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m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5160251771824588981} m_RootOrder: 0 @@ -875,7 +853,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -943,7 +920,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0.45, y: 1.41, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 2039106335442564576} m_Father: {fileID: 3517870697961505299} @@ -960,7 +936,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -1028,7 +1003,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 2.86, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5005212596909708348} m_Father: {fileID: 3517870697961505299} @@ -1045,7 +1019,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs b/Assets/Scripts/Games/AirRally/AirRally.cs index e7c5f1294..1cb464e4b 100644 --- a/Assets/Scripts/Games/AirRally/AirRally.cs +++ b/Assets/Scripts/Games/AirRally/AirRally.cs @@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller e) { - return new Minigame("airRally", "Plane Tennis", "b5ffff", false, false, new List() + return new Minigame("airRally", "Air Rally", "b5ffff", false, false, new List() { new GameAction("set distance", "Set Distance") { diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs index e0457908a..0987098bd 100644 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class CtrBearLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("blueBear", "Dessert Bakery", "b4e6f6", false, false, new List() + return new Minigame("blueBear", "Blue Bear", "b4e6f6", false, false, new List() { new GameAction("donut", "Donut") { diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs index 945fff2f8..ef5e76f8c 100644 --- a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs +++ b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrFlickLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("builtToScaleDS", "Insertion", "1ad21a", true, false, new List() + return new Minigame("builtToScaleDS", "Built To Scale (DS)", "1ad21a", true, false, new List() { new GameAction("spawn blocks", "Widget") { diff --git a/Assets/Scripts/Games/CatchyTune/CatchyTune.cs b/Assets/Scripts/Games/CatchyTune/CatchyTune.cs index 1c4361c88..9adfff50b 100644 --- a/Assets/Scripts/Games/CatchyTune/CatchyTune.cs +++ b/Assets/Scripts/Games/CatchyTune/CatchyTune.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders // minigame menu items public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("catchyTune", "Rythm Ladder", "f2f2f2", false, false, new List() + return new Minigame("catchyTune", "Catchy Tune", "f2f2f2", false, false, new List() { new GameAction("orange", "Orange") { diff --git a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs index 952c0b396..6fb8e4460 100644 --- a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs +++ b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs @@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("cheerReaders", "Books Exposition", "ffffde", false, false, new List() + return new Minigame("cheerReaders", "Cheer Readers", "ffffde", false, false, new List() { new GameAction("oneTwoThree", "One Two Three!") { diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs index e8794613b..681959a27 100644 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbClapLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("clappyTrio", "Trio Timer", "deffff", false, false, new List() + return new Minigame("clappyTrio", "The Clappy Trio", "deffff", false, false, new List() { new GameAction("clap", "Clap") { diff --git a/Assets/Scripts/Games/CoinToss/CoinToss.cs b/Assets/Scripts/Games/CoinToss/CoinToss.cs index 6f2729b44..4b19ac9c2 100644 --- a/Assets/Scripts/Games/CoinToss/CoinToss.cs +++ b/Assets/Scripts/Games/CoinToss/CoinToss.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("coinToss", "Coinflip", "f9ec3b", false, false, new List() + return new Minigame("coinToss", "Coin Toss", "f9ec3b", false, false, new List() { new GameAction("toss", "Toss Coin") { diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs index cd8eaadea..4f7cd79c9 100644 --- a/Assets/Scripts/Games/CropStomp/CropStomp.cs +++ b/Assets/Scripts/Games/CropStomp/CropStomp.