type, double animEnd) + { + SpriteRenderer isMissing = null; + if (MissFace != null) + { + isMissing = MissFace.GetComponent(); + if (isMissing.enabled) return; + } + + loopAnim = type; + BeatAction.New(this, new List() + { new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1); loopAnim = null; }) }); + } + + public void Hop(int side = 0, bool isLong = false) + { + SwapSide(side); + + FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1); + FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f, animLayer: 0); + + isBumped = false; + } + + public void Charge(int side = 0) + { + SwapSide(side); + + FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1); + FrogAnim.DoScaledAnimationAsync("Charge", 0.5f, animLayer: 0); + + isBumped = false; + } + + public void Spin() + { + FrogAnim.DoScaledAnimationAsync("Spin", 0.5f, animLayer: 0); + + isBumped = false; + } + + public void Glare() + { + FrogAnim.DoScaledAnimationAsync("Glare", 0.5f, 0.5f, 1); + } + + public void Sweat() + { + FrogAnim.DoScaledAnimationAsync("Sweat", 0.5f, 0.5f, animLayer: 2); + } + + public void Bump() + { + if (!isBumped) + { + isBumped = true; + FrogAnim.transform.localScale = new Vector3(scaleConstant, scaleConstant, 1); + + FrogAnim.DoScaledAnimationAsync("Ouch", 0.5f, 0.5f, 1); + FrogAnim.DoScaledAnimationAsync("Bump", 0.5f, animLayer: 0); + + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_MISS"); + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_MISS_BOING"); + } + } + + public void SwapSide(int side) + { + if (side != 0) animSide = side; + else animSide *= -1; + if (MissFace != null) MissFace.localScale = new Vector3(animSide, 1, 1); + Head.flipX = animSide > 0; + } + + public void Darken(bool reverse = false) + { + if (!reverse) foreach (var a in SpriteParts) { a.color = new Color(0.5f, 0.5f, 0.5f, 1); } + else foreach (var a in SpriteParts) { a.color = new Color(1, 1, 1, 1); } + } + + #endregion + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/FrogHop/ntrFrog.cs.meta b/Assets/Scripts/Games/FrogHop/ntrFrog.cs.meta new file mode 100644 index 000000000..a9ddc824c --- /dev/null +++ b/Assets/Scripts/Games/FrogHop/ntrFrog.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0e0eaeeca4e3edd4c805affbf0a8264e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index fac7133b7..845562af9 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -313,6 +313,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrFreezeFrameLoader failed!"); } + game = NtrFrogHopLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader NtrFrogHopLoader failed!"); + } + game = RvlFrogPrincessLoader.AddGame(eventCaller); if (game != null) {