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrCropLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("cropStomp", "Field Picker", "c0f0b8", false, false, new List() + return new Minigame("cropStomp", "Crop Stomp", "c0f0b8", false, false, new List() { new GameAction("start marching", "Start Marching") { diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs index 14dcbf253..fd7d73c47 100644 --- a/Assets/Scripts/Games/DJSchool/DJSchool.cs +++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrDjLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("djSchool", "Rap Club", "3fd0ff", false, false, new List() + return new Minigame("djSchool", "DJ School", "3fd0ff", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/DogNinja/DogNinja.cs b/Assets/Scripts/Games/DogNinja/DogNinja.cs index e60b7aace..89a760bc4 100644 --- a/Assets/Scripts/Games/DogNinja/DogNinja.cs +++ b/Assets/Scripts/Games/DogNinja/DogNinja.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrDogNinjaLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("dogNinja", "Dog Food", "554899", true, false, new List() + return new Minigame("dogNinja", "Dog Ninja", "554899", true, false, new List() { new GameAction("Bop", "Bop") { diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs index 07daeb8a0..13d8635ce 100644 --- a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs +++ b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class RvlDoubleDateLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("doubleDate", "Romantic Dates", "ef854a", false, false, new List() + return new Minigame("doubleDate", "Double Date", "ef854a", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs index bc46105a5..2f4bf8e10 100644 --- a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs +++ b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class CtrDrummingLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("drummingPractice", "Band Finale", "36d23e", false, false, new List() + return new Minigame("drummingPractice", "Drumming Practice", "36d23e", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index 55d6c25fc..fe740d2fb 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrIdolLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("fanClub", "Street Dancer", "ff78ff", false, false, new List() + return new Minigame("fanClub", "Fan Club", "ff78ff", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs index 8ed29cf20..caf656ca2 100644 --- a/Assets/Scripts/Games/Fireworks/Fireworks.cs +++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbFireworkLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("fireworks", "Missiles", "000820", false, false, new List() + return new Minigame("fireworks", "Fireworks \n(Hanabi)", "000820", false, false, new List() { new GameAction("firework", "Firework") { diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs index 6324bca2d..dd4e69c46 100644 --- a/Assets/Scripts/Games/FirstContact/FirstContact.cs +++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("firstContact", "Aliems", "1f3833", false, false, new List() + return new Minigame("firstContact", "Second Contact", "1f3833", false, false, new List() { new GameAction("beat intervals", "Start Interval") { diff --git a/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs b/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs index 282c25752..09c6623e8 100644 --- a/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs +++ b/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("flipperFlop", "Command Cat", "ffc3fc", false, false, new List() + return new Minigame("flipperFlop", "Flipper-Flop", "ffc3fc", false, false, new List() { new GameAction("attentionCompany", "Attention Company!") { diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index e916e254f..e426bfedd 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class RvlForkLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("forkLifter", "Fork to Eat", "f1f1f1", false, false, new List() + return new Minigame("forkLifter", "Fork Lifter", "f1f1f1", false, false, new List() { new GameAction("flick", "Flick Food") { diff --git a/Assets/Scripts/Games/GleeClub/GleeClub.cs b/Assets/Scripts/Games/GleeClub/GleeClub.cs index 3dcfcafd0..ac7a14e6f 100644 --- a/Assets/Scripts/Games/GleeClub/GleeClub.cs +++ b/Assets/Scripts/Games/GleeClub/GleeClub.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("gleeClub", "Chorus Kids", "cfcecf", false, false, new List() + return new Minigame("gleeClub", "Glee Club", "cfcecf", false, false, new List() { new GameAction("intervalStart", "Start Interval") { diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index cd5503019..658529ae1 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class RvlNewKarateLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("karateman", "Kung-Fu Fighter", "fbca3e", false, false, new List() + return new Minigame("karateman", "Karate Man", "fbca3e", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/Kitties/Kitties.cs b/Assets/Scripts/Games/Kitties/Kitties.cs index a8125245d..9d7cc46f9 100644 --- a/Assets/Scripts/Games/Kitties/Kitties.cs +++ b/Assets/Scripts/Games/Kitties/Kitties.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("kitties", "Cat Showing", "ffffff", false, false, new List() + return new Minigame("kitties", "Kitties!", "ffffff", false, false, new List() { new GameAction("clap", "Cat Clap") { diff --git a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs index 121e73501..8f93b9195 100644 --- a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs +++ b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs @@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("launchParty", "UFOROCKET", "000000", false, false, new List() + return new Minigame("launchParty", "Launch Party", "000000", false, false, new List() { new GameAction("rocket", "Family Model") { diff --git a/Assets/Scripts/Games/Lockstep/Lockstep.cs b/Assets/Scripts/Games/Lockstep/Lockstep.cs index 20dbcd075..6f846a17e 100644 --- a/Assets/Scripts/Games/Lockstep/Lockstep.cs +++ b/Assets/Scripts/Games/Lockstep/Lockstep.cs @@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("lockstep", "Headphones Man", "f0338d", false, false, new List() + return new Minigame("lockstep", "Lockstep \n[WIP]", "f0338d", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs index edde9ca1a..7f67d4e99 100644 --- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs +++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs @@ -23,7 +23,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbMarcherLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("marchingOrders", "Face Lotion", "ffb108", false, false, new List() + return new Minigame("marchingOrders", "Marching Orders", "ffb108", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs index 4451d6224..24b4595f5 100644 --- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs +++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class pcoMeatLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("meatGrinder", "Nice to Meat You", "501d18", false, false, new List() + return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List() { new GameAction("MeatToss", "Meat Toss") { diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs index 906e238f3..0e293920d 100644 --- a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs +++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbUpbeatLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("mrUpbeat", "Afoot", "ffffff", false, false, new List() + return new Minigame("mrUpbeat", "Mr. Upbeat", "ffffff", false, false, new List() { new GameAction("stepping", "Start Stepping") { diff --git a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs index 69c446c9c..73b9f9b2b 100644 --- a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs +++ b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class ntrMunchyMonkLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("munchyMonk", "ZEUS", "b9fffc", false, false, new List() + return new Minigame("munchyMonk", "Munchy Monk", "b9fffc", false, false, new List() { new GameAction("Bop", "Bop") { diff --git a/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs b/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs index c6c1cb90b..c3f51d24a 100644 --- a/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs +++ b/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrOctopusMachineLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("OctopusMachine", ";", "FFf362B", false, false, new List() + return new Minigame("OctopusMachine", "Octopus Machine \n[INITIALIZATION ONLY]", "FFf362B", false, false, new List() { new GameAction("Bop", "Bop") { diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs index 962d26c67..28aa65a8e 100644 --- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs +++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class CtrPillowLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("pajamaParty", "Somnophiliac Girl", "fc9ac3", false, false, new List() + return new Minigame("pajamaParty", "Pajama Party", "fc9ac3", false, false, new List() { // both same timing new GameAction("jump (side to middle)", "Side to Middle Jumps") diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs index ce7f1027c..16b1477a7 100644 --- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs +++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrPingpongLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("rhythmRally", "Pong Game", "ffffff", true, false, new List() + return new Minigame("rhythmRally", "Rhythm Rally", "ffffff", true, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs index c22c99e4e..7c8d92181 100644 --- a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs +++ b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("rhythmSomen", "Noodles", "7ab96e", false, false, new List() + return new Minigame("rhythmSomen", "Rhythm Sōmen", "7ab96e", false, false, new List() { new GameAction("crane (far)", "Far Crane") { diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 315e0b8d3..f5de5e2b7 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbHairLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("rhythmTweezers", "Pull Hairs", "a14fa1", false, false, new List() + return new Minigame("rhythmTweezers", "Rhythm Tweezers", "a14fa1", false, false, new List() { new GameAction("start interval", "Start Interval") { diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs index f762feab7..1466878c2 100644 --- a/Assets/Scripts/Games/Ringside/Ringside.cs +++ b/Assets/Scripts/Games/Ringside/Ringside.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("ringside", "Wrestle Match", "6bdfe7", false, false, new List() + return new Minigame("ringside", "Ringside", "6bdfe7", false, false, new List() { new GameAction("question", "Question") { diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs index cea283392..408cd98e9 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrSamuraiLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("samuraiSliceNtr", "Fruit Ninja", "b6b5b6", false, false, new List() + return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "b6b5b6", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs index 3692fc62f..5b37ae6ac 100644 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs +++ b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbGhostLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("sneakySpirits", "Troublesome Guys", "5a5a9c", false, false, new List() + return new Minigame("sneakySpirits", "Sneaky Spirits", "5a5a9c", false, false, new List() { new GameAction("spawnGhost", "Ghost") { diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs index fa1ee442a..9c08b2716 100644 --- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs +++ b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbSpaceDanceLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("spaceDance", "Turn", "0014d6", false, false, new List() + return new Minigame("spaceDance", "Space Dance", "0014d6", false, false, new List() { new GameAction("turn right", "Turn Right") { diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index 4f970f990..e76c838cc 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrSoccerLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("spaceSoccer", "FIFA Freak", "ff7d27", false, false, new List() + return new Minigame("spaceSoccer", "Space Soccer", "ff7d27", false, false, new List() { new GameAction("ball dispense", "Ball Dispense") { diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs index 4300a35af..1cfdb3304 100644 --- a/Assets/Scripts/Games/Spaceball/Spaceball.cs +++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbBatterLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("spaceball", "Space Baseball", "000073", false, false, new List() + return new Minigame("spaceball", "Spaceball", "000073", false, false, new List() { new GameAction("shoot", "Pitch Ball") { diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs b/Assets/Scripts/Games/Tambourine/Tambourine.cs index 52b77e50b..147dc0850 100644 --- a/Assets/Scripts/Games/Tambourine/Tambourine.cs +++ b/Assets/Scripts/Games/Tambourine/Tambourine.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tambourine", "Monkey Bongo", "388cd0", false, false, new List() + return new Minigame("tambourine", "Tambourine", "388cd0", false, false, new List() { new GameAction("beat intervals", "Start Interval") { diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs index 5aced2d40..22911a90b 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrial.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbTapLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tapTrial", "Moneky Dance", "94ffb5", false, false, new List() + return new Minigame("tapTrial", "Tap Trial", "94ffb5", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs b/Assets/Scripts/Games/TapTroupe/TapTroupe.cs index 0ab61b36a..58b178f04 100644 --- a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs +++ b/Assets/Scripts/Games/TapTroupe/TapTroupe.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tapTroupe", "Stilt Walkers", "999999", false, false, new List() + return new Minigame("tapTroupe", "Tap Troupe", "999999", false, false, new List() { new GameAction("stepping", "Stepping") { diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs index d60d31487..4d59e572a 100644 --- a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs +++ b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("theDazzles", "Star Pop Stars", "9cfff7", false, false, new List() + return new Minigame("theDazzles", "The Dazzles", "9cfff7", false, false, new List() { new GameAction("crouch", "Crouch") { diff --git a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs index 81fd49df4..bfb11f35e 100644 --- a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs +++ b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tram&Pauline", "Jump Friend", "adb5e7", false, false, new List() + return new Minigame("tram&Pauline", "Tram & Pauline \n[INITIALIZATION ONLY]", "adb5e7", false, false, new List() { new GameAction("curtains", "Curtains") { diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs index c04b43696..655823016 100644 --- a/Assets/Scripts/Games/Tunnel/Tunnel.cs +++ b/Assets/Scripts/Games/Tunnel/Tunnel.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tunnel", "Uber", "c00000", false, false, new List() + return new Minigame("tunnel", "Tunnel \n[WIP]", "c00000", false, false, new List() { new GameAction("cowbell", "Cowbell") { diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs index 46594629a..54d8d22a3 100644 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs +++ b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbWaltzLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("wizardsWaltz", "Crying Child", "ffef9c", false, false, new List() + return new Minigame("wizardsWaltz", "Wizard's Waltz \n(Mahou Tsukai)", "ffef9c", false, false, new List() { new GameAction("start interval", "Start Interval") { diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index d731da6ee..fa8008f88 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("workingDough", "Drop Balls", "000000", false, false, new List() + return new Minigame("workingDough", "Working Dough", "000000", false, false, new List() { new GameAction("beat intervals", "Start Interval") { diff --git a/Assets/Scripts/GlobalGameManager.cs b/Assets/Scripts/GlobalGameManager.cs index 32023f334..0d10e0ac8 100644 --- a/Assets/Scripts/GlobalGameManager.cs +++ b/Assets/Scripts/GlobalGameManager.cs @@ -98,7 +98,7 @@ namespace HeavenStudio Init(); DontDestroyOnLoad(this.gameObject); instance = this; - Starpelly.OS.ChangeWindowTitle("RYthm cinema Studio"); + Starpelly.OS.ChangeWindowTitle("Heaven Studio DEMO"); QualitySettings.maxQueuedFrames = 1; PlayerInput.InitInputControllers(); #if UNITY_EDITOR diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index 297523425..85547c757 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -368,7 +368,7 @@ namespace HeavenStudio.Editor { var extensions = new[] { - new ExtensionFilter("RYthm cinema Studio Remix File", "riq") + new ExtensionFilter("Heaven Studio Remix File", "riq") }; StandaloneFileBrowser.SaveFilePanelAsync("Save Remix As", "", "remix_level", extensions, (string path) => @@ -430,8 +430,8 @@ namespace HeavenStudio.Editor var extensions = new[] { new ExtensionFilter("All Supported Files ", new string[] { "riq", "tengoku", "rhmania" }), - new ExtensionFilter("RYthm cinema Studio Remix File ", new string[] { "riq" }), - new ExtensionFilter("Legacy RYthm cinema Studio Remix ", new string[] { "tengoku", "rhmania" }) + new ExtensionFilter("Heaven Studio Remix File ", new string[] { "riq" }), + new ExtensionFilter("Legacy Heaven Studio Remix ", new string[] { "tengoku", "rhmania" }) }; StandaloneFileBrowser.OpenFilePanelAsync("Open Remix", "", extensions, false, (string[] paths) => diff --git a/Assets/StreamingAssets/StreamingAssets b/Assets/StreamingAssets/StreamingAssets index 6e4678e90..39daefbf3 100644 Binary files a/Assets/StreamingAssets/StreamingAssets and b/Assets/StreamingAssets/StreamingAssets differ diff --git a/Assets/StreamingAssets/StreamingAssets.manifest b/Assets/StreamingAssets/StreamingAssets.manifest index 80d2b6818..2281801b8 100644 --- a/Assets/StreamingAssets/StreamingAssets.manifest +++ b/Assets/StreamingAssets/StreamingAssets.manifest @@ -1,5 +1,5 @@ ManifestFileVersion: 0 -CRC: 282453743 +CRC: 3784306723 AssetBundleManifest: AssetBundleInfos: Info_0: @@ -9,49 +9,49 @@ AssetBundleManifest: Name: ntridol/common Dependencies: {} Info_2: - Name: agbmarcher/common - Dependencies: {} - Info_3: - Name: ctrcatchy/common - Dependencies: {} - Info_4: - Name: ntrdj/common - Dependencies: {} - Info_5: - Name: ctrpillow/locale.en - Dependencies: {} - Info_6: Name: ctrpillow/common Dependencies: {} - Info_7: + Info_3: Name: rvlbooks/locale.en Dependencies: {} - Info_8: + Info_4: Name: ntridol/locale.jp Dependencies: {} + Info_5: + Name: agbmarcher/locale.jp + Dependencies: {} + Info_6: + Name: ntrdj/common + Dependencies: {} + Info_7: + Name: ntrsamurai/common + Dependencies: {} + Info_8: + Name: ntrcoin/common + Dependencies: {} Info_9: Name: rvlbooks/common Dependencies: {} Info_10: - Name: ntrsamurai/common + Name: agbmarcher/common Dependencies: {} Info_11: - Name: agbmarcher/locale.en + Name: ctrcatchy/common Dependencies: {} Info_12: - Name: karate/locale.en + Name: agbmarcher/locale.en Dependencies: {} Info_13: - Name: agbmarcher/locale.jp + Name: ctrpillow/locale.ko Dependencies: {} Info_14: - Name: ctrpillow/locale.ko + Name: karate/locale.en Dependencies: {} Info_15: Name: ctrpillow/locale.jp Dependencies: {} Info_16: - Name: ntrcoin/common + Name: ctrpillow/locale.en Dependencies: {} Info_17: Name: ntrsamurai/locale.en diff --git a/Assets/StreamingAssets/agbmarcher/common b/Assets/StreamingAssets/agbmarcher/common index f8a33aaf8..5aba71fe3 100644 Binary files a/Assets/StreamingAssets/agbmarcher/common and b/Assets/StreamingAssets/agbmarcher/common differ diff --git a/Assets/StreamingAssets/agbmarcher/common.manifest b/Assets/StreamingAssets/agbmarcher/common.manifest index a02a71a59..372c0f007 100644 --- a/Assets/StreamingAssets/agbmarcher/common.manifest +++ b/Assets/StreamingAssets/agbmarcher/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 3136975135 +CRC: 3928469644 Hashes: AssetFileHash: serializedVersion: 2 - Hash: 83ae864b649b0b008fa1a1b84416f0e5 + Hash: 144370751551b2ea261e8003716088ad TypeTreeHash: serializedVersion: 2 Hash: 66d7bc0128dfa9bd2a6d8ac797c3d10f diff --git a/Assets/StreamingAssets/ctrcatchy/common b/Assets/StreamingAssets/ctrcatchy/common index 4f0330e9c..d20796618 100644 Binary files a/Assets/StreamingAssets/ctrcatchy/common and b/Assets/StreamingAssets/ctrcatchy/common differ diff --git a/Assets/StreamingAssets/ctrcatchy/common.manifest b/Assets/StreamingAssets/ctrcatchy/common.manifest index 333d18aae..fbd6cbfc3 100644 --- a/Assets/StreamingAssets/ctrcatchy/common.manifest +++ b/Assets/StreamingAssets/ctrcatchy/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 2444823439 +CRC: 4123006829 Hashes: AssetFileHash: serializedVersion: 2 - 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Hash: c37576739398d3a341f388035f6ec73e + Hash: 608ca32b839e25ffde3fcd5107f33c74 TypeTreeHash: serializedVersion: 2 Hash: b34bf4f4a153c821f231d97d8dbb17bf diff --git a/Assets/StreamingAssets/rvlbooks/common b/Assets/StreamingAssets/rvlbooks/common index 68660935a..4c86e9a9d 100644 Binary files a/Assets/StreamingAssets/rvlbooks/common and b/Assets/StreamingAssets/rvlbooks/common differ diff --git a/Assets/StreamingAssets/rvlbooks/common.manifest b/Assets/StreamingAssets/rvlbooks/common.manifest index a5d737961..1145a775b 100644 --- a/Assets/StreamingAssets/rvlbooks/common.manifest +++ b/Assets/StreamingAssets/rvlbooks/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 3345960812 +CRC: 3128652999 Hashes: AssetFileHash: serializedVersion: 2 - Hash: fd0efa96d0d30b936448d207af698323 + Hash: eb7d34099d9f177a64a27a3d61f49c58 TypeTreeHash: serializedVersion: 2 Hash: 85ee816236efbc3eb8eee4328b833881 diff --git a/README.md b/README.md index 9426139ce..d36e6f70c 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ -## This work is still in progress. No public collections (yet). -# RYthm cinema Studio +## This project is still in development. There are NO public compiled releases (yet). +# Heaven Studio -(VIP) Rhythm Paradise Custom Remix Maker offers many editing options. +(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options.

@@ -11,36 +11,36 @@ [![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) -[Increase your productivity.](https://docs.google.com/spreadsheets/d/1NXxIeL4nsdjChrxAZTPpk20QOKEdQWGbXIhT4TclB6k/edit?usp=sharing) +[Progress Spreadsheet](https://docs.google.com/spreadsheets/d/1NXxIeL4nsdjChrxAZTPpk20QOKEdQWGbXIhT4TclB6k/edit?usp=sharing) -[It can be seen on YouTube](https://www.youtube.com/channel/UCAb3R-5qyXWOEj8B4vibhxQ) +[YouTube Channel](https://www.youtube.com/channel/UCAb3R-5qyXWOEj8B4vibhxQ) -[criminal behavior](https://docs.google.com/forms/d/e/1FAIpQLSfu0p2ZjrfwwEvpLgJ4Hw-AAN3jh4QNSEk0U7mjDvwiIkoRAw/viewform?usp=pp_url) +[Bug Report Form](https://docs.google.com/forms/d/e/1FAIpQLSfu0p2ZjrfwwEvpLgJ4Hw-AAN3jh4QNSEk0U7mjDvwiIkoRAw/viewform?usp=pp_url) -[registry](https://rheavenstudio.github.io/) +[Documentation](https://rheavenstudio.github.io/) ![prCapture](https://user-images.githubusercontent.com/43734252/212429715-1971929f-fee1-442f-8ba2-694e1732590a.png) -## I sent it again -Currently, there is not much construction work in the project. GitHub controls everything, but it doesn't allow it. +## Prebuilt Binaries +This project is still in development, so there are currently no release builds yet. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided. -- [Window:](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/windows/master/StandaloneWindows64-build.zip) -- [Linux:](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/linux/master/StandaloneLinux64-build.zip) -- [Apple software](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/macos/master/StandaloneOSX-build.zip) -#### The real problem is: -- It's hard on [MacOS and Linux](https://github.com/megaminerjenny/HeavenStudio/issues/72), but RYthm cinema Studio is great. -- On macOS, Discord can open in the background, but the DiscordSDK does not open in the background and Discord crashes. -- Use the instructions below for MacOS and Linux binaries (**except Satimo** and other small games). +- [Windows](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/windows/master/StandaloneWindows64-build.zip) +- [Linux](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/linux/master/StandaloneLinux64-build.zip) +- [MacOS](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/macos/master/StandaloneOSX-build.zip) +#### Important Notes: +- On MacOS and Linux builds you may [experience bugs with audio-related tasks](https://github.com/megaminerjenny/HeavenStudio/issues/72), but in most cases Heaven Studio works perfectly. +- On MacOS you'll need to have Discord open in the background for now, there's a bug that causes the DiscordSDK library to crash when the rich presence is updated while Discord is not open in the background. +- MacOS and Linux prebuilt binaries **ARE BUGGY** (AssetBundles do not get built causing some minigames as KarateMan to not render correctly), please build the project yourself instead using the instructions below. ## Self-Building -RYthm cinema Studio is based on [Unity 2020.3.21](https://unity.com/releases/editor/whats-new/2021.3.21), -and [Visual Code](https://code.visualstudio.com/). +Heaven Studio is made in [Unity 2020.3.21](https://unity.com/releases/editor/whats-new/2021.3.21), +and programmed with [Visual Studio Code](https://code.visualstudio.com/). -How: [BUILD.md](https://github.com/megaminerjenny/HeavenStudio/blob/master/BUILD.md) (or saved [pages](https://rheavenstudio.github.io/docs-contributing/setup/introduction)) +Build Instructions: [BUILD.md](https://github.com/megaminerjenny/HeavenStudio/blob/master/BUILD.md) (or the more maintained [documentation page](https://rheavenstudio.github.io/docs-contributing/setup/introduction)) -## : information -Rhythm Heaven is the home of Nintendo experts. These services are not supported by Nintendo. The content used in this application (words, sounds, images, etc.) does not belong to Nintendo. Products and other content belong to their respective owners. This is a public domain service available to others under the GPL 3.0 license +## Other information +Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge. diff --git a/UpgradeLog.htm b/UpgradeLog.htm deleted file mode 100644 index 2242f08f7..000000000 Binary files a/UpgradeLog.htm and /dev/null differ